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Posted: Tue Jul 15, 2014 6:31 pm
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Posted: Wed Jul 16, 2014 7:56 pm
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Posted: Wed Jul 16, 2014 8:38 pm
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Posted: Thu Jul 17, 2014 2:14 pm
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Posted: Thu Jul 17, 2014 3:47 pm
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Robin's Specials. I was right.
Down+B: Nosferatu Purple-black smog in the shape of a snake appears right in front of Robin when this move is used. If your opponent is hit by it, he or she will be “cursed” by the spell. When a cursed opponent is hit, Robin’s health meter will recover. What’s also interesting is that if the cursed opponent is struck from the back, the amount of health Robin recovers will be larger.
Neutral B: Thunder Hitting the button once will activate a charging period for Robin’s Thunder spell, and hitting it again will cast it. The amount of time Robin charges will determine the version of the spell cast (Thunder, Elthunder, Arc Thunder, or Tron).
While charging, you can also hit the shield button to cancel the move and store the charge — the next time you hit the B button, Robin will resume charging from wherever you left off previously.
Up+B: Elwind When this special move is performed in the air, Robin produces two green projectiles that he sends flying downwards, which simultaneously propels him upwards. However, you can only use this move a limited number of times. Once you’ve exceeded the number of uses, Robin will not produce the projectiles or jump higher.
Side+B: Arc Fire Robin produces a projectile that flies diagonally downwards. When the projectile comes into contact with the stage, an opponent, or an item, it will generate a pillar of fire that spreads upwards, and deal area damage to anyone nearby.
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Posted: Thu Jul 17, 2014 4:28 pm
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Posted: Thu Jul 17, 2014 4:41 pm
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Posted: Thu Jul 17, 2014 5:26 pm
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Posted: Thu Jul 17, 2014 7:13 pm
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Posted: Fri Jul 18, 2014 2:12 pm
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Posted: Fri Jul 18, 2014 2:29 pm
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Posted: Sat Sep 13, 2014 9:05 am
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Posted: Sat Sep 13, 2014 9:50 am
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Posted: Sat Sep 13, 2014 10:19 am
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Posted: Sat Sep 13, 2014 7:23 pm
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