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Thanatoast Crunch

PostPosted: Mon Feb 02, 2009 10:54 am
Whoam cool. I've never seen anything like it! I'll probably get it.
What's up with that "I AM ONLY A MAN" thing? D: I hope it becomes clear.  
PostPosted: Mon Feb 02, 2009 1:11 pm
ha ha, "bit. trip beat's concept is simple, build a time machine."
http://www.aksysgames.com/bittripbeat/index.html  

Mukuchina Kurasu


Meta_Fish
Captain

PostPosted: Mon Feb 02, 2009 3:15 pm
GoNintendo
A portion of a WiiWare-World interview with Gaijin Games head, Alex Neuse…

WW: We understand that the paddle is controlled by twisting the Wii Remote. Won’t that get tiring? Do you offer a D-pad option as an alternative?

AN: You are correct; the game is controlled by holding the Wii Remote sideways like an NES controller and tilting it forward and backward. I’ve been playing the game every day over the course of development and it hasn’t gotten tiring for me yet. During our preproduction phase we tried out various options and kept returning to the Wii Remote tilting. It feels the most like a spinner controller and offers much more precise navigation of the play field than the +Control Pad ever could so we decided not to support it. I’m a big fan of “paddle” games like Super Breakout, Kaboom!, Arkanoid, etc., and on the consoles with D-pad controls none of them feel right. We chose to go with the control scheme that felt the most “right”, knowing that we couldn’t get a true spinner controller.

WW: We understand you have another 5 games planned for the Bit.Trip series. What other game styles are you considering? Could we see an Atari 2600 style platformer such as Pitfall perhaps?

AN: For the other games in the series, we’re definitely keeping a 2600 vibe going strong, and while I don’t want to give too much away, we might have some kind of side scrolling adventure - although it might be more akin to Jungle Hunt than Pitfall!. All the games in the series will be music/rhythm based, of course.

Link
I'll update the first post with this news, and if you follow the link in the page I linked to, there's more of the interview. I'm pretty excited. FIVE more games? Wow.  
PostPosted: Mon Feb 02, 2009 5:25 pm
Meta_Fish
GoNintendo
A portion of a WiiWare-World interview with Gaijin Games head, Alex Neuse…

WW: We understand that the paddle is controlled by twisting the Wii Remote. Won’t that get tiring? Do you offer a D-pad option as an alternative?

AN: You are correct; the game is controlled by holding the Wii Remote sideways like an NES controller and tilting it forward and backward. I’ve been playing the game every day over the course of development and it hasn’t gotten tiring for me yet. During our preproduction phase we tried out various options and kept returning to the Wii Remote tilting. It feels the most like a spinner controller and offers much more precise navigation of the play field than the +Control Pad ever could so we decided not to support it. I’m a big fan of “paddle” games like Super Breakout, Kaboom!, Arkanoid, etc., and on the consoles with D-pad controls none of them feel right. We chose to go with the control scheme that felt the most “right”, knowing that we couldn’t get a true spinner controller.

WW: We understand you have another 5 games planned for the Bit.Trip series. What other game styles are you considering? Could we see an Atari 2600 style platformer such as Pitfall perhaps?

AN: For the other games in the series, we’re definitely keeping a 2600 vibe going strong, and while I don’t want to give too much away, we might have some kind of side scrolling adventure - although it might be more akin to Jungle Hunt than Pitfall!. All the games in the series will be music/rhythm based, of course.

Link
I'll update the first post with this news, and if you follow the link in the page I linked to, there's more of the interview. I'm pretty excited. FIVE more games? Wow.
That sounds like it would be hard to control. D:  

alsoknownasak

Clean Member


Meta_Fish
Captain

PostPosted: Mon Feb 02, 2009 8:13 pm
Teh AK
That sounds like it would be hard to control. D:
It sounds interesting to me. Kind of like revving a motorcycle or something. >_>  
PostPosted: Mon Feb 02, 2009 8:30 pm
Meta_Fish
Teh AK
That sounds like it would be hard to control. D:
It sounds interesting to me. Kind of like revving a motorcycle or something. >_>

Which would be cool, in a motorcycle game. You're tilting the remote forwards and backwards to move a paddle. I don't really get it.

That said, the game looks amazing. I'm just a tad confused as to how we're going to get the precision needed for games like this by tilting the remote around.  

alsoknownasak

Clean Member


Meta_Fish
Captain

PostPosted: Mon Feb 02, 2009 9:36 pm
Teh AK
Meta_Fish
Teh AK
That sounds like it would be hard to control. D:
It sounds interesting to me. Kind of like revving a motorcycle or something. >_>

Which would be cool, in a motorcycle game. You're tilting the remote forwards and backwards to move a paddle. I don't really get it.

That said, the game looks amazing. I'm just a tad confused as to how we're going to get the precision needed for games like this by tilting the remote around.
We shall see when it comes out. It looks like it's gotta control pretty well, though.  
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