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Posted: Wed Jun 03, 2009 9:55 am
o gad ded
I has no school...
I have a B in both of the periods testing today, so I'm exempt.
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Posted: Wed Jun 03, 2009 9:56 am
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Posted: Wed Jun 03, 2009 9:59 am
dickdickdickdickdickdickdickdickdick
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Posted: Wed Jun 03, 2009 10:02 am
plus VAAAAAAAAAAAAAAAAAAAGINAAAAAAAAAAAAAAAAAA
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Posted: Wed Jun 03, 2009 10:03 am
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Posted: Wed Jun 03, 2009 10:04 am
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Posted: Wed Jun 03, 2009 10:05 am
A TIDAL WAVE OF BABIEEEEEEEEEEEES!!!
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Posted: Wed Jun 03, 2009 10:06 am
POURING OUT OF A GIANT VAGINAAAAAAAAAAAAAA!!!
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Posted: Wed Jun 03, 2009 10:07 am
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Posted: Wed Jun 03, 2009 10:08 am
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Posted: Wed Jun 03, 2009 10:11 am
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Posted: Wed Jun 03, 2009 10:23 am
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Posted: Wed Jun 03, 2009 10:24 am
EXPONENTIAL BABY EXPLOSION!
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Posted: Wed Jun 03, 2009 10:35 am
DAMMIT KIDS
MY MUNCHLAXES ARE LONELY. COME TAKE THEM.
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Posted: Wed Jun 03, 2009 10:35 am
Quote: Next question asks about what kind of game would use the Wii Vitality Sensor, which measures a player's pulse. O3O THEY CAN USE THIS FOR THE MOST IMMERSIVE HORROR GAME POSSIBLE! Seriously, Nintendo, don't use it JUST for a yoga game! I mean, they can get it so that your pulse could directly affect what happens in the game! Think Eternal Darkness, well, if they ever decided to make a sequel or something along that lines, maybe the same genre, they could use the Vitality Sensor so the game can tell when the player's pulse is racing, or relaxed, and dynamically change what is happening in the game to either cause your pulse to start racing, or to slow your pulse.
I'm thinking you've been going around for like, ten minutes without anything happening, so the game's AI starts to cause shadows at the corner of the screen, halucinations, and then a whole bunch of enemies to get your pulse going, and if your pulse reaches a certain point, the game's AI will return things to normal, albeit keeping you on your toes.
AH ********! I HOPE THEY DO SOMETHING LIKE THIS!
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