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Posted: Thu Jul 05, 2007 12:16 pm
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Faulty Ambition rolled 1 100-sided dice:
71
Total: 71 (1-100)
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Posted: Thu Jul 05, 2007 4:28 pm
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Posted: Fri Jul 06, 2007 1:00 am
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((Sorry peeps, sorta got lost for a couple days...))
((+5 to Saito's roll, for exploiting a secondary weakness "heat/boiling water"... modified roll = 78 )) Saito's attack on the flying seafood crisped 112 salmon, leaving 305 still flying. Of the lobsters, 129 were roasted in their shells, leaving 282 on their salmon mounts. The salmon and lobsters that were laying intact on the ground recovered and the 8 formerly stunned salmon began flying again, terribly enraged. The 19 formerly stunned lobsters were left on the ground, snapping their claws manically. The electrically charged air in the arena smelled like a buffet, and the new totals were: 313 salmon; 305 in the main group, 8 about to go berserk at Saito. 301 lobsters; 282 on salmon in the main group, 19 on the ground around Saito.
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delbosque rolled 1 100-sided dice:
91
Total: 91 (1-100)
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Posted: Fri Jul 06, 2007 1:23 am
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((+10 to Heyane's roll for exploiting the seafood's main weakness, "attracted to weather"... modified roll = 81)) Heyane's flat vacuum pulled the cloud away from the seafood... sort of. Although the cloud was successfully moved to a significant degree, the salmon followed it, taking their lobster mages with them. They were not pleased at losing control over their cloud, but since they were able to follow it they weren't too upset over the matter. Yet. Distracted from the guy with a sword on the ground, the 305 salmon and 282 lobsters in the main group followed the cloud, somewhat mesmerized.
1-10: the cloud is sucked up by the vacuum, taking the seafood with it. They are trapped and unable to figure out what happened for a turn. 11-20: part of the cloud is sucked up, along with part of the seafood. The ones trapped inside are confused for a turn, and the the ones not trapped are mesmerized enough to merit a -10 next turn for slow reaction time. ((+10 to opponent's roll)) 21-50: very few of the salmon and lobsters are sucked up by the vacuum, and all the rest will get a -5 next turn for slow reaction time. ((+5 to opponent's roll)) 51-90: the salmon and lobsters all avoid being trapped, and manage to recover their senses enough to respond normally next round. 91-100: all of the salmon and lobsters in the main group snap out of being mesmerized and rush at the offending vacuum that stole their cloud, intent on breaking it to pieces.
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delbosque rolled 1 100-sided dice:
55
Total: 55 (1-100)
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Posted: Fri Jul 06, 2007 2:17 am
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Meanwhile, the 8 salmon which were separate from the main group went into killer-berserk mode and charged at Saito, firing their little rifles and intending to collide with him headlong. Of the 19 lobsters on the ground: 1 cast a spell to summon a puppy 3 cast spells at Saito that resulted in shooting about half-a-dozen differently-colored paintballs at his shins 1 cast the ice-shard spell again 8 cast the spell that would spit little streams of water at Saito 6 try to snap at Saito's toes with their claws
1-10: The puppy-summon spell is interrupted by a poorly aimed paintball which hits the lobster that was trying to summon. All the rest of the paintballs miss Saito as well. The ice-shard spell hits the salmon who were charging Saito, nullifying their attack. The lobsters shooting streams of water hit each other and the lobsters who were snapping their claws, causing no damage but much embarrassment to all of them. 11-20: A puppy is summoned, but it takes one look at the lobsters around it and flees to another part of the arena. A couple paintballs hit Saito somewhere on the legs or feet, the rest miss. The ice-shard spell misses Saito, and luckily for the salmon, misses them as well. The water streams come out weak and only manage to waterlog Saito's shoes a little. The lobsters using their claws are avoided by Saito, with some effort. A few of the salmon's tiny bullets hit Saito, and one of them manages to ram him in the back. 21-50: The puppy is summoned, but does nothing more than bark. A couple paintballs hit Saito directly on the shins, a couple hit his shoes, the rest miss. The ice-shard spell partly hits Saito. The water streams hit Saito and make his clothes damp and uncomfortable. Of the lobsters snapping their claws, a few manage to pinch his shoes, but mostly they miss his toes. Some of the salmon's bullets hit Saito, and a couple manage to ram into him in the back and sides. 51-90: The puppy is summoned, and pees on Saito's shoes. 3-4 paintballs hit Saito in the shins, the rest either miss or hit his shoes. The ice-shard spell hits Saito, but not direct enough to do full damage. The water-stream spells soak Saito's clothes and get in his face a little. Most of the claw-snapping lobsters pinch his shoes, and a few of them get his toes. The salmon hit Saito with a dozen or so tiny rifle bullets, and a few run into him at high speed, hitting him in the back, sides, and stomach. 91-100: A pitbull puppy is summoned, and bites Saito's ankle. Hard. About half-a-dozen paintballs pelt Saito's shins. The ice-shard spell hits Saito dead-on, doing as much damage as a bunch of shards of ice thrown at a person from a lobster on the ground can reasonably be imagined to do. The water-stream spells soak Saito's clothes and he gets a lot of water in the face as well, distracting him as much as water in the face would distract a person like him. The claw-snapping lobsters all manage to grab hold of Saito's shoes and pinch his toes. The salmon's bullets pepper their besieged target, and all 8 of them ram into Saito's back, sides, stomach, head, and knees.
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Posted: Fri Jul 06, 2007 8:35 am
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Posted: Fri Jul 06, 2007 5:22 pm
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SJ3 Lone Samurai rolled 1 100-sided dice:
55
Total: 55 (1-100)
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Posted: Sun Jul 08, 2007 1:56 pm
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delbosque rolled 1 100-sided dice:
84
Total: 84 (1-100)
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Posted: Sun Jul 08, 2007 6:27 pm
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Posted: Sun Jul 08, 2007 10:04 pm
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SJ3 Lone Samurai rolled 1 100-sided dice:
11
Total: 11 (1-100)
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Posted: Sun Jul 08, 2007 10:24 pm
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Posted: Sun Jul 08, 2007 10:28 pm
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Faulty Ambition rolled 1 100-sided dice:
30
Total: 30 (1-100)
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