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Posted: Sun Feb 15, 2009 9:37 am
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[F]Tami Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Lv. 32 Hp. 80/80 +1 Attacks Scratch, 38 dmg Peck, 40 dmg Ember 40 dmg (Random number between 1-10, if 10 the enemy is burned) Double Kick 31 dmg (Hits twice in one turn.)
[F]Jamie Early Bird This Pkmn wakes up from being asleep in half the turns it normally does. Lv. 28 Hp. 74/74 +2 Attacks Ember, 37 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Howl (Raises users attacks by 3 dmg each.) Smog, 29 dmg. (generate a random number 1-10, If 6-10, user is poisoned.) Bite, 39 dmg
[M]Delight Vital Spirit This Pokémon cannot become Asleep. Lv. 21 Hp. 70/70 +2 Attacks Present (Roll a 4 sided dice. If 1 does 26 dmg, if 2 does 30 dmg, if 3 does 34 dmg, if 4 heals the foe by 1/4th their max hp) Smog, 23 dmg. (generate a random number 1-10, If 6-10, user is poisoned.) Ice Ball (First use 28, 2nd 33, 3rd 37, 4th 49, 5th 83, Resets after 5th)
[F]Spinner Lv. 23 Hp. 59/72 +1 Insomnia This Pokémon cannot become Asleep. Attacks: Poison Sting, 29 dmg. Random# 1-10 if 1-3 foe is poisoned Shadow Sneak, 33 dmg Leech life, 31 dmg. Heals 1/2 dmg Night Shade, 23 dmg
[F]Felicity Lv. 21 Hp. 62/62 +1 Hyper Cutter This Pokémon cannot have its Attack lowered. Attacks: Bubble, 25 dmg Mud Sport, All damage from Electric moves is halved until the end of the battle. ViceGrip, 29 dmg Leer, The target takes 1 more damage
[M]Champ Lv.5 Hp.10/42 Guts When this Pokémon has a major status ailment, its Attack increases by 50% Attacks: Low Kick, 13 Leer, Lowers the targets defense [Target receives 1 more damage for every attack
--- 4/5 --- On hold for a moment
Items Pokeballs: 2 (0/12) Greatballs: 3 (0/25) Ultraballs: 3 (32/50) Masterballs: 2 Potions: 4 (0/12) x 1 x 1 x 2 x 1 x 2 x 5 5,050 pp
Kat walked in with her new Machop and Spinner. "Heal these two, please!" She said, smiling.
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Posted: Sun Feb 15, 2009 5:05 pm
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Posted: Tue Feb 17, 2009 12:40 pm
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"Yeah He's great. I'm sure he'll get better once we go and train again." He looked at Charlie then at the nurse. He grabbed the pokeball handed back to him and threw it in the air he then said, "Come on out Turtle." A bright red light shone from the ball and out emerged a Torterra. "Nice job Turtle, oh and we'll wait for you and chaos." He said to charlie petting Torterra's head.
(( You really think I should be a mod?))
Shon - 15
Rookie Trainer
[M]Turtle Lv.37 Hp.78/78 Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg Attacks: Tackle, 48 dmg Earthquake, 55 Absorb, 46 Heals user by half the damage target receives Razor Leaf, 51 Has an increased chance for a critical hit.
[F]Light Lv.37 Hp.74/74 Synchronize When this Pokémon becomes Burned, Paralyzed, or Poisoned, the enemy does too. Attacks: Tackle, 44 dmg Tail Whip, Lowers the target's Defense. [takes 1 more damage] Confusion, 54 Random#1-10 if 5 target is confused Quick attack, 46
[M]Shadow Lv.37 Hp.78/78 Synchronize When this Pokémon becomes Burned, Paralyzed, or Poisoned, the enemy does too. Attacks: Tackle, 48 dmg Tail Whip, Lowers the target's Defense. [takes 1 more damage] Pursuit, 50 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. Quick attack, 51
[M]Rage Lv.37 Hp.76/76 Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Attacks: Tackle, 46 dmg Flame Wheel, 48 Random#1-10 if 5 target is burned. If user if frozen, can thaw it out Ember, 48 Random# 1-10 if 5 target is burned Quick attack, 44
[M]King Lv.37 Hp.77/77 Poison Point Enemy Pokémon have a 30% chance of becoming Poisoned every time they touch this Pokémon.Random# 1-10 if 1-3 attacker is poisoned. Attacks: Tackle, 47 Peck, 47 Double Kick, 46 Hits twice in one turn Poison Sting, 45 Random#1-10 if 1-3 target is poisoned
[M]Pillan Lv.37 Hp.84/84 Keen Eye Opponent cannot lower this Pokémon’s accuracy Attacks: Gust, 43 dmg Sand Attack, 43 dmg Quick Attack, 46 dmg
Items : 15 (1/12) : 7 (19/25) : 3 (43/50) : 3 : 16 (1/12)
x2 x10 2900 PP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Training:
Whole team: 4/5
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Posted: Tue Feb 17, 2009 2:05 pm
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Posted: Tue Feb 17, 2009 2:40 pm
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Posted: Sun Feb 22, 2009 1:58 pm
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[F]Tami Blaze When this Pkmn's hp is 1/3 of it's max it's fire moves do 30% more dmg. Lv. 56 Hp. 119/119 +1 Attacks Quick Attack, 67 dmg Peck, 66 dmg Ember 67 dmg. Random number between 1-10, if 10 the enemy is burned. Double Kick 59 dmg. Hits twice in one turn.
[F]Jamie Early Bird This Pkmn wakes up from being asleep in half the turns it normally does. Lv. 55 Hp. 48/115 +1 Attacks Ember, 65 dmg. Generate a random number, 1-10. If 10, foe is burned. Howl. Raises users attacks by 3 dmg each. Smog, 56 dmg. Generate a random number 1-10, If 6-10, user is poisoned. Bite, 66 dmg
[M]Delight Vital Spirit This Pokémon cannot become Asleep. Lv. 48 Hp. 0/111 +3 Attacks Present, Roll a 4 sided dice. If 1 does 53 dmg, if 2 does 57 dmg, if 3 does 61 dmg, if 4 heals the foe by 1/4th their max hp. Smog, 50 dmg. Generate a random number 1-10, If 6-10, user is poisoned. Ice Ball. First use 55, 2nd 60, 3rd 64, 4th 76, 5th 110. Resets after 5th
[F]Spinner Lv. 50 Hp. 112/112 +2 Insomnia This Pokémon cannot become Asleep. Attacks: Poison Sting, 56 dmg. Random# 1-10 if 1-3 foe is poisoned Shadow Sneak, 60 dmg Leech life, 57 dmg. Heals 1/2 dmg Night Shade, 50 dmg
[F]Felicity Lv. 48 Hp. 0/105 +2 Hyper Cutter This Pokémon cannot have its Attack lowered. Attacks: Bubblebeam, 71 dmg Metal Claw, 59 dmg. Random# 1-10 if 5 user's attack is raised by 1 Vice Grip, 59 dmg Stomp, 62 dmg. Random# 1-10 if 1-3 target flinches
[M]Champ Lv. 31 Hp. 81/81 +1 Guts When this Pokémon has a major status ailment, its Attack increases by 50% Attacks: Low Kick, 41 Karate Chop, 43. Has increased chance for critical hit. Revenger, 44. Deals double damage if user is hit with critical before attacking Vital Throw, 45. Never misses
--- 5/15
Items Pokeballs: 5 (0/12) Greatballs: 5 (0/25) Ultraballs: 4 (30/50) Masterballs: 2 Potions: 5 (0/12) x 1 x 1 x 2 x 1 x 1 x 5 5,050 pp
Kat walked in after her battle with Satoshi. "Please heal my Pokemon, Nurse Joy!" She said, placing three Pokeballs on the counter.
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Posted: Sun Feb 22, 2009 2:03 pm
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Satoshi walked in with Volt on his hat "Yo Nurse Joy!! Could you help me out. I just came from a tough battle and my pokemon need some TLC" he said with a grin and placed his three pokeballs on the counter
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
Lv.82 Hp. 160/160 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Discharge, 90 dmg. (Generate a random number, 1-10. If 7-10, foe is paralized.) Thunderbolt, 91 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 89 dmg Slam, 92 dmg
Kahuna(M)
Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.57 Hp.0/113 XP Attacks Hydro Pump, 69 dmg. Twister 63 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 67 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 63 dmg
Steel
Lv.55 Hp.0/117 XP Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 65 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountering any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 67 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii(F)
ability:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.77 hp. 146/146 Attacks Flamethrower, 87 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 81 dmg. (Goes first.) Payback, 79 dmg. (Does 45 dmg if the foe's last move inflicted dmg.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky(F) abilite: keen eye This pkm cannot miss. Lv.51 Hp.38/109 Attacks Air Cutter, 57 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Night slash, 57 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) Fury Cutter, 54 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 58 Dmg (Never misses.)
Gym Badges:
Items Pokeballs: 126 (-/5) Greatballs: 56 (-/12) Ultraballs: 27 (-/25) Masterballs 13 (-/50) Potions: 131 (-/5)
E/F pill F/G pill
[11/15]
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Posted: Sun Mar 01, 2009 1:24 pm
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Posted: Fri Apr 24, 2009 7:57 pm
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