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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Wed Jan 23, 2013 3:41 pm
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xxxxxxxxxxRANMARU'S DOJUTSU
[ blood red eyes ]


xxxxxHISTORY/DESCRIPTION


Ranmaru has a kekkei genkai ability similar to the Byakugan. It includes penetrating vision, disrupting eye-based kekkei genkai, and a unique chakra particle extension. He had the ability to use his vision abilities to penetrate the walls of his small shack and view the outside world and perform Genjutsu that can fool even the Byakugan. This ability does not appear to have the range of the Byakugan, but it actually has the ability to counter that Hyuga trait. Ranmaru's vision is also able to locate and track others by sensing chakra, pick up chakra from long distances, and notice changes in an individual's chakra. It is also able to sense how many of them are present.

Ranmaru's vision has heightened perception and analytical powers not unlike the Sharingan, meaning Ranmaru can comprehend any details he sees to predict the opponent's next move. This ability contributed mainly to Raiga being so formidable in battle and becoming one of the Seven Swordsmen of the Mist. He can also see one's life force, allowing him to determine that Raiga, who had recently fallen in battle, was still alive,and he was able to transfer part of his own life force to Raiga. When activated, Ranmaru's eyes momentarily glow red.



xxxxxRULES
• There are no rules! You are a great and terrible jigglypuff with unmatched potential!


xxxxxWEAKNESSES
• Doesn't really help with anything other than sight and some genjutsu


xxxxxSTRENGTHS
• Allows the user to interrupt with all forms of Bakyagun effects, stopping its abilities. Allows real chakra clones to attack.
• Strength against genjutsu; allows you to detect it more easily

STAGE TWO STRENGTHS
• The user can see ten times further than before
• They can see through anything (walls, the floor... clothing, etc). This includes genjutsu. They can also see chakra, and can see the enemies chakra system.
• Their genjutsu is increased in strength, and the enemies can't Kai out of genjutsu cast by them.



xxxxxPASSIVE ABILITIES
• +1 Rank Genjutsu Strength
• Genjutsu Resistance (genjutsu used on you are -1 rank)
• Other misc things listed in the strengths, varying based on stage



xxxxxTECHNIQUES


Yomi (Underworld) A-Rank
Description: A genjutsu that involves the eyes. If the user's opponent looks at the user's eyes, he or she will be casted into a genjutsu without even knowing it, unless he or she could tell when they are in one. This genjutsu can only be described as living hell. After looking into the users eyes the surrounding area disappears and a fiery dark land that never ends forms around them, In this genjutsu the user can attack the enemy in anyway. Though, a mastered Ranmaru User that has not enough chakra can pass out, only required for those of Jounin and higher. This genjutsu cannot be Kai'd out of.

Bounshi Sepuku (Eye Concealment) A-Rank
Description: Using this the user can conceal their chakra and body, but as soon as the user attacks they are visible again. The user can NOT attack in this form. Could be used for stealth missions.

Kyounkan Ritsuzen (Assassin's Horror) A-Rank
Description: An eye technique. Also, a Genjutsu. Once the user looks into the enemies eyes with the Blood Red Eye time slows down for that enemy it seems as though you are moving at a high speed, or the enemy has been slowed down. This genjutsu cannot be Kai'd out of.


xxxxxSTAGE TWO
Once a Ranmaru wielder reaches Jounin rank, their eyes awaken a second stage; the red in their eyes seems to flare to life, making overexaggerated dramatic effects like swirling or even looking as if energy were leaping out from their iris. Beyond the aesthetics, they gain the strengths listed above for stage two.

xxxxxMEMBERS
Head: Haku Ikeza
• Akika Tikoshi
• Lars Alexandersson Heiland (Implanted) (Stage Two)




[ Revamped by: The Food Chain ]
 
PostPosted: Wed Jan 23, 2013 3:45 pm
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xxxxxxxxxxRANTON [黒い稲妻!]
[ THE VOID STORM ]


xxxxxHISTORY
Unknown history.


xxxxxDESCRIPTION

This bloodline was founded within Kumogakure. The special abilities of this clan are suprising due to the fact that it harnesses the power of storms. Having the fluidity of water and the powerful strength of lightning this kekkei genkai is truly a wonder to behold. Due to their fierce loyalty they have never had a member go rogue upon the village that they were born into.



xxxxxRULES
• Ranton users have a tattoo of the kanji "lightning" (雷) on their body
• Most Ranton users have a fierce loyalty, comparable to that of the Hatake.
• Ranton users have Raiton [ Lightning ] and Suiton [ Water ] as chakra elements.



xxxxxWEAKNESSES
• Receive increased damage from Fuuton
• Cannot have a Sub Element



xxxxxSTRENGTHS
• Strength of Suiton and Raiton techniques are increased (Ranton is considered as "lightning" when boosts are being applied)
• Raiton used against them is weakened by one rank
• Are able to learn Suiton and Raiton with (-1) posts



xxxxxPASSIVE ABILITIES
• Black Lightning: Raiton techniques are black in color; they do blunt damage as well as shocking damage


xxxxxTECHNIQUES


Ikatsu [ Threatening ] Academy
A basic Ranton ability in which the user will slap an object and have a thunder sound emit from that spot. The noise is loud enough to overlap most other sounds for a brief moment. If used offensively, a slap directly to the opponent can cause temporary deafness.

Saegiritte [ Interrupting] Genin

Using one's hands as if they're using a slingshot, the user will pull back one hand and let loose. Three to five small white clouds will shoot towards the target in a straight line. Upon impact, the projectiles will stick and roll about the target as if an adhesive fluid. After setting for a short amount of time (1 post), the clouds will expand roughly two-fold, rendering the target a bit more susceptible to electricity, in addition to having some movement complications.
• Each cloud sticks for one post, Meaning the post after they have set is the post that is stuck to the opponent.

Kumorizora [ Gathering Clouds ] Genin
A basic Ranton ability in which the user forces the clouds above him/her to gather so thick that they will completely eliminate any chance of rays of light from touching the ground. Gathering Clouds can also be used with Amagumo to cause rain over an entire area.

Kumogatta [ Cloud Formations ] Genin
A basic Ranton ability in which the user will create a human sized gray cloud, in any shape they desire, and push it off to drift for a little while (2 posts). Anyone or thing that comes into contact with this cloud will feel a moderate shock so long as they are within it.

Hikari no Kekkai [ Light's Barrier ] Chuunin
After the needed handsigns are performed, a plate of fuzzy light appears upon the user's chest. This light will strike down light to medium projectiles, and is capable of protecting against explosives by quickly shelling over the entire body.
• Lasts two posts.

Amagumo [ Rain Clouds ] Chuunin
This technique condenses moisture in the air to form an overcast sky. It should be noted that this technique does not cover much area, and after being performed it still takes roughly four [4] posts before the clouds form and break open. ( Only takes two [2] posts, if clouds are already present. )

Kumoritte [ Becoming Cloudy ] Chuunin
Stretching both hands outward, the user releases a continual mass of nearly pitch black clouds which almost utterly demolish visibility. This string of black clouds will continue for as long as the user's hands are outstretched, expanding at roughly 10 yards per post.
• Badly affected by the wind.

Reizaa Saakasu [ Laser Circus ] Chuunin
Manipulating their ability to mold Raiton and Suiton, the user will perform the needed handsign and release threads of "liquid lightning" from their freehand. Because of their composition and formation, these beams deal both impact and electric damage. The user is also able to bend these beams toward their target in order to deliver pinpoint strikes.
Each beam costs [5] chakra to form, and can be bent freely. They are all considered as separate techniques.

Kumo no Fukushuu [ Arachnid's Revenge] Chuunin
Similar to [ Kumoritte, ] the user will release a string of black clouds from their hands at roughly 10 yards per post. However, unlike Kumoritte which is merely used to disable visibility, these black clouds hold a creeping secret. Within the darkness lurks hundreds of tiny "thunder legs;" chakra created creatures which give off a small amount of light and emit an electric charge from each of their eight legs. In small amounts, the feeling of their legs on one's body is almost therapeutic, but in leagues these critters are capable of delivering an intense shock.
• Badly affected by the wind.

Raiton: Kurobansa [ Lightning Release: Black Panther ] Jounin
The user performs a single handsign and tucks it close to their body, from here a substantial amount of black lightning will surge around their body and shoot from them. By aiming the still held handsign, the user releases a mass of black lightning in the shape of a panther-like creature to electrocute their target. Because of its size and overall power, the panther is capable of causing severe damage if full contact is made.

Raiun • Honba [ Storm Cloud • Home ] Jounin
The user releases black clouds from one hand while performing handsigns with the other. The spray of clouds will coil around and encompass on the user, forming a mass of electrically charged darkness. If anyone else ventures within the mass of clouds, they will almost instantaneously be assaulted by various electric surges, which will continue to barrage the body until said person leaves. Because of their nearly nonexistent weight, the user is free to move around at a lessened pace with this cover of electric pillows so long as they hold the single handsign. The jutsu covers their surrounds but not underneath them.
•Lasts for three posts or until the hand sign is released

Raiun • Douki [ Storm Cloud • Pulsation ] Chuunin
Extending the electric composition of [ Raiun • Honba, ] the user will use their free hand to deliver a solid palm thrust from within the clouds to send out a bulb of pure electricity at a rather high velocity. Unfortunately, because the clouds are so difficult to see through, the user typically has to have developed some method to get passed this, lest they literally be shooting in the dark.
• Obtained when [ Raiun • Honba ] is learned. Can only be used with Raiun Honba.

Raiun • Dendou Ranpi [ Storm Cloud • Electric Dissipation ] Chuunin
Rather than simply letting [ Raiun • Honba ] end, the user will supply additional chakra to the clouds before casting them off. Now, rather than simply fading away, the black clouds will cause an electric burst.
• Obtained when [ Raiun • Honba ] is learned. Can only be used with Raiun Honba

Hijutsu: Ryuuki Boufuuryuu [ Secret Technique: Rising Dragon Storm ] Sannin
The user takes aim with both hands, builds up chakra, and then releases a twisting torrent of black clouds at the target at an impressive speed. While twisting, the black clouds will separate and converge multiple times until they take the form of a dragon. This odd display can be rather confusing for opponents at first. When the attack finally makes impact, the clouds will cluster, swirl, and electrocute a rather well sized area due to the moisture held within them.


xxxxxRESTRICTIONS
• Cannot have a Curse Seal
• Cannot be of the Puppet Class
• Cannot be of the Medical Class



xxxxxMEMBERS
Head: Alyssa Valtieri






[ Revamped by: The Food Chain ]
 

r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Wed Jan 23, 2013 3:46 pm
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xxxxxxxxxxTHE MOKUTON [ senju ]
[we like wood]


xxxxxHISTORY
The Senju clan descended from the younger of the two sons of the Sage of the Six Paths who was born with the "body" of the Sage, inheriting his father's strength of will and physical energy and believed that love was the key to bringing peace to the world. The Sage grew to favor the ideals of his younger son over those of his older son, who believed that power alone was the true key to finding peace. Therefore, on his deathbed it was the younger of the two brothers that the Sage chose to name as his successor. The elder brother, bitter and hateful at having being denied what he felt was rightfully his to inherit, attacked his younger sibling. The Uchiha clan would descend from the elder brother, resulting in the bitter centuries-long rivalry between the Senju and the Uchiha.


xxxxxDESCRIPTION
Under most circumstances, the Senju are famed for their deepened chakra pools (similarly to the Uzumaki) as well as their abilities in Mokuton (Wood Release), Medical Ninjutsu, and their powers over Bijuu. However, their clan has received the title of "The Clan with a Thousand Skills" (「千の手を持つ一族」, "sen no te o motsu ichizoku"). From this, it can be inferred that the Senju possess the potential to be well-versed in all areas of combat.


xxxxxRULES
• Users of this Bloodline must have the Water and Earth elements unless they have the Elemental Specialist path.
• As an add-on to the previous rule, each Senju can have a type of skill (be it Genjutsu, Ninjutsu, Taijutsu, etc) that their character typically doesn't specialize in. When they choose this one aspect of combat, it must be mentioned in their profile which one they're choosing. Taking the Elemental Specialist Path counts as one of these choices. (The Elemental specialist path boosts the power of the one element you choose, and allows you to use it without hand seals. Otherwise, you could become well-versed in Genjutsu with a weapons class character, allowing you to gain 10 extra Genjutsu. It follows the chart below:

Ninjutsu: You can learn 15 Additional Ninjutsu, and gain an extra element. You cannot exceed three Elements with this.
Genjutsu: You gain 10 additional Genjutsu, and your skill is considered second to only the Genjutsu class.
Taijutsu: You gain +1 base to your strength, and obtain one Additional Taijutsu Style.
Weapon: You gain +1 base to your speed, and one additional Weapon style
Medical: You may learn Medical jutsu, and you can use jutsu for 10% less chakra. This does not apply to styles.

You may not use the specializations of a class you already have, meaning that a Taijutsu class ninja cannot take the Taijutsu specialization listed above. These are meant to broaden your specialties; consider it a small version of subclassing.)
• Typically, users of this bloodline will be incredibly charismatic.
• You must be Jounin to use Senpou Mokuton.



xxxxxWEAKNESSES
• Their wood is weak to Fire Jutsu.
• As a well-rounded clan, they don't excel incredibly in any one area of combat..



xxxxxSTRENGTHS
• Heightened physical and mental stamina in battle.
• Well-versed in combat.
• Can use medical jutsu without handseals



xxxxxPASSIVE ABILITIES
• Immense Chakra
By inheriting the 'body' of the Sage of Six Paths, they also inherited his vitality and survivability. Because of this, their chakra is increased substantially. (+15%)

• High Aptitude
Members of the Senju clan are not restricted to 'Learning Restrictions' based on class, meaning that every style/sub-element is available to them. The exception to this rule is sealing.



xxxxxTECHNIQUES

    Genin-ranked:
  • Mokuton: Shibu Shuriken [Wood Release: Branch Shuriken]
    A skill where the user has a branch emerge from the ground and swing towards the opponent. Released from the branch is bits and pieces of bark, that spiral off and transform into shuriken.

  • Mokuton: Moku Kawarimi no Jutsu [Wood Release: Wood Replacement Skill]
    A skill that is a build up upon Kawarimi no Jutsu, in which the user creates a dummy made of wood as they disappear. When the opponent attacks this kawarimi no jutsu version, will disperse into bits and pieces of wood hitting the opponent.

  • Mokuton: Moku Bunshin [Wood Release: Wood Clone]
    A skill that causes a bunshin made of wood to emerge either from the body or the ground. These clones can easily be tracked by the user, and they have a direct link with the user. When this bunshin is struck by taijutsu, half the damage is returned to the opponent. The clone can also transformed into a pill that when swallowed, the user and the caster of the pill can communicate through thoughts.

    Chuunin-ranked:
  • Mokuton: Soutei Hashira [Wood Release: Binding Pillars]
    A skill that causes various branches to emerge up from the ground. These pillars bind the opponent as they wrap around them. Making them incapable of moving so that they cannot escape.

  • Mokuton: Shichuuka no Jutsu [Wood Release: Four Pillar Home Skill]
    A skill that is used in order to create a shelter out of wood. This can be used in order to quickly make a shelter for a traveling shinobi, however it can also be used to change the flow of battle. Altering the surroundings to one the user can move around better.

  • Mokuton: Shichuurou no Jutsu [Wood Release: Four Pillar Prison Skill]
    A skill creating a large forrest of bamboo around the opponent, encasing them inside a prison of wood. The sides, are very hard to break through and metal weapons even have a hard time cutting through. If using a fire jutsu in order to break free, the user just causes the prison to catch fire and wait it out with unbearable pain.

  • Mokuton: Moku Shouheki no Jutsu [Wood Release: Wood Barrier Skill]
    A skill that creates various bits of wood to emerge from the ground, creating a cave type barrier around the user capable of absorbing large amounts of damage in the process. After the attack is over, the user can simply slip out the back side and continue with the battle. This jutsu can also be used, to make a complete barrier and also trap people inside.

  • Mokuton: Shi-do Torakkingu no Jutsu [Mokuton: Seedling Tracking Skill]
    A skill where the user can create a seed made from their own chakra. Able to sense where this seed is at all times, the user can plant this seed upon an opponent in battle and track their movements so the opponent can never get the drop on them.

  • Mokuton: Moku no Yoroi [Wood Release: Wood Armor]
    A skill where the user can create an armor made of wood, however this armor is a special type of armor. Weighing less then conventional steel armor, it is actually stronger then steel. Being heavily infused with Wood Chakra, making it very resilient to taijutsu damage. Ninjutsu blades can penetrate this armor.

  • Serial Pillar Houses Technique
    This technique is a larger scaled version of the Wood Release: Four-Pillar House Technique where, instead of creating a single house, the user creates multiple houses at once. Because of the sheer volume of structures created with this technique, it appears to exhaust him rather quickly. The user can create an entire section of a village with this technique.

  • Smothering Bind Technique
    This technique is similar to the Wood Release: Great Forest Technique, as it also transforms the user's arm into several wood tendrils which can be used to capture and restrain an enemy. It can be made large enough to capture a giant squid and strong enough to capture even taijutsu specialists of the same rank as the user.

    Jounin-ranked:
  • Mokuton: Moku Keiteki Denka no Jutsu [Wood Release: Wooden Rhino Charge]
    A skill where the user creates a large rhino from the ground, being approximately four and a half feet tall and six feet long, with a large horn that is about three inches in diameter and three feet long. The rhino charges towards the opponent, having a bunshin type of intelligence. Normally after charging into something stone or stronger, it dissipates into a pile of broken wood. However, it can easily plow through a forest.

  • Mokuton: Take Yaiba Joushou no Jutsu [Wood Release: Bamboo Blade Rising Skill]
    A skill where the user infuses their chakra through the ground, creating pillars of bamboo underneath the ground. As the opponent rushes towards them, the user releases this jutsu. Having multiple hollow bamboo spikes to emerge from the ground in order to impale the opponent from various angles. Spikes can reach a maximum of five feet tall, and there can be a maximum of thirty spikes

  • Mokuton: Kyuutai no Jukai no Jutsu [Wood Release: Orb of Genesis Skill]
    A skill where the user creates an orb of wood around themselves, acting as if it is some type of barrier. However, the barrier is actually a farce as when the opponent(s) get close from all sides various small branches emerge outwards in various striking motions to deflect all oncoming attacks from hitting the user while inflicting damage. branches are created all around.

  • Mokuton: Chakra Akyo Ki no Jutsu [Wood Release: Chakra Drain Tree]
    A skill which creates a large tree out from the ground, this tree being approximately fifty feet tall and having a diameter of fifteen feet. This special tree, knows in tune with the users chakra. So the user can run up the side of this tree without even using chakra, however any other shinobi that touches this tree in any way will have some of their chakra drained each moment they continue touching it.

    S-ranked:
  • Mokuton: Jukai Koutan [Wood Release: Birth of Dense Woodland]
    A skill where the user summons forth a great mass of woodland from the ground. This dense growth of woodland can roam around and constrict an opponent or even crush an opponent under its wake.

  • Mokuton: Mokuryuu Rendan no Jutsu [Wood Release: Wooden Dragon Barrage Skill]
    A skill that is a widespread attacking jutsu, where the user brings forth various dragon heads from the ground. These dragon heads are created out of wood, and essentially pin down the opponent onto the ground slamming them in the process. It is rumored this jutsu was used to help subdue Jinchuuriki.

    S+ -ranked:
  • Mokuton: Mokuryū no Jutsu [Wood Dragon Technique]
    After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound. Since it is animated, it essentially has a mind of its own.

  • Mokuton: Mokujin no Jutsu [Wood Avatar Technique]
    After forming the required hand seals, the user creates an enormous statue-like creature out of wood. This humanoid creature with a full body, and an oni-like face is usually created with a wooden dragon wrapped around its left arm, and is generally used in battle as an avatar. This creature is powerful enough to catch an uncompressed Tailed Beast Ball fired by the Nine-Tails. If the wood dragon is used as a weapon, it is the ultimate anti-bijuu weapon, with the long sword-like whip draining the tailed-beast's chakra upon all contact. It can go toe-to-toe with a Susano'o.

    SS-ranked:
  • Mokuton: Kajukai Kōrin [Wood Release: Advent of a World of Flowering Trees]
    Taking advantage of the innate properties of Wood Release — to be able to force trees to grow on any surface in an instant — the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the air and when inhaled, renders any afflicted target unconscious.

    In order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen. Inhaling any amount the pollen will weaken your body, reducing your stats by three for the duration of the battle. Inhaling a decent sum of the pollen will render you unconscious, totally at the mercy of the foe. The pollen stretches out as high as the tallest tree, which is 400 feet in the air. The user of the technique is immune to the pollen.



xxxxxADDITIONAL COMMENTS
A very well-rounded bloodline for those people who want a well-balanced RPC. I feel that the current version of the Senju bloodline is...empty. It needs more flesh.

xxxxxRESTRICTIONS

• The Senju are considered to have skill in all areas of combat. However, they aren't normally 'elite' at these areas of combat.
• If using the Elemental Specialist specialization, you may not be a god slayer.


xxxxxMEMBERS
Head:
• Zatoshi Nagato(implanted) (Had0u)
• Xen Senju (xXThe_Epic_MuffinXx)
• Kinkaru Emmanuel Senju (Jedimastersonic )



[ Revamped by: xXThe_Epic_MuffinXx ]


SENPOU MOKUTON [ Stage 2 ]


xxxxxDESCRIPTION
This is what many consider the 'second stage' of the Senju clan's abilities. While it isn't really a stage, it's still a powerful reminder as to why this clan was once at the top of the world. By harnessing the energy around them to an extreme level, the user of Senpou Mokuton basically turns their body into a conduit of natural energy for a period of time, usually in battle.


xxxxxRULES
• When using Senpou Mokuton, Wood, Water, Earth, and Medical are the only elements you can use. If you didn't have water and earth to start with...just wood.
• Your face, arms,and chest obtain tribal tattoos of your choice in design. However, they are usually red, green, or blue. Your eyes typically take on the same color as well, and a thin layer of that color chakra outlines your body.
• Senpou Mokuton can be activated simply by stringing through a few seals, but can only be used once a battle



xxxxxWEAKNESSES
• Their wood is still weak to fire, and this winnowing of their usable elements will more than likely increase this weakness. To add insult to injury, fire is stronger against the Mokuton user as well, increasing it's strength by one rank.


xxxxxSTRENGTHS
• Wood techniques are +1 rank stronger, cost 15% less chakra, and require no handseals to cast unless they're SS-rank. At which point, they require only one seal.
• Your body is overflowing with natural chakra, giving you an additional 50 points while Senpou Mokuton is active
• You gain a +1 to speed and strength past the cap.
• Your body is coated in a strange natural chakra that decreases the power of incoming jutsu by one rank, except for fire techniques.



xxxxxRULES
• Senpou Mokuton lasts for ten posts. There is nothing that can change or decrease this value except for the user willing the mode to be dispelled.  
PostPosted: Wed Jan 23, 2013 3:47 pm
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xxxxxxxxxxTHE SHARINGAN
[ sight beyond sight ]


xxxxxHISTORY
The Sharingan (写輪眼; Literally meaning "Copy Wheel Eye", Meaning (Viz) "Mirror Wheel Eye") is a dōjutsu kekkei genkai, which appears in some members of the Uchiha clan. It first manifested in Indra, the earliest ancestor of the Uchiha clan, and later became regarded as one of the Three Great Dōjutsu (三大瞳術, San Daidōjutsu; Literally meaning "Three Great Eye Techniques"), along with the Byakugan and the Rinnegan. The Sharingan is also called "Heaven's Eye" (天眼, Tengan), because of the many abilities it grants the user. Tobirama Senju defines it as the "eye that reflects the heart" (心を写す瞳, Kokoro o utsusu hitomi).


xxxxxDESCRIPTION

The Sharingan
The Sharingan's powers, while formidable, come in stages and require certain events to unlock. The first of which is the initial unlocking of the Sharingan. Those who wield the Sharingan are not blessed with it at birth like some other bloodlines. It must be obtained, and the only way to obtain it is through an event that puts great stress on the wielder. It make be something as simple as a teacher pretending to kill the wielder all the way to an attempted rape. When the Sharingan is first unlocked, It has 1 tomoe, which gives the wielder heightened perception. This allows the wielder to catch any movement, no matter how minor, the opponent may make. After extensive training with the first stage, the wielder unlocks the second tomoe and the ability to mimic and learn any jutsu they witness using the eye. After even more training in the with the second stage, the wielder unlocks the final stage of the basic Sharingan. In this stage, the Sharingan now has 3 tomoes and the ability to see through genjutsu and tell if others are in a genjutsu by reading their chakra flow. This ability is not to be confused with the Byakugan's ability to actually see the chakra system of a person, just the fact that the person has chakra. In addition, you may see things that are you chakra colour, as long as it's above ground.

The Mangekyou
When the wielder meets certain requirements or a certain event is witnessed, the Sharingan evolves beyond the basic for to become the Mangekyou Sharingan. While the basic Sharingan is the same for all people, the Mangekyou Sharingan varies from person to person, being tailored to their specific fighting style. Instead of gaining tomoes, the Mangekyou gets its own unique pattern. Along with the special bonuses from this new eye, the wielder also may now perform the Sharingan's mighty jutsu. But this power is not without a drawback. If the wielder overuses their Mangekyou Sharingan, they will slowly lose their eye sight till they are completely blind, making the eye useless.

The Eternal
The final, and by far most powerful, evolution of the Sharingan, the Eternal Mangekyou Sharingan. This variant is one that few have, and are even willing, to obtain simply do to how you obtain it. While unlocking the Mangekyou may vary from person to person, there is only one way to obtain the EMS, stealing someone else's Mangekyou and combining it with your own. When one gains the EMS, all vision impairment is retored and blindness is no longer a risk. In addition to regaining their sight, the wielder gains a powerful skill that is specifically tailored to their style. Legends have been told about some of the powers that have resulted from this, making this variant one to truly be feared.



xxxxxRULES
• Sharingan must be unlocked through RP
• May only copy 15 jutsu, 20 at Mangekyou, and 30 at Eternal
• Mangekyou and Eternal must be applied for in the custom form
• Mangekyou or EMS Transplants do not change effects
• Mangekyou Transplants must be covered or they will burn chakra and vision.


xxxxxWEAKNESSES
• Wielder will eventually go blind unless they gain eternal
• Transplants may only learn 1 of the Sharingan Jutsu


xxxxxSTRENGTHS
• Heightened Perception, Reaction and Reflexes
• May mimic and copy jutsu
• Gain special abilities tailored for the user



xxxxxPASSIVE ABILITIES
• Sharingan Perception
While the Sharingan is active, the wielder is able to see even the slightest movements made by their targets, making them near impossible to trick with a sleight of hands move; this includes being able to see chakra, even underground.

• Jutsu Mimicry
While in battle, the Sharingan can let the wielder mimic a jutsu that was used in the previous post as long as the wielder may use that jutsu for an additional 50% chakra. The user may mimic a jutsu that is not of an element they possess, as long as it is below their rank, for double the chakra cost. Any jutsu mimiced lose 1 rank in power

• Jutsu Copying
While observing a jutsu be performed, the Sharingan may copy the chakra patterns used to perform the jutsu, allowing the wielder to gain instant knowledge of how to perform the jutsu. In order to learn the jutsu, it must be a jutsu the user is normally able to perform, meaning only jutsu of their element, clan, or bloodline.

• Genjutsu Identification
Due to the ability to see one's chakra flow, the wielder of the sharingan may see when one's flow is being disrupted by a genjutsu or tell when they themselves are under one, allowing them to break out of them easier.




xxxxxTECHNIQUES


Kyouten Chiten B-rank
Using the copy and counter features of the Sharingan, the wielder may not only cancel a genjutsu they are under, but may even turn it on their opponents, leaving them trapped in their own illusion.

Requires Mangekyou Sharingan

Tsukiyomi A-Rank
A powerful genjutsu used by the Sharingan wielders to achieve amazing results. If the opponent makes eye contact, they will be locked in an illusionary world; one that the Sharingan wielder controls. In this world, the opponent is at the total mercy of Sharingan user, as they are able to submit the opponent to any form of torture they can imagine for what seems like 72 hours, though this is really only a few seconds in real time. This genjutsu is incredibly hard to break without an outside force acting upon the victim. Although, a high ranked Sharingan user may break from this jutsu quite easily. This jutsu lasts for up to 3 posts, with each post acting as 1 duration of 24 hours.

Requires Mangekyou Sharingan

Amaterasu S-Rank
Amaturasu is a Ninjutsu technique which uses the Mangekyou form of the Sharingan eye to create a powerful black fire. It has been said that anything within the Mangekyou's vision will burn to ash if consumed by the fire. The fire itself is said to burn for 7 days and 7 nights. Because of the amount of chakra needed to use the technique, it can only be used on a very limited basis daily. Though it is regarded as the strongest of Mangekyou's physical attacks. This move may only be used twice per a fight with a 5 post cool down between each usage.

Requires Mangekyou Sharingan

Susanoo S-rank
Susanoo is different for each person. Before you learn this jutsu, you must apply for a custom Susanoo.

Requires Eternal Mangekyou Sharingan

Kagutsuchi S-rank
This jutsu is an off-shoot of the Amaterasu jutsu. Instead of being used for offensive purposes, this is used as a shield capable of blocking any move, devouring it before it hits the user.

Requires Mangekyou Sharingan



xxxxxUNLOCKING THE SHARINGAN

xxxSharingan
1 Tomoe- Gained when sharingan is initially unlocked. User gets the Sharingan Perception passive. The number of posts used for training while using the sharingan is divided by 1.25
2 Tomoe- Gained after 10 posts of training with the 1 Tomoe variant. User gets the Jutsu Copying and Jutsu Mimicry passive. The number of posts used for training while using the sharingan is divided by 1.5
3 Tomoe- Gained after copying 5 jutsu and 15 posts of training with the 2 Tomoe variant. User gains the Genjutsu Identification passive. The number of posts used for training while using the sharingan is divided by 1.75

xxxMangekyou
For all Mangekyo, you must be at least Jounin rank
Custom Mangekyou must have unlocking conditions

For those who do not wish to make a custom may use one of the following

Itachi's Mangekyou - Copied 10 genjutsu and killed your closest friend. User learns Genjutsu 25% faster and Genjutsu cost 25% less.
Kakashi/Madara's Mangekyou - Copied 10 Ninjutsu, have won 7 fights, and have 1 kill. User learns Ninjutsu 25% faster and ninjutsu cost 25% less.
Izuna/Madara's Brother's Mangekyou - Copied 5 Ninjutsu, 5 Genjutsu, and possess 1 Taijutsu or weapon style. The user learns Taijutsu and weapon styles 25% faster and taijutsu and weapon styles cost 25% less.

Sight Loss
[Special Note: Transplants lose twice as many posts]

Custom Mangekyou
Activating takes 2 points away
Lose 1 points per post

Itachi/Kakashi/Madara/Izuna/Madara's Brother Mangekyou
Activating takes 1 point away
Lose 1 point per post

Susanoo: Takes 5 points away for every post it is active.
Amaterasu: Takes 3 points every time used.
Tsukiyomi: 2 points for every time used.

150pts: perfect sight
140pts: Mild sight loss, can see almost like normal if some things move too far out of range then they become blurry.
120pts: Things that aren't moving are mildly blurry.
60pts: Things that aren't moving are even more blurry
30pts: Can only see things perfectly up to 10 feet
0pts: Blind

xxxEternal
Must have Mangekyou
Must wait at least a month before going from Mangekyou to Eternal
Must Apply for eternal in the custom area
Must steal someone else's Mangekyou


xxxxxMEMBERS
Head of BL:
1.Xion Uchiha (Eplc Reaper) - TwoTomoe
2.Tatsuo Hyuuga (x-Phoenix Phyre-x )
3. Jedi Pheonix Uchiha (Jedimastersonic)
4.
5.

Implantees
1. Vincente Valtieri (Valentine Valtieri) - Three Tomoe Sharingan
4. Dantai Emper [Had0u] - Three Tomoe Sharingan

5. Reiko Aburame (perkydemonofdoom) - One Tomoe Sharingan
[ Revamped by: The Food Chain ]
 

r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Wed Jan 23, 2013 3:51 pm
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xxxxxxxxxxSHOTON [水晶のパワー]
[ the crystal warriors ]


xxxxxHISTORY
Unknown history.


xxxxxDESCRIPTION

The Crystal Release is a rare and specialized field of elemental ninjutsu that can create crystal as well as manipulate already-existing crystals and crystalline structures. The users of this style are able to use Doton very efficiently.



xxxxxRULES
• Shoton users can only have Doton as an element
• Users can crystallize objects, Suiton, and Doton (If they use the same amount of chakra the opponent use to create it is used.)
• Users cannot crystalize living things, Fuuton, Raiton, or Katon



xxxxxWEAKNESSES
• Increased damage from Raiton by one rank
• Only one element: Doton



xxxxxSTRENGTHS
• Doton techniques are increased by one rank, and you are almost immune to enemy Doton
• Able to use Doton techniques with no hand signs, same with Shoton
• Able to learn Doton with (-2) posts



xxxxxPASSIVE ABILITIES
• Crystal-like like hardness
Shoton users have stronger skin than others. Due to this they are slightly more Taijutsu resistant than others. Taijutsu techniques used against them are downgraded by one rank.



xxxxxTECHNIQUES


Kesshō no Yoroi [ Crystal Armor ] Genin
This technique allows the user to cover their skin with a thin sheet of crystal, protecting themselves from weak blunt attacks. This armor can also aid the user in performing stronger physical attacks. The crystal is transparent and can only be noticed by light reflecting off it. This does not happen by reflex, the user must perform the skills. Lasts for two posts.

Shōton: Kurenai no Kajitsu - [ Crystal Release: Crimson Fruit ] Genin
The user can create a dome of crystal to surround a target. It is highly durable from both external and internal attacks unless they are strong enough to break the crystal. Lasts for two posts.

Shōton: Mori [ Crystal Release: Lance ] Genin
This jutsu allows the user to create a large and sharp spear-like rod attached to their wrist, which she can use to impale her target. The lance lasts for three posts.

Shōton: Senbon [ Crystal Release: Needles ] Chuunin
The user creates long, sharp, and pointed bright pink and white crystals that shoot at the target at extremely high speeds with pinpoint accuracy. This technique doesn’t need the user actually grab the needles to be thrown. They are launched as soon as they are created

Shōton: Suishō Tō - [ Crystal Release: Jade Crystal Blade ] Chuunin
With this technique the user can quickly form a blade made of crystal on their arm, and use it in a manner reminiscent of a tantō. Blades can be formed on both arms if needed for an additional cost of five chakra. The blades are maintained for five posts.

Shōton: Uwagakesuisha [ Crystal Release: Crystal Wheel ] Chuunin
With this technique, the user creates a disk-shaped wheel made of crystal around them, allowing them to keep above water and race towards the enemy at high speed. This technique can be used to hit the opponent head on which would cause moderate blunt force trauma

Suishō Bunshin no Jutsu - [ Jade Crystal Clone Technique ] Chuunin
These clones are made of crystal, as one is defeated, it crumbles into many crystals. Clones made by this jutsu are also able to deceive most dojutsu users. Due to the fact the clones have a physical form like shadow clones. Making dojutsu users unable to tell which one is the real one.

Kesshō: Rokkaku Shuriken - [ Crystal: Hexagonal Shuriken ] Chuunin
The user creates several crystal shuriken and launches them at the opponent. The shuriken are six-sided with spikes at the sides of each blade, resembling snowflakes. The shuriken don’t need to be thrown by hand. Much like the crystal needle technique they are launched when created.

Shōton: Suishōheki Hachi no Jin - [ Crystal Release: Jade Crystal Wall Eighth Formation ] Jounin
This technique allows the user to encase a large area in crystal, thus trapping everything within it. This jutsu acts like a prison as well as many other crystal techniques. However if the user wants to trap their opponent and keep them from running from their fight. This is the jutsu to use. Covers twenty yards and lasts for four posts.

Shōton: Hashō Kōryū - [ Crystal Release: Tearing Crystal Falling Dragon ] Jounin
The user crystallizes a material in the area, and then turns it into a dragon. It can be used as a means to travel or to attack a target. Several dragons can also be made and manipulated at once however they are weaker than one large crystal dragon. This technique is the equivalent of water dragon jutsu. Lasts until it’s destroyed or until the user releases it.

Shōton: Omiwatari no Jutsu - [ Crystal Release: The Gods' Crossings Technique ] Jounin
The user places their hand on a surface, creating a long stream of sharp crystals to bind and pierce a target. The crystals are able to track their opponent however they stop after fifteen feet.

Crystal Release: Growing Crystal Thorns - Jounin
The user creates growing thorn-like crystals that continuously grow towards the opponent's direction. Very similar to Iron sands branching technique only more rutheless. Ends after the second post.

Shōton: Suishō Meikyū no Jutsu - [ Crystal Release: Jade Crystal Labyrinth Technique ] SS
First the user creates a large number of crystal flowers. Then they can grow these flowers into a gigantic labyrinth consisting of red crystals. Enemies trapped inside it will mostly be lost because of the fact that the red crystals reflect their personal image as well as generates mirror images of the routes, paths, and details within the labyrinth, confusing and intimidating them. It is even capable of confusing most dojutsu users. Because of the crystal's stable molecular structure, a simple attack focused at one point is rendered useless, and its wide surface will disperse the force of wide range attacks, reducing their effectiveness. To overcome this technique, an attack that has impact force both wide and powerful is required to smash through it. Last for five posts.


xxxxxRESTRICTIONS
• You can only have Doton.


xxxxxMEMBERS
Head:
• Solace Yamanaka (Solarius flare)





[ Revamped by: The Food Chain ]
 
PostPosted: Wed Jan 23, 2013 3:51 pm
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xxxxxxxxxxSHIKOTSUMYAKU
[ The monsters of marrow ]


xxxxxHISTORY
Shikotsumyaku (屍骨脈; Literally meaning "Dead Bone Pulse", Meaning (Viz) "Macabre Bone Pulse") is the kekkei genkai of the extinct Kaguya clan, which gave them the ability to manipulate their own skeletal structure (their osteoblasts and osteoclasts). By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking. The ability seems to be rare amongst the clan members, as Kimimaro is the only known user even prior to his clan being eradicated.

Apparently, this ability gives the user a unique skeletal structure, as when Kimimaro was fatally ill, Kabuto Yakushi claimed there had been too little information on his body to give any medical treatment. After integrating Kimimaro's DNA into himself, Kabuto was able to gain access to this kekkei genkai which he uses through a doppelgänger of Kimimaro, which emerges from the base of his navel snake.



xxxxxDESCRIPTION

The Kaguya possess ridiculously honed and perfected bodies. Not only are they one rank stronger (+1), but also two ranks faster (+2) and they possess amazing flexibility.

Their bones strengthen as they develop as a ninja, in a pathway like this:

Genin: Steel
Chuunin: Titanium
Special Jounin: Emerald
Jounin: Corundum
Sannin: Diamond
Kage: Hyper Diamond
Senpou Kaguya: Unbreakable by physical objects. Only ninjutsu can destroy a Senpou Kaguya's bones. They are even harder than hyper diamond, a level of resistance impossible to categorize.

STAGE TWO DESCRIPTION: SENPOU KAGUYA
In order to unlock this stage, you must reach Kage rank. The only thing left to do then is to use your bloodline to its fullest extent; look deeper into your blood, and develop the skills within your own body. Once you've come to complete mastery of your bones, the Senpou Kaguya will become unlocked.



xxxxxRULES
• There are no rules!


xxxxxWEAKNESSES
• Terrible at genjutsu (you are slightly vulnerable to it, and you can only learn 3)
• Anything (if there really is something) capable of crushing and piercing your bones will be hard to deal with. Furthermore, some techniques (like Jinton) are indeed capable of immediately destroying your bones, so bloodlines with amazing decomposition are a huge threat



xxxxxSTRENGTHS
• Their stats, obviously (+2/+1) Speed/Strength; they can extend past the cap by these points as well
• Ridiculously hard bones, and therefore almost invincible bodies at Sannin/Kage
• Your bones aren't the only part of your body that are resistant. Your skin and flesh are both highly invulnerable to a certain level of physical and elemental damage. Your skin feels and acts like stone; it's like a hard outer shell that defends you. You can have a sword lodged into your throat but from the average ninja, it'd take many seconds to pierce all the way through. You're a moving tank. When you've mastered Senpou Kaguya, your skin becomes as tough as corundum.
• You have enhanced perception, and for good reason. Kaguya train their whole lives to dominate melee, so they are better than most others at predicting attacks and perceiving the enemy's movements.



xxxxxTECHNIQUES

STAGE TWO
Senpou Kaguya Passive
As a master of the bloodline, the Kaguya Sages are capable of manipulating their bones with their mind. It is very similar to angel/demon manipulation, though in less quantity and range (100 feet within their body). Usually it will be something like pulling spikes out of the ground, rather than manipulating a tide of bones. Their bones regenerate faster, grow impossibly proportionately large, and can be used very strategically. The bones can be changed in shape and molded together even when already released. Fighting a Senpou Kaguya user is often very overwhelming, as they can repel many attacks with little chakra involved. They force their opponent to use jutsu that are actually strong enough to destroy the bones, which already gives the opponent a disadvantage. When using the Senpou Kaguya, your eyelids will turn a dark red, and you will often appear to shudder and pulse uncontrollably in the minds of others.

The Bone Apostle Passive
This is an advanced version of the True Blood Unleashed. The bone apostle is a very powerful form of the Kaguya that can be activated at any time. Some would consider it their true selves, as it seems extremely natural to them. This state seems to constantly shift. Whenever they use one of their 'aspects' as an apostle, it will usually disappear as quickly as it emerged, remaining a mystery. The difference between a Senpou Kaguya and regular Kaguya's chakra is almost impossible for anyone to notice until this is being used, which can be a very quick thing. Their chakra will change slightly, enough for most dojutsu users to see that [something] has happened, but without clarity on what. It is not exactly defined what this form is. The form has a total of [5] aspects, and they are all very much meant for assassination and domination in physical combat.

Sage Art: Systematic Body Fracture S-Rank
This is a power very similar to the water element's 'water body control'. The rules and restrictions are the same as that technique, so please refer to it for guidance. It should be noted that this technique is literally impossible to escape once you have been caught in it. The only techniques, at this point, that can save you: Time Destruction Escape (but you have to kill the Kaguya before it runs out), The Strength of One Hundred, Waking Gods and Senpou Kaguya. You can be saved if the Kaguya dies before he manages to kill you, but that's unlikely. Anyone without bones in their body whatsoever can ignore this technique. Becoming water or lightning or fire will not save you, because these techniques don't destroy your bones. Anyway, upon physical contact or contact of chakra with the Kaguya, they will become capable of using this move. It's very simple. They can control every bone in your body, and manipulate them as if they were using Senpou Kaguya on your bones too. Obviously, it'd only take a moment for them to crush all of your bones, and kill you instantaneously.

- - - - - - - - - - - - - - -

Dance of the Larch Passive
Karamatsu no Mai is a form of Taijutsu developed by Kimimaro to take advantage of his cursed seal and bloodline ability. It is the third of five dance forms. After activating the level one cursed seal form, Kimimaro will begin to extend multiple bones from his body. Both from his rib cage and his radius and ulna. Because they are hard as steel (and can be as hard as hyper diamond at Kage), these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow Kimimaro to move with little effort to impale his opponent.

Dance of the Young Ferns S-Rank
Sawarabi no Mai is the fifth of five dance forms. After activating the level two cursed seal form, Kimimaro quickly grows a multitude of tall spikes from his body to create a large forest of bone. While in this form he himself can merge into the bone trees to attack his target from whichever spike he wants.

Ten Finger Drilling Bullets C-Rank
Using the bloodline's unique Shikotsu Myaku (Corpse Bone Pathways) ability, the clan member will use their fingers to fire distal phalange bones as bullets. As the bones fly through the air, they will rotate and drill into their target once they make contact.

Dance of the Clematis: Flower B-Rank
Using this dance, the user will also form a large flowering bone spear which they can also use to pierce any shield the opponent raises. The spear is said to be invincible, even by Kaguya standards.

Dance of the Clematis: Vine B-Rank
The user will remove their spinal column from their back to create a flexible bone vine. Because the vine is flexible, it can wrap itself around an opponent to rip them to pieces.

Dance of the Camellia C-Rank
It is the second of five dance forms. Using the ability to manipulate their bone structure, the clan member will remove a long bone in the form of a sword from their shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is as hard as steel. Using fluid and precise movements, they will then cut through any opponent within striking distance.

Dance of the Willows Passive
It is the first of five dance forms. Using the ability to manipulate their bone structure, the clan member will grow and extend a forearm bone through the palm of their hand to form a stabbing instrument. Using fluid and precise movements, they will then impale opponents.


xxxxxRESTRICTIONS
• While you can manipulate your bones, they cannot simply be infinitely pumped out. They require a brief pause to regenerate, so keep that in mind.


xxxxxMEMBERS
Head: Kleine Heiland (Shane Allgay Errday) [Senpou Kaguya]
• Sunso Joukai (TheWingsOfTheGods)
• Lucifer Kaguya Heiland (xXThe_Epic_MuffinXx )




[ Created by Shane ]
 

r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Wed Jan 23, 2013 3:54 pm
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xxxxxxxxxxTERUMI [ 燃えた ]
[ hot like fire! ]


xxxxxHISTORY
The Terumi Clan was one of the few that survived the massacre of the bloodline clans within the Village Hidden in the Mist. After the massacre, the bloodline was spread out to all of the Hidden Villages. Now, it's a somewhat rare bloodline, and very few have actually seen its techniques performed in person.


xxxxxDESCRIPTION

Much like the Yuki and Senju Clans, this clan also uses elements to create more powerful elements. The difference, however, is that this clan possesses not just one elemental combination, but two! Those who have inherited the abilities of this clan have such elemental skill as to combine three different single elements which they use to create two different elemental combinations: A lava element and a boil element. The lava element is rather self explanatory, however, it is more liquid in nature rather then thick and slow like it's natural counterpart, which is spewed from volcanoes, meaning its defensive capabilities are much lesser than the version used by the Yonbi. The lava itself is very much capable of being manipulated as well, it seems, for it is capable of solidifying upon command of the user. The second elemental combination, the boil element, is seen as fog, steam, and liquid, all of which are acidic.



xxxxxRULES

• Members of this bloodline have the option to learn both Youton and Futton, regardless of class.
• You don't need to have water, fire and earth to use both Youton and Futton, in case you are of a class without 3 elements. However:
1. If you're in the ninjutsu class, you [will] have Fire, Water, Earth
2. If you can only have two elements, one must be fire, and the other must be either water or earth. Fire is absolutely necessary for this bloodline.
You cannot have this bloodline if you only have one element, or no elements.
• Members are immune to both their bloodline elements. However, it's just their own jutsu. The Lava and Boil techniques of others will still harm you.
• Your first elemental combination--you can pick which order you learn them in--can be learned at Genin rank along with your first regular element. The second combination can be learned at Jounin rank if you decide to learn both.



xxxxxWEAKNESSES
• Water will prematurely solidify the lava (1 rank weakness to water).
• Wind will disperse many of the Boil Release's techniques unless they take the form of liquid. Steam is easily dispelled, and fog is difficult to dispel, but it can be done (1 rank weakness to wind).



xxxxxSTRENGTHS
• Extreme jutsu diversity.
• +1 rank to Boil/Youton jutsu
• Ninjutsu training reductions.



xxxxxPASSIVE ABILITIES
• Ninjutsu Affinity
Members of this bloodline learn Ninjutsu in three less posts. For many of them, Ninjutsu is their strong suit, and they have a high affinity for it.

• Ample Chakra
The members of this bloodline have a higher chakra supply than most ninja of their rank. (+25% increase from base chakra)



xxxxxTECHNIQUES

FUTTON: BOIL RELEASE

Note: Futton techniques have a varying scale of acidity. Obviously, a D-ranked Futton technique will not melt off flesh or melt bone. Below is a short and sweet chart of what the Futton acids can effect, and to what degree.

Genin-ranked: The weakest of the acids. Will cause slight burning to the surface of the skin, and will erode minor plantlife like flowers. Doesn't harm wood techniques or metal.

Chuunin-ranked: This acid will cause more severe burning to the skin. Will weaken wood style techniques, and melts metals up to the number of Aluminum (three) on the Mohs Scale. (This makes it easier to determine the makeup of metal based techniques and weapons as compared to the jutsu.

Spec. Jounin-ranked: This acid causes second degree burns. Blisters will appear, skin will peel and burn off, but it isn't full blown melting. Wood style techniques will be weakened by one rank in durability. In terms of metals, it can now melt through metals of five on the Mohs scale.

Jounin-ranked: This acid is strong enough to cause third degree burns. Wood style techniques are weakened by two ranks and are burned through quite quickly. Metals up to number six on the Mohs scale will be melted through.

Sannin-ranked: The acid burns through skin and flesh. If you're hit by this level of Boil technique, you're in for a world of pain. It can easily make holes in your body just from seeping onto your skin. It's starting to become like a school of piranhas, degrading your skin and burning through you. It still hasn't gotten better at burning metal, though.

Kage-ranked: Getting hit by a Futton technique of this potency is likely a death sentence. It can burn through one half of your body, coming out the other half. Your organs and your bones aren't safe. You must be wary to avoid this type of attack at all costs. It can burn through metals of up to seven on the mohs scale.

The Boil Element: Escape 5 chakra
This technique is simple, used as a distraction for escape when in a tight position. By forming the proper hand signs the clan member will expel thick but contained cloud of steam from their nostrils. This cloud, obviously being acidic, prevents those pursuing the user from continuing forward with out being harmed. Thus allowing the user to escape with both a distraction and a momentary barrier before the steam cloud disperses.

Boil Element: Release 5 chakra
By gathering chakra into their stomach, the user can produce the boil element in liquid, steam, or fog form to use as they wish. The potency of the acid is medium at best, capable of melting flesh at neither a slow nor speedy pace. The liquid form offers the most immediate damage, coming out as a jet of acid. The steam comes out in the form of a thick cloud, and does not linger for any more than one post. The fog can linger within a twenty foot area for about five posts before the technique needs to be used again.

Boil Element: Boil Bullet 10 chakra
The user will first draw chakra into their stomach, forming the boil element there first before expelling it in the form of a compressed bullet from their mouth. The first level (D rank) is commonly used by genin as a parlor trick or form of tag with lasting marks. As in it will leave both burning and scalding flesh in it's wake causing momentary pain but a lasting twinge. The second level, used instead as a weapon, has a more potent effect by actually bursting with both a compact miniature explosion as well as more severe effects from it's acidic nature.

Boil Element: Rising Steam 15 chakra
Taking advantage of their elemental affinity for the boil element, the user will first gather chakra with in their stomach and form said element. Second, the user will then expel the element in liquid form from their mouth and down toward the ground. This continuous stream of liquid will then accumulate in puddles across the battle field. At first they will seem no more then acidic puddles to watch out for, but immediately following the expulsion of the element from the user the puddles will begin to release steam. This will then cause many columns of acidic steam, originating from the puddles, to rise up and create an acidic cloud right upon the battle field. This cloud will then begin the process of burning all in the thirty foot vicinity, including the opponent.

Boil Element: Acid Rain 20 chakra
The user of this jutsu will, much like the other jutsu, first gather chakra in their stomach and release it in a torrent of steam into the air. This large amount of steam will continually rise up, eventually mixing with the clouds in the sky or simply becoming a cloud all on it's own. Second, the steam will pull in some moisture from the air to increase it's mass. Finally it will begin to rain, not normal rain though, but instead acidic rain that will burn away at anything the rain comes in contact with. It is said that this technique was once heavily feared by those of the Senju clan due to a past usage of it, nearly annihilating an entire forest.

Koumu no Jutsu - Skilled Mist Technique 30 chakra
Futton • Koumu no Jutsu is a Ninjutsu technique utilizing the Boil Element. To utilize this technique, Mizukage will first form the needed hand seals. She will then emit an acidic fog from her mouth, which is capable of melting and burning away her target. This technique is powerful enough to partially melt away the bones of Susanoo. Because the fog can affect everyone around her, Mizukage will try to maneuver her opponent into an area away from comrades. Should the fog escape its confinement, she can reduce its effectiveness and neutralize the acid.


YOUTON: LAVA RELEASE

Lava Element: Weapon Creation 5 chakra
The user of this jutsu will first channel chakra into their stomach before spewing it forth from their mouth an into their hands. The lava itself will be thicker then usually, however, allowing the user to then mold it into a weapon with a few simple gestures. The weapons created will be very hard, the molten rock about as hard as steel.

Lava Element: Liquid Fire 10 chakra
The user of this jutsu will gather chakra into their stomach and then expel the lava element in it's weakest form in an unbalanced ratio of fire to rock, the elements which compose it. This unbalanced equation, having more fire element mixed into it then earth, will then posses a more liquid-like form, almost like a slush, that is capable of burning through solid rock and igniting a building upon contact. Upon contact with skin it will burn away quickly, but due to it's very slushy form can be easily removed.

Lava Element: Lava Creation 10 chakra
The user will first channel chakra into the ground beneath them, thus turning the ground to lava. The process is quick, as the ground will melt away into the liquid-like lava. This lava is capable of being manipulated by the user for other uses, such as solidifying for defense or using it as a weapon.

Lava Element: Molten Defense 15 chakra
The user will first channel chakra into their stomach, changing it into the lava element. Then, by expelling the lava directly in front of them, the user will solidify it that instant to create a solid defense as hard as steel. This solidified form of lava will provide a very sturdy defense capable of blocking attacks of its rank and below.

Lava Element: Volcanic Eruption 20 chakra
Unlike the many of the jutsu of this clan, the user will channel chakra through the earth to create Youton beneath it's surface over a period of time (2 Posts). After two minutes of doing this the surface of the earth will become noticeably hotter as the lava beneath is pushed toward the surface by the built up pressure. The user will then release this build up pressure by creating small craters in the ground with either explosion tags or simply stabbing holes into it with some other technique. By creating holes to release this pent up lava it will cause the Youton element to spray upward in a miniature explosion at every point a hole was created (Note. This is still the liquid lava form, since it was changed by your chakra when you summoned the lava. No thick, sturdy lava.). The more holes the smaller the explosion will be, however by creating only a few holes to release this built up lava the explosion of lava will be much larger. With the combination of the explosion and lava this jutsu can lead to severe injuries and, sometimes, even death.

Youkai no Jutsu - Melting Spectre Technique 30 chakra
Youton • Youkai no Jutsu is a Ninjutsu technique utilizing the Lava Element. To utilize this technique, Mizukage will first form the needed hand seals. She will then emit a large jet of melting, viscous liquid from her mouth which can dissolve most anything it touches. After it comes out of her mouth, it spreads outward, becoming a rather large scale lava attack. After coming into contact with other materials, the heat will generate clouds which can mask further attack


xxxxxADDITIONAL COMMENTS
Just a couple of things. A reminder that we use liquid lava. It's thicker than normal liquid, but it isn't filled with partly melted rocks or anything, so its defensive capabilities are much lower than normal lava. You cannot 'half' solidify the lava, it's all or none.

For the Boil element, the liquid form does the most, immediate damage, whereas steam and fog will do constant--but less--damage for as long as the opponent remains in its vicinity.


xxxxxRESTRICTIONS

• Learning both elements will result in the member not being able to have an implant.
• The second combination cannot be learned until Jounin-rank.



xxxxxMEMBERS
Head: Sabrina Venitore






[ Revamped by --The Food Chain-- ]
 
PostPosted: Wed Jan 23, 2013 3:55 pm
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xxxxxxxxxxJIONGU
[ undying, monsters, thieves ]


xxxxxHISTORY
Jiongu ( Earth Grudge Fear "地怨虞" ) originated from an ancient Kinjutsu. The kinjutsu altered the original users body, becoming part of his DNA, and turning it's self into a genetically inheritable bloodline. Members have a disturbing appearance with dark skin, black sclera with bright irises, visible stitches, and a body so full of black tendrils that they nearly spew from their mouth.


xxxxxDESCRIPTION

Jiongu users hold a terrifying appearance as their body is held together and made up of black tendril thread. Usage of these threads is the backbone of their abilities. Because of their ability to constantly repair themselves with these threads possessors of this bloodline cannot die by wounds alone. Their heart along with each other heart they integrate into their body must be destroyed. Any other form of wound is damaging, but not lethal. While the basis of the Jiongu bloodline is the monopolization and manipulation of their tendrils, the main focus is the integration of hearts into the body of the user. When a heart is taken or ripped from the body of the victim, the user will utilize the Kami-Touzoku no Jutsu passive ability to integrate the heart into their body. Once the heart has been integrated, a mask can appear anywhere on their body. This mask has a single elemental chakra nature imbued in it. The user can choose between any of the elements that the victim previously had.

Utilizing the chosen element from the integrated heart the user may now learn that element up to the rank of the previous owner. However, it is not the user that performs these jutsu but the mask and heart itself. If that elements heart is destroyed or removed from the body, then the user may not use those techniques until they obtain another heart of the same element. They also have the ability to split the mask and heart off of their body to form a manifestation of black tendrils to fight for them using that element. Genin may only have 1 integrated heart. Chuunin 2. Jounin 3. And Sannin/Kage 4.



xxxxxRULES
• Limited to only 4 hearts integrated at a time at highest rank.
• Naturally have only one element and no subelement. Ninjutsu class members may have 2 elements. All other elements are gained through the integration of hearts.
• Can only be killed once all their hearts are destroyed.
• Once they gain a heart of a certain element, they may train the heart in its element up to the rank of the original owner. Once that elements heart is lost they still retain the knowledge of those trained jutsu and must gain a new heart of the same element to use them again. Bloodline/Clan, Demon/Angel, Medical, Taijutsu, and Bukijutsu are not elements they may gain from integrate.
• The People of this bloodline have a unique body structure, which was composed of hundreds of thick, grey tendrils woven throughout their flesh, holding the users body together like the stitches of a rag-doll, this in turn means that the user does not possess a skeleton, instead with the threads replacing this.



xxxxxWEAKNESSES
• While severed limbs and tendrils may be reattached again they cannot be controlled remotely.
• Once all of a Jiongu user's hearts are destroyed they are dead. They must guard them well and use them wisely.
• Begin with only one natural element, unless ninjutsu class (may have 2), And cannot naturally learn a sub element.
• It is the heart and mask that perform integrated jutsus, not the user.



xxxxxSTRENGTHS
• Base gain of +12% more chakra, +2% for every integrated heart
• Can repair and survive all wounds so long as they have one beating heart.
• May gain more elements through heart integration and retain the knowledge of that element once the heart is lost.
• All jutsu performed by a heart cost 1/2 less chakra.



xxxxxPASSIVE ABILITIES
• Kami-Touzoku no Jutsu
This is the jutsu that renders the user able to rip the heart out of a dying or recently deceased person and integrate it. Once integrated, a mask forms on their body as a container for the manifestation. The mask is made of unknown material and while it offers some protection for the heart, it can be pierced by common metals such as steel.
• Active Regeneration
Small wounds and cuts that do not fully sever a body part mend themselves as tendrils writhe underneath the skin to seal it up and sew it together.



xxxxxTECHNIQUES


Repair genin
The user approaches the limb they have lost and tendrils shoot out to retrieve it and attach it back to their body through large amounts of sewing.

Free Tendril Manipulation genin
The user is able to freely use their tendrils in any way they see fit, each movement costing genin-level chakra. This includes using them for extended reach by keeping tendrils attached to a fist while letting it fly out or for whipping or grabbing.

Tendril Sheild chunin
By causing their internal threads to burst outwards the user may protect themselves from an assault in one direction. Does not offer protection against higher ranked techniques.

Manifestaion jounin
The users splits the heart and mask of of their body letting it form into it's entity. The manifestation's body as made of the user black tendrils. It follows the users commands completely and has a low level intelligence. The manifestation may only perform 5 already decided and trained jutsu. All jutsu performed by the manifestaion still only cost 1/2 of the actual cost and are taken from the users chakra pool. The manifestation has the same speed and strength as the user but is unaffected by any boosts or deductions the user posses. There is no limit to the number of Manifestations a user may have out on the playing field.

Combination chunin
When two manifestation are out the user may combine them physically to use 2 already trained combination jutsu.




xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• Naturally have only 1 element, ninjutsu class have 2, no subelement.
• May not be medical class.
• Cannot integrate bloodline, clan, medical, Angel, Demon, taijutsu, or bukijutsu.



xxxxxMEMBERS
Head: HEAD HERE
• Rie Raijin (Death_God_Mito)
• Aoi Yamada (Zarud Helviiryn)




[ Revamped by: Dii de Mer ]
 

r a i n- C R U S H E D

Magnetic Werewolf


r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Wed Jan 23, 2013 3:57 pm
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xxxxxxxxxxUZUMAKI [u-zu-ma-ki!]
[ dattebayo! ]


xxxxxHISTORY/DESCRIPTION

The Uzumaki clan (うずまき一族, Uzumaki Ichizoku) was a prominent clan in Uzushiogakure. They were also distant relatives of the Senju clan and thus both clans were on good terms; an alliance that extended onto their hidden villages — Konohagakure and Uzushiogakure. The shinobi of Konoha integrated Uzushiogakure's symbol onto their uniforms and flak jackets as well as on the shoulders of their uniforms as a sign of friendship and goodwill between the two villages, and continue to do so to this day, in memory of their friendship even years after Uzushiogakure's destruction.

The bloodline of "Uzumaki" -- however -- did not die out, rather, it was carried on by small remnants who no longer resided within Uzushiogakure and kept their bloodline hidden to keep them safe from those who feared them. Eventually, when the world came to peace, the people of the Uzumaki Clan began to rise from the ashes again. They were led by the woman known as Takimi Uzumaki, wife to Arashi Uzumaki, who eventually taught her powers to her son and other clansmen before dying in a landmine accident much later after already bringing the Uzumaki back to glory. However, their bloodline still remains thin; it is extremely rare to see one of them, especially one with their bloodline's powers.

Please let it be noted that the Uzumaki were hunted to extinction for great reason; they were gifted by a bloodline on par with even the sharingan.



xxxxxRULES
• All Uzumaki MUST belong to the Sealing Master Class (included in this bloodline)
• All Uzumaki have a special saying that they were born with -- this saying is literally their first word, and although these sayings rarely have meanings, the Uzumaki tend to repeat them almost every other sentence (example: Naruto's Dattebayo or Kushina's Dattebane). This "catchphrase" must start with either a "t" or a "d" and the second letter must be an A, with the third and fourth being "t"s
• Uzumaki generally have red or blonde hair, however this is not a requirement
• The Uzumaki are even better than Heiland's at controlling bijuu
• Just to clarify -- the Uzumaki can NOT control bijuu! They can keep them from going insane, but they can't make them follow their orders, and there will be no techniques capable of doing this!
• This bloodline cannot be activated until Chuunin rank because sealing is depicted as an "elite" power; this counts as your sub-element
• The learning limits for Ninjutsu/Genjutsu are separate from Fuuinjutsu:

      D-Rank: Ninjutsu 15, Genjutsu 3, Fuuinjutsu 20
      C-Rank: Ninjutsu 20, Genjutsu 5, Fuuinjutsu 25
      B-Rank: Ninjutsu 25, Genjutsu 6, Fuuinjutsu 30
      A-Rank: Ninjutsu 30, Genjutsu 7, Fuuinjutsu 35
      S-Rank: Ninjutsu 35, Genjutsu 8, Fuuinjutsu 50
      SS-Rank: Ninjutsu 45, Genjutsu 10, Fuuinjutsu 70


xxxxxWEAKNESSES
• It is true that the Uzumaki are accurate at throwing projectiles -- however, their general taijutsu isn't really very good, and they cannot learn any taijutsu styles -- but may learn two weapon styles [fully]
• Uzumaki may only have one element -- however they may use any attacks absorbed by sealing techniques -- but only ONCE per absorption. They may also have two sub-elements.
• Only Special Jounin and above may use space-time fuuinjutsu!
• Generally weak against the unpredictable earth element as it is rarely ever a straight-forward blast of chakra -- thus making sealing it difficult unless you want to spend the chakra on sealing that whole portion of the earth
• Very weak at lower ranks, even Chuunin and Special Jounin, as this is a building class where you start off weak and eventually grow to be very formidable. Although sealing specialists can be useless without great talent, ones with talent can surpass many other shinobi with hard effort and work.
• The class lies on preparation; someone not always prepared with their seals in place and their strategies intact will do very badly with this bloodline. Planning is a must, setting is a must (good to lure opponents into planned territory), stealth is a must and a quick eye is completely necessary.
• No summon



xxxxxSTRENGTHS
• The only shinobi in the world capable of freely using space-time jutsu; however I use the word "freely" loosely -- it still costs a fair amount of chakra and even the highest Kage can become exhausted from overuse
• Although the Uzumaki only have very small chakra cost reductions [subtract 1/4 of the cost] on sealing techniques, they are gradually capable of sealing energy from the environment around them. Meant to prolong battles and slowly debilitate their foes as they draw down their chakra with sealing techniques, the Uzumaki are the best at lasting long and using over-enlarged amounts of chakra. By activating their tattoos, they will gain a number of chakra from the environment every post (3 at genin, 5 at chuunin, 8 at jounin, 10 at sannin, 12 at kage). This connection to nature also gives them a sense of nature; they can feel disturbances in chakra.
• As the Uzumaki often use sealing techniques by means of "rites" and "rites" can be placed onto weapons, the Uzumaki are very accurate when it comes to throwing projectiles for they often use them as the sealing points for their techniques
• Fuuinjutsu can be used without speech; you do not have to speak the technique you are using, you also don't have to use handseals for these techniques
• Capable of sealing their techniques into allies for [one time use] even if the ally doesn't have that element -- however, this must be done and prepared out of battle
• Fuuinjutsu technique training is halved
• All Fuuinjutsu are stronger by [1] rank, and can be shaped in particular ways (for example, a barrier can be shaped into a shield)
• Slightly enhanced perception due to their born-training of always needing to be aware and prepared
• Slightly faster than others of their rank because of their reliance on speed and quick timing



xxxxxPASSIVE ABILITIES
• All passives are listed in strengths/weaknesses


xxxxxTECHNIQUES
( Almost all techniques are canon but have been renamed simply to sound better)
Technique Name: Sealing Key Release
Rank: Free
Description: The Uzumaki may use this technique to remove THEIR OWN SEAL and theirs only. By placing their hand upon that seal, they burn it off (doesn't leave scars/burns) and seal a kanji symbol back into their scroll, occupying some of the scroll's body.

Technique Name: A Survivalist's Eye
Rank: C
Description: A low-ranked and simple technique, the Survivalist's Eye allows the user to implant vision into a single one of their scrolls that will send them brain messages (similar to the Mind Specter) if something is amiss or they see anything peculiar. The most useful part about this technique is how there is no actual "eye" appearing, and the seal looks completely like normal so unless you're Pope Benedict the Third you're not going to notice that it can see you. The eye has three levels of brain messages; level one is a low level awareness and it will say "Think", level two is an alert awareness and it will say "Feel", level three is a fearful awareness and it will say "Know". If the seal says "Know", the Uzumaki will most definitely come to protect the seal from falling into the enemy's hands.

Technique Name: Mind Specter Technique
Rank: C
Description: A technique that can only be used on one person at any given time and must be re-applied if it is to be used later, the Mind Specter technique is an ability where the Uzumaki may link their speech into someone's mind. It's a seal that takes the form of a kanji tattoo on the target's neck (kanji for "wind"), and this allows the two to inter-communicate through thought. The seal never runs out unless manually removed by the Uzumaki, and is generally placed onto an ally before battle.

Technique Name: Ghost Shadow Technique
Rank: B
Description: By sealing a portion of their energy (which can be rested back to normal) into their shadow and allowing for the shadow to gather general energies from the nature around it, the Uzumaki can stock up to 40 energy in this shadow which can be used later in battle at any time by performing a simple handseal. This technique can be used at night or indoors and it overlaps other shadows; becoming as dark as possible as if to stand out. This -- however -- can make the user's movements more predictable, and this technique takes 1 post for only 1 chakra point, meaning it takes 40 whole posts to stock up for later battle use.

Technique Name: The Prisoner's Key
Rank: Depending
Description: An esteemed Uzumaki technique to assert their dominance over other sealing specialists, the Uzumaki may destroy barriers made by opponents using the same amount of chakra they put into it. However, this does not work on all barriers -- Uzumaki barriers cannot be broken by this technique and neither can S+ barriers. It also requires one post of complete focus and thus is extremely dangerous to use in most combat unless aided by allies.

Technique Name: Advanced Arsenal Sealing
Rank: B-S+
Description: This technique is capable of doing more than just sealing objects like weapons; but sealing chakra-implanted objects and even techniques. This technique, at its best, is capable of sealing even bijuu into items (such as the pot Shukaku was sealed into) rather than hosts. Simple sealing like sealing jutsu or chakra weapons for later use is fine and easy. However, on the level of sealing even bijuu or large chakra masses will require [3] posts of prep time. Let it be noted that the object the bijuu would be sealed into would need to be treated extremely delicately -- thus it cannot be sealed into a weapon or something you could use like that. This can be used to transport bijuu to residential areas safely so that a jinchuuriki may be found in peace.

Technique Name: Hidden Object Shell
Rank: B
Description: An invisible technique, this creates an orb barrier around an object by forming a few simple handseals. The orb is completely invisible until hit, where it will reveal itself to be a glowing yellow ball before returning into its see-through state once more. Despite its low rank, the size of this barrier contrary to chakra consumption means it is actually quite powerful; and most physical or jutsu means cannot destroy this ball. However, it's too small for anyone but children to fit into, so it is clearly made to either protect young children/babies (such as potential jinchuuriki) or cargo and other small objects you could think of in your free time.

Technique Name: The Prisoner's Binds
Rank: B
Description: A technique used for a long time to restrain targets and even bijuu, these chains are incredibly powerful and specifically meant to lock around the demon's massive frame. The chains come from the user's body and can be used freely generally to wrap around targets at fair speeds, but to completely suppress an opponent's movement you must cease your own movement as well. This technique costs B ranked chakra per post to uphold and is nearly impossible to free yourself from once caught.

Technique Name: The Prisoner's Cage
Rank: A-S+
Description: This is an extremely powerful barrier jutsu that is meant to keep hostiles or even allies out of its range. It's large and can be used simply by molding several complicated handsigns, and is nearly unbreakable except for against other sealing masters (after spending 3 posts of sealing the barrier into a scroll it will dissipate) thus making this ideal in keeping yourself or your allies safe in a troubled time. This technique was used by Kushina Uzumaki to keep the Konoha ninja from the dangerous field of the Kyuubi, and exponentially increases the potency of the Prisoner's Binds technique by creating it from the walls of this barrier. It's very exhausting on the user, however, and it can only be used once a week (real-time).

Technique Name: Time Destruction Escape
Rank: S
Description: The Time Destruction Escape is a technique where the Uzumaki will place a large seal upon any object (includes clones) and this seal will be prepared for later use. This seal can be used one time and one time only (meaning if you want to use it multiple times in battle, you must set up multiple seals) to immediately transfer the sealer's organic body into the object, creating a Kanji mark for "life". During this time, the user will only have a ghost-like, "go-through" body of chakra that takes his/her features, colors and shape -- much like facing some Ghostly form of the Uzumaki. Although one may think this technique is perfect to use for a dodge -- which it is -- it has much more dangerous uses at its disposal. The seal's transfer between the Uzumaki and itself is immediate; he/she can immediately re-materialize, even inside of the enemy's body. Often used to seemingly slip through an opponent's body only to crush and burst them from within, this technique is unpredictable and deadly indeed. It can only be used three times a battle, and for two posts each time, during which the opponent is in a very vulnerable state. However, if the seal is destroyed while the body is still contained within it and the Uzumaki does somehow not know and transfer it back in time, his/her body will be destroyed forever and he/she will be stuck in this ghostly state which will dissipate five posts later.

Technique Name: The Mask of the Clowns
Rank: S
Description: A time-space teleportation technique, the user will place a seal upon an object -- any object, including another person -- and after placing this seal, the Uzumaki has the ability to teleport to wherever that seal currently is. The user will disappear into a swirling black (much like a black hole) and then reappear regularly at that location -- however, this technique cannot be used on an object over four-hundred feet away and thus you cannot magically skip country to country using this. Also, the object must have been legitimately marked some time -- you can't just appear anywhere and say "he/she marked it during his travels". If mods ask for evidence of your marking in some post then you must give it to them. The seal is rather obvious as it is the Uzumaki clan symbol surrounded by four black lines like a cross, so it's hard to hide. This technique may be used in conjunction with the Time Destruction Escape. Unlike the Flying Thunder God, you can transfer another person with you when you use this. That's the distinction between the two, really.

Technique Name: The Death of the Clowns
Rank: S
Description: The Death of the Clowns is a variant of the Mask of the Clowns that transports other people instead of yourself. It is very close-ranged and requires a few seconds to completely suck any enemy in, but it involves a swirling black hole emerging from your left eye that will send the enemy into an alternate dimension. The attack is a deadly one-hit kill, as there is no way to escape this dimension unless the attacker returns to it and lets you go free. However, it is so close ranged that it can only work on enemies within five feet of you, and if they escape (very, very difficult under almost all circumstances) you've wasted a ton of chakra. Using it, however, takes a smaller amount of time to use than with the Clown's Mask, and if strategically performed, it can mean an almost complete chance of death. It's a very risky technique to perform, however, and since the Uzumaki are terrible at taijutsu, getting into close range is not ideal. It should be noted however that the technique can also be used to contain allies that need protecting, and as such this technique can, on the flip side, also eject objects from the realm.

The technique cannot be initiated immediately, it needs one post of focusing on said target before it can be released. However, once caught, an enemy will most likely never be able to escape unless their speed is insane.

Technique Name: The Freedom of the Beast
Rank: S
Description: An extremely powerful sealing technique, there are two ways to use this; one benevolent, one evil. This technique is used to break the bindings of a demon and a vessel. This can either be used to break a demon free of someone's control (for example, an Uchiha/Senju) or it can be used to release a demon from its jinchuuriki. By placing their hand (must have their own blood on it as well as the opponent's blood if they're a jinchuuriki) on the opponent's chest and surging black tattoos onto their body, they break someone's binding with a demon and free it from its "hold". This can be used to free demons from jinchuuriki even if the seal was done by another Uzumaki. During childbirth, jinchuuriki are much more vulnerable to this technique, and it requires only half the chakra without needing to obtain their blood. However, most hosts won't die from this technique unless the demon was very powerful (7 tails and higher), and this puts the Uzumaki in danger of this technique as well since they can't control demons.

Technique Name: Eight Trigams Sealing Style
Rank: S
Description: The ultimate demon sealing technique capable of sealing even the Kyuubi into the host with minimal rebellion from the demon, this is the Uzumaki's most prized technique in the world. This is one of the secrets to their expansive demon control, and is a nearly unbreakable seal that not even other Uzumaki can break, regardless of chakra or rank (the Freedom of the Beast can break it, however). This technique -- however -- can be weathered down as time goes by, so the Uzumaki may need to re-strengthen the seal every now and then. When the "key" to this technique is used, the jinchuuriki's control over their demon will enhance, leading them into the eventual path of what seems like full control.

Technique Name: Space-Time Calling Technique
Rank: S
Description: A technique meant to be used on extremely powerful ninjutsu, this technique is capable of sealing away even a tailed beast ball and calling it to another location. Requiring only a few complex handsigns, this technique can be a lifesaver if you're willing to use the large amounts of chakra. This ability requires concentration for larger attacks, so that you can choose their destination, and can seemingly appear out of nowhere.

Technique Name: Flying Thunder God
Rank: S
Description: This powerful technique involves placing a seal on any object (including humans). You will be able to transport to this object almost instantly from practically any distance. The issue of this is its unpredictability; you may end up teleporting into a very dire situation, and even if used on an enemy, they may have a back-up plan that could even instantly kill you if you warped at the wrong moment. However, it's a powerful and unexpected technique, an instant transportation that can leave the enemy dead or barely alive and even protect you from death. It costs a great amount of chakra, though, so it's unwise to use and abuse it.


xxxxxSEALING SAGE

The "second stage" of this bloodline goes only to the bloodline head, and is considered the "Sealing Sage" class. In exchange for the ability to use any elemental jutsu (can still use their second sub-element), and any genjutsu save for Kai, their sealing, barrier and space-time jutsu are reduced by a cost of 10 chakra or 33% chakra (total; it doesn't stack with the other 25%, it also can't reduce any cost to 0), and they get a special sage ability of their choice, as long as it's been approved by the Captain. The current sealing sage is Christian Uzumaki, who has the ability to lay down seals on anything he makes any contact with, even contact with his hair, weapons and clothing. He can essentially step on the floor and leave a seal there, or his sleeve brushing against your shoulder could place a seal on you as well.

Sealing Sages also have a special ability that is similar to the arsenal seal; they may transfer seals through things such as water, gasoline, walls, etc. Any object that can convey the elements is almost fair game, but air and other gases are not acceptable. Finally, as sealing sage, the natural energy constantly flowing into Christian's body assists with his perception a decent amount, helping to get a feel of the surrounding area.


XXXXXXXUser Image

XXXX UNTAPPED POWER
As a class themselves, the Uzumaki have an untapped power. This untapped power is not meant to solidify their strengths, but back-up their weakness. Normally, the Uzumaki have weak offense. But this untapped power is meant to weaken that load. Every three posts, and only three times per battle, the Uzumaki may draw in a powerful amount of natural energy into their body, and release this raw form of energy as a Jounin ranked blast of blue light. It is about the size of the Great Fireball technique, and is mostly meant to draw the enemies chakra down as they defend against it. The natural energy is drawn by inhaling and relaxing your body, and released by placing both palms in front of your chest, faced at the enemy.

*Sealing Sages can transfer physical contact seals through objects, just to clarify.


xxxxxMEMBERS
Head: Christian Uzumaki
• Samson Uzumaki
• Ryohei Uzumaki




[ Created by: The Food Chain ]
 
PostPosted: Wed Feb 13, 2013 7:18 pm
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xxxxxxxxxxJINTON: PARTICLE RELEASE
[ and now for my disappearing act... ]


xxxxxHISTORY
Unknown history.


xxxxxDESCRIPTION
Dust Release (塵遁, Jinton; Viz "Particle Style") is an advanced nature kekkei tōta, an advanced version of kekkei genkai, which is created through simultaneous use of the earth, wind, and fire natures. The techniques of this nature initially form as a small three-dimensional object (e.g. a cube, a cone, etc.) composed of chakra that forms between the user's hands. When the technique is released, the form expands and surrounds the target. This nature allows the user to manipulate molecules, giving them the ability to disintegrate anything on a molecular level within the boundaries of the three-dimensional form.

Dust Release techniques seem to require a certain amount of time when preparing the three-dimensional object, making it possible to prematurely halt the technique before it is completed, but once it's finished, the technique can be fired with astonishing speed. The hands also play a crucial role in preparation of techniques, interfering with the user's arms can hinder the technique. Dust Release techniques also appear to be rather chakra-taxing.



xxxxxRULES
• The Jinton users are born with the ability to use four elements in their blood (earth, wind and fire). Although you don't gain your forth element until Jounin rank (you gain your third at chunin), you can still use the Jinton at any rank, except for genin. Those who are a part of the ninjutsu class and the Jinton bloodline can obtain up to [five] elements at Jounin rank. This is the maximum amount of elements for any bloodline currently known in the guild. Genin ninjutsu users with Jinton start off with 3 instead of 2, obtaining their fourth at chunin rank. Genin of other classes simply start with 2.
• You must use your hands to create every Jinton technique. Although they don't require handseals, it takes some while to form it in your hands and then release it. You can completely stop the process of creation/release whenever you want. The creation is somewhat similar to the rasengan.
• The Jinton is not a solid mass; this means that something trapped inside of the Jinton's radius can escape it. It's not as if they're trying to break through a wall when exiting the perimeter. However, exiting the radius of a Jinton technique once you've already been surrounded by the jutsu is extremely painful and will leave second degree burns against any exposed skin, and first degree even through your clothes.
• You cannot substitute out of a Jinton technique or use a transportation jutsu, but if you know a teleportation jutsu on the level of the Flying Thunder God you can escape. The force of warping through the Jinton will still leave you in a state of pain, however.



xxxxxWEAKNESSES
• Lots of chakra, considering its level of chakra concentration and the general strength of the techniques
• Foes who can predict where your attacks are going to originate from will have little problem dealing with your bloodline. Also, considering you can't use genjutsu, it's very difficult (if not relatively impossible) to conceal the preparation of the technique.



xxxxxSTRENGTHS
• Almost all techniques, even low-ranked ones, have the potential to quickly kill the enemy
• Most (if not all) jinton techniques are impossible to destroy once you've already cast them. They can't be sealed, either. Although they can be destroyed before they're used by destroying the sphere in the caster's hands, once the caster has released the technique, most are indestructible (unless they specifically say they aren't, they're indestructible). This means there's no such thing as destroying the technique, only escaping it.
• To deal with the high chakra cost of juggling 4-5 elements and Jinton, you have a 30% chakra boost, and a reduction of 3 chakra for Genin and lower techniques, and 5 for every other rank
• No handseals are required for earth techniques, and 'hand' earth techniques can be used with 'feet'
• All elemental ninjutsu training is reduced by 3 posts



xxxxxPASSIVE ABILITIES
Chuunin: Size of your structures are only about [ 4 ] yards or [ 12 ] feet large max.
Jounin: Size of your structures are only about [ 6 ] yards or [ 18 ] feet large max.
Sannin: Size of your structures are about [ 10 ] yards or [ 30 ] feet large max.
Kage: Up to [ 30 ] yards or [ 90 ] feet in radius.



xxxxxTECHNIQUES
[The first two jutsu are perquisites for learning the rest of the jutsu.
You only have to learn one of the variants to know all of them; this means if you learn one B rank technique like the "Spherical Variant", you automatically know the Conical and Cylindrical Variant]


Jinton: Butai Sujuu no Jutsu - [ Dust Release: Elemental Manipulation ]
Rank - E
This jutsu allows the user to manipulate all three elements (they can't manipulate them in the normal fashion; all it means is that they can merge them) that they have at once which allows them to use the power of the kekkai tota: The Dust release to the fullest of their abilities. All users must learn this jutsu before they can fully and openly use the power of their Bloodline.

Jinton: Genkai Hakuri no Jutsu - [ Dust Release: Detachment of the Primitive World Technique ]
Rank - D
This skill must be learned before one can learn the variation that are the true attacks. This skill forms a small sphere of chakra in the user palms. That orb is what creates the signature attacks of the bloodline. In other words, this is another skill you must learn, if you do not, than you cannot use any of the jutsu below.

Jinton: Genkai Hakuri no Jutsu, Tama - [ Dust Release: Detachment of the Primitive World Technique, Spherical Variant ]
Rank - B
Create a sphere or orb structure, with a sphere of chakra located at its centre, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. The chakra sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius, resulting in the destruction of just about everything and anyone caught within as they are pulverized into minute particles of dust.

Jinton: Genkai Hakuri no Jutsu, Ensui - [ Dust Release: Detachment of the Primitive World Technique, Conical Variant ]
Rank - B
Creates Cone structure, with a sphere of chakra located at its centre, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. The chakra sphere than explodes resulting in injuries and or the destruction of the material within the confines of the shape.Which in terms again results in the injuries or just about full destruction of that was held within the confines of the shape.

Jinton: Genkai Hakuri no Jutsu, Enchuu - [ Dust Release: Detachment of the Primitive World Technique, Cylindrical Variant ]
Rank - B
Creates a Cylinder structure, with a sphere of chakra located at its centre, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. The chakra sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. Again like the other variants, injuring & destroying what is inside.

Jinton: Genkai Hakuri no Jutsu, Kinjitou - [ Dust Release: Detachment of the Primitive World Technique, Pyramid Variant ]
Rank - A
Creates a pyramid structure, with a sphere of chakra located at its centre, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. The chakra sphere then seems to explode with a tremendous amount of force, within the confines of the shape, in terms injury or destroying just about anyone or anything inside.

Jinton: Genkai Hakuri no Jutsu, Rippou - [ Dust Release: Detachment of the Primitive World Technique, Cubical Variant ]
Rank - A
Creates a Cube structure, with a sphere of chakra located at its centre, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. Just like the Variants before it the chakra sphere explodes within the confines of the structure. Also Because of the expanded area of space, the explosive force is more powerful.

Jinton: Genkai Hakuri no Jutsu, Kukei - [ Dust Release: Detachment of the Primitive World Technique, Rectangular Variant ]
Rank - A
Creates a rectangle structure, with a sphere of chakra located at its centre, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. Like the other variants the chakra sphere in the center explodes within the structure cause damage to anything or one inside. It is a bit stronger then then cubical variant.

Jinton: Genkai Hakuri no Jutsu, Rokkaku Purizumu - [ Dust Release: Detachment of the Primitive World Technique, Hexagonal Prism Variant ]
Rank - S
Creates a massive Hexagonal Prism structure, with a sphere of chakra located at its centre, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. Like the other variants the chakra sphere in the center explodes int he structure. Because of the massive size and area of the structure the blast is much more powerful.

Jinton: Genkai Hakuri no Jutsu, Hakkakkei Purizumu - [ Dust Release: Detachment of the Primitive World Technique, Octagonal Prism Variant ]
Rank - S
Creates a massive Octagonal Prism structure, with a sphere of chakra located at its centre, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. Like the other variants the chakra sphere in the center explodes int he structure. Because of the massive size and area of the structure the blast is a bit stronger than the Hexagonal Prism Variant.

Super Mega Pew Pew Laser Beam
- Rank: A-S
A-Rank Variant: The Jinton user will form the conical variant of the dust release in one hand. Aiming your palm forward, a large laser beam will unleash from the cone and destroy anything in its way. It has a range of sixty feet forward, and is about as wide as your average monster truck tire.

S-Rank Variant: The S-rank variant begins by drawing a perimeter, shaped by a laser-like sword of pure particle release. Within that perimeter, a potentially small or potentially colossal, fast and destructive laser beam will be unleashed. The perimeters must be continuous, meaning if there is a gap between them too large, the laser beam will be compressed to a smaller radius within the intended perimeter. The laser is unleashed shortly after its target is done being drawn.

Jinton: Supa OP Bakuhatsu Doomu - [ Dust Release: Destruction of the Primitive World Technique, Super OP Explosion of Doom ]
Rank - SS
The Jinton user cups their hands, and out of it comes a total sphere, with another sphere inside of it. They expand the sphere outwards; up to the size of a basketball. The expansion process takes about three seconds, and three seconds after it's expanded you can release the radius of the technique at the desired location. This technique takes only a few moments to kill whatever is inside of it in a super OP explosion of doom.


xxxxxADDITIONAL COMMENTS
Alea iacta est.

xxxxxRESTRICTIONS
• Considering this is a kekkei tota, an advanced and almost anciently powerful bloodline, it does not allow you the time to train in multiple clans - you may only have [1] clan instead of 2
• You cannot learn any genjutsu or medical jutsu. Your chakra has only learned to be controlled in one specific manner; in ninjutsu. You can be of any class excluding those heavily tied in with medical/genjutsu. They can't be a part of the freelancer class.
• You can't have an implant
• You cannot have either taijutsu or weapon styles; you choose which you forsake (for example, if I want to learn taijutsu, I can't learn a single weapon style)
• No sub-element


xxxxxMEMBERS
Head: Simon Semta





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Panthers7

PostPosted: Sat Jun 28, 2014 2:32 pm
The Lady of Nirvana


Shall we get started with Bakuton?  
PostPosted: Sat Jun 28, 2014 6:31 pm
Panthers7
The Lady of Nirvana


Shall we get started with Bakuton?


First, we need to discuss organization.
I want a thread for Bloodlines and Clans separately.
All Custom Bloodlines and Custom Clans will be under Canons.

Under Bloodlines, and the letter A you'll see them listed. Then we'll skip a post (in case the first post for A fills up)
Then B.. all the way to Z (skipping posts and whatnot)
After that, we'll have a topic labeled "Customs" and then repeat the process.
We're doing the same thing for Clans.

Any input?  

The Emperors Fallacy

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Panthers7

PostPosted: Sat Jun 28, 2014 7:46 pm
The Lady of Nirvana
Panthers7
The Lady of Nirvana


Shall we get started with Bakuton?


First, we need to discuss organization.
I want a thread for Bloodlines and Clans separately.
All Custom Bloodlines and Custom Clans will be under Canons.

Under Bloodlines, and the letter A you'll see them listed. Then we'll skip a post (in case the first post for A fills up)
Then B.. all the way to Z (skipping posts and whatnot)
After that, we'll have a topic labeled "Customs" and then repeat the process.
We're doing the same thing for Clans.

Any input?


Hmmm, well that is fine I think. I don't mind it but I think with how easy that is, we can do that last. That seems like more of formatting which I can do personally. But seeing as the actual reconstruction of the bloodlines are what will cause us the most time, I'd rather tackle that first and foremost.  
PostPosted: Sat Jun 28, 2014 7:53 pm
Panthers7
The Lady of Nirvana
Panthers7
The Lady of Nirvana


Shall we get started with Bakuton?


First, we need to discuss organization.
I want a thread for Bloodlines and Clans separately.
All Custom Bloodlines and Custom Clans will be under Canons.

Under Bloodlines, and the letter A you'll see them listed. Then we'll skip a post (in case the first post for A fills up)
Then B.. all the way to Z (skipping posts and whatnot)
After that, we'll have a topic labeled "Customs" and then repeat the process.
We're doing the same thing for Clans.

Any input?


Hmmm, well that is fine I think. I don't mind it but I think with how easy that is, we can do that last. That seems like more of formatting which I can do personally. But seeing as the actual reconstruction of the bloodlines are what will cause us the most time, I'd rather tackle that first and foremost.


Alright, that sounds about right. So then after we're done adjusting the bloodlines, I'll leave it to you to organize it.
I agree.
The first thing I personally want is for us to seriously tone down the strength of the bloodlines. Shane's bulking the clans with BB. Idk how long it'll take for them to finish, but if they dont finish before we do, then we're going to have to help them after we're done. I really want them toned down, and canon oriented.
Even if it's a custom, it needs to be toned down, and reared towards sounding more canon.
Also, I want to switch a couple of bloodlines to the clans if necessary.

We'll need both of us to go under serious surveillance of what the other person is doing. So like, when you finish with a bloodline, let me know so I can read through it myself and see what you decreased and whatnot.
Do the same with me as well.

What do you think?  

The Emperors Fallacy

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Panthers7

PostPosted: Sat Jun 28, 2014 8:45 pm
Yea that's fine. My pm is available now to trade opinions. Just attempt to not debuff them so much. We don't want to make them undesirable and Clans desirable because they over power BL's. Let's see if we can shoot for equality.

But in any case, it's fine with me.  
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