|
|
|
|
|
|
Posted: Thu Jan 15, 2009 3:10 pm
|
|
|
|
|
|
|
Posted: Thu Jan 15, 2009 3:33 pm
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 15, 2009 7:11 pm
|
|
|
|
|
|
|
Posted: Mon Jan 19, 2009 4:51 pm
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 19, 2009 6:23 pm
|
|
|
|
|
|
|
Posted: Mon Jan 19, 2009 7:04 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 20, 2009 4:17 pm
|
|
|
|
|
|
|
Posted: Tue Jan 20, 2009 5:19 pm
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 21, 2009 2:41 am
|
|
|
|
|
|
|
Posted: Wed Jan 21, 2009 8:45 am
|
Canas Renvall Vice Captain
|
|
|
|
|
|
|
|
Posted: Wed Jan 21, 2009 10:19 am
|
|
|
|
|
|
|
Posted: Wed Jan 21, 2009 3:43 pm
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 21, 2009 6:09 pm
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/posts/say/say_b1_p.gif) |
WHERES HARVEY Biohazard EXTREME Man... This is horse s**t. I can't believe RE5 is the most anticipated game on Gamefaqs. See, this just proves that Resident Evil has become a mainstream franchise, like Halo, like Call of Duty, something a bunch of frat boys are gonna get together and play while having some beers. Survival horror used to be a cult based genre. Pardon the pun. Now it's like, "We must add new features that will appeal to people who don't appreciate our roots. Well of course people are gonna be psyched about this. I mean, the fourth one is considered by many to be the best game on the gamecube. And I don't think it makes a difference who likes the game.(unless you're playing with people online, like Halo 3 and Call of Duty-shiver-) What features are you talking about?
I think what BIO is getting is Capcom ruined their original formula and added features that would appeal to general gamers, rather than the true gamers, which was the reason why they fell in love with the classical "Survival" genre. Capcom is more concerned about the dollar amount which the game brings in rather than staying consist and bringing out a great quality game.
|
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
Posted: Wed Jan 21, 2009 6:57 pm
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 22, 2009 1:40 am
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/posts/say/say_b1_p.gif) |
NotteRequiem EDIT: Ooh, Thee Stranger, I didn't notice we put the same thing... oops.. :p They say great minds think alike. wink
@ Bio: I know exactly what you mean. The oldschool RE games definitely didn't appeal to everyone. They weren't the kind of games that you brought over to your friend's house with some nachos and had a party with. They weren't supposed to be. They were horror games that placed emphasis on being alone with limited ammo and no help; the kind of games that were meant to be played alone in the dark (more on that later ^_~). However, in it's prime, the classic Resident Evil's were pretty mainstream. I mean, it's always been a popular series.
@ HARVEY: OMG, my fan! Thank you for being my fan. ^_^
@ MM-212: Well, the thing is... RE's old formula wasn't original. It really just mirrored a template that Alone in the Dark created four years earlier, and streamlined it slightly. That's not knocking RE or anything. They did popularize the genre, and I'd take RE over AitD any day, but you have to put it in perspective. Basically, RE is to AitD and Survival Horror what Doom was to Wolfenstein and the First-Person Shooter. And of course Capcom is concerned with making money. That's any game manufacturer's top concern, but I'm sure RE5 will be a quality title just as RE4 was. Was it a quality Resident Evil title? Well, I think that any true fan of the series knows the answer to that burning question.
@ Bio: Well, going back to the AitD thing, Capcom were always followers. AitD was quite popular here in the States when it first came out, and Capcom capitalized on that success. Most all game companies do this. They analyze the market for the popular trends and implement that into their own games. I know I've already said this more than once, but RE4 was a trend-setter. It was very influential, and you can see it's influence pretty much everywhere in gaming nowadays. So I think that's kind of an unfair statement. Yes, Capcom is mirroring some of the tweaks that have been made to a template it created, but I wouldn't necessarily knock them for that.
However, all that said, I agree that RE4 wasn't Survival Horror, or even horror for that matter. It was an action game, and has basically set the trend for action titles**. So don't get me wrong here... it pretty much burns my tits too, the fact that Capcom has completely revamped the series in terms of gameplay and story, and left us, the oldschool fanbase, in the dust. It also created a new fanbase who have no appreciation or knowledge of the older titles, and that's quite annoying too. The only thing that we can hope for is that RE5 might possibly be able to tie everything back together and give us a satisfying story that feels relevant to the rest of the series this time. I know, I know. It probably won't, but there's really no benefit in being a pessimist.
** One notable exception to this rule is Dead Space, which is amazing. RE5 could take a page out of it's book if you ask me. It definitely borrows from RE4, but it is much more atmospheric and slow-paced. Ammo is limited, so you're not running around gunning everything in sight. The combat itself is also much more involved. Basically, it places an emphasis on atmosphere and horror, which is an area where RE4 fell flat on it's face.
And again, sorry for the wall. You guys know how I am. I like the sound of my own typing.
|
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|