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Ribbin

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PostPosted: Fri May 29, 2009 1:20 pm


Wantcookie
Ribbin
Wantcookie
Woo, my class love me and my partner's satire. Which is odd, because it's more like an Aesop than a satire.
In other news, Hey, Cult.

Hey Cookie.

Hey, Ribbz. How's it going?

Meh, another day of waking up at 1:30 and not eating anything until 5. =/ I need a job. xD

How's it going with you? Aside from your epic satire win.
PostPosted: Fri May 29, 2009 1:20 pm


Ribbin
Kuzodav
Ribbin
Kuzodav
Ribbin

That had nothing to do with it? Everyone suddenly hates it because it's popular, you replay it and then dislike it. No connection at all.

Because I liked it when I was a kid of 7.
I went back and I played it, and it just hasn't stood the test of time, unlike FF9.

Fair enough. I never played it when it came out.

My first play through was when I was in High School and I still love it.

I'm not sayin' I dislike the game. It's fun, no lie.
It's just not as good as everyone says/ 9.

When I remember the game it's mainly for the storyline. That's what I thought was phenomenal about it. The characters weren't anything amazing, I thought Vincent was cool, but Cloud's a b***h compared to Zack. xD

The battle system was decent, materia was cool. Nothing amazing there. It had hella inconsistent graphics though. xD Oh god, the final cutscene compared to the one with Cloud falling into the church. "Hey, here's an idea, let's give him fingers at the end! =D"

I liked what I played of FF9, good intro, and I thought Blank was awesome.

Part of what I love about 9 is how they do the materia and the skills, and everyone is their own class.
In 7, you just pick your characters and swap their materia, there's no major difference in the usage of characters.
In 9 and 10, people actually had stat and skill differences.

And with 9, you like, get a weapon/armor/accessory/whatever and you equip it. and after you earn so many battle points with it, the character learns the skill, and you can use the skill without the weapon, and blah blah blah blah. If you get it, i don't need to explain it.
It's just really neat.

Kuzodav

Eloquent Conversationalist


Ribbin

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PostPosted: Fri May 29, 2009 1:22 pm


Kuzodav
Ribbin
Kuzodav
Ribbin
Kuzodav
Ribbin

That had nothing to do with it? Everyone suddenly hates it because it's popular, you replay it and then dislike it. No connection at all.

Because I liked it when I was a kid of 7.
I went back and I played it, and it just hasn't stood the test of time, unlike FF9.

Fair enough. I never played it when it came out.

My first play through was when I was in High School and I still love it.

I'm not sayin' I dislike the game. It's fun, no lie.
It's just not as good as everyone says/ 9.

When I remember the game it's mainly for the storyline. That's what I thought was phenomenal about it. The characters weren't anything amazing, I thought Vincent was cool, but Cloud's a b***h compared to Zack. xD

The battle system was decent, materia was cool. Nothing amazing there. It had hella inconsistent graphics though. xD Oh god, the final cutscene compared to the one with Cloud falling into the church. "Hey, here's an idea, let's give him fingers at the end! =D"

I liked what I played of FF9, good intro, and I thought Blank was awesome.

Part of what I love about 9 is how they do the materia and the skills, and everyone is their own class.
In 7, you just pick your characters and swap their materia, there's no major difference in the usage of characters.
In 9 and 10, people actually had stat and skill differences.

And with 9, you like, get a weapon/armor/accessory/whatever and you equip it. and after you earn so many battle points with it, the character learns the skill, and you can use the skill without the weapon, and blah blah blah blah. If you get it, i don't need to explain it.
It's just really neat.

Tactics style?
PostPosted: Fri May 29, 2009 1:23 pm


The Tactics games are amazing and I love them Nu Mou for life!

Owwin


Sharkbutt The Orgiastic

Magnetic Sex Symbol

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PostPosted: Fri May 29, 2009 1:24 pm


Ribbin
Wantcookie
Ribbin
Wantcookie
Woo, my class love me and my partner's satire. Which is odd, because it's more like an Aesop than a satire.
In other news, Hey, Cult.

Hey Cookie.

Hey, Ribbz. How's it going?

Meh, another day of waking up at 1:30 and not eating anything until 5. =/ I need a job. xD

How's it going with you? Aside from your epic satire win.

S'okay. I still need to get some work done so I can effectively prosecute Thomas Edison for breach of copyright.
You heard me right.
PostPosted: Fri May 29, 2009 1:25 pm


Ribbin
Kuzodav
Ribbin
Kuzodav
Ribbin

Fair enough. I never played it when it came out.

My first play through was when I was in High School and I still love it.

I'm not sayin' I dislike the game. It's fun, no lie.
It's just not as good as everyone says/ 9.

When I remember the game it's mainly for the storyline. That's what I thought was phenomenal about it. The characters weren't anything amazing, I thought Vincent was cool, but Cloud's a b***h compared to Zack. xD

The battle system was decent, materia was cool. Nothing amazing there. It had hella inconsistent graphics though. xD Oh god, the final cutscene compared to the one with Cloud falling into the church. "Hey, here's an idea, let's give him fingers at the end! =D"

I liked what I played of FF9, good intro, and I thought Blank was awesome.

Part of what I love about 9 is how they do the materia and the skills, and everyone is their own class.
In 7, you just pick your characters and swap their materia, there's no major difference in the usage of characters.
In 9 and 10, people actually had stat and skill differences.

And with 9, you like, get a weapon/armor/accessory/whatever and you equip it. and after you earn so many battle points with it, the character learns the skill, and you can use the skill without the weapon, and blah blah blah blah. If you get it, i don't need to explain it.
It's just really neat.

Tactics style?


Naw.
With tactics, you pick a class and can learn that classes ability simply through battle.
With 9, Each character is their own class, and skills are on item. And you can eaither equip an item to get the skill, or keep the item equipped until you learn the skill, and no longer need the item (and can upgrade to a better weapon, and get moar skillz).

Kuzodav

Eloquent Conversationalist


Owwin

PostPosted: Fri May 29, 2009 1:26 pm


Wantcookie
S'okay. I still need to get some work done so I can effectively prosecute Thomas Edison for breach of copyright.
You heard me right.
But he is one of my heroes!
PostPosted: Fri May 29, 2009 1:27 pm


So bored.

Skaeryll

Dangerous Spotter


Sharkbutt The Orgiastic

Magnetic Sex Symbol

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PostPosted: Fri May 29, 2009 1:27 pm


Owwin
Wantcookie
S'okay. I still need to get some work done so I can effectively prosecute Thomas Edison for breach of copyright.
You heard me right.
But he is one of my heroes!

Tesla is better and you know it.
Besides, the man was crazy. He electrocuted an elephant to prove that DC was safer than AC.
@Reg: OhmygodIloveyouReg. rofl
PostPosted: Fri May 29, 2009 1:29 pm


Wantcookie
Owwin
Wantcookie
S'okay. I still need to get some work done so I can effectively prosecute Thomas Edison for breach of copyright.
You heard me right.
But he is one of my heroes!

Tesla is better and you know it.
Besides, the man was crazy. He electrocuted an elephant to prove that DC was safer than AC.
@Reg: OhmygodIloveyouReg. rofl
He did it to cats to so what I hate animals.

Also elephants are trying to kill us and take over and you know it.

Owwin


Skaeryll

Dangerous Spotter

PostPosted: Fri May 29, 2009 1:29 pm


Wantcookie
@Reg: OhmygodIloveyouReg. rofl

cool
PostPosted: Fri May 29, 2009 1:29 pm


That sounds like in interesting feature, Kuzo...

I once had the thought...

Wait.

Now that I think of it, it'd be too much like the Keyblade.

I was thinking that if my story were to become a game, rather than trading up for new weapons, special Keychains (and in the mallet's case, medallions that are applied to a groove in the hammer) would change the shape of it.

I thought of this because the weapons each of the TSD Kids have is special to them. How can they part with them?


TtheHero

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Ribbin

4,900 Points
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PostPosted: Fri May 29, 2009 1:32 pm


Kuzodav
Ribbin
Kuzodav
Ribbin
Kuzodav
Ribbin

Fair enough. I never played it when it came out.

My first play through was when I was in High School and I still love it.

I'm not sayin' I dislike the game. It's fun, no lie.
It's just not as good as everyone says/ 9.

When I remember the game it's mainly for the storyline. That's what I thought was phenomenal about it. The characters weren't anything amazing, I thought Vincent was cool, but Cloud's a b***h compared to Zack. xD

The battle system was decent, materia was cool. Nothing amazing there. It had hella inconsistent graphics though. xD Oh god, the final cutscene compared to the one with Cloud falling into the church. "Hey, here's an idea, let's give him fingers at the end! =D"

I liked what I played of FF9, good intro, and I thought Blank was awesome.

Part of what I love about 9 is how they do the materia and the skills, and everyone is their own class.
In 7, you just pick your characters and swap their materia, there's no major difference in the usage of characters.
In 9 and 10, people actually had stat and skill differences.

And with 9, you like, get a weapon/armor/accessory/whatever and you equip it. and after you earn so many battle points with it, the character learns the skill, and you can use the skill without the weapon, and blah blah blah blah. If you get it, i don't need to explain it.
It's just really neat.

Tactics style?


Naw.
With tactics, you pick a class and can learn that classes ability simply through battle.
With 9, Each character is their own class, and skills are on item. And you can eaither equip an item to get the skill, or keep the item equipped until you learn the skill, and no longer need the item (and can upgrade to a better weapon, and get moar skillz).

Ah, I assumed Tactics had the same abilities system as FFTA. Guess not. But yea, they use the learning skills from equipment in FFTA.

@Cookie: xD God I wish I was in your class.
PostPosted: Fri May 29, 2009 1:32 pm


TtheHero
That sounds like in interesting feature, Kuzo...

I once had the thought...

Wait.

Now that I think of it, it'd be too much like the Keyblade.

I was thinking that if my story were to become a game, rather than trading up for new weapons, special Keychains (and in the mallet's case, medallions that are applied to a groove in the hammer) would change the shape of it.

I thought of this because the weapons each of the TSD Kids have is special to them. How can they part with them?


Keyblades don't have skills, they are different shapes and stats, it's legit.

Kuzodav

Eloquent Conversationalist


Kuzodav

Eloquent Conversationalist

PostPosted: Fri May 29, 2009 1:33 pm


Ribbin
Kuzodav
Ribbin
Kuzodav
Ribbin

When I remember the game it's mainly for the storyline. That's what I thought was phenomenal about it. The characters weren't anything amazing, I thought Vincent was cool, but Cloud's a b***h compared to Zack. xD

The battle system was decent, materia was cool. Nothing amazing there. It had hella inconsistent graphics though. xD Oh god, the final cutscene compared to the one with Cloud falling into the church. "Hey, here's an idea, let's give him fingers at the end! =D"

I liked what I played of FF9, good intro, and I thought Blank was awesome.

Part of what I love about 9 is how they do the materia and the skills, and everyone is their own class.
In 7, you just pick your characters and swap their materia, there's no major difference in the usage of characters.
In 9 and 10, people actually had stat and skill differences.

And with 9, you like, get a weapon/armor/accessory/whatever and you equip it. and after you earn so many battle points with it, the character learns the skill, and you can use the skill without the weapon, and blah blah blah blah. If you get it, i don't need to explain it.
It's just really neat.

Tactics style?


Naw.
With tactics, you pick a class and can learn that classes ability simply through battle.
With 9, Each character is their own class, and skills are on item. And you can eaither equip an item to get the skill, or keep the item equipped until you learn the skill, and no longer need the item (and can upgrade to a better weapon, and get moar skillz).

Ah, I assumed Tactics had the same abilities system as FFTA. Guess not. But yea, they use the learning skills from equipment in FFTA.

@Cookie: xD God I wish I was in your class.

NEAT.
Now I really want to give TA another shot.
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