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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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Kunesume2

Militant Genius

PostPosted: Tue Jan 08, 2013 3:31 am

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xxxxxxxxxxThe Nara Clan
[ Tactical. Intellectual. Lazy. ]



xxxxxHISTORY
A clan that is highly praised for their intellect, the Nara Clan is native to the Nara Forest located just outside the gates of the Hidden Leaf Village. The Nara clan has a special relationship with the Akimichi and the Yamanaka clan. For several generations, members of these three families have worked together in perfect harmony on the battlefield, and in everyday life; thus forming the "Ino-Shika-Cho" trinity.


xxxxxDESCRIPTION
Members of the Nara clan excel in two separate fields. The first is the clan's signature ninjutsu that entails the manipulation of shadows. The other area of expertise among the Nara clan is medicine. For years, the Nara clan has kept a book with medicine preparations and effects for generations which imply they are skilled in the area of medicine. Among the medicine described in this book are the secret pills used by the Akimichi clan.


xxxxxRULES

• Members will always be able to manipulate their own shadow.
• No one is immune to their shadow control
• Members will not provoke other members of both Akamichi, and the Yamanaka clans.



xxxxxSTRENGTHS
• Calculations - Due to your high intelligence, you are able to analyze the battlefield and your opponent. By doing so you are able to predict the movements your opponent makes, before they even make them. This is not to be confused with perception. Tai styles such as the drunken fist, or other unpredictable styles, cannot be predicted.

• Shadow Molding - You are able to manipulate your own shadows, you are not limited to grabbing your opponent, but are able to form weapons, armor, or shields from your shadows. However, this takes away from your actual shadow.

• Medical Ancestory - Allowed to use poisons and medicines, and create customs, without having to be medical or assassins class.



xxxxxWEAKNESSES
• Lack of shadows reduces the range of Shadow Manipulation Techniques.
• Due to spending so much time on being unfathomably intelligent, you are physically weaker. -1 Strength.
• Genetically you are more intelligent, as thus you have a slightly more frail body. -1 Strength against all Taijutsu class shinobi.



xxxxxPASSIVE ABILITIES
• Nara clan members have a +50 increase in Chakra.
• Due to your excellent battle strategy, all your teammates gain a +1/+1. This applies to yourself.
• You have become a master of shadows, you are the elitist of shadow control. The length of your natural shadow, not enhanced, is as follows.
30 Feet at Gennin
55 Feet at Chuunin
80 Feet at Jounnin
95 Feet at Sannin
130 Feet at Kage
• The strength of your armor, weapons, and shields you create are rank dependent as well.
Wood Strength at Gennin
Iron Strength at Chuunin
Steel Strength at Jounnin
Corundum Strength at S rank
Diamond Strength at SS Rank


xxxxxSHADOW TECHNIQUES
Shadow Piercing Technique Gennin
Using a tagged projectile, the user infuses the tag with his own chakra beforehand, giving the projectile the effects shadow techniques. By using these weapons to pierce the enemies' shadows, they are paralyzed in place. This technique can hold its target in place for up to two post, or if the shadow of the target vanishes.

Shadow Imitation Technique Gennin
This technique allows the user to extend their shadow across any surface; including water. This shadow can stretch as far as they want as long there is sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements.

Nara Recipe: Toxin Antibiotic Gennin
Originally designed to fight off vicious toxins, this antibiotic turned out to be much more useful in the field. However, the antibiotic never fully cures the poison, but simply delays its effects for three posts. This is extremely useful in a speedy retreat, or if you need to carry on a fight for whatever reason.

Shadow Strangle Technique Chuunin
This technique can only be used as a follow up to the Shadow Imitation Technique. The user manipulates their shadow even further; creating a hand that can move along the surface of their target. Although this technique can be used for multiple reasons, it received its' name for the practical use of strangling their enemy.

Blue Bonnet Toxin Chunnin
Named after a flower found in the Nara forest, the Blue Bonnet Toxin is used to subdue its patients, or enemies. Injected into its target through the means of a syringe, the toxin targets the motor skills, eventually putting its target to sleep.

Each post after successfully infecting the toxin, the target will lose one point of speed for five posts. After the fifth post, or if there speed reaches one, the user falls asleep for three turns.

Shadow Sewing Technique Chunnin
This technique allows the user to manipulate materialized shadows to attack, and bind, instead of merely immobilizing and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads.

Shadow Clutch Technique Chunnin
This technique allows the user to grab hold of, and manipulate the object in question as they desire almost as if it were an extension of themselves. Unlike with the Shadow Imitation Technique, though the two shadows are connected, the target is not forced to copy the user's movements, allowing them to retain their own range of motion.

Nara Clone Technique Chunnin
This technique allows the user to form shadow clones anywhere on the field that they have their shadow. This clone has the same stats as the user and is only able to use one technique before disappearing, this technique can be held and does not disappear until after the effect is completed. If the user connects with their enemies shadow, they can make the shadow clone appear in their enemies shadow as long as they are connected.

Shadow Clutch Technique Jounnin
The user is able to merge into their own shadow and reappear anywhere within the area of their own shadow. This technique is almost instantaneous.

Shadow Contact Technique Jonnin
A highly advanced version of the Shadow Imitation Technique the Shadow Contact Technique links the shadow of the castor and the target through physical contact, and not through the use of handsigns. Once the castor is linked to his target, the two merge and the target is forced to imitate the user's movements.

Shadow Infiltration Technique Jonnin
By infusing chakra into the victim's shadow, the user makes their own body as flat as possible. Then, by becoming one with the shadow, this technique temporarily establishes control over the victim's mind and body. While the technique is in effect, the user can talk through the temporarily stunned victim. After a maximum of five posts, the technique is cancelled and their ultra-thin body expands again retaking its original thickness; leaving the victims memory blank.

Infinite Shadow Blanket Technique Sannin
This forbidden technique can only be used as a followup to the Shadow Imitation Technique. The user manipulates their shadow even further; creating a thick veil from the shadow that engulfs the target victim. Once the target is completely consumed the castor holds his position while the jutsu begins to seal the target within the shadow. Once complete, the shadow solidifies into a dense, black cloth; with it's victim sealed safely inside. If they cannot escape, they suffocate at the end of the three posts.



xxxxxADDITIONAL COMMENTS
• Recipes can be prepared during battle.
• A shinobi can only carry a maximum of ten of each pill.

Nara Recipe: Wasabi Pill Chuunin
Originally designed to sober intoxicated members of the clan, it was later noted that this pill served great use in battle. If given to a shinobi who is under the effects of genjutsu, this spicy pill will not only undo the genjutsu, but it will also stop the effects of genjutsu for the next two posts.




xxxxxRESTRICTIONS

• Can be anything heart
• Only two tai styles
• Only two weapon styles




For Magnus:

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XXXXXXXXXXXXXXXXWEAPONS CLASS

Some of the fastest, most ruthless, the strongest, most deadliest shinobi of all are the weapon specialists. With a wide, almost infinite variety of weapons at their disposal, and almost unmatched skill at every type of weapons; whether projectiles, swinging blades or swiping scythes, the weapon specialists are the most offensive of classes that will constantly keep you on your toes.

XXXSTRENGTHS
FLEXIBILITY, AGILITY -- The weapon users are perhaps the very best at dodging, especially in close combat. Not only are they the second fastest of classes, only behind Assassins, but their flexibility, their reaction and their varied movements keeps them quick to evade and also quick to strike. Although not the absolute fastest, they move so quickly and with so much ferocity in combat that they can easily dance around their foes.

HYBRIDS -- The weapon specialists are perfect at nothing, but are by far the most varied class. They can learn almost limitless amounts of ninjutsu, they have some genjutsu (very little, but more than the taijutsu class), they possess many styles, can channel elements into their weapons, and have many custom weapon slots on their person.

XXXWEAKNESSES
AVERAGE STAMINA/STRENGTH -- Lower than most of the other physical classes is their strength. They aren't as strong as the others, and they also grow tired easier when trying to use taijutsu. They rely almost completely on their weapons when it comes to physical combat, so although their taijutsu is probably better than your average ninja's, it's nothing to admire.

LOW DEFENSE -- As an extremely offensive class, the Weapon Specialists lack variety in defense. Very few genjutsu, somewhat weak bodies, and unspectacular taijutsu means that they rely 100% on ninjutsu for defense, considering weapons are difficult to defend with. It is important to note, however, that they do have higher perception than other shinobi, so their reaction time is still better.

XXXBONUSES
Can have up to six custom weapons on person, and as many normal weapons as you can carry
Weapon Specialists can use low level techniques (genin and academy) with one hand so that they don't have to weaken their hold of their weapon while they perform jutsu
You can channel your elements into your weapons, which will make them sharper, deadlier, and harder to destroy
All weapon jutsu are one rank stronger
Capable of using hidden weapons
You can learn weapon style stages of up to one rank above

XXXLIMITATIONS
Mastery of two elements
Only one taijutsu style at Genin, two at Jounin and three at Sannin
You can only learn 6 genjutsu
You cannot learn Medical, Sealing and Puppetry


XXXUNTAPPED POWER
Every six posts, you can lock onto your enemy for three posts. However, during the three posts locked on, the cooldown is not resetting. Basically, one-third of the battle, you'll be locked onto your foe. This only works on one enemy at a time.
While locked onto the enemy, they cannot stealth away from you. You can more easily predict where they're going to move, because your mind will translate and record the minute movements of their body; it's similar to the sharingan muscle movement perception. This also increases the aim of projectiles you throw at them.


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xxxxxxxxxxOragami No Dara
[Beautiful, Cutting, Paper]


xxxxxHISTORY
This Kekkai Genkai has just recently shown itself amongst the villages.It is known to be only in the Konan family.This bloodline gives the user control of paper.They can shift, move,and control the shape and density of paper. This does become stronger over time,training,and rank.Children,usually genin and academy students can only make small things using the paper,such as shuriken,or knives as sharp as razors.Full adults such as chunin or jonin can disperse themselves into paper,or turn themselves into paper butterflies to escape battle.They also can use bomb tags.


xxxxxDESCRIPTION

Using her high origami and ninjutsu skills, Konan can turn her body and clothing into many sheets of paper. She can control and reshape even parts of her body with sheets at will, making such forms as weapons for attack, butterflies for spying, paper airplanes for quick transport, or simply covering her enemy in sheets of paper, restricting and asphyxiating them. She is also capable of hovering while in her paper form.
This paper is seemingly expendable, including parts of her body converted to paper; and how much paper she can expend depends on her chakra reserve. She can also hide explosive tags amongst her papers to add a deadly surprise to her attacks.
In this form, however, she is weak to oil-based techniques, which causes the paper to stick. She is however not weak against water to the same extent, as seen when Pain washed the oil off her with the Water Release: Wild Bubble Wave technique, her use of paper in her village Amegakure where it always rains, and later in her battle against Tobi where she divided a lake with her paper. This is shown again later in the anime, as Konan uses water to her advantage, soaking her paper body in water so that flames and heat would not burn her.


xxxxxRULES
• At Jounin rank, the paper created from then on will not become useless to Water when used against the user
• Paper manipulation only works when it comes from the user.
• Stage Two becomes available at Jounin rank and when all of the techniques of stage one are learned, along with the success of a single battle against a shinobi of the same rank.



xxxxxWEAKNESSES
• Fire can burn with double damage
• Water can make the paper useless until Jounin rank (Stage Two; Suiton)


xxxxxSTRENGTHS
• The use of paper, able to change the composition of such to anything below steel, steel is reserved for the final technique of stage two
• +2 to speed, go past the cap if need be
• Paper is able to explode on contact when used but it must come from the user


xxxxxPASSIVE ABILITIES
• Paper manipulation up to the extent of the user's rank and the paper is able to explode when used, only if created by the user themselves
• Body is literally made of paper


xxxxxTECHNIQUES


パルプ果肉を押す芸術作品 (Art of Pressing Pulp) E
The user can replenish his supply of paper from any tree. Using his chakra, The user turns the wood into pulp and forms it into paper. Once the second stage is reached the user can also create paper meshay from trees as their is already the needed water

Kimitate-assembly E
Charging a Mimiscule amount of Chakra,The user can use it’s crumpling Effect to fold paper into any shape they desire,the more paper and chakra avilible the stronger it will become.

Chou Tokkoutai-Butterfly Kamikaze unit D
Through Kumitate the user folds paper into pure white butterflies. These butterflies are best use for tracking,though in a minor variation of the technique the butterflies crumple further into paper Shuriken.Which are as sharp as any standard Shuriken.The butterflies are able to change directional the users whim,yet one they are formed into their shuriken versions they gain speed and lose maneuverability.

爆発を削減する芸術作品 (Art of Cutting blast) C
The user forms a well-sized bird or animal out of solid paper. Upon the will of the user, the animal will explode releasing needles, kunai, or shurikin made out of formed paper. The weapons can be made out of normal paper or exploding tags. Used as an attack or quick escape method. The blast radius depends on the size and amount of chakra put into the creature. It can also be left behind as a trap but this use requires a larger amount of chakra if you wish it to be an effective means of hindering an opponent long enough for you to gain more ground in fleeing.

Chou tokkoutai-butterfly kamikaze unit (part two) B
Using Kumitate the paper butterlies will be made of exploding tags.In which the butterflies will be able to explode at the users whim.Making them great for assassination attempts.

爆発性のトルネード ( Explosive tornado) A
the Origami user controls their explosive tags and creates a massive tornado out of them, this jutsu can be escaped by jumping straight up, but trying to jump through the sides will result in cuts and the sticking of the tags, the user sets on tag off for a longer explosion with less power, or all of them at once for a more powerful and immediate explosion

ペーパー翼 ( paper wings) A
The Origami user manipulates paper into their backs ( harmlessly) and creates massive wings allowing for long flights, the wings are strong and durable, they are also razor sharp, strong enough to even cut through some trees


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• Paper is weak to fire and becomes useless in the presence of water, but only until Jounin rank (Stage Two; Suiton)
• Steel is only available for the final technique of the second stage, any other composition is fine
• Again, Stage Two becomes available at Jounin rank and when all of the techniques of stage one are learned, along with the success of a single battle against a shinobi of the same rank.



xxxxxMEMBERS
Head:
• Akira Magnus Nara Jr. (Kunesume2)




[Created by: ]



xxxxxxxxxxOrigami no Dara Suiton

xxxxxDESCRIPTION

In this stage, The Kekkei genkai has reached a new level. This was reached by Konan during battle when she had become so strong in her paper using she had been able to manipulate it with water. The user has invented another method of, a better method of paper jutsu. Using Paper Mache which is strong and more powerful than just normal paper the user can create larger and strong attacks, and also have paper that is no longer destroyed by water techniques. These jutsu also may last longer, and in harsher conditions making them even more formidable than the previous stage.


xxxxxTECHNIQUES


紙転換換算 ( paper conversion) A
Allows the user to convert any of the previously learned jutsu into Paper mache jutsu, making them stronger and more effective, also more costing of chakra but due to the users extensive training it will more likely be unnoticeable.

紙爆弾 ( Paper bomb) A
The user compiles tons of paper mache creating a massive explosion, close to the size of the larger clay bombs, but they are made of more composite materials thus they are not as strong. Also allows for the use of explosive notes in paper mache techniques without them disintegrating

Paper Steel A [Forbidden]
Usually used to gain power from opponent, but can be used as any possible weapon. User causes him/her self to disperse into many pieces of paper, as tough as steel, and sharper than shurikens, To either form into weapons or simply all fly at opponent. Only forbidden if user uses all of body, causing him to to kill both his opponent and himself.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• As said before, Stage Two becomes available at Jounin rank and when all of the techniques of stage one are learned, along with the success of a single battle against a shinobi of the same rank.
• Water will not make your paper useless but fire will still have double damage



xxxxxMEMBERS
Head:






[ Created by: ]
 
PostPosted: Wed Mar 27, 2013 12:42 am
For Akira:

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XXXXXXXXXXXXXXXXASSASSIN CLASS

The shinobi of this specialty lurk in the shadows. They do not let themselves be known around their enemies. They don't fight honestly. Whatever the weapon is; whether a silver tongue, a poison tipped blade, an object looming over the target's skull... the assassins will always find the perfect price for the enemies life.

XXXSTRENGTHS
ALMOST UNDETECTABLE -- Assassins are extremely hard to spot. If they want to hide from their foe, then whether you like it or not, they'll likely succeed.

INHUMAN SPEED -- The assassins are, without a doubt, the fastest class. They can move fast and delicately, not even making a bump in their step as their speed stretches landscapes. This is their main strength in battle. It makes them capable of dodging nearly anything.
XXXWEAKNESSES
STRENGTH -- Their bodies are honed entirely for speed. Their strength? Average. Definitely never above average. Even if they can outmatch you with their speed, it's relatively simple to fend them off with brute force. In an actual sword battle, or something of that kind, assassins would likely lose, because they would be overpowered physically.

DOJUTSU -- Assassins cannot really hide from people with dojutsu. That's one of their biggest strengths, gone. Also, targets with dojutsu (or anything really) that increase their perception and their ability to predict an enemies movies can easily counter the assassins speed.
XXXBONUSES
Can fully learn two ninjutsu elements
You can learn 1 weapon style and 1 taijutsu style, but they have to be based around speed
You can coat your weapons with poison for optimal results, but the poisonous weapon must be approved in the custom weapon thread
XXXLIMITATIONS
Ninja of a higher rank can sense your presence, though they won't know your exact location. Even ninja with dojutsu cannot detect you, however, if they're a rank below you.
Please note that this stealth only applies when you're actually fully hiding yourself, it doesn't mean that if you're crouching or something no one can find you.
You can only learn ten genjutsu.


XXXUNTAPPED POWER
The assassin's untapped power unleashes a dark black fog into the field. This fog is not very large or expansive; it only extends to be about as wide in radius as your average smoke bomb. However, you can control how it moves. It moves relatively slowly, but from within this fog, you can travel anywhere instantly. You are connected to this fog. It can't be blown away or destroyed by anything. This fog is your realm of control; within it, you're unpredictable, deadly, invincible. It does require handsigns to use, though, and your body is covered with a black aura before you release it. It lasts for three posts, and can only be used once a battle. You cannot use any S-ranked techniques from inside of this fog.


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xxxxxxxxxxByakugan [白眼]
[ The white eye, The evil eye, The all seeing eye ]


xxxxxHISTORY
The Hyuuga clan (日向一族, Hyuuga Ichizoku) is one of the four noble clans of Konohagakure. All members born into this clan possess the Byakugan, a kekkei genkai that gives them extended fields of vision and the ability to see through solid objects and even the chakra circulatory system, amongst other things, and expel chakra from any of the tenketsu in their body.


xxxxxDESCRIPTION

A person with the Byakugan has a nearly 360 degree field of vision except for a small blind spot behind the first thoracic vertebra (near the back of the neck), which is its only known weakness. Byakugan users can detect anything around them within a 50-meter radius. making them close range experts.The Byakugan's sight cannot be blocked.



xxxxxRULES
• They can see every almost everything around them, they cannot see anything underground
• The Neo Byakugan (Second Stage Choice) can be obtained at Jounin Rank, you must learn 8 Trigrams: 64, 128, and 361 palms, and you must have defeated a Sharingan User
• The Yami Byakugan (Second Stage Choice) can be obtained at Jounin Rank, you must be a Jinchuuriki, and you must defeat a Jinchuuriki of the same rank. Once you use this Byakugan, you will go blind for three RL days.



xxxxxWEAKNESSES
• Byakugan: Blind spot near the back of the neck

• Neo (Second Stage): Blind spot behind their neck

• Yami (Second Stage): Over usage will result in the demon chakra leaking out and the demon emerging.




xxxxxSTRENGTHS
• Byakugan: Can see 359 degrees around themselves, can see through walls, the only ones who able to use Gentle Fist Taijutsu

• Neo (Second Stage): As well as seeing 359 degrees they can see underground, can copy Taijutsu, they can break out of genjutsu by adjusting their chakra network, however, they must know they are under a genjutsu, highly skilled at Taijutsu, and allows use of 16 trigram: 256 Palms and the Genjutsu, Red Mirage

• Yami (Second Stage): Gains the abilities of all Stage Two Byakugans, perfect 360 degree vision with one kilometer vision, expels a tiny amount of chakra from every pore causing all jutsu to be off course, increased physical capabilities(strength and speed +1 rank) and, Hyuuga jutsu are much stronger and can seriously harm or kill due to insertion of demon chakra




xxxxxPASSIVE ABILITIES
• +1 to strength and speed


xxxxxTECHNIQUES


Hakke Hasangeki - Eight Divination Signs Destructive Mountain Fist
Extending chakra from his body, The user will thrust his palm into his target. This will send out a wave of chakra that will knock his/her opponent backwards into nearby rock to cause further damage. It is unknown if this wave can also collapse his/her target's tenketsu points.

Hakke Kuushou - Eight Divination Signs Air Palm
Extending chakra from his body, the user will thrust his palm at his target. This will send out an invisible wave of chakra that can knock his opponent back. It is unknown if this wave can also collapse his target's tenketsu points.

Hakke Rokujuuyonshou - Eight Divination Signs, Sixty-Four Palms of the Hand
Hakke Rokujuuyonshou is a Taijutsu technique unique to the Byakugan bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the tenketsu of the opponent's body through 126 strikes. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes 64 tenketsu, stopping the chakra flow of the opponent. This then limits their opponents ability to use jutsu.

Hakke Hyakunijuuhachishou - Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand
Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Byakugan bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times.

Hakkeshou Kaiten - Eight Divination Palms of the Hand, Heavenly Spin
Hakkeshou Kaiten is a Taijutsu technique unique to the Byakugan bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack.

If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.

Shugo Hakke Rokujuuyonshou - Guardian Eight Divination Signs, Sixty-Four Palms of the Hand
Utilizing the Hakke Rokujuuyonshou style, The user uses his/her natural flexibility and his/her precise chakra control to create an absolute defense.

The user will emit chakra from her palms and move her arms in sweeping pattern movements to provide a full 360 degree range of protection for her body. This chakra will be also be able to cut through most any target which dares penetrate the protective sphere. By expelling a more sharper, stronger and more flexible amount of chakra, he/she can increase it's effectiveness against more massive incoming objects.

Hakkesho Dai Kaiten (Eight Trigrams Palms Great Heavenly Spin) Chuunin Rank
This jutsu is simply a larger and more powerful version of the Eight Trigram Palms Heavenly Spin.

Hyaku Retsu Sho (One Hundred Violent Palms) Chuunin Rank
Requirements: Hakke Rokujuyon Sho
This jutsu is the weaker counterpart of Hakke Hyaku Nijuhachi Sho, in which the user only does 100 strikes instead of 128.

Hakuro Tenbu (White Haze Dance)
Requirements: Hakke Rokujuyon Sho, Hakkesho Kaiten
This jutsu causes a shining blue light to consume the user's hands. He then attacks the enemy with several powered-up Gentle Fist attacks and finishes off by using the light to blow the enemy away.

Hakke Sanbyaku Rokujuichi Shiki (Eight Trigrams Three-Hundred Sixty-One Style) Jounin Rank
Requirements: Hakke Rokujuyon Sho
This jutsu is considered the most powerful technique within the Hyuuga clan, and is generally used as a last resort. When using this technique, the speed of the user is comparable to that of the Reverse Lotus. This jutsu allows the user to strike all 361 chakra points of the opponent, paralyzing them with each blow and instantly killing them upon the final hit.

Hakke Shō Ranbu (Palm Dance of Divination) Jounin Rank
Requirements: Hakke Hyaku Nijuhachi Sho
The user traps the enemy in the zone of eight trigrams and delivers a series of palm attacks from Hakke Rokujuyon Sho to Hakke Hyaku Nijuhachi Sho. More skillful users may reach up to Hakke Sanbyaku Rokujuichi Shiki. This attack is too fast for the opponent to react to when it connects.

Eight Trigrams Palms Heavenly Sphere
Requierments: Palm Rotation
The user strikes the enemy into the air where they performs a large and powerful Eight Trigrams Palms Heavenly Spin, forcing the enemy into the ground.

Eight Trigrams Palm Heavenly Spin Absolute
Requierments: Great palm Rotation
An orange, larger, and far more powerful version of Eight Trigrams Palm Heavenly Spin.



xxxxxADDITIONAL COMMENTS
N/A

xxxxxRESTRICTIONS
• None


xxxxxMEMBERS
Head: Kiyoshi Hyuuga (bb3000ae)






[ Revamped by Had0u ]
 

Kunesume2

Militant Genius


Kunesume2

Militant Genius

PostPosted: Sun Mar 31, 2013 1:12 am
Magnus' Weapon/Tai styles
 
PostPosted: Sun Mar 31, 2013 1:42 am
Quote:
Large Sword Style- Wicked Strength
Strong, Slicing, Steel



Plot line~
A new era is coming upon the people of the new world, larger and stronger things are being built that can be used for stronger purposes. But one person arose from the ashes of the old world. Carrying a large and heavy weapon, this was a giant, the man was at least 8 feet tall, his sword almost as tall and as heavy as he was. The man could swing the sword down with such strength, it would case ripples in the earth surface creating earthquakes and large gaps in the earth. But this man, had no charka. So all he had was brute strength and nothing more

This man lived to be 200 hundred, but before he passed away, he gave his strength and skill to his children. His children learned the ways of how to control the large swords, but this children added another part to it. They added charka control to their blades. Giving them as large of powers as their father, but on certain swings, they were able to move it quite fast. The large weight of the blades helps learn new moves and stronger styles. Soon moving and handling the blade was as easy as it was for their farther. Soon the children taught their kids. and their kids until now. Where the ninjas of the new world will be taught it.

----------

Stages~

Stage 1~ No Rank Requirement
At stage one, you are a new wielder of the blade, meaning it is quite heavy for you. The sword is always strapped to your back almost pulling you down. But you are able to swing the sword with some strength. When you swing the sword, it will hit the ground casing it to crack a little at least 6 inch radius.
Swinging is rather slow, but still powerful.
Powers-
Nothing much right now, Your a novice. You have the strength to wield the blade but only thanks to the training you got before you even got to this stage. Somebody blocking the sword, doesn't have any affect.
Training.-
To get to this stage, you have to first lift heavy weights, at least half your body weight. For the sword weights as much as you if not more.

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Stage 2~ Genin
At stage two you have gotten stronger with the sword, you no longer fumble when you swing it. When it connects with the floor. the strength of the swing is much stronger now. Only because of the training that was given to you. The strength of the swing is doubled now, it is able to create a crater on the floor with a radius of 2 ft.
Swing is a bit faster, but still bulky and can't be moved fast.
Powers~
You are stronger thanks to the training you have done in this stage. When somebody goes up against the sword blocking it, they get pushed back a little. The strength of the sword swing is quite powerful.
Training~
This training involves going underneath a waterfall, with weights. You have to do push ups, sit ups, shadow punching in place. The water full gives a lot of force and forms tight muscles and gives for a great tone structure. Lifting weights gives you more strength to handle their swords.

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Stage 3~ Genin
At stage three power is a lot stronger, Swings are faster as much as they are strong. The swing when it hits the ground is a strong instead of a 2 ft radius, the swing is now around 4ft radius, causing vibrations through the ground. Almost making the earth shake, not really, but gives the image of that. The way you swing is faster now, because of the training. Being handle to handle the sword more. (Highest level you can get as a genin)
Powers~
At this stage, no powers are given. But thanks to the training you are much stronger now, When somebody tries to block your sword swing. They will be pushed back at least 3 feet, if not crushed underneath the blow.
Training~
In this training method, you double the weight you did before, its your body mass now if not more. This can be done with free weights, bench press. Weights going onto your arms as he practice swinging. Soon a swing becomes as easy as breathing.

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Stage 4~ Chunin
At stage Four, your power with strength is quite powerful, at a swing of a sword you can cut down a tree with one strong blow. It cuts it like a knife throw jello If the sword would hit the ground, it would cause the blade to create a crater at least 8 ft radius, causing once again vibrations, almost like an earth quake. The blade has a firmer grip too, giving for handling better, making using the sword faster and able to block. (Chunnin)
Powers~
The new handle gives some powers finally to the sword, as charka gets put into the handle it allows for the kanji to glow. Then able to create a lightning jutsu. The lightning justu is C-ranked, As you swing your blade, it creates static that can send out a lightning bolt from the sword. Being underneath the sword when being throw down against another ninja blocking would be sent back 6 ft.
Training~
Nothing much in this one, just swing harder and faster then before. Weights up to to more then how much you way. Swings will be strong, try cutting down trees and trying to hit down against something strong if not just swinging.

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Stage 5~ Jonin
At stage Five, your power with strength is quite strong, at a swing of a sword you can cut down a tree with one strong blow again. It cuts it like a knife throw jello If the sword would hit the ground, it would cause the blade to create a crater at least 12 ft radius, causing once again vibrations, almost like an earth quake. (Jounin, Unless master)
Powers~
The swing is stronger once again, the powers are even newer. When you strike down your sword against somebody that is blocking, they get pushed back for a while, if not getting crashed against a tree, 9 ft. The last jutsu is allowed in this stage too but now you have another one. When you stab the ground when your charka is being used into it. Lightning moves through the ground for the 12 ft to 16 ft radius around you.
Training~
Training is almost done, you have this training and one more training until your master. To get to this level you must put on one more weights. Even more then that last time, this time, you got the weight of your sword you are using.

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Stage 6, Final Master Stage~ Sanin
This is the last and final stage of being a master, after this last training you have become one of the masters. When you swing down your sword your smash creates a large crater around you for 20 ft. The ground shakes and almost cuts the earth in half, (around you) You can swing at full speed now thanks to the training you have done. You can move the sword almost as if it was a normal sword. (Highest level you can get to.)
Powers~
You are still allowed to do the jutsu from behind, but now you have one last one. This one is a B ranked move. You swing your sword around and throw the tip of the blade to the air. A lightning bolt shoots out into the sky and then creates a storm cloud that sends down 9 lightning bolts towards your target.
Training~
This is the final training, no more weights, just stand underneath a waterfall swinging your sword around in quick slashes. As you do this remember you need to clean your sword after you are done so it doesn't rust out.

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~Jutsu
Note: Justu used in a lower stage can still be used in an upper stage.

Stage Four~
Lightning blot -D-ranked.
As you swing your blade, it creates static that can send out a lightning bolt from the sword. The lightning is aimed at your opponent, Do not use unless you are trying to kill your target.

Stage Five~
Lightning Strike-C-ranked
When you stab the ground when your charka is being used into it. Lightning moves through the ground for the 12 ft to 16 ft radius around you.

Stage Six
Lightning Cloud -B-ranked
You swing your sword around and throw the tip of the blade to the air. A lightning bolt shoots out into the sky and then creates a storm cloud that sends down 9 lightning bolts towards your target.


Cain the Blade

Style Name The Graceful Dragon: Sung Clan Straight Sword Style
Picture: User Image
History: (how your style came to be formed) The signature sword style that was created and used by the great warriors of the Sung Clan of the Hidden Mist. During the early days of the clan, when they were rising up against their oppressive rulers, the Sung Clan taught their militia of farmers how to use the straight blade, a weapon that was simple and a bit out dated compared to the more popular katanas and dai-katanas. But because of their cheap value, they could be bought in masses and because of their simple design, crafted easily. The weapon masters of the Sung taught the militiamen how to use the straight blade as an extension of the arm, and add movements that gave them flexibility and agility while in a fight. Due to the straight blade, the style is primarily made up of thrusts, stabs, and jabs. However, through their hard training, they were able to implement their training to overthrow the dictator ruler and then moved to the mist to become one of the most influential clan since the Hyouton and Yuki Clans.
Style Requirements sad What you need to be able to use this includes elements, jutsu, or weapons) Primarily made for the Sung family members, the requirements are that the user must either be a samurai, a weapon master, or a member of the Sung Family. They must also wield a straight sword.
Post requirements:
Follows Style training rules!

Movement Description( for styles with specific movement) The movements are those that are very fluid and loose, yet controlled at the will of the user. The movements are supposed to represent the motions of a dragon, the deity worshiped by the Sung.

Stage Stage 1: The Dragon is Born (Academy Student)
Stage Description: In here, the student is introduced to their main weapon, the straight blade. Being very inexperienced with the weapon, the blade is heavy and the user cannot use it properly. The user is taught the primary stance of the weapon style. The user starts with his body standing sideways, his left foot pointing out with his body and his right foot straight. The user holds the sword out straight with his right arm. The trainee then shifts his body back around. His foot stances are reversed and the user holds the blade back and keeps it in line with his shoulders in a horizontal fashion. This stance allows the user to pounce forward at great speed.
Stage Powers: Increased speed: The stance allows the user to increase the speed of their attack.
Distance: The use of the straight sword has its advantage over the katana and dai-katana when lunging and stabbing the enemy. The Sung style focuses on the weapon becoming a part of the user’s body, making it as if the user’s arm was longer.

Stage Training: The user will practice this stance over and over again until he or she can use it flawlessly and without any openings for the enemy. The user then works on his thrusts forward. The user will obviously fail in the beginning, due to the heavy weight of the sword. Over time, the swordsman will become more used to the weapon and adapt to using the blade.
Stage Jutsu: First strike! The dragon seeks only victory!
The one who strikes first with ferocity and courage will always be the victor. –Shun Feng Sung, First Head of the Sung Clan
The first technique taught by the Sung swordmasters to the student is that the first strike matters. By striking your opponent first, not only will it raise the user’s morale, but it will also frighten the enemy. Using the stance taught during training, the swordmaster teaches the student how to use the speed of the lunge to land the first attack. By landing the first attack, usually a thrust or stab into the victim, the user has the choice to either perform a taijutsu attack on the enemy or to pull the sword out and perform a spinning attack. If the user does not land the hit, then he/she can attempt again with a taijutsu attack or a spinning attack by slicing with the tip or side of the blade.

Stage Stage 2: Path of the Dragon: The Virtuous Swordsman. (Genin)
”The path of the Sung is as straight as his blade. –Shun Feng Sung
Stage description: Before the warrior can learn any special techniques or wield his own unique sword, he must first master the mental aspect of his training. The Sung Clan created this sword style in order to overthrow their corrupt ruler in the name of justice and freedom from servitude and torture. Their sense of virtue and justice is what drove them to create this near flawless sword style using what they had. They didn’t need to most up to date technology, only their determination and skill. This is the lesson that is taught to the student, to fight for what he finds is right and true.
Stage Power: Unclouded Concentration: The student’s concentration and weapon accuracy is increased through the mental training.

Training: In order to complete this training, the user must meditate on why he wishes to become a swordsman of the Sung Clan. The user, in meditation, puts him or her into situations where he must choose between the path of virtue or chaos. By choosing the right path, which is that of virtue. At the end of the training, the user’s mind is unclouded by unnecessary greed and other distractions and is now more accurate with his weapon skills.

Stage Stage 3: Claws of the Dragon: Combining the soul with the steel! (Genin)
”The warriors weapon must be of his own. To combine his soul with steel, he must construct the blade himself.” –Shun Feng Sung
Stage Description: This is one of the most important stages of the swordstyle, both mentally and physically, for the student. In order to advance, the student must forge a straight sword of his own. Following the teachings of Shun Feng Sung, the founder and first grandmaster of the Sung swordstyle. His words state (as seen above) that the warrior must create a weapon that suits himself. By using a weapon forged by another, his true soul and strength are not one with the weapon. The forging process takes a whole day in real time to complete. This process will result in a weapon that suits the student’s physical capabilities, such as a light, thing blade to increase the speed and suit a swordsman with top notch accuracy. Or, a thicker, larger straight sword that may need the use of two hands to give the fighter a higher damage ratio and a larger kill range, with the added ability to cause slightly more damage with a slashing attack.

Stage Powers: (What you gain by completing this stage)
Forge: The student gains the knowledge to forge his own weaponry. Note: this power follows the rules of the weapon master class, limiting the user to only a certain amount of weapons able to be carried. The quality of the weapon is determined by the rank of the ninja. Ex: A genin can make a weapon made of bronze or iron, while a jounin can create a sword from steel. A kage or sannin can create a flawless steel blade, as well as forge it with small amounts of elemental chakra.

Note: All weapons are counted as regular weapons. If you want to create a sword with your own specifications, then you must create it as a custom and follow the custom weapon procedures.

Stage Training smile The student must study the forging guides passed down through the Sung family since the creation of the sword style. These ancient records have been rewritten and can only be obtained by the current Clan head. The studying of the guides takes up half of the posts needed to complete the training, the forging process takes up the rest. So:
Sung members:
Studying: 3 posts.
Forging: 4 posts.

Non-clan members:
Studying: 7 posts, because the guides are harder to obtain from the Clan Head.
Forging: 8 posts.

Stage: The Path of Twin Dragons: The use of dual straight blades. (Chuunin)
”The twin headed dragon will use both heads for both combat and out. While one sleeps, the other stands guard. One will watch the front and the other, the rear. The swordsman must be able to fend off multiple attackers, thus having two blades is a must in mass combat.” –Shun Feng Sung
Stage Description: As the style suggests, the student is now taught how to fight with two swords. While not necessary, when the situation comes arise that the warrior must fight multiple attackers, then he will need a second weapon. To stick with the style, the student is suggested that a second straight blade is used. However, weapons like a dagger or a katana are allowed. This is allowed because of the tactical purposes of using a secondary that has a wider range of movements and techniques that the straight sword lacks.

Stage Powers:
Increased strength: Wielding two blades takes more strength than wielding one. The training increases the user’s upper body strength, which is necessary in wielding dual blades.
Defense increase: With the use of a secondary weapon, the student’s defense radius is increased. Unlike with a single sword, which is limited to how many enemies you can fight off, utilizing two swords can increase the number of parries the swordsman can perform against a number of enemies, as well as create a wider range of attack from a set position.

Stage Training: Training consists of constant slicing techniques, as well as stabbing that resembles that of quick punching jabs. The user must also train in defensive techniques against the master of the style or another user.

Stage Jutsu:
Torrent of the Wind Dragon:
A technique that has the user spinning and holding his blades outward. This creates a whirlwind of blades that is both perfect for defense and offense. However, there are two weaknesses to this. The whirlwind can only last for as long as the user’s stamina allows it. The user is also exposed from above.

Stage 4: The dragon is awakened: Fusion of Strength and Wisdom (Jounin)
Stage Description: This stage is where the disciple has proven himself worthy of wielding the most difficult of all weapons in the Sung Family arsenal, the twin linked long swords. These are two straight blade swords that are connected by a chain. While giving the wielder a means of a long ranged weapon, if it is used in untrained hands, the weapon can be deadly to the user. He/she must learn how to control both swords, when in hand and when one is being used in a range matter. The user must also utilize the chain as both an offensive and defensive weapon.

Stage Training: The trainee must find a way to use the blades without the chain becoming an obstacle. He/she must also learn to use the blade as a ranged weapon and the chain as a defensive and offensive weapon.

Stage Jutsu: The Dragon’s Whip: This move implements the chain-blade as a ranged weapon. While swinging one of the ends of the chain over the user’s head, he/she then whips the flying blade towards the enemy’s leg or torso as if it’s a whip, then immediately pulls it back and returns to his/her original stance to repeat. This is good for keeping the enemy on the defensive.

Stage 5: Wisdom of the Ancient Dragon: Another Immortal has risen! (Sannin/Kage)

Stage Description: When the student has finally mastered all of the stages of the Graceful Dragon style, he is given the title of Ancient Dragon. There have been very few masters of this style in the family records, some generations with zero masters at all. This stage shows that the student has mastered the use of one or more straight swords, the art of crafting his own blade, the art of combining chakra with the weapons, and using two blades connected by a chain.

Stage Training: There is no final form of this stage, but instead a final jutsu that is to be learned.

Stage Jutsu: Thrust: The Dragon that dives from Heaven!
This is the final and ultimate form of the Graceful Dragon style, but is also considered to be a last resort attack. When the swordsman is airborne, he/she holds both straight blades over their head and enter into a dive towards the opponent. The swordsman concentrates his elemental chakra into the blades to increase power, but at the same time, forces chakra towards his feet and releases it as a sort of propulsion system, increasing their speed. He/she then thrusts into their opponent like a bullet, but the immense use of chakra for this technique is what makes it a last resort attack only to be used if they are on the brink of death.


Shigure Souen Style
Elegant, Flawless, Perfect

Style Description:
The Shigure Souen Style is a notoriously deadly sword style that is only passed down to worthy successors. Each 'form' of the style is only shown once to the student - if the student is worthy to succeed, he only needs to see it once to remember how to use it from then on. It originally only had one form that was passed down through generations of successors with each successor creating and adding their own forms resulting in many branches of Shigure Souen Style. However, as new forms were created the weaker branches deteriorate and others disappear as there is no worthy successor. Hence this style can be called as the perfect, flawless style.

Style Basis:
Weapon (Sword only): Elemental Chakra Control

Training Methods:
The Shigure Souen Style was originally from the Yamamoto Clan but since they were wiped out Seiko was the last to Master the style. When taught this style the student is only shown once and if he is a worthy successor he will only need to see it one time to remember how to use it.

Movement:

The stance of this is neutral neither in attack or defense use keep both hands on your blade and hold it up to your chest letting it stretch out to the right giving yourself the chance to attack or defend.

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Stage One: No Rank Requirement
The pupil is just now beginning his training under the style. He should know how to manipulate different elements around his blade to make more lethal and deadly in battle.

Regular Technique:
Kensho - A simple technique that thrust the blade with powerful force enough to knock the foe off balance.
Rank D

Special Technique:
Shajiku no Ame [Torrential Rain] - A more powerful version of Kensho that applies the Fuuton Element (Technically Wind around you) giving you more velocity as you charge toward your opponent swinging with a more powerful thrust.
Rank D

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Stage Two: Genin
The pupil now can attain a great level of elemental control both external and internal.

Regular Techniques:
Reinkazu - A dependable technique that when up against a strong opponent the user does not swing to kill but to stun by colliding with the opponents blade sending vibrations threw his blade with your own chakra to stun the foe for a few seconds.
Rank C

Special Technique:
Attacco Di Squalo [Shark Attack] - A very useful technique when hit by his blade causes a moment of Paralysis because it is fused with more of the users chakra. Now his entire body will not be able to move for the maximum time of 120 seconds.
Rank B

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Stage Three: Genin
The pupils conteol over elemental chakra is beginning to increase but at a slow pace this is where they master the defensive side of the style.


Regular Technique:
Shibuki Ame [Spraying Rain] - The user holds the sword backwards on it dull side and spins to create a whirlwind-like shield that is applied with the air around him to negate and even revert there attack back at them.
Rank A

Special Technique:
Sakamaku Ame [Surging Rain] - The user swings around him creating a protective dome made from any element he choices best used with the Suiton element to blur the opponents vision the user then ducks putting his sword protectively in front.
Rank A

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Stage Four: Chunin
This stage shows how the pupil is growing gradually but has not gained a great increase in elemental control but his defense has increased giving him both insight in attacking and defending cordially.

Passive Technique:
Shinjikazu - After being trained in both defense and attack the user eyes have become more prone to oncoming attacks and is able to react much quicker giving him insight in battle. He is also able to since someone killer intent and feel the force coming from it.

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Stage Five: Jonin
This stage of the training becomes most serious since they will be learning a trait that the Yamamoto Clan created themselves. You must have a high level elemental control which is high Jounin.

Regular Techniques:
Yarazu no Ame [Last Minute Rain] - This is a technique for when in your in a tight spot. The user drops his blade and as it falls he kicks the bottom of the hilt sending it flying straight at the opponent applying the wind around you (If you have the Fuuton Element you can apply that to add more speed) sending flying at a high velocity and speed.
Rank A

Samidare [Early Summer Rain] - Thse user slashes diagonally but in midway he drops the sword, switching hands, before finishing the attack and once it comes around with his other hand he can apply the speed with the wind around him (Or if you have Katon you can apply it around your blade creating a burning upwards slash). Able to put off the timing in his opponent.
Rank A

Special Technique:
Shinotsuku Ame [Pelting Rain] - Th user charges toward the opponent and as he slashes he applies his arm with the wind around him to increase the speed of his slash letting him to be to slash three times at once slashing horizontal down and vertical left and vertical right mainly cutting the torso area of the opponent.
Rank A

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Stage Six: Sanin
A state of Shigure Souen that is not often reachable to those outside of the Yamamoto Clan. Needing an astounding deal of Elemental control as well as Swordsmanship, the Mastery of this skill allows the previously known techniques to require slightly less elemental chakra. Now the user is able to use the elements around him instead of using his own elemental chakra to complete an attack saving more of his own chakra in battle. The Masters of Shigure Souen have been known to be those of ranks such as Kage, Village Leader, or Sannin equals.

Regular Techniques:
Utsushi Ame [Duplicate Rain] - The user creates a tidal wave with the water around him or his Suiton element then defends similar to Sakamaku Ame then as his opponents comes in to attack the user leaves the dome and strikes but the water from the tidal wave will create a reflection thinking that is is attacking from the front when he is really attacking from behind.
Rank S

Special Techniques:
Scontro di Rodine [Clash of the Swallow] - The user whips the water up around him or uses his Suiton element to create tidal waves that surround him while he uses the wind around him or the Fuuton element to increase his speed as he charges creating a devastating collision with the foe but the user will not be harmed as he is slashing his blade diagonally left and right to both attack and defend.
Rank S

Forbidden Technique:
Beccata di Rodine [Swallows Beak] - The user whips the water up around him or uses his Suiton element to create a tidal waves that surround the user while he uses the wind around him or the Fuuton element to increase his speed as he charges creating a devastating collision but now the user thrust his blade endless to make the attack more deadly and if hit by this attack you will most likely be on the verge of death or you may die if already wounded that it is forbidden to use this technique.


Quote:
The Infinite One Sword Style (Mugen Ittōryū)
Advanced Taijutsu of the Hidden Mist and Hidden Leaf


User Image - Blocked by "Display Image" Settings. Click to show.

http://www.youtube.com/watch?v=xocYeywG2cg

The Infinite One Sword style was created as a way to improve the relationship between the Hidden Leaf and the Hidden Mist villages. It was a joint attempt made by the Hokage Likkys Hatake, the Mizukage Zane Hajime, the Anbu Captain Tares Damascus, and the Pride of the Mist Luo Ushio. The sword style is a fusion of Leaf’s Lotus Taijutsu and training, Gentle Fist style, Mist’s Sword style, and the creation of Swords. Rather than relying on a single good quality blade the practitioner makes use of hundreds of katana scattered around the battlefield. The practioner does not care about the quality of the blades he uses, and uses a variety of moves making use of a single blade, or even multiple blades at the same time. Because of his reliance on hundreds of blades scattered around the battlefield the practitioner almost always has a blade, or multiple blades handy for use. He uses his swords for various purposes beyond normal melee attacking, including use as projectiles, paths to walk on, pins to hinder his opponent's movements, and also use for making multiple simultaneous attacks on an enemy or even several enemies. As a means to promote further relations between Mist and Leaf, the practioners must be trained at both Kirigakure and Konohagakure. Note that only a creator of this style can teach the final stage.

Stage 1: The Body Training
Academy


In the first stage of the style, the practioner does nothing but train his body by wearing weighted armlets and leg weights. The user trains by simply moving constantly and training sessions look almost like boxing matches, with the user having to constantly move around and dodge the trainer. It is believed that teaching one how to survive is the first order of business.

Stage 2: The Movement Training
Genin


After the basic body building is complete, the user then begins training technique. The user is taught how to keep momentum up, and how to move one move into another. This allows for stronger blows and more fluid movements. The user also learns how to constantly circle an opponent, keeping him on guard constantly. This is essential to using the infinite sword by moving constantly

Stage 3: The Sword Training
Genin


After all the hand to hand taijutsu training is completed, the practitioner is finally given a sword. Any sword will do. In this stage, the practitioner is trained in the art of the sword. By the end of the training, the practitioner feels bit more ease, capable of inflicting more damage and implementing more speed and strength. However, the user isn't at a level yet where he is extremely dangerous to anyone except a lower level taijutsu user or a genin without taijutsu training.

Stage 4: The Double Sword style
Chuunin


At this stage, the practitioner is taught how to use swords in methods never even thought of. The practioner is trained in many different forms:
Form 1: Balance…the practitioner is asked to stand and balance on the hilt of the blade on one foot while the blade has been stuck to the ground.
Form 2: Accuracy…the practitioner is trained on throwing a katana at an enemy. Usually a katana is not used as throwing weapons, but this is an essential part of the training. The practioner must have perfect accuracy by throwing the weapon at a bull’s-eye from 30 yards away.
Form 3: Dual wielding…the final form at this stage is the ability to wield two swords at once. This is only a small milestone in the sword style, but it is a step that needs to be taken.

Special Techniques:

Double Sword Technique
Description: With intensive training, the user of the style can learn to wield two blades instead of just one. This can only be done with katana or smaller weapons. When using two blades, the effectiveness of the user can double or even triple under the right circumstances

Double Shimmering Path:
Description: The practitioner throws two swords at once at high speeds at the opponent

Stage 5: The Summoning
Chuunin


At this stage, the user must seek out a Blacksmith to create hundreds of swords for him to use and seal them in a scroll. The user is taught the summoning weapons technique in order to summon the swords unto the battlefield. After this is done, the practioner is now taught how to use several swords at once. Using Mist Sword style, the practioner can wield two swords in hand at once, and grab several of them to use as projectiles. Using Leaf Taijutsu, the practioner can grab swords with their toes and use their feet to wield blades as well.

Special Techniques:

Tobidōgu (Flying Tools):
Description: This jutsu allows the practioner to store their swords in a summoning scroll and summon them whenever they want. The practioner is taught how to summon hundreds of blades and make them rein upon the battlefield. If the opponent is not careful enough, he can be skewered to pieces from the initial summoning.

Three Shimmering Paths:
Description: Using it, the practioner grabs onto three of his swords and throws them onto the ground creating a path. Then running along these swords the swordsman grabs onto a fourth one and uses it to directly attack the opponent at high speeds, using the hilt of each sword to push himself for more momentum

Stage 6: The Skewering
Jounin

At this stage the swordfighter is taught in the Hyuga’s gentle fist style. But not in the way one would think. The practioner is taught how to implement the blade with the techniques of the Leaf’s Hyuga clan and how to implement the several dozen swords into one giant attack.

Special Techniques

Addition Blows (1-12)
Description: The practioner moves at high speeds to attack his enemy. After each hit he will let go of his sword to quickly use another to let him attack from different angles while his enemy is stunned from his previous blow. This leaves his enemy covered with twelve swords

Sword Fang:
Description: Practitioner begins by hitting three swords standing parallel to each other. They are hit near the end, causing all three of them to slash upwards, in the manner of a "fang".

Vertical Line:
Description: Following his Sword Fang; all three swords momentarily hover in the air, where Mifune will then proceed to use the current sword in his hand to sequentially hit each, thereby launching each of them directly at the enemy.

Stage 7: The Massacre
Jonin


By this time, the user has practically neared perfection. His blows are perfectly straight and powerful, the user knows where and how to hit his opponent's body to inflict as much damage as possible. Using wide, sweeping strike the user is kept spinning and moving, almost like a top while fighting. The movements are so fluid that, even with making such wide strikes they still often hit. The weapons are more than extensions of the body now. The blades are the body. The pure grace and skill within the user is so high that it can only be described as awe-inspiring. By this stage…the user can effectively wield one hundred blades simultaneously by moving at such high speeds that they can easily strike, drop the sword, pick another and strike again. To master this style, is to be called a demon.

Special Techniques:

Multiplication Twenty Four Blows
Description: The practitioner will follow his Addition Blows with this attack. He strikes the swords that he left around his enemy from his Addition Blows which ends up cutting his enemy with the twelve swords all over again.

Stage Eight: Hells Ascension
Sanin


At this stage, the sword master is said to have been granted his mastery over the sword from Susano-o himself. The shinobi's mastery over the countless katana he wields is incomparable to any other style around. A master of this stage has the capability of literally destroying an army on his own without so much as a scratch. When he moves, it is as if you were watching the wind dance listlessly. His movements are also quick and effective, not one strike made simply to maim. It is in this stage that the sword wielder has caused such a connection with the blades he fights with, that he has the capability of calling one to him from 100 yards away. Incorporated into this stage are the flips, tricks, and twirls which make him not only hard to hit, but hard to see. The swordsman is said to have invisible hands, capable of making it seem as if one were fighting ten katana wielding shinobi at once. It would take at least three jounin to effectively stand a chance against one of this rank. He is no longer referred to as simply a demon, his blades said to be forged in the flames of hell.

Special Techniques:

Arashi Terekineshisu(Blade Telekinesis) Kage/Sannin Rank:
Description: As the blades are summoned into the battle ground, as long as the swordsman so much as touches one of them, it is instantly infused with a chakra mark. This mark, allows the swordsman to literally extend his hands and "call" a blade to each one, from 100 yards away.

Arashi Kyuuten(Heaven's Blade) Kage/Sannin Rank:
Description: Burning his chakra into the blades on the battlefield, the swordsman can literally cause one hundred blades to hover and shoot towards an opponent, either all at once, or one at a time for five posts. In a limited fashion, the swordsman can control up to ten blades effectively in close combat, as if they were extensions of his actions and will. The latter of these two actions can only be done for five posts at a time, and a period of three posts afterwards must pass before it can be done again.


Quote:
Style Name: Gouken no Nakkuru Hocho - Strong Fist of the Knuckle Knife

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Speed, Power, Close-Quarters

History:
This style was developed by an old Kumogakure-nin who was a master at Shuurai Tekken Do. The shinobi was not fully satisfied by simply using his hands. He wanted to find a way he could incorporate the basis of the fighting style into one which wielded weapons as well. So he set out and spent years developing the style on his own, recording everything into a single scroll. Over time the scroll was found and duplicated so others could wield the style as well.
Style Requirements: A set of Knuckle Knives.
Movement Description:This style is based upon boxing like motions: quick steps and movements, and strong/fast upper body.

Stage: Stage One(Academy) - The Basics: Power
Stage Description: During this stage the practitioner begins to become comfortable with the style and its movements. It's full of basic striking capability but focuses upon the power of the punches which will in turn enhance the cutting capability of their blade. The main movement of this stage are hooks, sluggers, uppercuts, etc.
Stage Powers: Strength. The practitioner's punches find themselves to be much stronger than before. The power packed behind the punches are capable of reaching an entire rank up in power.
Stage Training:The training for this stage is simple. The practitioner will pound away at tree, training posts, etc. with his blades equipped. This allows them to get used to the feel of their blade and the power behind their attacks.
Stage Jutsu:N/A

Stage: Stage Two(Gennin) - The Basics: Speed
Stage Description: In this stage the practitioner focuses upon the speed of which his punches are thrown. They begin to combine the power from their previous training with the speed within their current training to create more devistating attacks.
Stage Powers: In completing this stage the practitioner's punches become faster by a rank. His moves now consist more than just sluggers but also straight, swift jabs.
Stage Training:Like before the practitioner will merely attack a training post or tree with a barrage of punches. He focuses on the rapid succession of his attacks and the quick snap jabs for faster striking. As he does this he wears fifty pound weights upon his wrists or forearms.
Stage Jutsu: N/A

Stage: Stage Three(Chuunin) - The Basics: Footing/Dodging
Stage Description: This is a stage in which the practitioner trains in his dodging and foot movement capabilities. After learning this stage the user tends to be light on his toes and hops about a bit.
Stage Powers: After mastering this stage the practitioner becomes light on his feet. He is able to move his entire body at speeds of a rank higher than his own. He begins to use quick, minute dodges such as side-stepping and mere motions of the upper body such as ducks and slight leans to the back. His reactions become a tad bit faster for he is able to recognize the movements of the body.
Stage Training:
In this stage the user will wear ankles weights, fifty each, and a chest weight which adds up to one hundred pounds itself. The user will pair up with another whether it be a clone or another shinobi and allow the clone to begin to attack him. He will attempt to dodge the attacks of the shinobi without counter-striking.
Stage Jutsu: N/A

Stage: Stage Four(Jounin) - Placing It All Together: Combination
Stage Description: In this stage the practitioner will begin to practice on combining all of his currently learned moves into one style. He'll begin to chain strikes together instead of simply throwing a punch here and there.
Stage Powers:The practitioner will now be able to throw a barrage of attacks instead of a mere one-two. His punches will begin to follow up one another, sinking his blades into the flash of his opponent many times over.
Stage Training:The practitioner will start off by simply using a single target such as a tree or training post. He will practice linking his punches together while also moving about the target.
Stage Jutsu:
Name:Hien - Flying Swallow
Description:
Feeding his chakra into his knuckle knives, the practitioner will extend the length of his blades. An extra extension of invisible chakra will create a sharp edge that functions like the normal blade itself. Seeing his knives his opponent may misjudge how far they need to move to avoid an incoming strike. Even if they manage to avoid the metal portion of the blade, the chakra portion may cut into them as well.

Stage: Stage Five(Sannin) - True Style of the Fist
Stage Description: In this stage the practitioner begins to learn a set of techniques which will aid him while using the style.
Stage Powers:The techniques learned within the stage.
Stage Training:The training for the stage is simply to learn all of its techniques. It will be then that the style will be truly mastered.
Stage Jutsu:
Name: Gourai - Strong Thunder
Description:
This technique is one which enhances the cutting power and capability of the knuckle knives which the practitioner wields. A chakra similar to that of the lightning element coats the blade. This allows the blade to be so sharp and precise it can slice through even the hardest of metal, even able to pierce a half-inch of diamond.

Name: Girochin - Guillotine
Description:
In this technique the practitioner aims to decapitate his opponent with a single strike. The practitioner throws two sluggers at neck level with both hands. They are careful to make sure their fists do not connect but they are about and inch from the neck instead. This allows the elongated part of the blade to hack through the neck of the target. This technique is rather quite a surprising one for they tend to step back to avoid a punch to the jaw only to find that they're now headless. This technique is mostly efficient when used with Hien.

Name:Gorogoro Shotto - Scatter Shot
Description:
In this technique the practitioner produces high multiples of jabs, at least twenty - ten from each hand -, at the target. Their hands move at such high speeds that it seems like the user is throwing a quick one-two but rather he is throwing off twenty shots. If the user's punch connects with the target the target will take damage which equals up to a good ten punches. This is merely if one shot connects. If both blades manage to connect the opponent will be barrage with twenty, blade-aided punches.
 

Kunesume2

Militant Genius


Kunesume2

Militant Genius

PostPosted: Sun Mar 31, 2013 1:43 am

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XXXXXXXXXXXXXXXXXXXXXXX / c r o s s b o w s t y l e

On the most horrific of nights, legends are born. There is no such thing as a hero who has not met with the palms of Death; all of those soldiers, and authors, and leaders... they've all encountered the end of life in some way. Authors fantasize the death and life of their subjects; they want to imagine the challenges of life, redone, as the perspective of their character.

In an old tale that called itself real, there was a man who lived alone. In the forest where he dwelled, he always heard and understood the call of nature. He communed with nature. It was connected to his soul on a spiritual level. This man was a Sage. He was the original Sage, before the time of the Sage of Six paths. This was so long ago, that it can't even be disproved. Only spoken of to your children before their lack of energy sends them off to sleep.

In his forest, he was surrounded by the wildlife, the natural world that loved him. The creatures around him were as brothers and sisters to his almost maniacal mind; his obsession with their happiness was the only fuel to his own. He was selfless, because that was the only way he could live. He was born for that life. The man himself was immortal. Many people believe that he was the first Dragconic, but that is impossible to tell. Whether the first or not, he was one of them. It was the reason that he, as a human, could connect to nature the way he did.

He was the man who set up the platform for the connection between humans and animals for the rest of time to come. The reason summons and summoners can co-exist in kindness and prosperity. He was a legendary man whose lessons can be looked to for the essence of compassion to those less fortunate. However, he was not compassionate towards humans.

There came a time when, in his immortal life, humans had expanded as far as his forest was, deep on the corner of the earth. These humans invaded his forest, murdered his companions. The animals; his friends. They died day by day, but he didn't know what to do. He didn't know violence. He only knew peace in his whole life. His view of nature was only coexistence. There was nothing else. However, deep in the confines of his mind, he knew what he really was. He was a dragon who lived as a human because it was the form that he found beautiful. It wasn't his nature. He had to consider the humans as less than his animal companions; the animals were the ones who needed protecting. He couldn't watch as they were slaughtered mercilessly without ending. A surplus of food for the humans, but death to the forest.

He knew of the power deep inside of him; Dragconic were shapeshifters. Anything he bit, he could turn. As long as it was a living creature, then it could be made into one of his kind. This was the act that created the spread of the race. He turned all of the animals into his forest into Dragconic, and they were filled with power unlike they had ever known. Their intelligence expanded past their simple awareness and they knew things, now, they couldn't put aside. They were corrupted with this ascension. The animals in the forest found the humans to be beautiful, and they shifted into that form. They made peace with the humans. Discussed terms with them. Even bred with them and spread their race to the expanses of the nation.

But the original Dragconic, known as Adniel... he never got over what happened. All of the animals in his forest left him. The humans stole them away. After all he did for them, they didn't even say goodbye. They just disappeared. He felt lonely and sad, and he knew that the new dragons would only spread terror across the earth; they would victimize the other animals, and bring terror to the lands. Out of sheer anger and jealousy, he started to hunt them. It was easy at first; they were not nearly as powerful as he was. And they didn't expect him coming. But eventually, they caught on. They knew someone or something was trying to destroy their species.

Its own patron. The creator of the species. The three dragconic leaders used the bones of their own wings to create a terrible weapon known as Terra Brunswick. And this weapon was said to have been triggered by the hands of all three dragconic leaders, the force increasing and the arrow rising out from the bow shattering the matter it passed.

NOTE: Stage costs are only required if you want the stat boost from the stage. Everything else is independent of the stage, once you've met that mark.

EXTRA NOTE: All Crossbows are made out of dragon bones. This makes them extremely difficult to damage, and almost impossible to destroy. However, humans can only process controlling one dragon bow at a time with their chakra, so wielders of this style can only use one crossbow at a time.
The effects of the fourth stage in general, however (excluding the jutsu), require the style's chakra consumption.

XXXXXXXXXXXXXXXXXXXXXX>>STAGE ONE -- FREE TO (Stat boosts : +1 str/0spd)
The basis of the style was the three arrows loaded into different launch-points. The bow essentially launches by using magnetic force, triggered by pressing the buttons on the handle of the crossbow. There are four buttons; the first three launch arrows from either of the three points, and the fourth launches all three arrows at once. It's easy to press the buttons accurately even during heavy combat, because they're on the other side of the handle, where your fingers grip the bow. It's simple enough to just press down on your fingers. The arrows, at this point, move only as quickly as you'd expect from arrows. Although they are accurate, they're not nearly on the level they rise to from a honed practice in the style.
Reloading the bow is not necessary; this weapon style is very tied in with jutsu and chakra. After the three arrows on your bow have been fired, new ones will quickly form back in place. However, you may only fire three arrows per post unless otherwise stated.

XXXSTAGE ONE JUTSU
BACK TO BOWING Genin
This technique infuses your next shot with a powerful, blunt force. The arrow will weigh down massively whatever it hits, meant to compete with physical weapons by disarming the opponent, or to knock the enemy down with its pure strength.

THREE WINGS Genin
Using pure chakra, and by releasing it into an arrow launched (primarily at the ground), you can either make yourself rise up or knock the enemy away. It possesses a gale of force, essentially pushing anything away from the path of the arrow. This is mostly used for evasion/lifting; it'll launch you up about fifteen feet into the air. If you shoot it in front of you, it'll launch you about fifteen feet back.

THE ACID FLASK 3 chakra per post
The tip of the arrows, infused with chakra, will explode upon impact with a physical object, blasting acid across a one foot radius. This acid is likely not fatal, but it will inflict severe burns on any flesh it touches, and could easily dissolve base (leather, fabric) shinobi equipment. The user of this technique isn't affected by the acid.

XXXXXXXXXXXXXXXXXXXXXX>>STAGE TWO -- FLY LIKE (Stat boosts: +1str/+1spd)
Covering your legs, there are thorns. This style is very connected to nature, and as its user, so are you. The thorns do not pierce into your flesh; even if they were to do so, it wouldn't affect you. These thorns have rooted into the earth and risen out from it to give you its power. They bring life to your legs, and even span to your arms, increasing your movement, and your aim. The thorns reach into the body of the bow, and hold it steady. In this stage, the thorns will hold the bow in place, wherever it was, so you can let go of it to make handseals, or whatever else you plan to do. This display of nature shows that this style is tied in with life. These thorns are living. They want to serve you, their master. Ironically, although this was the style practiced by his offspring who killed him, this style was only made possible through Adniel's connection to nature.
The speed of your arrows has increased significantly, now hard to catch on to. The shots are also significantly stronger; they scale off of your strength, and high strength equals shots easily capable of puncturing steel, and with proper aim, puncturing even harder metals.

XXXSTAGE TWO JUTSU
ORION Chuunin
With the power of your energy, you unleash a bright and burning arrow from your bow. When it meets impact with a target, the tip explodes into a mass of oil, causing a mass of devastation to the area around it. The user of this technique is not affected by the explosion or any of the technique itself. After the initial explosion, there is a second, in which a bright golden globe that looks almost identical to the sun spreads outwards and burns what it touches.

THE PHANTOM DRAGON Chuunin
There is only one thing special about this arrow. That special thing is that it ignores non-human objects. It will literally go through everything that isn't a part of the human body. Trees, shields, armor. It's a deadly ability, especially within close range. And against the unknowing. However, the strength of the shot is not increased by this, so it may not end up fatal; it most likely won't unless you can puncture an organ, at which point the force is deadly enough as to rip the organ apart.

EVOLUTION Chuunin
Most people wouldn't consider it plausible in the chain of evolution for an arrow to become a dragon, and it's not plausible, or possible. However, this shot fired will quickly shift into the silver, ethereal form of a dragon. Although it is only a specter, it has great physical power. The dragon arrow moves at immense speed, and enemies lashed by it will most likely have broken bones. It will keep moving to its designated location even if it hits something, meaning it often forces enemies into corners and obstructions, as well. The movement of the dragon can be controlled, although not that intelligently. It's controlled simply by refocusing your chakra. The dragon can be mounted by the user before it launches as a method to get to a destination quickly, or to close the gap to a foe.

XXXXXXXXXXXXXXXXXXXXXX>>STAGE THREE -- THE BIRDS (Stat boosts: +1str/+2spd)
You no longer have to suffer the effort it takes to press the trigger. The bow, its form, and even the thorn vines spanning your skin have evolved. The bow is now strapped onto your arm, with no trigger. It sits above your wrist, trailing behind the top of your fist. The shots are controlled by your will; your chakra speaks for you, and tells the bow when to fire its bolts, and where to fire them, though it must be in a direction your fist is facing. The arrows are unleashed quite quickly, and their speed of movement is beyond what most eyes can follow. They run across like shooting stars. The arrows are laced with a bright blue light; they possess a power. This power lets them pierce the most sturdy of metals with ease. They can barb their way through the human body ruthlessly. The vines around your body have transformed into straps, covering your arms, your legs. They give you a greater freedom of movement; they bestow power into your body. This power flows through your veins. It relaxes you. It makes you feel like you're in control of all of the energy surrounding you. This was the feeling that Adniel lived with. A connection to nature. Some believe that this style was gifted by the Gods to enlighten its wielders. That may be true, or it may not be. Either way, it possesses a great power, in this stage... this power has been awakened.

XXXSTAGE THREE JUTSU
THE BODY OF THE DRAGON Jounin, lasts up to 2 posts
Instilling a powerful force of energy into your bolt, but not allowing it to leave its quiver, you use this arrow to guide your body around the field at immense speed; although it's not instant, it is very hard to catch up with. The arrow creates a massive red and teal shield of energy in front of your body that bulldozes through objects with unwavering strength. Humans hit by this "shield" are likely to have their entire body damaged to the point of bone fracturing, et cetera, if not worse. This will take small pauses in movements whenever they want to change their direction, but the only way to actually stop it before its time limit has ended is to destroy the shield.

THE BLACK HORIZON Jounin
After unleashing this arrow from your bow, and either after it first meets impact or flies for at least two seconds, it will begin to draw everything within 20 feet around it (discluding you) into its center. It distorts the energy around it, its powerful wave of chakra making it a center of surrounding gravity. This effect will last for a few moments after it has started. Once caught in its gravity field, you'll be unable to move until the effect has ended.

XXXXXXXXXXXXXXXXXXXXXX>>STAGE FOUR -- IN THE SKY (+2str/+2spd)
The bolts from this bow are meant to try and rival lightning. Although it didn't quite meet the mark, the shots fired move like bullets. Speed unfathomed by the limited human perception. Only those with perception far beyond normal can contest against this most deadly and illusive of styles. The straps around your body radiate energy; this energy gives you the ability to glide relative distances in the air, at a quick speed. The strength, the pierce and the force of each shot has increased; arrows are likely to kill their target outright, if not leave them to a horrible and painful agony. The most powerful part of this stage, though, is its techniques.

XXXSTAGE FOUR JUTSU
THE FALLING FLEET S
After firing a golden arrow into the sky, there is a pause. Quickly followed by the sound of thousands of marching warriors; an over-exaggerated effect made by the roaring energy. Just moments later, thousands of arrows fly down from the sky with a speed most people can't translate. This will cover hundreds of yards around and rain death upon the land. Although this was always primarily used in wars, and with consistently efficient results, results just as efficient can be found between two shinobi. The one who used the technique will not be touched by the arrows; they will avoid proximity from this special person.

THE KISS OF AN ANGEL S
Okay, this is pretty much the complete opposite of what it's named. Basically, one of your designated bolts will unleash a massive torrent of flame that goes on for about a hundred feet, and possesses tremendous width. This arrow can be kept in its quiver, or unleashed. Either way, surprisingly, it's actually meant for defensive purposes; a massive shield of flame covering the entire area in front of you. At the end of this flame's duration, a bright and blinding flash is unleashed, and if the enemy witnesses this, they should be unable to see anything for almost a full minute.



Staff Fighting


Description: Before bladed weapons came into play, staffs were the ultimate form of weaponry. You can easily attack and defend at the same time, fight off multiple enemies, and duel in close to mid-range. Wielding a staff properly takes time though. utilizing it in battle takes even longer. Staff masters have been known to also power their moves with chakra, causing for an even deadlier skill.

Stage One: No Rank Requirement
At this stage, the user is beginning to hold their staff properly, and learning balance. The user is learning how to attack and defend in different scenarios

Staff Twist - The user will twist their staff in a circular motion, able to block projectiles, and weapons.
Rank - D

Pole Thrust - The user will thrust their staff into the chest of the opponent. Depending on the strength used, the opponent can be knocked back.
Rank - C

Staff Slam - The user will jump and spin downwards once. Using the momentum of the swing, they will bring their staff down onto an opponent. If hit properly, the opponent can suffer from broken bones.
Rank - C

Stage Two: Genin
At this stage, the user is feeling more comfortable with a staff, being more used to the balance that is necessary.

Staff Parry - The user must first be attacked in order for this to work properly. The user will extend their pole, rather than block, and make contact with the opponent's weapon. They will then spin the staff, which will knock the opponent's weapon out of their hand.
Rank - C

Staff Uppercut - The user will swing their staff upwards, striking the opponent usually under the chin. This can have obvious amounts of damage, as well as cause some head trauma
Rank - C

Stage Three: Genin
The user has become moderately balanced, and is gaining speed and power for their attacks.

Staff Sweep - The user will sweep their staff in hopes to knock the enemy off their feet. In some cases, this maneuver is known to break ankles and legs.
Rank - C

Pole Vault - The user will use their staff as a fulcrum, launching themselves out of harms way, or opening for another attack.
Rank - C

Stage Four: Chunin
The user has mastered the balance piece of staff fighting, and now focuses on adding chakra to attacks.

Power Slam - The user will charge chakra to their staff, and then slam it into the ground, causing pure chakra to shoot out all around them. The chakra can push back enemies with such force, it can even cause broken bones.
Rank - C

Power Thrust - The user will charge chakra to their staff, and then thrust it forward, shooting out a blast of chakra in a straight line. It will hit the opponent with blunt force.
Rank - C

Stage Five: Jonin
The user has mastered the power piece of staff fighting, and is now working on speed.

Muscle Stimulant: Speed Thrusts - The user will stimulate their muscles with chakra, causing them to be very loose, making the user able to thrust extremely fast in rapid succesion. The user can hold this move for 3 posts before their muscles cramp. A 4 post cool down time is necessary. Over use of this move can cause muscle rupture or permanent damage.
Rank - B

Muscle Stimulant: Speed Slash - The user will stimulate their muscles with chakra, cuasing them to be very loose, making the user able to slash their staff in an extremely fast rapid succession. The user can hold this move for 4 posts before their muscles cramp. A 5 post cool down time is necessary. Over use of this move can cause muscle rupture or permanent damage.

Stage Six: Sanin
The user has become one with their staff. They are able to combine speed and power with their moves, proving to be a tough opponent. This is the final stage of Staff Fighting.

Berserk: Chakra Slashes - The users muscles will relax and become loose, providing easier fluid movements. Chakra will be stored inside their staff, and they will release a power held within. The will continuously slash at their opponent, shooting blasts of chakra in the process. The blasts are similar to slices of a blade.The user can hold this move for 5 posts before they wear out. a 10 Post cool down is necessary.
Rank - B

Berserk: Killing Counter - The user must first charge chakra to their staff, giving it a short and sharp point made of pure chakra. They must then be attacked, and they shall counter the opponent. If done correctly, the user will thrust their pole towards the opponent. While usually hitting with blunt force, the chakra point will dig into the opponent, and then the user will unleash the chakra they have stored directly into the opponent. This move has been known to explode people, depending on how much chakra is inserted. The user must not use any other chakra powered attack after this move for 6 posts, or death is sure to come.
Rank - A
 
PostPosted: Sun Mar 31, 2013 1:49 am
The Rare and Beautiful Art of a Controlled Disaster
(Ippin Seichuu Sanji)

Hidden Grass official Taijutsu



The Ippin Seichuu Sanji was originally developed by slaves in Grass. It is marked by deft, tricky movements often played on the ground or completely inverted. It also has a strong acrobatic component to it.
This style is known for its fluid acrobatic play, where technique and strategy are the key points. The style is marked by the use of feints and subterfuge, and use groundwork extensively, as well as sweeps, kicks, and headbutts.

The acrobatic element to the style comes from the slaves who developed it being handcuffed almost all the time. With their hands in such restrained positions it was essential to learn how to use the legs in the most effective ways as to defeat the guards who watched over the slaves. Because of this the Ippin Seichuu Sanji has attacks that focus on leg based attacks, sweeps, and elbow strikes in place of hand strikes.

The hands though are not considered useless in this fighting style because many of the defensive moves of the style are based on being evasive and using rolls to avoid attacks instead of trying to block them. The hands are also a part of essential acrobatic movements such as cartwheels, handsprings, etc.


Academy
Stage1


Dakai Ichi
To properly learn this style the practitioner is forced to learn it the way it was made; while handcuffed. Normally during all of the spinning, constant movement, and acrobatic attacks the practitioner will want to flail out their arms in an attempt to balance themselves but with the handcuffs in place this becomes extremely difficult and very impractical so it forces the practitioner to learn how to balance themselves without their arms and hands. Not only does this require extreme precision and lots of practice it also demands a high amount of leg strength to perform properly but it is also because of these demands that the style itself becomes truly powerful.

Stage 2
Genin

Dakai Ni

Still handcuffed the practitioner switches his focus from controlling his movements and making them precise to making them much stronger. The practitioner learns to use gravity to their advantage and make their leg into a lever in which they place all of their weight onto creating leg strikes similar to that of a guillotine. Along with these stronger strikes the practitioner continues to strengthen their body so that it can deal with the complex system of movements that the Ippin Seichuu Sanji provides.

Stage 3
Genin

Dakai San

Now the practitioner starts to learn a larger range of strikes with the legs. Instead of focusing solely on high acrobatic kicks strengthened by weight and gravity they begin to learn the usefulness of swift and powerful attacks that are close to the ground. Without the aid of an outside force to strengthen these close to the ground attacks they focus on gaining more power from within not only in the legs but in the arms as well. In this stage the practitioner has learned the immense usefulness of their arms as balancers to keep the practitioner going on with their fluid strikes

Stage 4
Chuunin

Dakai Si

With the previous stages the practitioner has accumulated a lot of strength and power with his attacks which in turns creates the 'Disaster.' The disaster is when the practitioner has too much latent potential behind their attacks to control effectively. This stage focuses on controlling this disaster in order to make it less devastating to the practitioner and more much devastating to the opponent. The more the attacks are controlled the easier it is to go from one attack to the next fluidly

Stage 5
Chuunin

Dakai Go

After master combat from the air and from the ground the practitioner now focuses on fighting at a mid point, mainly attacking the abdomen of the opponent. The new, what are known as, 'mid-range' attacks require more upper body strength then in the previous levels because the practitioner now goes into a lot of handstands to attack and cartwheels to dodge. A simple way to practice strengthening the arms for this is to hold onto a pole in the ground and holding the body out at a ninety-degree angle from the pole. The practitioner must also work with their body so that they can bend and move at the extreme angles the 'mid-range' attacks call for.

Stage 6
Jounin

Dakai Roku

With the radical new attacks that come at the midrange point the practitioner once again goes back to try and make these attacks into more powerful versions of themselves. By gaining more power the practitioner is in a sense tipping the scales in favor of the disaster and not the control and though these attacks may not be as fluid as the others the practitioner has learned to work with the disaster to use it to their advantage when they have no other.

Stage 7
Jonin

Dakai Sichi

This is a new and pretty much the final plateau for the practitioners of the Ippin Seichuu Sanji. Reaching this point is marked with the removal of the handcuffs the practitioner has been bound to since the beginning of their training. Once removed the practitioner has a much wider range of movements they can work with training their upper bodies to twist and bend while still supporting the body. Not only does this sort of training require the increase in the fluidness of movement but it also requires a certain level of upper body strength to be used properly. This stage is often referred to as the Liberty stage because the practitioner is give back their freedom.

Stage 8
Sanin

Dakai Hachi

The final and most useful stage in the Ippin Seichuu Sanji. In this stage the user takes everything they have learned about attacks and movements in the previous stages and ties them all together which exponentially increases the disaster but at this point the practitioner has the disaster under full control. With the ability to go from the guillotine like high attacks to the sword likemidrange attacks to the top like low attacks and the ability to jump from one of these attacks to the next flawlessly the practitioner has become in all senses of the phrase a 'Controlled Disaster.'



Suna Taijutsu - Pai Qua Quan
Stages to Mastering Pai Qua Quan

Pi Qua Quan, among all styles of taijutsu, involves the most movements. Mainly, it emphasizes mid to long range attacks, in which the opponent is confused by the attacker’s constant motion.

Pi Qua Quan is named from the movement of the hands during an offensive. The downward movement of the hand is referred to as pi, while the upward movement is referred to as qua. As the name suggests, Pi Qua Quan is the circular motion of the hand, much like a windmill. A fist is seldom used. Instead, much of the offensive comes from hands relaxed with fingers extended, being used in a manner resembling a whip. The moves are full of beauty, yet the offenses are sharp and heavy.

In Pi Qua Quan the moves are smooth and flexible. It demands the greatest degree of flexibility in any known style of Taijutsu, for the user must learn to move gracefully and without the stiffness of many forms of taijutsu possess.

However, while the style is quite fast and fluid, it does lack the raw power of some other taijutsu styles, as such every hit has to count. As a result over the years, countering has become a fundamental aspect of the style, and it has indeed become so recognized as a part of the style that many have expressed a great fear of attacking a user of Pi Qua Quan for fear of their devastating counters.

As a result of this focus on countering, the style has evolved over time to incorporate chakra control to improve the users reflexes, better equipping them to counter attacks, making it easily the most formidable and most prominent taijutsu style in the wind country.

Stage One

Power:
At this stage the user can strike slighter stronger than an untrained shinobi, a solid hit causes minor pain and possibly bruising but not much more than that.
Movements:
Movements are awkward at this stage, lacking the fluid motion that masters of Pi Qua Quan possess. The user is still unsure of their stance and move with a bit of difficulty, making each strike rough and slow. Arm movements are difficult to control as the user hasn't learned to keep their arms properly relaxed, and have a tendency to form their hands into fists, which slow down their movements.
Flexibility:
Having just begun training their arms and legs to be flexible, they are slightly more flexible than the average taijutsu user, though not by a lot.
Reflexes:
No real advantage for the users reflexes at this stage.

Basic Techniques

Name: Seiryu-Kasho
Description: A simple move done will facing away from the opponent. When the opponent is close. The user begins the move by starting to spin on one foot while at the same time swinging their arms downward in front of them, using the momentum from the spin to bring their arms up such that their hands strike the opponent typically below the chin making for a strong blow that is difficult to defend against.

Name: Bokuho
Description: A basic stance that takes advantage of the user’s flexibility; the user crouches down with one leg bent, the other extended slightly. The arms are held out wide and outstretched high above their head, but loose and relaxed at the same time. This allows for the user to be able to target any part of the opponent’s body, whether it be their head or their feet.

Stage Two

Power:
A solid strike at this stage can cause a painful bruise, though more significant damage would necessitate multiple focused strikes.
Movements:
Movements are a bit more sophisticated, the user now able to perform the up and down movements of Pi Qua Quan with greater accuracy and speed. The motions are still stiff however when compared to a master of this style.
Flexibility:
At this stage the user is showing greater levels of flexibility, now able to bend backwards to a greater extent than normal, useful for dodging some attacks.
Reflexes:
The user is just starting to make use of their chakra control to better improve their reflexes, however at this stage any improvement is so slight as to be unnoticeable.

Basic Techniques

Name: Fukanro
Description: Catching the opponents kick, the user holds it high while bending down low to quickly grab the opponents other foot, and in one swift movement they wrench the opponents other foot up high while pushing the other down low, the movement typically taking the opponent clear off the ground, causing them to spin in mid air before collapsing on the ground. Though this counter is not particularly damaging, it can provide an opening for additional attacks, making it quite useful in the right hands.

Name: Teishitsu-Jouhai-Sho
Description: A move performed while the user is facing the enemy. Bending down slightly, the user executes a perfect 360 degree spin, striking upwards as they do so resulting in a powerful uppercut that at higher levels can easily lift an opponent off the ground.

Stage Three

Power:
At this stage the users hands, held fairly loose can be used to break wooden panels without significant difficulty, making them rather more formidable at this stage.
Movements:
Movements are less rigid than in the previous stage, as the user is beginning to learn how to make each move flow more into the other. Additionally they are more adept at keeping their arms relaxed, allowing them to whip them around with greater accuracy and speed.
Flexibility:
Having practiced more advanced forms of stretching, the user is flexible enough to allow their body to twist and bend into the moves more easily; the user has no problem holding a crouch or other such positions for hours at a time without their legs cramping.
Reflexes:
Only now does the users reflex training start to pay off. Though the difference is only slight, it is enough to allow them to move to lessen the impact of blows that would have otherwise been quite harmful, or dodge blows that would have only just previously found purchase.

Basic Techniques

Name: Kasui-Sho
Description: When an opponent attempts to kick the user while in their Bokuho stance, the user slides extended leg forward while crossing their arms over their head to defend against the kick. With the opponents leg pressed against their arms, the users then swiftly pushes themselves upward forcing the opponents leg high upwards and sweeps their other foot through the opponents other leg, causing them to fall onto their back or neck. This is typically followed with a sharp kick to a vital area and can be devastating against ill prepared opponents.

Stage Four

Power:
With the users continued focus, their attacks can now fracture bones, with repeated strikes typically breaking them. As such, combined with their speed at this stage they are becoming very dangerous to face.
Movements:
The whip-like form of the arm becomes more pronounced, though the user doesn't have quite enough skill to move around nearly as fast or fluidly as higher stages. Offenses are still a bit slow and unwieldy, but are far less jerky than in the previous stage.
Flexibility:
At this stage the user's flexibility and agility allows them to duck in and out of a slower opponent's blows, bending their bodies to dodge attacks. While this is extremely handy against taijutsu users that specialize in slow, powerful moves faster opponents still prove to be a problem.
Reflexes:
The user is showing real improvement in their reflexes, such that they are now not only better able to dodge attacks, but they are now more often able to catch and block direct attacks, a particularly important part of the style.

Basic Techniques

Name: Tenshin-Bansa
Description: A deceptively simple counter in which the user catches the opponents punch with both hands, then pulling the opponent forward and turning such that they are behind the opponent, the user then leans forward, forcing the opponent to the ground, while still holding onto their arm, typically resulting in the arm breaking or being dislocated at least.

Name: Koran
Description: Another quite simple but powerful move. Quickly catching an opponents kick, the user immediately lashes out with a kick of their own to the opponents groin, and stepping forward as they do that, they finish it off with a kick to the opponents other foot, typically leaving them face down on the ground struggling to stand.

Stage Five

Power:
At this stage a single solid strike from the user can break bones.
Movements:
The elegant fluidity of the style is beginning to become apparent at this point. Stiffness is still an issue, but only a minor one as the user becomes more conscious of relaxing their arms and hands properly. Attacks are performed much quicker and flow together better, though they still suffer from a bit of hesitation and awkwardness.
Flexibility:
Now having quite an exceptional degree of balance as well as flexibility, the user is now adept at keeping their positions whilst trying to move the opponent off of theirs. The user's ability to weave through an opponent's attacks is improved at this point.
Reflexes:
The users reflexes are now at a stage where striking them seems an exercise in futility. Only very carefully planned combinations of attacks, or attacks by multiple people will have much chance of striking.

Basic Techniques

Name: Uryu-Banda
Description: One of Pi Qua Quan’s signature moves, it is essentially a very fast spin in which both the users body and their arms spin rapidly, though their arms are focused in one direction making them appear much like the sails on a windmill. The speed and fluidity of this move is easily the most impressive part, and due to the swiftness with which the move can be started it is a very dangerous move to anyone foolish enough to get too close. Lastly the move provides an ideal opportunity to move into the Bokuho stance, allowing the user to press the offensive further afterwards.

Stage Six

Power:
At this stage a solid strike can dent, sometimes crack a tree, naturally making their attacks against an unarmored opponent very punishing.
Movements:
The user’s movements take on a more graceful appearance with each move, as the technique now becomes almost second nature. The arms are for the most part properly relaxed, though the user still has a tendency to move a bit more rigidly than a master of this style. Lower level shinobi may find their movements difficult to anticipate and counter due to their speed and focused nature.
Flexibility:
Now able to bend their bodies in ways most normal people can't even imagine, shinobi of this level are almost more of a gymnast than a taijutsu user. Not only can they weave through slow opponents attacks relatively easy, but they can often find ways to sweep the opponent off their feet while keeping their own easily.
Reflexes:
No significant improvement is seen at this stage in terms of the users reflexes.

Stage Seven

Requirements: Kage/Densetsu

Power:
One solid strike from the user at this stage can break a solid tree in half.
Movements:
The fluid style of Pi Qua Quan is now at its peak; all moves are performed quickly and easily without hesitation, making the user’s hand and leg movements appear as a blur to the enemy. Each move of the hand or leg melds completely in with the next, making it quite a spectacle to watch.
Flexibility:
By this stage there is virtually no position the user cannot perform, their flexibility having advanced to almost superhuman levels. Their balance is exceptional; knocking them off their feet is extremely difficult as they can stay standing still with no problems even while the earth shakes violently under their feet. Against a slow opponent, the user can pretty much bend and twist their body around their attacks and strike the heart of the enemy with ease.
Reflexes:
At this stage the users reflexes are quite incredible. The user will register and begin to react to attacks the moment they begin, which combined with their flexibility and speed makes them nearly impossible to strike.


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Kunesume2

Militant Genius


Kunesume2

Militant Genius

PostPosted: Wed Oct 16, 2013 7:24 pm
Of the Seven Arc and Anbu Commander:

~The Ancient Origami Dragon Phantom~
User Image

[Weapon's Class][Origami Bloodline/Nara Clan][Sword Style Unifier][Anbu Commander]
__________________



__________________
Chakra Pool: 411
Strength/Speed: 10/11
Theme Song: Bullet Train
Phantom Mist Theme Song: Phantom Sonata
Battle Song: Angels Amongst Jinchuuriki
"I am the Flame, the Great Phoenix risen again."


[color=darkblue][align=center][b][u]~The Ancient Origami Dragon Phantom~[/u][/b]
[img]http://i288.photobucket.com/albums/ll167/Kunesume/Naruto/422f3f6a-dece-4eea-b112-7364024fa4fa_zpsf3d0899e.jpg[/img]

[b][Weapon's Class][Origami Bloodline/Nara Clan][Sword Style Unifier][Anbu Commander][/b]
__________________[/align]

[align=center][/align]
[align=center]__________________
[b]Chakra Pool:[/b] 411
[b]Strength/Speed:[/b] 10/11
[b]Theme Song:[/b] [url=http://youtu.be/Mgnk86p2Qos]Bullet Train[/url]
[b]Phantom Mist Theme Song:[/b] [url=http://youtu.be/OcIDeP8_Fto]Phantom Sonata[/url]
[b]Battle Song:[/b] [url=http://youtu.be/k3ecg2mahps?t=15s]Angels Amongst Jinchuuriki[/url]
[i]"I am the Flame, the Great Phoenix risen again."[/i][/align][/color]
 
PostPosted: Mon Feb 23, 2015 3:02 pm
Magnus 2.0:



▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇

User Image
▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇


XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
X

XXXXXXXX generalXinfo
Full Name: Magnus Vain Nara
Nicknames: Knucklehead; Origami Shadow; Shadow Wraith
Gender: Male
Age: 15
Birth date: 01-08
Sexuality: Pomosexual

Culture: Leaf Native
Religion: Rikudouian

Birth Country: Fire
Country of Residence: Wind
Position: Chunnin; S.T.In.G.
Social Class: Upper

Race: Mélange
Alignment: Chaotic Good

XXXXXXXX appearance
Personality: Magnus is a cocky and spunky kid that, on first impression, is quiet and shy. He is a caring kid and treats everyone as equals in proper placements. On the other hand, he is also a bit of a jokester being silly and playing tricks in his spare time.
Take on warfare: Unavoidable, it is in the nature of all things to lead to war.
Loyalty to Village: 100
Theme song:
Height: 4'11"
Weight: 98 lbs.
Build: Lean and slender
Hair Color: Brown
Eye Color: Green
Complexion: Youthful

XXXXXXXX personalXinfo
Relationships: Akira Nara[Father; Deceased], Cassandra Origami[Mother; Deceased], Yuki Nara[Sister; Deceased]; Yun Sung[Uncle; Deceased]; Jin Sung[Cousin; Deceased]; Shikayumi Nara[Cousin; Active]
XXXXL I K E S
City: Konoha; Suna
Country: Wind
Culture: Leaf

XXXXD I S L I K E S
City: Kiri
Country: Fire

XXXXXXXX backgroundXstory
            Magnus is both Jyuudaime Kage Lord Akira “Shadow Kat” Nara’s and Head Medic Shinobi and Sannin, Lady Cassandra Origina-Nara’s son. That introduction alone is the story of my life. I stand forever in the shadow of the two greatest living people in the Fire Nation. So much is wished upon me by them both, but to an extent. My sensai, Yumi Uchiha, is the only one that treats me like any other shinobi. It could be due to the fear of ending up like his brother that was known as the Prodigal Son of Hanzo Uchiha until driven by madness. I inherited both my parents skills, but prefer to be a Weapon user. I don’t know much of the world beyond the Leaf gates. My cousin, Jin Sung, is always traveling places in the hopes to take me along someday. It was after him that I decided to take up Weapons instead of clinging to the Shadows or immersed in medical research. Magnus doesn’t strive to be the greatest or be the best. He just wants to be known alone outside of his father’s shadow and legacy. He wants to be himself in this world working to fill desires yet to be discovered by him. Someday, I will prove to my parents, that I can protect and earn the right to be respected just as they are.

XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
X

XXXXXXXX abilityXinfo
Class: Weapons Specialist
Rank: Chunnin
Chakra: 180
Elements: Fuuton, Katon
Sub-Element(s): Oil

Bloodline: Origami no Dara
Clan: Nara

Speed: 11 |170mph| 255FPS
Strength: 5

Passives
•Nara Clansman: Master Shadow Control
XXXXX•Shadow Length: 55ft.
XXXXX•Shadow Strength: Iron
•Nara Clansman: Increases base speed by 2
•Nara Classman: +60 Chakra
•Weapons' Specialist: -30 Chakra
•Battle Strategist: Teammates and Allies gain a +1/+1
•Origami no Dara: +2 to speed
•Origami no Dara: Paper Humanoid
•Origami no Dara: Paper Manipulation: Chunnin
•Phantom Blade Training: Afterimagery: Can produce multiple afterimages without expending large amounts of chakra.
•Strong Fist: The Basics-Power: Punches are stronger by +1
•Strong Fist: The Basics-Speed: Punches are faster by +1
•Strong Fist: The Basics-Footing: Reflexes are faster by +1





Strengths:
•Nara Clansman: Battle Perception: Can read the body of the opponent learning of moves they can make, before they can make them as long as it stands on a predictable plane.
•Can create and use medicines and poisons without being of the Medical/Assassin Classes.
•Weapons' Specialist: +1 to all Weapon Techniques
•Weapons' Specialist: One-Handed Ninjutsu
•Weapons' Specialist: Flexible and agile: After a long time of honing their skills with their weapons, most of these ninjas are faster than others of the same rank, and have very flexible and unpredictable fighting styles. They are able to dodge attacks as easily as those in the Taijutsu class.
•Origami no Dara: Explosive Nature: Paper can explode as long as it comes from the user.
•Origami no Dara: Composition: Composition can be anything in strength below Steel.





Weaknesses:
•Nara Clansman: -1 Strength and Taijutsu attacks do double damage
•Origami no Dara: Katon techniques cause double damage.
•Origami no Dara: Suiton causes techniques to be useless until stage 2.
•Weapons' Specialist: LOW DEFENSE -- As an extremely offensive class, the Weapon Specialists lack variety in defense.
•Weapons' Specialist: AVERAGE STAMINA/STRENGTH -- Lower than most of the other physical classes is their strength.





xxxSKILLS

          Universal
          •Henge No Jutsu (Transformation Technique) Academy
          •Bunshin no Jutsu (Clone Technique) Academy
          •Nawanuke No Jutsu (Rope Untying Technique) Academy
          •Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique) Genin
          •Kyou Masukingu No Jutsu (Sound Masking Technique) Genin
          •Arial dodge Genin
          •Shadow dancing bushin Genin
          •Kyou Masukingu No Jutsu (Sound Masking Technique) Genin
          •Shadow Vision Fist Genin
          •Zombie Taijutsu Chunnin
          •Battle Meditation Chunnin
          •Tessayose no Jutsu (Iron Chain Calling Technique) Chunnin
          •Suimen Hokou no Gyou (The Art of Water Walking) Chunnin
          •Soushuuha (Manipulate Advancing Blades) Jounin
          •Tenkuu Hokou no Gyou (The Art of Walking on Air) Jounin

          Genjutsu
          •The Burning Plains Genin
          •Kasumi Juusha no Jutsu (Mist Servant Technique) Genin
          •Etainoshirenai no Tacchi (Touch of the Unfamiliar) Genin
          •Etainoshirenai no Oto (Sounding the Unfamiliar) Genin
          •Kouchi no Jutsu (Slow Down Skill) Jounin
          •Kokuangyo no Jutsu (Bringer of Darkness Technique) Sannin

          Oil

          •Oil Manipulation Academy


          Fuuton

          •Kaze Fuuchuufuyuu (Wind Levitation) Academy
          •Yadama Furooseigyo (Projectile Control Skill) Academy
          •Kaze Bunshin (Wind Clone) Academy
          •Boufuu Kyouzuu no Jutsu (Gale Surge) Genin
          •Yadama Henshin Bakuha (Projectile Deflection Blast) Genin
          •Hanpatsu Kaze no Jutsu (Retrieving Wind Technique) Academy
          •Okuridashi Kaze (Propelling Winds) Genin
          •Kaze Bakuhatsu (Wind Explosion) Genin
          •Bouseki Tate no Kaze (Spinning Shield of Winds) Genin
          •Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts) Genin
          •Kamaitachi no Jutsu (Slashing Wind Skill) Genin
          •Fuuton Reppu-Ookami (Wind Style: Gale Wolf) Chunnin
          •Fuuton: Seijitsu Kaze-ken (Wind Style: Faithful Wind Blade) Chunnin
          •Shinku (Vacuum) Chunnin
          •Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill) Chunnin
          •Daikamaitachi no Jutsu (Grand Slashing Wind Skill) Chunnin
          •Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon) Chunnin
          •Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique) Chunnin
          •Fuuton: Shinkuujin [Wind Release: Vacuum Blade] Chunnin
          •Fuuton: Shinkuugyoku [Wind Release: Vacuum Sphere] Chunnin
          •Fuuton: Shinkuuha [Wind Release: Vacuum Wave] Chunnin


          Katon




          •Katon: Shi (Fire Release: Four) Chunnin
          •Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique) Chunnin
          •Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique) Chunnin
          •Katon: Nenshou Tosshin (Fire Release: Burning Rush) Chunnin
          •Katon: Taika no Jutsu (Fire Release: Fireproof Technique) Chunnin
          •Katon: Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique) Chunnin
          •Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique) Chunnin
          •Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique) Chunnin

          Origami no Dara

          •パルプ果肉を押す芸術作品 (Art of Pressing Pulp) Academy
          •Kimitate-assembly Academy
          •Chou Tokkoutai-Butterfly Kamikaze unit Genin
          •爆発を削減する芸術作品 (Art of Cutting blast) Chunnin
          •Chou tokkoutai-butterfly kamikaze unit (part two) Chunnin
          •爆発性のトルネード ( Explosive tornado) Jounin
          •ペーパー翼 ( paper wings) Jounin


          Nara

          •Shadow Piercing Technique Genin
          •Shadow Imitation Technique Genin
          •Shadow Strangle Technique Genin
          Genin
          •Nara Recipe: Wasabi Pill Chunnin
          •Shadow Strangle Technique Chunnin
          •Blue Bonnet Toxin Chunnin
          •Shadow Sewing Technique Chunnin
          •Shadow Clutch Technique Chunnin


          Universal Taijutsu
          •Konoha Kage Buyou (Leaf Shadow Dance) Genin
          •Konoha Reppuu (Leaf Violent Wind) Genin
          •Konoha Senpuu (Leaf Whirlwind) Genin
          •Hayabusa Otoshi (Peregrine Falcon Drop) Genin
          •Dynamic: Action (Dainamikku: Akushon) Chunnin
          •Dynamic: Entry (Dainamikku: Entorii) Chunnin
          •Konoha Dai Senpuu (Leaf Great Whirlwind) Chunnin
          •Konoha Shoufuu (Leaf Rising Wind) Chunnin
          •Celestial Gates: 1-5
          xxxxxxxxxxx •The Gate of Opening 開門 (Initial Gate) +1/+1 | +1 Tai rank Genin
          xxxxxxxxxxx •The Gate of Healing 休門 +1/+1 | +1 Tai rank Chunnin
          xxxxxxxxxxx •The Gate of Life 生門 +2/+1 | +2 Tai rank Chunnin
          xxxxxxxxxxx •The Gate of Pain 傷門 +2/+2 | +2 Tai rank Chunnin
          xxxxxxxxxxx •The Gate of Limit 杜門 +3/+3 | +3 Tai rank Chunnin


          Taijutsu/Kenjutsu Styles

          •Gouken no Nakkuru Hocho: Strong Fist of the Knuckle Knife| Stage 4: Placing It All Together: Combination
          • +1 Punching Strength
          • +1 Punching Speed
          • +1 Speed
          • Hien - Flying Swallow


          •The Rare and Beautiful Art of a Controlled Disaster (Ippin Seichuu Sanji): Stage 0

          •Bakemono Tsurugi no Kata: Phantom Blade | Stage: 9: Stage of Control
          • Real Afterimage Clones
          • Light as a Feather +2 speed
          • Advanced Afterimage Clones: Last for 3 posts


 

Kunesume2

Militant Genius


Kunesume2

Militant Genius

PostPosted: Mon Feb 23, 2015 3:24 pm
~Origami Shadow~
User Image

[Weapon's Class][Origami Bloodline/Nara Clan][Sword Style Unifier][Gennin]
__________________



__________________
Chakra Pool: 120
Strength/Speed: 4/8
Nara Tactics: +1/+1
Theme Song: Bullet Train
Forest Party: Lights Out
Battle Song: Angels Amongst Jinchuuriki
"I am Cerberus, from darkest I live supreme."


[color=darkblue][align=center][b][u]~Origami Shadow~[/u][/b]
[img]http://i288.photobucket.com/albums/ll167/Kunesume/Naruto/422f3f6a-dece-4eea-b112-7364024fa4fa_zpsf3d0899e.jpg[/img]

[b][Weapon's Class][Origami Bloodline/Nara Clan][Sword Style Unifier][Geninn][/b]
__________________[/align]

[align=center][/align]
[align=center]__________________
[b]Chakra Pool:[/b] 120
[b]Strength/Speed:[/b] 4/8
[b]Nara Tactics:[/b] +1/+1
[b]Theme Song:[/b] [url=http://youtu.be/Mgnk86p2Qos]Bullet Train[/url]
[b]Forest Party:[/b] [url=http://youtu.be/lL0xhShXhPA]Lights Out[/url]
[b]Battle Song:[/b] [url=http://youtu.be/k3ecg2mahps?t=15s]Angels Amongst Jinchuuriki[/url]
[i]"I am Cerberus, from darkest I live supreme."[/i][/align][/color]


========================


~Shadow Wraith~
User Image

[Weapon's Class][Origami Bloodline/Nara Clan][Sword Style Unifier][Chunnin]
__________________



__________________
Chakra Pool: 180
Strength/Speed: 5/11
Nara Tactics: +1/+1
Theme Song: Bullet Train
Forest Party: Lights Out
Battle Song: Angels Amongst Jinchuuriki
"I am Cerberus, from darkest I live supreme."


[color=darkblue][align=center][b][u]~Shadow Wraith~[/u][/b]
[img]http://i288.photobucket.com/albums/ll167/Kunesume/Naruto/jiachongart_zpsbd7ac82e.jpg[/img]

[b][Weapon's Class][Origami Bloodline/Nara Clan][Sword Style Unifier][Chunnin][/b]
__________________[/align]

[align=center][/align]
[align=center]__________________
[b]Chakra Pool:[/b] 180
[b]Strength/Speed:[/b] 5/11
[b]Nara Tactics:[/b] +1/+1
[b]Theme Song:[/b] [url=http://youtu.be/Mgnk86p2Qos]Bullet Train[/url]
[b]Forest Party:[/b] [url=http://youtu.be/lL0xhShXhPA]Lights Out[/url]
[b]Battle Song:[/b] [url=http://youtu.be/k3ecg2mahps?t=15s]Angels Amongst Jinchuuriki[/url]
[i]"I am Cerberus, from darkest I live supreme."[/i][/align][/color]
 
PostPosted: Mon Apr 13, 2015 6:18 pm

Taijutsu - The 8 Celestial Gates
八門

Magnus' Phases of the Five of Eight Gates

User Image - Blocked by "Display Image" Settings. Click to show.

The Gate of Opening 開門 (Initial Gate) (Genin minimum)
Effect: +1 Speed/+1 Strength -- +1 to Taijutsu Rank
After effect: The body is stressed to a great level and causes many muscle groups to tear themselves. -1/-1 for 5 posts or until Gate of Healing is used or a Medical Ninja aides you
Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers. This allows the user to a greater amount of the muscle mass already present in the body. The user notices an instant increase in speed and strength as their muscles swell.

The Gate of Healing 休門 (Chuunin minimum)
Effect: +1 Speed /+1 Strength -- +1 Taijutsu Rank. Instantly heals damage caused by Gate of Opening
After Effects User returns to the same physical condition they started at before using Gate of Opening with no last injury
Description: Releases the brains limit on body stamina thus a tired person will seem like he was miraculously starting off again. This is accomplished by releasing stored energy reserves throughout the body, instantly re-energizing a person and rapidly repairing damage done by the 1st gate.

The Gate of Life 生門 (Chuunin minimum)
Effect: +2 Speed/ +1 Strength -- +2 to all Taijutsu Rank
Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate. This also greatly increases reaction speed.

The Gate of Pain 傷門 (Chuunin minimum)
Effect: +2 Speed/ +2 Strength -- +2 to all Taijutsu Rank
Description: Located in between the lungs. Releases the limit of oxygen intake and thus makes circulatory systems work at a faster rate and produces more energy for the body to use.
After Effects: Causes Restricted breathing for the next 5 posts reducing speed and strength by -1/-1

The Gate of Limit 杜門 (Chuunin minimum)
Effect: +3 Speed/ +3 Strength -- +2 to all Taijutsu Rank
Description: Located in the upper abdomen area. Releases the limit on how much chakra is stored and sent to body since this is the point where chakra is stored before consumption to other body parts or jutsu.
After Effects: - 1 rank to all Jutsu and Styles for 1 turn and stacks with Gate of Pain after effects.


RULES
1) Bonuses may not exceed the 18/18 cap set on stats but may exceed Class Max/Min bonus.
2) Using the Gates causes you to drain chakra as they stay open, even if you have an ability that reduces the amount of chakra or the cost, it does not apply to the gates. Cost is Double what it would be for a Stage of that level. IE Chuunin Gates cost double what a Chuunin Style cost.
3) You cannot use any Nin or Genjutsu while in this state, but you can still however use Clan and Bloodline abilities IF they are related to Physical Attacks. IE: A Hyuuga can still strike chakra point in this state..
5) No one, and I mean no one, not even a Taijutsu god, can keep the gates open longer then 5 posts. At the end of your 5th posts, the gates deactivate, no matter what.  

Kunesume2

Militant Genius


Kunesume2

Militant Genius

PostPosted: Fri May 08, 2015 6:21 pm
The Original Ranmori


XXXXXXXXXXXXXXXXXXXUser Image
XXXXXXXXXX;lXXXXXXXXXXXXXXXXXXXXGeninXXXXXXXXXXXXXXXXChunninXXXXXXXXXXXXXXXXRaiken

      XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ вαsιc ιиғoямαтιoи ▇▇


Name: Raphael Magnus Raiken
Nickname: Ranmori
    ↬ Born of the legendary mixtures of the Raiken Clan and those chosen to hold the Ranton: Dark Lightning Mastery. Raphael gain his notice from combat and speed as if he was lightning coming down from the heavens themselves to cleanse this forgotten world.

Age: 16
Gender: Male
Ethnicity: Mélange
Height: 5'2"
Weight: 140 lbs.
Personality: Eccentric: 1.(a person or their behavior) unconventional and slightly strange

Sexuality: Pomosexual
Family: Raiken Clan members

Theme Song: Crave You
Nindo: "Raijin reborn, that is my goal."
Background Info: TEXT TEXT TEXT

Other Info: Has a tattoo kaji of Lightning on his right bicep.


      XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ иιиʝα ιиғoямαтιoи ▇▇



Village: Amegakure
Rank: Genin
Bloodline: Ranton
Clan
    ↬ Raiken


Passives:
Aquatic Lightning: Water techniques deal lightning damage equal to a rank below the technique used. Can passively manipulate ranton techniques.
↬ -1 post(s) to learning Raiton and Suiton techniques
↬The ability to control electricity/lightning, along with the ability of storing it within the human body to use as offense or defense, depending upon the situation.
Thunderstruck: Lightning manipulation to the extent of your rank, no further. At a young rank, your lightning might not be the best, but at higher ranks, the lightning manipulation is superb. With both manipulations, at Kage rank, for example, you can make an electromagnetic storm and direct your raiton and magnetism techs more directly.
Thunder Sonar: Objects that hold lightning that you've made can be tracked by you from anywhere, sensed by you, and that lightning can be given back using the passive "volt siphon" technique for a small restoration of chakra for more raiton techniques.


Strength:
↬ All Raiton techniques are considered Ranton








Weakness:
↬ Fuuton Techniques damage increased by 1 rank









Stat Points: 50
xxx► Strength
Power:
Toughness:
xxx► Agility
Balance: 25
Speed: 37.5
xxx► Intelligence
Chakra: 25[Bloodline]
Chakra Control:

Strength: 0
Speed: 37.5
Chakra Pool: 65
Exp: 26586

Perks:
XXX Agility: Balance ► Step by Step
XXX Agility: Speed ► Speed Enhance
XXX Intelligence: Chakra ► Enhanced Chakra Pool

Skill Points
Ninjutsu: 2
Genjutsu: 0
Taijutsu: 1
Bukijutsu: 1
Medical: 0

Missions Complete:
    S - 0
    A - 0
    B - 0
    C - 1
    D - 0
    E - 0


Opponents Defeated: 0
Battle Theme: Insanity


      XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ тєcниιqυє ιиғoямαтιoи ▇▇



        Quote:
        SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO


Jutsu List:
    ↬ Number learned
    ↬ Number to be learned

Ninjutsu
    Universal

a c a d e m y
    `↬ Henge No Jutsu (Transformation Technique)
    ↬ Kawarimi No Jutsu (Body Switch Technique)
    ↬ Nawanuke No Jutsu (Rope Untying Technique)
    ↬ Anrokku no Jutsu (Unlocking Technique)

g e n i n
    ↬ Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
    ↬ Aerial dodge
    ↬ Kyou Masukingu No Jutsu (Sound Masking Technique)
    ↬ Shadow Dancing Bushin

c h u u n i n







j o u n i n



s a n n i n


    Raiton

a c a d e m y
    `↬ Yurayura Ranpu no Jutsu (Flickering Light Technique)
    ↬ Raikou Bunshin no Jutsu (Lightning Clone Technique)
    ↬ Seiteki Suji no Jutsu (Static Strings Technique)

g e n i n
    ↬ Nagare Isou no Jutsu (Current Transfer Skill)
    ↬Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
    ↬Raikou Henge no Jutsu (Lightning Transformation Technique)
    ↬Raiton: Seiteki Chikara no Jutsu (Lightning Release: Static Force)
    ↬Raiton: Raikou Jishaku no Jutsu (Lightning Release: Lightning Magnet)


c h u u n i n





j o u n i n





s a n n i n






    Suiton

a c a d e m y
    `↬



g e n i n







c h u u n i n





j o u n i n





s a n n i n






    Taijutsu

a c a d e m y
    `↬



g e n i n







c h u u n i n





j o u n i n





s a n n i n






Raiken Techniques
Raikou Sao no Jutsu [Lightning Rod Technique] Genin







Ranton Techniques
Ikatsu [ Threatening ] Academy
Saegiritte [ Interrupting ] Genin
Kumorizora [ Gathering Clouds ] Genin
Kumogatta [ Cloud Formations ] Genin








Genjutsu






      Other Info: (regarding important shinobi info)


    Quote:
    WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING


Style: (if you have a certain style of fighting, write it down here)

>
sweatdrop


Three Dragons: Free To Fly Like
Stage 1: Free To-
Back To Bowing: This technique infuses your next shot with a powerful, blunt force. The arrow will weigh down massively whatever it hits, meant to compete with physical weapons by disarming the opponent, or to knock the enemy down with its pure strength.

Three Wings: Using pure chakra, and by releasing it into an arrow launched (primarily at the ground), you can either make yourself rise up or knock the enemy away. It possesses a gale of force, essentially pushing anything away from the path of the arrow. This is mostly used for evasion/lifting; it'll launch you up about fifteen feet into the air. If you shoot it in front of you, it'll launch you about fifteen feet back.

The Acid Flask: The tip of the arrows, infused with chakra, will explode upon impact with a physical object, blasting acid across a one foot radius. This acid is likely not fatal, but it will inflict severe burns on any flesh it touches, and could easily dissolve base (leather, fabric) shinobi equipment. The user of this technique isn't affected by the acid. 3 Chakra per post

Stage 2: Fly Like-
Orion: With the power of your energy, you unleash a bright and burning arrow from your bow. When it meets impact with a target, the tip explodes into a mass of oil, causing a mass of devastation to the area around it. The user of this technique is not affected by the explosion or any of the technique itself. After the initial explosion, there is a second, in which a bright golden globe that looks almost identical to the sun spreads outwards and burns what it touches

The Phantom Dragon: There is only one thing special about this arrow. That special thing is that it ignores non-human objects. It will literally go through everything that isn't a part of the human body. Trees, shields, armor. It's a deadly ability, especially within close range. And against the unknowing. However, the strength of the shot is not increased by this, so it may not end up fatal; it most likely won't unless you can puncture an organ, at which point the force is deadly enough as to rip the organ apart.

Evolution:Most people wouldn't consider it plausible in the chain of evolution for an arrow to become a dragon, and it's not plausible, or possible. However, this shot fired will quickly shift into the silver, ethereal form of a dragon. Although it is only a specter, it has great physical power. The dragon arrow moves at immense speed, and enemies lashed by it will most likely have broken bones. It will keep moving to its designated location even if it hits something, meaning it often forces enemies into corners and obstructions, as well. The movement of the dragon can be controlled, although not that intelligently. It's controlled simply by refocusing your chakra. The dragon can be mounted by the user before it launches as a method to get to a destination quickly, or to close the gap to a foe.


Shuurai Tekken Do
Stage 1: The Calm Before The Storm
↬In battle, the practitioner focuses on blocking with sweeping motions and striking with fast single strikes, taking advantage of the forms learned in practice.

Stage 2: The Gathering Storm Clouds
↬ In battle, the practitioner's speed is noticeably faster than the average ninja, and while the sweeping blocks are now accompanied by extremely fast forearm and shin blocks, the single fast strike policy still stands for attacking.
 
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