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Reply Drow Conquest/Forgotten Realms (recruiting/open)
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Malith of Praxius

Aged Seeker

PostPosted: Sun Mar 25, 2012 4:55 pm


User Image
Character Image:

Gaia Name: Praxius the Mad

Character Name: Sirin'mir Baerne

Character Gender: Female

Character Race: Drow

Character's Age: 26

Character's Position: Blade Master of House Baerne

Character's Weapons: Dual long swords (Drow design, curved and serrated in wicked ways.)

Magic Ability: Can cause people around her to fear for their lives, and manipulate their fear to vaguely direct actions.

Character's Personality: Sirin'mir doesn't possess the usual cunning of the drow. She isn't interested in title, nor politics, nor getting ahead; she cares for combat, and finding her own path. Unfortunately her unwillingness to learn by traditional means allows higher-ups in her house to send her around like a dog. Being this "dog" has effected her little, as she rarely back-talks as is. She is savage in combat, easy to win over, and simple to direct.

Character's Bio: Born into her House Baerne, Sirin'mir was trained as a killer, a warrior, and a servant to the house. She has never gone against the words of her betters, and never questioned them. Sirin'mir is one of the few scouts to be sent outside of the Underdark in anticipation for the invasion. Her place in House Baerne is Blade Master, granted to her for her savagery, and for how unlikely she would be to worm herself up in the matriarchy.

Extra Information: Her ability to manipulate fear allows her to alter the perceptions of enemies, making it seem as though she is moving faster than she actually is.
PostPosted: Fri Aug 24, 2012 6:41 pm


Character Image:User Image
Gaia Name: Mortane
Character Name: Vaeri
Character Gender: female
Character Race: Mercury Dragon (masquerading as a Tiefling currently)
Character's Age: 103
Character's Position: Spy and Recon for Bregan D'earthe
Character's Weapons: Khopesh songblade, Repeating crossbow songbow, Trapmaking kit, varying Alchemical solutions, teeth, claws, Breath weapon: poison
Magic Ability: Basic Bardic magical abilities, Shapechange, Quicksilver form, Frightful Presence, Mirror sheen, Gaze Screen.
Character's Personality:Character's Personality: Vaeri is often viewed as a rather whimsical chipper individual. She is rarely ever seen not smiling, humming, or in a generally good mood even in the midst of battle. A very chatty witty individual she speaks so fast that often times others find it hard to keep up and most people who do not wish their ears talked off avoid her. If you're looking for a good story though she's the best in all the land at weaving a tale. She seems to almost instinctively always know how to keep a story interesting and draw in someones attention even if her own attention span tends to vary in lengths. Vaeri tends to get bored fairly easily and it's not unusual to come across the chipper bard in the oddest places or find her poking her nose into this or that. When she does get bored though or feels she's fallen into a creative rut she can be quite sharp, turning her biting wit into a weapon and cutting down even the loftiest individual to size with her words. She takes the odd looks she gets for being a Tiefling in stride, but is prone to lashing out if she feels someone is looking down on her for it or any other reason.
Character's Bio: Vaeri was part of a very small clutch of 3 eggs and the one unfortunate one to be stolen by a roving band of Goblin that managed to brave the noxious fumes and heat of the volcanic hotsprings to reach the nest in hopes of finding her parent's treasure. Finding nothing though and with the mother close to returning the goblins instead snatched one of the eggs taking off with it. The goblins however didn't get far having run afoul of a wandering party of adventurers whom made short work of Vaeri's kidnappers and took the egg that they thought to be a fake with them to market in Calimport. There it was bought by the Tiefling merchant Davhorn Helltalon who recognized the egg as not a mere trifle or mimicry, but the real thing. The merchant planned to sell the egg to one of the guild leaders for the highest price he could get, said guildleader to step forward and claim the egg was Jarlaxel. There in the Underdark at the Bregan D'aerthe fortress Vaeri hatched and began her training between causing trouble and trotting after Jarlaxel. She eventually took up being a bard, her love for stories and natural charisma making her perfect to worm her way into any organization she might need to and impersonate her target to better feed information back to Jarlaxel. That and the drows roaming ways and distant missions uniquely suited the young mercury dragon and she delighted in helping him cause whatever chaos he felt like that day. Eventually when she learned to change her shape she chose the form of a Tiefling at Jarlaxel's suggestion, to better aid in infiltration. That and Vaeri was not keen to lose her tail which made such a form perfect for the young dragoness.


Extra Information: loves music, shiny thing, bright colors, delights in traps and alchemy, and especially enjoys books.

Mortane

Dangerous Prophet


Vampiremessiah51
Crew

Interesting Vampire

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PostPosted: Mon Sep 24, 2012 8:07 pm


Character Image:User Image
Gaia Name: Vampiremessiah51
Character Name: Krynul
Character Gender: Male
Character Race: Human
Character's Age: 37
Character's Position: Swordmage, Guardian, and Traveling Historian
Character's Weapons: Darkslayer (b*****d Sword)- The blade is black with ornate red runes carved into it, the blade seems to shimmer when Krynul touches it. Darkslayer and Krynul have a connection whereby they are inextricably linked. Krynul and Darkslayer fight as one, they protect each other and shield each other from harm and they cannot be separated.
Magic Ability: (if applicable) He can channel spells through his sword enhancing his attacks with magical energy. He excels at using these spells to defend his allies and on making himself highly mobile. A very important ability is his connection with his blade, Darkslayer. The blade protects him and vice versa, when holding his blade he is shielded by a magical ward which helps turn attacks, and he can repair his blade by meditating with it for several hours. The blade will also refuse to leave his side and will return to him if at all possible.
Character's Personality:Krynul is a consummate warrior. Filled with conflict and loss he has grown embittered towards the gods; all except for the Raven Queen, whose control of death has been the only stable part of his existence. He has little patience for weakness or defiance in others. If you hinder him you will incur his wrath and he will not be merciful. He has developed a dark and vicious in temperament but seldom cruel, not that it is wise to test this of course...
Character's Bio: Krynul awoke as a small child to find himself with no memory of where he might have lived, who his family was or even his name. As he opened his eyes for the first time in his memory he turned to see an older gentleman who promptly introduced himself as Azrail Angel'D. As the child recovered from his trauma Azrail began to train him in both the Arcane and Martial arts. He learned to revere the power in his blade and as he came to master it found ways of working magic into his mighty strikes. He honed his skills training both in the classroom and on the battlefield itself. Every passing year he became stronger and stronger until one day Azrail told him it was time to part ways. Upon seeing Krynul's expression he explained he was not in fact sending Krynul off, but he himself was going on a journey to a place far far away. As soon as he said his farewells to his pupil a rift opened in the very space behind Azrail and Krynul's master literally walked out of his life.

Over the years Krynul became a master of his art even at a young age. His skills were noticed by the lords of the village he lived in and he was sent to the nearby Baron's Castle to act as an Honor Guard. While serving as the guard he fell in love with the Baron's daughter Elvira and after facing the Baron (who considered Krynul his most valued protector) they became engaged. They grew ever closer and when Krynul learned that Elvira was pregnant with his child all seemed right with the world. Krynul had even met a youth on the streets, who much like him seemed to have no home, Krynul took him in and trained him as his own student. Krynul christened his student Mortalis, due to the youth's obsession with stealth and silent kills. As the boy's graduation present Krynul gifted him with a Black Dagger that he had been given by Azrail.

However one of the Baron's advisers grew jealous of how close Krynul had become to the Baron. The adviser, Dhember, sent a team of Assassins to slaughter him in his sleep. Mortalis who had been practicing in the shadows caught one of them and dispatched him only to be surrounded by the deadly strike team. He cried out and Krynul rushed to his student only to see the Assasins throw his body out a window. In a rage Krynul threw himself at the the assailants and annihilated each of them one by one with cold cruel precision. It was only then that he smelled the smoke wafting over the reeking stench of the blood soaked corridor. He rushed to Elvira as quickly as he could to find that one lone assassin had lit his home ablaze. He fled from the collapsing building and searched desperately for his fiance but to no avail. He tracked down Dhember and slaughtered him mercilessly only to be banned from the Baron's fiefdom and to be incriminated throughout the kingdom.

From that day forth he wandered the realms searching for a new life, a new home. His master Azrail was out there somewhere, the only true family he'd ever known. He scoured the lands searching for peace the black fire of hatred burning in his heart. His outlook on life grew darker by the day and his patience for the foolishness of those who attempted to assay him grew slim. Well on his way to becoming a ruthless pit of fury, Krynul showed no signs of remorse for those foolish enough to challenge him. One day however he found the Black Dagger he had given Mortalis stabbed to the hilt into a boulder. After drawing it he saw inscribed in the blade a message from his master: "My dear pupil, you search long and hard and you scour the domain, yet what you seek does not lie in these lands or any lands you will find, transcend space, and you will find the treasures that haunt and long for you. We shall be waiting my student, my son..." Krynul thus took up a new quest, to follow his master's instructions and to someday learn how to transcend the world around him, he knew not of what these treasures were, but he longed for his master and his family, and nothing, no being mortal nor divine would hinder him...
Extra Information: I play D&D, both 3.5 and 4 and enjoy both of them. I'm interested in joining this RP, it looks like an interesting storyline and a lot of fun. I'd like to see where it goes. Krynul will be based off the 4e concept of a swordmage.
PostPosted: Sat Aug 17, 2013 6:57 pm


Character Image:have to use avy till art can be made
Gaia Name:same as character
Character Name:Gul'drin
Character Gender:Male
Character Race biggrin row
Character's Age:250/human-25/elven
Character's Position:Thieve/assassin= Rouge for higher
Character's Weapons:Short swords, daggers.

Magic Ability:
1)shadow walker: conceals body entirely and allows stealth movement more freely other magic abilities rendered useless during use and only half effective after use. requires re charge delay of 1 minute.
2)sentinel: summons daggers wish get thrown at target or multiple ones if shadow walker was used multy targeting becomes disable.
3)shadow orb: conceals body or specified target completely cousin impenetrable shield only lasts 3 second usable 4 times if sentinel or shadow walker was used can only be used once lasting 10 seconds.
4)morph:target can take the form of other humanoid lasts only 3 days requires same amount of time to re use

Character's Personality:Neutral dose thing for survival purpose only may be tempted to pick pockets if no job higher him for survival.

Character's Bio:Born and Raised as an orphan in skull port of the under dark by followers of Eilistraee till the age of 5. taken in by a clan of Rogues after his home was taken over. his long training and meany travels with the clan he was separated from at the age of 18 in the surface. he wonders the surface world in disguise constantly hidden to the naked eye. do to his magic ability to morph into other humanoid. has have meany names and only few know of his true form mainly contractors of his treat of thievery and un occasional assassinations for the right price.


Extra Information:

Guldrin

Liberal Explorer

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Reply
Drow Conquest/Forgotten Realms (recruiting/open)

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