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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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anthony3377

PostPosted: Thu Sep 18, 2008 8:08 pm
hey im new so im just going to give my bacic in-fo ok

name:anthony davis
hair color: redish orange
eyes:blue

im not really sure what else to do so im just going to put y i want to be here and what i do for a living

i want to be in the mist villige becuse i like the mist vill becuse of all there cool mist jutsus and stuff. i ussally go to school and then come home and go to megavideo.com and watch naruto (if ur woundeing u have to put naruto dubbed and then the episode nimber ok but make sure to put it on full srceen ok) i am a noob sk8ter i started yesteday and i can already do AN OLLIE(YEAH!!) AND THATS BASICCLY IT I GUESS so if im allowed to join write me privvetly ok and make sure to take me throught the steps becuse im new.  
PostPosted: Fri Oct 03, 2008 6:53 pm
Basic Info
Full Name: anthony davis
Nicknames: freakles
Age: 12
Birth date: 12/15/1995
Gender: Male
Race: Human
Rank: new
Ninja Type/class:pet master
right haded

Favorite
Animal: dog
Colour: yellow and gold
Number: new
Elements: leaf ninja


favrorite nauto charcters: garra,kiba,naruto.


favrorite jutsu:
fang over fang
sand barrel/sand coffin
shadow clone jutsu
rasangan  

anthony3377


Carbon-kazuma

PostPosted: Thu Oct 09, 2008 1:53 pm
Name: megaanbu-naruto/rpc:kenshin Hyoton
age: 18
gender: male
location: Mist Village
rank:genin
bio: Born of Hyoton, He is very skilled in water ninjutsu and taijutsu, the prodigy of the Hyoton clan. His farther was apart of the seven mist sworsman
User Image

bloodline: Hyoton
clan: head of The Hoshigaki Clan


ninjutsu:
Kirigakure no Jutsu (Hidden Mist Technique)
Suimenka no Kisoku ( Breathing underwater Technique)
Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
Mizu Peretto (Water Pellet)
Rasengan
Kiri Shikaku no Jutsu (Mist Vision Technique)
Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
(Water Release: Water Cannon Technique)
(Drilling Water Spears)
(Water Release: Water Torrent Technique)
(Water Body Clone Technique)
(Steam Technique)
(Water Prison Technique)
(Water Release: Water Shark Blast Technique)
(Raging River Force)
(Water Release: Water Barrier)
Suiton: Goshokuzame (Water Release: Five Eating Sharks)
Suiton: Hahonryu (Water Release: Rapid Crasher)
Suiton: Suigadan (Water Release: Water Fang Bullet)
Mizu Rasengan
Tsunami no Jutsu (Tsunami Technique)
Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique)
Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
Suiton: Suishouha (Water Release: Rising Blast)
Suijinheki (Water Release: Water Barrier)
Suirou no Jutsu (Water Prison Technique)
Suijouki no Jutsu (Steam Technique)
Mizu no Yoroi (Water Armor)


genjutsu:
shadow clone jutsu
Replacement Technique
transformation jutsu

Taijutsu
The 8 Celestial Gates
Initial Gate-1

Regular Taijutsu
Leaf Shadow Dance
leaf hurracain


weapons:
katana
kunai
gaint ninja star

Special Weapon: The hoshigaki Blade
Where it was found After kenshin became genin he went through the temples of his clan and studied the history and all of the secrets of his clan. there was a sword hidden inside the depts of the Hoshigaki mountains that is said only the greatest of the clan can use. kenshin found it with some difficulty and pulled it from its water prision. And he was named the leader of the clan.
Desciption
Its ability is great because kenshin is half kaguya his specialty is taijutsu. The sword can obsorb chakra. its more powerfull ability is the great control over water that it gives Kenshin. Only kenshin can touch it because its handle grows spike if someone else tries to hold it, and it flys back to kenshin if its token from him. It cannot break.



User Image
elements are:water, wind

(THIS IS MY UPDATED PROFILE.)  
PostPosted: Fri Oct 10, 2008 8:54 pm
Basic Info
Full Name: Hero Matsuda Shimizu
Nicknames: Toad sage, Ryo
Age: 22
Birth date: January 23rd
Gender: Male
Race: Americian
Rank: Sannin
Ninja Type/class: Assassin

Favorite
Animal(s) : Foxes
Colour(s) : Blue
Number(s) : 2
Elements: Water, Ice and wind
Weapon of choice: Mizukami
Strength: Ninjutsu
Weakness: Taijutsu, Cute girls
Jutsu List:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)

Wind Jutsus:
-
-Kaze Bunshin (Wind Clone)
-Kaze Fuuchuufuyuu (Wind Levitation)
-Yadama Furooseigyo (Projectile Control Skill)
-Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
-Boufuu Kyouzuu no Jutsu (Gale Surge)
-Kaze Bakuhatsu (Wind Explosion)
-Yadama Henshin Bakuha (Projectile Deflection Blast)
-Okuridashi Kaze (Propelling Winds)
-Kamaitachi no Jutsu (Slashing Wind Skill)
-Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
-Bouseki Tate no Kaze (Spinning Shield of Winds)
-Kaze no Yoroi (Armor of Wind)
Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
-Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
-Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
-Fuuton: Tei Hakusha (Wind Release: Air Riding)
-Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
-Kaze no Yaiba (Wind Sword)
-Kaze Gyorai no Jutsu (Wind Torpedo)
-Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)
-Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)
-Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush)
-Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)
-Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
-Fuuton: Renkuudan (Wind Release: Steroid Blanks)
-Fuuton: Kanketsusen Souzou (Wind Release: Geyser Creation)
-Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm)
-Kuchiyose: Kyoukan Fuusha (Summoning: Giant Windmill)
-Rasengan
-Oodama Rasengan


Ice jutsus:
-Yuki Sojuu (Snow Manipulation)
-Haryuu Mouko (Destruction Dragon Fierce Tiger)
-Itsukaku Hakuegei (One Horned White Whale)
-Rouga Nadare no Jutsu (Wolf Fang Avalanche Technique)
-Tsubame Fubuki (Snow Storm Swallows)
-Yuki Kitsune Nida (Snow Fox Pack)
-Yuki Oushi Mure (Snow Ox Herd)
-Souryuu Boufuusetsu (Twin Dragon Blizzard)
-Kokuryuu Boufuusetsu (Black Dragon Blizzard)
-Yuki Tsunami No Jutsu (Snow Tidal Wave Technique)
-Ko Aisu Kabe No Jutsu (Great Ice Wall Technique)
Aisu Same Senpuku (Ice Shark Ambush)
-Snow Mammoth Strike
-Ice Prison no Jutsu
-Demonic Ice Mirrors
-Rouge Nature Jutsu


Water Justus:
-Mizu Soujuu (Water Manipulation)
-Mizu no Waruasobi (Trick of Water)
-Mizu Kagami no Jutsu (Water Mirror Technique)
-Mizu Bunshin no Jutsu (Water Clone Technique)
-Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
-Mizutamari no Jutsu (Water Puddle Technique)
-Mizu Tate no Jutsu (Water Shield Technique)
-Mizu no Yaiba (Water Sword)
-Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
-Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
-Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)
-Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill)
-Kirigakure no Jutsu (Hidden Mist Technique)
-Kiri Shikaku no Jutsu (Mist Vision Technique)
-Suikusari no Jutsu (Water Chains Technique)
-Suimenka no Kisoku ( Breathing underwater Technique)
-Mizu Peretto (Water Pellet)
-Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique)
-Doiru Suiyari no Jutsu (Drilling Water Spears)
-Mizu no Yoroi (Water Armor)
-Deido Tama (Mud Ball)
-Suiton: Suise no Jutsu (Water Release: Water Torrent Technique)
-Mizuhada Bunshin No Jutsu (Water Body Clone Technique)
-Suijouki no Jutsu (Steam Technique)
-Suirou no Jutsu (Water Prison Technique)
-Suiton: Suijinheki (Water Release: Water Barrier)
-Gekiryuu Chikara (Raging River Force)
-A Thousand Flying Water Needles of Death
-Tsunami No Jutsu (Tidal Wave Technique)
Water style: Burning Rain
Water Release: Water Fang Bullet
Abura Bushin no Jutsu (Water Oil Clone Technique)
Hydro Claw
Body Control
Mizu Rasegen


Lighting ((still learning all chidori's)):
Chidori
Chidori Senbon
Chidori Eisou

Summoning: Fish and Sharks
Bloodline: Hyoton

Hyoton user's: ruler of the wasteland, Reiu-Hateshi,

Hyoton (氷遁, Hyōton?, literally "Ice Release", dubbed "Haku's Secret Arts of Water" by Viz) most powerful technique, Demonic Ice Mirrors, allowed him to surround an opponent with an array of ice mirrors and attack them at an incredible speed. to generate and control ice at will.
This bloodline also has the innate ability of spotting the weakness's of other bloodline's

User Image

The hyton User's chosen element's muct always be Wind and Water but allows the extra element of ice witch cannont be melted by Flame unless extreme flame's. Creating hand signs with single hand

Weakness
Weak to electrical jutsu attacks, and consumes alot of chakara.

Stage 2


Hyoton Level 2


3 Toma of Wind water and ice

The eye's have changed in the hyoton level 2 there is no eye technique but it just show's the deveopment within the user.

Stage one
The first stage is the wind toma usually gained before the other two it is gained when the suer becomes one with the win allowing almost any wind technique to be created fast and effectively this wind Toma Adds abilities such as

stage 2

Water toma
This toma is usually gained when water is masterd it give's interesting abilitys such as allowing to teleport into water at any point of time and moment altho the water must be created buy the user first.this means that all water cereated by the user is actaully apart of them fooling eye's such as bakyagun and neo bakyagun and sharingan but also meaning that damaging certain parts of water could hurt the user.


Stage 3

Ice toma
The most powerful part of the ability gained only buy a master of this bloodline. allowing most waterto be frozen instantly even being able to freze body parts of the opponent's body but only parts with smaller areas for example arms and legs can but heads and bodys no.
this allows the user to create techniques unheard of before .

Cold Front:
The user's eye tomas began to spin and the wind Rain and Snow strom begins to pick up eventually causeing great ammounts of damage.

Freeze Frame
The Wind truns below -18 degress frezing all water instantly and making the human body slow down at an incredible rate dosent effec t the fastest user's...

Blue Flame
this is not a type of fire its a jutsu that is so cold it techniclly a brun the freezing flame is frozen and bruning at about -120 degress...

5 calamities of Wind, water , fire, ice and eletrical strom

its and more powerful attack than the three calaimites strom faster stronger and its wind so powerfull cannont be changed in diretcion and will absorb any of the elements above to add to its onlsaught

Transplants:

Enternal Mangekyou Sharingan

There are a couple things needed to obtain enternal mangekyou. The first is by stealing a mangekyou users eyes, when one already has mangekyou, thus combining them into an ultimate sharingan. In which the user will not go blind from using the mangekyou techniques. the 2nd is by copying 8 jutsus in mangekyou form

User Image

This mangekyo provides a sort of shield made from pure chakra, it is fire from the users eye and can stop any attack ( even an amateratsu), the other benefit from this eye is it's ability to see a counter in any physical move done to the user, the counter is not always an offensive move, but it does protect the user from danger.

Clan: saiz

Character Description
Looks: In a regular jounin's outfit with a black vest
Personality: Cocky, rude, protective and loving
Background: Hero was born among the Saiz but was kidnapped and brought to the leaf. His parents went to the leaf and killed the kidnappers with their dear friends, The Shimizu's. Unfortunately hero's parents were killed during the battle and requested that hero was raised as one of the leaf Shimizu's and so he was. When he was 14 he became the anbu commander of the leaf but then left the leaf at age 16 to join the akatsuki after awhile came the war. Hero had lost against the moon kage and froze himself to spare two leaf squads and to save his life after two more years past he was found by a leaf jounin who gave his life to restore hero's. He was then kicked out of the akatsuki at the age of 21 and joined the mist later to betray them and become the akatsuki leader and stepped down to spend time with his wufe and become a mist sannin.
Village: Mist
Family: Oroami (cousin), his kids (second cousins), Rina Shimizu (Wife), Ryu Shimizu ((son))

Missions Done

S Rank:3
A Rank:4



B Rank:4


C Rank:2
D Rank:1

Picture:

Genin:
User Image
Theme Song: http://www.youtube.com/watch?v=kFDyYK0VMiw&feature=related

Chuunin:
User Image
Theme Song:
http://www.youtube.com/watch?v=bmWY28ITGfY

Jounin:
User Image
Theme Song:
http://www.youtube.com/watch?v=k4iSxGzViVs

Mist Seven:
User Image
Theme Song:
http://www.youtube.com/watch?v=U_KBKxR6hTw

Sannin:
User Image
Theme Song: http://www.youtube.com/watch?v=qJydQdh5P1Q&feature=related

After the Saiz transformation:
User Image
Theme Song: http://www.youtube.com/watch?v=U_KBKxR6hTw

Dark Hero:
User Image

Heros cloak:
User Image
 

i3 tails Yagura


xLytez

PostPosted: Sat Oct 11, 2008 6:28 am
Basic info
Full Name:Sengetsu Uchiha
Nickname:Sengetsu the Wind Prodigy
Age:14
Birthdate:May 27
Gender:male
Race:human
Rank:Jounin
User Image
Ninja type:Ninjutsu/Genjutsu specialist


Favorite

Animal:wolf
color:green
Number:4
2 Elements:Fuuton and katon
Weapon of choice:a scythe Sengetsu carries on his back to perform the task assigned to him though it is rarely used. Along with the puppet seen in the picture.
User Image
Strength:Genjutsu and ninjutsu
Weakness:chakra control
Jutsu list:

Kugutsu no Jutsu - Puppetry Technique
Character Use: Kankurou, Sasori, Chiyo
See also: Karasu, Kuroari
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack, Defense, Supplementary


Kugutsu no Jutsu is a Ninjutsu technique that allows a ninja to use a puppet to attack from afar. Using their body's chakra, the ninja emits strings of chakra that run from their fingers to the puppet. The puppet itself can be loaded with many weapons and tools, allowing the puppet master to remain hidden while the puppet moves and attacks the target.

_____________________________________________________________
Hitokugutsu - Human Puppet
Character Use: Sasori
Rank: -
Range: -
Type: Supplementary


Hitokugutsu is a Ninjutsu technique used by puppet master Sasori. This technique allows Sasori to make a puppet which can contain and use chakra. Sasori does this by making a living human into a puppet. This puppet will maintain the same chakra its original body held when alive. If the original ninja was highly skilled, its puppet can retain these abilities as well. Even the ninja unique body traits will be passed on to its puppet form. Thus Sasori can still use all the original jutsu the ninja once utilized.



Magen • Kasegui no Jutsu - Demonic Illusion • Shackling Stakes
Character Use: Uchiha Itachi, Uchiha Sasuke
Rank: -
Note: Special Bloodline Technique
Range: Close (0m ~ 5m)
Type: Supplementary

Magen • Kasegui no Jutsu is a Genjutsu technique unique to the Uchiha bloodline Sharingan holders. After activating their Sharingan, the clan member will look into the eyes of their target to bind them with a paralyzing illusion. This illusion takes the form of giant spikes which stake them in place and restrict their movement. A powerful enough ninja will be able to fight the bind to give themselves an opportunity to gain freedom.



Kami no Sabaki - God's Judgment
Character Use: Hidan
Rank: -
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Attack, Defense, Supplementary


Kami no Sabaki is a Ninjutsu technique used by Akatsuki member Hidan. This unique jutsu allows Hidan to inflict whatever damage his body takes onto his opponent. Hidan will first form a Jashin symbol on the ground. This religious symbol of an evil god cult is tied into his belief system. Hidan will next draw blood from his opponent; the usage of his ranged scythe will help in this step. He will then consume the blood of his opponent to begin the ceremony.

With the blood consumed his body will darken and form a skeletal deaths head outline on his body. Then by placing himself within the circle of the symbol, any damage he takes while within it will also be felt by the opponent whose blood he consumed. Hidan will use a pike to cause self-inflicted damage which transfers to his opponent. If he steps out of the circle, the connection ends and his opponent can damage him with no ill effects on themselves. Note that this technique does not appear to be tied to Hidan's general ability to not die. Keeping with his strict religious nature, if Hidan wins his battle he will finish out the technique with a thirty minute long prayer ceremony by laying on the symbol with the pike through his chest. With this process his body will lose its skeletal outline and it will regain its natural appearance


Shuriken Kage Bunshin no Jutsu - Shuriken Shadow Clone Technique
Character Use: Third Hokage
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack


Shuriken Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown shuriken.


Soushuuha - Manipulate Advancing Blades
Character Use: Yashamaru, Chiyo
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack


Soushuuha is a Ninjutsu technique used by Sand ninja Yashamaru. This technique allows Yashamaru to hover multiple kunai in the air while he approaches a target. The technique allows a ninja to unleash a torrent of kunai much more quickly than if each was thrown individually.

Katon: Go (Fire Release: Five)
Description: This is where the technique evolves into one of the most deadly techniques within the Leaf. This is the stage before Kaseiken, the only move of comparable strength to the Chidori within the Leaf’s arsenal. In this building block, however, the user mimics the hand movement and effect of Chidori, replacing lightning with flame. Here, unlike the techniques leading up to this, flames now spring forth from the user’s entire hand. If the user balls their hand into a fist, however, the flames immediately disperse and the jutsu is cancelled. In this way, only spear-handed attacks can be made and their potency is increased so that most defenses can now be pierced.

Katon Hidora no Jutsu (Fire Release: Hydra Technique)
Description: A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.

Katon: Daitou no Jutsu (Fire Release: Longsword Technique)
Description: Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm, the most dominant usually, into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively.

Katon: Hibashira no Jutsu (Fire Release: Blazing Column Technique)
Description: A Katon with a power exceeding that of Katon Goukakyu, but not nearly as powerful as the Karyuu Endan, this technique can clear entire forests when used correctly. Creating a circular, burning tower by breathing out a large fireball at first (much like Katon Goukakyu) the person who uses this technique is able to guide it with their chakra. The tower, or column, itself ranges from 4-5m in height and possesses a radius of at most 2m. The user guides its path with chakra, but it is very limited. If at all, the user is only capable of leading the flaming tower in a general direction. This tower can last up to 3 minutes (2 posts) before its roaring destruction lets up.

Katon: Neshou Bunshin (Fire Release: Burning Clone)
Description: Welling chakra up, the user releases it into the air around them after a series of hand-seals. This creates clones of fire, disguised to look exactly like the user. The clones have the user’s stats. When destroyed, the clones burst into flame, capable of creating first degree burns and lighting clothing/leaves/paper/etc on fire.

Katon: Kudakasei no Jutsu (Fire Release: Shatterforce Technique)
Descriptions: Built upon the principles of Katon: Myaku Hitofuki no Jutsu, this technique instead acts as a much more powerful, centralized version. Gathering heat in between both hands the user focuses it until it cannot be condensed further. Manifested as a sphere of raw, glowing energy it is at first held at bay as if only for show. Then, given any cue, the user slams the sphere into the ground, causing it to explode with the power of pure heat behind it. The user is unaffected by this burst of power, but anyone within the radius of the blast suffers some unsettling consequences alongside the devastating concussive force it sends forth. This technique, by sheer strength alone, has even been known to crack boulders.
Note: The base radius of this attack is 5 meters. Separate effects of the jutsu are that the intense heat dehydrates any opponents caught within the radius of the blast, drawing them closer to fatigue, blurring their vision and causing mild headaches all the while. Minor, first-degree burns may also result from this technique.

Kaseiken (Flame Fist)
Description: Kaiseken, essentially, is an attack that causes an intense explosion by transferring all heat from the user’s hand into the object it makes contact with. From the outside, it looks like the flame enveloping the user’s hand is also enveloping the object in question and it is the force of the punch that causes the explosion. If this were the case, this technique would clearly be much more taijutsu-oriented than ninjutsu. But it’s not so simple, really. There are obvious drawbacks to this transfer of chakra-gone-flame, such as being so close to explosion itself. Although the technique is easily able to destroy massive boulders and cliff sides upon contact, the danger presents itself in the rubble and shock to the arm from such devastation. Because of this, the technique can only be used twice a day for even the most gifted jounin. If used any more, the bones of the user’s arm will shatter from internal pressures caused by the technique.

Katon: Karyuu Endan (Fire Release: Fire Dragon Blast)
Description: A jutsu that sends a stream of fire towards the opponent in the shape of a large dragon from the users mouth. The intensity of the flame is enough to completely melt stone and the end result of this techniques rampage is an explosion enough to send an entire mountain aquiver.

Katon: Yurika no Jutsu (Fire Release: Fire Lily Technique)
Description: Comparable to the Katon Housenka no Jutsu but different still, this technique is obviously kept within only the most seasoned shinobi of the Leaf. Breathing in and expanding their lungs to an almost impossible size, the user breaths out gigantic fireballs (of comparable make and strength of the Katon Goukakyu). A highly draining technique, it more than makes up for the chakra consumption in potency. Entire engagements have both started and ended with this one technique, easily felling multiple enemies in one ferocious attack.

Fuuinka (Fire Sealing)
Description: Yet another form of fire mastery, this particular technique was originally developed and mastered by the Sannin Jiraiya. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Katon and stores it within the scroll for later use or even study. However, much unlike Jiraiya, no other ninja within the Leaf or anywhere else was ever able to bring this technique to his level. Because of that, it has particular limitations that the Sannin himself was not obliged to adhere to.

Katon: Gouka Hataka no Jutsu (Fire Release: Hellfire Clap)
Description: A jutsu of catastrophic might, it draws upon the unwieldiness that is flame. Calling forth chakra from their deepest reserves, the user will perform the trademark techniques that signal the beginning of a Katon. Yet rather than ending in the Tora seal, as most would, it instead ends in the Ram seal as the user’s hands clap together loudly. At that moment a wave of destructive fire flies forth around the user, engulfing all around them. Spread about in a circle, this technique also has the nasty side-effect of searing through anything it comes into contact with. If in its path lay a boulder it would be hewn in two, for example. Defensive jutsu are defeated by this technique as well, for its intensity is beyond measure.
Note: The diameter of this wave is 15 meters. Defensive jutsu of this stage or any below are instantly nullified by this technique, though the attack itself does not carry through the defense and to the opponent. It only serves to break it in this case, and no more.

Katon: Ketatamashi Makai (Fire Release: Piercing Hellstrike)
Description: By using both hands instead of just one, the user can turn a Katon: Housenka no Jutsu into a thin compressed spear of heat and flame. The user then grabs the spear from his mouth and hurdles it towards the opponent, hopefully impaling it through their body. Even if it misses, this spear will cause the opponent to lose their breath because of the heat, and may cause 2nd degree burns and dehydration. This will also evaporate any water it comes within 2 feet of.




Kamikaze no Yaiba ( Blade of divine Wind )
Type: A-rank, Offensive, Short to mid-range (0-10m)
Description: This jutsu creates a blade of wind. The blade is said to be impossible to block because of its intangible nature, although since it uses wind a fire attack of equal strength might be able to block it. Unlike the Cutting Whirlwind Technique, this jutsu requires no tool.

Kamaitachi no Jutsu ( Cutting Whirlwind Technique )
Type: C-rank, Offensive, Short to mid-range (0-10m)
Description: Using a fan, the user can create concentrated gusts of wind mixed with chakra, creating a windstorm that slices through objects in a targeted area. the user can control the windstorm with chakra, allowing them to catch there opponents in slicing tornadoes.

Zankūha ( Decapitating Air Wave)
Type: c-rank, Offensive, Defensive, Short range (0-5m)
Description: by taking wind chakra and forming it smell tight ball in the user hand full of wind chakra the user than punchers a smell hole in it that can blast a hole in wood.

Zankūkyokuha (Extreme Decapitating Air Waves)
Type: b-rank, Offensive, Defensive, Short range (0-25m)
Description: by taking wind chakra and forming it smell tight ball in both of the user hands full of wind chakra than bring the hands totogether. the user than punchers a smell size hole in them it that can blast a hole in steel with a sharp wind spike.

Daikamaitachi no Jutsu ( Great Cutting Whirlwind Technique )
Type: B-rank, Offensive, Defensive, All ranges
Description: This jutsu is a more powerful version of the Cutting Whirlwind Technique.


Fuuton: Tatsu no Oshigoto (Wind Release: Severing Pressure)
Rank: A
Description: This technique causes a tornado to descend on on a target, and was a hidden technique used by Temari in the battle with Kyaku of the Shiitenshounin. Like her primary technique Cutting Whirlwind Technique and most Wind Release techniques in general this technique requires no Hand seals and instead uses her fan. This technique can be set up as a fake as it does not immediately activate but has a delayed effect. Like Sasuke's Fire Release: Great Dragon Fire Technique the technique alters weather conditions temporarily and attacks from the sky rather than from the person, but there is no indication that this technique does not use the user's Chakra like Kirin. The storm clouds that create the attack dissipate immediately after the tornado begins while the tornado continues in a highly concentrated state.

Fuuton: Reppusho (Wind Release: Violent Wind Palm)
Rank: S
Description: A simple technique that sends a gust of concentrated wind at the opponent. When used with a weapon such as a shuriken the weapon can become fatal. Also if the technique is combined with another elemental ninjutsu such as fire, it becomes deadly


Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)
Description: The user inhales deeply and then exhales a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area.

Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush)
Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.

Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)
Description: A deadly attack formed by modifying any bunshin that requires the usage of wind during creation. Upon its destruction, the wind that is used to create the being suddenly explodes outwards with great force. The results can be deadly, especially to those around the clone. There is virtually no way to tell the difference. The clone detonates with the force of three explosion tags, enough cause serious damage to anyone caught within the brunt of the blast without protection, requiring immediate medical attention. One clone may be made for every ten reserves of the user's.

Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.

Goukakyuu no Jutsu - Great Fireball Technique
Viz Translation: Fire Style ~ Fireball Technique & also as Blaze of Glory
Character Use: Uchiha Sasuke, Yamashiro Aoba, Uchiha Fugaku, Uchiha Obito, Uchiha Itachi, Hatake Kakashi
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilzing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.

Katon jutsu such as this are seen as a rite of passage into adulthood for Uchiha clan members. Once the member can manipulate fire, they are finally recognized as no longer being a child.

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Housenka no Jutsu - Mythical Fire Phoenix Technique
Viz Translation: Fire Style ~ Fireball Technique & also as Blaze of Glory
Character Use: Uchiha Sasuke, Uchiha Itachi
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai.

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Magen • Kyouten Chiten - Demonic Illusion • Mirror Heaven and Earth Change
Character Use: Uchiha Itachi
Rank: -
Note: Special Bloodline Technique
Range: Close (0m ~ 5m)
Type: Supplementary
Magen • Kyouten Chiten is a Genjutsu technique unique to the Uchiha bloodline Sharingan holders. Using the copy and counter functions of the Sharingan eye, the Uchiha clan member can stop the sensory spell cast on their body and reverse it back on their opponent.

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Ryuuka no Jutsu - Dragon Fire Technique
Character Use: Uchiha Sasuke, Mitarashi Anko
Rank: C
Range: Mid (5m ~ 10m)
Type: Attack
Katon • Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding the opponent, the ninja uses a guide wire to unleash a large torrential fire burst onto the target.

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Sharingan Soufuusha Sannotachi - Sharingan Windmill Triple Blade
Character Use: Uchiha Sasuke
Rank: C
Range: Mid (5m ~ 10m)
Type: Attack
Sharingan Soufuusha Sannotachi is a Ninjutsu technique utilized by Uchiha clan. Using the developed vision of the Sharingan eye, the clan member hurls three Windmill Shuriken which have wire attached. While in the air the clan member can manipulate wire to make the blades circle the target, which results in the attached wire binding them.

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Utakata - Ephemeral
Character Use: Uchiha Itachi
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Supplementary
Utakata is a Genjutsu technique utilized by Akatsuki member Uchiha Itachi. Itachi will start this technique by using only one finger on his right hand. His target does not have to look into his eyes, a glance at the hand itself will be enough. Once inside the illusion, he can control the visions the ninja sees. This illusion can also be used to play on the fears of the target, causing them to see and hear those who they care about degrade them.




Bunshin Bakuha - Shadow Clone Explosion
Character Use: Uchiha Itachi
Rank: A
Range: Close (0m ~ 5m)
Type: Attack


Bunshin Bakuha is a Ninjutsu technique utilized by Uchiha Itachi. At first glance the clone appears to be a normal Kage Bunshin, but Itachi can detonate the clone at any time to form a very large explosion.



Amaterasu - Goddess of the Sun (Heavenly Illumination) Technique
Character Use: Uchiha Itachi
Rank: -
Note: Special Bloodline Technique
Range: Close (0m ~ 5m)
Type: Attack


Amaterasu, named for the Goddess of the Sun, is a Ninjutsu technique which uses the Mangekyou form of the Sharingan eye to create a powerful black fire. This jutsu is generated by the right Mangekyou eye. It has been said that anything within the Mangekyou's vision will burn to ash if consumed by the fire. The fire itself is said to burn for 7 days and 7 nights. Because of the amount of chakra needed to use the technique, it can only be used on a very limited basis daily. Though it is regarded as the strongest of Mangekyou's physical attacks, usage of the ability will degrade the eye further and lead the user to blindness.


Tsukuyomi - God of the Moon (Moon Reader) Technique
Character Use: Uchiha Itachi
Rank: -
Range: Close (0m ~ 5m)
Type: Supplementary
Special Note: Special Bloodline Technique


Tsukuyomi, named for the God of the Moon, is a Genjutsu technique which uses the Mangekyou form of the Sharingan eye to generate a powerful illusion. This jutsu is generated by the left Mangekyou eye. This highly advanced technique can not be used extensively because of the toll it places on the user. To utilize the illusion, the clan member will look into the eyes of his opponent and cast a Genjutsu spell on them. The illusion takes place in the mind of the one affected, while under the jutsu the victim is at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The technique itself only lasts for but a second in reality, but the one affected could have lasted through several days of torture.

It is said only a natural born member of the Uchiha Clan can overcome the illusion. To counter the technique, however, Mangekyou is not required. A highly trained normal Sharingan user can break the illusion, causing the Mangekyou user to experience additional weakness from using it.


Pain's Chakra Detecting Rain (Unnamed)
Character Use: Pain
Rank: Unknown
Range: -
Type: Supplementary


This unnamed Ninjutsu technique allows Pain to blanket a wide area with a downpour of rain. He can maintain a connection to the rain and tell when someone is obstructing it. This also allows him to detect the individual's chakra level and skill.

Oodama Rasengan - Big Ball Spiral Sphere
Character Use: Uzumaki Naruto
Rank: Unknown
Range: -
Type: Attack


Oodama Rasengan is an advanced Ninjutsu technique developed by Uzumaki Naruto. This larger Rasengan uses a Kage Bunshin to form a more powerful version of the technique.



Rasengan - Spiral Sphere
Character Use: Uzumaki Naruto, Jiraiya, Yondaime Hokage, Hatake Kakashi
Rank: A
Range: Close (0m ~ 5m)
Type: Attack


Rasengan was a ninjutsu technique developed over the span of three years by the Fourth Hokage. The technique was taught to his sensei Jiraiya, who then passed it on to the young ninja Naruto years later. Like Kage Bunshin, Naruto would adopt the technique as a signature move and make it all his own. The technique is unlike other jutsu in that it does not require any handseals, it just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand which can cause much destructive impact.

Thus the technique was pure shape manipulation of chakra, unlike most elemental techniques which are shape and nature manipulation. Hatake Kakashi stated the technique was unfinished for this reason, as the Fourth Hokage did not get a chance to add some form of nature manipulation to it and it was even unclear whether it is even possible for an elemental nature to be added. Naruto dedicated himself to this task though, in the hopes of fusing his Wind elemental nature with the Rasengan's shape manipulation. He eventually succeeded after long and hard training, which took advantage of Kage Bunshin's memory absorption capabilities. He was able to finish the jutsu in the span of a few weeks what would have taken a normal ninja numerous years. The new Wind Element version was thus named Fuuton: Rasengan.


Kokuangyou no Jutsu - Journey into Black Darkness Technique
Character Use: First Hokage (Manga), Second Hokage (Anime)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary

Kokuangyou no Jutsu is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat.


Magen • Jubaku Satsu - Demonic Illusion • Tree Binding Death
Character Use: Yuuhi Kurenai
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary

Jubaku Satsu is a Genjutsu technique utilized by the Leaf Jounin Yuuhi Kurenai. After forming the needed hand seals, Kurenai will disappear and approach her target. Once near her target, a tree will grow at their feet and its branches will bind them so they can no longer move. Once the illusion makes them believe they are captured, Kurenai will appear from the tree itself and stab her target with a kunai.

Magen • Kyouten Chiten - Demonic Illusion • Mirror Heaven and Earth Change
Character Use: Uchiha Itachi
Rank: -
Note: Special Bloodline Technique
Range: Close (0m ~ 5m)
Type: Supplementary


Magen • Kyouten Chiten is a Genjutsu technique unique to the Uchiha bloodline Sharingan holders. Using the copy and counter functions of the Sharingan eye, the Uchiha clan member can stop the sensory spell cast on their body and reverse it back on their opponent.

Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique
Character Use: Hatake Kakashi
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary


Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.




Kaze Bunshin (Wind Clone)
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

Kaze Fuuchuufuyuu (Wind Levitation)
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.

Yadama Furooseigyo (Projectile Control Skill)
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.

Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.

Boufuu Kyouzuu no Jutsu (Gale Surge)
Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.

Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.

Yadama Henshin Bakuha (Projectile Deflection Blast)
Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.

Okuridashi Kaze (Propelling Winds)
Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.

Kamaitachi no Jutsu (Slashing Wind Skill)
Requirement: Weapon, like a fan
Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.

Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty metre radius of the user and only at spots they are able to see.

Bouseki Tate no Kaze (Spinning Shield of Winds)
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user’s control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques.

Kaze no Yoroi (Armor of Wind)
Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.

Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.

Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.

Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth.

Fuuton: Tei Hakusha (Wind Release: Air Riding)
Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.

Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.

Kaze no Yaiba (Wind Sword)
Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.

Kaze Gyorai no Jutsu (Wind Torpedo)
Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.

Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)
Description: The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.


Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.


Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)
Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword.


Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)
Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma.
Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.



Katon: Hidoko no Jutsu (Fire Release: Bed of Fire Technique)
Description: Defensive or offensive, this just is simple enough to have many uses. Heaving a mighty breath, a shinobi will spew an oily substance in front or even around them. It will rush forth like liquid and ignite as soon as the user wills it. The effect is obvious enough, resulting in a carpet of flame in whatever manner the user provided. It could be in a cone laid out in front of them as an opponent is rushing forth, or it could be scattered across a weapon.

Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique)
Description: A different version of the Katon: Hidoko no Jutsu, this jutsu releases a gas into the air. This is an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The outer gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this jutsu will be seriously injured and probably suffer at least a first degree burn. It also evaporates all water in the range of this jutsu.


Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique)
Description: Uses a high amount of chakra which allows the user to breath out a large portion of flame. Extremely powerful, this Katon seems to possess a denser mass than most Katons. This would explain its intense potency and explosive nature.

Katon: Nenshou Tosshin (Fire Release: Burning Rush)
Description: A two-part technique that acts much like the Katon: Kyuuka no Jutsu. With the same seal sequence as the aforementioned jutsu, the dragon, ox and hare are added at the end and the technique changes from defensive to offensive. As the customary sphere surrounding the user appears to fade out, it instead sweeps back and wraps itself around the user in the elemental shape of flames at the arms and shoulders. At this, the user finds themselves temporarily invigorated.
Note: This jutsu is both defensive and offensive, both blocking attacks and acting as one itself. The secondary effect here is that the user is able to move at a slightly more increased speed than usual alongside the actual flame effects that obviously harm opponents upon contact.

Katon: Taika no Jutsu (Fire Release: Fireproof Technique)
Description: At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling chakra at a constant rate, it acts a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this chakra onto a person or thing, they are able to pass on that very same shield. There are, however, limitations.

Katon: Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique)
Description: An extremely useful jutsu, this one has the effect of flushing out or separating multiple opponents. Hurling a fireball about the size of a basketball, it is meant to be dodged in order to be effective. For at center of this fireball is a gaseous core which, when the spherical attack finally makes contact with something, will explode and this gas will expand rapidly in a loud bang. The bang is simply a precursor though, as instantly afterwards a sharp concussive force will issue out all around the center of the blast. Though the explosion of the attack itself is not very strong, the force it sends out is enough to knock anyone who is within a certain radius of it flying.

Katon: Kaen Hisame no Jutsu (Fire Release: Incinerating Hail Technique)
Description: By focusing their chakra into their hands, the user can then lift them skyward and create a salvo of small fireballs that will rain down all around them, incinerating anything they touch. Since the fireballs have no solid state, they can only do damage by burning things. These fireballs are about half the size of one's closed fist.

Taijutsu:
Initial Gate (Genin minimum)
Effect: 1/8 Speed and Taijutsu increase.
Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers.

Heal Gate (Chuunin minimum)
Effect: 1/8 Speed, Taijutsu, and Strength
Description: Releases the brains limit on body stamina thus a tired person will seem like he was miraculously starting off again.

Life Gate (Chuunin minimum)
Effect: 1/6 Speed, Taijutsu, and Strength
Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate.

Pain Gate (Chuunin minimum)
Effect: 1/5 Speed, Taijutsu, and Strength
Description: Located in between the lungs. Releases the limit of oxygen intake and thus makes circulatory systems work at a faster rate and produces more energy for the body to use. Causes the user to pass out when jutsu is released.

Limit Gate (Chuunin minimum)
Effect: 1/4 Speed, Taijutsu, and Strength
Description: Located in the upper abdomen area. Releases the limit on how much chakra is stored and sent to body since this is the point where chakra is stored before consumption to other body parts or jutsu.

Great Gate (Chuunin minimum)
Effect: 1/3 Speed, Taijutsu, and Strength
Description: Located near the intestine area. This gate removes the limit in the intestines to consume food that gives energy to the body, with this gate released the fat tissues or other useless energy source from the body will be consumed to give even more power to the user.

Shock Gate (Jounin minimum)
Effect: 1/2 Speed, Taijutsu, and Strength
Special: User is incapacitated after the jutsu ends or they run out of chakra.
Description: Located near the bladder area. Removes the limit on how fast the body can move. Removing of this gate removes the limit on the cleaning system of the body. This cleans out the wastes from dead body cells to feces produced by fat/protein consumption and lets the body work in a cleaner system and seemingly produce more power and stamina.



Summoning razz anthers
Bloodline:mangekyou sharingan
Clan:uchiha


Character description
Background:Sengetsu was born into the rock village where he trained and grew aware of his kekkai genkai but chose not to uuse it often during his genin years...upon achieiving chunin he found that this bloodline was a lot more useful than he thought and decided to further harnest it in battle instead of just training. Upon the ending of blade's rein as kage, sengetsu left the rock joining the leaf village after killing his closest companion andfinding more oppurtunity as a shinobi. There he achieved the rank of special jounin and joined the anbu ranks and trained until he found a new ability...mangekyou sharingan. Through his experiences while Sengetsu is calm and collected he has developed an alternate side which is ruthless in battle no matter what the level of his opponent is...this other person can be called Senji.
Village:Leaf
Family:Aki, a dog that was given to Sengetsu before the death of his father.

Missions done
S rank:
A rank:
B rank:
C rank:
D rank:

picture:Under the cloak and hood

User Image

Human puppet:

User Image  
PostPosted: Mon Oct 20, 2008 12:01 am

Basic Info
Full Name: Angel Drac
Nicknames:
Age: 16
Birth date: Oct 13
Gender: male
Race: human
Rank: student
Ninja Type/class: Technical

Favorite
Animal(s) :
Colour(s) : black red gold
Number(s) : 13
2 Elements: water
Weapon of choice: short sword
Strength: Does better in hot humid areas
Weakness: Cold and dry areas
Jutsu List:
These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT.
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
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-

Summoning: (Chuunin+)
Bloodline: (Must Purchase One To Have One)
Clan: (Must Purchase One To Have One)

Character Description
Looks: White hair at chin length, multicolored eyes (brown, green, blue, and gold rings in that order), and physical build.
Personality: Hot headed, rash, quick to jump into the situation with minimal information
Background: An orphan whos parents died protecting the village. He was accepted into the academy for his exceptional combat skills
Village: Kirigakure
Family: none

Missions Done
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture: User Image
 

Dante Fang


The DemonKing Of Darkness

PostPosted: Mon Oct 20, 2008 12:41 am
basic info:

full name: jinto
nicknames:
age:16
birth date:4/22
gender:male
race:human
rank:student
ninja type/class:assassin


favovrite:

animal: dragon
colours:black and red
numbers:new
elements: fire,lightning
weapon of choice: katana
strength:ninjutsu,taijutsu
weakness:genjutsu
jutsu list: (dont have any yet im new)
-henge no jutsu (transformation jutsu)
-bushin no jutsu (clone jutsu)
-kawarimi no jutsu (substitution jutsu)
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-
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summoning: (dont have one)

bloodline:sharingan



character description:
looks: short black hair tall about 6 ft wears a all black kimono
personality:protective of his friends likes to have fun and hang out
backround: was born and raised in the mist now trying to prove himself to his village his mom and dad died when he was 7 by a group of ninjas. that is why he wants to become strong to protect the other people in the village from harm
village:mist
family:none

missions done
s rank:
a rank:
b rank:
c rank:
d rank:  
PostPosted: Wed Nov 05, 2008 4:02 pm
Full Name: Travis hyuuga
Nicknames: Flutter
Age: 15
Birth date: 8-24
Gender: male
Race: human
Rank: academy student
Ninja Type/class: nothing yet

Favorite
Animal(s) : sharks and wolfs
Colour(s) : gold
Number(s) : 4
2 Elements: water and wind
Weapon of choice: kunai
Strength: tactical missions
Weakness: ramen
Jutsu List: none yet
Summoning:
Bloodline: none
Clan: none
Character Description: 5'9" , brown hair and eyes,
Looks:
Personality: serious but humorous
Background: always admired the ninja for their courage and strength.
Village: Hidden mist
Family: Mom Dad and Older brother that is a ninja in the sand village

Missions Done
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:  

Flutter824


Kinkaru death

PostPosted: Wed Nov 19, 2008 5:34 pm
Basic info
Name : Rinzo

age: 17
Apperance: Ragged clothing slightly muscular body as well as tall and lanky about 6ft tall with long dark hair. He seems quiet enough but always listening. Something seems odd about him.

Village: Mist

Rank: Acadamy student

Style: Jokester.

Bio: Woke one morning next to a weird blade with the letters Counter/kasuniagi on it. Other than that has no clue of his origin. He just stumbled onto a village. The mist village in hope to find out who he was.  
PostPosted: Wed Dec 03, 2008 1:45 am
Name:Shinji Kamaru
Rank:Academy student
Age:14
Gender:Male
Clan:Hyuga(distant relative)
Astrological Sign:Aries
Kekkai Genkai:Byakugan
Chakra nature:Water,fire

Bio:Shinji Kamru is from the Hyuga clan but because of the war,his family was forced to move to the Water Country.Over his chuunin years,he developed a jutsu using his kekkai genkai.Also, he develops heaps of jutsu's using his weapon.(wen in jounin)
Jutsu's:Mizu no Waruasobi (Trick of Water)
Mizu Kagami no Jutsu (Water Mirror Technique)
Uo Tsuba (Fish Spit)
Mizu Bunshin no Jutsu (Water Clone Technique)
Mizu Soujuu (Water Manipulation)
Mizu Peretto (Water Pellet)(not yet)
Mizutamari no Jutsu (Water Puddle Technique)(not yet)
Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)(not yet)
Isonagi no Jutsu (Beach Crab)(not yet)
Mizu Tate no Jutsu (Water Shield Technique)(not yet)
Mizu no Yaiba (Water Sword)(not yet)
Mizutamari Yusuo no Jutsu (Water Puddle Transportation)(not yet)
Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)(not yet)
Mizu no Yoroi (Water Armor)(not yet)
Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)(not yet)
Deido Tama (Mud Ball)(not yet)
Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill)(not yet)
Suikusari no Jutsu (Water Chains Technique)(not yet)
Suimenka no Kisoku ( Breathing underwater Technique)(not yet)
Kirigakure no Jutsu (Hidden Mist Technique)(not yet)
Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique)(not yet)
Kiri Shikaku no Jutsu (Mist Vision Technique)(not yet)
Doiru Suiyari no Jutsu (Drilling Water Spears)(not yet)
Suiton: Suise no Jutsu (Water Release: Water Torrent Technique)(not yet)
Mizuhada Bunshin No Jutsu (Water Body Clone Technique)(not yet)
Suijouki no Jutsu (Steam Technique)(not yet)
Suirou no Jutsu (Water Prison Technique)(not yet)
Suiton: Suikoudan no Jutsu (Water Release: Water Shark Blast Technique)(not yet)
Gekiryuu Chikara (Raging River Force)(not yet)
Suiton: Suijinheki (Water Release: Water Barrier)(not yet)
Byakugan(not yet)
Gentle fist(not yet)
Hakke Rokujuuyonshou - Eight Divination Signs, Sixty-Four Palms of the Hand(not yet)
Hakke Kuushou - Eight Divination Signs Air Palm(not yet)
Hakke Hyakunijuuhachishou - Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand(not yet)
Hakke Hasangeki - Eight Divination Signs Destructive Mountain Fist(not yet)
Hakkeshou Kaiten - Eight Divination Palms of the Hand, Heavenly Spin(not yet)
water storage(not yet)
tsunami wave(needs water storage)(not yet)
flash flood(nese water storage)(not yet)
protectivtion of the 8 trigrams 64 palms (uses scythe)(not yet)
typhoon waves(uses scythe)(not yet)
dance of the maelstorm(uses scythe)(not yet)
geyser strike(uses scythe)(needs water storage)(not yet)
geyser trap(uses scythe)(needs water storage)(not yet)
8 trigrams summoning:rat/8 trigrams summoning surprised x/8 trigrams summoning:tiger/8 trigrams summoning:rabbit/8 trigrams summoning:dragon/8 trigrams summoning:snake/8 trigrams summoning:horse/8 trigrams summoning:goat
8 trigrams summoning:monkey/8 trigrams summoning:dog/8 trigrams summoning:boar(not yet)
8 trigrams summoning 1200 martial arts (needs All 8 trigrams summoning)(not yet)
User Image  

nhoan8



Sinful Raine


Unsealed Demigod

13,425 Points
  • Partygoer 500
  • Supreme Supporter 500
  • Foolhardy Benefactor 500
PostPosted: Fri Dec 05, 2008 5:56 pm
User Image
Basic Info

Full Name: Sana
Nicknames: None
Age: 12
Birth Date: 11/11
Gender: Female
Race: Human
Rank: Academy Student
Ninja Type/Cass: Med Ninja/Ninjustu User/Long-Range


Favorite

Animal(s) : Cat
Colour: Red
Number: 3
2 Elements: Water and Wind
Weapon of Choice: Long-Ranged Bow and Arrow- This weapon is controled by water, as well the arrows. Using basic water jutsu's she can creat an arrow, and shoot them rapidly through a water bow, it was created for Sana, by Sana.
Strength: Wind, Teammates
Weakness: Electricity, Hatred


Jutsu List:

Basic

- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)


Medical Jutsu

Shindan (Diagnosis)
Description: The first step in treatment is understanding the problem. With this skill a shinobi uses their hands to carefully probe a patient for problems. This technique is preformed by kneeling over a patient and slowly running both hands over their body, looking for signs of injury that may not be visible to the naked eye. It can detect things such as internal injury, improper heart rate, non-apparent bone fractures, poisoning, and disease.

Kiyomaru (Cleanse)
Description: It is not always possible for a medical nin to practice basic hand washing and other procedures. This technique has the effect of instantly removing bacteria, dirt, blood, and other contaminants from the user’s hands, lower arms, and face. It also insures that any breath that comes from the user’s body will be free of any bacteria or infectious disease. This technique can also be used to clean the wounds of others in order to prevent infection from bacteria. It the event that the medical nin is using this technique to prevent infection of an injury that has been inflicted upon them, it is used as if the shinobi were using it on somebody else.

Shiatsu (Massage)
Description: For a variety of reasons, muscles, tendons, and ligaments can become overworked and painful. This may be because of some type of injury or it may simply be the result of too much work without enough rest. By applying the proper amount of pressure at the right points and using small amounts of chakra a medical nin is able to relieve pain and help the patients body recover more quickly. A strain or sprain can seriously hinder the effectiveness of a shinobi and as such this technique really can make a difference.

Teikouryoku (Power of Resistance)
Description: A medical nin must always be aware of becoming a victim of whatever their patient is suffering from. With this technique a medical nin temporarily increases their resistance to diseases and poisons. It has no effect on diseases or poisons already affecting the medical nin. This technique improves as the medical nin grows in power and affords greater resistance to a wider range of diseases and poisons.

Tekishutsu (Extraction)
Description: When a patient’s body has a foreign object in it, such as the point of a shuriken, a senbon needle, or an arrow, it is important to remove the object without further harming the patient. Using this technique the medical nin places their hands on either side of the injured area and uses chakra to very carefully manipulate the surrounding tissues in order to remove the object without causing any further damage. Depending on the severity of the wound and nature of the object, it can take anywhere from a few seconds to a few minutes to remove it.


Suiton

Mizu no Waruasobi (Trick of Water)
Description: A very simple technique which involves a simple flick of one's hands and a muster of sweat in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision.

Mizu Kagami no Jutsu (Water Mirror Technique)
Description: A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique.

Uo Tsuba (Fish Spit)
Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot.

Mizu Bunshin no Jutsu (Water Clone Technique)
Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.

Mizu Soujuu (Water Manipulation)
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby.


Fuuton

Kaze Bunshin (Wind Clone)
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

Kaze Fuuchuufuyuu (Wind Levitation)
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.

Yadama Furooseigyo (Projectile Control Skill)
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.

Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.


Summoning: None Yet
Bloodline: None Yet
Clan: None Yet


Character Description

Personality: Sana is the type of person to not express herself throughly, she wants everyone to be safe and secure. She doesn't like people to worry about her, but she worries about other's feelings, health, and well-being.
Background: Sana is a loner, she lost her mom during child birth, and lost her father in the Great War. So she lived on her own her whole life, but was supported by her Kage.
Village: Mist
Family: Deseased.


Missions Done

S Rank:
A Rank:
B Rank:
C Rank:
D Rank:
 
PostPosted: Wed Dec 10, 2008 3:39 pm
You are not allowed to have any jutsu at the beggining other than the three basic jutsu.  

Havok-Trance


MrTomGero

PostPosted: Sun Dec 14, 2008 5:37 pm
Basic Info
Full Name: Toralix Ookomai
Nicknames: Tor
Age: 15
Birth date: 13-13-93
Gender: Male
Race: Human
Rank: Academy student
Ninja Type/class: none

Favorite
Animal: Wolf
Color: red, blue, black
Number: 7, 13
Elements: water
Weapon of choice: black steal pike, kunai, katana
Strength: Taijutsu and weapons.
Weakness: going passed his limits and being wounded without knowing it.
Jutsu List:
-Henge no jutsu (transforming jutsu)
-Bushin no jutsu (clone jutsu)
-Kawarimi no Jutsu (Substitution Jutsu)
Taijutsu:
-Wolf's gaping jaw
-Wolf's claw
Bloodline: none

Character Description
User Image
Looks: White and black hair, pale skin, reddish brown eyes, around six feet, and is wearing his grayish blue jacket most of the time.
Personality: He’s a kind guy who likes to give a helping hand. He likes to have a good time. However, there are a few emotions he doesn’t seem to have. (Depression, frustration, and Love)
Background: The members of Tor’s family all passed on, but it mostly their own faults. When their bodies went through some sort of pain, they didn’t notice it. Tor also ended up like this, though he has tried to grow up like a normal person. He had figured the best way to use this odd ability would to become a ninja.
Village: Mist
Family: none, they all passed away

Missions Done
S Rank: 0
A Rank: 0
B Rank: 0
C Rank: 0
D Rank: 0  
Reply
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