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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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The Wild Hunt
Crew

Shirtless Giver

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PostPosted: Wed Jul 09, 2014 9:35 am
Naito_Arekkusu7
Shane-senpai
Naito_Arekkusu7


This clan is actually really epic. Interesting concept, very well thought out and detailed. Good read.

My only issue is that I won't be allowing any gender-based restrictions in clans or bloodlines, simply to increase variety. I want each clan/bl that is submitted to be open for every character.

Fix that and it's approved.

Thanks, the clan is now equal opportunity friendly both roles are gender neutral.


I will put it into the list now!  
PostPosted: Wed Jul 09, 2014 9:41 am
Amias Nicht


Approved!  

The Wild Hunt
Crew

Shirtless Giver

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Ichengo Angelus

Man-Hungry Kitten

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PostPosted: Wed Jul 09, 2014 11:13 pm
Clan:

User Image

xxxxxxxxxxRaetrai
[ Powerful, Physical, Quick ]


xxxxxHISTORY
Long Ago, on a continent apart from the ninja continent, there existed a family of people. Their bodies strong, their wills even stronger. They were typically used as soldiers in their country until they were turned on, the king of their land began slaughtering all of them. As an escape, they left the continent completely, and fled to the ninja continent. While here, they learned the ways of the shinobi, or some of them did. They were explained that what they did was essentially use bits and pieces of their Shinobi arts, and that they would be better off in this place than anyone else. They usually still live away from the shinobi villages though.


xxxxxDESCRIPTION
The bodies of the Raetrai Family members are naturally extremely powerful and fast. They are attuned not for an element, or for jutsu use in general but attuned for completely physically beating people whether it is with a weapon or not. They are essentially trained in combat from the point that they learn to walk. Shinobi have recognized that the reason this family is so strong is due to their chakra being stored in sections of their muscles completely naturally, without hindering their chakra they are capable of using. As such though their muscles and the like seem quite large, and unlike most shinobi, they carry things with ease. Their affinity for the more shinobi like jutsu was very limited.



xxxxxRULES
• People with this bloodline can only be Taijutsu, Weapon, or Samurai Class.
• You have no Element
• Your Power is 100% undeniable.



xxxxxWEAKNESSES
• You are incapable of using anything other than Taijutsu, Bukijutsu, and Universal/Non-Elemental Ninjutsu.
• You can not use ranged weapons, don't try it, you'll suck. Throw your melee weapon if you want to, just don't used ranged weapons.



xxxxxSTRENGTHS
• Your body is much better suited for Physical Anything than any other ninja. (+2 Strength/+1 Speed)
• Your will power is immense, you're resistant to mind controlling effects, and genjutsu can be recognized quite sooner than others.
• Your body is more durable than normal. It takes more power to bruise or cut your body than normal. [Obviously not a lot more, just like....they can't get paper cuts 8D]
• They can Naturally carry, swing, and effectively use weapons with a great mass without their speed being hindered.



xxxxxPASSIVE ABILITIES
• Overwhelming Presence: The members of this family naturally have this sort of powerful aura about them. This not only makes them seem much stronger in terms of rank than they actually are, but they mess with sensory techniques. They SEEM 2 ranks higher than they actually are, which acts as a sort of deterrent for some people. Due to their Aura, if someone were to try and locate their chakra they'd appear as an empty space as well as anything behind them wouldn't appear...which kinda makes it obvious that they are there.

• Weight Loss: Considering the members of this family either typically carry around ridiculously weighted weapons, or simply have on weights most if not at all times, they are faster than they usually show. When a member of this clan has nothing other than their clothing on, their speed is turned from +1 into +2, the power behind strikes is considered -1 due to the weights being a natural source of powerful strikes usually.



xxxxxTECHNIQUES
Demonic Presence Genin
The Raetrai Family members learn this in a way from shinobi, then passed it down through the line of members. The members of this family's natural Overwhelming Presence can be enhanced through chakra usage. They will enhance their presence by forcing chakra through and out of their body into the air, causing anyone around or near them to experience fear of them. The fear is only an extra deterrent, in the event the member of the family does not actually want to fight.

Release Aura Genin
The Natural Aura that is produced by the Raetrai clan is capable of being altered in a way that assists them with a slight weakness they had. Due to their inability to learn the actual technique Kai, the Raetrai clansmen developed a way to essentially over charge their aura through their body in a similar way that Kai works for dispelling genjutsu, and allows the clansmen to dispell the genjutsu they are placed under.

Pressuring Presence Chunin
As a Raetrai Clan member, the users of this clan are capable of turning their aura into a semi-physical entity. This semi-physical entity does not actually take a shape, it is still released chakra much like the demonic presence technique. The chakra thought causes solidification of the aura they produce, and causes it to push downwards. People of lower rank than the user will essentially feel extremely pressured from this, causing them to lose 1 speed while this is active, equivalent ranks feel the pressure, and feel very slightly a bit more sluggish than normal. Higher ranks will feel the pressure but be unaffected by it in any way other than feeling it.


xxxxxADDITIONAL COMMENTS
Yah None?

xxxxxRESTRICTIONS
• See Rules


xxxxxMEMBERS
Head: HEAD HERE






[ Created by: Avedis Angelus ]


Shane-senpai
Think this is enough? xD
 
PostPosted: Sat Jul 12, 2014 6:09 pm
User Image

xxxxxxxxxxSarutobi Clan
[Those who devote themselves to the Will of Fire.]


xxxxxHISTORY
The Sarutobi clan (猿飛一族, Sarutobi Ichizoku) is an influential clan from Konohagakure. It has produced several notable members who have held positions of high authority, such as Hokage, and membership in the Twelve Guardian Ninja. All known members have also been observed devotees of the Will of Fire.


xxxxxDESCRIPTION

The Sarutobi are famous for their high willpower, and exceptionally strong shinobi. The Sarutobi excel in the use of ninjutsu in all forms and because of this, they are extremely deadly when it comes to long range battle. They replace physical toughness and hand-to-hand prowess with excellent chakra control and high willpower.



xxxxxRULES
• They are physically weaker than other shinobi, but excel in other areas.
• The spread, size, and potency of their ninjutsu is increased, no matter the technique.



xxxxxWEAKNESSES
• -1 to both strength and speed.
• Not the best at taijutsu, they're only able to learn 1 physical style.
• Styles and techniques from weapons/taijutsu are lowered 1 rank in strength when used. -1 rank weaker.



xxxxxSTRENGTHS
• One rank higher chakra.
• The use of universal takes little concentration and requires no handseals.
• The forbidden and universal jutsu are increased by one rank in strength.
• The forbidden techniques are able to be learned at low ranks, no matter the class, rank, or element. (Forbidden jutsu that aren't of your elements require Double the chakra to perform)
• Techniques that normally require multiple people can be achieved with shadow clones replacing the other people, however, the user must play 50% more chakra to use the technique this way (The clones do not have to spend chakra to use the technique if use this way).
• Clan members have incredibly powerful spiritual energies, granting them a Flat 5cp Regen per post (this increases to 10cp at Sanin and Higher). This Bonus doesn't apply during posts that chakra is spent by the Real user. (Chakra spent by Clones do not apply to this bonus).



xxxxxPASSIVE ABILITIES
• Shadow clones and elemental clones are able to be created for 10cp, so long as the Clone technique is A-ranked or Lower. Techniques used BY the clones still cost the normal chakra and techniques used ON the clones still cost the normal chakra. The User can only summon up to 3 Clones per post with this passive, up to a maximum of 9 Clones.

• Forbidden and Universal jutsu do not count towards your Classes maximum number of ninjutsu/Genjutsu, and Learning these jutsu takes 25% less time (Rounded up in posts)

• Due to the Versatility of the Clan, Depending on the Class chosen, the Sarutobi clansmen gains the following passive:

Ninjutsu - Access to their Third Element at Genin.

Genjutsu - Can create Genjutsu Clones of any Genjutsu of their Rank or lower, which when destroyed while in sight range of, or physical contact with, the target, will place said target within the genjutsu the clone is made from.

Puppeteer - Can create Clones of their Puppets. Clones of Puppets contain all Hidden weapons and gear the original Puppet contains. Clones of puppets cant use weapons that require chakra the original puppet can use, but do not require chakra strings to control.

Medical - Gains a Second Sub element if they choose Sealing as their first Sub element.


xxxxxTECHNIQUES


Imperfect Dead Soul Reanimation Depends upon how much chakra is put into the bodies. (Minimum of 50cp. This amount cant exceed 1/3 of your supply.)
The user summons forth up to two undead bodies that act as teammates in battle. These summoned bodies work as your summons and you cannot bring forth summons to work with the bodies. These summoned bodies are not rpc's, they are unknown shinobi with masks to cover their true identity.
The user must generate a random number between 1-5. 1 is Fire, 2 is Water, 3 is Earth, 4 is Wind, and 5 is Lightning. Whichever number is generated is the element that the body contains, only one can be chosen. Once the chakra is used up on the body, the body decomposes and disappears. These bodies can use S-rank or lower techniques ONLY. If the mask is destroyed on these bodies, they will decompose. They have NO bloodline, they have no clan, and their Class is the same as yours (they cannot use the untapped power of their class). Their speed and strength are equal to the users. Their chakra is dependent upon how much is put into the body in the first place.

Shadow Switch 10cp
An advanced version of the Substitution technique, with it the Clan member can switch places with any clone within a 20ft radius. This switch is fast enough to evade people with a speed of 12 or below. This Technique can only be used once every 3 posts.

My Other Self N/A
The Pinnacle of the Cloning technique, the user physically splits their body into 2 people, with each person containing half of the users current chakra each. Each Split half is able to use any jutsu the original full form can use, and can operate independently of the original. However, if one of the split pair dies, the original users chakra supply is permanently reduced by 25% of it maximum. The Base Stats of each of the split halves depends on the users rank. The User can choose to reform with their 'Other self' But doing so requires physical contact and one post of uninterrupted concentration.
Genin to Jonin - 75%
Sanin to Kage - 100%


xxxxxADDITIONAL COMMENTS
Heroes aren't born, they are Chosen.

xxxxxRESTRICTIONS
• No Physical Classes



xxxxxMEMBERS
Head: HEAD HERE






[ Created by: Had0u, Edited By Wings ]


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theholyest

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PostPosted: Mon Jul 14, 2014 2:14 am
Clan or Bloodline: Clan

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xxxxxxxxxxShuufuku no Te
[ Calm Kind Healers ]


xxxxxHISTORY
The Shuufuku no Te are a well-established and respected clan for their medical abilities. Because of their normally calm nature, they really don't make enemies. Unless it's for the purpose of training others, the Shuufuku no Te prefer not to battle unless it's necessary or requested of them.


xxxxxDESCRIPTION

The clan members are incredibly talented in Medical Ninjutsu. Because of this, members of this clan aren't able to use as many elements of regular Ninjutsu as normal Medical Ninja. As a result, their Medical Ninjutsu are stronger and more flexible.



xxxxxRULES
You must have Medical as your main element to use this class.
When using this class, you may only have [Two] Elements.
Everything else about your class remains the same.
Most members of this clan are generally calm and generous to those around them, fighting only when asked or when it's necessary.



xxxxxWEAKNESSES
Medical Ninjutsu themselves don't have as many combat capabilities as other elements, so members of this clan find it more difficult to battle with Jutsu.
Members of this clan don't have as much versatility as normal Medical Ninja with one of their elements gone.
Auras Can only use healing jutsu



xxxxxSTRENGTHS
Medical Ninjutsu are stronger by one rank.
Medical Ninjutsu can be formed anywhere on the body, or projected as a ten-foot aura around them. The aura makes them one rank weaker.
Medical Ninjutsu of the user's rank and lower take one hand seal. Higher ranks take no more than three or four.



xxxxxPASSIVE ABILITIES
Healer's Touch
By placing a special 'mark' on an ally, the members of this clan can heal an ally from a distance in the same way that the clan member can heal themselves.

Medical Affinity
When using their Medical Jutsu, the Shuufuku no Te may reduce the chakra cost by a rank. However, Genin and Academy Ranked techniques still cost one chakra point. These jutsu can also be learned in two less posts.



xxxxxTECHNIQUES


Healing Wavee A-SS
Using chakra, the user has the ability to launch an outward, spherical wave of healing chakra from their body. This wave will push away enemies and attacks of its rank, and will heal allies within its vicinity. The wave extends for twenty feet, and costs equally-ranked chakra every post to maintain.

Coat of Restoration Jounin
Using their skill in Medical Jutsu, the Shuufuku no Tei is able to coat themselves or someone else in dense and powerful healing chakra. This coat has the same power as the Healing Hands: Major Technique.

Limb Healer Technique Jounin
A technique not known to other medical ninja, this particular Jutsu allows the clan member to restore limbs. However, it takes two posts at Jounin-rank, but this goes down to one at S.

Absolute Healing SS

Absolute Healing Technique [SS-ranked]
This is the absolute strongest medical technique written down in the Shufuuku no Te's arsenal. By inserting raw medical chakra into a body, they can supercharge it with healing power, enabling even fatal wounds to become survivable. However, the afflicted parties still wouldn't be able to fight effectively unless this technique were to be sustained over at least two posts.


xxxxxADDITIONAL COMMENTS
I would like to stress the 'calm' demeanor of this clan. Under normal circumstances, most people would probably ignore this rule. But I want to stress that a truly 'good' medic would be able to remain calm, even in the face of a tragedy.

xxxxxRESTRICTIONS
May only be Taijutsu, Medical or Elemental SAGE class.



xxxxxMEMBERS
Head: HEAD HERE






[ Created by: ]
 
PostPosted: Mon Jul 14, 2014 6:46 pm
Clan or Bloodline: Bloodline

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xxxxxxxxxxYotsuki Clan
[ Combat is Reborn ]


xxxxxHISTORY
The Yotsuki Clan is one of the founding Clans of the Cloud village, renown for their expertise in their own form of combat refereed to as NinTaijutsu achieved by their uniquely higher chakra reserves combined with their incredibly tough bodies, Granting them incredible Power and versatility in Combat.


xxxxxDESCRIPTION
The Yotsuki Clan's Main Skill is in Combining Ninjutsu and Taijutsu into one, creating the unique Fighting style of Nintaijutsu. This is achieved by the clan member surrounding themselves in a cloak of chakra of their element, not dissimilar to a tailed beast cloak, and using this Cloak of chakra to enhance their Taijutsu skills.


xxxxxRULES
• Pffft. Who needs rules?


xxxxxWEAKNESSES
• While the people of this clan aren't unable to perform genjutsu, they don't emphasize its use, causing all genjutsu they perform to be weakened by one rank.
• The People of this clan focus entirely on using their main elemental in physical combat, as such, they can only fully master 1 element, lose the ability to use a Sub element, and can only learn up to Chunin on their second Element (at Jonin or higher).



xxxxxSTRENGTHS
• + 1 to speed. This bonus Extends past the soft cap.
• Incredibly Tough Bodies. This allows them to resist jutsu effects that would decrease stability, such as knocking them down, or slowing them down.
• The people of this Clan are renown for their powerful chakra, granting them a 1 rank higher chakra supply (With a flat bonus of 75cp at Kage rank)



xxxxxPASSIVE ABILITIES
• Chakra Shroud:
The People of this clan can Coat themselves in a Cloak of their main elements chakra, not dissimilar to a Tailed beast cloak. The effects of this cloak depend on the users main element, but all Cloaks share the ability to reduce the strength of jutsu 1 rank below their own by 1 rank when used against them. This Costs 5 Chakra per post to keep active.

Doton (Earth): The Chakra shroud increases the toughness of the user further, their skin hardening like stone, and reducing the effectiveness of all taijutsu against them by 1 rank while also boasting the effectiveness of their own Taijutsu by 1 rank. While surrounded by this cloak, the user picks up dust as they move, with this dust orbiting around them and clumping together into small rocks, allowing it to be used as source of Earth for jutsu.

Suiton (Water):The Chakra shroud increases the blood flow of the user while also allowing increased control over their movements, acting as a pseudo Adrenaline, granting them increased strength (+1 to strength) and flexibility (+1 to adjacent Speed). While surrounded by this Cloak, the cloak it's self attracts the ambient water hanging in the air or in the ground around them, slowly generating a source of water for use in combat.

Katon (Fire): The Chakra Shroud generates an incredible heat creating a Shield of fire equal to the users rank. This shield of fire's heat intensifies as the user moves, increasing in strength by 1 rank for every 2 posts of constant movement, up to a maximum of 2 ranks higher (This caps at S-rank). This Fire Cloak itself can act as a source for the users jutsu, allowing the user to perform 1 Fire jutsu below their own rank for no cost, but doing so will reduce the shields strength to -2 of the users own rank.

Fuuton (Wind):The Chakra shroud allows for easier intake of oxygen into the body, allowing the body to push it's self faster than normal while also reducing the Air resistance in the users movements, allowing for incredibly quick movement (+2 to Speed). This shroud Generates a thin Vacuum layer around the user, that when burst by a jutsu or physical hit explodes with a outward force. This can negate a jutsu of the users rank or lower, but takes 3 posts to recharge (Cannot negate jutsu of S-rank or higher).

Raiton (Lightning): The Chakra Shroud wraps the user's body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed and power, but lacks any other sort of bonus abilities or to jutsu strength. (+2 to both stats)


xxxxxTECHNIQUES


I am my own Weapon C-S
The user manipulates the chakra that creates their shroud, forming a weapon in their hand made of this chakra the shroud is formed off. the Form of the weapon is up to the user, and can range from a sword or spear, to a hammer or Mace. The Rank of strength of this weapon is based on the level of chakra the user uses to form the weapon.

Whats Mine is yours N/A
By spending chakra equal to their rank, the user can grant a chakra shroud to an ally in contact. This shroud is equal to 1 rank below your own shrouds rank, and lasts for 5 posts or until it is hit by 3 Jutsu of it's rank or lower, 2 jutsu of 1 rank higher than it, or 1 jutsu of 3 ranks higher than it.

Over the Limit S
The user spends 50 chakra points to super charge their shroud for 5 posts, Allowing it to fully block jutsu instead of reducing the rank of jutsu used against it. This technique requires a 5 post cool down between uses.





xxxxxRESTRICTIONS
• Taijutsu Class Only
• No Demons or Angels



xxxxxMEMBERS
Head: HEAD HERE






[ Created by:Wings ]
 

theholyest

Wealthy Fatcat

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ChaosDuo

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PostPosted: Tue Jul 15, 2014 1:40 am
Clan or Bloodline:Clan

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xxxxxxxxxxKyūkyoku no papetton
[ diverse deadly puppets ]


xxxxxHISTORY
A clan born out of the greed of conquest. In a time when the jiongu ran wild and took a prejudice against the villages regardless of their upbringing their was a medical senju which hatched a devious plan to strike back. Taking the dead jiongu and senju bodies he took samples of the senju and each of the jiongu hearts. He transplanted them into the extremities of the puppeteers. He then injected the senju blood directly into the heart. The medic eventually gained the help of others and placed seals on hundreds of subjects. He figured he would give the puppeteers the jiongu abilities as well as their own making a formidable foe for the jiongu. The kage who were desperate at the time were more than willing to invest in the horrific experiment. The transplant however was more than promising in result. Many died in the process qthueir bodies rejected the injections and died within the first couple hours. The ones who did accept the transformation usually did from cardiac arrest due to the excess chakra which pulsed through their hearts from the two bloodlines

However their was one the originator who survived. He himself awoke in a room filled with medical nin surrounding him. Upon observing his heart the nin found that his heart was now divided into four unique chakra signatures surrounding the senju chakra in the middle. After watching the shinobi for two weeks they found the chakra beginning to suffocate his heart and had to mend the walls of the heart. However it was successful and the nin could keep himself busy at his craft.

Instead of developing all of the elemental affinities however the nin developed clones. The four clones adapted and developed one of the ninja classes instead. They were formidable to say the least as they were exact replicas and would more than be enough to take one the jiongu. The clones were human in nature right down to the structure of their bones. Setting the man free he single handedly changed the face of the war. Originally he was used as an assassin moving silently using puppets and his clones to kill the jiongu in mass hordes. He even developed the ability to change his clones into animals and objects in which they took on the natures and abilities of the objects. The ultimate weapon of the villages learned quickly and killed without discrimination. He eventually developed a jutsu using parts of puppets to combat the strengths of the physical classes. Upon the end of the war he was rewarded for his actions and yet feared by the kage. They always kept a watchful eye on the man. One day he simply vanished into thin air. Some say he got fed up with the kage others say he still survives to this day. Either way the tale of the Kyūkyoku no papetto remains a mystery and a nightmare to this day.



xxxxxDESCRIPTION


The Kyūkyoku no papetto can be distinguished by their lithe body frames and tattoos on their arms and legs. The tattoos either depict the name of their clone or a symbol which represents them. They have an array of personalities but don't know how to back down from a fight. They follow a personal motto to the death and no one can change that. Typically are known for wearing dark clothing and keeping there tattoos visible.



xxxxxRULES
• Can only be puppet class
• must have senju bloodline
• must have a motto that they stick by. If they deviate from their life's motto their heart will decay and die.

must have your heart mended at a hospital periodically. (Every two weeks in real life.) At least a one thousand word post will replenish 50 percent of left over chakra. 2,000 words will replenish your chakra completely

Must be overly protective of your clones they are like your brothers or sisters.

Have a distaste for the jiongu even if they are your superior you will act rude towards them.

Can only have four clones

Medical and assassin class cannot control puppets themselves.

When a clone dies the corresponding limb will be rendered useless. (Must go to the hospital and have it fixed. One week IRL and at least five thousand words of posting within that week per each limb lost.)

Can't use bunshin on your clones

Only puppets and clones gain buffs from techniques.

Must have papetton in your name.


The clones

Share the users base stats

Share the users chakra pool

Cannot use kage bunshin

Can control two puppets a piece

Each clone attack is in addition to the chakra it takes to keep them active.

A user must pump chakra into the clones for them to act or attack.

Takes two chakra per post for each clone to stay active one at sannin rank. Can remain out but not active if no chakra is being pumped through them.
Can only make two attacks on one target at any given time.

Can operate indepenent of the user even in other villages. Attacks will cost an additional +5 chakra unless the clones are in the same village.

Can only have one buki clone. (Have to choose between buki and samurai)

The ninjutsu clone: Can master one element (includes sub elements)
The buki clone: Can learn two styles of buki. +2 to stats if puppetry class
The tai clone: Can learn two styles of tai Same buff as buki clone
The samurai clone: Can learn three buki styles
The genjutsu clone: Can learn 30 genjutsu and create three custom genjutsu (Can only gain cannon eyes through implants. In doing so reduces the amount of genjutsu to 15.
The medical clone: Can assist the puppeteer in learning all medical jutsu as well as learning 30 of their one (Clone can only learn to jounin rank techniques..
The fuuin clone: Can learn 30 fuuin techniques and create 3 custom techniques.
The puppet clone: Can control 5 puppets as well help the user make a human puppet. Can make human puppet at A rank.




xxxxxWEAKNESSES
• Chakra depletion can be quickly drained if not used strategically
• fire -1 to all ranks.
unstable chakra: Users lose three chakra every five posts.



xxxxxSTRENGTHS
• The clones share the DNA of the user so fighting them is like fighting an actual shinobi. Bodies are made of human skin and bone.
• due to the infusion of chakra they gain 30% to their base chakra and a sub element of their choice.
• Puppet intellects: Gain a training reduction of -1 post for all puppetry techniques and -1 post reduction for making their puppets.



xxxxxPASSIVE ABILITIES
• Due to their senju they have developed the ability to regenerate chakra by meditating. Gain 10 chakra for meditation. Can be used every six posts. Can be used in the middle of battle but at your own risk as you will leave yourself vulnerable for one full post.
• Gains the knowledge of each of their clones as they are essentially part of them. Can also communicate over long distances.
Have the ability to use jutsu with one hand.


xxxxxTECHNIQUES


Seal of the clone Rank D
The quintessential basis of the clan. This allows the user to unleash his clones. A clone may not attack the first post it is summoned. Takes five chakra to return the clone back to their seal.

Strings of might Rank C
By borrowing the chakra from the clones the user can make his chakra strings indestructible for three posts (Cannot be cut)

Mokutin puppet Rank C
Using the mokutin ability the user can make their puppets more durable for up to three posts. Usually used to fill in spaces where a puppet has been busted open but can be used as a type of armor as well.

clone transformation Rank B
Can change a clone into anything object or animal and it will retain the transformations abililities for Five posts. (Cannot be a human transformation.)

Clone barrier Rank C through A
By borrowing the strength of the clones the user can create a barrier to repel a ninjutsu attack. Works on any attack up to the users rank up to A rank. Can spend A rank chakra to repel an S rank technique.

*chakra rush Rank B
By borrowing the clones chakra the user is granted a speed burst. +2 to a users speed for two posts. (Two posts of cooldown and only twice in battle.)

*Chakra Smash Rank B
By borrowing the clones chakra the user is granted a burst to strength. +2 to a users strength for two posts. (Two post cooldown and only twice in battle.

Mind Resistance Rank B
For three posts the user will be resistant to genjutsu if used before it is actually cast. Will ignore anything of lower rank than the user. The same and higher ranks must roll a 6 or higher on a ten sided die to resist the genjutsu. Can also be used on fellow shinobi who are weak against genjutsu. (Two posts of cooldown and only up to three times in battle.

Chakra string immobilization Rank A
The user can attach their chakra strings to an opponent at their chakra nods. After successfully placing the strings the user will send their mokutin in the form of tiny wooden splinters through the strings and into their opponent immobilizing their chakra nods.

Hidden puppets Rank S
Requires all the clones to surround the opponent on the battlefield. Once in position they will create a barrier which will cause all of the users puppets to become invisible on the battlefield. Can only be destroyed if one of the clones is knocked off of his mark thus breaking the seal.

Wooden Resurrection Rank S

By combining the mokutin nature and clones chakra the user can restore a portion of the earth to it's natural state. Can also be used to create a dense forest in which the user will be granted a -5 chakra reduction to all mokutin jutsu. If used to restore an entire village the user will kill off two of his clones.

*Jutsu can only be used in total three times per battle regardless of combination.
The buki jutsus

Thousand puppet dance.

Buffs only last while style is activated
Can use only one puppet and no clones
The stages are only a guideline to show how the buki can be used.
Users usually just use spare puppet parts to practice with.
Must learn the style from the clan head.

Stage one.

The sealing:The user must create a thousand puppet appendages to place inside the seal. (Must create ten in the RP can be the arm, leg, weapon, head of a puppet. All appendages must have some sort of weapon attached.)
This step must be repeated every time you use the seal. costs thirty chakra to unleash the seal in which puppet extremities will be strewn across the battle field.

Strings of a novice: You are still young and don't have complete control over your strings. You can pick up puppet pieces off the ground but not quickly or with enough accuracy to do much damage. Must train in picking up different puppet parts and using them for combat.

Special Training: You train your body to move methodically amongst the battle field to pick up different appendages. The user can use spins jumps cartwheels anything to add to the unorthodox style. (Slight increase to the users reflexes and speed +.5.)

The vertical string: The user can pick up one appendage with their chakra string and slash vertically at an opponent.

The horizontal string: The user can pick up one appendage with their chakra sting and slash horizontally at an opponent.

The Diagonal string: The user can pick up one appendage with their chakra string and slash diagonally at their opponent.

One two three: The user has become proficient enough to pick up an appendage with one of their chakra strings and swing it vertically at their opponent. After the first slash the appendage will then swing back horizontally across the opponents chest before flowing a half circle to the users shoulder and or knee before slicing diagonally across the body.

Strings of the tamed: You are now proficient enough to begin using three strings to pick up different appendages. You can also perform things like punches and kicks with blunt appendages.

Stage two: Your stings have become quicker and your accuracy has become that of a formidable foe. You have also learned to focus chakra into your attacks

Dancing with strings: The user trains their body and strings to work in unison to pick up appendages while executing their unorthodox movements. +1 to a users speed.

The loopty loop: The user will pick up three appendages usually in a line and perform an upward vertical line then quickly in succession will bring them downward on the opposite side of the opponents body. The appendages will then rapidly make a complete loop

The Y: The user grabs three appendages with their chakra strings. Two appendages will fly a couple inches above each shoulder slashing towards the opponents color bone. The other will fly down towards the opponents left shin and slice diagonally upward attempting to slice the main artery in the opponents leg.

Slash push: The user will have three appendages meet together while simultaneously pushing his chakra into them. (-3 chakra.) The collision of the chakra infused appendages will cause an exertion of energy with the force of a B rank wind jutsu knocking the opponent backwards and possibly leaving minor cuts from the pieces which break off of the appendages from the collision.

The user quickly picks up three appendages with his chakra strings as he swings them upwards at his opponents left shoulder. Once they clear the left side the user will treat his chakra swings like a whip and quickly bring the appendages in a downward motion on the right side. Jerking the strings the appendages will come back towards the user as they go behind his back and fly upwards over his head. The user will then launch them back at his opponent as two head back towards the opponents shoulders while the other focus's on the opponents left knee. Manipulating the strings the appendages will close in on the opponent in the form of a y. Two appendages will aim for the opponents color bone at an angle while the one at the knee will slice diagonally inward to slash the shinobi's main artery his leg. When the appendages collide in front of the opponents chest the user will force his chakra into them blowing the shinobi backwards and sending splinters of wood towards him.

Stage Three.

Now that the shinobi has the building blocks of the jutsu down
the real fun can begin. Gaining the control of their chakra the shinobi can know imbed their own chakra within the appendages.(-5 chakra per attack used.) The shinobi can also use 6 appendages at once.
Fire will leave burns
Wind will leave cuts
Earth can cause broken bones
Water can stun
lightning can disrupt chakra signatures and cause paralysis.

Strings of the acrobat: their strings they train themselves to quickly toss and catch their appendages as well as pick others up to launch at a target. Users usually use practice dummies to train on. reflexes are increased. speed increased +1.5.

Flip and catch: The user will pick up two appendages and hurl them at their opponent they flip into the air above their opponent while using their chakra strings to reattach to the appendages after they fly past the opponent and chucks them towards the opponents back.

Toss of the acrobat: The user practices jumping in the air and either flipping or twirling as the grab three appendages and toss them at their opponent usually aiming for both sides and the chest of their opponent.

Element of surprise: After mastering the first two steps the user now grabs three appendages with their chakra strings and attatches their chakra to them before tossing them downwards upon the opponent from above.

The acrobatic skewer: The user will run picking up two appendages and hurl them towards their opponent as they flip into the air they will grab the same appendages and redirect them towards the back of their opponent. Simultaneously they will pick up another three appendages and hurl them towards the size of their opponent. With their opponent concentrating on five projectiles the user will grab three more appendages with their strings and attatch their chakra to them before throwing them downwards on their opponent before completing the full flip and landing on the opponents back side.

Stage Four.

The teacher of strings: The user has become so proficient with chakra strings and their own chakra that using them becomes second nature. This is where the puppet master can really shine. They focus all their concentration on hitting and tripping the traps and weapons of the puppets appendages. (Must specify what you are using rather it be poison, acid, projectiles.)

The user practices the usual flipping and unorthodox movements as they attempt to hit the traps set within the puppets appendages. Reflexes increased (Can now dodge A ranked taijutsu and bukijutsu decently must be able to see the enemy. Speed +2.) The user can now use ten appendages at one time.

The buzz saw. Hitting four of the appendages they will activate their saws as they cut the earth around the opponent the user will rapidly spin them causing the earth under the opponent to sink a few feet into the earth.

Needles of the apocalypse: The user will grab four more appendages as he jumps above his opponent hitting their releases the appendages will rain down needles upon their opponent.

Acid bath: The user will strike ten appendages which are close to the hole that are around the earth and they will begin to spew acid chewing up everything in their path.

Rain of the acid puppet: The user first hits four of the appendages surrounding the opponent causing their buzz saws to activate. As the user rapidly spins the saws in a circle around the opponent the user will jump in the air and grab four more appendages as he lifts them in the air he will activate their needles causing them to fly towards the opponent with enormous speed. As the earth falls below the opponent and the needles rain from above the user will let go of all appendages and hit ten appendages which are surrounding the new whole in the earth activating them causing them to spew acid into the hole as it eats everything it touches ultimately giving the opponent little opportunity to find safety.

xxxxxADDITIONAL COMMENTS
Welcome to the ultimate puppet

xxxxxRESTRICTIONS
• No demons or curse marks unless you sacrifice three clones to the demon.
• See rules


xxxxxMEMBERS
Head: Masutā papetton (chaosduo)






Created by: Chaosduo
 
PostPosted: Wed Jul 16, 2014 7:04 pm
Tsuinzu Clan

Duo, Variety, Combinations
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Clan/Kekkei Genkai Description, History:
There were once rumors that when a set of twins is born, they share a bond of chakra. This bond could never be severed and could never be cursed. It was a pure bound that always connected the two regardless of location. This was a rumor, but then it became a fact, twins all over this shinobi world have dared to test this bond through three different categories of tethering with each other: Offensively, swatting down enemies with a plethora of combination attacks. Defensively, deflecting attack and juggling different skill to heal both allies and each other. Finally, the supportive who aren't too offensive and aren't too defensive, somewhere in between and rely on careful calculations to sweep the field of battle. Note: This is a clan where one person has two characters who are twins. The characters share a single chakra pool but as they are multiple people can use their full activations per turn compared to a persons normal amount. On creation the player must decide the type of character's to be made; Offensive, Defensive, or Support. This cannot change and determines extra techniques learnable.
Strengths:
Offensive Users Only
• Deepened Chakra Pool (Chakra +25% [Rounded up to nearest increment of 5])
• Users learn ninjutsu [1] Post Faster.
Defenisve Users Only
• Healing Techniques +1 rank in power.
• Users learn Eiseijutsu [1] Post Faster.
Supportive Users Only
• Deepened Chakra Pool (Chakra +40)
• Users learn Genjutsu [1] Post Faster.

Weaknesses:
• Techinques of this clan are incapable of being used without both people.
• Ninjutsu attack power and eiseijutsu healing power decreased by 1 rank if alone.

Rules and Requirements:
• User must have a twin character's.
• They may be of different classes and secondary assets

Offensive User Combinations

For the Offensive duo, there are five options for each user to use. The five options would be the elements of: Raiton, Fuuton, Suiton, Katon, and Doton. The elements can only be used if the person using them has possession of the element to begin with. Elements used in combination (Fire, Fire) Simply strengthen the potency of the technique being used by 2 ranks
(GUIDE)

User 1 Element + User 2 Element = Outcome
Rank of Skill
Description of Skill here.

Fire + Water = Billowing Steam
D-S+
The user's combine the two elements in synchronization to create a billowing cloud of steam that can range from minor burns all over the body to shredding the skin with extreme heat or destroying the lungs and inner linings of the body with intense humid and burning air.

Fire + Electricity = Yellow Inferno
D-S+
The user's combine the two elements in synchronization to create a flame that is completely yellow in color. Don't let the color fool you though, this fire, if touched by somebody, paralyzes the person as well as setting their body ablaze. The flame move slow contrary to the elements that make it so, but one touch and you're paralyzed and hot. Dousing the flame with water does cancel however, it also explodes in the process causing explosive damage to anywhere near the flame at the time it is extinguished.

Fire + Wind = Flame Dancer
C-S+
The user's combine two elements in synchronization to create a dancing flame in the air. The two most keep concentration on the technique if they want to maintain its form, otherwise it would go out. With this skill, the user can smash the enemy with a flame while it is still in the air, much like a flamethrower, however the flame can be controlled and enlarged depending on how much chakra is put into the technique.

Fire + Earth = Molten Earth
E-S+
The user's combine two elements in synchronization to launch rocks from the grounds covered in flames. These rocks can explode on impact with a force dependent upon the amount of chakra used with the technique.

Water + Electricity = Static Pool
E-S+
The user's combine two elements in synchronization to spew a pool of water on the ground conducted to the teeth with electricity, one step could cause someone to instantly faint. This skill can be used by launching water at the enemy with electricity being pumped into it, however, it would be less effective as the enemy walking into it themselves.

Water + Wind = Controlled Drowning
E-S+
The user's combine two elements in synchronization to launch a pool of water into the air. This pool of water can float around so long as the two focus on keeping it so. This skills serves a water prison that can be controlled. While they must focus on keep the water on the enemies head, if there is enough chakra used, they could consume the whole enemy's body in the technique.

Water + Earth = Mud Bomb
E-S+
The user's combine two elements in synchronization to launch a large ball of mud at the enemy. (Depending on how much chakra is used) the enemy could be facing a ball as large as an elephant with weight twice as much as an elephant The ball serves as a weight against the enemy, forcing them to endure much more weight, slowing their speed as well as rendering vision. The skill is much more of a debuffer unless enough chakra is used, then it could have much crushing power.

Electricity + Wind = Numbing Air
E-A
The user's combine two elements in synchronization to launch a paralyzing electricity throughout the air. This air can either numb or paralyze the enemy dependent upon how much chakra is used. This skill is used with follow-up techniques.

Electricity + Earth = Shockwaves
D-S+
The user's combine two elements in synchronization to launch an electric shockwave on the ground in all direction effect both allies and foes alike. The wave of electricity paralyzes anything in contact as well as sending a powerful jolt through anyone touching the ground at the time it is used. The skill in instantaneous but depending on how much chakra is used, can be quite deadly.

Wind + Earth = Sandstorm
E-S
The user's combine two elements in synchronization to launch a sandstorm into the sky, nullifying all visions capabilities. While using this sandstorm, the users would not be able to see as well, however, it serves as an excellent damage giver itself since the sand can also contain heavy rocks or even crushing boulders depending on the amount of chakra used, these would not injure the users though, only anyone else caught in the sandstorms.


Defensive User Combinations

For the defensive duo, both users must be of the medical class or sub-class, although at least one must be a main class healer, they would be the doctor so to speak while the sub-class would be the nurse, however in order to use all skills, some elements need to be known.
(GUIDE)

Doctor Skill + Nurse Skill = Outcome
Rank of Skill
Description of Skill here.

Medicine Creation + Wind = Emergency Healing Supplies.
C-Rank
The doctor creates medicine and tosses them in the air, to which the nurse quickly uses wind to safely carry the supplies to allies on the battlefield. These pill vary in their assistance ranging from helping shinobi regain stamina or recover [40] chakra.

Healing Hands Technique + Healing Hands Technique: Minor = Swift Recovery Hands
A-Rank
The doctor and nurse work together, mending an injured body, quickly recovering the body within a matter of [1] post.

Healing Hands Technique: Major + Earth = Healing Dome
A-Rank
After the nurse finishes creating a large sturdy dome made of earth (takes up to A-Rank ninjutsu or S-Rank taijutsu/Kenjutsu to destroy) The doctor places his/her palm on the dome and begans filling it with healing properties, slowly healing everything inside the dome.

Ninja Medicine Creation + Summon: Medical Tools = Immediate Ninja Medicine
A-Rank
Much like the normal Ninja Medicine Creation, however the skill can now be used in battle quite quickly due to the tag-team effort to summon the supplies.

Healing Hands Technique: (Varies) + Wind = Healing Winds
C-A Rank
The doctor places their palms in the air and releases a healing hands technique while the nurse uses wind ninjutsu to blow the healing aura across the battlefield to allies that are fighting. The skill takes longer to heal allies than a normal healing hands techniques but it can be done from a safe distance.

Power of Resistance + Power of Resistance = Power of Defense
B-Rank
The doctor and nurse both use the eiseijutsu power of resistance on a single person to cast a veil on their body, reducing all incoming attacks by .5 in power. This veil lasts the duration of the battle.

Psychic Surgery + Healing Hands Technique = Successful Surgery
A-Rank
This technique allows the doctor to perform psychic surgery without the time limit of a normal field surgery, this also allows the person having surgery perfect on them to feel no pain, almost as though they're in a real hospital.

Healing Hands Techniques (Varies) + Suiton = Blessed Water
C-A Rank
The doctor performs Healing Hands on water created by the nurse, this water will having healing properties, cleansing the body of any toxins in it as well as healing all injuries on the body almost instantly. This water can be stored and used as any time as needed.

Healing Hands Technique: Major + Mystical Hand Technique = Medica
S-Rank
The doctor performs Healing Hands Technique: Major while the nurse uses Mystical hand Technique. Once they do this, they clasp hands, creating a huge shockwave of restoration that heals anything in a twenty-foot radius by 75% of its maximum health.

Regeneration + Cell Regeneration = Blessed Recovery
S-Rank
The doctor focuses the skill Regeneration on one of their hands while the nurse uses Cell Regeneration on one of their hands, while doing this, the doctor and nurse lock their hands and place it on the missing ligament of the victim. This skill regenerates the lost ligament on the individual.


Supportive User Combinations

For the Supportive User, the combination of skills is much more different than using elements or skills already known, they use partial techniques that cannot be used alone, but with their twin, the technique form whole and complete skills.

User 1 Class + User 2 = Outcome
Rank of Skill
Description of Skill here.

(Genjutsu Class) + (Medical Class) = Illusion of Injury
B-Rank
The Genjutsu class uses a weak Genjutsu on ally or enemy, placing them in a minor paralysis, the only way this paralysis Genjutsu can stay in effect is if the other twin uses Eiseijutsu to heal the enemy or ally. This is useful against unruly people to be healed.

(Genjutsu Class) + (Genjutsu Class) = Vision of it All
B-Rank
The two twins hold hands and launch wave and stare at someone in general, this technique does not need to make eye contact, all it needs is a person who has their eyes open, with this skill, the two can clearly see the past and the present of the person whose eyes they are looking through.

(Genjutsu Class) + (Ninjutsu Class) = Signature Ninjutsu
A-Rank
The Genjutsu user holds hands with the ninjutsu user, and while holding hands, any ninjutsu used by one person is automatically a focal point for any genjutsu used by the genjutsu user. (Example: If the ninjutsu user used water dragon, the dragon itself would be a genjutsu trigger for the shinobi looking at it.)

(Girl) + (Any Gender) = Dominating Scream
B-Rank
The main girl, or only girl, of the twins launches an air splitting scream by using chakra while the other twin hold their hand close to the twins mouth, amplifying the volume and allow the scream to push things like a minor tornado as well as render other deaf to all sound.

(Boy) + (Any Gender) = Dominating Yell
B-Rank
The main boy, or only boy, of the twins launches an air rendering yell by using chakra while the other twin holds their hand close to the twins mouth, amplifying the volume and allows the yell to push things like a minor tornado as well as shake the target's body, forcing them to cancel any jutsu that was being cast.

(Girl) + (Girl) = Sunny Assistance
E Rank
Both of the twins begin to perform hand signs, the must be in synch while doing this. One twin pulls in chakra from nature while doing this while the other disperses it among anyone they please.(This skill restores [30] chakra every turn to anyone the user chooses, this skill can be used over and over, adding [10] chakra to the initial [30] each post.)

(Boy) + (Boy) = Moonlit Destruction
E Rank
Both of the twins begin to perform hand signs, they must be in synch while doing this. One twin pulls in chakra from the enemy of choice while doing this while the other disperses it among anyone they please.(This skill restores [20] chakra every turn to anyone the user chooses, this skill can be used over and over, adding [5] chakra to the initial [20] each post.)

(Girl) + (Boy) = Twilight Pacification
ERank
Both of the twins begin to perform hand signs, they must be in synch while doing this. One twin pulls in chakra from the ally of choice while doing this while the other disperses it among anyone they please.(This skill restores double the chakra that was taken from the Ally, so if the user withdraws [20] chakra from an ally, they can give [40] to another, the chakra cannot be give to the same person it was taken from and the maximum to be taken from one ally at a time is [25.])

(Any Gender) + (Any Gender) = Dawn's Foreshadow
Both twins focus on a single target, pulling chakra from that target by performing hand signs in synchronization. While they do this, nothing happens the first post but by post [2] they manage to extract [20] chakra from the target. This technique continues so long as the hand signs continue, if one stops the tehcnique must have a cool down of [3] posts before it can be reactivated again. This chakra extracted cannot be used, it is split amongst the two twins but cannot be shared or used.

(Any Gender) + (Any Gender) = Dusk's Conclusion
After accumulating a total amount of [200] chakra extracted through Dawn's Foreshadow, the twins perform a final set of hand signs to release an all powerful S+++ Ranked spell that creates a dragon made of every element that circles the enemy before exploding with a powerful flare causing instant death after a charge time of [4] posts.



Additional Skills for All
Linked Minds
E Rank
The twins are able to communicate with each other via telepathy so long as they are within 5 meters of each other. This becomes passive after learning.

Twin Tether
C Rank
A twin can leech chakra from the other twin be creating a connection between the two twins that consumes [5] chakra to create. The maximum that can be absorbed before the connection breaks is [100.] Twins must be within 5 meters of each other.

Twin Comets
C Rank
Both twins perform several hand signs before creating a small comets that rain down on the enemy as though someone had hurled a stone at them, except there's a plentiful amount of comets that rain down, caused the enemy to be stoned to be death if they stand in the same place long enough. [5] posts.

Twin Mind Swap
B Rank
Both twins swap minds with each other, with this skill, both shinobi consume [15] chakra regardless of deductions, while doing this, the shinobi can use the skills of their old body, allowing for swift maneuvering. However, physical stat bonuses do not carry over, not does chakra pools, only the skills known by the user.



This clan was made by Holy Rinaku and Le Trainer in 2013. Must obtain permission to use elsewhere  

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PostPosted: Thu Jul 17, 2014 5:39 pm
Avedis Angelus


Approved, sorry for the wait

Bahd grammar is reel


I don't want corrosive energy or reverse healing techniques to be able to be applied to the auras. If you can add that then it's approved.

TheWingsOfTheGods


The Sarutobi . . . Are really, ridonkulously OP. lol
Wings, don't try and make another God Slayers tier clan.

Yotsuki will be judged later. So far my biggest issue is: • Incredibly Tough Bodies, increasing the effectiveness by the Physical toughness Class passive by 1 ranks.

If you had Jyuugo with this you could be immune to basically everything. o_o


The rest of y'all will have to wait.  
PostPosted: Thu Jul 17, 2014 6:02 pm
ChaosDuo
Firstly, I'm not fond of you basically making a few new senju techniques, and by extension sort of, that you make this senju specific. Secondly, does this essentially give you four rpc's? Because im gonna flaout deny it if so.
 

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PostPosted: Thu Jul 17, 2014 6:05 pm
Shane-senpai
Avedis Angelus


Approved, sorry for the wait

Bahd grammar is reel


I don't want corrosive energy or reverse healing techniques to be able to be applied to the auras. If you can add that then it's approved.

TheWingsOfTheGods


The Sarutobi . . . Are really, ridonkulously OP. lol
Wings, don't try and make another God Slayers tier clan.

Yotsuki will be judged later. So far my biggest issue is: • Incredibly Tough Bodies, increasing the effectiveness by the Physical toughness Class passive by 1 ranks.

If you had Jyuugo with this you could be immune to basically everything. o_o


The rest of y'all will have to wait.

yeah, didn't have someone to bounce idea off of for sarutobi, And its not intentional, just meant to be a clone based clan with a jack of all trades theme.
EDIT as for the raikage clan, yeah, i was meaning to restrict use with jyuugo. and most bloodlines, or since its a clan now, with all other clans.  
PostPosted: Thu Jul 17, 2014 6:07 pm
Bloodline:

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xxxxxxxxxxVisions of Despondency
[ Guardians from Beyond ]


xxxxxHISTORY
U/C


xxxxxDESCRIPTION

All Visions, as they are called, share a similar attire normally. They have no clothing beyond the restraining cloak that shrouds their body, and underneath that they have seals on black bandages that cover them. Their arms are bound in chains with their torso, and an eye rests in the center. Their hands and legs are also bound in a similar manner. This keeps them from moving well, and while they aren't stationary targets, they're easier to hit when they can't just "poof" away like some of the faster shinobi. Each have neon colored eyes, but the color can be anything. A bell hangs around their neck, which rings whenever they use a jutsu of any type. All of these things can be taken off, except for the chains around their wrists and ankles, but that removes their ability to fight. Luckily for them, taking these locks off are very, very difficult.



xxxxxRULES
• You can't take off your restraining cloak on your own. Somebody else can do it for you by fiddling with the lock on your back, but why would you let them do that?
• You can't travel without your bell since that's how you get most of your jutsus to activate.
• Taijutsu is very difficult to use, and can only involve your legs. Don't misunderstand, however, you can grapple just fine. Your chains actually make grappling viable.



xxxxxWEAKNESSES
• Your arms are chained by the wrists, and also by the chains around your chest. You can't move them unless somebody takes off your restraining cloak. You can grapple to an extent, however.
• You can't run. Well...you can run, but you can't sprint. If you try to move too quickly, you'll probably trip on the chains binding your ankles together. Your legs aren't chained together, but they are chained with a heavy bind.
• While you can fight, fighting alone is not advised. This bloodline is not very strong on its own, and it's dangerous to use, especially if you're outnumbered, when you're alone.



xxxxxSTRENGTHS
• You draw strength from battle, and have a near inexhaustible supply of stamina. You gain 10 points of chakra per turn if you don't use a jutsu. Other chakra boosting methods cannot be added on to this, however.
• You have excellent mobility and defensive capabilities when you use your jutsus to defend and escape rather than charge in directly. Given time, you can defeat an enemy on your own.
• You can't move your hands well, so you can cast jutsus without handsigns. All you need is your bell for anything since the tolling of it releases your chakra.



xxxxxPASSIVE ABILITIES
In My Hands: The only effective way a Vision can use their hands is with the restraining cloak tied around their bodies. While, yes, it's meant to control them, Visions can use them as a weapon naturally. It comes in two shapes, either one very long spike for a quick stab from anywhere on the cape, or a massive clawed hand for grasping things. The spike is four feet in length since any further would present problems, while the hand can grasp things up to four feet away. The restraining cloak, being made of cloth, will keep moving long after the user is down, so death is the only way to stop it. Because of the cloak's nature as a living thing, if it is removed from the user, simply coming in to physical contact with it will cause it to bind them again.
I Can See All: A Vision without their eyes will find it very difficult to cast jutsus, so a precaution was tied in to their restraining cloak. The cursed eye binding the chains around their chest functions as a third eye, so if the user were to have their eyes fail, the cursed eye would still be able to see. Further, it can cast jutsus concerning the eyes as long as it has direct sight of the enemy, meaning it can't attack to the sides or the back since it can't see in that direction. It cannot see what the user wouldn't have normally been able to see, so it really only serves as a back-up in case of blindness.



xxxxxTECHNIQUES


Initial Gate: Acubens Rank E
A simple technique that helps Visions get around the battlefield quickly. A white glyph appears in front of the user, and from it, a string of white energy shoots out and latches on to anything it hits within twenty-feet. When using Acubens, the user can only draw themselves towards whatever they hit. Because Acubens does no damage, and has a miniscule amount of chakra put towards it, it is entirely invisible. This makes the user seem as if they weigh a ton if they latch on to the ground with Acubens, or if they are as light as air. The reason for this being that Acubens grabs the space between nothing and substitutes it for matter, allowing the user to grapple air if they can't hit anything else.

Novice Gate: Saiph Rank D
A skill that turns the user's gates in to a weapon. That same whip-like expansion of energy is released, but it is used as a far-reaching whip that can cut steel if proper force is applied. It doesn't cut through steel, however, and will only scratch the surface with effort and applied strikes to the same place. While Saiph may not destroy metal, it will easily tear through a human body when it hits. Saiph lasts for three posts before vanishing. The glyph in front of the user does not vanish, but the user can still open other gates while using Saiph.

Novice Gate: Eltanin Rank D
This jutsu allows the user to throw things instead of simply latching on to them and going towards them. Eltanin actives the exact same way as Acubens, but it is slightly transparent, meaning while it can be ignored in the right conditions, focusing on it will reveal it. When Eltanin latches on to something, it bites down and doesn't let go until used or broken. Eltanin can pull things towards the user that weigh up to four-hundred pounds if they are trying to approach for a jutsu, but can't get close enough. The only damage done by Eltanin is the damage from the bite and pull, and further, the damage from sliding along the ground if the enemy isn't thrown in to the air by the force of the pull. Like Acubens, Eltanin has a range of twenty-feet.

Novice Gate: El Nasl Rank D
A glyph opens up in front of the user, but unlike Acubens, the stream of energy fired from this El Nasl flies directly in to the ground in front of the user. It is a very slow-tracking move, moving at a speed of five, and never going further than ten feet from the user. El Nasl, however, will activate automatically upon an opponent touching the ground next to the user if the enemy is tracked by the moving stream. It shoots out of the ground at twice its original speed, becoming a sharpened spike which can either incapacitate, kill, or do minimal damage based on where it hits. El Nasl's surprise factor is its strongest attribute, so forcing the enemy to look away while El Nasl is activated is key.

Arc Gate: Muphrid Rank C
The user concentrates chakra in to their right eye and shoots it out at whatever their looking at. Muphrid can be used to break through doors and weak barriers, and can be used in quick succession, but the user's eye begins to bleed. Muphrid is a two-post cooldown, and three if the user tries it multiple times at once. Muphrid can be fired up to four times in quick succession, but unlike only using it once or twice, the user will close their right eye if they use Muphrid three or four times at once.

Arc Gate: Aludra Rank C
Visions, being mainly users of genjutsu, have to defend themselves when they are approached and can't get off a good genjutsu. Aludra is a snap move, and activates quickly. The user radiates a pulse of white energy from their body and blocks all physical skills up to C-rank when Aludra is active. It takes the form of a pillar that keeps radiating energy, and only costs once while it can be held indefinitely. The problem is that the user can't move when using Aludra. They can attack, but they cannot run or turn around without dropping Aludra's safety shield.

Arc Gate: Shaula Rank C
The user opens a glyph at their back allowing them to attack at their back instead of in front of them. A pair of wings made of their chakra forms, six on each side of the back, and each can be shot out at the speed of a bullet should the user be inclined to shoot without aiming. The wings can't be used for flight, but they can also be aimed forward and fired to enemies in the front. They explode upon contact, leaving a nasty wound, but only once they've left the glyph. Otherwise, they can be used to block attacks from behind, requiring an attack of at least B-rank to break them.

Arc Gate: Auva Rank C
The user rings their bell, causing everyone to hear a horrible screeching that prevents the casting of any jutsu. Weapon skills and taijutsu can be used, but the white noise in the head of all the enemies the user faces will prevent massive and destructive jutsus. Jutsus up to C-Rank can still be used, but anything above requires too much concentration to shoot off. It's not strictly a genjutsu, but it operates on a similar principle by preventing concentration. Auva costs chakra for as long as it's active.

Tiamat Gate: Fomalhaut Rank B
A technique meant to swallow everything it comes in contact with. Fomalhaut is the weaker form of Akashic Record, but functions in a similar way. A glyph opens in front of the user, but covers the entire front portion of their body. It consumes any jutsu up to its rank that's directed at the user, holds it for three posts, for up to three posts, and fires it back. Hitting Fomalhaut with a skill that's stronger than it will cause it to overload with chakra and explode with A-rank damage to anybody standing near it, namely the user. Fomalhaut also only holds one captured skill at a time, meaning hitting it again will negate its effects and cancel Fomalhaut out.

Tiamat Gate: Asmidiske Rank B
A skill that practically doubles the amount of skills a partner can use when assisted by a Vision. As long as the Vision is in direct contact with another person, using this skill will transfer the cost of all jutsus to the Vision, including costs such as pain or exhaustion. It doesn't matter how exactly the user is touching their target, as Asmidiske would activate regardless of how its done. If the user passes out, but the target still has the Vision in direct contact, Asmidiske will not be active. Asmidiske will also deactivate if the user runs out of chakra by taking on excessive chakra point loss for their target. The only cost that will never be shared is if the cost is death.


Tiamat Gate: Lesuth Rank B
It's not a direct attack, but it sets up the field for one. The user opens up one glyph wherever they're standing when they use this skill, and given time, they can populate the entire field with glyphs if they aren't destroyed. It takes B-ranked chakra to eliminate one gate, and from each gate, the user can use every skill up to D-rank and Aludra, allowing the user to attack from a distance. They also have another use, but this use can only be activated once the user has at least four glyphs on the field.


Taimat Gate: Sargas Rank B
When Sargas is activated, the glyphs can no longer be destroyed. They aim for a specific point, which is the enemy the user is targeting. The user fires a concentrated chakra stream that does A-rank damage, but it doesn't just target the enemy. It will bounce from glyph to glyph and continually speed up for three posts until it explodes for the same amount of damage. Sargas easily vaporizes metal, of all things, so hitting an enemy with it would leave a burning hole in their body very easily. While the damage is high, destroying it means hitting it with a B-rank jutsu. If Sargas is activated without the proper amount of glyphs, or without glyphs at all, the user fires a straight beam that does B-rank damage.


Berial Gate: Aetheric Disturbance Rank A
Using Aetheric Disturbance is extremely conditional, as the user needs to have wasted 200 chakra points across one battle. The residual chakra wasted will be visibly concentrated in front of the opponent, and they will find that running from this skill is impossible as a glyph beneath their feet allows the user to target them without even looking. Aetheric Disturbance, after gathering all of the energy the user lost, will send itself towards the opponent and impact them with the force of a pillow. The ball of energy explodes and scatters the energy for a second time, getting rid of it completely. When hit with Aetheric Disturbance, the target will find they cannot cast jutsus without using S-rank chakra to clear their system. This pause only lasts for three posts without being cleared and functions as an excellent breather and opening to stronger attacks.


Leviathan Gate: Akasha Arts Rank S
The chains binding Visions aren't physical chains, but ethereal ones. When pushed to the brink, the user can shatter these chains that decorate their body, giving the user a boost in strength and speed by two. Akasha Arts means the user can move freely, but it causes an energy leak in their body. They lose their ability to passively regenerate chakra so long as Akasha Arts is active. When deactivated, the chains will bind their arms and legs again, and they will not be able to use it again in the same fight due to how stressful it is on their body without their chains binding them. They lose their ability to use their bell as well, and need to form handsigns while they're using Akasha Arts, and also lose their cursed eye.


Grand Gate: Akashic Record: Rank SS
The user opens a massive glyph behind them and aims it at whatever they consider hitting. They can't move while the glyph is open, but they can turn around. It fires a concentrated burst of chakra at whatever is target, but it doesn't destroy it. Instead, the stream reverses and drags whatever is in its traction in to the glyph. The glyph takes whatever was hit and completely absorbs it in its entirety, but it takes three posts of preparation to use. When used against something massive like a demon, it can only absorb parts of the demon, so aiming it at the head would be sufficient. If used against a person, they will find themselves trapped in a never ending maze with no possible way to escape...unless the user let's them out. The user can release people if people get absorbed in to the Grand Gate, but if one person is set free, all people are set free.


xxxxxADDITIONAL COMMENTS
LET ME REMIND YOU THAT NOBODY SHOULD TOUCH YOUR BELL!

xxxxxRESTRICTIONS
• No physical classes. Ever. No Taijutsu, or Weapon Master, Or Samurai, or even Medical!
• No clans with impressive physical skills are available, you can be an expert fighter, but never use a clan that's described as extremely physically powerful, such as ones that increase strength
• Can wield a weapon, but not very well at all, so it's mostly avoided.



xxxxxMEMBERS
Head: Kaginari Tsuyoi






[ Created by: Valentine Valtieri ]
 

Valentine Valtieri

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PostPosted: Thu Jul 17, 2014 8:31 pm

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xxxxxxxxxxThe Nara Clan
[ Tactical. Intelectual. Lazy. ]



xxxxxHISTORY
A clan that is highly praised for their intellect, the Nara Clan is native to the Nara Forest located just outside the gates of the Hidden Leaf Village. The Nara clan has a special relationship with the Akimichi and the Yamanaka clan. For several generations, members of these three families have worked together in perfect harmony on the battlefield, and in everyday life; thus forming the "Ino-Shika-Cho" trinity.


xxxxxDESCRIPTION
Members of the Nara clan excel in two seperate fields. The first is the clan's signature ninjutsu that entails the manipulation of shadows. The other area of expertise among the Nara clan is medicine. For years, the Nara clan has kept a book with medicine preparations and effects for generations which imply they are skilled in the area of medicine. Among the medicine described in this book are the secret pills used by the Akimichi clan.


xxxxxRULES

• Members will always be able to manipulate their own shadow.
• Members will not provoke other members of both Akamichi, and the Yamanaka clans.
• Nara members must always start in the Leaf Village.



xxxxxSTRENGTHS
• Increases speed by 1.
• Shadow Manipulation Techniques are stronger in the shadows.
• Critical thinking and reaction time are common among the Nara clan. Increased adjacent speed by 1.



xxxxxWEAKNESSES
• Strength is reduced by 1.
• Shadow manipulation requires a huge amount of concentration, and is considered vulnerable alone.
• Lack of shadows reduces the range of Shadow Manipulation Techniques.



xxxxxPASSIVE ABILITIES
• Nara clan members have a 10% increase in Chalkra.

xxxxxSHADOW TECHNIQUES
Shadow Piercing Technique Genin
Using a tagged projectile, the user infuses the tag with his own chakra beforehand, giving the projectile the effects shadow techniques. By using these weapons to pierce the enemies' shadows, they are paralyzed in place. This technique can hold its target in place for up to two post, or if the shadow of the target vanishes.

Shadow Imitation Technique Genin
This technique allows the user to extend their shadow across any surface; including water. This shadow can stretch as far as they want as long their is sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. This is the only technique that has a timed duration to its paralysis technique.

Shadow Strangle Technique Genin
This technique can only be used as a followup to the Shadow Imitation Technique. The user manipulates their shadow even further; creating a hand that can move along the surface of their target. Although this technique can be used for multiple reasons, it received its' name for the practical use of strangling their enemy.

Shadow Sewing Technique Chunin
This technique allows the user to manipulate materialized shadows to attack, and bind, instead of merely immobilizing and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads.

Shadow Clutch Technique Chunin
This technique allows the user to grab hold of, and manipulate the object in question as they desire almost as if it were an extension of themselves. Unlike with the Shadow Imitation Technique, though the two shadows are connected, the target is not forced to copy the user's movements, allowing them to retain their own range of motion.

Shadow Contact Technique Jonin
A highly advanced version of the Shadow Imitation Technique the Shadow Contact Technique links the shadow of the castor and the target through physical contact, and not through the use of handsigns. Once the castor is linked to his target, the two merge and the target is forced to imitate the user's movements.

Shadow Infiltration Technique Jonin
By infusing chakra into the victim's shadow, the user makes their own body as flat as possible. Then, by becoming one with the shadow, this technique temporarily establishes control over the victim's mind and body. While the technique is in effect, the user can talk through the temporarily stunned victim. After a maximum of five posts, the technique is cancelled and their ultra-thin body expands again retaking its original thickness; leaving the victims memory blank.

Infinite Shadow Blanket Technique Sanin
This forbidden technique can only be used as a followup to the Shadow Imitation Technique. The user manipulates their shadow even further; creating a thick veil from the shadow that engulfs the target victim. Once the target is completely consumed the castor holds his position while the jutsu begins to seal the target within the shadow. Once complete, the shadow solidifies into a dense, black cloth; with it's victim sealed safely inside. The shadow blanket technique takes three posts without any disruptions.



xxxxxADDITIONAL COMMENTS
• Recipes must be prepared beforehand, and cannot be prepared during battle.
• A shinobi can only carry a maximum of three of each pill.

Nara Recipe: Wasabi Pill Genin
Originally designed to sober intoxicated members of the clan, it was later noted that this pill served great use in battle. If given to a shinobi who is under the effects of genjutsu, this spicy pill will not only undo the genjutsu, but it will also stop the effects of genjutsu for the next two posts.




xxxxxRESTRICTIONS




xxxxxMEMBERS
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PostPosted: Fri Jul 18, 2014 2:29 am
Clan or Bloodline: Bloodline

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xxxxxxxxxxKatsuyu Medical
[ Healing. Destroying. Loyalty.]


xxxxxHISTORY
Those of the Katsuyu Medical are Shinobi or renowned quality in their versatility and abilities in the medical field as the best medical Shinobi in the world. Shinobi who have honed their skills under not only the bloodlines own personal ways but under the ways of the medical code and the Great Slug Katsuyu have been seen to be the best Shinobi in the entire world. While the bloodline originated in The Land of Fire, it has since spread to almost every corner of the globe. The Katsuyu Medical Shinobi have given their last name to be "Katsuyu" in honor of the summon whose ways they stole from. While they may have taken the techniques and abilities through harsh training, they have always honored the summon and taken their last name to be that of the summon in eternal respect and grace for said summon. It is also said, that members of this bloodline have to go through a rite of passage, having ingested some of Katsuyu's own blood into their bodies.


xxxxxDESCRIPTION

Those of this bloodline are normal in all ways, however the Katsuyu Medical Bloodline members have ingested amounts of blood from the Slug Summons unto their body, thus they have gained eyes that look slightly. . . different. The pupils are wrong and they stand a bit taller than everyone else. As well, the people of this bloodline have a skin that is made of an acid coating that they can either make active or not produce at all and are able to produce limitless amounts of acid that have a weakness to suiton based jutsu but not liquids in themselves. They are almost Slug People.



xxxxxRULES
• Must be a Medical Shinobi
• Must have "Katsuyu" in your Last Name
• Must use your medical skills to help the weak, unless you are killing them.



xxxxxWEAKNESSES
• As A Medical Shinobi You Specialize In Studying the Slug Ways, Thus You Are Loyal To Slug Summons. If you must face them, you shall always be respectful until the very end be it them or you.
• This Bloodline is unable to be implanted into anyone
• No sealing jutsu unless otherwise specified



xxxxxSTRENGTHS
• + 1 Speed
• As Katsuyu was shown the ability to have, the users are able to sense or feel chakra. This only works within a village area at max and no more and does not apply to the country side as well.
• Perception Increase



xxxxxPASSIVE ABILITIES
• + 2 Strength
• The users eyes are able to see through the human body. Such as blood canals, organs, nerve endings, bone structures, ect. This helps them to be able to see and access any damage done to an individual and improve their own methods of healing without simply cutting away to see.
• Faster Regeneration
• Medical Jutsu +1 In Strength



xxxxxMEDICAL BLOODLINE TECHNIQUES


The Touch of Healing E
This is a simple jutsu, your allies are able to touch you or consume any of your bodily fluids. This regains their chakra depending on how they do it per post.
Sweat Consumption: +3
Urine/Fecal Matter Consumption: +5
Blood Consumption: +10
Hair Consumption: +15

Rustle My Jimmies E
The user is able to stop and restart the flow of their own chakra, thereby disturbing it. This technique can only, this may only be used when the user realizes they are under a Genjutsu

Medical Strength D-SS
Depending on the amount paid, the person, being a medic and having high chakra control, can form chakra around their entire fist to increase the power of their punches.
D Rank = Crush a Small Boulder
C Rank = Cause a 22ft by 22ft crater in the ground
B Rank = Cause a 30ft by 30ft crater in the ground
A Rank = Cause a 45ft by 45ft crater in the ground
S Rank = Cause a 60ft by 60ft crater in the ground
SS Rank = Cause a 80ft by 80ft crater in the ground

!Contamination! C
The user is able to poison their own bodily fluids, this must be removed with medical jutsu or by a hospital who has medical classed NPC's.
First Post of Infection: Slight Loss of Sight, The Person See's Triple's.
Second Post of Infection: Eye Sight Gone, Fatigue Sets In, Vomiting and Nausea Start
Third Post of Infection: Medically Induced Coma

Acid Breath C
As the slug queen's summon was shown to do, the user is able to spit out acid in a gaseous form that is purple in color. It is harmless to the user but may affect both allies and targets alike. It is seen to melt the skin off of those who are afflicted with it. This may be washed away with suiton. The acid may also be used in the form to poison an individual instead of melt them, this has no real effects until the second post in which the victim faints and loses consciousness. The area of this jutsu is 50ft in width, length, and height. It increases by another 50ft for every post held. If fuuton is used against it, it will spread it by another 20ft per each rank starting at C, anything lower wont touch it. Suiton jutsu decreases the jutsu in size by 20ft per each rank as well starting at C anything lower wont touch it.

I Do What I WAAAAANNNNNT B
The User is able to produce seemingly limitless amounts of Acid in either a colorless and tasteless liquid form. This acid is fatal after three posts. It may be ingested through either skin contact or literal consumption or through any open crevice of the body. This may be dispelled with suiton based chakra of a higher rank.

Black Magic Woman A
The user is able to send their chakra out unto their allie(s), this can only be used three times per fight. It will go as far as to reset bones or regain consciousness for their allies and heal normally fatal injuries. If the user uses this past a third time, they will enter a coma for 2 days real life time.

Acidic Control A
The user is able to control any acid that has entered the body of, well, anyone. This should be noted that the only acid able to be used in this sense is the acid that the user of this bloodline creates. This gives them complete control over the target for five total posts.

Can I. . . Ask Something Of You? A
By peering at the target, they are able to see the targets neurological pathways and see if the target is exhibiting increased stress and hormones in production to see if the target is indeed lying or not. If they grab hold of the user while looking at them, they can gain vital information from them.

The Beautiful People A
The user is able to supercharge their senses. Their perception is greatly increased, as is their hearing, sight, taste, and touch. This only lasts 6 Posts. When this is active, they may move without making a single sound.

The Fourth Wall A
The user is able to supercharge their physical structure. By honing chakra around their entire body, the first thing they hit will literally explode but only in a 3ft by 3ft radius. This is a close range technique only.

Acidic Clones A
The user is able to make upwards of ten acid clones which are capable of using one technique each, upon being hit they burst into acid in a gaseous and liquid form.

My True Slug Power. . . Shut Up It's Cooler Than You Think SS
The True Power of Acid is unleashed, the user is able to throw a concentrated ball of chakra, this ball unleashes into a mighty eruption of both liquid and gaseous acid that is one topic wide. This will infect everyone but the user who comes into contact with it. Even Allies. On breathing in this jutsu, you are rendered unconscious for four posts starting on the second post of the infliction. This may only be used once per battle.




xxxxxRESTRICTIONS
• Must be a Medical Shinobi
• Must be Chuunin before Bloodline may be used
• Must have a desire to help people.
• No Sealing Jutsu unless otherwise specified
• No Clan
• No Weapons Styles



xxxxxMEMBERS
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[ Created by: Eplc Death ]
 

xxMomongaxx

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PostPosted: Fri Jul 18, 2014 3:00 am
The Courageous Wolf


It's perfect to go, but one issue.

It says shadow manipulation techniques are stronger in the shadows.

Need specifics. +1 Rank? o-o  
Reply
Obtain Bloodlines & Clans here

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