Xilo's map project | Page 2 | Social Room | Guild Forums | Gaia Online

Welcome to Gaia! ::

Nintendo Cult!

Back to Guilds

So long and thanks for the memories. 

Tags: Nintendo, Gaming, Video games 

Reply Social Room
Xilo's map project Goto Page: [] [<] 1 2

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Super Cheesio

PostPosted: Fri Jan 07, 2011 9:16 am


Cheesio's skills: Playing on your awesome map.
PostPosted: Fri Jan 07, 2011 9:18 am


I'm pretty good at bitching about how maps are too friendly for Scouts and Snipers and unfriendly towards Pyros.

Al Torrenz


[Kegan]

Nimble Cultist

PostPosted: Fri Jan 07, 2011 9:29 am


Can there be moving platforms in source? Can you even put them in a TF2 map?

When I think of chemical plant zone, I think of those circular metal platforms.

And pipes... blue pipes everywhere.
PostPosted: Fri Jan 07, 2011 7:50 pm


i dunno if i want to put in moving platforms, i might have some moving backgrounds that make it reminiscent of the game.

i'm definently gonna add some pyro choke points, blowback into acid, bridge area.

Xilo The Odd


Xilo The Odd

PostPosted: Sun Jan 09, 2011 11:29 pm


gettin some ideas for the map layout drawn on paper, wont be updating much until i get a layout and description put on it, then i'll update the first post with the image, and then we can run a differential.
Reply
Social Room

Goto Page: [] [<] 1 2
 
 

Add Favorite

Close

Add Favorite

Close