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First Wizard Zorander Vice Captain
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Posted: Fri Oct 05, 2007 8:08 am
No worries, your doing better than a lot of the other people. I'm still enjoying what we're doing, that's why I'm trying my hardest to work with people, rather than against them. i don't want this RP to get ruined further because people want to completely alter what we have. i think the RP is hurt enough already by inactive people.
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Posted: Fri Oct 05, 2007 7:53 pm
*nods* I've really done all I can to advertise the rp and gain new members......it's been complicated to do much of anything lately with as busy as I've been. *sighes* I wish there was another way to get members....but it's become rather complicated.
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First Wizard Zorander Vice Captain
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Posted: Mon Jun 09, 2008 5:40 pm
+ + + + + + + To all of the RP members + + + + + + +
This thread is specifically designed for Open Plot Argument and Discussion.
I would like to try and keep this RP as true to the plotline as possible. Fierce Confessor and some of the rest of us went through a lot of trouble to build up as much of a valid and reasonable Plotline as we could, so let's not throw it all away.
Rather than have unexpected and HUGE events completely contradict with the plot, you should post them here first as suggestions so we can work together to keep it realistic.
I know the story cana get a little boring at times, so you feel the need to create action, but not movie/book/RP can survive without a solid plotline and guidelines. You have read Terry's books, so you should know how things go adn that to make this a success, we need to work together.
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Posted: Fri Jun 13, 2008 9:38 am
I have a good idea for a new villain, I think. I'll tell you guys and let you think on it too. Everything needs a balance, right? Well it was never said what the balance for the Seeker and the Sword of Truth. So why don't we make a new villain, he may or may not be working with the Imperial Order. I haven't completed the profile for him yet, still working on it. I was thinking he could be the Deceiver and the bearer for the Sword of Deceit. The sword would have the word "Deceit" on the handle like the Sword of Truth has "Truth." What do you guys think?
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First Wizard Zorander Vice Captain
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Posted: Sat Jun 14, 2008 12:49 pm
Well, the Seeker himself is not magic. Only the sword is magic. Like Zedd said, the Seeker chooses himself because of who he is, and he has to be the right person. He is not required to have magic. So what you would need is the right person, who is ultimately evil in a Lying and deceitful way.
But you would need an origin of the sword, like how the Sword of truth was made with the souls of thousands of wizards. Correct me if I'm wrong. Also, if anyone can remember if there was already a balance to the sword, speak up.
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Posted: Sat Jun 14, 2008 10:40 pm
Yes, I figured he'd be ultimately evil in the end. It seemed we needed more villains in the RP and I came up with this. I know he doesn't have to have magic either. The profile I was working on he doesn't have the gift.
As for the origin, I'm still working on it. I don't think it required a thousand souls to create the Sword of Truth. Richard was after all able to recreate it within the Temple of the Winds, and no souls were used in its creation. I'll have to go back and check, but I believe the thousand souls of wizards was from trial and failure, until it was finally made correctly.
Also, I don't know if the Sword already had a balance or not. I didn't think it did, that was why I started working on this.
The Sword of Truth was created in New World, right? The Wizard's Keep. So the Old World could have created the Sword of Deceit. As for where it's been, it could have been sealed away because of how deadly it was. The seal would have began to fail to do the failure of magic. As for a location, Old World is vast, it could have easily be sealed in some mountains few people travel through.
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First Wizard Zorander Vice Captain
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Posted: Sun Jun 15, 2008 9:53 am
Yes, Richard created a duplicate Sword of Truth in the Temple, but I specifically remember how he stated that, though it was equal in strength, it did not have all the souls of the wizards who created it, the knowledge, the wisdom, or the souls of its previous users, and the experience in it. So in a sense, it was weaker. (Also, there was a point in the earlier books, where, i don't remember, where the Sisters of the Dark ordered the creation of a sword to counter the Sword of truth, which was also made of a thousand souls. i can remember Richard dueling with the Sister, so the idea isn't entirely new)
i like it being in the Old World, but i don't think the Deciever should be working for the Dream Walker. Theoreticallly, the Sword of Deceit should protect the user from the Dream Walker's power, so he should be an independant force, similar to Six or Shota. Neither witch woman worked for anyone, but they did help out only for their own benefit.
i think it would bee cool if the Deceiver worked for the Dream Walker, but being the Deceiver means that he really is only working for his own good, and using the Dream Walker to help accomplish his goals. He would in the end, betray the Order, because that's who he is, the Deceiver.
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Posted: Sun Jun 15, 2008 10:09 am
We could have the Sword of Deceit created by the same number of wizards, who died and gave their souls, from the Great World. It would like the souls and experience of previous users though. Where as the Sword of Truth was never sealed away, so as it was used and passed to other's its souls grew. The Sword of Deceit would be limited, to those having only wielded it in the Great War, and then being sealed away.
The sword created to counter the Sword of Truth was only made by one wizard, and with the souls of a thousand soldiers. so it had experience, yet hardly any knowledge or wisdom. The Sword of Deceit would have the knowledge and wisdom, but lack the experience equal to the Sword of Truth.
I agree that he should be an independent force too, he would be the type of person that lied and betrayed people. so we could say he worked with the Order for a time, even with the spell needed to kill Richard. He would have alot to gain from the death of the Seeker. The sword would also protect him from the Dream Walker's power, like you said. His only powers would be his mind and the sword's magic. He won't have the gift, like Richard did.
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First Wizard Zorander Vice Captain
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Posted: Tue Jun 17, 2008 8:42 am
Calintz, you don't have to give your ideas here away if you don't want, but could you clue me in some about where you're going with this stuff you found on the soldiers. Foreign curreny and insignias, yet crappy weapons? Since Zedd, too, is inspecting the bodies, i'd like to know what he'll find based on what you posted. Being First Wizard and as old as he is, I'll bet he'd have something toexplain or atleast mention about what you found, but it'll help me if i know what you're leaning towards.
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Posted: Tue Jun 17, 2008 9:45 am
I don't know, Darken asked Calintz to check them for orders, currency, and insignias. I figured all the soldiers would have some type of coin. I wasn't sure where to say they got it from though. Calintz is from a tribe in the Wilds so he isn't familiar with alot of coin marks. As for insignias, I thought those sounded alright, I wasn't sure what to make them look like to be honest. I figure these guys are with the Order, or we'll make them be. That's what I think we're doing anyway. The Order's normal soldiers always had homemade crappy weapons, so it made sense here. As for written orders, I guess I could have found some, but written in another language or secret code, but I didn't think about that until now. What do you think?
Oh and how many soldiers are we going to say there was?
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First Wizard Zorander Vice Captain
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Posted: Wed Jun 18, 2008 9:00 am
Okay, well Zedd is making his way around to the sorceress, who will probably have some sort of orders, or a ranking officer near her. Well, I'll have to come up with something.
These soldiers could have been some sort of scouting or small escort battalion that had the gifted hiding them. But I have no idea what fierce Confessor had planned with this girl. For now, I'll just leave that open for her to, if ever, fill us in.
Scouts would have crap weapons, and the currency will be from the Other World (unnamed as of yet, probably Rondolin). I don't know if anyone remembers my idea of D'Hara's sister lands being beyond the ocean. That's where the currency can have come from. i don't want those lands to be enemies, i want them to be allies, so the few soldiers they may have gotten from Rondolin would have been peasants or something who didn't like the place they lived in and liked the sound of what the Order is preaching. This would explain their poor combat skills, because they were not trained soldiers of the Order's army.
I want Rondolin to be a place unlike any so far in the SOT series. They should be a huge land dominated by magic. Their people should not be like the D'Harans or Order troops, huge and ripped as hell. They should be more average built, but wielders of great magic. They won't have much of a steel vs steel army, it would be mostly War Wizards and such (not necessarily like Richard. War Wizard could be a completely different tye of wizard there). If we want, certain parts of Rondolin could be in conflict with each other, blaming the other for the failing of magic caused by the chimes. They could be in a state of confusion.
But that would all happen after we meet with Nathan. I expect Nathan to know, not a lot, but a little of the distant lands D'Hara used to trade with. How to get there would be the only hurdle.
Now that i think of it, the attack on the town in South D'Hara could have been by some renegade mages the Order picked up. His attack was a test of their ability.
But all this means we will have to get creative. There will be all different people of magic. And all different weapons like Nicholas the Slide and such people that will be used in armies over there. We will get to create all different kinds of magical people or skills, as long as we stand by Goodkind's theories of magic.
I find this an exciting oppurtunity.
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Posted: Thu Jun 19, 2008 4:24 pm
Alright! This sounds like it's going to be alot of fun. I had kind of forgotten about you telling us about Rondolin, to be honest. Oh, the insignias, we can make them appear differently. I was just trying to think of what they would look like.
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First Wizard Zorander Vice Captain
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Posted: Sat Jun 21, 2008 9:11 am
My apologies for using this space, but I needed somewhere to jot down some things that recently formed in my head. i don't know if i will or can use them, but either way, I'm fascinated by them and need to stow them somehwere that i can refer to and where i can put them while they are fresh in my mind.
NOT YET DEFINED!! JUST THOUGHTS FROM MY HEAD!! I'M NOT SURE IF I WANT HIM TO BE A RELATIVE TO ZEDD OR JUST A COMPLETELY NEW CHARACTER!!
Name: [Undecided] Height: 5'6" Age: a) Slightly younger than Zedd by about 8-10 years OR b) Older than Zedd by about 70-80 years (courtesy of spells similar to the one used on the Palace of the Prophets) and looks like he's in his 50s. Appearance: Where's a white t-shirt, brown trousers, strong dark brown leather belt, brown hooded-cloak, brown traveling boots (fairly worn), white hair like Zedd's, brown/dark green eyes, less than average build (but not frail like Zedd).
History: A wizard (of the Zero Order?) that lives in Rondolin. Possibly a relative of Zedd's, like a cousin or uncle (depending). Without ever having much story of Zedd's family tree, it is possible for Zedd's father to have a brother. Should this be so, either this brother or his son (Zedd's cousin) would have lived in Rondolin. With the chimes still affecting the world of magic, Rondolin (being a land dominant in magic) is in a state of confusion and on the brink of chaos. Without knowing what is causing the fluctuations and breaks in magic, lands have engaged in combat, trying to stop each other from doing what ever magic they think the other is doing.
While many blame others for the problems, others are afraid of what's happening and are either trying to find a source and solution for the problem, or are trying to flee the possible effect radius of such a spell. With only a few still with memory or their Sister land, D'Hara, some have tried to make contact in hopes of either finding a remedy for the problem, or aide to help them.
In so doing, they have accidently stumbled into the Imperial Order and find themselves captives of the Dream Walker's power. The new Dream Walker, now having this access to Rondolin (while not even coming close to understanding how it works or even anything about it), has captured any who has come through. With this oppurtunity, he has sent some of his own Brothers through in an attempt to spread the Teachings of the Fellowship. While this concept is new to the people of Rondolin, most disregard it is foolish, but some, the ones who are very afraid and are looking for any answer, accept the teachings and are taken back to the Old World and to the Imperial Order, now under the Dream Walker's bidding.
Unfortunately for the Dream Walker, his power is useless in Rondolin, for protective spells more powerful than anything he has ever encountered prevent him from using his ability, or even for his Sisters to be able to disable the spell. Realizing his own weakness in this new world, he guards the entrance heavily and take any who come out, while instead continuing his own conquest of the lands he is already in.
This relative of Zedd's finds the way across the sea and makes it into D'Hara. He is the first to travel to D'Hara/The Old World in thousands of years and is able to make his way into the Midlands before anyone even realizes that an entrance connecting the two worlds has been made. Noticing the tyrany or what he soon learns is the Imperial Order, he sneaks past by following the shoreline west until he is clear of the order, before turning North and finds himself in a much more peaceful land, not in war, called the Midlands. By asking his way around, he learns he must go to Aydindril, the capital, to find the First Wizard, the Mother Confessor, or the Lord Rahl, the leaders of the Midlands and D'Hara.
Family: Zedd is either his Nephew or Cousin, depending on which I make him Zedd's uncle or cousin.
No picture, other than the one in my head.
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Posted: Sat Jun 21, 2008 9:29 am
MORE NOTES
For one of the cities in Rondolin (probably Rûl), I had this idead for an underground smithy.
This place is one-level (but i considered making it two) and HUGE. It's like the entire size of the city, except underground, beneath the city. Shipments and things are all sent up to the surface via platforms that are cranked up and down. I haven't decided whether or not these platforms on the surface are inside of one room buildings built to protect them (which i guess makes the most sense), or are just raised right up to the street. All over the place are vents where smoke and heat are let out, while others are to let cool air in, meant to prevent the place from becoming unbearable.
Down there, the place is divided into seperate areas for different types of smithying, whether they are making pipes, tools, weapons, armor, metal sheets/panels, etc. There are designated paths for carts to go, depending on what type of material/product is in the cart and where it is going. It would be a very disorganized and confusing maze, except for those that work down there.
The entire underground has wide stone pillars set not far apart in rows of two along the paths that support the ceiling so the city does not collapse on the smithy. The ceilings, floors, and walls are crudely made only for the purpose of efficiency in making sure the place stays intact. Powerful magic spells lace the design of the underground smithy to strengthen and hold up the city. Both the structural integrity and design of the physical and magical aspects are brilliantly made to prevent any possible cave-ins. Other than the usual dangers of working in any smithy, the place is completely safe.
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First Wizard Zorander Vice Captain
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First Wizard Zorander Vice Captain
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Posted: Sat Jun 21, 2008 10:16 am
MORE NOTES
Most of my thoughts are going to be in relation to Rondolin, where magic is almost completely dominant over everything.
With the need for different weapons/creatures of magic, I have thought of one new one to use.
In war, soldiers for the steel against steel were used in earlier days of less magic because they were plentiful. The loss of one soldier meant nothing. The loss of one wizard, however meant a lot. Therefore, though soldiers have for the most part all but been eliminated becasue of their lack of magic and skill in magical combat, they had to be either removed, replaced, or "re-designed." Well, something that there were plentiful of were peasants. Peasants were people like beggars and those with no magical ability who, formerly, were recruited to be soldiers. They went willingly because, having no other purpose to live, atleast they got paid to serve.
Well, in times of war, for the benefit of the greater good, peasants could afford to be "expended" and used as weapons of magic. The concept of creating these people/creatures was to not exactly create soldiers, but to create something that was aggressive, fearless, brutal, and intelligent. The wizards thought this would be a lot in something that they created, and difficult to pull off.
Usually when they created weapons, certain elements had to be lost to make room for what they needed, and for the weapon to still have intelligence? Well, that was not easy, few things could stand to be given too much and still remain intelligent for two reasons: a) because the average mind and body could not handle that much and the client could either drop dead, burst, dissintigrate, or even vanish entirely or b) the weapon, being intelligent, turn on its creators and attack and seek revenge (similar to Nicholas the Slides thoughts, if you remember, he wondered why he couldn't lead the Imperial Order, and why he shouldn't just kill Jagang and take over).
So what they did to these peasants, was they removed all of their feelings other than respect and hate. They left the abiltiy for these peasants to think rationally, so they could speak and listen and carry out orders adn evaluate situations. But they hated their enemy. Having only known those that were in charge of them, that was all they had respect for, so they hated all others and were very aggressive. Wizards gave them strength. They gave them the ability to scald anything living and blast through anything inanimate with their hands. If they swung through rock, it burst apart where they swung at it, not like an explosion, only as if they were swinging through jello.
Through this magical process of weapon creating, the wizards did many things to help maintain balance and created powerful and plentiful creatures. Their ability was limited only to their hands. Their skin was extemely pale, almost white, and they were very scrawny. They wore black, brown, gray, or tan trousers that were very worn and ripped along with a belt. Over their faces they had metal masks as their only protection, mostly from their own ability. When they swing though objects, debris may fly, so whne things like rock burst open, the mask protects them from the debris coming at them. They moved on all fours, like crazy little savages, ready to pounce at their enemies. Becasue of their strength and size, they were fast on their feet, with clawed fingers and toes, allowing them to crawl on most surfaces.
There are not as many of these as there would be of normal soldiers, but they could sarm through soldiers quickly in grueling and gorey battles. If the soldier got a good first swing, they could easily kill one, even if it grabbed his blade. If it grabbed the soldier's weapon, the weapon would burst or shatter.
But these creatures were by no means invincible. They were extremely vulnerable to just about everything. With only a mask, and as scrawny as they were, arrows, blades, fire, etc. are very effective -- as long as contact is made.
I haven't yet thought of a name for these creatures yet, but i think they are pretty cool and well balanced foes. What I'm looking for the most are things that are different, and neat, but still within the boundaries of Goodkind's concept of magic.
These are all the notes i have right now, so let me know what you think. If you don't like them, then i won't use them in the RP, though i might use them in a story of my own if i ever get around to it.
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