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Grand_Master7

PostPosted: Thu Jul 12, 2007 9:05 am
Trainer Name- David
Age- 15


User Image

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.14
Hp 52/52
Attacks:
Leer, 20 dmg
Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
Thunderwave. (Paralizes the foe.)

11/12
 
PostPosted: Thu Jul 12, 2007 9:06 am
Trainer Name- Satoshi Takeda
Age- 13

User Image - Blocked by "Display Image" Settings. Click to show.
VoltUser Image - Blocked by "Display Image" Settings. Click to show.(M)
Lv.31
Hp. 81/81
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Double Team 36 dmg
Thundershock, 37 dmg
Quick Attack, 37 dmg
Slam, 40 dmg
User Image - Blocked by "Display Image" Settings. Click to show.

KahunaUser Image - Blocked by "Display Image" Settings. Click to show.(M)
Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.30
Hp.72/72
Attacks
Bubblebeam, 38 dmg
Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Leer, 36 dmg
Water Gun, 36 dmg

Steel
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.29
Hp.75/75
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
Tackle, 31 dmg
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii
User Image - Blocked by "Display Image" Settings. Click to show.(F)
abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.25
hp. 68/68
Attacks
Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 29 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe.)

Items
Pokeballs: 72 (2/5)
Greatballs: 34 (12/12)
Ultraballs: 15 (24/25)
Masterballs 7 (49/50)
Potions: 76 (2/5)

[7/15]

"looks like your training here too" he said

 

dark_fox9


Grand_Master7

PostPosted: Thu Jul 12, 2007 9:06 am
Trainer Name- David
Age- 15


User Image

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.15
Hp 53/53
Attacks:
Leer, 21 dmg
Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
Thunderwave. (Paralizes the foe.)
LEVEL UP
12/12
 
PostPosted: Thu Jul 12, 2007 9:09 am
Trainer Name- Satoshi Takeda
Age- 13

User Image - Blocked by "Display Image" Settings. Click to show.
VoltUser Image - Blocked by "Display Image" Settings. Click to show.(M)
Lv.31
Hp. 81/81
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Double Team 36 dmg
Thundershock, 37 dmg
Quick Attack, 37 dmg
Slam, 40 dmg
User Image - Blocked by "Display Image" Settings. Click to show.

KahunaUser Image - Blocked by "Display Image" Settings. Click to show.(M)
Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.30
Hp.72/72
Attacks
Bubblebeam, 38 dmg
Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Leer, 36 dmg
Water Gun, 36 dmg

Steel
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.29
Hp.75/75
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
Tackle, 31 dmg
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii
User Image - Blocked by "Display Image" Settings. Click to show.(F)
abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.25
hp. 68/68
Attacks
Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 29 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe.)

Items
Pokeballs: 72 (3/5)
Greatballs: 34 (1/12)
Ultraballs: 16 (25/25)
Masterballs 8 (50/50)
Potions: 76 (3/5)

[8/15]
 

dark_fox9


dark_fox9

PostPosted: Thu Jul 12, 2007 9:11 am
Trainer Name- Satoshi Takeda
Age- 13

User Image - Blocked by "Display Image" Settings. Click to show.
VoltUser Image - Blocked by "Display Image" Settings. Click to show.(M)
Lv.31
Hp. 81/81
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Double Team 36 dmg
Thundershock, 37 dmg
Quick Attack, 37 dmg
Slam, 40 dmg
User Image - Blocked by "Display Image" Settings. Click to show.

KahunaUser Image - Blocked by "Display Image" Settings. Click to show.(M)
Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.30
Hp.72/72
Attacks
Bubblebeam, 38 dmg
Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Leer, 36 dmg
Water Gun, 36 dmg

Steel
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.29
Hp.75/75
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
Tackle, 31 dmg
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii
User Image - Blocked by "Display Image" Settings. Click to show.(F)
abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.25
hp. 68/68
Attacks
Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 29 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe.)

Items
Pokeballs: 72 (4/5)
Greatballs: 34 (2/12)
Ultraballs: 16 (1/25)
Masterballs 8 (1/50)
Potions: 76 (4/5)

[9/15]
 
PostPosted: Thu Jul 12, 2007 9:11 am
Trainer Name- David
Age- 15


User Image

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.15
Hp 53/53
Attacks:
Leer, 21 dmg
Wrap, 18 dmg (Prevents the foe from escaping. Generate a random "number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
Thunderwave. (Paralizes the foe.)

1/12


"Yup...Its where we train mostly" David replied
While he said that Dratini slowly comes up to the other trainer and stares in Volt's eyes  

Grand_Master7


Grand_Master7

PostPosted: Thu Jul 12, 2007 9:12 am
Trainer Name- David
Age- 15


User Image

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.15
Hp 53/53
Attacks:
Leer, 21 dmg
Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
Thunderwave. (Paralizes the foe.)

2/12
 
PostPosted: Thu Jul 12, 2007 9:13 am
Trainer Name- Satoshi Takeda
Age- 13

User Image - Blocked by "Display Image" Settings. Click to show.
VoltUser Image - Blocked by "Display Image" Settings. Click to show.(M)
Lv.31
Hp. 81/81
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Double Team 36 dmg
Thundershock, 37 dmg
Quick Attack, 37 dmg
Slam, 40 dmg
User Image - Blocked by "Display Image" Settings. Click to show.

KahunaUser Image - Blocked by "Display Image" Settings. Click to show.(M)
Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.30
Hp.72/72
Attacks
Bubblebeam, 38 dmg
Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Leer, 36 dmg
Water Gun, 36 dmg

Steel
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.29
Hp.75/75
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
Tackle, 31 dmg
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii
User Image - Blocked by "Display Image" Settings. Click to show.(F)
abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.25
hp. 68/68
Attacks
Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 29 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe.)

Items
Pokeballs: 73 (5/5)
Greatballs: 34 (3/12)
Ultraballs: 16 (2/25)
Masterballs 8 (2/50)
Potions: 77 (5/5)

[10/15]
 

dark_fox9


Grand_Master7

PostPosted: Thu Jul 12, 2007 9:14 am
Trainer Name- David
Age- 15


User Image

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.15
Hp 53/53
Attacks:
Leer, 21 dmg
Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
Thunderwave. (Paralizes the foe.)

3/12
 
PostPosted: Thu Jul 12, 2007 9:14 am
Trainer Name- David
Age- 15


User Image

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.15
Hp 53/53
Attacks:
Leer, 21 dmg
Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
Thunderwave. (Paralizes the foe.)

4/12
 

Grand_Master7


dark_fox9

PostPosted: Thu Jul 12, 2007 9:15 am
Trainer Name- Satoshi Takeda
Age- 13

User Image - Blocked by "Display Image" Settings. Click to show.
VoltUser Image - Blocked by "Display Image" Settings. Click to show.(M)
Lv.31
Hp. 81/81
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Double Team 36 dmg
Thundershock, 37 dmg
Quick Attack, 37 dmg
Slam, 40 dmg
User Image - Blocked by "Display Image" Settings. Click to show.

KahunaUser Image - Blocked by "Display Image" Settings. Click to show.(M)
Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.30
Hp.72/72
Attacks
Bubblebeam, 38 dmg
Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Leer, 36 dmg
Water Gun, 36 dmg

Steel
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.29
Hp.75/75
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
Tackle, 31 dmg
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii
User Image - Blocked by "Display Image" Settings. Click to show.(F)
abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.25
hp. 68/68
Attacks
Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 29 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe.)

Items
Pokeballs: 73 (1/5)
Greatballs: 34 (4/12)
Ultraballs: 16 (3/25)
Masterballs 8 (3/50)
Potions: 77 (1/5)

[11/15]

"hmm thats cool!! so is Dratini your first pokemon or are you just training with him/her only??" Satoshi asked

Volt stared back at Dratini "Pika Pi sweatdrop " he said nervously
 
PostPosted: Thu Jul 12, 2007 9:18 am
Trainer Name- Satoshi Takeda
Age- 13

User Image - Blocked by "Display Image" Settings. Click to show.
VoltUser Image - Blocked by "Display Image" Settings. Click to show.(M)
Lv.31
Hp. 81/81
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Double Team 36 dmg
Thundershock, 37 dmg
Quick Attack, 37 dmg
Slam, 40 dmg
User Image - Blocked by "Display Image" Settings. Click to show.

KahunaUser Image - Blocked by "Display Image" Settings. Click to show.(M)
Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.30
Hp.72/72
Attacks
Bubblebeam, 38 dmg
Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Leer, 36 dmg
Water Gun, 36 dmg

Steel
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.29
Hp.75/75
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
Tackle, 31 dmg
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii
User Image - Blocked by "Display Image" Settings. Click to show.(F)
abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.25
hp. 68/68
Attacks
Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 29 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe.)

Items
Pokeballs: 73 (2/5)
Greatballs: 34 (5/12)
Ultraballs: 16 (4/25)
Masterballs 8 (4/50)
Potions: 77 (2/5)

[2/15]
 

dark_fox9


dark_fox9

PostPosted: Thu Jul 12, 2007 9:20 am
Trainer Name- Satoshi Takeda
Age- 13

User Image - Blocked by "Display Image" Settings. Click to show.
VoltUser Image - Blocked by "Display Image" Settings. Click to show.(M)
Lv.31
Hp. 81/81
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Double Team 36 dmg
Thundershock, 37 dmg
Quick Attack, 37 dmg
Slam, 40 dmg
User Image - Blocked by "Display Image" Settings. Click to show.

KahunaUser Image - Blocked by "Display Image" Settings. Click to show.(M)
Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.30
Hp.72/72
Attacks
Bubblebeam, 38 dmg
Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Leer, 36 dmg
Water Gun, 36 dmg

Steel
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.29
Hp.75/75
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
Tackle, 31 dmg
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii
User Image - Blocked by "Display Image" Settings. Click to show.(F)
abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.25
hp. 68/68
Attacks
Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 29 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe.)

Items
Pokeballs: 73 (3/5)
Greatballs: 34 (6/12)
Ultraballs: 16 (5/25)
Masterballs 8 (5/50)
Potions: 77 (3/5)

[3/15]
 
PostPosted: Thu Jul 12, 2007 9:24 am
Trainer Name- Satoshi Takeda
Age- 13

User Image - Blocked by "Display Image" Settings. Click to show.
VoltUser Image - Blocked by "Display Image" Settings. Click to show.(M)
Lv.31
Hp. 81/81
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Double Team 36 dmg
Thundershock, 37 dmg
Quick Attack, 37 dmg
Slam, 40 dmg
User Image - Blocked by "Display Image" Settings. Click to show.

KahunaUser Image - Blocked by "Display Image" Settings. Click to show.(M)
Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.30
Hp.72/72
Attacks
Bubblebeam, 38 dmg
Twister 36 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Leer, 36 dmg
Water Gun, 36 dmg

Steel
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.29
Hp.75/75
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 32 dmg (Generate a number 1-10. If 10 foe is confused.)
Tackle, 31 dmg
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 34 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii
User Image - Blocked by "Display Image" Settings. Click to show.(F)
abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.25
hp. 68/68
Attacks
Ember, 29 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 29 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe.)

Items
Pokeballs: 73 (4/5)
Greatballs: 34 (7/12)
Ultraballs: 16 (6/25)
Masterballs 8 (6/50)
Potions: 77 (4/5)

[4/15]
 

dark_fox9


Grand_Master7

PostPosted: Thu Jul 12, 2007 9:25 am
Trainer Name- David
Age- 15


User Image

User Image
Dratini (M)
Ability: Shed skin
If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away.
Lv.15
Hp 53/53
Attacks:
Leer, 21 dmg
Wrap, 18 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [9 dmg])
Thunderwave. (Paralizes the foe.)

5/12

"Nope, just training him here by himself but im about to let the others out" he said
Dratini stops staring and raises it tail looking for a high-five  
Reply
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