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dark_fox9

PostPosted: Thu Aug 02, 2007 6:37 am
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.42
Hp. 99/99
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 49 dmg
Slam, 52 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.42
Hp.90/90
Attacks
Hydro Pump, 54 dmg.
Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 48 dmg
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Steel
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Lv.40
Hp.94/94
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.37
hp. 86/86
Attacks
Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 41 dmg. (Goes first.)
Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.36
Hp.86/86
Attacks
Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 43 Dmg (Never misses.)
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Items
Pokeballs: 108 (3/5)
Greatballs: 48 (11/12)
Ultraballs: 23 (16/25)
Masterballs 11 (41/50)
Potions: 113 (3/5)

[8/15]

 
PostPosted: Thu Aug 02, 2007 6:39 am
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.42
Hp. 99/99
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 49 dmg
Slam, 52 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.42
Hp.90/90
Attacks
Hydro Pump, 54 dmg.
Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 48 dmg
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Steel
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Lv.40
Hp.94/94
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.37
hp. 86/86
Attacks
Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 41 dmg. (Goes first.)
Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.36
Hp.86/86
Attacks
Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 43 Dmg (Never misses.)
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Items
Pokeballs: 108 (4/5)
Greatballs: 49 (12/12)
Ultraballs: 23 (17/25)
Masterballs 11 (42/50)
Potions: 113 (4/5)

[9/15]

 

dark_fox9


dark_fox9

PostPosted: Thu Aug 02, 2007 6:47 am
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.42
Hp. 99/99
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 49 dmg
Slam, 52 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.42
Hp.90/90
Attacks
Hydro Pump, 54 dmg.
Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 48 dmg
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Steel
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Lv.40
Hp.94/94
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.37
hp. 86/86
Attacks
Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 41 dmg. (Goes first.)
Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.36
Hp.86/86
Attacks
Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 43 Dmg (Never misses.)
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Items
Pokeballs: 109 (5/5)
Greatballs: 49 (1/12)
Ultraballs: 23 (18/25)
Masterballs 11 (43/50)
Potions: 114 (5/5)

[10/15]

 
PostPosted: Thu Aug 02, 2007 6:49 am
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.42
Hp. 99/99
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 49 dmg
Slam, 52 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.42
Hp.90/90
Attacks
Hydro Pump, 54 dmg.
Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 48 dmg
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Steel
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Lv.40
Hp.94/94
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.37
hp. 86/86
Attacks
Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 41 dmg. (Goes first.)
Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.36
Hp.86/86
Attacks
Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 43 Dmg (Never misses.)
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Items
Pokeballs: 109 (1/5)
Greatballs: 49 (2/12)
Ultraballs: 23 (19/25)
Masterballs 11 (44/50)
Potions: 114 (1/5)

[11/15]

 

dark_fox9


dark_fox9

PostPosted: Thu Aug 02, 2007 7:00 am
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.42
Hp. 99/99
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 49 dmg
Slam, 52 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.42
Hp.90/90
Attacks
Hydro Pump, 54 dmg.
Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 48 dmg
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Steel
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Lv.40
Hp.94/94
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.37
hp. 86/86
Attacks
Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 41 dmg. (Goes first.)
Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.36
Hp.86/86
Attacks
Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 43 Dmg (Never misses.)
User Image - Blocked by "Display Image" Settings. Click to show.

Items
Pokeballs: 109 (2/5)
Greatballs: 49 (3/12)
Ultraballs: 23 (20/25)
Masterballs 11 (45/50)
Potions: 114 (2/5)

[12/15]

 
PostPosted: Thu Aug 02, 2007 7:05 am
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.42
Hp. 99/99
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 49 dmg
Slam, 52 dmg
User Image - Blocked by "Display Image" Settings. Click to show.

Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.42
Hp.90/90
Attacks
Hydro Pump, 54 dmg.
Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 48 dmg
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Steel
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Lv.40
Hp.94/94
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.37
hp. 86/86
Attacks
Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 41 dmg. (Goes first.)
Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.36
Hp.86/86
Attacks
Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 43 Dmg (Never misses.)
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Items
Pokeballs: 109 (3/5)
Greatballs: 49 (4/12)
Ultraballs: 23 (21/25)
Masterballs 11 (46/50)
Potions: 114 (3/5)

[13/15]

 

dark_fox9


dark_fox9

PostPosted: Thu Aug 02, 2007 7:07 am
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.42
Hp. 99/99
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Discharge, 50 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
Thunderbolt, 51 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 49 dmg
Slam, 52 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.42
Hp.90/90
Attacks
Hydro Pump, 54 dmg.
Twister 48 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 51 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 48 dmg
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Steel
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Lv.40
Hp.94/94
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 50 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 52 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.37
hp. 86/86
Attacks
Flamethrower, 47 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 41 dmg. (Goes first.)
Payback, 40 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.36
Hp.86/86
Attacks
Air Cutter, 42 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Night slash, 42 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
Fury Cutter, 39 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 43 Dmg (Never misses.)
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Items
Pokeballs: 109 (4/5)
Greatballs: 49 (5/12)
Ultraballs: 23 (22/25)
Masterballs 11 (47/50)
Potions: 114 (4/5)

[14/15]

 
PostPosted: Thu Aug 02, 2007 7:12 am
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.42
Hp. 101/101
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 50 dmg
Slam, 53 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.43
Hp.92/92
Attacks
Hydro Pump, 55 dmg.
Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 49 dmg
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Steel
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Lv.41
Hp.96/96
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.38
hp. 88/88
Attacks
Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 42 dmg. (Goes first.)
Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.37
Hp.88/88
Attacks
Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 44 Dmg (Never misses.)
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Items
Pokeballs: 110 (5/5)
Greatballs: 49 (6/12)
Ultraballs: 23 (23/25)
Masterballs 11 (48/50)
Potions: 115 (5/5)

[15/15]

LEVEL UP!!

"Nice work Guys keep it up!!"

"Pika Pi"
"Draa"
"BRONZE"
"Kwee"
"Fetch'd fetch'd Farfetch'd"

 

dark_fox9


dark_fox9

PostPosted: Thu Aug 02, 2007 7:19 am
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.42
Hp. 101/101
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 50 dmg
Slam, 53 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.43
Hp.92/92
Attacks
Hydro Pump, 55 dmg.
Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 49 dmg
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Steel
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Lv.41
Hp.96/96
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.38
hp. 88/88
Attacks
Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 42 dmg. (Goes first.)
Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.37
Hp.88/88
Attacks
Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 44 Dmg (Never misses.)
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Items
Pokeballs: 110 (1/5)
Greatballs: 49 (7/12)
Ultraballs: 23 (24/25)
Masterballs 11 (49/50)
Potions: 115 (1/5)

[1/15]

 
PostPosted: Thu Aug 02, 2007 7:22 am
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.42
Hp. 101/101
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 50 dmg
Slam, 53 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.43
Hp.92/92
Attacks
Hydro Pump, 55 dmg.
Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 49 dmg
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Steel
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Lv.41
Hp.96/96
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.38
hp. 88/88
Attacks
Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 42 dmg. (Goes first.)
Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.37
Hp.88/88
Attacks
Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 44 Dmg (Never misses.)
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Items
Pokeballs: 110 (2/5)
Greatballs: 49 (8/12)
Ultraballs: 24 (25/25)
Masterballs 12 (50/50)
Potions: 115 (2/5)

[2/15]

 

dark_fox9


dark_fox9

PostPosted: Thu Aug 02, 2007 7:24 am
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
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Lv.42
Hp. 101/101
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 50 dmg
Slam, 53 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.43
Hp.92/92
Attacks
Hydro Pump, 55 dmg.
Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 49 dmg
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Steel
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Lv.41
Hp.96/96
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.38
hp. 88/88
Attacks
Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 42 dmg. (Goes first.)
Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.37
Hp.88/88
Attacks
Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 44 Dmg (Never misses.)
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Items
Pokeballs: 110 (3/5)
Greatballs: 49 (9/12)
Ultraballs: 24 (1/25)
Masterballs 12 (1/50)
Potions: 115 (3/5)

[3/15]

 
PostPosted: Thu Aug 02, 2007 7:31 am
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.42
Hp. 101/101
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 50 dmg
Slam, 53 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.43
Hp.92/92
Attacks
Hydro Pump, 55 dmg.
Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 49 dmg
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Steel
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Lv.41
Hp.96/96
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.38
hp. 88/88
Attacks
Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 42 dmg. (Goes first.)
Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.37
Hp.88/88
Attacks
Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 44 Dmg (Never misses.)
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Items
Pokeballs: 110 (4/5)
Greatballs: 49 (10/12)
Ultraballs: 24 (2/25)
Masterballs 12 (2/50)
Potions: 115 (4/5)

[4/15]

 

dark_fox9


dark_fox9

PostPosted: Thu Aug 02, 2007 7:33 am
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.42
Hp. 101/101
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 50 dmg
Slam, 53 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.43
Hp.92/92
Attacks
Hydro Pump, 55 dmg.
Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 49 dmg
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Steel
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Lv.41
Hp.96/96
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.38
hp. 88/88
Attacks
Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 42 dmg. (Goes first.)
Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.37
Hp.88/88
Attacks
Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 44 Dmg (Never misses.)
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Items
Pokeballs: 111 (5/5)
Greatballs: 49 (11/12)
Ultraballs: 24 (3/25)
Masterballs 12 (3/50)
Potions: 116 (5/5)

[5/15]

 
PostPosted: Thu Aug 02, 2007 7:47 am
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.42
Hp. 101/101
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 50 dmg
Slam, 53 dmg
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Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.43
Hp.92/92
Attacks
Hydro Pump, 55 dmg.
Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 49 dmg
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Steel
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Lv.41
Hp.96/96
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.38
hp. 88/88
Attacks
Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 42 dmg. (Goes first.)
Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.37
Hp.88/88
Attacks
Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 44 Dmg (Never misses.)
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Items
Pokeballs: 111 (1/5)
Greatballs: 50 (12/12)
Ultraballs: 24 (4/25)
Masterballs 12 (4/50)
Potions: 116 (1/5)

[6/15]

 

dark_fox9


dark_fox9

PostPosted: Thu Aug 02, 2007 7:55 am
Trainer Name- Satoshi Takeda
Age- 13

Volt (M)
User Image - Blocked by "Display Image" Settings. Click to show.
Lv.42
Hp. 101/101
-Static-
Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed.
Attacks
Discharge, 51 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.)
Thunderbolt, 52 dmg. (Generate a random number, 1-10. If 10, foe is paralized.)
Quick Attack, 50 dmg
Slam, 53 dmg
User Image - Blocked by "Display Image" Settings. Click to show.

Kahuna(M)
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Ability: Swift Swim
This Pkmn goes first in battle during Rain Dance.
Lv.43
Hp.92/92
Attacks
Hydro Pump, 55 dmg.
Twister 49 dmg. (Generate a random number 1-10. If 5, foe flinches.)
Brine, 52 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 49 dmg
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Steel
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Lv.41
Hp.96/96
Ability
-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
Attacks
Confusion, 51 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 53 dmg (Generate a random number 1-10. If 10, foe flinches.)
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Kyubii(F)
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abilite:Flash fire
If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle.
lv.38
hp. 88/88
Attacks
Flamethrower, 48 dmg. (Generate a random number, 1-10. If 10, foe is burned.)
Quick attack, 42 dmg. (Goes first.)
Payback, 41 dmg. (Does 45 dmg if the foe's last move inflicted dmg.)
Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
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Sky(F)
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abilite: keen eye
This pkm cannot miss.
Lv.37
Hp.88/88
Attacks
Air Cutter, 43 Dmg (Generate a number 1-10. If 8-10 it does double damage.)
Night slash, 43 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.)
Fury Cutter, 40 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 44 Dmg (Never misses.)
User Image - Blocked by "Display Image" Settings. Click to show.

Items
Pokeballs: 111 (2/5)
Greatballs: 50 (1/12)
Ultraballs: 24 (5/25)
Masterballs 12 (5/50)
Potions: 116 (2/5)

[7/15]

 
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