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Posted: Thu Aug 02, 2007 6:37 am
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Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.42 Hp. 99/99 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 49 dmg Slam, 52 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.42 Hp.90/90 Attacks Hydro Pump, 54 dmg. Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 48 dmg
Steel
Lv.40 Hp.94/94 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.37 hp. 86/86 Attacks Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 41 dmg. (Goes first.) Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.36 Hp.86/86 Attacks Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 43 Dmg (Never misses.)
Items Pokeballs: 108 (3/5) Greatballs: 48 (11/12) Ultraballs: 23 (16/25) Masterballs 11 (41/50) Potions: 113 (3/5)
[8/15]
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Posted: Thu Aug 02, 2007 6:39 am
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Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.42 Hp. 99/99 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 49 dmg Slam, 52 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.42 Hp.90/90 Attacks Hydro Pump, 54 dmg. Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 48 dmg
Steel
Lv.40 Hp.94/94 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.37 hp. 86/86 Attacks Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 41 dmg. (Goes first.) Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.36 Hp.86/86 Attacks Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 43 Dmg (Never misses.)
Items Pokeballs: 108 (4/5) Greatballs: 49 (12/12) Ultraballs: 23 (17/25) Masterballs 11 (42/50) Potions: 113 (4/5)
[9/15]
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Posted: Thu Aug 02, 2007 6:47 am
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Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.42 Hp. 99/99 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 49 dmg Slam, 52 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.42 Hp.90/90 Attacks Hydro Pump, 54 dmg. Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 48 dmg
Steel
Lv.40 Hp.94/94 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.37 hp. 86/86 Attacks Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 41 dmg. (Goes first.) Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.36 Hp.86/86 Attacks Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 43 Dmg (Never misses.)
Items Pokeballs: 109 (5/5) Greatballs: 49 (1/12) Ultraballs: 23 (18/25) Masterballs 11 (43/50) Potions: 114 (5/5)
[10/15]
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Posted: Thu Aug 02, 2007 6:49 am
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Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.42 Hp. 99/99 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 49 dmg Slam, 52 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.42 Hp.90/90 Attacks Hydro Pump, 54 dmg. Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 48 dmg
Steel
Lv.40 Hp.94/94 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.37 hp. 86/86 Attacks Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 41 dmg. (Goes first.) Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.36 Hp.86/86 Attacks Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 43 Dmg (Never misses.)
Items Pokeballs: 109 (1/5) Greatballs: 49 (2/12) Ultraballs: 23 (19/25) Masterballs 11 (44/50) Potions: 114 (1/5)
[11/15]
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Posted: Thu Aug 02, 2007 7:00 am
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Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.42 Hp. 99/99 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 49 dmg Slam, 52 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.42 Hp.90/90 Attacks Hydro Pump, 54 dmg. Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 48 dmg
Steel
Lv.40 Hp.94/94 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.37 hp. 86/86 Attacks Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 41 dmg. (Goes first.) Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.36 Hp.86/86 Attacks Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 43 Dmg (Never misses.)
Items Pokeballs: 109 (2/5) Greatballs: 49 (3/12) Ultraballs: 23 (20/25) Masterballs 11 (45/50) Potions: 114 (2/5)
[12/15]
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Posted: Thu Aug 02, 2007 7:05 am
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Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.42 Hp. 99/99 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 49 dmg Slam, 52 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.42 Hp.90/90 Attacks Hydro Pump, 54 dmg. Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 48 dmg
Steel
Lv.40 Hp.94/94 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.37 hp. 86/86 Attacks Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 41 dmg. (Goes first.) Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.36 Hp.86/86 Attacks Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 43 Dmg (Never misses.)
Items Pokeballs: 109 (3/5) Greatballs: 49 (4/12) Ultraballs: 23 (21/25) Masterballs 11 (46/50) Potions: 114 (3/5)
[13/15]
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Posted: Thu Aug 02, 2007 7:07 am
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Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.42 Hp. 99/99 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 49 dmg Slam, 52 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.42 Hp.90/90 Attacks Hydro Pump, 54 dmg. Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 48 dmg
Steel
Lv.40 Hp.94/94 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.37 hp. 86/86 Attacks Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 41 dmg. (Goes first.) Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.36 Hp.86/86 Attacks Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 43 Dmg (Never misses.)
Items Pokeballs: 109 (4/5) Greatballs: 49 (5/12) Ultraballs: 23 (22/25) Masterballs 11 (47/50) Potions: 114 (4/5)
[14/15]
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Posted: Thu Aug 02, 2007 7:12 am
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Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.42 Hp. 101/101 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 50 dmg Slam, 53 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.43 Hp.92/92 Attacks Hydro Pump, 55 dmg. Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 49 dmg
Steel
Lv.41 Hp.96/96 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.38 hp. 88/88 Attacks Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 42 dmg. (Goes first.) Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.37 Hp.88/88 Attacks Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 44 Dmg (Never misses.)
Items Pokeballs: 110 (5/5) Greatballs: 49 (6/12) Ultraballs: 23 (23/25) Masterballs 11 (48/50) Potions: 115 (5/5)
[15/15]
LEVEL UP!!
"Nice work Guys keep it up!!"
"Pika Pi" "Draa" "BRONZE" "Kwee" "Fetch'd fetch'd Farfetch'd"
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Posted: Thu Aug 02, 2007 7:19 am
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Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.42 Hp. 101/101 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 50 dmg Slam, 53 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.43 Hp.92/92 Attacks Hydro Pump, 55 dmg. Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 49 dmg
Steel
Lv.41 Hp.96/96 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.38 hp. 88/88 Attacks Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 42 dmg. (Goes first.) Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.37 Hp.88/88 Attacks Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 44 Dmg (Never misses.)
Items Pokeballs: 110 (1/5) Greatballs: 49 (7/12) Ultraballs: 23 (24/25) Masterballs 11 (49/50) Potions: 115 (1/5)
[1/15]
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Posted: Thu Aug 02, 2007 7:22 am
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Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.42 Hp. 101/101 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 50 dmg Slam, 53 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.43 Hp.92/92 Attacks Hydro Pump, 55 dmg. Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 49 dmg
Steel
Lv.41 Hp.96/96 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.38 hp. 88/88 Attacks Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 42 dmg. (Goes first.) Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.37 Hp.88/88 Attacks Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 44 Dmg (Never misses.)
Items Pokeballs: 110 (2/5) Greatballs: 49 (8/12) Ultraballs: 24 (25/25) Masterballs 12 (50/50) Potions: 115 (2/5)
[2/15]
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Posted: Thu Aug 02, 2007 7:24 am
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Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.42 Hp. 101/101 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 50 dmg Slam, 53 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.43 Hp.92/92 Attacks Hydro Pump, 55 dmg. Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 49 dmg
Steel
Lv.41 Hp.96/96 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.38 hp. 88/88 Attacks Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 42 dmg. (Goes first.) Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.37 Hp.88/88 Attacks Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 44 Dmg (Never misses.)
Items Pokeballs: 110 (3/5) Greatballs: 49 (9/12) Ultraballs: 24 (1/25) Masterballs 12 (1/50) Potions: 115 (3/5)
[3/15]
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Posted: Thu Aug 02, 2007 7:31 am
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Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.42 Hp. 101/101 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 50 dmg Slam, 53 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.43 Hp.92/92 Attacks Hydro Pump, 55 dmg. Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 49 dmg
Steel
Lv.41 Hp.96/96 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.38 hp. 88/88 Attacks Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 42 dmg. (Goes first.) Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.37 Hp.88/88 Attacks Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 44 Dmg (Never misses.)
Items Pokeballs: 110 (4/5) Greatballs: 49 (10/12) Ultraballs: 24 (2/25) Masterballs 12 (2/50) Potions: 115 (4/5)
[4/15]
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Posted: Thu Aug 02, 2007 7:33 am
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Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.42 Hp. 101/101 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 50 dmg Slam, 53 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.43 Hp.92/92 Attacks Hydro Pump, 55 dmg. Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 49 dmg
Steel
Lv.41 Hp.96/96 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.38 hp. 88/88 Attacks Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 42 dmg. (Goes first.) Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.37 Hp.88/88 Attacks Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 44 Dmg (Never misses.)
Items Pokeballs: 111 (5/5) Greatballs: 49 (11/12) Ultraballs: 24 (3/25) Masterballs 12 (3/50) Potions: 116 (5/5)
[5/15]
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Posted: Thu Aug 02, 2007 7:47 am
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Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.42 Hp. 101/101 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 50 dmg Slam, 53 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.43 Hp.92/92 Attacks Hydro Pump, 55 dmg. Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 49 dmg
Steel
Lv.41 Hp.96/96 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.38 hp. 88/88 Attacks Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 42 dmg. (Goes first.) Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.37 Hp.88/88 Attacks Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 44 Dmg (Never misses.)
Items Pokeballs: 111 (1/5) Greatballs: 50 (12/12) Ultraballs: 24 (4/25) Masterballs 12 (4/50) Potions: 116 (1/5)
[6/15]
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Posted: Thu Aug 02, 2007 7:55 am
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Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.42 Hp. 101/101 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 50 dmg Slam, 53 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.43 Hp.92/92 Attacks Hydro Pump, 55 dmg. Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 49 dmg
Steel
Lv.41 Hp.96/96 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.38 hp. 88/88 Attacks Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 42 dmg. (Goes first.) Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.37 Hp.88/88 Attacks Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 44 Dmg (Never misses.)
Items Pokeballs: 111 (2/5) Greatballs: 50 (1/12) Ultraballs: 24 (5/25) Masterballs 12 (5/50) Potions: 116 (2/5)
[7/15]
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