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PostPosted: Thu Jul 03, 2014 6:49 am
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xxxxxxxxxxJashinist
[ Death Finds Everyone ]


xxxxxHISTORY

Believed to be founded for the sake of some obscure religion, the Jashinist Bloodline is an artificial one. It once thrived, spread by those who shared a belief that death, destruction, and bloodshed were holy acts. Because of the long lifespan it provides, members of this clan were often driven insane, making them more and more dangerous until they were hunted down and destroyed. Now, the clan only exists in forbidden and obscure scrolls that reside in an unknown location, gathering dust



xxxxxDESCRIPTION

Jashinist's are devout Followers of Jasin, the god of death.In exchange for his worship and regular sacrifices, he grants gifts his followers, to be used as tools to aid them in their worship.



xxxxxRULES
• So long as you have HIS Favor, your unable to die by Combat or Old age.
• Jashinist do not believe in using tricks or 'magic' to draw blood, only using their own body, weapons, or the tools given to them by the Death god himself to inflict harm to others. As such, you cannot Learn any non-Bloodline/Clan Ninjutsu or Genjutsu techniques.
• As you Gain his favor, you will gain access to New passives and Techniques unique to those who hold HIS Favor.



xxxxxWEAKNESSES
• No non-Bloodline/Clan Ninjutsu or Genjutsu
• Without HIS Favor you are Weak..



xxxxxSTRENGTHS
• You are Faster and stronger than others (+1/+1)
• No wounds are Fatal to you.
• Those who gain his Favor will Gain Gifts from the Death god.



xxxxxPASSIVE ABILITIES
Favor of the Death God:
Those who Follow the path of the God of Death Both require, and Crave his Favor. Those who are devout, and sacrifice to him regularly are rewarded with blessings.
Upon Induction to the Clan, you are granted 100 Favor. Every Post outside of Combat or bloodshed will lose you 1 Favor.
You can gain HIS favor by sacrificing life to Him.
Animals and Civilians provide 5 favor.
(Note: Killing an NPC can only be done once a week
and crew permission to do so is required.)
Gennin provide 50 favor
Chuunin provide 100 favor.
Spl. Jounin Provide 150 favor
Jounin provide 200 favor.
Sannin provide 250 favor.
Kage+ provide 350 favor.
Killing someone below your rank will decrease the favor gained by half. 2 ranks below will decrease by 1/4, and 3 ranks will decrease by 1/8th.
The same happens for someone Above your rank, giving double their normal favor gain (This however, will cap at Double, and does not increase for further rank differences. This bonus does not apply to NPCs.)

Upon Reaching certain thresholds of Favor, you will be granted a Gift by Jashin, as a Reward for your Devotion. Each of the following Passives Stack with each other, starting at 0 favor. (Negative Favor stacks in the negative direction)


-50 Favor: -25% Chakra (50% with previous), -1/-1 stats
-20 Favor: -25% Chakra
-10 Favor: -1/-1 stats
0 Favor: You are no longer unkillable. This is the price of those that fail HIM. Go kill in HIS Name.
1 Favor: You are unkillable by any means. All Body and head Wounds will regenerate over a period of 3 posts (Missing limbs not included), including normally fatal wounds. This is the Gift HE gives us. Use it well.
150 Favor: +1/+1 stats
200 Favor: Access to the My Lord Is Everywhere technique.
250 Favor: +15% more Chakra
300 Favor: Your limbs will move to re-attach themselves so long as you are within 5ft of them. If they are more than 5ft away, once you hit 5ft from them they will move on their own to reach you from that point. This includes the Head.
350 Favor: 5% Chakra Regen per post when not attacking.
400 Favor: You only lose 1 Favor every other post out of combat, instead of every post out of combat
450 Favor: Access to the My Lord Approaches technique.
500 Favor: +1/+1 stats (This can extend beyond the Soft Cap)
550 Favor: +15% More Chakra (30% boost when added to previous boost)
600 Favor: Access to the My Lord Jashin technique.




Only Jashin can control me:
Jashinist's cannot be controlled by techniques such as rewire, water body control, etc. Similarly, techniques that work upon physical contact between the two shinobi don't phase them and won't do anything to them. Also, due to the Muddled nature of their chakra (Thanks to it being the combined chakra of everyone they have killed), their chakra cannot be stolen, leached or absorbed and their chakra points cant be blocked or disabled from use.

Your Death will only Strengthen My Resolve:
When a Jashinist performs the killing blow on a target, the victim's life force -- their very soul -- is then drawn into the user, adding the proper favor depending on the skill level of the victim.



xxxxxTECHNIQUES


• Name: Ritual Form [ Chunin (No Cost to perform) ]
Description: User draws a Jashinist symbol on the ground in blood and their skin turns black with white, skeletal markings. While in this form, they are able to use certain clan jutsu noted below. Furthermore, while standing on this ritual circle, any damage done to them is reflected onto whoever did this damage to them. This means that anyone without the insight to see you drawing the mark could easily kill themselves. However, you may only use the ritual circle to kill your opponent by your own hands if you've ingested their blood, seen in the dead controlling possessed blood technique.

• Name: Quick Stitching [Jounin]
Description: For those whose favor is low, there is an alternative that can be used in order to save limbs but not truly reattach them. This technique uses blood to stitch the limb back on and it slowly starts to repair itself, needing 5 posts after stitching to be able to work again. Its definitely slower than the passive.

• Name: Blood Whip Jutsu [Chuunin]
Description: User focuses chakra into spilled blood, allowing the user to control and manipulate it into sharp whips. This can only be done while in Ritual Form but you would not need to be in the ritual circle to perform this technique.

• Name: Blood Bullet Jutsu [Chuunin]
Description: User focuses chakra into spilled blood, allowing the user to control and manipulate it into sharp projectiles that they shoot at their target(s). This can only be done while in Ritual Form but you would not need to be in the ritual circle to perform this technique.

• Name: Blood Reaper Jutsu [Chuunin]
Description: User focuses chakra into spilled blood, allowing the user to control and manipulate it, the user covers their weapon in the blood and extends the length of the blade by an extra 3 feet. If struck by this technique, the blood collected can be ingested later for the Ritual form which means that this is the only technique that does not require the Ritual form.


• Name: Assimilation Jutsu [ Jonin ]
Description: This is a child jutsu of the Blood Whip Jutsu. When the whip(s) come in contact with blood from the opponent (usually an open wound), the chakra in the whip expands into the wound, drawing out and draining the victim of blood to add to the whip(s). This connection can be easily broken by disrupting the flow of blood.

• Name: Death Controlling Possessed Blood Jutsu [ Jonin (No Cost to perform) ]
Description: As long as the user is standing within the blood circle (in Ritual Form), any damage done to the user is inflicted as well upon the target whose blood the user has ingested. This only works on one person at a time. Allows you to use the Time Thief jutsu on the target from a distance.

• Name: Body Puppet Jutsu [ S (passive) ]
Description: This jutsu can only be achieved if the user has excellent chakra control. Once obtained, it is always active, strengthening the chakra circulatory system so that if the user loses a limb (or even their head) they can still control it (or their body in general) through chakra strings. Using this, they can either continue to attack, draw back the lost limb and hold it in place, or even stop their own wounds from bleeding out. 5 meter range.

• Name: My Lord Jashin [250 Favor]
Description: The presence of Jashin covers over you in a blackened cloak, resembling darkened ethereal residue. The cloak works as a second person, defending and attacking for the user for four posts before fading away again. This cloak can only be used three times during a battle situation and because of the amount of favor it takes to draw it in, its strength rivals an S-rank technique or the final stage of a taijutsu/weapon style.

• Name: My Lord Approaches [150 Favor]
Description: This is a technique that requires direct physical contact or eye contact, from this technique, the opponent will begin to fall into a state of paranoia and dementia, believing that Jashin is taunting them and coaxing them into sin. Jashin begins to influence their actions and corrupt them, turning them into vicious killing machines against not only the enemy but also their own teammates. While influenced by this technique, the rationality and common sense of the target is removed, causing them to make more brash actions and go absolutely insane. It can be released with regular kai but not by pain.


• Name: My Lord Is Everywhere [75 Favor]
Description: The user expands their ritual circle (if it hasn't been destroyed yet). This expansion covers the entire battleground, allowing for the user to move freely while still being able to perform the ritual techniques. Leaving the area entirely or destroying the entire battleground would be the only means of escaping the technique. If any point of the ritual circle is destroyed the ritual from bonuses are lost, however, they may pay an additional 25 Favor to repair a damaged circle (so long as at least 50% of it remains)



xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE






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PostPosted: Thu Jul 03, 2014 6:51 am
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xxxxxxxxxxJyuugo
[ The Cursed ]


xxxxxHISTORY

This Clan was powerful and many sought them out to add to their war assets or lineage, but they were either rejected or killed, depending on their timing. This Clan passed down the teaching of pacifism, but due to their nature, they couldn’t uphold it without restraints. They lived in a certain forest, hidden in the Rice Country. One would not even know they were there unless they looked. Unknown to them, their home was extremely close to the Ryuchi Cave, a place guarded by the White Snake Sage and also an area densely diluted with Natural Energy, which eventually altered the evolution of the Clan and made them more sensitive and absorbent of this energy. Very recently have Jyuugo Clansmen started to come out of the forest, but still very few. After leaving and exploring the world, Villages tend to try to recruit them due to their special qualities and rarity, promising protection, both from others and also from themselves.



xxxxxDESCRIPTION
With the ability to absorb Natural Energy, a source of life, those who have inherited this “Curse” have an amazing battlelust and the ability to mutate their biology to adapt to the situation. The body of a Jyuugo is adapted to hold Natural Energy, so their elemental chakra is mixed in with it and adapts the body to its nature as well, giving a few different types of Jyuugo holders as well. Jyuugo usually have innate physical strength and capability, which gives them an edge in the first place, but due to their insane and various Transformations, they are sometimes mistaken for Jinchuuriki or Cursed Seal Users.



xxxxxRULES



xxxxxWEAKNESSES
• No curse mark
• Aren’t tactical in their fully berserk form, though they can form basic strategy through instinct



xxxxxSTRENGTHS
• Can use Natural Energy
• Heightened physical ability
• Can speak to any species of animals. They cannot control them, but if they aren’t already pledged to another duty, they will most likely cooperate



xxxxxPASSIVE ABILITIES
• Ally of Nature
Can speak and use wild animals for various tasks. Understands the speech of any non-human species.

• Natures Vanguard
Due to the inherent ability to passively absorb natural chakra, Jyuugo members find themselves able to passively regenerate 5 chakra per post.

• Natural Selection
Due to the unique nature of their body, the Jyuugo Clan’s elements are diluted in Nature Energy, which is naturally more stable and denser than normal chakra. Due to this, the elements are now adapted into the physical transformation, granting them Increases to their Base Stats based on their desired form. Only three different forms may be used in battle. They do not need to have this element to use the transformation. Their attunement to nature energy naturally allows them to access these forms.

• Wind: This element gives the clan the ability to use the Flight Transformation as well as makes them lighter by fusing into their whole body. The Flight Transformation gives the User large reptilian wings(pterodactyl-like) . Due to the wings, the User is capable of mid-air combat.

• Fire: This element allows the clan to use a Thruster Transformation, creating boosters on one’s body that shoots out pressurized chakra, using it to thrust the User forwards to increase both attacking and moving speed. This also increases jumping capability and can cushion falls, though cannot use Thrusters to fly.

• Water: This element is adapted into the blood and cells of the clan, giving them enhanced healing and regeneration ability. Small injuries are instantly healed. Large cuts or external damage in two. Broken bones will set and heal in three posts. A lost limb in five. Capable of healing others completely, but after healing someone else they turn to a weakened and smaller state. Immune to poisons. Healing will passively activate when needed.

• Earth: This element is adapted into the muscle and skin of the clan, hardening their body, which only gets stronger as they grow.
Genin = Iron
Chunin = Steel
Jonin = Tempered steel
Sanin = Tungsten
Kage = Titanium
This can be used to increase the strength/durability of Physical Transformations.

• Lightning: This element excites both the muscles and the senses. With acute smell, taste/smell, and sight, along with greater balance, this makes for an excellent tracker.


xxxxxTECHNIQUES


Transformation: Axe/Blade C
Adds qualities to a body part to make it more weapon-like. This specifically creates the blade of an axe on a body part to allow chopping ability. It is also possible to create claw-like structure or other constructs with sharpened edges. The durability is equal to the strength of the User.

Transformation: Fist B
There are three types of transformations for the Fist. The first is the most basic, simply increasing the size and structure of the arm to become more spiky and stone-like. This can be applied to both arms for no extra chakra, and increases the strength of them by one rank. The second one gives an arm a similar shape to the basic, but adds a piston-like rod in it, which hammers down on impact, increasing the explosiveness of the punch(+2 Strength). This can be applied to both arms, but one would need to double the chakra cost, which is basically using this ability twice in a row. The third only applies to Fire Users, putting thrusters around the arm to both increase the speed and power of the strike(+1 Speed/Strength). This can also be applied to both arms with double the chakra.

Transformation: Tail/Claws/Fangs C
This allows the User to add beast like qualities to himself, such as tail(s), claws, and fangs. These are only as strong as the User is.

Transformation: Marine C
This can only be used by a Water User. Creating slits in their neck that transform into fish gills to breath water, the User can now also embrace their water-nature and take on the qualities of marine animals, including fins, a fish tail, and [giant] tentacles. These parts are still made from the biotically armored material of the User’s body. These are only as strong as the User is.

Transformation: Chakra Cannon B
This creates holes somewhere on the User which release and gather Natural Energy and chakra, concentrating them into a focus point, the blasting it out as a beam. This blast can be edited to be more wide for a more explosive effect, or narrowed into a long range attack. This can also be fired from the User’s mouth.

Transformation: Greater Chakra Cannon S
Creating multiple holes on the body, the User can now send multiple beams in more directions, or concentrate the energy to create and even stronger blast, capable of clearing almost anything in its path.

Transformation: Spear C
This creates a long spike from any point on the User’s body. The length can be, at most, 7 feet. This is only as strong as the User.

Transformation: Pine B
This create a hide of spikes coming from either the back or front of the User using multiple “Spears”. This can either be used to defend against an attack, or surprise the target once close enough. This can also be applied to the arms to give a punch a wider range and piercing damage.

Transformation: Berserk Mode S
The User lets himself become swallowed by his instincts, letting himself transform his very being. This only lasts for five posts, but increases everything about the User. The power of all Transformations in this mode are increased by one rank. Also, all the passive abilities of Physical Transformation are unlocked, despite the element (Stat Bonuses cap at +3/+3). Once the time limit is up, the User goes into a weakened state for five posts, reducing his stats to 50% of their normal value. At Jonin rank, this time limit becomes 10 posts, and the stat reduction on cool down is instead 75%. This is considered a sage mode.

Transformation: Berserk Chakra Cannon SS
This consumes five posts of the time limit of Berserk Mode. The User must be in Berserk Mode and at least Jonin to learn this. Gathering a massive amount of Nature Energy and chakra into a single focus point, the User fires this at his intended target. Comparable in power to a Bijuu Dama, this cannot be used multiple times in a fight. This beam created causes mass destruction to an area, however it is also known that areas where this rare technique are used soon become very fertile and prosperous with life due to the left over Nature Energy concentrated there.


xxxxxADDITIONAL COMMENTS


xxxxxRESTRICTIONS
• Can’t have a Cursed Mark
• Can’t have a Summon



xxxxxMEMBERS
Head: Kya Jager






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PostPosted: Thu Jul 03, 2014 6:58 am
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xxxxxxxxxxHatake [白いチャクラ]
[A flash of white, followed by an eternity of black.]


xxxxxHISTORY
While most of the history is unknown, it is theorized that those of the Hatake bloodline began in Leaf. However, recent documented evidence points to the bloodline originating up north in the Frost Country before migrating into the Fire Countr


xxxxxDESCRIPTION

Simply put, the Hatake bloodline is simple. They have greater, heartier builds and reserves as opposed to other shinobi. This grants them a more versatile chakra expenditure and a heightened speed. Members of this bloodline have stark white or silver hair, as well as chakra. Typically, this chakra is versatile and easily channeled into weapons for greater cutting power, but some more scholarly shinobi have begun to weaponize the chakra in itself. They have decided to share their findings below in the jutsu section.



xxxxxRULES
• To put this otherwise "simple" bloodline to its best usage, creativity is a must
• Your chakra is not stronger than others'



xxxxxWEAKNESSES
• Easy to counter at high speeds due to reduced peripheral perception


xxxxxSTRENGTHS
• Heightened Perception
• Quicker than average (+2 Speed)



xxxxxPASSIVE ABILITIES



xxxxxTECHNIQUES


White Blades Rank Here
The Hatake performing the jutsu, using their unique white chakra, emit long, dual curved blades jutting out from their forearms. However, they can be emitted from other places of the body, such as the lower legs. They are very durable and razor sharp on both edges. The blades dull edge can deliver a burning sensation if bare skin were to be touched to it for more than a second, but isn't too harmful in itself. The blades are able to be moved as fast as the user can move their forearms, so it is in direct relation to their speed. On a durability, they rank about an 8 on the moh scale. Striking something harder can cause them to waver or even break and disperse. The chakra cannot be absorbed back into the body after taking this shape.

White Plating B-Rank
White Hatake chakra is pushed to the surface of the body out of the skin and forms armor plating in hexagonal patterns. This can not be done for the entire body, only a full limb or patch of body. This can be used to make taijutsu more damage inflicting due to its hardness, ranking 8 on the moh scale. Well protecting the user well from physical attacks, it will falter under jounin or above level ninjutsu.

Hatake Will O' Wisps A-Rank
Base-ball sized globes of swirling chakra are dispersed from the user's hands, an amount of fifteen to twenty-five at a time. Although slow moving, they are very dangerous. The smallest amount of physical contact with one of the globes will cause it to detonate with the force of 3/4 of a papertag and a short-range cloud of slicing chakra. This sharp chakra is not great enough to produce life threatening cuts, but can be incredibly painful...think papercuts all over ones limb or body. The user can detonate them remotely one at a time as they see fit as well as control their movement...though slow in this manner. Their paths and positions are easily affected by wind. They will not detonate in a chain-reaction manner and cannot be set off by contact with one another. Only solid objects can effect them. (I.E. Doton, kunai, throwing a stick, ect.)

White Whip C-Rank
The user is able to emit a single, long, whip made of chakra from their arm and have complete control over it. It can be cut with normal weapons of durable construction, but can still be used even if cut down. Being struck by the whip will often result in a painful sting and a long laceration meant to draw a good amount of blood. Such a whip might also be used as a rope for climbing or maneuvering.

White Sapper C-Rank
After activating the jutsu, the user's hands glow bright white with chakra. They will then make a grab for an adversary's body. If skin contact is made, a white hexagonal pattern will appear on their body and seem to graft onto their skin. Every three second interval (once per enemy post), this will emit a blinding flash and cause a strong burning sensation, though no physical damage. This jutsu stays attached to the person as long as it is not disrupted by a form of chakra. Following this principle, the sapper is easy to remove by a simple "wall-walking" technique specified to the area affected.

White Bolt B-Rank
Much like the Suiton: Mizu Peretto, this jutsu is purely projectile based. A bullet-sized amount of white chakra is gathered at the palm and then fired at will toward the target. The bullet strikes with blunt force, causing a small burn mark where it strikes, plus the trauma of the impact. Upon striking a surface, it dissipates into a white haze.

White Doppelganger B-Rank
A different take on the usual elemental clone jutsu, the user forms, essentially, a "blank" clone made of the bloodline's white chakra. This blank clone is one rank weaker than the caster. It has the ability to use one genin-ranked Hatake ninjutsu in its blank state before vanishing. However, its true potential lies in the fact that it acts as an elemental canvas. First contact with an element gives the clone the choice to become a clone consisting of that element. For example, if the clone touches the ground, it may become an Earth Clone. If water, a water clone. If struck by a fire ninjutsu, it can choose to become a fire clone or be destroyed. However, attacks that change its nature must be weak. Any attack exceeding and including chuunin level will cause its destruction regardless. A clone may only changes its state ONCE.

White Genesis S-Rank
Inspired by the Genesis Rebirth medical technique, the Hatake will build up white chakra in a certain point at their body over time, passively. When released, this puts them in the White Genesis state. Their hair will turn an even brighter white/silver and their eyes will lose all detail, save for a bright white glow. Their chakra system is outlined almost like geometric circuitry in glowing white on their skin. The rush of chakra allows them to freely use any and all Hatake jutsu without chakra cost, save for the cost of initiating White Genesis. This state lasts for five posts. Upon deactivation, they will have a one point reduction in speed and strength, as well as lose their ability to use any and all ninjutsu for three posts. This jutsu may only be used once per month.
In total, they may only cast 150 chakra-points worth of Hatake jutsu before the effect wears off. This overrides the time limit. Using up 150 points worth of jutsu in two posts will end the state prematurely as opposed to the time limit of five posts.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE
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• Yuri Hakate ( Og Ace )




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PostPosted: Mon Jul 07, 2014 10:52 pm
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PostPosted: Wed Jul 09, 2014 9:36 am

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xxxxxxxxxxMORINAGA
[Emptiness, Trance, Human ]


      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ History ▇▇


The Morinaga's are a clan who originated from a community hidden away up on a mountain covered densely by a forest. The clan was formed in defense of shinobi warring with each other at the borders of their community, using powerful demons the community stood by helpless as they wrecked havoc. As such they developed techniques that would augment their chakra that combined body and nature around them to conjure "god". The clan ended up being divided into two paths; the Bushin and Shiyuu. Those who seek the path of the Shiyuu in the clan are revered as priestess to the clan, and are known as "god summoners". Shiyuu's are traditionally only females. While those who seek the path of the Bushin are hermits that are known as humans who house "a violent god", the Bushin has always been a gender neutral role. In the clan the person with the title of Bushin or Shiyuu are considered the leaders. However, the Shiyuu is more often than not the more respected and revered of the two.

The Morinaga clan has also been known to kidnap young children that show potential and raised them as they're own. As such many different bloodlines and clans have been mixed into their family through the years. Children kidnapped into the clan are done when they are four years old and they're put with a Shiyuu or Bushin. They try to raise children in two so they may develop bonds with each other.

~The Shiyuu~
According to their teachings, the sword did not originate as a tool of warfare for the killing of men but rather, it was born as a divine instrument for the purpose of venerating the heavens. The god-fearing people would pay homage to the heavens by holding a "priestess dance" where the priestess, host to the gods, would dance amidst a sea of flames and offerings. Those that made contact with the gods would dance while their conscience was intoxicated and cut down all who stood before them with the sword as the catalyst.

It is from this ancient ritual that the secret technique was born as the Shiyuu refined it into a skill used to kill their enemies as well. Talented girls receive training from an early age and went around gaining experience until the elders need to select a new successor to the title. The young girls practice the Priestess Dance on humans under the watchful eye of an elder, going from village to village for targets as killing becomes second nature to them.

When the current Shiyuu disappears or dies, the elders come together to select a successor. Each tribe sends 2 candidates to compete in a death match.

All selected members of the clan will fight to the death until only one victor remains. The victor inherits the Shiyuu name and the blessings of the elders.

One of their teachings is that sentimental emotions are not needed for those who seek strength. This is why they choose two candidates from the same tribe for the ritual of selection.

The Shiyuu are defined by 2 traits:

1. A completely inhuman level of swordplay.
2. The ruthless mentality capable of cutting down anyone who stands in their way, even if it is their own family.


The law states that it is forbidden for candidates to co-operate in the ritual but this rule has been overridden, by the consent of the elders, if specific candidates display skills far above the norm. The Shiyuu are usually born and raised from the clan, giving them blood ties to the Morinaga clan.

The female only system was abolished when they train a little boy who looked like a girl in the ways of the Shiyuu, they found out much later that the young girl was actually a boy. The elder and the boy both truly believed he was a girl, the elder because her eyes were so deteriorated and the boy simply because of ignorance. However, it was too late by then as the boy had already become a full blown Shiyuu. The clan simply put the elder who trained the boy to death, but allowed the boy to continue his duties as he had earned it. A generation later that they changed the system an allowed males to follow the path of the Shiyuu.

~The Bushin~
The Bushin kidnap promising children to raise in their ways, training them to refine their martial skill until they reach the pinnacle or attain mastery with their weapon.

They are a different type of "path seekers" who are not bound by blood ties to the clan, instead they are usually bound by duty. A path seeker is someone who secludes themselves from society and dedicates their life to achieving the pinnacle of a "path". As they are all seeking different "paths", some do so alone while others do so as a group living together. Bushin apply themselves to continuously honing and refining a "martial path".

They rarely appear before others and only do so to confirm whether or not they have achieved the pinnacle of martial skill.

The Bushin are defined by 3 traits:

1. A completely inhuman level of martial prowess.
2. The ruthless mentality capable of cutting down anyone who stand's in their way, even if it is their own family.
3. An insatiable anger they aren't able to get rid of.

The children chosen are taken from different villages or from the Clan itself, either way the children never given the knowledge of who is their biological parents.


      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ DESCRIPTION ▇▇


The path seekers of both clans have three fundamental cores; senjutsu arts, breath control, and muscle development.

The path seekers of the Bushin go through the most grueling physical training, often specializing in breath control and harnessing it. Often being more explosive and durable than their Shinyuu counterparts as well as muscular.

The path seekers of the Shiyuu go through the most grueling training for the senjutsu arts. Often being more graceful than the Bushin and more efficient in their chakra control.



      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ RULES ▇▇

• No demons or cursemarks (Blasphemy)
• Seekers of Shiyuu are restricted to a sword.
• Loves meat
• Both seekers are socially withdrawn thanks to style of training.
• Intense repetitive training.
• A path seeker must be the same for training purposes
(Only a Bushin is able to train another Bushin, and vice versa for Shiyuu.)
• If you begin as a Bushin you end as one. (No Shiyuu techniques)
• If you begin as a Shiyuu you end as one. (No Bushin techniques)




      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ WEAKNESSES ▇▇

• No elemental chakra when in trance.
• Friends or Foe? No such thing when falling into a trance (Bushin Only).
• Steak and Bacon (you just love it too much)
• Ignores injuries while in trance.
• Trance only last for a period of time before losing breath.




      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ STRENGTHS ▇▇

• Trance mode that increases all natural areas.
• Able to use pure chakra for attacks when in a trance
• Exclusive Clan Techniques




      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ PASSIVE ABILITIES ▇▇

• Senjutsu Affinity
• Chakra control
• Fluid movements



      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ TECHNIQUES ▇▇



The Priestess Dance Jounin (Shiyuu only)
“ Ton, Tan Tan. Ton, Tan Tan. ”
The user sits on the ground in a cross-legged stance, gathering their breath for the move along with senjutsu chakra onto their body. Once ready, they begin to chant a repeating line before cutting down any opponents nearby. It appears to draw strength from rotations as the user is seen spinning while balanced on one foot at the beginning of the dance, sword arm pointed up while the other arm points down.

When the user begins the technique, their eyes seem distant or somewhat glazed over, while their body is covered by a green chakra shroud. The unpredictable level of movement, switching, and speed change accounts to the skill. At its deepest level, the user is capable of achieving speeds that cannot be tracked visually and can easily land multiple cuts on skilled opponents. As well they're able to use there Senjutsu chakra freely. The user is very fluid and light-footed able to dance around in the air or land on a blade. Techniques from their swordplay are greatly enhanced.
The weakness is the user's stamina and breath.
(+1 strength +1 speed +15% chakra)
Genin -2 posts, Chunnin -4 posts, Jounin -6 posts, Sanin -7 posts
(+1 strength +2 speed +25% chakra)
Genin -1 posts, Chunnin -3 posts, Jounin -5 posts, Sanin -6 posts
*DANGER*
If using dance to the limit, you won't be able able to fight for two posts until you catch your breath.
Wrath of the Violent God Jounin (Bushin only)
Unlike the priestess dance, the trance of the Bushin is activated by taking a deep breath, with that breath he absorbs as much senjutsu chakra as he can. Their body becomes shrouded by a red chakra shroud which turns their hair red, as well their muscle expand along with the form. Once in this form they are able to use senjutsu chakra freely. The user kills all emotions except his wrath as such he attacks anything living even the cute bunny over there. The user has a lot of destructive and explosive strength when in this trance.
(+2 Strength +20% Chakra)
Chunin -6 posts, Jounin -9 posts, Sanin -10 Posts
*DANGER*
If using dance to the limit, you won't be able able to fight for two posts until you catch your breath.
Aren't able to differentiate from friend and foe.
PAIN IS GONE [You may lose an arm and not even notice]

Senpō: Tenshou Kaireki Jin (Sage art: Heaven Crushing Sea Blade: Sanin
Shaping the natural energy around a person hand or sword to create a giant blade pure senjutsu chakra that is able to extend and retract, it has a maximum range of 20 meters. The blade is strong enough to cut through bone and flesh in an instant.


Senpō: Makūhōidan (Sage Art: Hellzone Grenade) Jounin
Charging up and fires a barrage of purple spheres randomly in the opponent's direction, disregarding accuracy and with no intent on actually hitting the enemy. With efficient chakra control, the multiple energy spheres are suspended in the air, completely surrounding them. Which change from a purple to a yellow color, to rapidly spin around the opponent and inevitably rain down on them with a vicious onslaught from every direction, filling the sky with a blinding light and inflicting a massive amount of damage.

Senpō: Regular Punch Barrage (Sage Art: Regular Punch Barrage smile Jounin
An attack that concentrate the senjutsu chakra in one's arm to let out a barrage of devastating punches.

Senpō: Regular Kick Barrage (Sage Art: Regular Kick Barrage): Jounin
An attack that concentrate the senjutsu chakra in one's legs to let out a barrage of devastating kicks.

Senpō: Masenko (Sage Art: Demon Blast): Jounin
A beam attack style, where the user put his hands together to gather energy. Then when the energy is charge up they release it by form of a destructive beam like blast.

Senpō: Serious Punch (Sage Art: Serious Punch): Sannin
Builds up a tremendous amount of chakra onto one's fist enhancing one's physical strength tremendously, then let's out a straight, fluid, perfect cross. The resulting melee attack also sends with it a wave of tremendous air pressure in it's wake. If hitting steel it will surely break, but be warn the augmented strength doesn't add to your durability, you may destroy anything in your wake at the cost of your arm.

Senpō: Genki Dama (Sage Art: Energy Bomb): Sanin
Same concept as going into sage mode, the difference being is the natural chakra is not going into one's body, but a ball of energy. Depending on the number of posts the ball will become bigger. With the limit being 5 posts where it would be powerful enough to destroy a village or a large area. Warning getting hits ruins concentration and disperses technique.



      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ STAGES OF TRAINING ▇▇


Genin Stage:
~Shiyuu~
The first stage they are introduced to their sword, as well they are thought to enter the Priestess dance. Breath is very limited and are often out off breath as soon as entering. Introduce to Senjutsu arts, but done at very moderation. They are also introduced to the Priestess Swordplay (read below.)
~Bushin~
You are not worthy. Training consist of breathing exercise and regular shinobi training in respected class. Nothing truly special. Some masters may have you go through rock climbing, repetitive punching training, meditation. But all this is just busy work as well to see your potential a little more thoroughly. Trainee's are given weighted shirt, arm bands, and shoes. Altogether weighing about 50 lbs.
(Weights cause -2 Speed and -1 Strength when wearing)
(10 posts of regular training with the weighted clothes)
Training complete adds .25 strength and speed.
Chunnin Stage:
~Shiyuu~
The second stage of training they are taught how to move and kill. Priestess dance is also more developed and able to last longer. This stage of training is more focus on sword techniques and chakra control.

Shizen [Nature]
A special training involving balance and body control. The trainee is told to sit still on top of square tablet. The tablet is placed on top of a tree, peak, or bamboo stick. Any movement and trainee will lose they're balance and fall off the tablet to the ground. When the training is complete they'll be able to do this exercise with no problem, often meditating for hours in peace. Many people take different steps to master this exercise, some start with a plank on a barrel, others attempt surfing, or balancing on a rope. The trainee may take any method they like to try to master this difficult task.
Training takes an incredible long time (20 posts to truly masters, Every Class)
~Bushin~
The first true stage of training, involves breathing techniques to absorb the energy around the user. The user then learns how to go into their own trance. Training involves many other physical and mental exercises. At this stage the user would be able to go into their trance for a moment. The user is introduced to a crash course in Senjutsu arts. They are also given a weighted shell to wear on their back, the weight being about 50 lbs, they are told to carry that around while they do their training.
(Weights cause -3 speed and -2 strength when wearing)
(10 posts of regular training with the weighted clothes and shell)
Training complete adds .25 strength and speed.

Shizen [Nature]
A special training involving balance and body control. The trainee is told to sit still on top of square tablet. The tablet is placed on top of a tree, peak, or bamboo stick. Any movement and trainee will lose they're balance and fall off the tablet to the ground. When the training is complete they'll be able to do this exercise with no problem, often meditating for hours in peace. Many people take different steps to master this exercise, some start with a plank on a barrel, others attempt surfing, or balancing on a rope. The trainee may take any method they like to try to master this difficult task.
Training takes an incredible long time (20 posts to truly masters, Every Class)

Jounin Stage:
~Shiyuu~
The third stage is a stage most people do not leave, as everything is near perfection. More efficient on sword technique, the training also involves sticking needles unto one's body. They are also introduce to the same weight training as Bushin, using weighted clothes that equals 50 lbs.
(Weights cause -2 Speed and -1 Strength when wearing)
(10 posts of regular training with the weighted clothes)
Training complete adds .25 strength and speed.

Hari Ressha [Needle Training]: Jounin
The trainee is stuck with needles all over their bodies, they are then told to try to do simple movements. If they feel pain it means they are wasting energy on unnecessary movement. The training is over when they aren't able to feel pain anymore.
Training add .75 Speed to the user.
(15 posts to Master)

~Bushin~
The second stage of the bushin, uses the similar needle technique as the shiyuu. Breathing techniques advances now to the point they are able to hold their breath very simply. They continued their intense weight training, however they have now lost the shell. Unlike the Shiyuu they must go through Hari Ressha training with their weighted clothes.

Hari Ressha [Needle Training]: Jounin
The trainee is stuck with needles all over their bodies, they are then told to try to do simple movements. If they feel pain it means they are wasting energy on unnecessary movement. The training is over when they aren't able to feel pain from their movements anymore.
(Weights cause -2 Speed and -1 Strength when wearing)
Training complete adds .5 strength.
(20 posts to Master)

Final Training Results
~Bushin +1 Strength, +.75 Speed, Shiyuu +.25 Strength, +1 Speed~


      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ SHIYUU SWORDPLAY ▇▇

User Image
Graceful, Precise, Elegant



~Style Description:
The exclusive sword play taught to the path seekers of the Shiyuu. Originality the style was a dance performed by the priestess of the clan to conjure the gods of nature. As the Shiyuu were made into warriors of the clan this dancing style became their weapon. They style is taught throughout the lives of the Shiyuu along with their regular training and is integral to their priestess dance. Rather than relying on chakra damaging moves, it instead relies on combos that upon the first hit making contact, the rest of the moves of the technique will strike with elegance and precision. This style can be difficult for certain people due to the fluency required for even the simplest of techniques.

~Style Basis:
Weapon (1 Sword Only): Chakra Control
Shiyuu exclusive

~Training Methods:
Along with the regular stages of training taught in the clan, you will undergo basic to advanced fencing training. The training involves using a double edge sword of medium length. As well a special form of dancing is taught along with the sword as movement is very important. At chunnin level, your sword is given a special scabbard that you attach unto your sword while, the scabbard adds ten pounds of weight. When training for chuunin level techniques the scabbard will play a part of it as well.

~Movement:
The style uses very fluid movement, rotation, and aerial play. The user has a tendency of change the speed of their blade in instead causing the movement to seem unpredictable. Their footwork is very light to the point where they'll be able to jump onto a person's blade.

~Techniques

Shōkan Kata [Summoning Forms]: Genin
A simple technique, in which consists of the user placing the sword in front of them. This is a real life technique as well. It balances the body, positioning it an steady idol. As a result, handling the sword heightens to swifter and quicker terms.

Sanpo-Ten [Heavenly Step]: Genin
The user utilizes chakra into their footing and kicks the air to jump higher, giving the appearance of flight. It is useful for evading attacks while in midair.
Limit: N/A

Shoyū Shite [Possessed]: Genin
The user utilizes chakra into their legs. Allowing speed and fluidity to be added to their steps. This is to replace the Hari Ressha [Needle Training] done at Jounin level, once training is complete this technique become obsolete.


Suiryoku [Decision]: Chuunin
The user slashes diagonally but in midway he drops the sword, switching hands, before finishing the attack.

Suiryoku [Thrust]: Chuunin
The user charges forward and attacks with a thrust to impale a target.
Limit: Must know Shōkan Kata [Summoning Forms]

Tengoku no Kaze [Heavenly Wind]: Chuunin
The user lifts their sword and diagonally slashes in a quick succession, in which would uproot an entire tree or tear away water in front of them.
Limit: Must know Shōkan Kata [Summoning Forms]

Ten-Senpu [Heavenly Whirlwind]: Chuunin
A powerful attack done in mid air, the user rotates at a blinding speed as they unleash a flurry of attacks on their opponent. Their blade enhanced by their chakra as the blade comes down onto their opponents.
Limit: Must know Sanpo-Ten [Heavenly Step]

Mamoru [Protect]: Jounin
The user holds the sword backwards and spins to create a whirlwind like shield. It's able defend against Jounin level and below attacks. Enhancing it with chakra adds to the defensive prowess.
Limit: Must know Shōkan Kata [Summoning Forms]

Sekirei [Wagtail]: Sanin
Whilst performing this technique, the user's sword becomes coated with a large amount of chakra. The chakra molds into the image of a bird. It enables the sword to attack with amazing speed and strength.
Limit: Must know Shōkan Kata [Summoning Forms]

Haretsu-Ten [Heavenly Rupture]: Sannin
The user attacks in a rapid fashion, in which firing multiple compressed airwaves which can cut the enemy into pieces.
Limit: Must know Shōkan Kata [Summoning Forms]

Zekkyō-Ten [Screaming God]: Sannin
In the Zekkyō-Ten stance, the user holds the sword behind them. As they do they gather chakra from their body and chakra of nature into their arm and blade, then performs a single powerful slash. It sends off gusts of sharp air after the melee attack is finished. The air sends out a powerful shock wave of slicing air. While the blade itself easily cut through most metals.
Limit: Must know Shōkan Kata [Summoning Forms]


xxxxxADDITIONAL COMMENTS
There are no gods!

COMMENTS/CLARIFICATIONS HERE
The violent god and god summoners is just an expression use when speaking about using their Senjutsu arts. The Bushin berserk like trance comes from the sudden breath they take to go into their trance, this causes and unbalance; ergo the sudden blood fueled rage.
xxxxxRESTRICTIONS
• Only able to learn one taijutsu and one weapon style no matter class, unless Shiyuu you are able to learn one more weapon class as long as it's a sword style and if your class permits.
• Can't be Sage, Puppet, or Genjutsu class
• No elemental styled bloodline or clan (ex. Sharigan is useable, however Amaterasu is locked)
• No Summons (Prevent Stacking With other Sage modes)
• Kage Bushin's aren't able to go into Trance.
• Can't be part of the Jyuugo Clan



      XXXXXXX▇▇▇▇▇ User Image ▇▇▇▇▇ MEMBERS ▇▇

Bushin
Shiyuu
~Path Seekers of Bushin~


~Path Seekers of Shiyuu~




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PostPosted: Fri Jul 18, 2014 2:57 am
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PostPosted: Fri Jul 18, 2014 7:20 am
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xxxxxxxxxxSarutobi Clan
[Those who devote themselves to the Will of Fire.]


xxxxxHISTORY
The Sarutobi clan (猿飛一族, Sarutobi Ichizoku) is an influential clan from Konohagakure. It has produced several notable members who have held positions of high authority, such as Hokage, and membership in the Twelve Guardian Ninja. All known members have also been observed devotees of the Will of Fire.


xxxxxDESCRIPTION

The Sarutobi are famous for their high willpower, and exceptionally strong shinobi. The Sarutobi excel in the use of ninjutsu in all forms and because of this, they are extremely deadly when it comes to long range battle. They replace physical toughness and hand-to-hand prowess with excellent chakra control and high willpower.



xxxxxRULES
• They are physically weaker than other shinobi, but excel in other areas.
• The spread, size, and potency of their ninjutsu is increased, no matter the technique.



xxxxxWEAKNESSES
• Not the best at taijutsu, they're only able to learn 1 physical style.



xxxxxSTRENGTHS
• The forbidden techniques are able to be learned at low ranks, no matter the class, rank, or element. (Forbidden jutsu that aren't of your elements require Double the chakra to perform)
• Techniques that normally require multiple people can be achieved with shadow clones replacing the other people, however, the user must play 50% more chakra to use the technique this way (The clones do not have to spend chakra to use the technique if use this way).



xxxxxPASSIVE ABILITIES
• Shadow clones and elemental clones are able to be created for 10cp, so long as the Clone technique is A-ranked or Lower. Techniques used BY the clones still cost the normal chakra and techniques used ON the clones still cost the normal chakra. The User can only summon up to 3 Clones per post with this passive, up to a maximum of 9 Clones.

• Forbidden and Universal jutsu do not count towards your Classes maximum number of ninjutsu/Genjutsu, and Learning these jutsu takes 25% less time (Rounded up in posts)

• Due to the Versatility of the Clan, Depending on the Class chosen, the Sarutobi clansmen gains the following passive:

Ninjutsu - Access to their Third Element at Genin.

Genjutsu - Can create Genjutsu Clones of any Genjutsu of their Rank or lower, which when destroyed while in sight range of, or physical contact with, the target, will place said target within the genjutsu the clone is made from.

Puppeteer - Can create Clones of their Puppets. Clones of Puppets contain all Hidden weapons and gear the original Puppet contains. Clones of puppets cant use weapons that require chakra the original puppet can use, but do not require chakra strings to control.

Medical - Gains a Second Sub element if they choose Sealing as their first Sub element.


xxxxxTECHNIQUES


Imperfect Dead Soul Reanimation Depends upon how much chakra is put into the bodies. (Minimum of 25cp. This amount cant exceed 1/3 of your supply.)
The user summons forth up to two undead bodies that act as teammates in battle. These summoned bodies work as your summons and you cannot bring forth summons to work with the bodies. These summoned bodies are not rpc's, they are unknown shinobi with masks to cover their true identity.
The user must generate a random number between 1-5. 1 is Fire, 2 is Water, 3 is Earth, 4 is Wind, and 5 is Lightning. Whichever number is generated is the element that the body contains, only one can be chosen. Once the chakra is used up on the body, the body decomposes and disappears. These bodies can use S-rank or lower techniques ONLY. If the mask is destroyed on these bodies, they will decompose. Their speed and strength are equal to the users. They have NO bloodline, they have no clan, and they have access to the same perks as you. Their chakra is dependent upon how much is put into the body in the first place.

Shadow Switch 10cp
An advanced version of the Substitution technique, with it the Clan member can switch places with any clone within a 20ft radius. This switch is fast enough to evade people with a speed of 10 or below. This Technique can only be used once every 3 posts.

My Other Self N/A
The Pinnacle of the Cloning technique, the user physically splits their body into 2 people, with each person containing half of the users current chakra each. Each Split half is able to use any jutsu the original full form can use, and can operate independently of the original. However, if one of the split pair dies, the original users chakra supply is permanently reduced by 25% of it maximum. The Base Stats of each of the split halves depends on the users rank. The User can choose to reform with their 'Other self' But doing so requires physical contact and one post of uninterrupted concentration.
Genin to Jonin - 75%
Sanin to Kage - 100%


xxxxxADDITIONAL COMMENTS
Heroes aren't born, they are Chosen.

xxxxxRESTRICTIONS
• No Physical Classes



xxxxxMEMBERS
Head: HEAD HERE






[ Created by: Had0u, Edited By Wings ]


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PostPosted: Fri Jul 18, 2014 8:27 am

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xxxxxxxxxxThe Nara Clan
[ Tactical. Intellectual. Lazy. ]


xxxxxHISTORY
A clan that is highly praised for their intellect, the Nara Clan is native to the Nara Forest located just outside the gates of the Hidden Leaf Village. The Nara clan has a special relationship with the Akimichi and the Yamanaka clan. For several generations, members of these three families have worked together in perfect harmony on the battlefield, and in everyday life; thus forming the "Ino-Shika-Cho" trinity.


xxxxxDESCRIPTION
Members of the Nara clan excel in two separate fields. The first is the clan's signature ninjutsu that entails the manipulation of shadows. The other area of expertise among the Nara clan is medicine. For years, the Nara clan has kept a book with medicine preparations and effects for generations which imply they are skilled in the area of medicine. Among the medicine described in this book are the secret pills used by the Akimichi clan.


xxxxxRULES

• Members will always be able to manipulate their own shadow.
• No one is immune to their shadow control
• Members will not provoke other members of both Akamichi, and the Yamanaka clans.



xxxxxSTRENGTHS
• Calculations - Due to your high intelligence, you are able to analyze the battlefield and your opponent. By doing so you are able to predict the movements your opponent makes, before they even make them. This is not to be confused with perception. Tai styles such as the drunken fist, or other unpredictable styles, cannot be predicted.

• Shadow Molding - You are able to manipulate your own shadows, you are not limited to grabbing your opponent, but are able to form weapons, armor, or shields from your shadows. However, this takes away from your actual shadow.

• Medical Ancestory - Allowed to use poisons and medicines, and create customs, without having to be medical or assassins class.



xxxxxWEAKNESSES
• Lack of shadows reduces the range of Shadow Manipulation Techniques.
• Due to spending so much time on being unfathomably intelligent, you are physically weaker.
• Genetically you are more intelligent, as thus you have a slightly more frail body.



xxxxxPASSIVE ABILITIES
• You have become a master of shadows, you are the elitist of shadow control. The length of your natural shadow, not enhanced, is as follows.
30 Feet at Gennin
55 Feet at Chuunin
80 Feet at Jounnin
95 Feet at Sannin
130 Feet at Kage
• The strength of your armor, weapons, and shields you create are rank dependent as well.
Wood Strength at Gennin
Iron Strength at Chuunin
Steel Strength at Jounnin
Corundum Strength at S rank
Diamond Strength at SS Rank


xxxxxSHADOW TECHNIQUES
Shadow Piercing Technique Gennin
Using a tagged projectile, the user infuses the tag with his own chakra beforehand, giving the projectile the effects shadow techniques. By using these weapons to pierce the enemies' shadows, they are paralyzed in place. This technique can hold its target in place for up to two post, or if the shadow of the target vanishes.

Shadow Imitation Technique Gennin
This technique allows the user to extend their shadow across any surface; including water. This shadow can stretch as far as they want as long there is sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements.

Shadow Strangle Technique Chuunin
This technique can only be used as a follow up to the Shadow Imitation Technique. The user manipulates their shadow even further; creating a hand that can move along the surface of their target. Although this technique can be used for multiple reasons, it received its' name for the practical use of strangling their enemy.

Shadow Sewing Technique Chunnin
This technique allows the user to manipulate materialized shadows to attack, and bind, instead of merely immobilizing and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads.

Shadow Clutch Technique Chunnin
This technique allows the user to grab hold of, and manipulate the object in question as they desire almost as if it were an extension of themselves. Unlike with the Shadow Imitation Technique, though the two shadows are connected, the target is not forced to copy the user's movements, allowing them to retain their own range of motion.

Nara Clone Technique Chunnin
This technique allows the user to form shadow clones anywhere on the field that they have their shadow. This clone has the same stats as the user and is only able to use one technique before disappearing, this technique can be held and does not disappear until after the effect is completed. If the user connects with their enemies shadow, they can make the shadow clone appear in their enemies shadow as long as they are connected.

Shadow Clutch Technique Jounnin
The user is able to merge into their own shadow and reappear anywhere within the area of their own shadow. This technique is almost instantaneous.

Shadow Contact Technique Jonnin
A highly advanced version of the Shadow Imitation Technique the Shadow Contact Technique links the shadow of the castor and the target through physical contact, and not through the use of handsigns. Once the castor is linked to his target, the two merge and the target is forced to imitate the user's movements.

Shadow Infiltration Technique Sannin
By infusing chakra into the victim's shadow, the user makes their own body as flat as possible. Then, by becoming one with the shadow, this technique temporarily establishes control over the victim's mind and body. While the technique is in effect, the user can talk through the temporarily stunned victim. After a maximum of five posts, the technique is cancelled and their ultra-thin body expands again retaking its original thickness; leaving the victims memory blank.

Infinite Shadow Blanket Technique Sannin
This forbidden technique can only be used as a followup to the Shadow Imitation Technique. The user manipulates their shadow even further; creating a thick veil from the shadow that engulfs the target victim. Once the target is completely consumed the castor holds his position while the jutsu begins to seal the target within the shadow. Once complete, the shadow solidifies into a dense, black cloth; with it's victim sealed safely inside. If they cannot escape, they suffocate at the end of the three posts.



xxxxxADDITIONAL COMMENTS
• Recipes must be prepared outside of battle.
• A shinobi can only carry a maximum of five of each pill.

Nara Recipe: Toxin Antibiotic Gennin
Originally designed to fight off vicious toxins, this antibiotic turned out to be much more useful in the field. However, the antibiotic never fully cures the poison, but simply delays its effects for three posts. This is extremely useful in a speedy retreat, or if you need to carry on a fight for whatever reason.

Nara Recipe: Wasabi Pill Chuunin
Originally designed to sober intoxicated members of the clan, it was later noted that this pill served great use in battle. If given to a shinobi who is under the effects of genjutsu, this spicy pill will not only undo the genjutsu, but it will also stop the effects of genjutsu for the next two posts.

Blue Bonnet Toxin Chunnin
Named after a flower found in the Nara forest, the Blue Bonnet Toxin is used to subdue its patients, or enemies. Injected into its target through the means of a syringe, the toxin targets the motor skills, eventually putting its target to sleep.

Each post after successfully infecting the toxin, the target will lose one point of speed for five posts. After the fifth post, or if there speed reaches one, the user falls asleep for three turns.



xxxxxRESTRICTIONS

• Can be anything heart



xxxxxMEMBERS
• Head:






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PostPosted: Mon Jul 21, 2014 10:06 pm
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xxxxxxxxxxShuufuku no Te
[ Calm Kind Healers ]


xxxxxHISTORY
The Shuufuku no Te are a well-established and respected clan for their medical abilities. Because of their normally calm nature, they really don't make enemies. Unless it's for the purpose of training others, the Shuufuku no Te prefer not to battle unless it's necessary or requested of them.


xxxxxDESCRIPTION

The clan members are incredibly talented in Medical Ninjutsu. Because of this, members of this clan aren't able to use as many elements of regular Ninjutsu as normal Medical Ninja. As a result, their Medical Ninjutsu are stronger and more flexible.



xxxxxRULES
Everything about your class remains the same.
Most members of this clan are generally calm and generous to those around them, fighting only when asked or when it's necessary.



xxxxxWEAKNESSES
Medical Ninjutsu themselves don't have as many combat capabilities as other elements, so members of this clan find it more difficult to battle with Jutsu.
Members of this clan don't have as much versatility as normal Medical Ninja with one of their elements gone.
Auras Can only use healing jutsu



xxxxxSTRENGTHS
Medical Ninjutsu can be formed anywhere on the body, or projected as a ten-foot aura around them. The aura makes them one rank weaker. This still require handseals.
Medical Ninjutsu of the user's rank and lower take one hand seal. Higher ranks take no more than three or four.



xxxxxPASSIVE ABILITIES
Healer's Touch
By placing a special 'mark' on an ally, the members of this clan can heal an ally from a distance in the same way that the clan member can heal themselves.



xxxxxTECHNIQUES


Healing Wavee A-SS
Using chakra, the user has the ability to launch an outward, spherical wave of healing chakra from their body. This wave will push away enemies and attacks of its rank, and will heal allies within its vicinity. The wave extends for twenty feet, and costs equally-ranked chakra every post to maintain.

Coat of Restoration Jounin
Using their skill in Medical Jutsu, the Shuufuku no Tei is able to coat themselves or someone else in dense and powerful healing chakra. This coat has the same power as the Healing Hands: Major Technique.

Limb Healer Technique Jounin
A technique not known to other medical ninja, this particular Jutsu allows the clan member to restore limbs. However, it takes two posts at Jounin-rank, but this goes down to one at S.

Absolute Healing SS

Absolute Healing Technique [SS-ranked]
This is the absolute strongest medical technique written down in the Shufuuku no Te's arsenal. By inserting raw medical chakra into a body, they can supercharge it with healing power, enabling even fatal wounds to become survivable. However, the afflicted parties still wouldn't be able to fight effectively unless this technique were to be sustained over at least two posts.


xxxxxADDITIONAL COMMENTS
I would like to stress the 'calm' demeanor of this clan. Under normal circumstances, most people would probably ignore this rule. But I want to stress that a truly 'good' medic would be able to remain calm, even in the face of a tragedy.

xxxxxRESTRICTIONS
May only be Taijutsu, Medical or Elemental SAGE class.



xxxxxMEMBERS
Head: HEAD HERE






[ Created by: ]



Sovngarde Awaits

 
PostPosted: Mon Jul 28, 2014 10:45 am
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-x- Rei -x-


O.G. Vampire


___youwillknownihilism
Captain

PostPosted: Mon Jul 28, 2014 1:13 pm
xxxxxxxxxxYurei
[ dim . mundane . ghosts ]


xxxxxHISTORY
The Yurei are not very well-known. They’ve never been well-known and never will be because that is the very nature of their clan. Finding any records of them is a challenging task, having any reason to bother finding such records is often an even rarer occurrence. The Yurei, as their name indicates, are like ghosts. They are not born with any special talents, but are trained from birth to be as inconspicuous as possible, to be masters of the arts of stealth over combat. An old clan originally hailing from Otogakure, the origin of many of the ninja culture’s most sense sensitive techniques, the Yurei have since spread across the continent and dabbled in many of history’s most important moments but they have never made enough of an impact, or at least that’s what they’d like you to believe, to be worthy of any mention.


xxxxxDESCRIPTION

The Yurei are not invisible, but they can certainly seem like they are at times. The problem in seeing them doesn’t lie in the eyes so much as it does in the mind. The Yurei have trained to minimize all noticeable signs of their existence. It’s very easy for the unalert eyes to simply slide past a Yurei, the eyes catching the existence of the Yurei but the mind not bothering to register it. Even those who do notice a Yurei often forget the face of the particular clan member within a day or two. The simplicity of the way those of the Yurei clan hide themselves not only reduces the chakra needed to remain hidden but also nullifies any advantages doujutsus give in finding the Yurei because, as stated before, it’s not a problem of the eyes but of the mind.

However, that isn’t to say the Yurei have completely neglected the eyes. No, as a clan that epitomizes stealth, they’ve also done everything to exploit the weakness of vision and the other senses but mostly vision as that’s what most shinobi rely on. Following the ghost theme of their clan name, the Yurei have several techniques that take advantage of blind spots to seemingly vanish and suddenly reappear. Out of battle, they are masters of the mundane. In battle, they are masters of misdirection.



xxxxxRULES
• Yurei techniques are all incredibly simple, at least on the chakra front. This is to ensure that hand signs are never needed and that the techniques aren’t flashy enough to attract unwanted attention. Coincidentally, this also makes all their techniques available to anyone, regardless of learning restrictions set forth by bloodlines, classes, other clans, or any other assets.
• Nothing about a Yurei looks amazing, for better or for worse. In fact, they tend to be a bit shorter and skinnier than average. It’s not impossible for them to look good, but being absolutely stunning? It’s rather impossible to not attract attention in that case. Going to the other extreme, being horribly disfigured also attracts too much attention. As much as the Yurei, being a clan, relies on teachings, its emphasis on the mundane does set certain requirements that are ultimately decided by genetics.
• In a situation where two Yurei meet, they can clearly see through each other’s tricks. Passive abilities do not work on fellow Yurei because they know the tricks of the trade.



xxxxxWEAKNESSES
• A Yurei relies on being anonymous. Become famous and they lose everything they’ve worked for in this clan. Granted, it’s rather difficult to actually lose their anonymity with how hard they’ve worked to be unnoticed and remembered in the first place. Only by doing something of note and not having anyone to dump the credit on does a Yurei risk becoming well-known.
• A Yurei’s strength is their lack of presence, but this is also a danger to them as it affects both allies and enemies. Allies unaware of a Yurei’s position can easily hit the Yurei with accidental friendly fire.
• The Yurei don’t do flashy and elemental ninjutsu epitomizes flashy. Most members of the Yurei clan do not dabble much in elemental ninjutsu (unable to learn A-rank and higher elemental ninjutsu). Those that do often, without realizing it themselves, tone down their ninjutsu (-1 rank to all elemental ninjutsu techniques).
• Distractions can affect everyone, but the techniques that use a distraction to approach someone are unseen by only person at any time unless otherwise stated. Other parties can see the approach, once they get past the momentary distraction, because it’s not their blind spot that’s being taken into consideration. There’s not much time for a save, but an intercept is possible. These jutsu--Onryo, Ubume, and Funayurei specifically--are not sure-hit techniques.



xxxxxSTRENGTHS
• Most techniques require minimal sorts of movement or vocal signs. After all, they’re a clan that focuses on going unnoticed. Clan Jutsu can be used with half the handseals.
• You’re incredibly hard to notice and remember. Even when you have been remembered, you're still difficult to notice.
• Doujutsus and any sort of vision training don’t give enemies of a Yurei any sort of advantage. If anything, it’s a disadvantage as the heightened vision granted by these upgrades are even more sensitive to a Yurei’s tricks. Likewise, those with heightened perception suffer a similar disadvantage. However Dojutsu that have the ability to see through chakra or track the Yurei are able to see through their tricks easier.
• Constant suppression of chakra improves the chakra control of a Yurei. This should be represented by an chakra reduction to techniques but math is annoying. For the sake of convenience, the 10% reduction has been translated to an additional 10 in the users chakra stat.



xxxxxPASSIVE ABILITIES
• Mundane: Yurei have conditioned their body to keep their presence at a constant minimum. All Yurei make no noise in their movements and release only a very faint scent, one which fades from the surfaces it touch in mere minutes. Their chakra signatures, including that of anything that happens to reside in the Yurei, have been carefully suppressed for so long that it becomes natural, making it natural for any Yurei to have their chakra hidden until the moment its used. Most importantly, however, a Yurei’s actions are trained to appear naturally normal, to be the pinnacle of mundane. A Yurei can be the only other person in the room but the other party will not notice them simply because they’re doesn’t seem to be any merit in noticing them. It is a technique based on the subconscious, one that has been refined for generations, even centuries some may say. This unconscious lack of presence is not nearly as thorough as active attempts to hide, but being an unconscious act, it has the benefit of almost always being active without any effort. The only times when this passive isn’t active, or rather can’t be, is when the Yurei has somehow slipped up and created a cause to be noticed. Most notably, this will be during combat if the Yurei is not hidden, whenever the Yurei uses chakra for anything other than clan techniques, or when the Yurei attacks directly.
Against ninja one rank lower than the Yurei: In this situation, a Yurei is seen as an unimportant bystander, even more unimportant than a normal bystander. It is very easy for the eyes to slide carelessly over the Yurei. In fact, that is exactly what happens unless the viewer happens to be on alert. At most, only suspicions that an innocent stranger would arouse are directed to the phantom. When a phantom is hiding, there are no signs to give away the phantom's presence.
Against ninja of the same rank as the Yurei: In this situation, a Yurei is noticed. However, the Yurei is taken to be a normal bystander, of little consequence in most cases. When a Yurei is hiding, there are no signs to give away the Yurei’s presence.
Against ninja one rank higher than the Yurei: In this situation, a Yurei is noticed and taken to be a very weak threat. The Yurei’s abilities are gauged to be two or more ranks lower than their actual abilities. When a Yurei is hiding, there might be slight signs to give away the Yurei’s presence, but only if the Yurei moves.
Against ninja two ranks higher than the Yurei: In this situation, the opposing ninja sees the Yurei for exactly what they are.

• Forgettable: It’s hard to remember a Yurei. Almost impossible, in fact. Yurei naturally remain in the background. They may speak, but whatever they say is eclipsed by the words of others. They may act, but because they never seem like the main actor, another will be given the credit. Even with a name and a face, the face is bound to be forgotten after a good night’s sleep, and without a face to go to, what importance is a name? The only way to really remember a Yurei is to meet them constantly.

• Poltergeist: Those of the Yurei clan are masters of blind spots. While taking advantage of blind spots to hide their entire bodies usually requires the help of chakra, small things like hand tricks are child’s play to any Yurei who’s graduated from the academy. If any Yureit wanted to risk the attention, they would make a master magician.

• Misdirection: The Yurei directs the attention of enemies (and allies if that’s what’s wanted) to anything that is not them for a small moment. This can be anything from tossing an important object into the air to throwing kunai into the faces of everyone to throwing a kunai at a cat and getting it to yowl horribly. With the Yurei’s knowledge of how the mind decides what’s important, the distraction is guaranteed to work for at least one technique against people of the same rank and below. However, overuse renders this skill useless and Misdirection can only be used once every five posts. Multiple people can be affected with one usage of this jutsu. It just might change some aspects of the execution, like the number of projectiles thrown.



xxxxxTECHNIQUES


Misdirection D
This is an alternative to the passive ability of the same name that uses chakra to seal the deal. A small bit of chakra is applied to the distraction to create any number of attention-drawing effects, such as a vision-obscuring glow of light on a projectile headed for a face or a attention-grabbing sparkle on an important object being tossed into the air. This Misdirection shares the same cooldown as the passive, but it can be successfully used on those of higher rank than the user.

Bakemono D
Bakemono modified version of the Henge no Jutsu that, like some other clan techniques, does not require handsigns. The user, as usual, vanishes from sight with the help of blind spots and reappears transformed into whatever disguise they choose. Because chakra isn’t used to help positioning but rather used to active the Henge technique, this technique is best used in crowded places, where it’s very easy to lose the focus of an alert enemy. However, under the right circumstances, it is possible to pull off the trick without any intruders. Keep in mind, Bakemono doesn’t ensure a disappearance but rather requires it.

Hitodama C-B
The Yurei releases an explosion of chakra. Masters of remaining unnoticed, the Yurei are also experts in what attracts attention. The chakra released by Hitodama has been simply but surely modified to unerringly attract the attention of all who sense it but don’t expect it, forcing onto the unwitting the effects of tunnelvision. The chakra explosion creates an alarming flash of light, bang of sound, whoosh of force, pungent scent, sharp taste, and release of chakra. However, even with it affecting touch, this technique does no direct damage. As all of its effect last for mere moments, though, it can only hold attention for mere moments. Still, it’s a fantastic way of dealing with stuff such as a Byakugan’s pesky 360 vision. This explosion of chakra may be released at any point within 5 ft. of the user (C-rank) or within 15 ft. of the user (B-rank). The nature of this skill very much makes it a one-trick pony, technically two. It may affect anyone up to two times per battle, after which it gradually becomes less of a distraction. Of course, if it’s done right in front of someone’s face, that’s another story altogether.

Onryo C-B
The user takes advantage of a blind spot created by either a distraction or the target’s failure to notice the user and releases a sudden burst of chakra into their legs to speed their movements towards a target for a moment. To the target, it appears as if the user has suddenly teleported to them. At C-rank, the target can be anywhere within 15 ft. of the user. At B-rank, the target can be anywhere within 40 ft. of the user.

Ubume C-B requires Onryo
The Yurei takes advantage of a blind spot created by either a distraction or the target’s failure to notice the user and releases a sudden burst of chakra into their legs to speed their movements towards an ally. The separation of destination and target in Ubume is the only thing that singles it out from Onryo but that distinction makes enough of a difference in the execution of the technique. To the target, it appears as if the user has suddenly teleported to an ally. At C-rank, the ally can be anywhere within 15 ft. of the user. At B-rank, the ally can be anywhere within 40 ft. of the user. Additionally, the “ally” does not necessarily have to be an ally. It can just as easily be the last piece of pie or another enemy.

Sorei C-B
Simultaneously taking advantage of a user’s lack of presence while under the influence of Mundane and blind spots of everyone in the area, Sorei allows the user to make noticeable changes to the environment while still remaining hidden in plain sight. Again, discrete bursts of chakra are used to help with position. Sorei requires the presence of several allies or neutral parties in addition to the user to work, and the user cannot be within 10 ft. (C-rank) or 5ft. (B-rank) of the enemy. This technique doesn’t allow the user to, say, tear down a wall and remain unnoticed or even just snipe an enemy at close-range. It’s more for small things, such as moving furniture or making random noises. Attacking the enemy directly while using this technique cancels it but nothing is stopping a Yurei from, say, dropping a chandelier on a spot a target just happens to be standing on.

Zashiki Warashi C-B
It is possible, in the middle of battle, to reactivate Mundane. One post of preparation is needed. Then, taking advantage of a universal blind spot, one that all enemies have, created by a distraction, the user seems to simply vanish from sight. As always, this is with the help of a little chakra-based speed enhancement, the speed boost helping the user take full advantage of even a short moment. At C-rank, the user must be at least 10 ft. away from any enemy. At B-rank, the user can disappear from right next to the enemy.

Funayurei B-A
The Yurei runs at the target. As they approach the target, they dive in towards the target, using the angle of the duck and positioning in addition to speed to create a blind spot without any diversions even with the target’s full focus on them. Although, slight distractions, not big enough to use a more chakra-efficient ability but enough to matter, like teammates do help increase the success of the technique. This only works if the user’s speed exceeds the speed of the target. During the move, a limit-breaking +5 speed for B-rank and +10 speed for A-rank is added to the user’s speed and the target’s speed, only for the calculation of this move’s success, is lowered by -5 for each of the user’s allies in the area.

Goryo A requires Hitodama
Goryo requires that the Yurei’s Mundane passive ability is active and that the user willingly ends Mundane with a sudden release of chakra. The sheer volume of chakra, a combination of quantity and the strangeness of it just being wasted for nothing, attracts all attention to the user in a manner even more effective than Hitodama, giving the user’s allies an entire post to act while all focus is on the user.


xxxxxADDITIONAL COMMENTS
• It is not impossible for Yurei to achieve ranks such as kage and shogun that would normally garner a famous reputation and still remain a functioning Yurei. However, their general lack of presence and their own desire to remain unimportant in order to maintain that lack of presence will often result in them installing a puppet leader, npc, as the face of their position rather than taking the position themselves.
• While not a rule or a restriction, it should be stressed that killing with an audience is risky for a Yurei clan member as it’s rather difficult to laud the responsibility onto an ally when people have seen the Yurei land the killing blow.


xxxxxRESTRICTIONS
• It should be stressed that a Yurei is able to do what they do because it has been ingrained into them. Something like a flamboyant Yurei who turns on some sort of switch to simply meld into the background doesn’t exist. They are, essentially, the wallflowers of the shinobi world and always are as such.
• The necessary training and molding for a successful Yurei prevents it from being a clan that a rpc simply picks up. Any rpc with this clan must start with it.



xxxxxMEMBERS
Head:
• Kageko Yurei





[ Created by: Kagetsukiko ]



Sovngarde Awaits

 
PostPosted: Mon Jul 28, 2014 4:37 pm
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xxxxxxxxxxVenarius Clan
[ this is raw chakra ]


xxxxxHISTORY
Originating from the North, the Venarius Clan always believed that raw power wasn't meant to be used for jutsus. The raw power was chakra, which members of their clan had a lot of. While many of them left the North after their clan experienced a small outbreak of disease, there were some who still cling to the old ways. After their clan was nearly killed off due to their abnormally weak immune systems, those few in the East knew that raw chakra alone would not benefit them. So they gave into using jutsus, though they were stumped by their lack of training, and always will be.

Even with their assimilation into the Shinobi culture, they are still powerhouses when it comes to precise chakra control, even from a low rank.



xxxxxDESCRIPTION

From an early age, user's of this clan are taught how to master chakra control. Even a kage ranked medical ninja will have trouble keeping up with a Genin from this clan. They use their precise chakra control and chakra molding techniques to instantly solidify their chakra at any given time. There are so few left, yet it is clear how powerful those few will become.



xxxxxRULES
• As a user, you have two options with this clan.
• May not be a taijutsu specialist.
• You get one chakra nature.



xxxxxWEAKNESSES
• Limited Arsenal: Those of this clan will not have as much jutsus as others. Limit of 40 elemental and Universal jutsus.
- Genin: 15
- Chuunin: 20
- Jounin: 30
- Densetsu/Sannin: 35
- Kage: 40 (but must remain Kage. If you leave before two months is up, you do not retain the extra five)



xxxxxSTRENGTHS
• May learn sealing as a sub-element.
• Options: With this clan you don't have to go with a single path. Below, you will find what happens if a clan member should follow tradition.
• Since raw chakra is just chakra, it has no elemental weaknesses. It's a good thing and a bad thing. You have no elemental weaknesses but you also don't have any strengths over the elements.


xxxxxPASSIVE ABILITIES
• Chakra Regeneration: Due to your reliance on chakra as a whole, you get to regenerate 8 chakra points per post. Those who follow the traditional path regenerate 10 per post.

• Chakra Wave: Instead of being sensory ninjas, these ninjas constantly project a aura of chakra from their body (radius of 10m at genin and 20m at jounin) and can be felt by most people (makes sneak attacks useless, though unless you are fighting a sensory type ninja, your opponent will not always know where you are specifically.) This chakra wave, when entered by an unknown force, alerts the user so that they won't be caught off guard.



xxxxxTECHNIQUES


Chakra Molding: Fists of Power Academy
By surrounding their fists with chakra, the user can temporarily increase their strength of their fists by 2 stat points. Lasts for 3 posts.

Chakra Molding: Chakra Feet Academy
The user does not make feet out of chakra, idiot. Instead, it makes the Aerial Dodge look kinda stupid compared to this skill. This skill allows the user to continuously kick off of the air by consistently concentrating chakra to their feet. Using Academy ranked chakra will let the user jump off the air five times. Alternatively, the user can use this skill to quickly evade incoming skills by literally kicking off of air multiple times.

Chakra Molding: Chakra Dissection Blade Genin
By molding the chakra in their fists into a long chakra blade that extends from their fists, the user is able to wield a blade sharper and stronger than Chuunin ranked elemental blades. With this blade, the user is able to make the blade intangible at any point in time in order to 'phase' through an incoming object only to solidify and pierce at a moments notice.

Chakra Manipulation: Barrier D-S Rank
Similar to how the wind style users use their wind manipulation, the user may freely manipulate their own chakra to form a barrier to protect themselves. Since their chakra has no distinct weakness to a chakra nature, the barrier could block jutsus it's rank and below..

Chakra Molding: Mallet Chuunin
Just like with the Dissection Blade, a rather huge mallet can be created in order to... well, smash s**t. The strength of a swing of the mallet is 1.5x the strength of the user. Lasts one post.

Chakra Manipulation: Pulse E-S Rank
Quite simple really. The user quickly shoots their chakra out in order to halt incoming attacks, forcing them to cancel out, and can be used as a means of disrupting projectile attacks like fireballs and water pellets, as long as it is it's rank and below. Also pushes away kunai and shuriken. The pulse extends up to 10 ft of the user.

Chakra Cannon D-A
A rather strong projectile technique fired from the users palms that can break through defenses its rank and below with ease, and will often crack defenses one rank above it's rank, allowing the defense to be shattered with another weaker attack. Namely anything 3 Ranks below the original rank of the defensive skill.

Pulsar Beam Jounin
For it's rank, the Pulsar Beam is pretty destructive. It is a skill with one purpose: to destroy. By focusing their raw chakra, the user can cut through most defenses, even defenses above its rank, in order to get rid of those pesky barriers... and those who hide behind it. Cooldown of 3 posts.

Overcharge Jounin
By stopping the users flow of chakra and expanding the chakra inside of his own body, the user may build this chakra and release it all at once, which delivers as much force as 50 paper bombs which can shatter bones. The detonation can happen almost instantaneously, making it dangerous for anyone to touch attempt to touch the user, or be in a 10 ft radius. Those who are in a 20ft radius will feel the explosion, but will not be hurt. In addition to the force, the user also expels several chakra blades that causes extensive damage to anything they touch.

Body of Power: Protection S Rank
A great defensive ability for both you and your allies, as you shift into pure chakra and surround around your allies in order to protect them from virtually any attack, even a bijuudama. This skill rivals any barrier that the Uzumaki can form, because raw chakra has no real elemental weakness. May only be used once per battle and the user may not attack in the same post. Lasts one post.

Body of Power: Phasewalk S Rank
This skill was regarded as a scapegoat in case the user is left with no other choice. This was the skill that echoed around the world, calling for the death of the Venarius clan. By shifting into pure chakra, the user becomes intangible for the duration of this skill (which is 1 post), allowing them to evade any attack by simply standing. The user is capable of moving, and solidifying himself at any time in his post. Can't attack in the same post and may only use this skill three times per battle.


xxxxxTHOSE WHO FOLLOW THE OLDE PATH
Those who follow the traditional pathway of the Venarius clan are the few who chose to not simply fit in as a means of preserving their culture. But by preserving their culture, they eventually managed to add to it. As a result of precise chakra control, Sealing and Barrier creation is possible. Other members are capable of creating barriers strong enough to defend against monstrous attacks. Since the Venarius clan specialize in it, several clan members have created Fuuinjutsu specific to the clan. Other members have reported to have power over sealing jutsu more so than any ninja they have ever met. Arguably, their ability to utilize Fuuinjutsu can only be matched by an Uzumaki Clan member. But even so, Uzumaki are incapable of simply overpowering their seals, just as they are incapable of overpowering Uzumaki seals.

ADDITIONAL STRENGTHS AND WEAKNESSES:
• No summons
• Fuuinjutsu requires no handseals.
• Sealing Masters are incapable of overpowering your seals, but you are capable of breaking their seals.

JUTSU:

Chakra Sealing Method B Rank
Where as the Five Pronged Seal originally limits the opponent from using skills, the Chakra Sealing Method performed by the Venarius is a bit more... permanent. By touching the opponent, the user has access to all of the chakra channels in their body. After inserting their own chakra into the user as soon as the hand is placed on the opponent, the user will constrict the chakra channels, effectively 'sealing' 15% of the opponents original chakra pool by permanently constricting the opponents chakra channels. This seal isn't a medical condition, nor can it be reversed by any other sealer but a Venarius Sealer. Once used, the seal may not be used on the same person again. Due to the users lack of speed and taijutsu prowess, using this seal will be very difficult.

Summoning Sealing Method A Rank
Once a summon is brought onto the field, the user has to option to immediately send chakra vines through the ground, or through the air, in order to quickly grab ahold of a summon and undo the summoning technique which brought it to this location by reverting the chakra used in the summoning jutsu into raw chakra. This may be done once the creature has been summoned for an instant effect, or used at any time, however the summon will be able to defend itself if not used immediately when it is summoned. Once the summon has been undone, it may not be summoned for another 5 posts. Cooldown of 3 posts.

Chakra Conversion Method A Rank
By creating something of a large barrier, the user is capable of converting anything of its rank and below into raw chakra, effectively gaining half of the total chakra shot at the barrier. The barrier, while extremely complex, is a flat wall that extends 10mx10m, appearing transparent, unlike most other complex barriers which take on a crimson hue. This barrier only lasts for a single post, and once used, it is impossible to use in the same battle again.

A World Where We Are All Equal S
It was said that the First Head of the New Venarius Clan had figured out a way of creating a barrier of raw chakra littered with seals that not even he could fully comprehend. By using an enormous amount of chakra, the user pushes out a bright white spherical barrier that continues to grow in size. Once the exterior of the barrier touches something, their chakra is becomes, well, frozen. It isn't dangerous for anyone to have their chakra frozen momentarily, because the user's chakra is too. Once in the barrier, not even nature chakra may be gathered. Everyone inside of it is a normal person. This barrier has a variety of uses, though none of them include combative uses. The First Head of the Venarius Clan used this skill in order to ensure that meetings between the clan and other powerful shinobi went well. By using this skill, the user limits himself to merely holding the barrier. The user can speak, but moving would destroy the barrier. The barrier itself should not be used as a defensive skill because attacks from the outside would break the users concentration, breaking the barrier. The only purpose it serves is to regulate a meeting between powerful individuals, seeing as though anyone can simply walk out of the barrier.

Bladed Sealing Method SS Rank
In order to use this skill, the Chakra Dissection Blade skill must be used first. By inserting a substantial amount of chakra in the chakra blade, the user spreads seals all around the sword, making it take on the appearance of a brilliant light blue sword with strange black hook like markings all around it. The hook markings around the sword react once contact is made. Should the user land a slice, jab or impalement that actually penetrates the opponents flesh, the sword will immediately drag out the soul of the opponent and seal the soul away, causing instant death The sword lasts for 5 posts, but once this technique is used, the user must wait another month to use it again. It is impossible for the user to simply let the souls captured go free, once you are sealed, that is it.



xxxxxRESTRICTIONS
• Can't be a Taijutsu specialist.


xxxxxMEMBERS
Head: Ryohei Venarius Uzumaki






[ Created by: Hiroically Tragic ]
 

Hiro the Herp

Dedicated Zealot

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___youwillknownihilism
Captain

PostPosted: Mon Aug 04, 2014 11:18 pm
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xxxxxxxxxxSHOUNETSUJIGOKU
[ Where did the angels go? ]


xxxxxHISTORY
As more and more children were born throughout the shinobi world, one particular birth was truly strange, it was because the birth was from a demon mother and a mortal father. Like a devil's poison, their love was insufferable...but this love was parasitic, they would never leave each other's side, the man was being used and would continued to be used by this devil woman. Upon their first night of having intercourse, the blood of the demon mixed with the blood of the mortal, twisting and fusing with the child that would soon be born unto them. Throughout the age of the demon child, his flames...his blackened flames grew bright and unmatched by any other, but at this cost...he was insane, driven by madness and was also internally ill.


xxxxxDESCRIPTION

Shounetsujigoku is a clan for those who wish to be advanced fire users, composed of nothing but demons. These demons, though strong with fire, are constantly in sickness but can never be killed.



xxxxxRULES
• You are considered evil, a demon, you could be a kind demon...but it wouldn't fit at all.
• Your blood is thick and black but not able to be manipulated ALTHOUGH it is highly flammable, though it can be manipulated using a bloodline or specific style.
• You can have medium-sized wings on your back and a tail, but it doesn't really do anything.



xxxxxWEAKNESSES
• Water is like complete poison to you, it will give one rank stronger if hit by it and leaves a burning sensation upon the member of this clan until its removed
• The Joukai give one rank stronger damage if a light technique hits you.
• Sand weakens the fire techniques by a rank.
• You can always be found, as an ominous presence, as a demon, people can always feel you coming but NOT as a sense of perception. You can never hide, but you have the means to take care of any witnesses or sensory shinobi.



xxxxxSTRENGTHS
• Fire techniques take two less posts to learn
• Fire techniques of the opponent's are lowered by one rank when used against you.
• Members of the Shounetsujigoku can take the flames of a previously used technique and devour the flames that were spread from the technique to return the chakra back to the user. This can only be done once every five posts and only for S-rank techniques and below.



xxxxxPASSIVE ABILITIES
• The Sins of Man, The Tainted Flames
Opponent's water techniques pit against your fire techniques are lowered by one rank in strength. The flame's color is dependent upon you. Sand weakens the flames but does NOT stop them (unless of higher rank than the user), it lowers the rank of the flames by one.

• Fire Eater
Members of the Shounetsujigoku can take the flames of a previously used technique and devour the flames that were spread from the technique to return the chakra back to the user. This can only be done once every five posts and only for S-rank techniques and below.

• Bewildered Medium
Members of the Shounetsujigoku can have their tails and wings be used as defenses against attacks and as weapons



xxxxxTECHNIQUES


• Outrage D
The user explodes flames from every cell and pore of their body, giving burning and explosion damage. It equals taking one explosive tags, if caught in the explosion.

• Don't Touch Me! D
When the user is touched by the opponent, they can immediately activate this technique and burn the opponent's hands, harming it to gain first degree burns.

• Lucy's Vision C
The user releases a bright light from the eyes, if the light is looked into, the opponent will no longer see the user but an absolute demon. This incites fear into the opponent's heart and strikes them to the very core.

• Tail Rend Passive
The user can extend the length of their tail and use it for close combat, the tail cuts through flesh easily, can damage bone, and defend against steel. The tail moves as fast as the user and higher ranked attacks can destroy the tail, if destroyed, it takes three whole post to regenerate it.

• Wings of Hermes Passive
The user extends their wings and takes flight, their able to glide and hover with these wings but it does nothing to their speed. These wings can defend against your rank and less techniques, but defending against your rank in technique strength will cause you to be grounded for a post for the wings to recover. You ARE able to defend against a one rank higher attack with the wings, but this destroys the wings afterwards. If the wings are destroyed, it takes three posts for the wings to regenerate.

• Rage of the Demon A
The user sticks their middle finger into the stomach of the opponent and sends flames onto the finger, the flames on the finger are strong enough to burn a hole into the opponent, through the flesh, muscle, arteries, and bone (except for the Kaguya Bone Bloodline above Chuunin rank.)

• Blazing Afterimage A
When the user is supposedly struck and leaves an afterimage in their place, they can then cause that afterimage to light on fire and catch the opponent on fire as well. The flames would give them second to third degree burns. Can only be used twice per battle.

• Madness of the 7 Circles A
The user places the opponent into a genjutsu where they have to face themselves if they were the complete embodiment of the 7 deadly sins, each version of them given a strong aspect and they can never die. The only way to break out of this genjutsu is through pain.

• Combustion A
The user places the opponent within a genjutsu where their entire body is enveloped within a bright golden flame, as they attempt to put it out, the flame will grow larger, brighter, and change color, increasing the heat as well. The cycle of flames end with Amaterasu black and can be kai'd out of.

• Embodiment of the Flame A
Conisider this a fire sage mode technique, like the lightning sage technique, while it is active, the user is given a boost in strength and speed by +1/+1. While in this mode, the chakra cost for higher ranked ones are lowered to that of the user's rank. This form lasts for 5 posts and then there is a 5 post cooldown.

• The Demon Lives SS
Any liquid(saliva, urine, etc.) released from the user is not only flammable but also explosive, highly explosive. With the use of this technique, it sets off the liquid in a gigantic explosive burst of flames, these "explosions" are able to kill a shinobi of lower rank and severely harm shinobi of the same rank.

• The TRUE Demon Sage Mode SS
The user's body takes a more demonic effect and the abilities of this TRUE Demon Sage Mode vary upon the shinobi(needs to be applied for in the customs, or at least run it through with the crew). But, in general, your touch has become extremely dangerous to others, able to burn flesh and clothing, even weapons of steel strength and lower. Wings and a tail are given along with horns which is optional. The user's speed and strength are also increased by +1/+2 (which can extend the cap if need be) for five posts, then the user must wait another five to use the technique again.

• End of Days SS
A more evolved form of the element skin technique, the user can turn their entire body into the sun itself, giving off the same amount of heat as their body temperature rises above the norm. The opponents will be blinded as the light on the user will increase and those within 5 feet of the user will be burned severely but not killed, like being dumped with acid. Those in close range (lesser than 3) will be incinerated from the intense heat touching the skin, like an atomic bomb going off. Those within 10 feet or less will be burned to a medium degree, like immediate heavy sunburn, and those further back than 10 feet will be burned slightly, like placing your hand on a stove.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• Cannot have a demon or cursemark.
• Must have fire as the main element.



xxxxxMEMBERS
Head: HEAD HERE






[ Created by: Hadou, Kay, and Wings ]



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PostPosted: Thu Aug 28, 2014 6:17 pm
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xxxxxxxxxxPygmalion
[ Power to Move Mountains. ]


xxxxxHISTORY
The Pygmalion first emerged in the form of humans with techniques learned from the teachings of one of the Ningen of old. This particular Ningen, with an affinity for Earth, taught these humans how to defend themselves using the power of Gaia its self, as the earth would always be available. At time went on, eventually the Ningen had a child with one of his human followers, creating the first generation of the Pygmalion.


xxxxxDESCRIPTION

]The Pygmalion are Humans with access to a secret technique that lets them convert their bodies into Stone, becoming living statues, granting them a large number of bonuses. As long as the Pygmalion has chakra to spare, they are able to completely repair themselves, as well as enhance their body to survive.



xxxxxRULES

• You can Convert your body entirely into Stone, becoming a Living statue.
• You can feel vibrations in the earth, and can use them to detect movement.
• Can only be Ninjutsu or Sage Classes.



xxxxxWEAKNESSES
• Your chakra supply is required to use your stone form, if it hits 5% of your maximum, you cannot use Stone form.


xxxxxSTRENGTHS
• Amazing strength while being able to turn your body to stone makes you Tougher than others.
• Hand to hand is not only more effect for you to use, but also less effective against you, due to your stone body.



xxxxxPASSIVE ABILITIES
• Stone Form:
A Pygmalion can passively turn their entire body into stone at will. This costs 30 chakra every 3 posts, and reduces base Speed by 1/2. While in this form a Pygmalion gains a passive healing factor while touching the ground, with the earth rising up to fill cracks and holes in the body. While in stone form, no wound is fatal, but if the form is deactivated all wounds currently on the body will remain. This healing factor cannot heal wounds received before stone form is active. Wounds received from lightning style jutsu take double the time to heal.



xxxxxTECHNIQUES


Survival Skill: Hardening N/A
A simply skill, by paying chakra equal to 10% of their current supply (Minimum of their Rank in chakra), they can use their energy to harden their bodies, reducing the effectiveness of all skills used against it by 1 rank for 5 posts.


Survival Skill: Weapons B
A simply skill, by molding their chakra into their stone forms, they can create stone weapons from their body. These stone weapons are as strong as iron, but still retain normal weaknesses.

Survival Skill: Hook Shot A (S for Both Fists)
A Advanced skill, by lacing their chakra into one of their fists, or both, the Pygmalion can launch their fists at a target up to 20ft away, with said fists still connected to them by a thin Line of chakra. While in flight the Pygmalion can control the trajectory of the fists, and still retain full control over the fists in general (such as performing hand signs, or over finger movement. Once contact is made, the Pygmalion can choose to pull themselves to what the fists hit, pull whatever they hit to them, or to just retract the fists.

Survival Skill: Diamond Skin S
A Advanced skill, by lacing their chakra into their bodies, they can enhance their stone form, grating it a layer of Diamond that acts as armor. In order for this to take effect, the cost of the stone form is doubled, and the diamond layer takes twice as long to 'heal' as the normal body does.

Gaea Protects B
By releasing chakra from their bodies, a Pygmalion can cause dust to rise around them, forming a thin barrier around them. When anything penetrates this barrier, the dust attaches itself to the offending object/person/jutsu and slows it down. If the Object weighs under 50lb/Person is of a rank lower than the user/Jutsu is lower rank than this technique, then the Dust will completely stop them. If the object/person/jutsu is higher than the stated values, it will slow it down by 1 speed.

Animated Life A
By placing your hand on an object made of earth/stone/rock, you can bring it to life, by attaching your chakra to it. This Object can then shift it's form into an animal form. This animal's speed and strength is equal to -2/-2 of your own. You are limited to the number of Animated life active at one time by your rank. You cannot use this on an object covered in an opponents/allies chakra.
G ~ 1
C ~ 2
J ~ 3
S ~ 4
SS ~ 5

Gaea's Fury S
A Advanced skill, only available while in stone form, by lacing their chakra into their bodies, a Pygmalion can Temporarily enhance their passive stone bodies. While in this form, their stone bodies crack, revealing a red glow within their body, while their eyes turn completely red. This form grants a +2/+2 boost, and increases the strength of all taijutsu by 1 rank (both styles, and jutsu). However, they are unable to use any Ninjutsu or genjutsu of any kinda (Bloodline/clan included). This lasts for 5 posts, after which stone form is forcefully deactivated regardless of chakra paid.

Gaea's Wrath SS
The most powerful technique available to a Pygmalion, it can only be used in stone form. By placing a hand on a target, a Pygmalion can start a petrification process in the targeted unit. However, unlike normal petrification, this petrification only effects the skin and bones of the target, and spreads through them, even after initial contact is broken. If the strike hits a limb, it will fully consume the limb in 2 posts, and will spread through the whole body in less than 5 posts. If the head is hit, it effectively encases their head in stone, killing most shinobi outright. The jutsu will spread for 3 posts before stopping, however, further contact will refresh this.



xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE


xxxxxMEMBERS
Head: HEAD HERE






[ Created by: Wings ]



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PostPosted: Sun Dec 21, 2014 1:22 pm
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xxxxxxxxxxHachūrui
[ Our prey will never escape ]


xxxxxHISTORY
The Erimaki clan of the Fire Country had always had rumors surrounding them: their wives were snakes, they turned into alligators in the night to hunt weak animals, even that they turned into dragons to terrorize villages. None of the rumors were true, of course. But all rumors are grounded in some sort of reality. Since the first member of the Erimaki clan, Takeo Erimaki, tamed a snake who killed one of his fellow Shinobi, no one thought nicely of the clan. Over the years, living in isolation with their reptilian comrades, the Erimaki began to develop traits similar to the animals, as if they were indeed breeding with them. Of the clan, a handful of Erimaki ventured around the world, settling in any number of the various Shinobi villages. They married some outside the clan, and those with the pure Erimaki bloodline became few in number. However, the persistent physical resemblance always served to remind those of the blood of their identity.

After several generations, those who held prejudice against the Erimaki in Konoha died, and the reptile tamers were once again allowed within the ranks of the Konoha Shinobi. Since this change several years ago, the Erimaki have lived within Konoha without incident. Those within the city married those not of the Erimaki bloodline. Those with pure Erimaki blood grew even thinner yet, until only a handful who still lived carried pure Erimaki blood. These few men and women, though directly related, were driven to inbreed in order to keep their bloodline pure. Word of this rapidly spread, and public opinion of the Erimaki decreased even more. At this point, however, most do not associate those who carry a thin amount of the blood to be true Erimaki. Which was far more than could be said several years earlier.

But despite being allowed to become Shinobi in many villages, most still keep a wary eye on the Erimaki. For when one resembles a slithery reptile, one may only be trusted as much as one.



xxxxxDESCRIPTION
Reptiles, reptiles, and more reptiles. This clan utilizes their bond with reptilian animals to increase their combat proficiency.


xxxxxRULES

• Users share a physical trait with their reptile of choice, i.e. eyes, tongue, fangs, etc. These traits cannot grant a stat boost.
• No matter what classes picked the users are able to have up to five animals of said species, though only the tamers can use them in a fight.
• Though able to have multiple reptilian companions, all companions must be of the same species
• Common companions include chameleons, snakes, komodo dragons, turtles, crocodiles, and alligators



xxxxxWEAKNESSES
• No matter what classes picked the users are able to have up to five animals of said species, though only the tamers can use them in a fight.
• Certain techniques are unable to discern between friend and foe.



xxxxxSTRENGTHS
• Users learn Medical, Ninjutsu, and Physical Techniques/Styles one post faster



xxxxxPASSIVE ABILITIES

Saiken [ Bond ] Academy - Passive
The user develops a bond with his/her reptilian companion. Through this bond, the user effectively increases their combat potential with their companion, as well as limits him/herself to only training that particular type of reptile.
Hachūrui no shita [ Reptilian Tongue ] Academy - Passive
Through careful thought and training with one's companion, the users has the ability to speak with any animal of the same species as his/her reptilian pet.



xxxxxTECHNIQUES


Kibo no Hada [ Skin of Scale ] Genin
The user has the ability to temporarily turn their skin into scales, similar to that of their reptilian companion. With harder skin, they become more resilient against attacks. Effects last for five [5] posts.

Emonodearu koto no kyōfu [ Fear of Being the Prey ] Genin
The user has the ability to seep chakra out of their skin and into the surrounding area which enhances their already dominant aura causing anyone around or near them to experience fear of them. Those lower ranked than the user are paralyzed with fear, equivalent ranks will experience a strong fear that will make them second guess fighting the user if not fully making them run with their tail between their legs. Higher ranks feel the fear, but are unsure why, thus is might make them even more cautious of their next move. This technique effects enemy and allies alike.

Hachūrui no Gensō ni Nomikoma [ Swallowed by the Illusion of Reptiles ] Genin
With a single hand sign, the user casts an illusion that his/her reptilian companion is reproducing at an intense rapid rate, and that each of the created reptiles are swarming on the victim. Side effects of this can include feelings of suffocation or fear. Effects last for three [3] posts.

Hachūrui no Gaikan no Sakkaku [ Illusion of Appearance of Reptiles ] Chūnin
The user executes a few hand signs, and suddenly appears to the opponent as if s/he is turning into a humanoid form of his/her reptilian companion. When under the effects of this Genjutsu, the victim may feel as though the Bloodline user can induce any effects of their companion, such as delivering poison, strangling, blending with the surroundings, etc. Effects last for five [5] posts.

Hachūrui no Tokuchō [ Characteristics of Reptile ] Chūnin
In addition to their appearance, upon learning this technique, the user may adapt another two attributes of his/her reptilian companion. This might include poison, blending with surroundings, particular muscles with increased power, etc. User may only accept one trait at this stage, which much be described in the bloodline section of the character profile upon learning.

Jūryō ushinau tatakai o tatakatte [ Weight of Fighting a Losing Battle ] Chūnin
Members of the Hachūrui clan are capable of turning their aura into a semi-physical entity. This semi-physical entity does not actually take a shape, it is still released chakra much like the Fear of Being the Prey technique. The chakra though causes solidification of the aura they produce, and causes it to push downwards. People of lower rank than the user will essentially feel extremely pressured from this, causing them to lose 1 speed while this is active, equivalent ranks feel the pressure, and feel very slightly a bit more sluggish than normal. Higher ranks will feel the pressure but be unaffected by it in any way other than feeling it. This technique effects enemy and allies alike.

Kōya no Gensō [ Illusion of Wilderness ] Chūnin
The user casts a Genjutsu, which makes the victim feel as though s/he is in the environment in which the user's reptilian companion usually lives. This may be a hot environment, a cold environment, or even underwater. In addition to feeling as though they are transported, the victim will feel as if s/he is surrounded by blood-thirsty reptiles of the same species as the user's. Effects last for three [3] posts.

Niji Tokusei [ Secondary Characteristic ] Jounin
Upon taming another reptile of the same species as the user's first, the user may take on another characteristic of the reptile. Characteristic must be listed alongside the first in the bloodline section of the profile. Applies once for every additional companion, however the user may only have a maximum of five [5] reptile partners.

Hifu o Nagashite [ Shed Skin ] Sannin
When the user is nearing death, he may shed his skin as a reptile would, removing all current injuries and, if the user is above thirty years old, makes him/her appear and feel ten years younger. This ability may only be used three [3] times in a user's lifespan.


xxxxxADDITIONAL COMMENTS
• Many users appear to have hidden motivations, whether they do or do not

xxxxxRESTRICTIONS
• Listed in the rules.


xxxxxMEMBERS
Head: Hiruma Yoichi






[ Created by: Rain Water Resonance with permission for me to use and edit to this guild's systems. ]



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