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Jai Bait

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100
PostPosted: Thu Jul 24, 2014 6:14 pm
                      XXXXXXXXXXXXXXXXXXXPhoto Here

                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ вαsιc ιиғoямαтιoи ▇▇


                      Name: Kana Shinkote
                      Nickname: Little Girl
                        ↬Shortie

                      Age: 15
                      Gender: Female
                      Ethnicity: --
                      Height: 4'6
                      Weight: 76 lb
                      Personality: Klutz. Pure. Nice.

                      Sexuality: Straight.
                      Family: N.A.

                      Theme Song: NONE
                      Nindo: "I'll help you."
                      Background Info:

                      Born on December 24th, her parents were workers in rice fields of The Land of Fire. When she was little, she'd get pulled along places with her older brother; until he left to join the Hidden Village when he was 12. She was 8 at the time, young enough to join the academy but not old enough to try to become a genin. Each day she treated going to school like training; Running to and from the village with bursts of energy to train to get faster and have more stamina. She was born with raw strength, and always seemed to be smaller then her classmates. It wasn't until she was around 11 did a medical ninja inform her parents that she was stunted growth. Short, 4'6 forever. Not that she really cared, she enjoyed being shorter then others.

                      Her brother died on the 7th of July. It was raining that day; that's all she remembered when she received the news. She was with her mother and father; the ninja came and then there were tons of wailing and things being broken.


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ иιиʝα ιиғoямαтιoи ▇▇


                      Strength: Strength, speed, ninjutsu, taijutsu
                      Weakness: genjutsu
                        ↬ Fears; People dying

                      Village: Konohagakure
                      Rank: Genin
                      Class: Medical
                      Bloodline: Shikotsumyaku
                        ↬ Stage

                        ↬ Implants? (delete if no)

                      Clan
                        ↬ Hatake



                      Chakra Points: 120

                      Missions Complete:
                        S -
                        A -
                        B -
                        C -
                        D -
                        E -


                      Opponents Defeated: TEXT TEXT TEXT
                      Battle Theme: LINK HERE


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ тєcниιqυє ιиғoямαтιoи ▇▇



                            Quote:
                            SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO


                      Jutsu List:
                        ↬ Number learned
                        ↬ Number to be learned

                      Ninjutsu
                        Medical

                      a c a d e m y
                        • Shindan (Diagnosis)
                        • Kiyomaru (Cleanse)
                        • Teikouryoku (Power of Resistance)
                        •Tekishutsu (Extraction)

                      g e n i n
                        • Keksuki Gyouko (Blood Coagulation)
                        • TEXT HERE
                        • TEXT HERE

                      c h u u n i n
                        • TEXT HERE
                        • TEXT HERE
                        • TEXT HERE

                      j o u n i n
                        • TEXT HERE
                        • TEXT HERE
                        • TEXT HERE

                      s a n n i n
                        • TEXT HERE
                        • TEXT HERE
                        • TEXT HERE

                        Fire

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n
                        Taijutsu

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n
                      Genjutsu
                        Sealing

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n
                        Element 2

                      a c a d e m y
                      g e n i n
                      c h u u n i n
                      j o u n i n
                      s a n n i n

                          Other Info: (regarding important shinobi info)


                        Quote:
                        Sealed Oni Is a weapon, a sword, that weighs a lot. It was passed down from her father. Each sword is a different seal that has different sizes. The first, the only one she can attain as of yet is half her height [all of them are] and weigh about half as much as she does. She's only able to handle it due to her strength. At chuunin the second seal is unlocked, special jounin the third. Jounin the fifth and finally Saanin the sixth one is. They all work towards mastery of her weapon style, the Five Sword- Style.


                      Style: (if you have a certain style of fighting, write it down here)
                        ↬ List

                        ↬ It

                        ↬ Here

 
PostPosted: Thu Jul 24, 2014 6:27 pm
Speed: 6(+1/-1) / Strength: 7(+2/-1)

Chakra: 120

Jutsu learned

Medical

Keksuki Gyouko (Blood Coagulation) Genin
Description: A simple healing technique. The user uses his chakra on a wound to make the blood there coagulate and stop bleeding. This is primarily used as a preliminary treatment option as it does not close wounds. The bleeding from superficial wounds can easily be stopped but deep wounds can require several minutes to stop.

Shindan (Diagnosis) Academy
Description: The first step in treatment is understanding the problem. With this skill a shinobi uses their hands to carefully probe a patient for problems. This technique is preformed by kneeling over a patient and slowly running both hands over their body, looking for signs of injury that may not be visible to the naked eye. It can detect things such as internal injury, improper heart rate, non-apparent bone fractures, poisoning, and disease. A ninja of higher rank has learned to use this technique to perform a rudimentary examination of a body to determine cause and time of death. A Genin using this skill takes several minutes of work to determine the nature of a problem, a Chuunin takes less than a minute and a Jounin requires only a few seconds.

Kiyomaru (Cleanse) Academy
Description: It is not always possible for a medical-nin to practice basic hand washing and other procedures. This technique has the effect of instantly removing bacteria, dirt, blood, and other contaminants from the user’s hands, lower arms, and face. It also insures that any breath that comes from the user’s body will be free of any bacteria or infectious disease. This technique can also be used to clean the wounds of others in order to prevent infection from bacteria. It the event that the medical nin is using this technique to prevent infection of an injury that has been inflicted upon them, it is used as if the shinobi were using it on somebody else.

Shiatsu (Massage) Academy
Description: For a variety of reasons, muscles, tendons, and ligaments can become overworked and painful. This may be because of some type of injury or it may simply be the result of too much work without enough rest. By applying the proper amount of pressure at the right points and using small amounts of chakra a medical-nin is able to relieve pain and help the patients body recover more quickly. A strain or sprain can seriously hinder the effectiveness of a shinobi and as such this technique really can make a difference.

Teikouryoku (Power of Resistance) Academy
Description: A medical-nin must always be aware of becoming a victim of whatever their patient is suffering from. With this technique a medical-nin temporarily increases their resistance to diseases and poisons. It has no effect on diseases or poisons already affecting the medical-nin. This technique improves as the medical-nin grows in power and affords greater resistance to a wider range of diseases and poisons.

Tekishutsu (Extraction) Academy
Description: When a patient’s body has a foreign object in it, such as the point of a shuriken, a senbon needle, or an arrow, it is important to remove the object without further harming the patient. Using this technique the medical-nin places their hands on either side of the injured area and uses chakra to very carefully manipulate the surrounding tissues in order to remove the object without causing any further damage. Depending on the severity of the wound and nature of the object, it can take anywhere from a few seconds to a few minutes to remove it.

Keksuki Gyouko (Blood Coagulation) Academy
Description: A simple healing technique. The user uses his chakra on a wound to make the blood there coagulate and stop bleeding. This is primarily used as a preliminary treatment option as it does not close wounds. The bleeding from superficial wounds can easily be stopped but deep wounds can require several minutes to stop.

Chuunin:


Chiyute No Jutsu: Karui (Healing Hands Technique: Minor)
Description: The user concentrates chakra into their hands creating a ball of healing chakra. This chakra when concentrated will repair physical damage to another person. This is the first stage of Chiyute taught to all medical-nin, it is not possible to advance past stage three without this technique. The effects of this technique are limited to superficial cuts and injuries though it can reduce the severity of more serious injuries.

Ondochousetsu (Temperature Control)
Description: Normal body temperature can be disrupted for one reason or another and this technique is used to restore it. It can be used to treat abnormally high or low body temperatures either by using chakra to infuse the patients body with heat or by using chakra to siphon off excess heat. It is not required for the medical-nin to continue to use this technique in order for it to be effective but unless the cause of the abnormal body temperature is solved then it will occur again over time.

Summon Medical Tools
Requirements: Scroll
Description: This technique allows a medical-nin to summon some of the tools of their trade. It is not practical to carry around mortar, pestle, and other tools but a scroll that can be used to summon these and other similar objects is both practical and convenient. A higher ranking ninja can use this technique to summon more specialized and advanced tools for poison creation and ninja medicine creation but at this level it is only good for medicine creation.

Kigusuri Souzou (Medicine Creation)
Requirements: Summon Medical Tools
Description: A medical-nin has learned to study the effects of various naturally occurring compounds on the human body and how they can be combined in order to create medicine. In spite of increased knowledge of medical techniques there are times when mixing a medicine is the only solution to a problem. Medicine creation has a variety of uses, such as creating poison antidotes, healing ointments, and disease fighting. Medicines can also be used to treat minor every day ailments such as an upset stomach or cold. A Genin using this skill has only rudimentary knowledge and often requires a small guide in order to find and create basic medicines. A Chuunin will know how to prepare a medicine for any normal injury, poison, or disease. Advanced and highly specialized medicines, such as those needed to counteract the negative effects of the Akimichi 3 color pills, require the knowledge of a Jounin who has learned more through experience than could be found in any book.

Chishio Tensou no Jutsu (Blood Transfusion Skill)
Description: Loss of blood is a serious condition, and not very uncommon one in the shinobi battlefield. When a person reaches such a dangerous state, a medical-nin can ease their symptoms by using this jutsu. First, the medical-nin places a surgically precise cut on the patient and then another cut on the donor. The donor and the recipient must have their respective cuts within six inches of each other; this is typically accomplished by cutting their opposing arms and having them lay beside each other. The medical-nin then forms a sphere of chakra between the two cuts drawing out blood from both patients and altering it so that the blood type of the donor matches that of the recipient. It is important to remember that taking more than 1 pint of blood from a donor is extremely dangerous, even with the loss of only 1 pint of blood the donor may suffer from dizziness and fatigue.

Chiyute no Jutsu (Healing Hands Technique)
Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. This is the more advanced level of Chiyute no Jutsu, used by Chuunin and is required to advance to level five. A Chuunin has learned to use Chiyute no Jutsu with greater control and efficiency and it is now possible to treat deep serious injuries that might otherwise result in death from bleeding.

Chakra no Mesu (Chakra Scalpel)
Description: A Ninjutsu technique used, primarily, for field surgery. The ninja concentrates a powerful aura of chakra around their hand, creating a blade capable of tearing through muscles and arteries, or breaking bone, without actually breaking the skin of the person they're using it on. This technique can also be used to repair the chakra system in a patient if for some reason it has been damaged. When used offensively, in combat, it is difficult to concentrate on the length and power of the scalpel, making it harder to successfully hit an enemy's arteries, ensuring a kill.

Zesshi Nensan (Fanged Tongue Acid)
Description: A very corrosive acid which is expelled from the mouth. It is capable of being projected far distances, with the strength to even dissolve rocks. However, being as acidic as it is, it must be spat very cautiously from the mouth, making it a very slow attack that will not succeed unless your opponent's speed is hindered.

Souzou Dokubutsu (Poison Creation)
Requirements: Summon Medical Tools
Description: Just as there are many naturally occurring substances that can be combined in order to heal, there are many naturally occurring substances that can be used to harm. Using their knowledge of plants and minerals a medical-nin is able to mix together a variety of drugs and poisons that can range from disabling to deadly. It is not always the case however that it is used to harm. This skill is required to create anesthetics and other drugs required to treat patients. Chuunin are able to create poisons that can be ingested or used to coat sharp objects but more advanced poisons such as skin contact poisons require a Jounin.

Name of Jutsu: Reisei Naosu (Sanity Heal)
Rank of Jutsu: High B
Requires: Knowledge of how to perform the Reisei Waru jutsu. Mednin.
Range:N/A
Jutsu Element: N/A
Jutsu's Type: Medical/Genjutsu
Description:
This jutsu was created to heal the effects of the Reisei Waru no Jutsu. To use it, the person must be a medical ninja who knows the Reisei Waru jutsu, prefereably the same person who performed the Reisei Waru on the intended target. This allows the mednin to know what is wrong.
The jutsu operates by altering the memories created in the Sanity Shatter genjutsu. This is achieved by showing the target to genjutsu worlds.
First, the created world is a near carbon copy of the world created by the Reisei Waru jutsu. The differences are that this world seems almost unnoticeably cheerier. The major difference is that at the point in the Sanity Shatter genjutsu when the act of betrayal occures, in this world a good event takes place and replaces the damaging memory left by the Reisei Waru. Then the healing genjutsu slowly segues into the next image world.
This second one is much simpler. It shows the target their life in a few years, surrounded by friends and loved ones, in a world of peace.
These two happy, bright worlds are intended to remove the blight upon the survivor of the Reisei Waru, and enable them to trust and love as easily as if they were undamaged.
This is an eye-contact genjutsu. The target must have suffered and survived the Reisei Waru no Jutsu for this to be viable. It will not affect the effects of other brain damaging or brain-altering genjutsu.



Water


Mizu no Waruasobi (Trick of Water) E
Description: A very simple technique which involves a simple flick of one's hands and a muster of sweat in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision.

Mizu Kagami no Jutsu (Water Mirror Technique) E
Description: A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique.

Uo Tsuba (Fish Spit) E
Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.

Mizu Bunshin no Jutsu (Water Clone Technique) E
Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.

Mizu Soujuu (Water Manipulation) E
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.

Gekiryuu Chikara (Raging River Force) A
Description: This technique is similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet (a 10x10 square.)

Suiton: Suijinheki (Water Release: Water Barrier) A
Description: An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work, or mastery of the appropriate level of Mizu Soujuu. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current.


Suiton: Suigadan (Water Release: Water Fang Bullet) A
Description: This jutsu creates a circle of crushing water spikes around the opponent. It is very difficult to evade, however it will also require a sufficient water source nearby the target, preferably right below it.

Suiton: Nenshou Ame (Water Release: Burning Rain) A
Description: This is one of the few jutsus that uses opposing elements. The user first does the string of hand signs. As soon as they are finished clouds form, no matter how clear it is out. Then the people keep on fighting since the jutsu needs time to build up the water and fire chakra within it. Because of this the perso can't use and jutsus until it activates. When it activates the surounding area would be plunged into rain, but this is no ordinary rain it burns all exposed material exept the user. This lasts for up to three posts before chakra has to be reapplied.

Suijouki no Jutsu (Steam Technique)
Description: In this attack the user takes a deep breath in and then blows out a mass of billowing steam toward an enemy or group of enemies. It can cause severe burns, and a close range hit can be lethal. The size of the steam cloud is dependent on the user's statistics. The steam covers 5 cubic meters of area.

Mizu Peretto (Water Pellet) D
Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist.

Mizutamari no Jutsu (Water Puddle Technique) D
Description: By altering personal body shape, the user can melt into the water below the user. This allows the user to hide and set up an ambush, or lose inexperienced trackers.

Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique) D
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.

Isonagi no Jutsu (Beach Crab) D
Description: A jutsu that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this technique causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water. An important difference between this technique and Doton: Shinjuu Zanshu is that in this technique the target is fully enveloped in the earth or water. If strong enough, the target can break free, due to the loose earth. Water is less efficient because of its fluidity, and the target not held long. There is something to be said, though, for the change in momentum that can occur when you force an opponent to abandon all thoughts save survival.

Mizu Tate no Jutsu (Water Shield Technique) D
Description: A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. After the initial creation that user can manipulate the water, allowing for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable against ninjutsu. However, an opponent who is strong enough can break through the shield.

Suiton: Abura Bushin no Jutsu (Water Release: Oil Clone Technique) D
Description: Oil Clone Technique is a variation of the Genjutsu; Mist Servant Technique. It creates a whole bunch of clones, which won't disappear like normal illution clones when they're hit. The hit will only go right through them. The only known way to defeat them is to send a fire justu at them.

Mizu no Yaiba (Water Sword) C
Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu.
Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however.
Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu.
Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.

Mizutamari Yusuo no Jutsu (Water Puddle Transportation) C
Requirements: Mizutamari no Jutsu
Description: The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below.

Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique) C
Description: A jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, possessing Chakra, Intelligence, and Physical abilities equivalent to 1/3 the user's. Each clone can be destroyed with a solid blow.

Mizu no Yoroi (Water Armor) C
Description: A thin layer of water covers the user’s whole body. At the basic requirements, it gives protection against fire techniques by dampening the effects, as well as nullifying some Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra and stamina, and thus can only be kept up for a limited time.

Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken) C
Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water.

Deido Tama (Mud Ball) C
Description: A very useful technique used to slow down their opponents, the user spits out a large ball of mud. The mud is kept together with chakra and, when it stikes a hard surface, it hardens-- slowing down movement of the person hit or weighing down an item. Once it has turned solid, only a strong person can break it, though a water technique of chuunin level or higher can liquify the mud once more. Eventually, the hardened mud shatters, and the victim is no longer inconvenienced by it.

Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill) C
Description: An ability which allows the user to transport from one area to another in a spray of fine mist. The user has to have been to the area before and the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.

Suikusari no Jutsu (Water Chains Technique) C
Description: Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. The enemy can still perform normally if he is strong enough to move.

Suimenka no Kisoku ( Breathing underwater Technique) C
Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.

Kirigakure no Jutsu (Hidden Mist Technique) C
Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it.



Nonton

Battle Meditation Chuunin
Description: This is a genjutsu that the user use's on himself/herself. The jutsu puts the user in a sleeping state for one post, taking the user's mind off the pain of any injuries so he may perform as if he was never hurt. This jutsu is harmful if the user is poisoned as the poisons effect will double and possibly kill the user. Obviously, injuries can still become worse even when ignored. In fact, they may become worse because they were ignored (ex: moving vigorously can increase the size of a wound). This is a jutsu meant to continue fighting once badly hurt despite the consequences.

Nioi Ue Fuku no Jutsu (Smell Covering Technique) Chuunin
Description: This jutsu basically creates a layer of chakra that seals in scent. The user coats himself in a thin layer of chakra, creating an air tight seal that doesn't allow any smell to escape. If they touch anything a scent is not left. (As if they are wearing chakra gloves.) This starts to take up a lot of chakra if used for long periods since a new coating must be applied every few minutes to keep it effective. The user cannot use this jutsu on other people.

Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique) Genin
Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface.

Suimen Hokou no Gyou (The Art of Water Walking) Chuunin
Prerequisites: Kinobori no Jutsu
Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.

Kage Bunshin No Jutsu (Shadow Clone Technique) Jounin
Description: A forbidden jutsu that creates clones - which are not just plain illusions (like the normal Bunshin no Jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear. Chakra is divided evenly between every clone and the original, so creating three clones would leave the user with one-fourth of his remaining chakra. These kage bunshin are also capable of using any jutsu the original shinobi knows (except Kuchiyose and bunshin jutsu), and each kage bunshin may use one jutsu. Once the clone has dispersed, the info that the clone has gathered will go to the original caster.



Sealing

Otomasen (音ません Soundless)
Using the battle seal array a person can add the ability to make a barrier in which sound cannot travel through. Making yes, the room or outside of the barrier soundproof, thus private conversations can be kept private. Also works by keeping sound out.
Rank: B

Ban (番 To keep watch)
This seal lets the user place it wherever they so please and once making the correct handseals and focusing on their chakra see out the seal. In essence it becomes an extra set of eyes and is very useful in times of need.
Rank: B

Sai (塞, Restrain) —
Locks a target's arms in place behind their back. The seal must be be slapped onto the opponent in order for it to work.of course the user of the seal has to be the same rank or higher or their opponent in which they wish to restrain.
Rank: B

Hiku (引くto pull)
The seal is simple it literally pulls certain items to it. If one would put the fire symbol next to it, fire would be attracted towards it. Same with any other element or combination of elements.
Rank: B

Kyakko (曲光, Curving Light) -
Hides the target from sight, presumably by bending light. Another protection seal, much like the false place genjutsu however it simply hides a user from the target by making the seal and slapping it to a surface or having 4 in a square formation which will make a whole area invisible because of the bending of light.
Rank: B



Hatake




Taijutsu



Tame Za Kyokudo
Extreme, Unforgiving, Savage







Style Description: This style of fighting was derived from boxing, it still holds the formal boxing stance, but as the master of this style became more and more furious with his fighting he began add kicking into his style. This is where Tame Za Kyokudo came from.

Style Basis: Hand to Hand, Reflexes

Training Methods: Rapid repeats of savage attacks, reflexes trained by putting yourself in danger by throwing weapons at yourself, Crushing trees, stones, and people.


Movement: The only real movement that is consistent in Tame Za Kyokudo is keeping one fist close to your body and face for deflecting and countering.

Stance: There is only one stance in the Tame Za Kyokudo style, fist positioned with one up close to the collarbone for blocking, deflecting, or countering, while the other one is extended outward forward, just slightly bent in a diagonal angle inward. The feet will be place just about the same as the fist, but slightly closer.

Stage One: No rank requirement

Still being a fresh student to the style the user is only about the same speed as a normal shinobi, and reflexes haven't changed at all.

Regular Techniques:
Resu Tame Taibu ~ This is a technique where the user takes the normal stance, once the user does they instantly throw a quick jab with the front fist as the enemy come toward the user, this is just a bluff, or to slightly stun the enemy, as the user throws this fist they will bring their back fist level with their shoulder, and then instantly slam it into the enemy.


Special Techniques:
Rosutoai ~ Focusing chakra into just the knuckles of their back fist the user will lean there shoulder into the punch and thrust their fist outward, at the moment of contact, or supposed contact the user will release the chakra resulting in a swirl of wind that even if it doesn't hit it will cut the enemy.

Stage Two: Genin

This stage in the training the users strength has dramatically increased, and is able to put large cracks in oak trees. Reflexes are slightly better, but faced with a greater shinobi the user will be dominated against.

Regular Techniques:
Tsuyoi Senkou ~ In the original stance the user will swing his leg upward toward the enemies head with his leg slightly limp at close range, this is to hook the foot around the enemies head and throw him downward with the force behind the kick.


Special Techniques:
--


Stage Three: Genin

As in strength the user hasn't really progressed, but the users reflexes have improved to where they can deflect or block a hit easily, but if more than one attack comes at once the user will be hit.

Regular Techniques:
Kire Ono ~ In the original stance the user will quickly bring their leg upward over the enemies head and bring it down apon the top of their head with much force, enough to make the enemies head slam into the ground.


Special Techniques:
--




Shikotsumayaku

Dance of the Larch Passive
Karamatsu no Mai is a form of Taijutsu developed by Kimimaro to take advantage of his cursed seal and bloodline ability. It is the third of five dance forms. After activating the level one cursed seal form, Kimimaro will begin to extend multiple bones from his body. Both from his rib cage and his radius and ulna. Because they are hard as steel (and can be as hard as hyper diamond at Kage), these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow Kimimaro to move with little effort to impale his opponent.


Dance of the Willows Passive
It is the first of five dance forms. Using the ability to manipulate their bone structure, the clan member will grow and extend a forearm bone through the palm of their hand to form a stabbing instrument. Using fluid and precise movements, they will then impale opponents.
 

Jai Bait

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100

Jai Bait

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100
PostPosted: Thu Aug 07, 2014 9:07 pm
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ami xxx metsu

Aɢᴇ :

Bɪʀᴛʜ : Jᴜʟʏ / Cᴀɴᴄᴇʀ

Gᴇɴᴅᴇʀ : Fᴇᴍᴀʟᴇ

Wᴇɪɢʜᴛ : ①①⑨

Hᴇɪɢʜᴛ : ⓹❜⓷

Pᴇʀsᴏɴᴀʟɪᴛʏ : Nᴀᴍɪ ʜᴀs ᴍᴜʟᴛɪᴘʟʏ ᴘᴇʀsᴏɴᴀʟɪᴛʏ ᴅᴇғᴇᴄᴛs, ᴏɴᴇ ʙᴇɪɴɢ ᴛʜᴀᴛ sʜᴇ ɪs ʜɪɢʜʟʏ ʙɪᴘᴏʟᴀʀ ᴡɪᴛʜᴏᴜᴛ ᴛʜᴇ ᴘʀᴏᴘᴇʀ ᴍᴇᴅɪᴄɪɴᴇ ᴀᴛ ᴛʜᴇ ᴘʀᴏᴘᴇʀ ᴛɪᴍᴇ. Sʜᴇ ᴄᴀʀʀɪᴇs ᴀʀᴏᴜɴᴅ ʜᴇʀ ᴘɪʟʟs ɪɴ ᴄᴀsᴇ sʜᴇ ɪs sᴛᴜᴄᴋ sᴏᴍᴇᴡʜᴇʀᴇ ᴀɴᴅ ᴄᴀɴ'ᴛ ᴍᴀᴋᴇ ɪᴛ ʜᴏᴍᴇ ɪɴ ᴛɪᴍᴇ. Oᴛʜᴇʀ ᴛʜᴀɴ ᴛʜᴀᴛ, sʜᴇ ʜᴀs ᴀ "ᴠᴏɪᴄᴇ" ɪɴsɪᴅᴇ ʜᴇʀ ʜᴇᴀʀᴅ, ʙʀᴏᴜɢʜᴛ ᴜᴘᴏɴ ᴅᴜᴇ ᴛᴏ ᴛʀᴀᴜᴍᴀᴛɪᴄ ᴇᴠᴇɴᴛs ɪɴ ʜᴇʀ ᴘᴀsᴛ. Dᴇsᴘɪᴛᴇ ᴀʟʟ ᴛʜɪs, ɪғ ʏᴏᴜ ᴄᴀᴛᴄʜ ʜᴇʀ ᴡʜᴇɴ sʜᴇ ɪs ғᴜʟʟʏ ᴍᴇᴅɪᴄᴀᴛᴇᴅ ᴛʜᴇ sʜᴇ's ᴀ ʙʀɪɢʜᴛ ᴄʜᴇᴇʀʏ ɢɪʀʟ ᴛʜᴀᴛ ᴅᴏᴇsɴ'ᴛ ᴡɪsʜ ᴛᴏ ʜᴜʀᴛ ᴏᴛʜᴇʀs ᴜɴʟᴇss ᴛʜᴇ sɪᴛᴜᴀᴛɪᴏɴ ᴄᴀʟʟs ғᴏʀ.

Sᴇxᴜᴀʟɪᴛʏ : Pᴀɴsᴇxᴜᴀʟ

Hɪsᴛᴏʀʏ :

Yᴇᴀʀ Fɪᴠᴇ.

Mʏ ᴇᴀʀʟɪᴇsᴛ ᴍᴇᴍᴏʀʏ ᴄᴏɴsɪsᴛᴇᴅ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ʙᴇᴀᴜᴛɪғᴜʟ, ʏᴇᴛ ʜᴏʀʀɪʙʟᴇ ᴀᴛ ᴛʜᴇ sᴀᴍᴇ ᴛɪᴍᴇ. I ʀᴇᴍᴇᴍʙᴇʀ ʙʟᴏᴏᴅ, ʏᴇᴛ ɪᴛ ᴡᴀsɴ'ᴛ sᴏᴍᴇᴛʜɪɴɢ ᴛʜᴀᴛ ᴘᴇᴏᴘʟᴇ ᴀʀᴇ sᴄᴀʀᴇᴅ ᴏғ. Tʜᴇ ᴡᴀʏ ɪᴛ sᴄᴀᴛᴛᴇʀᴇᴅ ᴀʀᴏᴜɴᴅ ᴍᴇ, ɴᴏᴛ ᴛᴏᴜᴄʜɪɴɢ ᴍᴇ ʙᴜᴛ ᴛʜᴇ ғʟᴏᴏʀ ᴜɴᴅᴇʀ. Tʜᴇ ᴛʜᴜᴍᴘ ᴏғ ᴛʜᴇ ʙᴏᴅʏ, ᴛʜᴇ ғᴇᴀʀ ɪɴ ᴛʜᴇ ᴇʏᴇs. Iᴛ ᴡᴀs ᴀ ʙᴇᴀᴜᴛɪғᴜʟ ᴀʀᴛ ᴘɪᴇᴄᴇ, ᴍᴀᴅᴇ ʙʏ ᴍᴇ. Iᴛ ᴡᴀs ᴀʟsᴏ ᴛʜᴇ ᴅᴀʏ I sᴛᴀʀᴛᴇᴅ ᴛᴏ ʜᴇᴀʀ ɪᴛ, ᴡʜɪᴄʜ I ᴡᴀsɴ'ᴛ ᴛʜᴀᴛ sᴜʀᴘʀɪsᴇᴅ. I ᴄᴀɴ'ᴛ ʀᴇᴍᴇᴍʙᴇʀ ᴡʜᴏ I sʟᴀᴜɢʜᴛᴇʀᴇᴅ, ʙᴜᴛ ᴛʜᴇ ʙᴏᴅʏ ᴡᴀs ᴄʟᴇᴀʀᴇᴅ ᴜᴘ ᴀʟᴍᴏsᴛ ɪᴍᴍᴇᴅɪᴀᴛᴇʟʏ.

Yᴇᴀʀ Eɪɢʜᴛ.

I ᴅɪᴅ ɪᴛ ᴀɢᴀɪɴ, ᴍʏ ᴘᴏᴡᴇʀs sᴄᴀʀɪɴɢ ᴇᴠᴇʀʏᴏɴᴇ ɪɴ ᴛʜᴇ ᴄᴏᴍᴘᴏᴜɴᴅ. Pᴇᴏᴘʟᴇ ʜᴀᴠᴇ sᴛᴀʀᴛᴇᴅ ᴛᴏ ғᴏʀɢᴇᴛ ᴀʙᴏᴜᴛ ᴍᴇ, ɴᴏ ᴏɴᴇ ᴘʟᴀʏs ᴡɪᴛʜ ᴍᴇ ᴀɴʏᴍᴏʀᴇ. I ᴅɪᴅɴ'ᴛ ᴍᴇᴀɴ ɪᴛ. I sᴡᴇᴀʀ! I ᴡᴀs ᴀғʀᴀɪᴅ.. I ᴄᴏᴜʟᴅɴ'ᴛ ʜᴀɴᴅʟᴇ ᴛʜᴇ ᴡᴀʏ ᴛʜᴇʏ ᴛᴀʟᴋᴇᴅ ᴀʙᴏᴜᴛ ᴍʏ Tᴇᴅᴅʏ. Tʜᴏsᴇ ᴋɪᴅs ᴛᴏʀᴇ ɪᴛ ғʀᴏᴍ ᴍʏ ɢʀᴀsᴘ, ᴀɴᴅ ʟᴀᴜɢʜᴇᴅ ᴀs ᴛʜᴇʏ ᴛʜʀᴇᴡ ɪᴛ ᴛᴏ ᴛʜᴇ ɢʀᴏᴜɴᴅ. Iᴛ ᴍᴀᴅᴇ ᴛʜᴇᴍ sᴏᴀʀ, ʜɪɢʜ ɪɴᴛᴏ ᴛʜᴇ ᴀɪʀ, ᴀɴᴅ ᴛʜᴇɴ ᴇᴠᴇɴ ʜɪɢʜᴇʀ. Tʜᴇɴ I ɢᴏᴛ ᴅɪsᴛʀᴀᴄᴛᴇᴅ ᴀɴᴅ ᴛʜᴇʏ ᴅʀᴏᴘᴘᴇᴅ, ᴛʜᴇ ʙʟᴏᴏᴅ sᴜʀʀᴏᴜɴᴅɪɴɢ ᴍᴇ ᴀɢᴀɪɴ.

Yᴇᴀʀ Tᴡᴇʟᴠᴇ.

I'ᴍ ᴀғʀᴀɪᴅ ᴏғ ᴍʏsᴇʟғ. Mᴏᴛʜᴇʀ ᴍᴏᴠᴇᴅ ᴜs ɪɴᴛᴏ ᴀ ʟᴏɴᴇʟʏ ᴍᴀɴsɪᴏɴ ғᴀʀ ғʀᴏᴍ ʜᴏᴍᴇ, ᴀɴᴅ ɴᴏᴡ ᴛʜᴇ ᴏɴʟʏ ᴄᴏᴍᴘᴀɴʏ I ʜᴀᴠᴇ ɪs ᴍʏsᴇʟғ. Mᴏᴛʜᴇʀ ɴᴏ ʟᴏɴɢᴇʀ ᴄᴏᴍᴇs ɴᴇᴀʀ ᴍᴇ, ᴘᴀʏs ᴍᴀɴʏ ᴘᴇᴏᴘʟᴇ ᴛᴏ ᴛʀᴇᴀᴛ ᴍᴇ ᴀɴᴅ ᴄᴏᴏᴋ ғᴏʀ ᴍᴇ. I ʜᴀᴠᴇɴ'ᴛ sᴇᴇɴ ʜᴇʀ ɪɴ ᴍᴏɴᴛʜs, ᴀɴᴅ I ᴡᴏɴᴅᴇʀ ɪғ sʜᴇ ɪs ᴇᴠᴇɴ ʜᴇʀᴇ ᴀɴʏᴍᴏʀᴇ.

Yᴇᴀʀ Fᴏᴜʀᴛᴇᴇɴ.

I'ᴍ ʜᴀᴘᴘʏ ɴᴏᴡ. Mᴀᴍᴀ ɪs ɢᴏɴᴇ, ʜᴏᴡᴇᴠᴇʀ. Bᴜᴛ I ʜᴀᴠᴇ sᴏ ᴍᴀɴʏ ᴘᴏssɪʙɪʟɪᴛɪᴇs! I ᴄᴏᴜʟᴅ ᴅᴏ ᴀɴʏᴛʜɪɴɢ ᴡɪᴛʜ ᴍʏ ᴍɪɴᴅ, I ᴄᴏᴜʟᴅ ʟɪᴠᴇ.. ᴏʀ ᴅɪᴇ. I ᴄᴏᴜʟᴅ ᴋɪʟʟ. Bᴜᴛ ᴛʜᴀᴛ's ᴛʜᴇ ᴛʜɪɴɢ, I ɴᴏ ʟᴏɴɢᴇʀ ᴡᴀɴᴛ ᴛᴏ. I ᴡᴀɴᴛ ᴛᴏ ʟɪᴠᴇ ғᴏʀ ᴍʏsᴇʟғ, ᴀɴᴅ I ᴋɴᴏᴡ ᴛʜᴇ ᴠᴏɪᴄᴇ ᴡᴀɴᴛs ᴛᴏ ʟɪᴠᴇ ᴀs ᴡᴇʟʟ. I ᴡᴀɴᴛ ᴛᴏ ɢʀᴏᴡ sᴛʀᴏɴɢ, ᴀɴᴅ ʜᴇʟᴘ ᴘᴇᴏᴘʟᴇ. I ᴡᴀɴᴛ ᴛᴏ ᴡᴀsʜ ᴀᴡᴀʏ ᴛʜᴇ sɪɴs ᴏғ ᴍʏ ᴘᴀsᴛ.

I ᴡᴀɴᴛ ᴛᴏ ᴡɪᴘᴇ ᴛʜᴇ ʙʟᴏᴏᴅ ғʀᴏᴍ ᴍʏ ʜᴀɴᴅs.



Jᴜᴛsᴜxxxxxxxxxxxxxxxxx
➥ [ Fᴀᴄᴇᴛ ᴏғ ᴛʜᴇ Mɪɴᴅ ]


xxx xxx xxx ★ Tʜᴇ Fᴀᴄᴇᴛ ᴏғ Mɪɴᴅ, ᴀʟʟᴏᴡs Nᴀᴍɪ ᴛᴏ ᴄᴏɴᴛʀᴏʟ ᴛʜɪɴɢs sɪᴍᴘʟʏ ʙʏ ᴛʜɪɴᴋɪɴɢ. Tᴇʟᴇᴘᴀᴛʜʏ, ᴀɴᴅ ᴡʜᴇɴ sʜᴇ ʀᴇᴀʟʟʏ ᴍᴇᴀɴs ʙᴜsɪɴᴇss, ᴍᴀɴɪᴘᴜʟᴀᴛɪᴏɴ ᴏғ ᴛʜᴇ ᴍɪɴᴅ. Sʜᴇ ᴄᴀɴ ғᴏʀᴄᴇ sᴏᴍᴇᴏɴᴇ ᴛᴏ sᴇᴇ ᴛʜɪɴɢs, ʜᴇᴀʀ ᴛʜɪɴɢs, ғᴇᴇʟ ᴛʜɪɴɢs, ᴏʀ ʀᴇᴍᴇᴍʙᴇʀ ᴛʜɪɴɢs ᴛʜᴀᴛ ᴀʀᴇɴ'ᴛ ᴛʜᴇʀᴇ.

•Sᴇᴛᴛᴏᴋᴜ Rʏᴏᴋᴜ ɴᴏ Aʀᴜ [Cᴏᴍᴘᴇʟʟɪɴɢ] A
Tᴏ ᴘᴜᴛ ᴀɴ ɪᴅᴇᴀ ɪɴ ᴏɴᴇs ᴍɪɴᴅ, ᴛʜᴀᴛ sᴛʀᴏɴɢʟʏ sᴜɢɢᴇsᴛs sᴏᴍᴇᴛʜɪɴɢ. Iᴛ ɪsɴ'ᴛ ᴄᴏᴍᴘʟᴇᴛᴇ ᴄᴏɴᴛʀᴏʟ, ʙᴜᴛ ɪᴛ's ᴀɴ ɪᴅᴇᴀ ᴛʜᴀᴛ ᴀᴘᴘᴇᴀʀs ᴛʜᴀᴛ ᴛʜᴇ ᴏᴘᴘᴏɴᴇɴᴛ ᴇɪᴛʜᴇʀ ʜᴇsɪᴛᴀᴛᴇs ᴛᴏ ᴛʜɪɴᴋ ᴀʙᴏᴜᴛ, ᴏʀ ғᴏʟʟᴏᴡ ᴛʜᴇ sᴜɢɢᴇsᴛɪᴏɴ. Tᴏ ᴄᴀᴜsᴇ ᴏᴛʜᴇʀs ᴛᴏ ғᴏʟʟᴏᴡ ᴏʀᴅᴇʀs ʙʏ ᴅɪʀᴇᴄᴛʟʏ sᴇɴᴅɪɴɢ sᴜɢɢᴇsᴛɪᴏɴs ɪɴᴛᴏ ᴛʜᴇ sᴜʙᴄᴏɴsᴄɪᴏᴜs, ɪᴛ ᴏɴʟʏ ᴡᴏʀᴋs ᴏɴ ᴛʜᴇ sᴀᴍᴇ ʀᴀɴᴋ ᴏʀ ʙᴇʟᴏᴡ, ᴀɴᴅ ɪᴛ ᴄᴀɴ'ᴛ ʙᴇ ᴀɴ ᴏʀᴅᴇʀ ᴛᴏ ᴋɪʟʟ ᴏɴᴇsᴇʟғ. Sʜᴇ ᴄᴀɴ ᴀʟsᴏ ᴍᴀᴋᴇ ᴛʜᴇ ᴏᴘᴘᴏɴᴇɴᴛ sᴇᴇ ɪᴍᴀɢᴇs ᴛʜᴀᴛ ᴍᴀᴋᴇ ᴛʜᴇᴍ ʀᴇᴀᴄᴛ ᴀ ᴄᴇʀᴛᴀɪɴ ᴡᴀʏ, ʜᴏᴡᴇᴠᴇʀ ᴛʜɪs ɪs ᴛʀɪᴄᴋʏ sɪɴᴄᴇ ᴘᴇᴏᴘʟᴇ ʀᴇᴀᴄᴛ ᴛᴏ ᴛʜɪɴɢs ᴅɪғғᴇʀᴇɴᴛ ᴡᴀʏs. Sʜᴇ ᴄᴀɴ ᴄᴏᴍᴘᴇʟ ᴛʜᴇᴍ ᴛᴏ ғᴏʟʟᴏᴡ ʜᴇʀ ᴏʀᴅᴇʀs ᴀs ʟᴏɴɢ ᴀs ɪᴛ ɪsɴ'ᴛ ᴛʜʀᴇᴀᴛᴇɴɪɴɢ ᴛʜᴇɪʀ ʟɪғᴇ ᴅɪʀᴇᴄᴛʟʏ. Tʜᴇ ʀᴀɴɢᴇ ɪs ᴀ ᴋɪʟᴏᴍᴇᴛᴇʀ ʟᴏɴɢ ʙᴇғᴏʀᴇ ᴛʜᴇ ᴇғғᴇᴄᴛ ᴄᴀɴ ɴᴏ ʟᴏɴɢᴇʀ ʙᴇ ᴏғ ᴜsᴇ, ʙᴜᴛ ᴛʜᴇ ʀᴀɴɢᴇ ᴛᴏ ᴄᴀsᴛ ᴛʜɪs ᴊᴜᴛsᴜ ᴏɴ ᴀɴᴏᴛʜᴇʀ ɪs ᴛʜᴀᴛ sʜᴇ ʜᴀs ᴛᴏ ʙᴇ ɪɴ ᴛʜᴇ sᴀᴍᴇ ᴀʀᴇᴀ ᴀs sʜᴇ, ᴡɪᴛʜɪɴ ᴛʜᴇ sᴀᴍᴇ ʀᴏᴏᴍ ᴏʀ ᴘʀᴇᴍɪsᴇs. [One person at a time]

•Osᴜ [Pᴜsʜɪɴɢ] SS
Tᴏ ɪᴍᴘʟᴀɴᴛ ᴛʜᴏᴜɢʜᴛs, ᴇᴍᴏᴛɪᴏɴs, ᴀɴᴅ ᴍᴇᴍᴏʀɪᴇs ɪɴᴛᴏ ᴛʜᴇ ᴍɪɴᴅs ᴏғ ᴏᴛʜᴇʀs, ᴍᴀᴋɪɴɢ ᴛʜᴇᴍ ᴛʜɪɴᴋ ᴛʜᴀᴛ ɪᴛ's ᴛʜᴇɪʀ ᴏᴡɴ, ᴀɴᴅ ᴄᴀᴜsɪɴɢ ᴛʜᴇᴍ ᴛᴏ ᴀᴄᴛ ɴᴏʀᴍᴀʟʟʏ ᴜᴘᴏɴ ʀᴇᴄᴏɢɴɪᴢɪɴɢ sᴀɪᴅ ɪɴғᴏʀᴍᴀᴛɪᴏɴ. Warnings that this is occurring, vary. Her eyes may go completely black, or the person could start feeling prickling in the skin.

•Sʜɪɴʀɪ [Tʀᴜᴛʜ] E-S
A ᴊᴜᴛsᴜ ᴛʜᴀᴛ ᴍᴀᴋᴇs ᴛʜᴇ ᴘᴇᴏᴘʟᴇ ᴀʀᴏᴜɴᴅ ᴛʜᴇᴍ ᴛᴏ ᴛᴇʟʟ ᴛʜᴇ ᴄᴏᴍᴘʟᴇᴛᴇ ᴛʀᴜᴛʜ. Cᴀɴ ʙᴇ sᴡɪᴛᴄʜᴇᴅ ᴏɴ ᴀɴ ᴏғғ, ʙᴜᴛ ᴍᴏsᴛʟʏ ɪs ᴀ ᴘᴀssɪᴠᴇ ᴛᴇᴄʜɴɪǫᴜᴇ. Yᴏᴜ ᴘᴀʏ ᴇǫᴜᴀʟ ᴄʜᴀᴋʀᴀ ᴛᴏ ᴛʜᴇ sʜɪɴᴏʙɪ ʏᴏᴜʀ ᴛʀʏɪɴɢ ᴛᴏ ᴜsᴇ ɪᴛ ᴏɴ. [Only one shinobi, the rank depends on the shinobi you put it on]

•Sᴀɪʀᴇɴ Nᴏ Uᴛᴀ [Sɪʀᴇɴ Sᴏɴɢ] E - S
Tʜᴇ ᴜsᴇʀ ɪs ᴄᴀᴘᴀʙʟᴇ ᴏғ ᴇᴍɪᴛᴛɪɴɢ ᴀsᴛᴏɴɪsʜɪɴɢʟʏ ʙᴇᴀᴜᴛɪғᴜʟ ᴀɴᴅ ᴇɴᴄʜᴀɴᴛɪɴɢ sᴏɴɢ ᴛʜᴀᴛ ɪs ᴄᴀᴘᴀʙʟᴇ ᴏғ ʟᴜʀɪɴɢ ᴀɴʏᴏɴᴇ ᴡʜᴏ ʜᴇᴀʀs ɪᴛ ᴛᴏ ᴄᴏᴍᴇ ᴛᴏᴡᴀʀᴅs ᴛʜᴇ sɪɴɢᴇʀ. Sʜᴇ ᴜsᴇs ᴛʜɪs ʙʏ ᴄᴏɴᴛʀᴏʟʟɪɴɢ ᴛʜᴇ ᴍɪɴᴅ ᴛʜʀᴏᴜɢʜ sᴏᴜɴᴅ. Dᴇᴘᴇɴᴅɪɴɢ ᴏɴ ᴛʜᴇ ғᴀᴛʜᴇʀ ʀᴇᴀᴄʜ, ᴛʜᴇ ᴍᴏʀᴇ ᴄʜᴀᴋʀᴀ ɪs ʀᴇǫᴜɪʀᴇᴅ.
E - Cʜᴀᴋʀᴀ : Jᴜsᴛ ɪɴ ғʀᴏɴᴛ ᴏғ ʏᴏᴜ
D - Cʜᴀᴋʀᴀ : 15 ғᴇᴇᴛ
C - Cʜᴀᴋʀᴀ : 30 ғᴇᴇᴛ
B - Cʜᴀᴋʀᴀ 70 ғᴇᴇᴛ
A - Cʜᴀᴋʀᴀ : 1 ᴋɪʟᴏᴍᴇᴛᴇʀ
S - Cʜᴀᴋʀᴀ : Tʜᴇ ɴᴇxᴛ ᴛʜʀᴇᴀᴅ

•Tᴇʀᴇᴘᴀsʜī [Tᴇʟᴇᴘᴀᴛʜʏ] D-A
Tᴏ ʀᴇᴀᴅ ᴏɴᴇs ᴇᴍᴏᴛɪᴏɴs, ᴀɴᴅ ᴡɪᴛʜ ᴇɴᴏᴜɢʜ ᴄʜᴀᴋʀᴀ, ᴛʜᴇɪʀ ᴍɪɴᴅ. Tʜᴇ ᴍɪɴᴅ ʀᴇᴀᴅɪɴɢ ᴛᴀᴋᴇs ᴏɴᴇ ʜɪɢʜᴇʀ ᴄʜᴀᴋʀᴀ ᴛʜᴀɴ ᴛʜᴇ ᴛᴀʀɢᴇᴛ. [S-SS rank people are off limits util at such rank]

•Sᴜʀɪᴋᴏᴍɪ [Iᴍᴘʀɪɴᴛɪɴɢ] B
Tʜɪs ᴊᴜᴛsᴜ ʀᴇǫᴜɪʀᴇs sᴇᴛ ᴜᴘ, ᴀɴᴅ ɪs ʙᴀsɪᴄᴀʟʟʏ ᴀ ʀɪᴛᴜᴀʟ ᴛʜᴀᴛ ᴘᴇʀᴍᴀɴᴇɴᴛʟʏ ʟɪɴᴋs ʜᴇʀ ᴍɪɴᴅ ᴛᴏ ᴀɴᴏᴛʜᴇʀ. Tʜᴇʏ ᴄᴀɴ ᴄᴏᴍᴍᴜɴɪᴄᴀᴛᴇ ᴛʜʀᴏᴜɢʜ ᴛʜᴀᴛ ʟɪɴᴋ, ɴᴏ ᴍᴀᴛᴛᴇʀ ᴡʜᴀᴛ ᴅɪsᴛᴀɴᴄᴇ. Tʜᴇʏ ᴄᴀɴ sɪᴍᴘʟʏ ᴛᴀʟᴋ ᴛᴏ ᴇᴀᴄʜᴏᴛʜᴇʀ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ʟɪɴᴋ, ᴀɴᴅ ᴛʜᴇʀᴇ sɪɴᴄᴇ ɪᴛ's ᴀ ᴘᴏᴡᴇʀғᴜʟ ᴛʜɪɴɢ ᴅᴇᴘᴇɴᴅɪɴɢ ᴏɴ ᴛʜᴇ ᴀᴍᴏᴜɴᴛ ᴏғ ᴄʜᴀᴋʀᴀ ɪᴛ ᴛᴏᴏᴋ ᴛᴏ ᴍᴀᴋᴇ ᴛʜᴇ ɪᴍᴘʀɪɴᴛ ᴡɪʟʟ ᴅᴇᴘᴇɴᴅ ᴏɴ ᴛʜᴇ ᴅᴜʀᴀʙɪʟɪᴛʏ.
B- Cʜᴀᴋʀᴀ : 15 ʜᴏᴜʀs [Within thread]
A - Cʜᴀᴋʀᴀ : 1 Dᴀʏ [Within subforum]
S - Cʜᴀᴋʀᴀ : 6 Dᴀʏs [Within country]
SS - Cʜᴀᴋʀᴀ : Tᴡᴏ Wᴇᴇᴋs. [No limit, but with each post that consists of mind link, A rank chakra will be subtracted]

•Kᴀᴄʜō Sʜɪɴsᴜɪ [Aᴜᴅɪʙʟᴇ Iɴᴜɴᴅᴀᴛɪᴏɴ] C
Tʜᴇ ᴀʙɪʟɪᴛʏ ᴛᴏ ᴄʀᴇᴀᴛᴇ ᴠᴏɪᴄᴇs ᴀɴᴅ sᴏᴜɴᴅs ɪɴ ᴛʜᴇ ᴍɪɴᴅs ᴏғ ᴏᴛʜᴇʀs. [Must be in the sights of the user]

•Tᴇʀᴇᴋɪɴᴇsʜɪsᴜ [Tᴇʟᴇᴋɪɴᴇsɪs] C- SS
Tʜᴇ ᴘᴏᴡᴇʀ ᴛᴏ ᴍᴀɴɪᴘᴜʟᴀᴛᴇ ᴏʙᴊᴇᴄᴛs ᴡɪᴛʜ ᴛʜᴇ ᴍɪɴᴅ. Wɪᴛʜ ᴛʜᴇ ᴍᴏʀᴇ ᴄʜᴀᴋʀᴀ ᴅɪsᴛʀɪʙᴜᴛᴇᴅ, ᴛʜᴇ ᴍᴏʀᴇ ʙɪɢɢᴇʀ ᴛʜᴇ ᴏʙᴊᴇᴄᴛ. Exᴀᴍᴘʟᴇ: 5 ᴄʜᴀᴋʀᴀ ᴘᴏɪɴᴛᴇᴅ ᴄᴀɴ ᴘɪᴄᴋ ᴜᴘ ᴀ ᴘᴇɴᴄɪʟ ᴏʀ sᴍᴀʟʟ ᴏʙᴊᴇᴄᴛ. 50 ᴄʜᴀᴋʀᴀ ᴘᴏɪɴᴛs ᴄᴀɴ ᴄʀᴜsʜ ʙᴜɪʟᴅɪɴɢs ᴏʀ ᴘᴇᴏᴘʟᴇ. [Takes two posts to kill a person, one to raise them up and then to crush them]
5 CP - Small objects, like pencils or books.
10 CP - Slightly bigger object, like small animals.
20 CP - Benches
30 CP - Trees
40 CP - Boulder-sized
50 CP - Houses, buildings, people

• Mᴇᴍᴏʀɪ [Mᴇᴍᴏʀʏ] B-S
Tʜᴇ ᴜsᴇʀ ɪs ᴀʙʟᴇ ᴛᴏ sᴇʟᴇᴄᴛɪᴠᴇʟʏ ᴀʙsᴏʀʙ ᴍᴇᴍᴏʀɪᴇs ғʀᴏᴍ ᴏᴛʜᴇʀs ᴀɴᴅ ᴜsᴇ ᴛʜᴇ ɪɴғᴏʀᴍᴀᴛɪᴏɴ ᴡɪᴛʜɪɴ ᴀɴᴅ/ᴏʀ sᴛᴏʀᴇ ᴛʜᴇᴍ ᴡɪᴛʜɪɴ ᴛʜᴇɪʀ ᴏᴡɴ ᴍɪɴᴅs. Tʜᴇ ᴍᴇᴍᴏʀɪᴇs ᴛᴀᴋᴇɴ ᴍᴀʏ ᴄᴏᴍᴇ ʙᴀᴄᴋ ᴛᴏ ᴛʜᴇ ᴠɪᴄᴛɪᴍ ᴏᴠᴇʀ ᴛɪᴍᴇ ᴏʀ ᴄᴀɴ ʙᴇ ᴘᴇʀᴍᴀɴᴇɴᴛʟʏ ᴋᴇᴘᴛ ʙʏ ᴛʜᴇ ᴜsᴇʀ, ᴅᴇᴘᴇɴᴅɪɴɢ ᴏɴ ᴛʜᴇ ʟᴇᴠᴇʟ ᴏғ ᴄʜᴀᴋʀᴀ.Oɴʟʏ ᴡᴏʀᴋs ᴡɪᴛʜ ᴄᴏɴᴛᴀᴄᴛ ᴏғ ᴛʜᴇ ʜᴇᴀᴅ. [Must grasp fully]

• Iᴛᴀᴍɪ [Pᴀɪɴ] SS
Usᴇʀ ɪs ᴀʙʟᴇ ᴛᴏ ᴄᴀᴜsᴇ ᴠᴀʀʏɪɴɢ ʟᴇᴠᴇʟs ᴏғ ᴘᴀɪɴ, ɪɴᴄʟᴜᴅɪɴɢ ᴘʜʏsɪᴄᴀʟ, ᴍᴇɴᴛᴀʟ ᴀɴᴅ/ᴏʀ ᴇᴍᴏᴛɪᴏɴᴀʟ, ʙᴜᴛ ᴛʜᴇ ᴘᴀɪɴ ᴠᴀʀɪᴇs ᴅᴇᴘᴇɴᴅɪɴɢ ᴏɴ ᴛʜᴇ ᴄʜᴀᴋʀᴀ ᴇᴍɪᴛᴛᴇᴅ ɪɴᴛᴏ ɪᴛ. Tʜɪs ᴡᴏʀᴋs ᴀᴛ ᴀ ᴅɪsᴛᴀɴᴄᴇ, ʜᴏᴡᴇᴠᴇʀ ɪᴛ's ʟɪᴋᴇ ᴀ ᴡɪɴᴅ ғᴏʀᴄᴇ ᴛʜᴀᴛ ɪs ᴇᴍɪᴛᴛᴇᴅ ғʀᴏᴍ ᴛʜᴇ ғᴏʀᴇʜᴇᴀᴅ ᴛʜᴀᴛ ᴄᴀɴ ʙᴇ ᴅᴏᴅɢᴇᴅ ᴀᴄᴄᴏʀᴅɪɴɢʟʏ. A warning that this is happening is that the users hair stands up, and her eyes turn completely white.


• Bᴜɴsʜɪɴ [Aʟᴛᴇʀ Eɢᴏ] Pᴀssɪᴠᴇ [S Rank Chakra]
Tʜᴇ ᴘᴏᴡᴇʀ ᴛᴏ ᴄᴏɴᴛᴀɪɴ ᴍᴜʟᴛɪᴘʟᴇ sᴇɴᴛɪᴇɴᴛ ᴘᴇʀsᴏɴᴀʟɪᴛɪᴇs ᴡɪᴛʜɪɴ ᴛʜᴇɪʀ ᴍɪɴᴅ. Tʜɪs ɪs ᴘᴀssɪᴠᴇ ғᴏʀ ᴛʜᴇ ᴜsᴇʀ, ʙᴜᴛ ɪᴛ ᴄᴀɴ ʙᴇ ʙʀᴏᴜɢʜᴛ ᴜᴘᴏɴ ᴀɴ ᴏᴘᴘᴏɴᴇɴᴛ ʙʏ ᴛᴏᴜᴄʜ ᴀɴᴅ ᴜsᴇ ᴏғ ᴛʜᴇ ᴊᴜᴛsᴜ.Tʜᴇ sᴜᴅᴅᴇɴ ᴠᴏɪᴄᴇs ᴀɴᴅ ᴘᴇʀsᴏɴᴀʟɪᴛɪᴇs ᴍᴀʏ ᴄᴏɴғᴜsᴇ, ᴅɪsᴏʀɪᴀɴᴛ, ᴏʀ ᴍᴀᴋᴇ ᴛʜᴇ ᴘᴇʀsᴏɴ ʜᴇsɪᴛᴀᴛᴇ. Wʜɪʟᴇ ᴘᴀssɪᴠᴇ ғᴏʀ Nᴀᴍɪ, ɪᴛ ᴛᴀᴋᴇs B ʀᴀɴᴋ ᴄʜᴀᴋʀᴀ ᴛᴏ ᴛʀᴀɴsғᴇʀ ɪᴛ ᴛᴏ ᴀɴᴏᴛʜᴇʀ ʙᴇɪɴɢ ғᴏʀ ᴍᴏʀᴇ ᴛʜᴇɴ ᴛᴇɴ ᴍɪɴᴜᴛᴇs.

•Sᴀɪᴏɴɪᴋᴋᴜ Sʜɪɴsᴜɪ [Psɪᴏɴɪᴄ Iɴᴜɴᴅᴀᴛɪᴏɴ] SS
Tʜᴇ ᴜsᴇʀ ᴄᴀɴ ᴘʀᴏᴊᴇᴄᴛ ʜᴀʀᴍғᴜʟ ᴘsɪᴏɴɪᴄ ᴠᴏʟʟᴇʏs, ᴡʜɪᴄʜ ᴍᴀʏ ʀᴇsᴜʟᴛ ɪɴ ʙʀᴀɪɴ ᴅᴀᴍᴀɢᴇ, ᴍᴇᴍᴏʀʏ ʟᴏss, ᴜɴᴄᴏɴsᴄɪᴏᴜsɴᴇss, ᴠᴇɢᴇᴛᴀᴛɪᴠᴇ sᴛᴀᴛᴇ ᴏʀ ᴇᴠᴇɴ ᴅᴇᴀᴛʜ. Tʜᴇ ᴠɪᴄᴛɪᴍ ɪs ɴᴏᴛ ᴘʜʏsɪᴄᴀʟʟʏ ʜᴀʀᴍᴇᴅ, ʙᴜᴛ ᴅᴀᴍᴀɢᴇs ᴛʜᴇ ɪɴᴛᴇʀɴᴀʟ ᴍᴇɴᴛᴀʟɪᴛʏ ᴏғ ᴀ ᴛᴀʀɢᴇᴛ. The user must close her eyes and concentrate, sending invisible shockwaves from her mind to her targets. It takes 1 post to charge up, and another post to use. A warning that this is happening shows on the user, her veins popping out and her face turning almost purple. It strains the user to use this.  
PostPosted: Fri Oct 17, 2014 4:57 pm
                      User Image

                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ вαsιc ιиғoямαтιoи ▇▇


                      Name: Hashao Ares Licht
                      Nickname: Ares
                        ↬ No reason, it's his middle name.

                      Age: 17
                      Gender: Male
                      Height: 6'0
                      Weight: 158 lb
                      Personality: Hmm

                      Sexuality: Bisexual
                      Family: Kirumi Raiken, Her kids

                      Theme Song: If you can see me now
                      Nindo: "I'll turn from the light, until I'm nothing but dark."
                      Background Info:
                      The Fall: Part One


                      She was dead. Kirumi... was dead. Suicide for a lover, the one that he never was able to be. Hashao's cold eyes connected with Kleine's for a brief moment, before he turned away from him completely and turned towards the side of the bridge. He felt insulted, used. The fact that the younger boy used him wasn't that surprising, he expected as much, and he got what he wanted in the meantime. Sex, and love was there. Despite everything he loved Kleine, but it felt like there was another person standing in front of him now- flirting with a new toy. He felt sort of rejected at the sight, but his mind was on other things. Multiple things at once, but it focused solely on his sister. Her smooth skin felt so nice under his fingertips when she was young, it was unfortunate she died thinking he was dead. Hashao moved his hand through his over growing hair, frowning. Was he sad? Yes. Jealous? Completely. No one could comprehend how much he wanted to stab Kleine in the back then and there, but he won't. The declaration of war that Kleine left unspoken meant that he should simply live until he would die at his hands. That would be his obsession next, his reason next. Kirumi was gone and he would cry about it later, but not in front of the man who got off her death. There was still one thing he could do in this situation, and it would be an easy out. Forget about him completely and live his life. The majestic thing about that is, he would remember it eventually and that would be his end. The man stood there for several minutes, almost deadly quiet, thinking about all the thinks wrong with this jutsu. This jutsu, that he was once instructed to never use. He discovered it few years ago when on a journey... however the tale for that laid for another time. He climbed onto the edge of the cliff and turned to look at Kleine and his new boy toy. "This isn't the end for me, but it shall start the end of you. You once said to me: I left a trail for you in rotten apples for thousands of miles east. One day you'll find that trail, and when you do... you'll find me." With that, Hashao fell from the bridge.



                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ иιиʝα ιиғoямαтιoи ▇▇


                      Strength:
                      CHAKRA CONTROL -- Medical shinobi have exceptional chakra control. For this reason, jutsu that shinobi of this class perform have a (-5) chakra point discount. This does not apply to Academy or Genin-ranked techniques. No technique can be free when using this passive.

                      INCREDIBLE STRENGTH -- Out of all the ninja classes, Medical shinobi have the greatest strength.

                      • The Joukai Sage Mode, Hiruko's Bow, can be entered instantaneously. It's something you can activate throughout most of combat and in most battles. Essentially, you have another form you can enter for a long duration. This is the main strength of the clan, and is one of the strongest techniques in the world.
                      • All Joukai may learn sealing, and may have an additional sub-element.
                      • You're immune to being blinded. You cannot be blinded by any means or even reduced in vision. The light is always present in your eyes. Furthermore, you can manifest light in external places, and burn them. For example, if you were to mark a location (as simple as pointing your palm at it), which would give it a golden lock-on symbol, you could transport your light techniques to that location. However, this is not a targeting system, and the light will not suddenly lock on to a target if it's moving. It's as simple as; if an enemy is standing in one place, you can almost instantaneously transport light to them, although it's really obvious since you have to lock onto them (which visibly floats in the air). It takes over a second to lock on, so anyone with a decent reaction time can easily get out of the way.
                      • +1 rank to light techniques; this includes the sealing light jutsu

                      • Strength of Ranton increased by one rank. All lightning techniques are black and count as ranton.
                      • Raiton used against them is weakened by one rank
                      • Are able to learn Suiton and Raiton with (-1) posts
                      • +25% Chakra

                      Weakness:
                      • Receive increased damage from Fuuton

                      SPEED -- Because of their tremendous strength, Medical shinobi are quite slow. It's quite common to see medics focus their efforts around bridging this gap.

                      LOW DIVERSITY -- Because of their powerful physiques and close-range techniques, Medical shinobi typically experience difficulty when facing off against a long-ranged opponent.

                      • A rather unspectacular clan. The light element is somewhat superior to other elements, but overall... it's not really that good. It's basically just agile fire. It doesn't spread like fire, it doesn't conduct as well as fire... so...
                      • Joukai are not gifted in taijutsu. They face an inferiority in that regard to others of that rank, although this obviously can be made up for with other aspects (bloodline, class, jutsu, etc). This does not decrease their stats; it just means if they were to have a close-up fist battle with someone, they'd probably lose.

                        ↬ Fears:
                      All that he fears is already lost

                      Village: He has no ties
                      Rank: Jounin [About]
                      Class: Medical
                      Bloodline: Ranton
                        ↬ Implants: Coming Soon

                      Clan
                        ↬ Joukai Clan


                      Demon: Only his consciousness.

                      Chakra Points: 200

                      Missions Complete:
                        S - 1
                        A - 0
                        B - 2
                        C - 4
                        D - 7
                        E - 5


                      Opponents Defeated: 2
                      Battle Theme: No


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ тєcниιqυє ιиғoямαтιoи ▇▇



                            Quote:
                            SUMMON: Coming Soon


                      Jutsu List:
                        ↬ Number learned
                        ↬ Number to be learned

                      Ninjutsu
                        Lightning

                      a c a d e m y
                        • All

                      g e n i n
                        • All

                      c h u u n i n
                        • All

                      j o u n i n
                        • Some

                      s a n n i n
                        • Some

                        Water

                      a c a d e m y
                        • All

                      g e n i n
                        • All

                      c h u u n i n
                        • All

                      j o u n i n
                        • Some

                      s a n n i n
                        • Some

                        Taijutsu

                        • 8 Inner Gates

                        Ranton

                      a c a d e m y
                        • All

                      g e n i n
                        • All

                      c h u u n i n
                        • All

                      j o u n i n
                        • All

                      s a n n i n
                        • All

                        Joukai

                      a c a d e m y
                        • All

                      g e n i n
                        • All

                      c h u u n i n
                        • All

                      j o u n i n
                        • All

                      s a n n i n
                        • All ; Hiroku's Bow is only technique he doesn't know.

                        Dark Medical

                        • All

                        Medical

                        • Some

                          Other Info: (regarding important shinobi info)


                        Quote:
                        WEAPON:


                      Other: ( He learned most of this through auto learns, custom missions, [continue list when he does more] )

 

Jai Bait

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100

Jai Bait

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100
PostPosted: Thu Dec 25, 2014 9:25 pm
User Image


xxxxxxxxxxTHE DIVINE BEASTS
[ The Winged. The Eternal. The Ancient. ]



xxxxxHISTORY
The clan originated when a young couple went off to explore the world. They stumbled upon a island, which was nothing that has been booked and listed before. The island was a paradise at first glance, but a closer look, its was an Utopia, filled with life. As they walked upon the island, they noticed that the island was inhabited by Dragons. The elder of the dragons came up to the couple and promised power and life. The elder suddenly turned into a human and bit each one of them in the neck, which in turn granted the couple his own power. There power grew, and their lifespan was greatly increased.


xxxxxDESCRIPTION
Members of the clan have a human form and a dragon form. Their dragon form depends on their elements. To become a member of the clan and gain the abilities one must receive a bite on the neck from the head of the clan.


xxxxxRULES

• Their scales, while offer more protection than human skin, are not invincible.
• Once members have received the bite they no longer age.



xxxxxSTRENGTHS
• Your main element is empowered in radius, speed and precision; you also take decreased damage from this element
• Divine Beasts can passively regenerate their chakra based on the fact that they are blessed by creatures of infitely greater power. This gives them 8 chakra back per post.
• Do not age
• Enhanced smell



xxxxxWEAKNESSES
• While in human form the sun will irritate their eyes and skin.
• While in dragon form their main weak point is their underbelly. A deep wound to their belly will cause them to revert back to human form. The element of their dragon form effects which element they are weak against (jutsu of the element they are weak to are one rank stronger against them).
•Jutsu of their opposing element cannot be reduced in damage and does an extra rank of damage to them.



xxxxxPASSIVE ABILITIES
• Your dragon form, which is decided by your main element, effects you differently and in very strange ways. There are five types of divine beasts in this world: The dragons of the sky, the dragons of the lake, the dragons of the mountains, the dragons of war, and the dragons of the clouds.

The Sky Dragons - Wind: You can always fly and levitate, even in human form. You have the ability to manipulate wind even as a human. Sky Dragons are the most majestic and beautiful of all dragons. They can freely manipulate wind to the point where they can make small but dangerous tornados or hurricanes, though be mindful that this takes a lot of concentration to maintain unless in dragon form, where they become larger and less focus is needed. While you're a dragon you are +2 points faster while in the sky.

The Lake Dragons - Water: Lake dragons are extremely community based. They're very protective, and are the most intelligent of the dragons. They're capable of using water in the air moisture (even in human form), allowing them to create massive blasts of water from seemingly nowhere. They are extremely fluid and precise in how they control water. While you're a dragon, you are immune to being shocked while swimming, have a naturally higher defense, and +1 speed.

The Mountain Dragons - Earth: The mountain dragons are solitary. They live in mountains, caves, alone. And the reason they're like this is because they doubt everyone else. They are very judgmental, born to believe that they are the rulers of the mountains above and the fields below. Earth dragons, even while human, can feel the vibrations in the earth, even over a mile away. They are capable of basically seeing with their feet and their hands, each vibration telling them a story. This is an excellent form of perception. The mountain dragons are the largest and the sturdiest, though they rarely fly. They can naturally levitate earth, manipulating it and throwing huge chunks of it at the enemy at will. The extent of this manipulation is upheaving large plates of earth and flipping them or erecting small mountains or plateaus, or dropping them into the earth for the opposite effect. They also have +1 strength.

The War Dragons - Fire: The war dragons are loyal. They are very compassionate towards their allies, and will die for whatever cause they dedicate themselves to. Their special ability is manipulating fire and heat with their minds, causing small fires to turn into massive fields of flame with emotional upheaval. They can essentially lace the entire field in a starved flame, and manipulate it, even as humans. In their dragon form, they can harness the power of the sun, making their body almost impossible to engage; it will be covered in majestic golden flames. Each flap of their wings will spread fire around them, and their breath will annihilate the enemies before them. They are immune to fire techniques in their full form.

The Cloud Dragons - Lightning: The cloud dragons are elusive. They tend to never reveal themselves, never speak to people or other dragons, or involve themselves in other people's affairs. The cloud dragons are capable of leaving almost invisible trails of energy wherever they go, which can be nigh-instantly ignited to shock and trap enemies. They are the smallest of the dragons, but are also the most reflexive and reactive. When in their dragon form, which is unlike others (it resembles the eastern dragon, whereas most divine beasts are western-based), they can create a misty haze almost anywhere they go, which is a sweet spot for lightning techniques. They also seem to be resistant to water in this form.



xxxxxTECHNIQUES
Ryū no: Bubun henkan (Draconian: Partial Transformation) Genin
This technique transforms a part of their body into dragon form to help them, or make them stronger. Such as dragon legs to run faster, eyes to see better, grow claws to attack with, and wings to fly.

Ryū no: Habun henkan (Draconian: Half Transformation) Chuunin
This technique transforms half of their body into dragon form.

Ryū no: Bubun henkan (Draconian: Full Transformation) Jounin
This technique transform members of the clan into the full dragon form.

Ancient Healing Chuunin - Saanin
The Beast will heal wounds using their chakra, but only on themselves. Small cuts and bruises simply regenerate over time, but to heal deep(er) cuts and fractures over two posts chuunin chakra is paid. At Jounin, broken limbs and deep cuts and gashes over two posts, and S rank chakra heals removed limbs over two posts. This effect is granted automatically at chuunin, but can never be turned off, meaning they passively heal at chuunin but cannot stop the costs from being taken. This cost cannot be reduced.

Dragon Breathing Jounin
This jutsu allows the user to simply inhale and exhale a breath of any of their own elements:
The fire element is the classical flamethrower effect, but at B rank the flame is so concentrated it's more like a beam of heat that can melt steel.
The wind element Blasts the opponent black with a huge blast of air. at B rank, this attack has cutting winds added with it, eviscerating the target as they are caught in the wind.
The water element is much like an ice breath. This attack will freeze opponents if they are caught in the blast, although an opponent with a strength of a higher rank than yours can break free from this. At B rank, this has the added effect of sending icicles as large as daggers at the enemy, each icicle as strong as steel.
The earth element sends a ridiculous amount of rocks, mud, and debris flying at the target. If they are caught in the blast for the full duration, they will be buried underneath a s**t ton of earth and rocks. At B rank this earth hardens on contact, slowing the opponent from the added weight and making it much easier to cover them with the rest of this skill.
The lightning element breathes similarly to fire, where it unleashes what looks like a cloud from the mouth of the dragon that violently pulsates lightning. For B rank chakra this turns into actual bolts of lightning firing from the dragons mouth instead. All of these benefit from any rank boosts the Beasts get to the elements.

Tail Whip Jounin
The user will sprout a tail seemingly instantly and swat an opponent. This skill hits at +2 strength, which extends beyond the cap.




xxxxxADDITIONAL COMMENTS



xxxxxRESTRICTIONS
• Cannot spend extended periods of time in the sun without proper protection.


xxxxxMEMBERS
• Head: Nayely Hatake Dragconic
• Kya Jager





[ Clan created by Alicia Joana (rework by Dii de Mer and Shane and Kay/grammer/Six/Syn) ]
 
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