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dark_fox9

PostPosted: Tue Jul 31, 2007 12:06 pm
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.39
Hp. 95/95
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Feint, 43 dmg (Only works if foe uses detect or protect this turn.)
Thunderbolt, 48 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 46 dmg
Slam, 49 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.39
Hp.86/86
Attacks
Bubblebeam, 47 dmg
Twister 45 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 48 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 45 dmg
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Steel
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Lv.38
Hp.90/90
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 47 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 49 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.34
hp. 82/82
Attacks
Flamethrower, 44 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 38 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.33
Hp.82/82
Attacks
Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Knock Off, 37 Dmg (Knocks the item the foe is holding off.)
Fury Cutter, 36 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 40 Dmg (Never misses.)
User Image - Blocked by "Display Image" Settings. Click to show.

Items
Pokeballs: 98 (4/5)
Greatballs: 44 (10/12)
Ultraballs: 20 (17/25)
Masterballs 10 (42/50)
Potions: 103 (4/5)

[4/15]

 
PostPosted: Tue Jul 31, 2007 3:06 pm
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.39
Hp. 95/95
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Feint, 43 dmg (Only works if foe uses detect or protect this turn.)
Thunderbolt, 48 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 46 dmg
Slam, 49 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.39
Hp.86/86
Attacks
Bubblebeam, 47 dmg
Twister 45 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 48 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 45 dmg
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Steel
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Lv.38
Hp.90/90
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 47 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 49 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.34
hp. 82/82
Attacks
Flamethrower, 44 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 38 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.33
Hp.82/82
Attacks
Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Knock Off, 37 Dmg (Knocks the item the foe is holding off.)
Fury Cutter, 36 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 40 Dmg (Never misses.)
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Items
Pokeballs: 99 (5/5)
Greatballs: 44 (11/12)
Ultraballs: 20 (18/25)
Masterballs 10 (43/50)
Potions: 104 (5/5)

[5/15]

 

dark_fox9


dark_fox9

PostPosted: Tue Jul 31, 2007 3:08 pm
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.39
Hp. 95/95
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Feint, 43 dmg (Only works if foe uses detect or protect this turn.)
Thunderbolt, 48 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 46 dmg
Slam, 49 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.39
Hp.86/86
Attacks
Bubblebeam, 47 dmg
Twister 45 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 48 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 45 dmg
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Steel
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Lv.38
Hp.90/90
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 47 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 49 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.34
hp. 82/82
Attacks
Flamethrower, 44 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 38 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.33
Hp.82/82
Attacks
Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Knock Off, 37 Dmg (Knocks the item the foe is holding off.)
Fury Cutter, 36 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 40 Dmg (Never misses.)
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Items
Pokeballs: 99 (1/5)
Greatballs: 45 (12/12)
Ultraballs: 20 (19/25)
Masterballs 10 (44/50)
Potions: 104 (1/5)

[6/15]

 
PostPosted: Tue Jul 31, 2007 3:18 pm
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.39
Hp. 95/95
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Feint, 43 dmg (Only works if foe uses detect or protect this turn.)
Thunderbolt, 48 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 46 dmg
Slam, 49 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.39
Hp.86/86
Attacks
Bubblebeam, 47 dmg
Twister 45 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 48 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 45 dmg
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Steel
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Lv.38
Hp.90/90
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 47 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 49 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.34
hp. 82/82
Attacks
Flamethrower, 44 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 38 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.33
Hp.82/82
Attacks
Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Knock Off, 37 Dmg (Knocks the item the foe is holding off.)
Fury Cutter, 36 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 40 Dmg (Never misses.)
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Items
Pokeballs: 99 (2/5)
Greatballs: 45 (1/12)
Ultraballs: 20 (20/25)
Masterballs 10 (45/50)
Potions: 104 (2/5)

[7/15]

 

dark_fox9


dark_fox9

PostPosted: Tue Jul 31, 2007 3:20 pm
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.39
Hp. 95/95
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Feint, 43 dmg (Only works if foe uses detect or protect this turn.)
Thunderbolt, 48 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 46 dmg
Slam, 49 dmg
User Image - Blocked by "Display Image" Settings. Click to show.

Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.39
Hp.86/86
Attacks
Bubblebeam, 47 dmg
Twister 45 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 48 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 45 dmg
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Steel
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Lv.38
Hp.90/90
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 47 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 49 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.34
hp. 82/82
Attacks
Flamethrower, 44 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 38 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.33
Hp.82/82
Attacks
Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Knock Off, 37 Dmg (Knocks the item the foe is holding off.)
Fury Cutter, 36 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 40 Dmg (Never misses.)
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Items
Pokeballs: 99 (3/5)
Greatballs: 45 (2/12)
Ultraballs: 20 (21/25)
Masterballs 10 (46/50)
Potions: 104 (3/5)

[8/15]

 
PostPosted: Tue Jul 31, 2007 3:37 pm
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.39
Hp. 95/95
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Feint, 43 dmg (Only works if foe uses detect or protect this turn.)
Thunderbolt, 48 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 46 dmg
Slam, 49 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.39
Hp.86/86
Attacks
Bubblebeam, 47 dmg
Twister 45 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 48 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 45 dmg
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Steel
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Lv.38
Hp.90/90
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 47 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 49 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.34
hp. 82/82
Attacks
Flamethrower, 44 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 38 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.33
Hp.82/82
Attacks
Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Knock Off, 37 Dmg (Knocks the item the foe is holding off.)
Fury Cutter, 36 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 40 Dmg (Never misses.)
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Items
Pokeballs: 99 (4/5)
Greatballs: 45 (3/12)
Ultraballs: 20 (22/25)
Masterballs 10 (47/50)
Potions: 104 (4/5)

[9/15]

 

dark_fox9


dark_fox9

PostPosted: Tue Jul 31, 2007 3:40 pm
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.39
Hp. 95/95
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Feint, 43 dmg (Only works if foe uses detect or protect this turn.)
Thunderbolt, 48 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 46 dmg
Slam, 49 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.39
Hp.86/86
Attacks
Bubblebeam, 47 dmg
Twister 45 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 48 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 45 dmg
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Steel
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Lv.38
Hp.90/90
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 47 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 49 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.34
hp. 82/82
Attacks
Flamethrower, 44 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 38 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.33
Hp.82/82
Attacks
Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Knock Off, 37 Dmg (Knocks the item the foe is holding off.)
Fury Cutter, 36 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 40 Dmg (Never misses.)
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Items
Pokeballs: 100 (5/5)
Greatballs: 45 (4/12)
Ultraballs: 20 (23/25)
Masterballs 10 (48/50)
Potions: 105 (5/5)

[10/15]

 
PostPosted: Tue Jul 31, 2007 3:48 pm
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.39
Hp. 95/95
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Feint, 43 dmg (Only works if foe uses detect or protect this turn.)
Thunderbolt, 48 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 46 dmg
Slam, 49 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.39
Hp.86/86
Attacks
Bubblebeam, 47 dmg
Twister 45 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 48 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 45 dmg
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Steel
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Lv.38
Hp.90/90
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 47 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 49 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.34
hp. 82/82
Attacks
Flamethrower, 44 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 38 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.33
Hp.82/82
Attacks
Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Knock Off, 37 Dmg (Knocks the item the foe is holding off.)
Fury Cutter, 36 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 40 Dmg (Never misses.)
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Items
Pokeballs: 100 (1/5)
Greatballs: 45 (5/12)
Ultraballs: 20 (24/25)
Masterballs 10 (49/50)
Potions: 105 (1/5)

[11/15]

 

dark_fox9


dark_fox9

PostPosted: Tue Jul 31, 2007 3:50 pm
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.39
Hp. 95/95
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Feint, 43 dmg (Only works if foe uses detect or protect this turn.)
Thunderbolt, 48 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 46 dmg
Slam, 49 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.39
Hp.86/86
Attacks
Bubblebeam, 47 dmg
Twister 45 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 48 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 45 dmg
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Steel
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Lv.38
Hp.90/90
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 47 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 49 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.34
hp. 82/82
Attacks
Flamethrower, 44 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 38 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.33
Hp.82/82
Attacks
Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Knock Off, 37 Dmg (Knocks the item the foe is holding off.)
Fury Cutter, 36 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 40 Dmg (Never misses.)
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Items
Pokeballs: 100 (2/5)
Greatballs: 45 (6/12)
Ultraballs: 22 (25/25)
Masterballs 11 (50/50)
Potions: 105 (2/5)

[12/15]

 
PostPosted: Tue Jul 31, 2007 3:54 pm
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.39
Hp. 95/95
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Feint, 43 dmg (Only works if foe uses detect or protect this turn.)
Thunderbolt, 48 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 46 dmg
Slam, 49 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.39
Hp.86/86
Attacks
Bubblebeam, 47 dmg
Twister 45 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 48 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 45 dmg
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Steel
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Lv.38
Hp.90/90
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 47 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 49 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.34
hp. 82/82
Attacks
Flamethrower, 44 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 38 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.33
Hp.82/82
Attacks
Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Knock Off, 37 Dmg (Knocks the item the foe is holding off.)
Fury Cutter, 36 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 40 Dmg (Never misses.)
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Items
Pokeballs: 100 (3/5)
Greatballs: 45 (7/12)
Ultraballs: 22 (1/25)
Masterballs 11 (1/50)
Potions: 105 (3/5)

[13/15]

 

dark_fox9


dark_fox9

PostPosted: Tue Jul 31, 2007 3:55 pm
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.39
Hp. 95/95
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Feint, 43 dmg (Only works if foe uses detect or protect this turn.)
Thunderbolt, 48 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 46 dmg
Slam, 49 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.39
Hp.86/86
Attacks
Bubblebeam, 47 dmg
Twister 45 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 48 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 45 dmg
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Steel
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Lv.38
Hp.90/90
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 47 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 49 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.34
hp. 82/82
Attacks
Flamethrower, 44 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 38 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.33
Hp.82/82
Attacks
Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Knock Off, 37 Dmg (Knocks the item the foe is holding off.)
Fury Cutter, 36 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 40 Dmg (Never misses.)
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Items
Pokeballs: 100 (4/5)
Greatballs: 45 (8/12)
Ultraballs: 22 (2/25)
Masterballs 11 (2/50)
Potions: 105 (4/5)

[14/15]

 
PostPosted: Tue Jul 31, 2007 4:02 pm
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.40
Hp. 96/96
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Feint, 44 dmg (Only works if foe uses detect or protect this turn.)
Thunderbolt, 49 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 47 dmg
Slam, 50 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.40
Hp.87/87
Attacks
Bubblebeam, 48 dmg
Twister 46 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 49 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 46 dmg
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Steel
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Lv.38
Hp.91/91
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 48 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 50 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.35
hp. 83/83
Attacks
Flamethrower, 45 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 39 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.34
Hp.83/83
Attacks
Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Knock Off, 38 Dmg (Knocks the item the foe is holding off.)
Fury Cutter, 37 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 41 Dmg (Never misses.)
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Items
Pokeballs: 101 (5/5)
Greatballs: 45 (9/12)
Ultraballs: 22 (3/25)
Masterballs 11 (3/50)
Potions: 106 (5/5)

[15/15]

LEVEL UP!!!

 

dark_fox9


dark_fox9

PostPosted: Tue Jul 31, 2007 4:12 pm
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.40
Hp. 96/96
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Feint, 44 dmg (Only works if foe uses detect or protect this turn.)
Thunderbolt, 49 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 47 dmg
Slam, 50 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.40
Hp.87/87
Attacks
Bubblebeam, 48 dmg
Twister 46 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 49 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 46 dmg
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Steel
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Lv.38
Hp.91/91
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 48 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 50 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.35
hp. 83/83
Attacks
Flamethrower, 45 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 39 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.34
Hp.83/83
Attacks
Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Knock Off, 38 Dmg (Knocks the item the foe is holding off.)
Fury Cutter, 37 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 41 Dmg (Never misses.)
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Items
Pokeballs: 101 (1/5)
Greatballs: 45 (10/12)
Ultraballs: 22 (4/25)
Masterballs 11 (4/50)
Potions: 106 (1/5)

[1/15]

 
PostPosted: Tue Jul 31, 2007 4:14 pm
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.40
Hp. 96/96
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Feint, 44 dmg (Only works if foe uses detect or protect this turn.)
Thunderbolt, 49 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 47 dmg
Slam, 50 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.40
Hp.87/87
Attacks
Bubblebeam, 48 dmg
Twister 46 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 49 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 46 dmg
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Steel
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Lv.38
Hp.91/91
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 48 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 50 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.35
hp. 83/83
Attacks
Flamethrower, 45 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 39 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.34
Hp.83/83
Attacks
Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Knock Off, 38 Dmg (Knocks the item the foe is holding off.)
Fury Cutter, 37 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 41 Dmg (Never misses.)
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Items
Pokeballs: 101 (2/5)
Greatballs: 45 (11/12)
Ultraballs: 22 (5/25)
Masterballs 11 (5/50)
Potions: 106 (2/5)

[2/15]

 

dark_fox9


dark_fox9

PostPosted: Tue Jul 31, 2007 4:17 pm
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.40
Hp. 96/96
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Feint, 44 dmg (Only works if foe uses detect or protect this turn.)
Thunderbolt, 49 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 47 dmg
Slam, 50 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.40
Hp.87/87
Attacks
Bubblebeam, 48 dmg
Twister 46 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 49 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 46 dmg
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Steel
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Lv.38
Hp.91/91
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 48 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 50 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.35
hp. 83/83
Attacks
Flamethrower, 45 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 39 dmg. (Goes first.)
Will-o-wisp. (Burns foe.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.34
Hp.83/83
Attacks
Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Knock Off, 38 Dmg (Knocks the item the foe is holding off.)
Fury Cutter, 37 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 41 Dmg (Never misses.)
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Items
Pokeballs: 101 (3/5)
Greatballs: 46 (12/12)
Ultraballs: 22 (6/25)
Masterballs 11 (6/50)
Potions: 106 (3/5)

[3/15]

 
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