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Posted: Fri Jul 13, 2007 6:00 pm
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Indolence of Sloth generated a random number between
1 and 10 ...
6!
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Posted: Fri Jul 13, 2007 8:33 pm
Larvitar abilite: guts If this Pkmn has a status problem then it's atk increases by 10% lv. 15 hp.54/54 Attacks Leer, 20 dmg. Bite, 22 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 24 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)
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Posted: Sat Jul 14, 2007 9:26 am
Trainer Name- David Age- 15
Dratini (M) Ability: Shed skin If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away. Lv.18 Hp34/58 Attacks: Leer, 24 dmg Wrap, 21 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg]) Thunderwave. (Paralizes the foe.)
Treecko (M) Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.16 Hp:58/58 Attacks: Pound, 22 dmg Leer, 22 dmg
Oddish Ability: Chlorophyll This Pkmn goes first when Sunny Day is in effect. Lv.14 Hp:52/52 Attacks Absorb 20 dmg (user gains half the HP the foe lost) Sweet Sent 19 dmg
Dratini =3/12 Treecko, Oddish= 1/15
"Then....Dratini use Leer"
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Posted: Sun Jul 15, 2007 7:50 am
Trainer Name- Lyle Age- 17 FireStormAbility: Intimidate Causes the foe's attacks to do 10% less damage. Lv. 8 Hp. 45/45 AttacksBite, 15 dmg Roar, immediately ends wild battles or forces trainer to switch Pokemon ItemsPokeballs: 1 0/5 Greatballs: 3 0/12 Ultraballs: 0 1/25 Masterballs: 0 1/50 Potions: 1 1/5
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Posted: Tue Jul 17, 2007 3:31 pm
Satoshi arrived at the Dragon tooth cave "Okay Everyone come out!!!! You guys can do your own thing today" he said and they began training
Trainer Name- Satoshi Takeda Age- 13
Volt(M) Lv.32 Hp. 83/83 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 35 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 40 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 38 dmg Slam, 41 dmg
Kahuna(M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.31 Hp.73/73 Attacks Bubblebeam, 39 dmg Twister 37 dmg. (Generate a random number 1-10. If 5, foe flinches.) Leer, 37 dmg Water Gun, 37 dmg
Steel
Lv.30 Hp.76/76 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 33 dmg (Generate a number 1-10. If 10 foe is confused.) Tackle, 32 dmg Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 35 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii (F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.26 hp. 69/69 Attacks Ember, 30 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 30 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f) abilite: keen eye This pkm cannot miss. Lv.25 Hp.70/70 Attacks Air Cutter, 32 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 29 Dmg (Knocks the item the foe is holding off.) Peck 30 dmg. Aerial Ace, 32 Dmg (Never misses.)
Items Pokeballs: 77 (1/5) Greatballs: 36 (5/12) Ultraballs: 17 (3/25) Masterballs 8 (28/50) Potions: 82 (1/5)
[11/15]
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Posted: Tue Jul 17, 2007 3:34 pm
Trainer Name- Satoshi Takeda Age- 13
Volt(M) Lv.32 Hp. 83/83 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 35 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 40 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 38 dmg Slam, 41 dmg
Kahuna(M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.31 Hp.73/73 Attacks Bubblebeam, 39 dmg Twister 37 dmg. (Generate a random number 1-10. If 5, foe flinches.) Leer, 37 dmg Water Gun, 37 dmg
Steel
Lv.30 Hp.76/76 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 33 dmg (Generate a number 1-10. If 10 foe is confused.) Tackle, 32 dmg Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 35 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii (F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.26 hp. 69/69 Attacks Ember, 30 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 30 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f) abilite: keen eye This pkm cannot miss. Lv.25 Hp.70/70 Attacks Air Cutter, 32 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 29 Dmg (Knocks the item the foe is holding off.) Peck 30 dmg. Aerial Ace, 32 Dmg (Never misses.)
Items Pokeballs: 77 (2/5) Greatballs: 36 (6/12) Ultraballs: 17 (4/25) Masterballs 8 (29/50) Potions: 82 (2/5)
[12/15]
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Posted: Tue Jul 17, 2007 3:38 pm
Trainer Name- Satoshi Takeda Age- 13
Volt(M) Lv.32 Hp. 83/83 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 35 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 40 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 38 dmg Slam, 41 dmg
Kahuna(M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.31 Hp.73/73 Attacks Bubblebeam, 39 dmg Twister 37 dmg. (Generate a random number 1-10. If 5, foe flinches.) Leer, 37 dmg Water Gun, 37 dmg
Steel
Lv.30 Hp.76/76 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 33 dmg (Generate a number 1-10. If 10 foe is confused.) Tackle, 32 dmg Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 35 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii (F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.26 hp. 69/69 Attacks Ember, 30 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 30 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f) abilite: keen eye This pkm cannot miss. Lv.25 Hp.70/70 Attacks Air Cutter, 32 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 29 Dmg (Knocks the item the foe is holding off.) Peck 30 dmg. Aerial Ace, 32 Dmg (Never misses.)
Items Pokeballs: 77 (3/5) Greatballs: 36 (7/12) Ultraballs: 17 (5/25) Masterballs 8 (30/50) Potions: 82 (3/5)
[13/15]
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Posted: Tue Jul 17, 2007 3:41 pm
Trainer Name- Satoshi Takeda Age- 13
Volt(M) Lv.32 Hp. 83/83 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 35 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 40 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 38 dmg Slam, 41 dmg
Kahuna(M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.31 Hp.73/73 Attacks Bubblebeam, 39 dmg Twister 37 dmg. (Generate a random number 1-10. If 5, foe flinches.) Leer, 37 dmg Water Gun, 37 dmg
Steel
Lv.30 Hp.76/76 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 33 dmg (Generate a number 1-10. If 10 foe is confused.) Tackle, 32 dmg Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 35 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii (F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.26 hp. 69/69 Attacks Ember, 30 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 30 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f) abilite: keen eye This pkm cannot miss. Lv.25 Hp.70/70 Attacks Air Cutter, 32 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 29 Dmg (Knocks the item the foe is holding off.) Peck 30 dmg. Aerial Ace, 32 Dmg (Never misses.)
Items Pokeballs: 77 (4/5) Greatballs: 36 (8/12) Ultraballs: 17 (6/25) Masterballs 8 (31/50) Potions: 82 (4/5)
[14/15]
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Posted: Tue Jul 17, 2007 3:44 pm
Trainer Name- Satoshi Takeda Age- 13
Volt(M) Lv.33 Hp. 84/84 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 36 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 41 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 39 dmg Slam, 42 dmg
Kahuna(M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.32 Hp.75/75 Attacks Bubblebeam, 40 dmg Twister 38 dmg. (Generate a random number 1-10. If 5, foe flinches.) Leer, 38 dmg Water Gun, 38 dmg
Steel
Lv.31 Hp.78/78 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 34 dmg (Generate a number 1-10. If 10 foe is confused.) Tackle, 33 dmg Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 36 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii (F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.27 hp. 71/71 Attacks Ember, 31 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 31 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f) abilite: keen eye This pkm cannot miss. Lv.26 Hp.7/71 Attacks Air Cutter, 33 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 30 Dmg (Knocks the item the foe is holding off.) Peck 31 dmg. Aerial Ace, 33 Dmg (Never misses.)
Items Pokeballs: 77 (5/5) Greatballs: 36 (9/12) Ultraballs: 17 (7/25) Masterballs 8 (32/50) Potions: 82 (5/5)
[15/15]
LEVEL UP!!!
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Posted: Tue Jul 17, 2007 3:46 pm
Trainer Name- Satoshi Takeda Age- 13
Volt(M) Lv.33 Hp. 84/84 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 36 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 41 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 39 dmg Slam, 42 dmg
Kahuna(M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.32 Hp.75/75 Attacks Bubblebeam, 40 dmg Twister 38 dmg. (Generate a random number 1-10. If 5, foe flinches.) Leer, 38 dmg Water Gun, 38 dmg
Steel
Lv.31 Hp.78/78 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 34 dmg (Generate a number 1-10. If 10 foe is confused.) Tackle, 33 dmg Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 36 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii (F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.27 hp. 71/71 Attacks Ember, 31 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 31 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f) abilite: keen eye This pkm cannot miss. Lv.26 Hp.71/71 Attacks Air Cutter, 33 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 30 Dmg (Knocks the item the foe is holding off.) Peck 31 dmg. Aerial Ace, 33 Dmg (Never misses.)
Items Pokeballs: 77 (1/5) Greatballs: 36 (10/12) Ultraballs: 17 (8/25) Masterballs 8 (33/50) Potions: 82 (1/5)
[1/15]
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Posted: Tue Jul 17, 2007 3:49 pm
Trainer Name- Satoshi Takeda Age- 13
Volt(M) Lv.33 Hp. 84/84 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 36 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 41 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 39 dmg Slam, 42 dmg
Kahuna(M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.32 Hp.75/75 Attacks Bubblebeam, 40 dmg Twister 38 dmg. (Generate a random number 1-10. If 5, foe flinches.) Leer, 38 dmg Water Gun, 38 dmg
Steel
Lv.31 Hp.78/78 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 34 dmg (Generate a number 1-10. If 10 foe is confused.) Tackle, 33 dmg Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 36 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii (F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.27 hp. 71/71 Attacks Ember, 31 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 31 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f) abilite: keen eye This pkm cannot miss. Lv.26 Hp.71/71 Attacks Air Cutter, 33 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 30 Dmg (Knocks the item the foe is holding off.) Peck 31 dmg. Aerial Ace, 33 Dmg (Never misses.)
Items Pokeballs: 77 (2/5) Greatballs: 36 (11/12) Ultraballs: 17 (9/25) Masterballs 8 (34/50) Potions: 82 (2/5)
[2/15]
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Posted: Tue Jul 17, 2007 3:53 pm
Trainer Name- Satoshi Takeda Age- 13
Volt(M) Lv.33 Hp. 84/84 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 36 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 41 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 39 dmg Slam, 42 dmg
Kahuna(M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.32 Hp.75/75 Attacks Bubblebeam, 40 dmg Twister 38 dmg. (Generate a random number 1-10. If 5, foe flinches.) Leer, 38 dmg Water Gun, 38 dmg
Steel
Lv.31 Hp.78/78 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 34 dmg (Generate a number 1-10. If 10 foe is confused.) Tackle, 33 dmg Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 36 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii (F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.27 hp. 71/71 Attacks Ember, 31 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 31 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f) abilite: keen eye This pkm cannot miss. Lv.26 Hp.71/71 Attacks Air Cutter, 33 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 30 Dmg (Knocks the item the foe is holding off.) Peck 31 dmg. Aerial Ace, 33 Dmg (Never misses.)
Items Pokeballs: 77 (3/5) Greatballs: 37 (12/12) Ultraballs: 17 (10/25) Masterballs 8 (35/50) Potions: 82 (3/5)
[3/15]
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Posted: Wed Jul 18, 2007 9:46 am
Trainer Name- Satoshi Takeda Age- 13
Volt(M) Lv.35 Hp. 87/87 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 38 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 43 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 41 dmg Slam, 44 dmg
Kahuna(M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.34 Hp.78/78 Attacks Bubblebeam, 42 dmg Twister 40 dmg. (Generate a random number 1-10. If 5, foe flinches.) Leer, 40 dmg Water Gun, 40 dmg
Steel
Lv.33 Hp.81/81 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 36 dmg (Generate a number 1-10. If 10 foe is confused.) Tackle, 35 dmg Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 38 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii (F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.29 hp. 74/74 Attacks Ember, 33 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 33 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f) abilite: keen eye This pkm cannot miss. Lv.28 Hp.74/74 Attacks Air Cutter, 35 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 32 Dmg (Knocks the item the foe is holding off.) Peck 33 dmg. Aerial Ace, 35 Dmg (Never misses.)
Items Pokeballs: 83 (4/5) Greatballs: 39 (7/12) Ultraballs: 18 (17/25) Masterballs 9 (16/50) Potions: 88 (4/5)
[4/15]
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Posted: Wed Jul 18, 2007 10:01 am
Trainer Name- Satoshi Takeda Age- 13
Volt(M) Lv.35 Hp. 87/87 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 38 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 43 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 41 dmg Slam, 44 dmg
Kahuna(M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.34 Hp.78/78 Attacks Bubblebeam, 42 dmg Twister 40 dmg. (Generate a random number 1-10. If 5, foe flinches.) Leer, 40 dmg Water Gun, 40 dmg
Steel
Lv.33 Hp.81/81 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 36 dmg (Generate a number 1-10. If 10 foe is confused.) Tackle, 35 dmg Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 38 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii (F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.29 hp. 74/74 Attacks Ember, 33 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 33 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f) abilite: keen eye This pkm cannot miss. Lv.28 Hp.74/74 Attacks Air Cutter, 35 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 32 Dmg (Knocks the item the foe is holding off.) Peck 33 dmg. Aerial Ace, 35 Dmg (Never misses.)
Items Pokeballs: 84 (5/5) Greatballs: 39 (8/12) Ultraballs: 18 (18/25) Masterballs 9 (17/50) Potions: 89 (5/5)
[5/15]
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Posted: Wed Jul 18, 2007 10:07 am
Trainer Name- Satoshi Takeda Age- 13
Volt(M) Lv.35 Hp. 87/87 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 38 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 43 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 41 dmg Slam, 44 dmg
Kahuna(M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.34 Hp.78/78 Attacks Bubblebeam, 42 dmg Twister 40 dmg. (Generate a random number 1-10. If 5, foe flinches.) Leer, 40 dmg Water Gun, 40 dmg
Steel
Lv.33 Hp.81/81 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 36 dmg (Generate a number 1-10. If 10 foe is confused.) Tackle, 35 dmg Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 38 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii (F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.29 hp. 74/74 Attacks Ember, 33 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 33 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f) abilite: keen eye This pkm cannot miss. Lv.28 Hp.74/74 Attacks Air Cutter, 35 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 32 Dmg (Knocks the item the foe is holding off.) Peck 33 dmg. Aerial Ace, 35 Dmg (Never misses.)
Items Pokeballs: 84 (1/5) Greatballs: 39 (9/12) Ultraballs: 18 (19/25) Masterballs 9 (18/50) Potions: 89 (1/5)
[6/15]
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