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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Choom Ron-Ron

PostPosted: Thu Oct 27, 2022 8:42 pm
1-time Free Respec for Ryuken

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                        ▰ PERSONAL DATA

                        Full Name: Ryuken Dozai Hoshigaki
                        Nickname: Ryu-kun
                        Age: 24
                        Birthdate: 09/25
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S

                        Height: 5'9''
                        Weight: 142lb

                        Bloodline: Hoshigaki [x]

                        Non-Combat Outfit: [This]
                        Combat Outfit: [That]


                        ▰ SOCIAL AND PERSONALITY

                        Village: Amegakure [x]
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        ▰ CLASSES AND STATS

                        First Class: Bloodline [x]
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class: Bukijutsu [x]
                        ▱▰▱ Mystic HeroThe user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        ▱▰▱ Cross Class or Specialization:Bloodline - Bukijutsu: Bloodline abilities that effect stats are increased by [1] per rank of the technique. In addition, the user is able to combine a bloodline technique and a bukijutsu technique together for a single action, paying the resource cost of both every three posts.
                        • When you select this class you may choose [1] Signature Style of Bukijutsu to be listed beneath your chosen discipline. The Signature Style is the martial art that the warrior relies on the most and thus [1] custom technique slot that is representative of the Signature Style is added per stage of the style mastered. Up to [6] Signature Style-based custom technique slots are added once all six stages have been mastered. The Signature Style can be changed at any time without a respec.
                        Signature Style: [ Edge Punisher ]

                        Chakra Pool: 1740
                        Stamina Pool: 1950
                        Chakra Element: Water, Lightning
                        Chakra Color: Amaranth
                        Chakra Materialization: Megalodon-like Shark Fangs

                        Stats:
                        • Strength ► 8
                        → Aquatic Mastery ( +4 ), Styles ( +4 )
                        • Speed ► 9
                        → Styles ( +8 ), Emergency ( +1 )
                        • Agility ► 9
                        → Styles ( +6 ), Dancer ( +3 )
                        • Endurance ► 3
                        → Styles ( +3 )

                        Strengths:
                        • Creativity with Suiton techniques
                        • Extremely adaptive to situations
                        • Terrifying willpower and determination
                        Weaknesses:
                        • Willingness to abandon allies to complete missions
                        • Doton experts considering it counters his primary element
                        • Boil and Shakuton
                        Fears:
                        • Clowns and balloons
                        • Dessication and prolonged desert terrain

                        Modifiers:
                        • All Suiton are overwhelming.
                        • Hidden Mist Vision
                        • Electrical Resistance Training
                        • Suiton jutsu costs are reduced by [1] rank minimum of [5] chakra.
                        • Techniques that form sharks made of water do not require slots to learn and require one rank less in chakra cost at a minimum of [5].
                        • Bukijutsu costs [10] less resource to use at every body rank, maxing out at 60 less at S+, always to a minimum of [5] resource paid per technique.
                        • Priests of the ninjutsu, genjutsu, scholar, or bloodline classes have techniques of their class's type reduced by [5] chakra or stamina per body rank (maximum of 30) and can only reduce techniques by up to [1] rank with a minimum cost of [5]. This applies only to one technique type [bloodline]
                        • The user can pay an extra [5] chakra per rank of the technique to empower their Raiton or Suiton techniques with Ranton chakra. This turns the techniques into laser-based attacks and are treated as bloodline techniques.
                        • Raiton techniques are black in color, have disintegrative properties, and impart full body paralysis equal to the rank of the technique if [10] chakra is added to the black lightning per rank. Ranton techniques become naturally paralytic at no extra cost.
                        • Members of this clan are able to inflict Disintegration Status at [1] Tier lower from the rank of jutsu used. For example, Rank C-B would be Tier 1, Rank A-S Tier 2, Rank S+ Tier 3. (Max: Tier 3)
                        • Ranton users are masters of their elements so one Raiton and one Suiton ninjutsu can be self-Koraboed for only one offensive activation. This ability can only be used once per three posts. If both Raiton and Suiton techniques are used in the same post then they are all reduced by [5] chakra per rank of the technique
                        • Hoshigaki possesses a set of gills for the innate breathing of either air or water.
                        • Sharkskin is tough and jarring to others so any physical contact made with a Hoshigaki results in tier one paralysis on the limb that made contact with the Hoshigaki.
                        • Hoshigaki are able to inflict tiered drench with all of their techniques.
                        • Hoshigaki are automatically contracted with the fish, and their animal sage mode does not take a spot away from the contract's sage limit. Animal sage mode is separate from the Hoshigaki sage mode.
                        • All primary members of the Hoshigaki Clan are automatically contracted to the aquatic summons of the Verdant Abyss and are able to summon them once they learn the summoning technique. Must travel to the Verdant Abyss to become a sage. If you sign any other contract then you lose access to the aquatic summons.
                        • Walking on or submerged in water, Hoshigaki can dodge for one rank less in resource and their speed is boosted by [1] at E-C body rank and [2] at B-S+ body rank. They are also able to use bloodline techniques with somatic gestures.
                        • When the Hoshigaki's blade makes contact with a target, they absorb chakra equal to the defense used.
                        • The user's suiton techniques may be doubled in size for no additional cost. This does not effect the strength of the user's suiton techniques. In addition, should the user's water ninjutsu or clan techniques interact with another suiton technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally.
                        • Bloodline abilities that effect stats are increased by [1] per rank of the technique.
                        • The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu.
                        • If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank.
                        • The Zelelist gains [2] additional body flicker uses in battle.
                        • May kai out others for one rank less than the genjutsu afflicting them up to three times per battle, not stacking with other reductions.
                        • Actors (Maestro) may switch personalities so well that even in the heat of the moment others may think that they're a different person. Paired with disguises it is very hard to tell when they are. They are capable of applying tier one jamming to themselves while they are acting. They may use the transformation without using an activation three times a battle.

                        Personal Attributes: [7]
                        Suiton Mastery | Suiton jutsu costs are reduced by [1] rank minimum of [5] chakra.
                        Surf or Swim | Walking on or submerged in water, Hoshigaki can dodge for one rank less in resource and their speed is boosted by [1] at E-C body rank and [2] at B-S+ body rank. They are also able to use bloodline techniques with somatic gestures.
                        Sharkskin | When the Hoshigaki's blade makes contact with a target, they absorb chakra equal to the defense used. They can also start with an additional [2] bukijutsu styles.
                        Aquatic Mastery | The user's suiton techniques may be doubled in size for no additional cost. This does not effect the strength of the user's suiton techniques. In addition, should the user's water ninjutsu or clan techniques interact with another suiton technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally. Also, the clan member gains a +1 to Strength or Speed every time they increase in body rank. This culminates in a total of +4 Stats spread to Strength & Speed as desired.
                        Black Lightning | Raiton techniques are black in color, have disintegrative properties, and impart full body paralysis equal to the rank of the technique if [10] chakra is added to the black lightning per rank. Ranton techniques become naturally paralytic at no extra cost.
                        Wrath of the Storm | The user can pay an extra [5] chakra per rank of the technique to empower their Raiton or Suiton techniques with Ranton chakra. This turns the techniques into laser-based attacks and are treated as bloodline techniques. This is most effective for Blood Knight discipline Ranton users who can use this method to overwhelm. Alternatively, Elemental Specialists can pay an extra [10] chakra per rank on their Ranton techniques to classify them as Raiton or Suiton ninjutsu and gain overwhelming. Lastly, members of this clan are able to inflict Disintegration Status at [1] Tier lower from the rank of jutsu used. For example, Rank C-B would be Tier 1, Rank A-S Tier 2, Rank S+ Tier 3. (Max: Tier 3)
                        Conductive Destruction | Ranton users are masters of their elements so one Raiton and one Suiton ninjutsu can be self-Koraboed for only one offensive activation. This ability can only be used once per three posts. If both Raiton and Suiton techniques are used in the same post then they are all reduced by [5] chakra per rank of the technique.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両14900
                        XP: 5450
                        Passive XP: 0

                        Shinobi Missions Complete:
                        D Rank | 5
                        C Rank | 5
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {Weaponsmithing} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles:
                        • {Medical} || → {Life Saver} ( 9 )
                        • {Religion} || → {Follower of Zelel} ( 8 )
                        • {Gladiator} || → {Novice} ( 8 )
                        • {Cooking} || → {Home-Style Chef} ( 8 )
                        • {Monster Hunter} || → {Initiate Monster Hunter Crafter} ( 7 )
                        • {Performance} || → {Virtuoso} ( 24 )

                        Career Branches:
                        Emergency | An emergency physician focuses on the immediate decision making and action necessary to prevent death or any further disability both in the prehospital setting by directing emergency medical technicians and in the emergency department. The emergency physician provides immediate recognition, evaluation, care, stabilization, and disposition of a generally diversified population of adult and pediatric patients in response to acute illness and injury. In the field, they are able to quickly address situations, but cannot deal with medium- or long-term problems.
                        • Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases.
                        Psychiatry | A psychiatrist specializes in the prevention, diagnosis, and treatment of mental, addictive, and emotional disorders such as schizophrenia and other psychotic disorders, mood disorders, anxiety disorders, substance-related disorders, sexual and gender identity disorders, and adjustment disorders. The psychiatrist is able to understand the biologic, psychologic, and social components of illness and, therefore, is uniquely prepared to treat the whole person. A psychiatrist is qualified to order diagnostic laboratory tests and to prescribe medications, evaluate and treat psychologic and interpersonal problems, and intervene with families who are coping with stress, crises, and other problems in living. In the field, psychiatrists are able to correctly choose dosages, identify or correctly apply genjutsu to situations, and apply their knowledge of the mind to slyly manipulate conversations. [2nd Discipline Earned from Academy 5 Rank E mission exchange [x]]
                        • May kai out others for one rank less than the genjutsu afflicting them up to three times per battle, not stacking with other reductions.

                        Zelelism | Zelelism is the worshipping of Zelel that follows the spiritual practice of rigorous self-improvement and acknowledgment of the ephemeral nature of mortal existence in the grand scheme of time. Zelel is the god of time, space, cosmic realms, speed, aging, logic, wisdom, and the moon. and is the eldest known god in existence. Zelel is the patron of the Zenshin clan. When Utu was killed, Zelel became stronger and claimed Utu's former domain of the Sun becoming the god of dawn, twilight, day, and dusk as well, modeling his existing role in the management of time. Missions completed for this religion tend to be benign and give fame but extremist followers may gain infamy. Sacred items in Zelelism are sundials and clocks.
                        • The class caps of the user in speed and agility are raised by [2] at a maximum of [10].
                        • The Zelelist gains [2] additional body flicker uses in battle.
                        • Once the Zelelist becomes a devotee all of their ninjutsu and genjutsu are increased in duration by [2] posts for no additional resource costs.
                        Priest Path | All religions have clergy who join the sworn priesthood. This path will ensure that you are a leader and a member of the backbone of your religious order. The duties of a priest or priestess are to act as scholars of the faith, counselors to the faithful, and administering sacraments such as marriage and funerals. Although not required, most priests are sufficient in chakra-based combat skills such as ninjutsu, fuuinjutsu, and genjutsu.
                        • Priests can korabo with a templar or inquisitor of their religion and increase the rank of the templar or inquisitor's technique by [1] rank once per [5] posts.
                        • Priests of the ninjutsu, genjutsu, scholar, or bloodline classes have techniques of their class's type reduced by [5] chakra or stamina per body rank (maximum of 30) and can only reduce techniques by up to [1] rank with a minimum cost of [5]. This applies only to one technique type [bloodline]
                        • Holy Conversion | For every RPC converted to the archpriest's religion they gain an endgame reward of their choice. The endgame reward can only be up to 2,000 XP in value. This PA is only obtained by archpriests and is automatically obtained once that title is granted.
                        Cestus | This gladiator takes everything on head-on and fights directly. They like the up-close approach and tend to not back down or back away until their opponent begs for mercy.
                        • Trauma can be ignored for three posts before taking affect; this cannot stack with any other trauma-ignoring features. Tiers cannot stack during this time and only the initial trauma tier will be applied after the three posts.
                        All-Rounder | This catch-all chef is capable of cooking food that restores stamina and chakra, but nothing else without an additional branch.
                        • Food produced by this chef grant or reduce +25 chakra or stamina per title.
                        Nutritionist | An expert on the needs of the body, this chef is capable of encouraging muscle performance and bodily functions.
                        • Food may grant +1 stat or reduce -1 stat per every two titles owned. [2nd Discipline earned from Academy 5 Rank E mission exchange [x]]
                        Monster Crafter | Their job is to harvest the most valuable materials from slain beasts. Some of those materials are sold, and the rest is re-purposed as armor, tools and weapons among other things. These crafters have iron stomachs and are among the most skilled craftsmen. Those of this branch are able to apply the effects granted by the monster parts to a weapon or armor with a maximum of three monster part attachments as the standard. This cannot be increased with a PA, only the grand master perk. Those learning Skills of the Monster Crafter must be of the branch specified to learn that technique. These techniques consume a ninjutsu slot.
                        • Initiate Perk: Reduce the amount of Crafting Missions needed for a promotion by 1
                        • Adept Perk: Each Monster Hunter mission completed yields double the local fame. If local fame is full, global fame is added upon.
                        • Master Perk: 50% additional XP from Monster Hunter Jobs and sold items harvested from Monsters.
                        • Grand Master Perk: The user is able to obtain an additional custom weapon or armor slot of Legendary tier. This custom item can be further upgraded to retain the attributes of 5 harvested items from Monster drops as opposed to the standard 3 harvested item limit.

                        Dancer | Dancers are masters of their own body and moving in beautiful, extravagant, or even scary ways. They are known for being able to portray a story through their body's movements alone in most cases and in other cases they are just known as people who can weave their moves together almost seamlessly.
                        • Dancers gain +1 Agility per title rank. [Earned from Academy 5 Rank E mission exchange [x]]
                        Actor | Actors are experts at pretending. Pretending to be a person whom they are often asked to be. They are masters of deception in a way that many appreciate as opposed to look down upon. Using their power in a good way by entrancing audiences with their acting. Actors however can be ruthless and get much more into character than one might wish them to.
                        • Actors may switch personalities so well that even in the heat of the moment others may think that they're a different person. Paired with disguises it is very hard to tell when they are.
                        • After reaching the Maestro title, Actors are capable of applying tier one jamming to themselves while they are acting.
                        • After reaching the Virtuoso title, Actors may use the transformation without using an activation three times a battle.

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 17
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        Missions Claim:
                        • Academy Missions [x]
                        • D-Rank Missions [x]
                        • C-Rank Missions [x]

                        Training Claim:
                        • Academy Training [x], [x], [x], [x], [x], [x]

                        Professions Claim:
                        • Performance Career [x]

                        Events Claim:
                        [x]

                        Endgame Claim:
                        [x]


                        ▰ INVENTORY
                        • Hiramekarei (Bandaged)
                        • [5] 2 Ryo Coupons: Receive 2x the ryo for completing a mission or job; only one can be active at a time.
                        • [5] 2 XP Coupons: Receive 1.5x the XP for completing a mission or job; only one can be active at a time.

                        Weapon Specs
                        Hiramekarei | Hiramekarei (ヒラメカレイ) is one of the famous swords of the Legendary Seven Swords. Hiramekarei features a wide, flat blade with two curved indentations near its base, creating a sort of cross-guard. Two handles are connected to one another by a short length of cord, earning it the title of "twinsword" (双刀, sōtō). The overall sword looks like a flounder fish in shape. Hiramekarei is capable of storing chakra. With the command "Hiramekarei Unleashing" (ヒラメカレイ解放, Hiramekarei Kaihō, Viz: Hiramekarei Release), the stored chakra is emitted from the holes at the tip of the blade. The chakra rapidly coats the sword and can be shaped into various weapons, such as a hammer or a long-sword. The more chakra that is stored in Hiramekarei, the larger the size of the manifested weapon. This discharge of chakra causes the bandages it is typically wrapped with to unravel. It can also create a large amount of light blue, fish bone-like crystals that can inflict great damage and restrain the target's movements. Hiramekarei can also split into two swords, each with a single handle, and in the anime, the feature allows for two different individuals wielding it at once.
                        Chakra Storage | The designated wielder of Hiramekarei can store up to 500 chakra in the blade and can withdraw up to their body rank in chakra from the sword once per post. This does not consume a combat action. ▰Swiss Army Sword | An X-Rank amount of chakra can be channeled through the sword once per post for no action cost. Doing so forms a chakra weapon that is considered spiritual in collisions. The weapon must be melee-based and can be up to five feet in size per rank of chakra applied for a total of thirty feet at S+.


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 44 / 44
                        • Genjutsu | 34 / 34
                        • Taijutsu Styles | 04 / 04
                        • Bukijutsu Styles | 07 / 07

                        ▰ ACADEMY STUDENT
                        E Rank Techniques: (50 Claimable)
                        • 50 Learned
                        E Rank Missions: (60 Claimable)
                        • 14x Can't Read Missions
                        • 9x Medical Career
                        • 8x Gladiator Career
                        • 8x Cooking Career
                        • 7x Monster Hunter Career
                        • 7x Performance Career
                        • 8x Religion Career
                        Narrative Mission:
                        • Revelation of Zelel [x]
                        Amegakure Academy Duel:
                        • Kiyoshi's Death [x]

                        Academy Awards Redeemed: (110 Techiques+Missions/5 = 22 Redeemable)
                        • 2 Ryo Coupons: Receive 2x the ryo for completing a mission or job; only one can be active at a time. (11x)
                        • 2 XP Coupons: Receive 1.5x the XP for completing a mission or job; only one can be active at a time. (11x)
                        • New PA
                        • 5 Custom Jutsu
                        • Overwhelming Suiton


                        Link to Original Approval: [x]
                        Link to Revamp Approval: [x]

                        gucci-shinigami

                        Brooy

                        Hurrak

                        DarkMockingbird
 
PostPosted: Fri Oct 28, 2022 3:11 pm
After recent events with a person leaving and me just being aware I’m juggling too many, I’m placing a couple of my characters out of commission, maybe to pick back up in the future. this has a couple purchased PA’s and halloween rewards added in plus half Mirai’s PA’s and 1700 experience through replenishment that isn’t being applied to her rank yet.
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Jakuchō Nakatomi
                        Nickname: Jana
                        Age: 17
                        Birthdate: November 5th
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Green
                        Eye Color: Green
                        Height: 162.5cm
                        Weight: 119lbs (137 when including prosthetics and receptors)

                        Bloodline: Jūryokuton/Steel Release

                        Non-Combat Outfit: {What your character normally wears out of combat, if different from your profile image or format. Section may be removed if desired.}
                        Combat Outfit: {What your character normally wears when they're prepared for combat. Note that specific gear should not be included here.}



                        ▰ SOCIAL AND PERSONALITY

                        Nindo:
                        Personality: An explorative mind with few limits and craving experiences. Suffering a pariah complex Jana is somewhere between friendly and very unpleasant, fluctuating between the two both depending on who she’s and and just how she is doing. She comes from a village that has a much more militant nature in its treatment and expectations of its soldiers, which leaves her commonly having difficultly with some of the more normality and freedoms offered to her and believe’s it to be a weakness. She has an obsession with self betterment, though more in a physical sense to prove that she is no lesser than anyone else despite her shortcomings at birth, though this is for the worse in attitude and the like.

                        She is vaguely nervous and a bit shy and tends to respond to discomfort with intensity, commonly resulting in her coming off at rather unpleasant in these scenarios as she tends to start feeling threatened. On the surface or through short interactions people would tend to hold a negative of uncertain opinion of her due to how she acts, especially as she’s a fan of comparing her old village to the one or place she’s at, being a little distrusting of these people as a result.

                        Village: Hidden Sky Village transfer to Konoha
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: A warrior and scientist from the Village hidden the Sky, sent to Konoha as a form of political bonding. Interestingly despite her coveted bloodline being something they would normally avoid sending away, they think it ok for one they perceive as defective. She initially hails from the floating islands her bloodline tends to come from, commonly known to shift over to the Sky village when wanting to follow more militant or the like paths. Her time in the village as a student went mostly smoothest, though a few years after graduation she had a voluntary experiment performed upon herself that both succeeded and failed. This resulted in her being sent to Konoha as a transferred student and upcoming scientist, as an “exchange of knowledge and culture,” as it was put at the time.

                        Her main area of study in ninja tech is chakra powered prosthetics which is in big part due to her being born missing most of her fingers and parts of her hand, which her prosthetics have compensated for.




                        ▰ CLASSES AND STATS

                        First Class:
                        ▱▰▱ Dual Ancestry Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class:
                        ▱▰▱ Battlefield presence The user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no action for that specific instance of kai.
                        ▱▰▱ Cross Class or Specialization:Bloodline – Tai-Jutsu: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique.

                        Chakra Pool: 700
                        Stamina Pool: 600
                        Chakra Element: Earth, Wind, Steel, Gravity
                        Chakra Color: Her normal chakra is a sickly green that fades to yellow at its edges in a slightly ominous tone, though becomes practically neon green in the dark, tints of black surface and fade as the chakra moves. Her metals are black with green edging and segments. Her visible gravity tends to be green and black.
                        Chakra Materialization: Fluctuates between looking like water or mist, tending to change based on if she’s using gravity or not. It’s most common appearance is like the spray and edge of crashing water, the normal shift of blue to whitish spray becomes black with green at edges as spray.

                        Stats:
                        • Strength ► 1
                        → N/A
                        • Speed ► 1
                        → N/A
                        • Agility ► 1
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Has an excessively rare and next to unseen bloodline, which grants her a nasty element of surprise among all the abilities said genetics provides.
                        • Highly organized as a result of writing poetry on a perpetual basis, she knows how to write poetry and can write good ones but wasn’t born with it as a talent
                        • Skilled in mathematical, topographic, geographic, geologic and Topographic fields. She is specifically skilled in topography and understands physics relevant to her bloodline.
                        • Is highly capable in the chakra science, technology and arms design and creation.
                        • Very perceptive of peoples physical signs, tells and pattens, emotionally or reactively in others. Has incredible eyesight to go along with this
                        • Is a person with naturally large physical limits, adding in her hardened body and both steel and Gravity release she is hard to overcome in melee.
                        • Confidence is strong with this one, though she isn’t the type to be totally overconfident to the point of
                        • Eidetic Memory and very organized in an extremely chaotic sense that others would have difficultly deciphering.
                        • skilled at countering/evading Sensory techniques as well as sealing oriented defences.
                        • Is excellent with animals and peoples pets, knows how to care for and get along with them.



                        Weaknesses:
                        • Holds a negative viewpoint of others an isolationist would commonly have, which leads into social issues and potentially causing trouble.
                        • Doesn’t own the widest array of nin-Jutsu element, leaving her not always benefiting from elemental superiority. To add she has some efficient and straightforward Nin-Jutsu but not a large repertoire to choose from.
                        • Her metal, semi artificial horns make her attract lighting and electricity more easily. These horns are also directly tied into her chakra network and flesh, making their removal potentially lethal or severely striking them as effective as hitting her directly.
                        • She isn’t totally insane but is factually mentally unstable, the horns having some adverse effects, this can hamper rational decision making or flares up and actively interferes with her ability to function or think properly. Some of her common sense and social interactivity has been afflicted by this.
                        • Is incredibly possessive to a relatively negative degree, this can distract her or lead her into making strangely radical or risky choices. Isn’t good at sharing as a result and this can also lead into obsessive behaviours.
                        • She isn’t a huge fan of physically exerting herself these days and as such she doesn’t rely on her close abilities as much as she could and should.
                        • Missing most of her left hand and all digits on her right hands besides the thumb, uses metal prosthetics or techniques to compensate this fact. She’s been this way since birth, she was never maimed
                        • Even if good at picking at peoples mind, this tends to work mostly in more stressful or antagonistic scenarios. She is not good at reading the room or gauging how others are feeling under more casual situation and how to act appropriately, also being relatively untrusting and expecting negativity from others plays into this.
                        • Incredibly paranoid and distrusting, even with people she gets along with or cares for.
                        • Tends to get angry and double down on errors.
                        Fears:
                        • Hospitals and being under the knife, especially with unfamiliar doctors.
                        • Incarceration
                        • Mice/rats


                        Modifiers:
                        • Clan user's skin has the durability of heavy armor naturally without the drawbacks and this natural armor degrades as normal armor would.
                        • The user is able to give the Steel properties to all Doton techniques they perform, giving them the appearance of steel upon creation. Those earth release techniques lose their elemental weaknesses and strengths.
                        • Metal created by the bloodline remains in tact after creation. Weapons and armors created in this manner become ornate in quality after the chakra leaves it without the use of the 'Forge Master' PA.

                        Personal Attributes:
                        ▱▰▱ Singularity | Jūryokuton users have an inherent gravitational pull towards themselves. Because of this, they are able to utilize close range Taijutsu and Bukijutsu with greater effects, reducing the opponents Agility by half once every [3] posts when using an appropriate Taijutsu or Bukijutsu. Additionally, Jūryokuton are able to cast their Gravity techniques with somatic gestures. Once per [5] posts, gravity chakra can be applied to a complex Taijutsu and Bukijutsu technique which causes the technique to count as spiritual in collisions but loses the stat buff. Using this PA itself never consumes a combat action.
                        ▱▰▱ Gravity well | Once per every [3] posts, the Jūryokuton user is able to Korabo one Earth jutsu and one Wind jutsu for just one activation. Additionally, jutsu cast in this manner apply the appropriate level of Fall Damage twice. The user can apply gravity chakra to Earth and Wind techniques allowing them to be considered bloodline techniques in collisions once per [5] posts. Using this PA itself never consumes a combat action. Grants 200 chakra to the user.
                        ▱▰▱ Event horizon | Once every [5] posts, the Jūryokuton user can utilize an action to delay the casting of one Jūryokuton technique. Doing so allows them to delay a number of posts equal to their body rank that must be stated when this ability is used. By doing so, the Jūryokuton user is able to duplicate the Jūryokuton jutsu up to twice when released. This treats the duplicated technique as a Korabo'd technique, and doubles the inherent effects of both jutsu. Using this PA itself never consumes a combat action. Lastly, reduces the "charge time" of Gravity Release: Cosmic Descent by [1] post.
                        ▱▰▱ Will of steel | The user's endurance cap is raised by 1 point so long as their endurance does not exceed 9. In addition, their rock hard natural skin gains immunity from two physical status effects of choice with the exception of frostbite and dehydration.
                        Immune to Paralysis and corrosion
                        ▱▰▱ Forge Master | At creation, the user may choose Armor Smithing or Weapon Smithing. The character begins at Apprentice Status in that chosen crafting profession. The user is able to use their Steel Release's metals to forge all weapons and armor they create with durability that matches their body rank. In addition, each weapon or armor crafted this way gains an additional ability unique to that weapon that must utilize the clan's abilities in some way. Finally, items created this way can be freely absorbed into the body and expelled by paying an E Rank amount of chakra with no activation for each item removed during combat in this method.
                        ▱▰▱ Iron Tomb | All the user's techniques that would cause petrification in a target are instead changed to metal as they have their flesh's structure changed into steel. This metal element being added to the petrification status causes all petrification to occur at the next highest tier as well as adding an additional cost of the user's body rank in chakra to break the limb free.
                        ▱▰▱ Anti-grav movement | she is capable of floating several feet casually without chakra, though needing to land for a second even so often when changing directions, as such she still needs react to environmental problems. (This PA exists for character visuals as can generally be seen as aesthetic)
                        ▱▰▱ Chakra Receptor Horns | She has some technology built into her head that’s mixed with her steel release, this comes with the issue of her attracting electricity like a lightning rod, making ranged lightning techniques 10 chakra harder to evade per rank for herself. These Receptors cannot be removed without seriously harming to killing her, meaning there’s never a confidently safe way to remove them. When her chakra abilities are sealed away for whatever reason, she can pay the cost of whatever is blocking her and for that post retain ability to use chakra without ending the effect cutting it off.(basically pay for a technique and an equivalent rank to how blocked from chakra use she is then she can still cast.) Halloween pa
                        ▱▰▱ Blood talents | Her bloodline techniques cost a rank lower to cast.
                        ▱▰▱ Village hidden in the Sky Technician | Second rank of Mechanism Crafting
                        ▱▰▱ Alternative casting | Due to necessity she uses techniques primarily through Somatic gestures, as such her hand signs are replaceable with such.
                        ▱▰▱ other | 13 event rewards unclaimed, 100 chakra + stamina from Halloween


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Weapon Crafting || → Apprentice
                        • Mechanism Crafting || → Second rank
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • Metal Prosthetic hand and Matching armour glove for other hand. +1 spare. One pair has a set of additional joints and phalange segments. The lengths of these fingers are elongated compared to a normal persons.
                        • Normal Prosthetics





                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 08
                        • Genjutsu | 00 / 06
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 01

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Earth


                        Wind


                        Bloodline
                        • {Remove if none}

                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu
                        Vital Piercing Art
                        • Stage 3

                        Flowing Arts
                        • Stage 3

                        {Style name here}
                        • {Stage progression / techniques learned}

                        {Style name here}
                        • {Stage progression / techniques learned}


                        Bukijutsu {Remove if none}
                        Soul Slayer Art
                        • Stage 3

                        {Style name here}
                        • Stage 3

                        {Style name here}
                        • {Stage progression / techniques learned}



                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

Prince_yureil

Liberal Lunatic


BlackJack1995

PostPosted: Sun Oct 30, 2022 12:37 pm
Some new PA's I got for my characters. Leaving some of them blank for now, but here's a few I could come up with.

Kura
The first PA here isn't using up one of the new slots she got. It's just there to make things a bit easier for you because one of the new ones directly references it.

▱▰▱ Reflection | Kura is able to cast Ninjutsu through any reflective surface she controls. If she casts Ninjutsu in this way, her reflection will appear in the mirror or crystal she wishes for the technique to originate from. The reflection would then perform the hand signs or somatic gestures necessary, and then it would be fired using the reflective surface as an origin point rather than herself. This is only possible to do using those reflective surfaces within her range of control. The normal rules of requiring the same amount of time to mold the chakra when casting jutsu in this way as it would when using normal hand seals apply.
▱▰▱ Quick Mirror | Once per post Kura is able to use an action to create one mirror at a time instead of the typical limit of two. When doing this, she is able to spend an additional amount of chakra to cast a Ninjutsu through that mirror using the Reflection PA as a supplemental action.
▱▰▱ Hot as Hell | Due to her preference for Ninjutsu that use heat and fire, Kura is able to cast Genjutsu on opponents without having to worry about burned or burning statuses that she causes breaking them out through pain release. If she hits them directly with a fireball, however, then that would of course still interact with the pain release system.


Salem
▱▰▱ Perfect Afterimage | Salem's superb chakra control allows her to create perfect afterimages, causing any she creates through Tai or Buki styles such as Mirror Image Art to not suffer their usual downsides, making them indistinguishable even to sensory ninja and those with dojutsu.
▱▰▱ Into The Spider's Web | Once every other post Salem may use a technique that uses strings or wire as a visual trigger for Genjutsu, treating it as a form of korabo without the rank increase. This includes her clan's web based jutsu or Lattice Embrace techniques, as well as any other that include the use of wire in its description.


gucci-shinigami

Brooy

Hurrak

DarkMockingbird
 
PostPosted: Fri Nov 04, 2022 6:50 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Baku Amida
                        Nickname:
                        Age: 24
                        Birthdate: 11/30
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Dark Brown
                        Eye Color: Emerald Green
                        Height: 5' 11
                        Weight: 180 lbs

                        Theme Song: Monster (Under my Bed) - Call Me Karizma


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "You're all disgusting"
                        Personality: Despite his overall view towards others, Baku is fairly mild mannered. He enjoys a challenge, and will throw all he has into any task presented to him, but he does so with a seemingly cool head. He makes no effort to hide his blatant disgust towards the general populace. His calm demeanor is only ever really broken when fighting a monster, in which his expression shows nothing but pure excitement and joy over the hunt.

                        Village: None
                        Title: None
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Growing up in the slums of a small, lawless town unaffiliated with the shinobi villages, Baku learned at a young age just how cruel humans could be. He saw the way they treated others, the gluttony for power and wealth and the disregard they would have for their fellow humans as a result. The world he was raised in was one where stepping on others was a normal part of everyday life…. And it disgusted him.

                        He came to the conclusion that humans were vile creatures who existed only to eat, sleep, and be violent. Everything about them sickened him. The way they moved, the way they breathed, the noises their bodies make. Not all were quite as repulsive as the rest, and he tended to get along with those few souls that didn't make him want to hurl, but those types were normally the "wrong crowd."

                        Baku's first life taken set him down the path towards becoming a Mercenary. He saw it as a way to make money while also letting him do his part to wipe scourge from the planet. Mercenary work also led him to discover a passion for hunting monsters.


                        ▰ CLASSES AND STATS

                        First Class: Jack
                        ▱▰▱ Master of NoneYou are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art. {D,B,S} If Specialized gains access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C. {C,A,S+}
                        Chosen Class Restricted Art: Sensory

                        Second Class: Jack
                        ▱▰▱ Mundane MasterSure, you have an elemental affinity like every other ninja, but, for some reason, you've really taken a shine to Maruton techniques. If you take this Discipline, your Maruton techniques gain Overwhelming. You may cast Maruton through one-handed seals or somatic gestures.{The Overwhelming Trait does not apply to anything above S} In addition, the user may create a free PA that augments their maruton techniques in some form every other rank starting at D rank {D, B, S}, adding depth to them without costing additional chakra. A Mundane Master may also select one status effect for all of their Maruton to apply using the following scale use the following scale: Tier 1 E-C | Tier 2 B-S. If specialized in Jack, follow the following scale: Tier 1 E-D | Tier 2 C | Tier 3 B-A | Tier 4 S-S+.
                        Chosen Status: Petrification

                        ▱▰▱ Cross Class or Specialization:Jack Specialist: Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6.
                        Alternate Discipline: Infinite Perception: Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.


                        Chakra Pool: 650
                        Stamina Pool: 400
                        Chakra Element: Fuuton, Katon
                        Chakra Color: Pitch Black
                        Chakra Materialization: A Demonic entity perpetually peering from over Baku's shoulder

                        Stats:
                        • Strength ► 0
                        → N/A {Ex. Punch Hard PA, Move Fast Training}
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Unburdened by affectionate ties that would cloud his judgement.
                        • He doesn't tell secrets
                        Weaknesses:
                        • A sucker for a paycheck, will do any job.
                        • Due to his views on humans, any bonds he forms are usually only on a superficial level.
                        Fears:
                        • The idea that he'll always be restricted to following the rules set by disgusting people.
                        • Freefalling from great heights.

                        Modifiers:
                        • This class grants a cap of [6] per stat. [8] if specialized in the Jack class. If your other class grants a higher stat cap then that cap supersedes this. If your other class grants a lower stat cap then this class's cap takes priority.
                        • This class grants [1] PA from D-S rank and [2] PAs at S+ rank.
                        • Overwhelming: Maruton, Bukijutsu

                        Personal Attributes:
                        ▱▰▱ Mercenary Mentality | Baku has learned how to "turn off" his emotions, making his intentions and state of mind completely unreadable to anyone of his same body rank or lower.
                        ▱▰▱ Extension of Myself | Baku's scythe, named Yume, is sealed within a specialized fuuin scripted on his right bicep, and can be released or put away with no activation or cost.
                        ▱▰▱ Apex Predator | Recieves 1.5x Ryo Rewards for Monster Hunting missions.
                        ▱▰▱ Mystic | 1 free custom crafted legendary Enchantment [consumes legendary slot].
                        ▱▰▱ Warrior | 1 free custom legendary crafted weapon [consumes legendary slot].
                        ▱▰▱ Conquerer of Beasts | Gains additional branch in Monster Hunter profession.
                        ▱▰▱ For Hire, for Life | [+2] Title Rank advancement in Ninja hunter profession.
                        ▱▰▱ Free Maruton PA | Maruton techniques apply vertigo at appropriate tiers.

                        ▱▰▱ Loyalty | Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +10 Techniques Slots or +1 Style of the user's preference. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction.
                        ▱▰▱ Honor | Grants 1 PA and a +2 increase in any desired stat, this can exceed the normal class cap but this cannot boost a stat beyond 10 in any circumstance. The user is capable of also carrying an additional free custom (non-crafted) item (weapon or armor) of their choosing that does not count to their total.
                        ▱▰▱ Personal Courage | Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D.
                        Chosen Overwhelming: Bukijutsu

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0
                        XP: 0
                        Passive XP: 0

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Ninja Hunter || → Regular Mercenary
                        • Monster Hunter || → N/A

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 30
                        • Genjutsu | 00 / 10
                        • Sensory | 00 / 05
                        • Taijutsu Styles | 00 / 01
                        • Bukijutsu Styles | 00 / 02

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Fuuton


                        Katon


                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique




                        gucci-shinigami

                        Brooy

                        Hurrak

                        DarkMockingbird
 

Evil Toaster Yokai

Distinct Hunter

2,350 Points
  • Dressed Up 200
  • Hygienic 200
  • Treasure Hunter 100

Evil Toaster Yokai

Distinct Hunter

2,350 Points
  • Dressed Up 200
  • Hygienic 200
  • Treasure Hunter 100
PostPosted: Fri Nov 04, 2022 7:17 pm
Aaaaaand.... Halloween PA for Hinata

Living Entity: Hinata can manipulate his shadow to execute Nara techniques without the use of hand seals, instead supplementing them with small Somantic gestures or verbal cues instead.  
PostPosted: Sat Nov 05, 2022 11:04 am
Bount Aaron

blackjack1995

Evil Toaster Yokai

prince_yureil


Approved  

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200
PostPosted: Sat Nov 05, 2022 4:52 pm
I'll be recycling Sugichi for a total of: 5 PA Slots [Event Slots], 60k Ryo, and 1 Variable Rank Technique coupon.



User Image
                        ▰ PERSONAL DATA

                        Full Name: Katsure Hatake
                        Nickname:
                        Age: 15
                        Birthdate: January 8th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D-Rank

                        Hair Color: White
                        Eye Color: Blue
                        Height: 5'6"
                        Weight: 120 lbs

                        Bloodline: Shirogane, Hatake


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Life is just eat, sleep, make money, repeat. And I don't need to do 2/3 of it.
                        Personality: Brisk, direct, but not entirely unpleasant.

                        Village: None; A civilian that frequents the Arashi and Kumoito areas
                        Title: Traveler, Inventor, and Merchant Extradonaire (A.k.a. Self Righteous Civilian)
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Katsure was born into a branch of the Hatake family that had found wealth in Arashi by using their specialty lightning techniques to create and power incredible machines and technology. Its this very wealth that allowed Katsure to survive more than just a few days beyond his premature birth. With money, status, and technology on his side, Katsure's father surrounded him with every advantage he could. Although Katsure would survive into childhood, it was a difficult, sheltered life. He'd never truly recovered from his challenging infancy, and was frequently bed ridden with illness, injury, or both. It became quite clear by age nine that Katsure's health would limit him to a long life or a fulfilling one, but almost certainly not both. It was around this time that Katsure's father formed his plan. He and his wife would learn and teach their son the fundamentals of kugutsu. Then when he was ready, they would bring him to the tribe of puppeteers that had ascended the mortal form. They could save his son from a lonely, secluded life of disease and pain. And so they did. It took years, but eventually the boy was ready. In an attempt to save their son from a failing body, they immortalized him in a fabricated one.

                        Its been five years since having his body replaced, and the experience certainly affected the boy. The once sweet child has grown to be rather cold and cynical, although it doesn't seem to stem from a resentment of the Human Puppet body. Rather, its more a result of the simulated senses of body, an indirect outcome of the facets of the as opposed to a disdain for the circumstance. Katsure remains grateful to his parents and appreciates the opportunities afforded to him from his wealth, choosing to dedicate himself to continuing his branch clan's wealth and status.


                        ▰ CLASSES, STATS, RESOURCES

                        First Class:
                        ▱▰▱ Dual Ancestry:Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class: {The second of your two chosen classes, it doesn't matter which is first or second.}
                        ▱▰▱ Master Mechanist: You have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs.
                        ▱▰▱ Bloodline – Puppeteer:Can make human puppets as Tier Three Puppets. Discovering your human puppet requires [7] posts instead of [10] posts. Human Puppets receive +1 mechanism slot to design a mechanism based on the puppet's bloodline, or primary fighting style (Tai/buki). Not a unique mechanism. Does not count toward their mechanism limit.

                        Chakra Pool: {Bloodline Class Ranks 225} {Puppeteer Class Ranks 275} {PAs 200}
                        Stamina Pool: {Bloodline Class Ranks 225} {Puppeteer Class Ranks 175} {PAs 100}
                        Chakra Element: Lightning, Water
                        Chakra Color: Bluish Gray
                        Chakra Materialization: Fluid-like Electricity

                        Stats: Max 6
                        • Strength ► 0
                        → N/A
                        • Speed ► 0
                        → N/A
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        • Engineering
                        • Marketing
                        Weaknesses:
                        • Small talk
                        • Negotiations
                        Fears:
                        • Going broke
                        • Having his body immobilized

                        Traits & Modifiers:
                        • Clan techniques can be performed with one-handed seals.
                        • The Raiton Techniques the user performs appear the same color as the user's chakra.
                        • Contracted to the dogs/canine summons of Inusekai Park
                        • Has a Human Puppet Body
                        • Able to learn the Lattice Embrace bukijutsu style without consuming a bukijutsu style slot. Shirogane also receive [2] free custom technique slots for Lattice Embrace.
                        • Techniques labeled "Gadget Technique" are techniques that are typically used through the human puppet body but may also be used through other puppets.
                        • Shirogane receive +1 puppet point for every other body rank (D, B, S) and +1 mechanism per body rank beginning at D-Rank. This would total in +3 puppet points and +6 mechanisms at S+.
                        • Puppet Walkers | All Shirogane are able to manipulate their puppets and add chakra to them telepathically and forgoing the necessity of chakra strings.

                        Personal Attributes:
                        ▱▰▱ Hatake's Fury | Bloodline and Raiton techniques have their chakra cost reduced by five per rank of the technique and gain an additional 4 Ninjutsu slots per body rank for raiton techniques. Additionally, the Hatake can now use their Raiton based techniques with single handed seals.
                        ▱▰▱ Chidori Specialist | Grants [3] custom techniques to be used as variants of Chidori, these custom jutsu are considered a Chidori Variant. The user may also apply clan Augment techniques to Chidori, Chidori Variant and Raikiri Jutsu. In addition, the user's chidori techniques bypass all armor entirely. Raikiri is considered a Chidori Variant technique. Only techniques with the name [Chidori] or [Raikiri] are effected by this PA.
                        ▱▰▱ Sonic Boom | Lightning based techniques used by the Hatake are granted a concussive blast in the form of a sonic boom upon impact. This concussive blast has a range of five feet per rank of the parent technique. Those within the area of the blast have a knock-back effect applied if their body rank is lower than the parent technique. In addition, deafness is applied upon impact for two posts.
                        ▱▰▱ No Strings On Me | If the Shirogane has a human puppet body then they receive [2] additional puppet points and [5] additional mechanisms dedicated to that human puppet body. They also receive a permanent increase of [100] chakra per body rank for their human puppet body for a total of [600] at S+.
                        ▱▰▱ Gadgeteer | All Gadget Techniques are considered kugutsu and can receive overwhelming from the puppeteer class as well as other possible benefits from kugutsu classification. Additionally, 10 kugutsu can be chosen as bloodline techniques allowing them to gain overwhelming from bloodline class among other benefits. The gadgeteer also receives +3 mechanism slots total.
                        ▱▰▱ Dark Artisan | This Shirogane specializes in human puppetry and thus their human puppets receive additional [100] chakra and stamina to resource pools per body rank for a maximum at 1,800 at S+ rank. Human puppets also receive 10 additional technique slots and 1 taijutsu or bukijutsu style slot.
                        ▱▰▱ Name of Personal Attribute | Insert description here. [Event Slot]
                        ▱▰▱ Name of Personal Attribute | Insert description here. [Event Slot]
                        ▱▰▱ Name of Personal Attribute | Insert description here. [Event Slot]
                        ▱▰▱ Name of Personal Attribute | Insert description here. [Event Slot]
                        ▱▰▱ Name of Personal Attribute | Insert description here. [Event Slot]



                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両120,000
                        XP: 0


                        Shinobi Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Mechanism Crafting || → Veteran
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Profession} || → {Current Title}
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete:
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ 60k Ryo ]
                        Endgame/Other Claim: [ Sugichi Replenishment: 5 PA Slots [Event Slots], 60k Ryo, and 1 Variable Rank Technique coupon.]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}


                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 00 / 23 {Bloodline Class Ranks 3} {Puppeteer Class Ranks 10} {PAs 10}
                        • Kugutsu | 00 / 10 {Puppeteer Class Ranks 10} {PAs }
                        • Genjutsu | 00 / 08 [ {Bloodline Class Ranks 3} {Puppeteer Class Ranks 5} {PAs }
                        • Taijutsu Styles | 00 / 02 {Bloodline Class Ranks 1} {Puppeteer Class Ranks } {PAs 1}
                        • Bukijutsu Styles | 00 / 01 {Bloodline Class Ranks } {Puppeteer Class Ranks 1} {PAs }

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Raiton


                        Suiton


                        Hatake


                        Shirogane


                        Genjutsu


                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}


                        Taijutsu

                        {Style name here}
                        • {Stage progression / techniques learned}


                        Bukijutsu

                        {Style name here}
                        • {Stage progression / techniques learned}



                        ▰ HUMAN PUPPET BODY

                        Puppet Tier: Tier 1
                        Puppet Points: 13 {Puppeteer Class Ranks 8} {Puppeteer Discipline 2} {Shirogane 1} {PAs 2 for Human Puppet}
                        Mechanism Slots: 12 {Puppeteer Class Ranks 3} {Shirogane 1} {PAs +3; +5 for Human Puppet}


                        gucci-shinigami

                        Brooy

                        Hurrak
 
PostPosted: Sun Nov 06, 2022 6:44 pm
DarkMockingbird


Approved
 

Hurrak
Crew

Eternal Lop


Stumpleton

Mega Waffles

PostPosted: Fri Dec 09, 2022 9:47 pm
Thanksgiving 2022 Reward: Variable Technique

▰ Yamanaka Clan Telepathy l Rank X (Starting at E)
This technique allows the user to communicate telepathically. The user can also transfer this ability to another person by touching their forehead. This communication can include up to three individuals at once, not including the user. The technique ends naturally whenever the user so decides or when the target loses consciousness. Distance does not matter so long as they are within the sensory range for the initial connection. Unless the user possesses the Inton Mastery PA, this connection can be refused at any time by paying the same amount of chakra as spent casting this technique. For each additional rank beyond E, the user may add three additional individuals to their telepathic network. (Or two if three seems like too much))
 
PostPosted: Tue Jan 10, 2023 3:42 pm
Tynidas Everwalker
Personal Attributes:
{Each RPC gets two personal attributes by default, with options for more depending on their choice of classes and bloodlines. Read carefully and consult the Personal Attributes System for more information.}
▱▰▱ Shining Of The Knives | With Kazekiri and extensive training in the Bukijutsu style, He can use knives in replacement of swords in the style.
▱▰▱ Lightning Attachment | Due to his attachment to a lightning cat and watching it fight, he searches a way to fight like it. He studies Seven Sword Dance extensively and so well that he can replace swords with knives in the fighting style, becoming a knife combat maniac.
▱▰▱ Let The Blazing Roar | Gains Katon as a extra chakra nature.  

KibitzRajas

Fluffy Swapper

4,925 Points
  • Friend of the Goat 100
  • Gaian 50
  • Person of Interest 200

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200
PostPosted: Tue Jan 10, 2023 4:41 pm
KibitzRajas
Tynidas Everwalker
Personal Attributes:
{Each RPC gets two personal attributes by default, with options for more depending on their choice of classes and bloodlines. Read carefully and consult the Personal Attributes System for more information.}
▱▰▱ Shining Of The Knives | With Kazekiri and extensive training in the Bukijutsu style, He can use knives in replacement of swords in the style.
▱▰▱ Lightning Attachment | Due to his attachment to a lightning cat and watching it fight, he searches a way to fight like it. He studies Seven Sword Dance extensively and so well that he can replace swords with knives in the fighting style, becoming a knife combat maniac.
▱▰▱ Let The Blazing Roar | Gains Katon as a extra chakra nature.


Stumpleton



You're both approved. Remember to tag the mods when you post in approvals so we get notified somebody is waiting on us!  
PostPosted: Thu Jan 12, 2023 4:56 pm
Samatha Uchiha
Personal Attributes:
{Each RPC gets two personal attributes by default, with options for more depending on their choice of classes and bloodlines. Read carefully and consult the Personal Attributes System for more information.}
▱▰▱ Focused But Deadly | Gains Lightning as a third element
▱▰▱ Desires Of The Unseen Extension | Gain 1 Bukijutsu Style






gucci-shinigami

Brooy

Hurrak

DarkMockingbird
 

KibitzRajas

Fluffy Swapper

4,925 Points
  • Friend of the Goat 100
  • Gaian 50
  • Person of Interest 200

DarkMockingbird
Crew

8,400 Points
  • Brandisher 100
  • Flatterer 200
  • Wall Street 200
PostPosted: Thu Jan 12, 2023 10:04 pm
KibitzRajas
Samatha Uchiha
Personal Attributes:
{Each RPC gets two personal attributes by default, with options for more depending on their choice of classes and bloodlines. Read carefully and consult the Personal Attributes System for more information.}
▱▰▱ Focused But Deadly | Gains Lightning as a third element
▱▰▱ Desires Of The Unseen Extension | Gain 1 Bukijutsu Style






gucci-shinigami

Brooy

Hurrak

DarkMockingbird


Approved, but please start tracking your open PA Slots in the PAs area if your profile. I'd really prefer not to have to comb through all of your event rewards for every character to check your available slots. 😅  
PostPosted: Fri Jan 13, 2023 4:38 pm
Third Class Update, switched classes

User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name:Samatha Uchiha
                        Nickname: Sama
                        Age: 18
                        Birthdate: November 17th
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: Rank S+

                        Hair Color: Refer to Image
                        Eye Color: Refer to Image
                        Height: 6ft, 6 inches
                        Weight: 200lbs

                        Bloodline: Sharingan, Byakugan

                        Non-Combat Outfit: N/A
                        Combat Outfit: N/A

                        {Feel free to add sections that you want here, so long as they follow the coding style established by this profile format.}


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Bushido: Duty And Loyalty: Have loyalty and carry out duty faithfully to all people who are in your care.
                        Personality: Sama is a sweet samurai, focused on using her hands to fight her opponents, Taijutsu has such a high value to her personally. It has a story and connection to her heart that creates the kindness in her heart. In terms of prowess in battle specially hand to hand, she takes her training very seriously as her duty and loyalty to the village can't be properly answered without the power to back it up. She often fights not for herself but for her nation, her friends, her loved ones.

                        Village: Zaishin
                        Title: Okkapiki
                        Local Reputation: 116 Fame/ 0Infamy
                        Global Reputation: 0 Fame/ 0Infamy

                        Biography: Samatha Uchiha was born in the land of Iron within the Hidden Steel's walls. The time of her birth was also a celebration for a potential new Samurai to join the ranks later in life as it would come to be but not until years later. Samatha didn't choose the life of a Samurai as her first choice as she had wished to live together with her family as a citizen. Her best friend at the time by the name of Lyx, was a fellow Samurai of the Hidden Steel and was also a Hyuga. Lyx wasn't your typical swordsmen, he typically mixed up the Gentle Fist with sword strikes, keeping his opponent on the defensive, always aiming for weak points. This tactic had won him many victories in battle together with other comrades however, the rogue enemy they were fighting got smart. After proper analysis of his fighting style and about the Byakugan, they were all too proved ready to fight against him. Due to the preparations and all the seventeen years from the time of Genin, he was critically wounded. Samatha in hearing of this news and still a young citizen, was informed and the hospital had allowed her to visit him during his final moments. Within his final moments, he asked for medical experts to transplant one of his eyes to Samatha. What he believed was if one of his eyes lived on and existed within a dear friend of his, he would continue living on in a different way, the way to empower or to protect, even after his death. His death and with the transplant being successful, the mother had revealed to Samatha, she is not only Uchiha but also a Hyuga herself. Her mother figured since she was born a Uchiha, not possessing the white eyes of Hyuga, that there would of been no point of telling her all of her heritage. Her mother explained the transplant was very successful mainly because she has Hyuga DNA and the eye transplanted over her left eye, synced effortlessly as if it belonged to her. From that day forward, she decided to become a Samurai and also conceal that new eye with a eye patch as a way to show she treasures the eye and wishes to know more of its power. Yet she wouldn't ever say its her own power, but her friend's power combined with her natural prowess like blood of Hyuga and Uchiha. This is only the beginning of her great ascent to the title of Samurai with becoming a Okkapiki.

                        The Inner Flame Of Nine Ignited
                        Samatha sought out the power of the Sages, planning to do a ever lasting journey into the Sagelands. Thus going there, she would seek the Wildcats, known to live in the Pridelands and are known to be hostile terrain. By meeting with them and taking on multiple trials, she understood they are hunters and take great pride in what they do. The fact they gave her great challenge poses the truth they don't just let any person become intertwined with them and gain a contract. Even more so, as the journey into the pride lands continued, the discovery that no Sage currently held the highest honor put more pressure and focus on Samatha. Her reflexes, her strength, her honor to face them head on was all tested and deemed worthy, even more so, she got to meet the king. The king of the pridelands before the day was done, gave her the scroll signed but didn't let her leave until she learned and has access to the Sage Mode. From there she returned home, with the great mantle of the King's blessing over her Uchiha life.

                        Yokai, Samurai, and the Broken Torch
                        She would return home to one of the temple districts, unloaded her stuff, and slept for awhile. After a long sleep from her Sage training, she would go to another temple district, where the best tea and food can be found without a sweat. In doing so, she came across a young girl named Haruka Raiu. This girl recently suffered a great loss of a job, and felt helpless, like she couldn't achieve what she wanted in life. Samatha stayed with her for awhile, talking to her, even encouraged her, shown her techniques, leading to the end point she can become a great Samurai. This would lit a great fire in Haruka's eyes, the passion and motivation nonetheless to become great like her teacher. It was cut short as she had to go and went to the Streets area.

                        She meets a young man, who has the half presence of a Yokai within his breast. Horns prodded from his head, tattoo like red marking emitted down his face as they spoke with one another. He wanted to sit near a fire and get to know Samatha, thus bringing them to the Fire Temple of the Enjo Family. They are very well known to wield the great flame, even be able to change its properties as well and guard it. However the flame had been weakened by some source but due to the law of Yokai hunting, they couldn't gather the materials in the traditional way that Zaishin had passed onto the temple's residence. This would bring forth a mission imposed onto them by one of its elders and suggested it could be gathered in a diplomatic way which both Akaran and Samatha agreed to do.

                        The Great Battle Of Forest Betrayers
                        By the information that the Sage of the Great Flame had written onto a sacred document, and it being passed onto Samatha and Akaran, they travel. They travel to where the tribes are, one of them lies deep within one of Zaishin's great forest. What went unnoticed and unexpected, they were attacked by Samurai of Zaishin, ones who were breaking the law in secret and attempting to take Akaran's life. With under great stress and compassion, Samatha unlocked her Sharingan with a single tomoe etched. The Samurai forces that came against them, half of them ran at the sight of the compassion that Samatha had shown by burying one of their own and praying for them too. A lot of mercy was given that day, and for Akaran to witness such event, Samatha had shown great discreet and avoidance of destruction and death without muttering rage or anger at the law breaking. From there, a tribe recognized and saw their efforts, seen their character and person. Thus without convincing them in words, they gained one of the first materials needed but gained a warning about the Fire Sages.

                        The Great Amazon Bird Warrior
                        Their next challenge was the Yokai Bird tribe, they continued further in the forest to seek them out. When they found the tribe, they weren't talked to like the last tribe, they sent out one of their finest warriors. A battle ensued, both Samatha and the bird warrior clashed in a amazing brawl but the bird gathered up one of its strongest attacks. The winds and wings blew at great speeds, with the bird diving in to deliver a blinding speed talon attack. Samatha seeing she had no choice, she took up the Wild Cat Sage Mode, took a counteractive stance and shut down his chakra in the process. By the defeat of the warrior and him being knocked out by the loss of chakra and strength, the tribe of birds gave them the next piece of material needed for the great flame. Over the course of this time, Samatha thought more and more about the warning and considered discussing it together with Akaran and the Fire Sages.

                        Returning To The Fire Temple, Rekindle The Flames..... War Begins
                        With all materials gathered and mission complete, Akaran and Samatha trend back through the forest and back onto the path way to the village. In the midst of the travel, they talked about what they learned from the tribes. Samatha thought it would be best to ask the Sages directly as she wants answers to why the tension. As quickly as they left, they returned to the temple handing over the materials for the flame to be reignited and restored to its former glory. Its properties changed but without questions able to be answered, explosions had happened all over Zaishin. War had officially broken out, with all groups warring against each other, life is on the line, and one concern raged to the front of Samatha's mind and fear as well.

                        Haruka... She thought about her student, the one person she must reach, and with comfort and urgency from both the Sage and Akaran, she hurried to the streets to search for Haruka and any potential dangers. Upon the streets she discovered the group of Nobles and their commander, whence their battle had just begun in earnest....








                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ {Dual Ancestry}{Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.}

                        Second Class: Genjutsu
                        ▱▰▱ {Lasting Hypnosis} {The user's genjutsu prowess has achieved a heightened level of potency and lingers for longer. The primary sense of any genjutsu that was released using Kai lingers for [1] additional post. This residual effect is minor because the manipulation of the target with the technique has ended. For example, a complete darkness sight genjutsu that was dispelled may leave the lingering feeling that the world is still a bit darker than it is in reality. If a genjutsu used a mental status effect then it will linger for [1] post longer at one level below what it was before at a minimum of level one. Originally level one mental status effects are too weak to linger. The base duration of your genjutsu are increased by [1] post at E-C, [2] at B-A, and [3] at S and above. Instance genjutsu are not affected by an increase of duration but instead cannot be dispelled by kai and only by pain. Genjutsu upkeep lessens by [5] Chakra per body rank and non-Instant are applied with overwhelming up to S Rank, requiring lingering genjutsu to use [1.5x] the resource to Kai.}

                        Third Class: Taijutsu
                        ▱▰▱ {Battlefield Presence}{The user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no action for that specific instance of kai.}
                        Signature Style: [ Light Touch Style ]

                        ▱▰▱ Cross Class or Specialization:Bloodline – Genjutsu: The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less per rank of the technique.

                        Chakra Pool: 3,265
                        Stamina Pool: 3,240
                        Chakra Element: Fire, Water, Lightning
                        Chakra Color: Pink
                        Chakra Materialization: a huge army of ronins appearing behind her

                        Stats: {Stat points may be used in place of numbers for this section if desired. All of these start at 0, with each increase of 1 denoting an increase in that stat. When you gain a stat boost, add it to these totals and denote the source in place of the N/A under the relevant stat.}
                        • Strength ► 8
                        → Strong Fist Style S3[1], Tranquil Cedar Style S3[2], Vital Piercing Art S3[3], Oblivion Fist S3[4], Oblivion Fist S6[5], Strong Fist Style S6[6], Light Touch Style S6[7], Fissure Kicking S6[8]
                        • Speed ► 10
                        → Flowing Arts S3[1], Heavenly Momentum Art S3[2], Fissure Kicking S3[3], Kyotoryuu S3[4], Vital Piercing Art S6[5], Kyotoryuu S6[6], Tranquil Cedar Style S6[7], Mirror Image Art S6[8], Medical Emergency Branch Bonus[10]
                        • Agility ► 8
                        → Gentle Fist S3[2], Light Touch Style S3[3], Mirror Image Art S3[4], Gentle Fist S6[6], Heavenly Momentum Art S6[7], Flowing Arts S6[8]
                        • Endurance ► 4
                        → Kaiser Fist S3[1], Kaiser Fist S6[2], Collaborative Clone S3[3], Collaborative Clone S6[4]

                        Strengths:
                        • Mixing or switching quickly between Tai Styles
                        • Chakra Control
                        Weaknesses:
                        • Fights that require Ninjutsu to Succeed
                        • May Spend Chakra hastily
                        Fears:
                        • Fear of not having enough power to defend someone
                        • Fear of becoming power hungry for the Mangekyo Sharingan
                        Traits:
                        Uchiha Traits:
                        • Requires Fire Element
                        • The Sharingan starts off dormant.
                        • Receiving 100% blindness in an eye makes it completely unusable, even through transplantation. Blindness can be healed for a treatment costing 1000 ryo for each percentage of blindness in any hospita completely healing the eyes. For this reason, Eternal Mangekyo Sharingan still acquire blindness for their Mangekyo techniques. However, they do gain blindness at a different rate.
                        • Blindness may not be changed by any PAs and any custom Mangekyou techniques must follow the blindness system.
                        • Mangekyou technique blindness uses stack with other techniques uses as long as it's the same tier. I.E. If you use Amaterasu twice and Susanoo Aura once, you receive tier 1 blindness.
                        • You cannot have the activation of your Sharingan in your character's history.
                        • Implanted eyes retain the same level of blindness from the ones being transplanted.
                        • Jutsu that require the Mangekyou reset after transplanting, and have to be relearned.
                        • Only with the Three-Tomoe Sharingan and above is it possible to read chakra signatures well enough to know whether or not a person is a demon host.
                        • No lens ability stacks with its previous forms.
                        • All primary members of the Uchiha Clan are automatically contracted to the red-eyed crow summons of the Midnight Dreary Realm and are able to summon them once they learn the summoning technique. Must travel to the Realm to become a sage. If you sign any other contract then you lose access to the crows.

                        Hyuga Traits:
                        • It is common, but not required, for Hyuuga to have featureless, or nearly featureless, white eyes.
                        • All Hyuuga are able to use their Byakugan from birth.
                        • Mastering Juken's third and sixth stages offer stat increases like any other taijutsu style.


                        Modifiers:
                        • Bloodline – Taijutsu: Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique.
                        Non-Awoken Sage Abilities

                        Having learned to harness the power of nature energy, the training undertook to achieve such ability has permanently altered the new sage.

                        • Passive Resource Increase: +50 Chakra & Stamina per body rank.

                        • The ability to sense intent to do harm within the topic and its source.

                        • Able to regenerate 375 nature chakra per post.

                        • You can naturally sense chakra around yourself. You can sense chakra up to 5 meters away without the use of a sensory technique. This radius is increased by 5 meters every time you rank up. This natural talent is also able to sense the presence of demonic chakra within its range.

                        • Animal Sage gains access to mythical summons.

                        • Human Sage gains access to sage technique list.

                        Awoken Sage Mode Abilities

                        • Entering the Awoken Sage Mode requires no cost but consumes a single action.

                        • Morphed physical characteristics based on their animal's image.

                        • All stats of the user are increased to [10] for the duration of sage mode. For example, if you are out of sage mode with [4] in each stat and you enter sage mode then each stat becomes [10] and reverts to [4] once again when sage mode is deactivated.

                        • Able to meditate, consuming an action to regenerate 225 nature chakra in one post.

                        • Sensory abilities granted by the non-awoken stage are now doubled in range.

                        • Upon learning Awoken Sage Mode, the user gains 5 custom techniques that may be used only when in Awoken Mode. For human sages, their customs must revolve around their class or maruton techniques.

                        • Both Sages can enhance their ninjutsu with Overwhelming. This overwhelming is capable of affecting jutsu up to S+ as opposed to normal disciplines limitation of only being able to apply it to S and below. This overwhelming can be applied to any two of the user’s elements by paying a cost of half nature chakra and half regular chakra. Human sages may do this with any two elemental natures (including Maruton) of their choice, while animal may only apply feat this to elemental natures that they share with their animal. Once chosen these elements cannot be changed.

                        Medical (Emergency): Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases.

                        Personal Attributes:

                        ▱▰▱ Focused But Deadly | Gains Lightning as a third element

                        ▱▰▱ Desires Of The Unseen Extension | Gain 1 Bukijutsu Style

                        ▱▰▱ Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given.

                        ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost.

                        ▱▰▱ Melee Prodigy The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.


                        ▱▰▱ Piercing Accuracy | The clansman is more proficient than his fellow clan members at striking tenketsu. One's gentle fist application allows them to reduce 1.5 times the amount of chakra spent in a juken strike instead of 1.25. For example, if one spends 80 chakra on a gentle fist technique, the attack robs the target of 120 instead of the 100 normal clansmen would reduce.

                        ▱▰▱ Purest Lineage | The clansman's thoroughbred lineage allows them access to the Byakugan without the use of a hand seal, chakra cost, or activation. In addition, should they unlock the Tenseigan, they may have 50% less reserves to maintain it than other clan members and may also activate the Tenseigan without the use of a hand seal, chakra cost, or activation.

                        ▱▰▱ Physical Prowess | The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot.



                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両9,600
                        XP: 15,290
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 1
                        B Rank | 1
                        A Rank | 0
                        S Rank | 1

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 20
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • {Medical} || → {Doctor}
                        ▰▰▰ Emergency
                        ▰An emergency physician focuses on the immediate decision making and action necessary to prevent death or any further disability both in the prehospital setting by directing emergency medical technicians and in the emergency department. The emergency physician provides immediate recognition, evaluation, care, stabilization, and disposition of a generally diversified population of adult and pediatric patients in response to acute illness and injury. In the field, they are able to quickly address situations, but cannot deal with medium- or long-term problems.
                        • Receive +1 speed per title and may exceed class-based stat limit by [2]. This does not stack with other class stat cap increases.
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x Wild Cat Sage Mode Training Mission ] [ Diplomacy Yokai Mission To Restore Temple Flame
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x Halloween Event Thanksgiving Christmas Gifts ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY

                        • 50 Shuriken
                        • 50 Senbon
                        • 25 Wire
                        • Legendary Scroll: Wild Cat



                        Weapon Specs

                        Steel Made Chop Sticks

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 55 / 85
                        • Genjutsu | 43 / 43
                        • Iryojutsu | 06 / 06
                        • Taijutsu Styles | 11 / 11
                        • Bukijutsu Styles | 01 / 02

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
                        ▰ Spiral Sphere [ Rasengan ] | Rank A | Variable
                        ▰ Toad Oil Projectile [ Gamayudan ] | Rank C
                        ▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B
                        ▰ Shadow Mirror Body Change Method [ Kage Kagami Shinten no Hou ] | Rank A
                        ▰ Change Technique [ Narikawari no Jutsu ] | Rank X
                        ▰ Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment
                        ▰ Shadow Clone Explosion [ Bunshin Bakuha ] | Rank A
                        ▰ Super Chakra Spiral Sphere [ Chou Chakra Rasengan ] | Rank S | Augment
                        ▰ Pillar of Heaven [ Amenomihashira ] | Rank S+
                        ▰ Collaboration [ Korabo ] | Rank X | Passive
                        ▰ Relentless Four Headed Dragon [ Shitsuyōna Shi-tō Ryuu ] | Rank S+
                        ▰ Antlion Ninja Arts: Ephemeral [ Kagerou Ninpou: Utakata ] | Rank S
                        {Iryojutsu}
                        • ▰ Renew [ Kōshin suru ] | Rank S+
                        ▰ Psychic Surgery [ Shinreitejutsu ] | Rank S
                        ▰ Mystical Hand Technique [ Shousen Jutsu ] | Rank S
                        ▰ Sight Modification [ Miru ] | Rank B
                        ▰ Chakra Scalpel [ Chakra no Mesu ] | Rank C
                        ▰ Medical Water Release: Water Mosquito [ Iryō Suiton: Suika ] | Rank C | Variable
                        {Senjutsu}
                        • Awoken Sage Mode [Wild Cat]

                        {Water}
                        • ▰ Water Encampment Wall [ Suijinheki ] | Rank B
                        ▰ Breathing Underwater Technique [ Suimenka no Kisoku ] | Rank D Passive
                        ▰ Black Clouds Technique [ Kokuun no Jutsu ] | Rank D
                        ▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        ▰ Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        ▰ Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
                        ▰ Water Fang Projectile [ Suigadan ] | Rank B
                        ▰ Water Replacement [ Mizu Kawarimi ] | Rank B
                        ▰ Devil’s Domain Water Torture [Ijin Ryouiki Mizu Goumon ] | Rank B
                        ▰ Great Exploding Current [ Daibakuryuu no Jutsu ] | Rank B
                        ▰ Water Blade Barrage [ Mizu no Yaiba Rendan ] | Rank B
                        ▰ Water Gathering Gorgon [ Suishuu Gorugon ] | Rank A
                        ▰ Raging River Force [ Gekiryuu Chikara ] | Rank A
                        ▰ Water Collision Destruction [ Suishouha ] | Rank S
                        ▰ Tornado of Water [ Mizu no Tatsumaki ] | Rank C
                        ▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X
                        ▰ Water Sword [ Mizu no Yaiba ] | Rank E-B
                        ▰ Stormy Upheaval [ Haran Banshou ] | Rank C
                        ▰ Starch Syrup Capture Field [ Mizuame Nabara ] | Rank C
                        ▰ Water Demon’s Appetite [ Mizu Oni Kuike ] | Rank C
                        ▰ Drilling Water Spears [ Doriru Suiyari no Jutsu ] | Rank B-X
                        ▰ Strong Water Arm Technique [ Gousuiwan no Jutsu ] | Rank B
                        ▰ Water Dragon Projectile Technique [ Suiryuudan no Jutsu ] | Rank B
                        ▰ Thousand Flying Water Needles of Death [ Sensatsu Suishou ] | Rank B
                        ▰ Scalding Water Cannon Technique [ Sukēringu Suihou no Jutsu ] | Rank B
                        ▰ Grand Waterfall Technique [ Daibakufu no Jutsu ] | Rank A
                        ▰ Grudge Rain [ Uramiame ] | Rank S
                        ▰ Tidal Wave Technique [ Tsunami no Jutsu ] | Rank S+
                        ▰ Mist Rain [ Kirisame ] | Rank S+
                        ▰ Depth Charge [ Shindo Futan ] | Rank S
                        ▰ Destruction Torrent [ Hahonryuu ] | Rank A
                        ▰ Bursting Water Collision Waves [ Baku Suishouha ] | Rank B
                        ▰ Great Exploding Water Collision Waves [ Daibaku Suishouha ] | Rank S
                        ▰ Eight Tentacles [ Hachi Shokushu ] | Rank D - Per Limb
                        ▰ Tentacle Barrage Fury [ Shokushu Rendan Kyouran ] | Rank C - Per Limb
                        ▰ Multiple Tentacle Hellscape [ Tajuu Shokushu Jigokuen ] | Treated as S | Rank C - Per Limb
                        ▰ Water Puddle Technique [ Mizutamari no Jutsu ] | Rank D
                        ▰ Water Puddle Transportation Technique [ Mizutamari Yusuo no Jutsu ] | Rank C
                        ▰ Water Reflection Clone Technique [ Mizukaisou Bunshin no Jutsu ] | Rank C
                        ▰ Water Body Clone Technique [ Mizuhada Bunshin no Jutsu ] | Rank A
                        ▰ Water Shuriken Technique [ Mizu Shuriken no Jutsu ] | Rank D
                        ▰ Evil Windmill Water Shuriken [ Fuuma Mizu Shuriken ] | Rank C
                        ▰ Multiple Windmill Water Shuriken [ Tajuu Fuuma Mizu Shuriken ] | Rank A

                        {Fuuinjutsu}
                        • ▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal
                        Bloodline
                        {Gentle Fist}
                        • Stage One
                        ▰ The Gentle Fist [ Juken ] | Rank X | Complex | Training
                        ▰ Chakra Needle [ Mizu Hari ] | Rank X | Spiritual
                        ▰ Gentle Palm Stance | Rank X | Simple
                        • Stage Two
                        ▰ Palm Bottom [ Shōtei ] | Rank X | Complex
                        ▰ Gentle Fist Art One Blow Body [ Jūkenpō Ichigekishin ] | Rank X | Complex
                        ▰ Eight Trigrams Vacuum Palm [ Hakke Kūshō ] | Rank X (Minimum C, Max of S) | Spiritual
                        • Stage Three
                        ▰ Eight Trigrams: Thirty-Two Palms [ Hakke Sanjūni Shō ] | Rank C | Complex
                        ▰ Trigram Stance | Rank X | Simple
                        Stage Four
                        ▰ Eight Trigrams: Heavenly Spin [ Hakkeshō Kaiten ] | B-S Rank | Complex
                        ▰ Eight Trigrams: Sixty-Four Palms [ Hakke Rokujūyon Shō ] | Rank B | Complex
                        ▰ Eight Trigrams Tenketsu Strike [ Hakke Tenketsu Sutoraiku ] | Rank B | Complex
                        ▰ Eight Trigrams: Infinite Strike [ Hakke: Mugen Sutoraiku ] | Rank B | Simple
                        Stage Five
                        ▰ Eight Trigrams: One Hundred and Twenty-Eight Palms [ Hakke Hyaku Nijūhachi Shō ] | Rank A | Complex
                        ▰ Eight Trigrams: Mountain Crusher [ Hakke Hasangeki | Rank A-S | Spiritual
                        ▰ Gentle Step Twin Lion Fists [ Jūho Sōshiken ] | Rank A | Spiritual
                        Stage Six
                        ▰ Protection of the Eight Trigrams Sixty-Four Palms [ Shugohakke Rokujūyon Shō ] | Rank S | Complex
                        ▰ Eight Trigrams: Three Hundred and Sixty Four Palms [ Hakke San Hyaku Rokujūichi Shō ] | Rank S | Complex
                        ▰ Last Resort: Eight Gates Assault | Rank S+ | Complex

                        Uchiha Bloodline Techniques
                        ▰ Uchiha Art: Shield of the Storm God | C-S Rank
                        ▰ Uchiha Art: The Storm God's Bayonetta | B-S
                        ▰ Uchiha Art: Hidden Strike | B-A Rank
                        ▰ Lense Change [ Renzu Utsusu ] | Rank D
                        ▰ Demonic Illusion: Mirror Heaven and Earth Change [ Magen: Kyō Tenchi-ten ]
                        ▰Rank: X
                        ▰ Demonic Illusion: Shackling Stakes Technique [ Magen: Kasegui no Jutsu ]
                        ▰Rank: A
                        ▰ Incineration Style: Magatama | C-S Rank
                        ▰ Incineration Style: Amaterasu's Blessed Breath | C-A Rank
                        ▰ Incineration Style: Incinerating Magatama Dance | C-S Rank | Augment
                        ▰ Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S
                        ▰ Fire Release: Great Flame Destruction [ Katon: Gōka Messhitsu ] | Rank S
                        ▰ Fire Release: Blast Wave Wild Dance [ Katon: Bakufū Ranbu ] | Rank S
                        ▰ Uchiha Return [ Uchihagaeshi ] | Rank X
                        ▰ Burning Rush [ Nenshou Tosshin ] | Rank C
                        ▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive
                        ▰ Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive
                        ▰ Ember Clone Technique [ Yojin Bunshin no Jutsu ] | Rank D
                        ▰ Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X
                        ▰ Cinder Technique [ Tanebi no Jutsu ] | Rank E
                        ▰ Veil Technique [ Fukumen no Jutsu ] | Rank E
                        ▰ Flare Technique[ Shoumeidan no Jutsu ] | Rank E
                        ▰ Mist Waltz Technique [ Kasumi Enbu no Jutsu ] | Rank D
                        ▰ Fire Release Shuriken Technique [ Katon: Shuriken no Jutsu ] | Rank D
                        ▰ Burning Cinder: One [ Nenshou Ha: Ichi ] | Rank D
                        ▰ Flaming Palm Technique [ Houka Hira no Jutsu ] | Rank D | Variable
                        ▰ Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D
                        ▰ Many Flowers in Bloom [ Hyakkaryouran ] | Rank X
                        ▰ Fire Release: Instant Movement Technique [ Katon: Shunshin no Jutsu ] | Rank D
                        ▰ Flash Fan Technique [ Hoteri Ougigata no Jutsu ] | Rank D
                        ▰ Hot Hug Technique [ Hotto Houyo ] | Rank D
                        ▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C
                        ▰ Mythical Fire Flower Technique [ Housenka no Jutsu ] | Rank C
                        ▰ Flame Whirlwind [ Kaen Senpuu ] | Rank C
                        ▰ Bomb Blaze Technique [ Kibaku Kaen no Jutsu ] | Rank C
                        ▰ Dragon Fire Technique [ Ryuuka no Jutsu ] | Rank C
                        ▰ Incendiary Technique [ Shouidan no Jutsu ] | Rank X
                        ▰ Bed of Fire Technique [ Hidoko no Jutsu ] | Rank C
                        ▰ Aerial Explosion Technique [ Kita no Jutsu ] | Rank C
                        ▰ Flame Sphere Technique [ Kyuuka no Jutsu ] | Rank X
                        ▰ Crimson Earth Spider [ Benjigumo ] | Rank B
                        ▰ Cloud Style Flame Slash [ Kumoryuu Kaengiri ] | Rank B
                        ▰ Pulse Blast Technique [ Myaku Hitofuki no Jutsu ] | Rank B
                        ▰ Incinerating Hail Technique [ Kaen Hisame no Jutsu ] | Rank B | Variable
                        ▰ Burning Long Sword Technique [ Nenshō Daitou no Jutsu ] | Rank B
                        ▰ Burning Clone [ Nenshou Bunshin ] | Rank B
                        ▰ Hellfire Whirlwind Skill [ Gouka Senpuu no Jutsu ] | Rank B
                        ▰ Fire Prison Technique [ Horou no Jutsu ] | Rank B
                        ▰ Pillar of Fire Technique [ Hibashira no Jutsu ] | Rank B
                        ▰ Head Mincing Pain [ Zukokku ] | Rank B
                        ▰ Pheasant Hunter [ Kijigari ] | Rank B
                        ▰ Running Fire [ Hibashiri ] | Rank A
                        ▰ Hellfire Clap [ Gouka Hataka no Jutsu ] | Rank A
                        ▰ Flame Fist [ Kaseiken ] | Rank A
                        ▰ Blaze Eruption [ Kasairyuu ] | Rank A
                        ▰ Incineration [ Shoukyaku ] | Rank A
                        ▰ Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A
                        ▰ Burnt Memories [ Yakeshinu Omoi ] | Rank A
                        ▰ Fire Release: Demon Lantern [ Katon: Onidōrō ] | Rank S
                        ▰ True Hydra Technique [ Shinhidora no Jutsu ] | Rank S
                        ▰ Blazing Clone Technique [ Homura Bunshin no Jutsu ] | Rank S
                        ▰ Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S
                        ▰ Fire Release: Great Flame Rasengan [ Katon: Gōen Rasengan ] | Rank S
                        ▰ Mythical Fire Phoenix Nails Red Technique [ Housenka Tsumabeni no Jutsu ] | Rank B
                        ▰ Piercing Hell Strike [ Ketatamashi Makai ] | Rank A
                        ▰ Fire Lily Technique [ Yurika no Jutsu ] | Rank A
                        ▰ Fierce Flame Fist [ Moushou Kaseiken ] | Rank S
                        ▰ Burning Cinder: Two [ Nenshou Ha: Nii ] | Rank C
                        ▰ Burning Cinder: Three [ Burning Cinder: Three ] | Rank A
                        ▰ Burning Cinder: Four [ Nenshou Ha: Shi ] | Rank S
                        ▰ Burning Ash Accumulation [ Haisekishou ] | Rank Null
                        ▰ Great Dragon Fire Technique [ Gōryūka no Jutsu ] | Rank B
                        ▰ Fire Dragon Flame Projectile [ Karyuu Endan ] | Rank B
                        ▰ Hydra Technique [ Hidora no Jutsu ] | Rank B
                        ▰ Dragon Flame Release Song Technique [ Ryūen Hōka no Jutsu ] | Rank A
                        ▰ Shatter Force Technique [ Kudakasei no Jutsu ] | Rank A
                        ▰ Grand Fireball [ Gurando Endan ] | Rank B
                        ▰ Oil Fireball [ Abura Endan ] | Rank X
                        ▰ Great Fireball Shower Technique [ Gōka Hitoame no Jutsu ] | Rank S
                        ▰ Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S+
                        ▰ Pandemonium [ Daikonran ] | Rank S+
                        ▰ Fire Release: Hiding in Fire Technique [ Katon: Haijingakure no Jutsu ] | Rank S+
                        Genjutsu

                        Illusory
                        • ▰ Mirage Minora [ Mirājuminora ]
                        ▰Rank: D
                        ▰ Illusion Cloud Clone Technique [ Sakkaku Kumo Bunshin no Jutsu ]
                        ▰Rank: D
                        ▰ World of Dust [ Chiri no Ittenshikai ]
                        ▰Rank: S
                        ▰ Bleeding Earth Technique [ Gaishuukketsu Tsuchi no Jutsu ]
                        ▰Rank: S
                        ▰ Shroud of Darkness [ Kurayami no Oii ]
                        ▰Rank: A
                        ▰ Deepest Part of the Earth Technique [ Konrinzai no Jutsu ]
                        ▰Rank: B
                        ▰ Hydra Clone Technique [ Hyudora Bunshin no Jutsu ]
                        ▰Rank: B
                        ▰ Rock Plain Technique [ Iwahara no Jutsu ]
                        ▰Rank: C
                        ▰ Dust Imitation Clone Technique [ Chiri Magai Bunshin no Jutsu ]
                        ▰Rank: C
                        ▰ Continuous Fog Technique [ Keizokuteki Enmu no Jutsu ]
                        ▰Rank: C
                        ▰ Absolute Weather Control Technique [ Zettai Tenkou Kansei no Jutsu ]
                        ▰Rank: A
                        ▰ Demonic Illusion: Decaying Earth Technique [ Haitai Chihyou no Jutsu ]
                        ▰Rank: A
                        ▰ Demonic Illusion: Fear Through the Eyes of Madness [ Magen: Kyouran no Me kara Kyoufu ]
                        ▰Rank: A
                        ▰ Sand Maze [ Yawatanoyabushirazu no Suna ]
                        ▰Rank: A
                        ▰ Dust Covered Sky [ Chiridaruma Kuuchuu ]
                        ▰Rank: A
                        ▰ Infinite Stone Technique [ Muhen Ishi no Jutsu ]
                        ▰Rank: S+
                        ▰ Firefly Masquerade [ Narisumashi no Hotaru ]
                        ▰Rank: A


                        Enchantment
                        • ▰ Body Freeze Technique [ Kukan Hyouketsu no Jutsu ]
                        ▰Rank: C
                        ▰ Body Puppetry [ Ayatsuri Karada ]
                        ▰Rank: C
                        ▰ Demonic Illusion: Chilled Soul [ Magen: Chirudo Tamashi ]
                        ▰Rank: D
                        ▰ False Flame Technique [ Nise Honō no Jutsu ]
                        ▰Rank: C
                        ▰ Soul Destruction [ Kon Inmetsu ]
                        ▰Rank: S
                        ▰ Binding Kiss [ Shibari Seppun ]
                        ▰Rank: S
                        ▰ Emotional Suppression [ Kin'atsu no Shujouteki ]
                        ▰Rank: A
                        ▰ Illusion of Gravity [ Genkaku no Juuryoku ]
                        ▰Rank: A
                        ▰ Sleep [ Nemuri ]
                        ▰Rank: B
                        ▰ Freezing Desert Night [ Samui Sabaku ]
                        ▰Rank: B
                        ▰ Harbinger of Silence [ Buin no Senkusha ]
                        ▰Rank: A
                        ▰ Smothering Skill [ Musebu no Jutsu ]
                        ▰Rank: A
                        ▰ Black Tornado [ Kuro Tatsumaki ]
                        ▰Rank: A
                        ▰ Mental Barricades [ Mentarubarikēdo ]
                        ▰Rank: A
                        ▰ Demonic Illusion: Avatar of Wrath [ Magen: Gekijou no Gongen ]
                        ▰Rank: S+
                        ▰ Demonic Illusion: Avatar of Pride [ Magen: Jifu no Gongen ]
                        ▰Rank: S+
                        ▰ Demonic Illusion: Avatar of Sloth [ Magen: Tentan no Gongen ]
                        ▰Rank: S+
                        ▰ Avatar of Thirst [ Magen: Katsu no Gongen ]
                        ▰Rank: S+
                        ▰ Mask of Cruelty [ Reikoku no Fukumen ]
                        ▰Rank: S
                        Instance
                        • ▰ Nausea [ Hakike ]
                        Rank: B
                        ▰ Art of Fake Death [ Niseshi no Gijutsu ]
                        ▰Rank: B
                        ▰ Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ]
                        ▰Rank: C
                        ▰ False Suicide Technique [ Kyougenjisatsu ]
                        ▰Rank: S
                        ▰ Exploding Death [ Kibaku Zetsumei ]
                        ▰Rank: A
                        ▰ High Altitude Technique [ Kousho no Jutsu ]
                        ▰Rank: B
                        ▰ Lapse of Memory Technique [ Kioku Shoumetsu no Jutsu ]
                        ▰Rank: S
                        Chain


                        Taijutsu
                        {Oblivion Fist}
                        Stage One
                        ▰ Judgement Chop | Rank X | Simple
                        ▰ Signature Stance | Rank X | Complex
                        ▰ Dynamic Ending | Rank X | Spiritual
                        Stage Two
                        ▰ Floating Knee | Rank X | Simple
                        ▰ First Blood | Rank D | Simple
                        Stage Three
                        ▰ Origin Kick | Rank X | Simple
                        ▰ Striking Parry | Rank X | Simple
                        ▰ Backfist | Rank X | Complex
                        Stage Four
                        ▰ Spinning Backfist | Rank X | Simple
                        ▰ Cross Tackle | Rank X | Simple
                        ▰ Comrardery | Rank B | Training
                        Stage Five
                        ▰ Kiai! | Rank X | Spiritual
                        ▰ Power Chop | Rank X | Complex
                        ▰ Form of Destruction | Rank A-S+ | Spiritual
                        Stage Six
                        ▰ Oblivion Fist | Rank S | Complex
                        ▰ Oblivion Fist: Havoc | Rank S+ | Complex

                        Taijutsu
                        {Strong Fist Style}
                        • Stage One
                        ▰ Dynamic Entry | Rank X | Simple
                        ▰ Dynamic Action | Rank X | Simple
                        ▰ Tackle Charge | Rank X | Simple
                        Stage Two
                        ▰ Peregrine Falcon Drop | Rank X | Simple
                        ▰ Crushing Fist | Rank X | Simple
                        ▰ Leaf Spinning Wind | Rank X | Simple
                        ▰ Leaf Great Whirlwind | Rank X | Simple
                        ▰ Painful Sky Leg | Rank D | Simple
                        Stage Three
                        ▰ Leaf Shadow Dance | Rank C | Simple
                        ▰ Leaf Herculean Whirlwind | Rank X | Simple
                        ▰ Knee Strike | Rank X | Simple
                        ▰ Pressure Palm | Rank X | Simple
                        Stage Four
                        ▰ Leaf Violent Wind | Rank X | Simple
                        ▰ Rising Impact Palm | Rank B | Simple
                        ▰ Lion Combo | Rank X | Simple
                        Stage Five
                        ▰ Leaf Thunder Fist | Rank A | Complex
                        ▰ Brusing Sky Leg | Rank A | Complex
                        Stage Six
                        ▰ Raising Drop | Rank S | Simple
                        ▰ Cherry Blossom Impact | Rank S+ | Spiritual

                        Taijutsu
                        {Kaiser Fist}
                        • Stage One
                        ▰ Heavy Punch | Rank E | Training
                        ▰ Sudden Straight | Rank X | Complex
                        Stage Two
                        ▰ Kaiser Crown | Rank X | Simple
                        ▰ Crumbling Overhead | Rank X | Simple
                        Stage Three
                        ▰ Kaiser Armor | Rank C-S | Spiritual
                        ▰ Elbow Bolt | Rank X | Simple
                        ▰ Guillotine Drop | Rank X | Complex
                        ▰ Iron Backhand | Rank X | Complex
                        Stage Four
                        ▰ Breaking Lariat | Rank X | Simple
                        ▰ Invigorating Kaiser Armor Training | Rank B | Training
                        Stage Five
                        ▰ Liger Bomb | Rank A | Simple
                        ▰ Kaiser Fist | Rank A | Complex
                        ▰ Bolstering Kaiser Armor Training | Rank A | Training
                        Stage Six
                        ▰ Kaiser Armor Mastery | Rank S | Training
                        ▰ Kaiser's Annihilation Hammer | Rank S+ | Complex

                        Taijutsu
                        {Mirror Image Art}
                        • Stage One
                        ▰ Sidestep | Rank X | Complex
                        ▰ Ghost Strike | Rank X | Spiritual
                        Stage Two
                        ▰ Radial Split | Rank X | Complex
                        ▰ False Strike | Rank X | Complex
                        Stage Three
                        ▰ Multistrike | Rank X | Complex
                        ▰ Projected Strike | Rank X | Complex
                        ▰ Multiple Arms | Rank C-A | Spiritual
                        Stage Four
                        ▰ Rising Barrage | Rank X | Complex
                        ▰ Cicada Shell | Rank B | Training
                        Stage Five
                        ▰ False Cyclone | Rank X | Complex
                        ▰ Multi-Mirror Image Training | Rank A | Training
                        Stage Six
                        ▰ Perfect Mirror Image Circle | Rank X | Spiritual
                        ▰ Spider's Fury | Rank X | Spiritual

                        Taijutsu
                        {Kyotoryuu}
                        • Stage One
                        ▰ First Stance: Lilly of the Valley | Rank X | Simple
                        ▰ Orchid | Rank X | Complex
                        Stage Two
                        ▰ Magnolia | Rank X | Simple
                        ▰ Bell-Flower | Rank X | Simple
                        ▰ Peony | Rank X | Complex
                        Stage Three
                        ▰ Second Stance - Daffodil | Rank X | Simple
                        ▰ Poppy | Rank X | Simple
                        ▰ Patrinia | Rank X | Simple
                        Stage Four
                        ▰ Third Stance- Iris | Rank X | Simple
                        ▰ Violet | Rank B | Simple
                        ▰ Scattered Blossoms | Rank X | Simple
                        Stage Five
                        ▰ Dandelion | Rank A | Simple
                        ▰ Falling Blossoms, Scattered Leaves | Rank X | Complex
                        ▰ Cherry Blossom | Rank X | Simple
                        Stage Six
                        ▰ Kyotoryuu Conditioning: Sunflower | Rank S | Training
                        ▰ Red Blossoms with Green Willows | Rank X | Simple
                        ▰ Hachiretsu Kai | Rank S+ | Simple

                        Taijutsu
                        {Flowing Arts}
                        • Stage One
                        ▰ Fluid Stance | Rank X | Stance
                        ▰ Shifting Tide | Rank X | Complex
                        ▰ Crashing Wave | Rank X | Simple
                        Stage Two
                        ▰ Undertow | Rank D | Training
                        ▰ Riptide Movement | Rank X | Complex
                        Stage Three
                        ▰ Crashing Tide | Rank X | Complex
                        ▰ Swelling Tide | Rank X | Simple
                        Stage Four
                        ▰ Repeating Wave | Rank B | Training
                        ▰ Tsunami Counter | Rank X | Complex
                        ▰ Eroding Brine | Rank X | Complex
                        Stage Five
                        ▰ Tsunami Striking | Rank X | Complex
                        ▰ Downpour | Rank X | Simple
                        Stage Six
                        ▰ Tsunami Barrage | Rank S | Complex

                        Taijutsu
                        {Heavenly Momentum Art}
                        • Stage One
                        ▰ Gateway to Heaven | Rank X | Simple
                        ▰ Harmonized Action | Rank X | Simple
                        ▰ Divinity's Will | Rank X | Spiritual
                        Stage Two
                        ▰ Enlightened Jab | Rank D | Simple
                        ▰ Angel's Caress | Rank X | Simple
                        ▰ Training of Enlightenment | Rank D | Training
                        Stage Three
                        ▰ Unbalancing Sweep | Rank X | Simple
                        ▰ Blind | Rank X | Spiritual
                        ▰ Full Step | Rank X | Complex
                        Stage Four
                        ▰ Spiritual Striking | Rank B | Complex
                        ▰ Breaking Cross | Rank X | Complex
                        ▰ Four Limb Training | Rank B | Training
                        Stage Five
                        ▰ Becoming Whole | Rank X | Complex
                        ▰ Reality Bending | Rank A | Spiritual
                        ▰ Stillness | Rank A | Spiritual
                        Stage Six
                        ▰ Mind's Eye | Rank S | Spiritual
                        ▰ Echoing Fist | Rank X | Complex
                        ▰ Heavenly Touch | Rank S+ | Complex

                        Taijutsu {Remove if none}
                        {Light Touch Style}
                        • Stage One
                        ▰ Soft Touch: Strike | Rank X | Complex
                        ▰ Soft Touch: Swipe | Rank X | Complex
                        Stage Two
                        ▰ Soft Touch: Deflect | Rank X | Complex
                        ▰ Wave Touch: Force | Rank X | Spiritual
                        Stage Three
                        ▰ Wave Touch: Augment | Rank X | Spiritual
                        ▰ Rupture Touch: Contraction | Rank X | Complex
                        Stage Four
                        ▰ Delaying Touch | Rank B | Training
                        ▰ Rupture Touch: Penetrator | Rank X | Complex
                        Stage Five
                        ▰ Wave Touch: Updraft | Rank X | Spiritual
                        ▰ Rupture Touch: Cripple | Rank X | Complex
                        ▰ Efficient Touch | Rank S | Training | Augment
                        Stage Six
                        ▰ Rupturing Soft Wave Touch: | Rank S-S+ | Complex
                        ▰ Rupturing Soft Wave Touch: Spirit Bullets | Rank S-S+ | Complex

                        Taijutsu {Remove if none}
                        {Fissure Kicking}
                        • Stage One
                        ▰ Round Fissure | Rank X | Simple
                        ▰ Side Fissure | Rank X | Simple
                        Stage Two
                        ▰ White Fissure | Rank X | Simple
                        ▰ Hooking Fissure | Rank X | Simple
                        Stage Three
                        ▰ Upper Fissure | Rank C | Simple
                        ▰ Double Fissure | Rank C | Training
                        ▰ Straight Fissure | Rank X | Simple
                        Stage Four
                        ▰ Nerve Strike | Rank B | Complex
                        ▰ Flying Fissure | Rank X | Complex
                        Stage Five
                        ▰ Moving Fissure | Rank A | Training
                        ▰ Absorb and Redirect | Rank A | Simple
                        ▰ Triple Fissure | Rank A | Simple
                        Stage Six
                        ▰ Fissure Cannon | Rank S | Spiritual
                        ▰ Quaking Armor | Rank S+ | Spiritual

                        Taijutsu {Remove if none}
                        {Vital Piercing Art}
                        • Stage One
                        ▰ Devastation Stance | Rank X | Simple
                        ▰ Vitality Destruction | Rank E | Training
                        Stage Two
                        ▰ Front Jab | Rank X | Simple
                        ▰ Horizontal Elbow Throwing | Rank X | Simple
                        Stage Three
                        ▰ Rib Separation | Rank X | Simple
                        ▰ Severing Tendon | Rank X | Simple
                        Stage Four
                        ▰ Explosive Striking | Rank X | Spiritual
                        ▰ Festering Chop | Rank X | Simple
                        ▰ Flying Jab Technique | Rank A | Simple
                        Stage Five
                        ▰ Meteor Shower | Rank X | Complex
                        ▰ Hard Breaking Slap | Rank X | Simple
                        ▰ Copied Art: Sixty Four Jabs| Rank A | Simple
                        Stage Six
                        ▰ Beyond the Target | Rank S | Training
                        ▰ Hundred Crack Fist | Rank S | Simple

                        Taijutsu {Remove if none}
                        {Collaborative Clone}
                        • Stage One
                        ▰ Clone Toss | Rank X | Simple
                        ▰ Clone Parachute | Rank X | Simple
                        ▰ Laughingstock | Rank E | Training
                        Stage Two
                        ▰ Team Spawn | Rank D | Training
                        ▰ Combo A | Rank D | Simple
                        Stage Three
                        ▰ A Thousand Punches | Rank X | Simple
                        ▰ Red Herring | Rank X | Simple
                        ▰ Versatility | Rank C | Training
                        Stage Four
                        ▰ Human Chain | Rank B | Complex
                        ▰ Swarming | Rank X | Complex | Augment
                        Stage Five
                        ▰ Clone Dome | Rank X | Spiritual
                        ▰ Combat B | Rank A | Complex
                        ▰ Up Your Sleeve | Rank A | Training
                        Stage Six
                        ▰ 1000 Clone Barrage | Rank X | Complex
                        ▰ 10000 Clone Barrage | Rank S+ | Spiritual
                        ▰ Masterful Trickster | Rank X | Complex | Augment



                        Bukijutsu {Remove if none}
                        {Tranquil Cedar Style}
                        • Stage One
                        ▰ Clarity [ Meikai-sa ] | Rank E | Training | Stance
                        ▰ River Fishing [ Kawadzuri ] | Rank E | Simple
                        ▰ Flyswatting [ Haetataki ] | Rank X | Simple
                        Stage Two
                        ▰ Table Manners [ Tēburumanā ] | Rank X | Simple
                        ▰ Rice Picking [ Inekari ] | Rank X | Complex
                        Stage Three
                        ▰ Guiding Willow [ An'nai Yanagi ] | Rank X | Spiritual
                        ▰ Portioning Meal [ Bubun Shokuji ] | Rank X | Complex
                        Stage Four
                        ▰ Parting Cedar [ Wakare Sugi ] | Rank B | Training | Stance
                        ▰ Verdant Oak [ Midori ōku ] | Rank B | Spiritual
                        Stage Five
                        ▰ Bamboo Poking [ Take-ko ] | Rank X | Simple
                        ▰ Bamboo Tapping [ Take-tappu ] | Rank X | Simple or Spiritual
                        Stage Six
                        ▰ Clam Cracking [ Asari-ware ]| Rank S | Simple
                        ▰ Peace and Tranquility [ Heiwa to Shizukesa ] | Rank S | Spiritual


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique



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KibitzRajas

Fluffy Swapper

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Distinct Hunter

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PostPosted: Sun Feb 05, 2023 10:55 am
2 Kuma PA's. Not formatting, but i will have them in proper format when I add them to profile.

1: Kuma can use the activation of mechanisms as a trigger source for genjutsu.

2: Kuma can treat reflections in mirror's as a Visual Phantasm, allowing for them to be genjutsu trigger sources.  
Reply
③ || Approval Area

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