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Yami no Malik/Yami Marik Goto Page: [] [<<] [<] 1 2 3 ... 16 17 18 19 [>] [»|]

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Opinion of Yami no Malik?
Love
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 25%  [ 2 ]
Like
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Neutral
12%
 12%  [ 1 ]
Dislike
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Hate
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Mixed Feelings
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Total Votes : 8


JuokasKurvas
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PostPosted: Thu May 27, 2010 11:05 pm


Hahaha, what you don't want to play the "Make it Moan" game? They can go for different tones, octaves, frequencies?!? It'd be epic!!! burning_eyes

Haha, I wish I could do that but most of my friends who've played can't get into it again and/or aren't around. Although I do have a friend who claimed she wanted to watch me play when I started it...so perhaps I'll take her up on that (whether she still wants to or not). Maybe if I can't watch myself, it'll be easier to play with an audience. See, there IS something wrong with a game when everyone wants to watch it but nobody wants to play it!! xd

Lucky you, I read so many bad ones and at first no good ones so I gave up on them. Then, because of my rarer to satisfy tastes, I had to give them a shot again. I did eventually find some things I like - particularly within the realm of crossover. But in general (with certain exceptions) I tend to skip an AU, especially a lengthy AU.

Haha, that's true, the racing setting is the one time I like other players - bots or otherwise. Time trial is the worst mode as far as I'm concerned. But yea, I meant like in adventure play. I just like to be me prowling along and not too much time interacting with things I'm not trying to taunt or kill. Heck half the time if I can I like to just run past things I need to kill. If there is no incentive I'd rather just meander along and go look at the stone in the corner. Maybe push it. I've been rewarded for being this kind of player several times in Blood Omen - secret chambers and blood fountains and the like. That game really is the epitome of all that is me as a gamer.

Man you guys (I believe it was you and Aka?) already defined weeaboo for me and I forgot again...*sigh*...I fail at life. But yes, even if it's not "hot" it's not a turnoff. I've also noticed guys are much less likely to get jealous of an Xbox than girls are. Which I think is the big problem, he won't "do" stuff with them. I guess for me, as long as he'll get his butt up and go hiking with me and stuff (and like bathe, because seriously the ones who don't bathe are really what's ruining it for the rest of them), I really don't care. I need lots of "me" time anyhow, so if he likes to game that would give me ample time to hang out with me.
PostPosted: Fri May 28, 2010 6:35 pm


Hellz yeah!
OMG that is so true. O_o I never thought of that with Kingdom Hearts, but it really is!
I think one of my favorite AUs of all time I read pretty early on in my fanfiction days. It was just so... different, but it was good too! I may've already told it to you once, though I'm not completely sure. It was an AU where, as I mentioned earlier, Kaiba wasn't raised by Gouzaburo. He was still quiet and cold, but he was willing to let other people into his heart than just Mokuba, because he hadn't been broken beforehand. He and Jounouchi were dating, but then the Big 5 assassinated Kaiba in order to take over Kaiba Corporation. They thought the corporation would automatically pass to the vice president, one of them, but it turned out Kaiba had left the company to Jounouchi in his will. So now the Big 5 had to get him out of the way, and Kaiba knew this in death. He ended up striking a deal with the Grim Reaper (because he's Kaiba dammit) to go on living so that he could make sure the Big 5 didn't finish their plan, but the only way he could do it was to manifest on Jounouchi's negative energy. Kaiba was all damaged still (he had been killed in an explosion), and he was kind of like a zombie and was weak, but the more miserable Jounouchi felt, the stronger he became. Because of this, he couldn't tell Jounouchi he was still alive, because then the other would be so happy Kaiba wouldn't be able to sustain himself and return to death. It was pretty interesting, and relatively creative for an AU fanfiction.
Haha, when you talk about your adventure gaming I just can't help but think that you'd enjoy Zelda. XD There are so many big fields and woods and stuff to explore, and though enemies will chase you a bit, it's usually easy to just outrun and ignore them. And you find things by moving stone blocks and pressing buttons and rolling into trees and using certain items in certain spots. You get rewarded for being nosy and prodding. Yes, you'll still have to kill enemies in dungeons and stuff, and interact with townspeople occasionally, but the biggest part of Zelda for me has always been the sense of lone exploration.
Weeaboo: http://knowyourmeme.com/memes/weeaboo
Yeah, it's good to have at least *some* interests in common with your significant other so you can, you know, do things together, but you don't have to do everything together, and it's perfectly acceptable for both of you to have your own hobbies that you do alone. I need alone time too.

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PostPosted: Fri May 28, 2010 10:46 pm


The sad thing is, there probably ARE people who would play that...creepers. *shudders*

I realized it pretty much right away, actually had this convo started before I started playing this game my mentality probably wouldn't be so strongly one-sided in relation to what I like in gaming. Thank you Kingdom Hearts for just making cut scenes and unnecessarily complicated yet still boring battle scenarios unbearable.

It does sound interesting and creative, but not something I would like. I'm pretty hard pressed to get into the totally canon stories that kill off a character and enter the whole afterlife/spirit/zombie/etc realm. Add in a bunch of other twists like a completely re-hauled background and it's just too different for me. It can be totally in character in most aspects but the circumstances are too different to have everything I like. Part of what I love about Kaiba is the whole cold, mistrustful, probably abused orphan background. Take that away and you take away a lot of what I love about Kaiba. Then kill him off and make him some sort of spirit avenger? Totally an interesting concept, but it's just too original. If I'm looking for original maybe, if I'm looking for fanfiction it's too far off. Generally I don't like AU stories that change character relationships, as in how they know one each other/how lives cross (not as in dating). I guess the first thing that will determine whether I like an AU is how much of the background it changes.

I never thought I wouldn't like Zelda, I just never thought it would be an exceptional game that stands out over others for me, and definitely not worth buying a system I don't particularly like. I mean I could maybe buy a Game Cube, but that's the only Nintendo system I'd ever consider. If for some reason Nintendo goes insane and decides to lease Zelda over to Sony I'll look into it. razz

Oh right, that. *deletes from memory again*...DAMN IT!! xd

Exactly, so I don't get the couples who are just not ok with certain things their SO does. I mean ok, if he's a serial killer, yea that's bad. Probably frown upon that. But he plays video games? He likes to knit oven mitts? He enjoys reggae and line dancing (those would be weird together)? Whatever!
PostPosted: Mon May 31, 2010 9:38 pm


Wah! gonk
How sad. XD Stupid Kingdom Hearts.
Ah, I see. Well, regardless of if it's your type or not, at least it is good in its own category. =D I should try to find that fic again, as it never finished back when I was reading it. Maybe it did end up finishing without my knowledge, like Inescapable You.
Haha, actually just last night my friend was showing me this game that was pretty much a complete and utter ripoff of the old Zelda games for PS3. It's called 3D Dot Game Heroes and OMG it was so... Zelda-ey, it was painful to watch... Like it looked fun to play, and the game claims to be an homage, but to me, an homage is something that pays a bit of tribute to a game, not something that *completely* rips off every little gameplay feature and cookie from old Zelda games! It pretty much was the same as playing a 2D Zelda game, except it was 3D, uglier-looking, and your sword was bigger. But at the same time I want to play it! XD I don't know how I feel about it.
Yes, people who feel the need to change such trivial things about their partners are probably just overly-controlling and insecure about themselves.

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PostPosted: Tue Jun 01, 2010 10:48 pm


Stupid indeed.

Yea, I mean I don't always write AU off into an awful category (even if I have stumbled across a lot of AU), mainly it's just a category I full on realize rarely has anything to offer my tastes and interests. Unlike Mpreg which I write off as unspeakable evil (frankly pregnancy in general gets written off as unspeakable evil with me though). Mary Sue centered fics are unspeakable evil as well (and most stories that feature Mary Sues as well, but depending on their role and how prominent they are it's sometimes excusable, or at least, ignorable). But yea, that would be nice if it ended, I should try and look into some of my in progress fics, it'd be great if at least a couple of them updated.

See, gaming is the one time I don't care about rip offs and being unoriginal. Especially with games that are canon to a system. If you aren't going to be across the bored, be prepared to get ripped off. Like Mario was all Nintendo, thus entered Crash, same game with slightly different characters for Sony. And that's great. I mean I really hate Nintendo controllers (save for Game Cube, but I got into Crash long before the advent of the GC), but I do like Mario, so this allowed me the best of both worlds. But most games aren't original, most game characters aren't original, so I just don't mind. Now that title though, Dot Game Heroes, that just sounds retarded. Not as retarded as naming a game after a character who spends a lot of time in captivity and isn't the protagonist, but still, pretty bad. Hehe, j/k, Zelda is a great name. It's just for the longest time I just assumed that was the main character. When I found out otherwise it had about the same logic as naming original Mario games Peach (whose not even present), or Crash games Tawna (whose only in the initial game video and then in the final level where you rescue her).

Well, it's probably more that they want someone who isn't their partner. They aren't willing to be alone, so they settle for someone who isn't what they want. Then try and turn them into what they want. Which of course is awful. If I'm alone forever so be it, but I won't settle, be miserable, and make some poor person miserable because they were my consolation prize.
PostPosted: Thu Jun 03, 2010 11:10 pm


I feel about Mpreg pretty much like you do with Mary Sue; almost always a no-no, but I will allow exceptions where I can excuse or ignore it as long as the rest of the fic is really good and doesn't revolve around the pregnancy. Pretty much feel the same with Mary Sues.
For the reasons you listed, I can allow unoriginality to an extent. Like I definitely see the similarities between Crash and Mario, but I don't see Crash as a ripoff of Mario. But 3D Dot Heroes is like... almost a carbon copy of Zelda. It has the same type of overworld exploration, the same 'conquer this many dungeons and get a new weapon from each one,' the same types of dungeon puzzles (moving blocks, finding keys, etc.), the same weapons (bombs, boomerang, bow and arrow, sword), the same types of enemies (marching creatures with spears who charge at you, giant jumping water spiders, spiked traps that slide across the floor at you), the same evil chickens that attack you if you attack them too much, the same hidden fairy fountains that heal you if you find them... and this was just what I saw for the little bit of time I watched a friend play. This wasn't just unoriginality. It was like plagiarizing an essay and then just changing a few words here and there so it wasn't exactly the same.
And the reason they call it The Legend of Zelda is because saving Zelda is essential to saving the entire land they live in. Zelda's royalty has connections to the spirits and the sages, and in a lot of the games is actually the character to end up sealing the evil away. Also, though 'Link' is his official name, in each game you're allowed to rename the hero, because he represents whoever you want him to be. All princesses of the royal family are named Zelda, so she is constantly reborn for new games, but 'Link' is simply an ever-changing hero that comes to be for the sake of saving her. The game isn't about you becoming a hero, but Zelda needing to be saved so that the entire land can be saved as well. The 'legend' is about all of the different Zeldas throughout history. It's confusing for people who don't know which character is which, but very important for the people who do play the games. XD I couldn't imagine them being named after anyone but the princess.
That's so sad. XP Yeah, I'd rather be alone than do that.

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PostPosted: Thu Jun 03, 2010 11:25 pm


Yea it's just I can't stop shuddering about the concept so I usually just can't give them a shot. I hate when I'm invested in a story and Mpreg shows up, and the story is GOOD! Because regardless I have to stop. It's my one, "I'm out." A Mary Sue shows up mid story and I'll keep reading, if the Mary Sue doesn't make the story worse I can live with her. Usually she does, and I'll stop reading because the story now sucks, but if she doesn't whatever. I mean with Mpreg if it was stated once, and you never see this child, and I can almost pretend it never happened...eh...I still probably wouldn't.

Hmm, again, that doesn't really bother me in games. In stories/shows/movies yes. In games I don't care. It's pretty much down to good game/bad game as far as I'm concerned. And again, as different systems don't share as a general rule (unless you are dying like Sega and then what's the point), as long as they aren't making the exact same game for the exact same system it just doesn't matter to me.

I guess I can see that, but as far as I've seen she's not in much of the game play, and to me a game title should reflect the majority of what's happening. Not some deeper significance and point to the endgame. She may be the reason to everything, but she's not what is happening. Again, I don't like games as stories, I like them as games, so all that significance stuff is just whatever to me. Sorry to all the hard core fans out there who are now offended by my apathy, but that's just how I am with gaming, I can't help it. But I do get it I suppose. And I know all (or most?) of the games have other titles as well. It's kinda funny, in many of the commercials I see Legend of Zelda is said very prominently and then whatever the specific game title always comes across much quieter and rushed at the very end. It's amusing to me at any rate.

Agreed.
PostPosted: Sun Jun 06, 2010 10:42 pm


Hahaha, wow, that really is avoidant of mpreg. I don't think there's anything that could immediately turn me from a story like that... I mean, even if it's something I'm completely and utterly against, as long as it's just mentioned and not significant, I can deal with it.
Considering about half of my friends and myself are all beginning to get involved in contributing to game development, I find it just as unjust as stealing art or writing or movie concepts/whatever for your own, maybe even more so, considering how many different elements are put into a game, which means you're making money off the hard work of tons of other people. If someone else put more effort into your game concept than you did without actually working on it, and you're making all of the money, that just morally goes against my sense of justice. It doesn't matter how convenient it is or how good the newer game is; to me it's still the same as taking the easy way out on any other type of art form.
I definitely see titles more as something that opens a door for the game/whatever for you. Like it gives you just a little peak at the theme or concept, and gets you questioning how that title is added onto by other elements. Titles in and of themselves seem like an art form to me. They're meant to attract me to the game, so sparking my curiosity on what the title's significance is is way more interesting to me than the title just telling me what the game is throughout. If I've gotten to a point where I'm playing a game, chances are I already know what you do in the game through reviews/talk/whatever. I don't need the title to tell me the obvious.
And I don't think there's anything offensive about how you view games. Games are games to you, and that's fine. Who cares? As for the Zelda titles, all but the very first game have secondary titles after "The Legend of Zelda." The Legend of Zelda is the first game, then another one is The Legend of Zelda: Ocarina of Time, and The Legend of Zelda: Oracle of Ages, etc. etc. It's so we can tell the games apart. XD I mean I've always found it a pain to distinguish between so many titles with just numbers... like Final Fantasy I, II, III, IV... and it just goes on and on. I get them mixed up. XP

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PostPosted: Sun Jun 06, 2010 11:02 pm


Yea not me, I have my ticks, and that's a big one.

Ok from that side of the argument I understand how you feel. I'm just so used to game plots being really recycled and unoriginal (and again it's not the best platform to be very innovative with without detracting from game play) these days so I don't think about that, but yea, if it really is exact in every element I'd understand being resentful as a creator. Gaming doesn't have as wide an audience as the movie/literature/art world. So it does make sense to me that everything kind of seems to blur into the same after awhile, going "out there" is pretty much suicide. There isn't enough of an alternative fan base. Like non-mainstream directors/actors being able to cling to the realm of indie, and authors having a myriad of genres, etc to delve into. But I dunno, I haven't played Zelda and I've never heard of this dot game, so I wouldn't be able to reasonably compare whether they truly are too similar or it's just a product of a limited market.

Yea, and Legend of Zelda is an interesting title, it's just from a cursory glance it's also misleading. Kind of like, oh yea - Are You Smarter Than a 5th Grader. Haha, it made you think it was something contradictory to what it actually is. Although everything you told me about Zelda has kinda depressed me now. Hahaha, sorry. It's just now that I realize Link is a nobody, and yet you play a whole adventure in his plight, it just seems meaningless to me. I mean I'd be putting myself in the mindset of a meaningless character, whose whole purpose is in relation to another character. It'd be like finding out I'm really nothing, and my whole existence is just to better the life of my best friend. I mean ok I love my best friend and that's really great, but I can't help but feel disappointed, worthless and that life is just not worth living now. I am a sad panda. xd

And I agree. I mean if you have 3 games, sure, 1, 2, 3 is fine. When you have one billion games (I'm sure FF is going for it stressed ) you need to start having alternative titles. One of the lols on the failblog game section had a picture of a FF cast in a group high five sort of thing and then a caption about how "they aren't the worst FF anymore" and then a discussion underneath is about how FFXIII is. Although I have NO idea who the cast in the picture is, except that they aren't XII. Need distinction!
PostPosted: Fri Jun 11, 2010 12:32 am


Well, as an avid gamer who has played every Legend of Zelda game, has watched a bit of the Pixel Dot game, and had played tons of other games, I can easily assure you that this was far more of a carbon copy than just unoriginality. Like I can't even think of any other games besides these that seemed like complete carbon copies, except for things like Guitar Hero/Rock Band/DDR. You know, the ones that if you make your own version you can't really change much besides the music.
I mean, I could just link to Zelda and Dot Heroes Youtube playthroughs, but those just don't really do the similarities justice. Dot heroes takes so many Zelda elements from so many 2D Zelda games that you just don't get the full depth of the comparison by watching a couple levels of each. Dot Heroes retains the overall style of the first Zelda game (going from square to square with randomly appearing monsters; very simple, little dialogue, lots of hidden caves, mostly only puzzles in the dungeons), but it takes so much from so many other Zelda games. Like if you watched the first Zelda game and Dot Heroes go through a field together, you might say, "Oh, well Dot Heroes fought monster bees that you have to wait to swoop down to kill, while Zelda fought little guys shooting rocks." but the bees (as well as crows) that you have to fight in that style are in the later Zelda games, and there's just so much of that going on throughout the game, you only notice how much it takes when you've played through all or most of the Zelda games. Honestly the only original things I saw in that game that weren't from Zelda were: You were able to design your own character, the enemies turned into pixels when you killed them, and your sword could get so big when you were at full health it took up half the screen (instead of shooting magic beams). That was it.
I guess what I'm trying to say is that I get that it's far more difficult to be original when it comes to gaming. It's a newer form of entertainment. It's still young, and there's a lot more at risk with game development, with how long it takes to make and how expensive games are. And I'm fine with homages too. They're fun and exciting when you notice a reference to a game you love. But that's all different than just... taking everything from a game series and remaking it into your own title. I'm not saying Dot Heroes is a bad game; I really wanted to play, actually. But come on, the line needs to be drawn somewhere on how much of an homage you're making and coming up with your own material! Like Okami is the perfect example. That game was *very* Zelda-like, and has been compared to Zelda a number of times. But it had its own art style, its own plot, its own battle style, its own way of learning new techniques, its own types of sidequests... the list goes on. It was only similar to Zelda in structure, where you have an open world you travel in order to make it to a number of dungeons that you beat to collect stuff that lets you get to the final boss. It payed a couple homages, like Amaterasu holding up items similarly to Link when she would receive them, but everything else was its own and original. You fought by painting ink on things, for the love of...
Ah, but sorry, I'm ranting so much and you're not even that into video games. XD;; Haha, I'll shut up about this issue now at least.

Bah, once again I failed at making important things clear. XP I was explaining the reason the games were named Zelda, but really... that whole 'Zelda is your reason for fighting' thing kind of died down by the third game. It's only the really old ones that sported that mentality a lot. Like it's still about you saving Zelda in order to save the kingdom, and her connection to the spirits and the past, but the later games also throw your hero into all of that. Your character ends up being the legendary wielder of the Master Sword, he is blessed by the Goddesses and able to do things like travel through time and go to alternate worlds because of his connection with the spirits. And by the first 3D Zelda game, you find out that there is actually a constant revival of an old triangle of characters: You, Zelda, and the villain, Ganon. The holy symbol of the goddesses, the Triforce, has three pieces that represent courage, wisdom, and power, and if you have one of those pieces, you gain immensely from it. You find out that your character is the true holder of the courage piece, and Zelda is of the wisdom piece. Ganon takes the power piece, and that ends up eternally connecting him to Link and Zelda. So even though Zelda is necessary for sealing away the evil, which is why you must save her, Link also becomes necessary; he is the only one who can wield the Master Sword, which is the only blade that can take down Ganon. You need Zelda to seal him away, but you need your hero to defeat him in order to make that possible.

Haha, silly Final Fantasy and its many numbers. Then they have all the confusion with the spinoff games, like Crystal Chronicles, X2, Tactics... and they all have their own numbers and sequels. XP

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PostPosted: Fri Jun 11, 2010 5:33 pm


Yea, and it's not like they ever even write their own music for these games anyhow.

Well see, at least they have those pixel enemies. xd

No it's fine, rant away, I get it. I dunno, in the end Nintendo and Sony and Xbox - the corporations - are the ones who really profit off of games anyhow. They steal, they take over, they make ridiculous demands and creators can't really walk off with anything. In addition to having a limited audience and so much cloning I think working in gaming would be quite frustrating.

Haha I have never heard of any of those spinoffs, so whatever to their ridiculous numbering. ^_^
PostPosted: Fri Jun 11, 2010 8:00 pm


True that. XD
Those pixel enemies were quite um... pixelly.
Yeah, it's sad how broken a lot of of video game's marketing is to begin with. D: It's starting to get better and more accessible with the increased number of handheld systems, as well as downloadable games on the Wii and PS3.
X2 is the direct sequel to Final Fantasy X, and um... well it's about the female characters, and is pretty much like Charlie's Angels in video game form. XD

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PostPosted: Fri Jun 11, 2010 10:02 pm


Haha, never saw Charlie's Angels, it didn't look very good to me. Looked like more sex appeal than plot.
PostPosted: Mon Jun 14, 2010 11:02 pm


I saw it once when I was in like third grade. All I remember is a Chinese fighting muffin.

Kitsune Ketz Kwineight
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PostPosted: Thu Jun 17, 2010 4:18 pm


I've seen spoofs of it, I figure that qualifies.
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