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quite uneventful rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Sat Mar 25, 2017 8:32 pm
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zeflamigo rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Sat Mar 25, 2017 8:34 pm
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Hivestuck My name is: Stemma Morgen My team is: Purple My cup formation is:1: Y/T (Newt Puke) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round 2: Y/O (Extract of Llama) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round. 3: Y/P (Brimstone Brew) +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture) 4: O/P (The Curse) +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture) 5: P/P (Crow’s Milk) +7 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). 6: O/O (Kiss Elixir) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 7: Y/T (Newt Puke) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round 8: O/P (The Curse) +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture) 9: Y/T (Newt Puke) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round 10: T/T (Essence of Slug) 1 PP. The drinker has to skip the next round.Potty Points: 2/10 Total Cups Consumed: 1
"Miss Aiguma!" Stemma giggled at her opponent, hands held to her cheeks. "I did not think we would be on opposite sides of this conflict today!" She smiled with a hint of competition. "Let us drink to the success of our fellow highbloods!"
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Posted: Sat Mar 25, 2017 8:35 pm
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Quote: turn being skipped, post for showing drink change
Hivestuck My name is: Tsarzi Ameroc My team is: Blue My cup formation is:1: NEW MOON(Yellow/Yellow) : +1 PP. The pourer can manually choose which cup their ball lands in next round 2: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 3: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 4: COMPLIMENTARY CHAOS (Orange/Blue) : +4, The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) & the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 5: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 6: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 7: SUCKER PUNCH(Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 8: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 9: SUCKER PUNCH(Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 10: THE HOWLER (Blue/Blue) : +5 PP, The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)Potty Points: 3 Total Cups Consumed: 1
Maybe it made it take longer for Tsarzi to play the game, but she was glad to have a break. Her stomach was in no way happy about more soda. It was almost guaranteed she was going to be sick. Bored faced as ever though, she switched out drinks, handing off the extra to her lusus who decided he wanted to taste what his charge was up to.
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Posted: Sat Mar 25, 2017 8:37 pm
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Hivestuck My name is: Xionek Heronn My team is: Orange My cup formation is:1: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. 2: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 3: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 4: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. 5: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. 6: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 7: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 8: "Rite of Judgement" (Orange and Yellow): +1 pp, Pourer can choose which cup their ball lands in next round, and can add or subtract one point from the drinker's next roll 9: "Trial of Valor" (Teal + Blue) : +2 pp, the drinker can switch out one drink on pourer's side with a new mixture (must use the sodas they selected initially) and the drinker must also skip the next round. 10: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. Potty Points: 8/10 Total Cups Consumed: 6
Keionx chose a delicious drink - nearly flamelike in it's saccharine dyed glow. She had her pick of the drinks - she might as well make the most of it.
blackbird cake Manual pick: Lantern Glow (R+Y) +3 PP. If the drinker’s potty points do not max out, counts as 2 cups, and the pourer can manually choose which cup their ball lands in next round
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DraconicFeline generated a random number between
1 and 10 ...
5!
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Posted: Sat Mar 25, 2017 8:38 pm
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Hivestuck My name is: Xionek Heronn My team is: Orange My cup formation is:1: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. 2: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 3: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 4: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. 5: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. 6: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 7: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 8: "Rite of Judgement" (Orange and Yellow): +1 pp, Pourer can choose which cup their ball lands in next round, and can add or subtract one point from the drinker's next roll 9: "Trial of Valor" (Teal + Blue) : +2 pp, the drinker can switch out one drink on pourer's side with a new mixture (must use the sodas they selected initially) and the drinker must also skip the next round. 10: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. Potty Points: MAXED/10 Total Cups Consumed: 7
(Next turn because Elidae had to skip)
Keionx batted her ping-pong ball expertly into a cup, any cup really. She knew she was at her limit - already, yes - and she was just trying to make the most of it while she could.
"I be done. Good luck to ye..." Keionx said, leaning back and trying to not throw up all the soda or let on that she was feeling... awful.
In the spirit of competition.
blackbird cake 5: Sour Pucker Drops (Y+B) +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
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Unaru rolled 3 4-sided dice:
1, 2, 2
Total: 5 (3-12)
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purplerosesbeauty rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Sat Mar 25, 2017 8:39 pm
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Gl!tch~ rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Sat Mar 25, 2017 8:39 pm
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Posted: Sat Mar 25, 2017 8:40 pm
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Hivestuck My name is: Tamiya Aiguma My team is: Purple My cup formation is:1: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored) 2: Orange/Blue (NASTYASS) +4 PP The drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinker’s next roll 3: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round. 4: Yellow/Orange (DAYSAUCE) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round. 5: Green/Yellow (********) +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round. 6: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored) 7: Yellow/Orange (DAYSAUCE) ) +2 PP The pourer can add or subtract one point from the drinker’s next roll, and the pourer can manually choose which cup their ball lands in next round. 8: Blue/Green (AQUAPISS) +4 PP – the pourer can switch out one drink on their side with a new mixture, and the drinker can switch out one drink on the pourer’s side with a new mixture (must use sodas originally selected, 5 shot limit ignored) 9: Orange/Green (VIELLI SPECIAL) +3 PP The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 10:Blue/Yellow (MOON MIST) +3 PP - The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), AND the pourer can manually choose which cup their ball lands in next round Potty Points:1 Total Cups Consumed: 1
"Ahaha! Yesss." Tamiya watched as Stemma consumed the Daysauce. She flipped her ball into one of the cups, reveling her choice. "I choose...! Essense of Slug."
Tamiya tossed back the greenish liquid with vigor. "I skip my next turn."
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Yamashii rolled 1 4-sided dice:
3
Total: 3 (1-4)
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zeflamigo rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Sat Mar 25, 2017 8:44 pm
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Hivestuck My name is: Stemma Morgen My team is: Purple My cup formation is:1: Y/T (Newt Puke) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round 2: Y/O (Extract of Llama) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round. 3: Y/P (Brimstone Brew) +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture) 4: O/P (The Curse) +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture) 5: P/P (Crow’s Milk) +7 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). 6: O/O (Kiss Elixir) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 7: Y/T (Newt Puke) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round 8: O/P (The Curse) +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture) 9: Y/T (Newt Puke) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round 10: T/T (Essence of Slug) 1 PP. The drinker has to skip the next round.Potty Points: 5/10 Total Cups Consumed: 2
"Aww, bummer," Stemma took the strange bubbly drink and downed it in a quick chug. The flavor combinations were a little much for her palette. She looked forward to washing out the taste with some fried foods later.
"Essence of Slug is so simple!" Odette remarked, "Surely you should try something more refined." She giggled to herself, readying another throw.
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cashmeresky rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Sat Mar 25, 2017 8:45 pm
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quite uneventful rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Sat Mar 25, 2017 8:45 pm
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Unaru rolled 1 4-sided dice:
4
Total: 4 (1-4)
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quite uneventful rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sat Mar 25, 2017 8:50 pm
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