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Somnus Aeternam

Adorable Trendsetter

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PostPosted: Thu Jul 31, 2014 3:36 pm


Taijutsu
Mist Village's Hand to Hand Styles

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Mist Stance Style
User Image

History: Members of the hidden mist village lives in a constant fog and must pay attention to make sure they don't run into thing some shinobi have made this precaution into a fighting style to by using chakra to boost reflexes far past those of normal people.

Passive: +1 speed and better detection of nearby attackers unless other style is in use

Purpose: To use quick Movements to avoid damage this requires the user to practice in heavy mist against another person so when in a normal fight reflexes are far better.

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Stage One: Close Call


Requirments:None
Details:This stage is for Academy students who have had some experience with combat and this stage takes nearly 3 posts to learn the user must learn in a misty area.

Reflexes: Small boosts can predict an opponents move a fraction of a second faster than a normal ninja.

Chakra Boosts: The user must use chakra to boost the bodies movement so they can keep up but at this stage the user has close to barley any or no chakra control advantages.

Special Moves:
None

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Stage two: Keeping Pace


Requirements: Gennin level
Details: At this stage the user must have practiced mabye a full day to fully understand the stage but in posts it would be about 7.

Reflexes: Now the user can predict an opponents moves almost a full second faster than a normal person.

Chakra Boost: This stage the user may focus their chakra to the front or back of their foot to boost speed to help their legs keep up with dodging and movement.

Special Moves:

Passive: +1 Speed while in this stance in addition to stance Passive.

Flash Foward:
This is the basic attack move for the fighting style by focusing chakra to the users feet they may charge foward with more speed and confuse an enemy with the burst of speed. +1 speed for a single, direct Taijutsu Strike.

Center Shift:
This is the basic defense and is used by the most esteemed fighters by shifting their center of gravity to make direct hits ineffective, the way this differs if the user shifts their body by releasing chakra from their hands or feet and can be done in mid air. A this low level the user may reduce damage by only a small bit by pushing away from the attacks and absorbing 5% of total physical damage

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Stage three: Kick Starting


Requirements: Gennin
Details: The users main focus must be taijutsu for the user to learn this stage at gennin the user must have spent 12 post practicing in heavy mist against an opponent this is mostly done by making clones

Reflexes:
At this stage the user Reflexes really don't change all that much but their muscles are beginning to memorize the movement that users makes making punches more balanced and effective.


Chakra Boost:
The user may now emit more chakra making their body a small bit faster, and even able to force chakra out their knuckles making punches able to badly damage a 1 ft solid piece of wood and with human contact could leave bad bruises.

Special Moves:


Jump Start: This is the basic move for making sure the user get to higher ground and can even bounce more smoothly away from damage, this is done by pushing chakra out the sole of the foot and causing the illusion that they have lost a full 50 pounds without that weight the user may jump and good 7 feet straight up and makes getting out of tough situations much easier.

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Stage four: Moving Forward


Requirements: Chunnin
Details: The user must be very careful reaching this stage because they must practice for weeks or 16 posts to complete the stage but this stage is a huge step up from the lower levels and can mean the difference between life and death.

Reflexes:
A huge difference can be felt, the user can predict 1/5 as well as sharingan and can even force the users muscle to react quicker by 2 seconds!


Chakra Boost:
The users chakra control is most impressive the user may fire a small relase of chakra that can send a target of 100 pounds 5 feet and can shatter a solid wood block as for damage if hit on an arm directly it can cause the bone in the arm to splinter.

Special Moves:


Passive: +1 Speed / +1 Strength / +1 to Taijutsu while this form is active. Does not stack with passive boosts from other Forms. Applies to all forms after this unless otherwise stated. Overrides +1 Speed from earlier stage.

Second Strike:
This is a very useful fighting move where the user can release chakra from the center of his fist and cause it to make a force equal to that of a full contact punch after the user makes contact the user releases chakra and if a target blocks the first strike will feel a powerful force blast against them works within 6 inches of the user fist. +1 Strength to a single strike.

Kai Resistance:
This is a jutsu that when used and will leave the user weak the next post, the user gathers chakra within half a second and releases it form his arms or legs if a target is near them it can cause them to be knocked back this technique is similar to the hyugas rotation but can only me emitted though the users arms and legs.

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Stage Five: Getting ahead


Requirments: Chunin
Details: After the user reaches this point they must have practiced 25 posts in mist fighting many clones of opponents this is very close to the users ultimate ability.

Reflexes:
This stage is a huge step up the user can predict half as well as sharingan and muscle reaction is instant and gains 2.5 seconds ahead making fights with other taijutsu users a breeze.


Chakra Boost:
The user can force chakra through out ever limb and this helps their body keep up with their mind making predictions about the enemy easy to counter punches can also can dent steel and shatter tree trunks within a few seconds as for human contact they may break bones easily and now getting hit physically by another taijutsus normal punches does almost nothing users at this stage compare normal punches to bug bites.

Special Moves:



Bird Watching:
This is the ultimate high for jumping techniques the user may jump 25 feet into the air and can bounce extremely fast away from damage making hitting the user a difficult task.

Reject: This a shield made of pure force by releasing chakra from the body they may reject many attacks but by doing so making the user weaker depending on how strong the attack is this is a sort of chakra armor that the user coats 3 inches above their skin and when something makes contact all chakra in the armor is released in that one spot.

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Stage 6: Final Stretch


Requirements: Jounin
Details: This stage is not required to reach the max stage and takes a month of 30 post to learn but makes learning the final stage easy, this stage is optional but it prepares the user for greater feats.

Reflexes:
Reflexes are not much improved form last stage the real change i now the users staminia is better making it easier to fight at max for much longer.

Chakra Boost:
No real changes the user may now make hand signs much quicker.

Special Moves:


Fast Learner:
Learning Taijutsus of anykinda is easier any taijutsus that the users learns posts will be cut in half.

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Stage 7: Breaking Free


Requirments: Sannin, Fighting a jounin+ ranked shinobi in mist for 10 posts, or 5 if last stage was learned.
Details: The final Stage is forbidden to outside Shinobi. The scroll for the final stage is hidden within the mist village takes 40 posts of normal training and 10 posts of real fighting with an opponent, totaling in 50 posts but if stage 6 is learned makes this stage much easier to learn.

Reflexes:
Reflexes are just as good as sharingan users the body moves even before the target makes a move muscles and stamina is boosted making this stage less damaging to the user.

Chakra Boost:
the user can force large chakra out their limbs and can cause great force from their entire body, their hands move fast enough to confuse the enemy by making twice as many hand signs in half the time.

Special Moves:


Passive: +2 Speed / +2 Strength / +2 Taijutsu in this form.

Speeds Vengeance:
This is a powerful punch that the user may launch at a target from 15 yards from his target merely by pointing their knuckles towards a target they may cause a shock wave to be launched at the equal force of a solid punch the attack is completely invisible to normal eyes.

Crater Fist:
The user by this time can launch a punch able to break through a tree trunk with one hit, and could break bones with a single finger. Chakra now is always flowing from the user making the user lose 15 additional points when using this punch. +1 Strength while this is active.



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UNDER CONSTRUCTION

Akuma Haraise - Devil's Retaliation
Unpredictable.Speed.Destructive.

User Image

Style Basis: Speed,On all fours.

Training Methods: Training is usually done in attempts to increase speed, and use instincts.

training Blindly, or without senses both are fine and enable the user to get used to fighting Demonicly.


Movement: unpredictable the higher the stage the harder to see through the stages. due to the level of mastery of the Akuma Haraise that the user has.

Stage One: No Rank Requirements

At stage one the user will crawl around on four's, as it is the basis of the style,Allowing their Darker side to control them, the animal side, they have little self awareness, making it hard to see friend from foe, also they are quite unpredictable but not too unpredictable meaning higher level shinobi can see through it with ease. Offinse is the main part of this style, and as such the user will mainly always be attacking, using chakra to give short bursts of speed.

Regular Techniques:
Akuma Sutansu - Devil Stance: The user will stretch, becoming very nimble, most style users will have their nails cut longer, pointed, as though they are talons, they will crawl around on their hands and feet, similar to a beast. Allowing for rapid speeds, and quick attacks.

Special Techniques:
Kuro Tsume - Dark Talon: The user will run on all fours, quickly in a zig zag formation to confuse their opponant, then they will quickly use either their nails, or senbon, to slash their opponants side.

Stage Two: Genin

The user has basic control of the syle but of course it seems like the user has no control at all, they still cannot tell friend from foe as they are using their darker insticts those of an animal, they will blindfold themselves, cutting off one sense making the others more powerful, relying on smell, which is becoming a new thing to try now.

Regular Techniques:
Akuma Kamu - Devil Bite: The user will sprint on all fours towards their enemy, throwing kunai as a diversion, they will lunge baring their teeth, as they enemy will try to block, they will sink their teeth deep into them, kicking them in any location in the process to weaken them.

Special Techniques:
Jinsoku Biribiri - Rapid Ripping: The user being blindfolded,will use smell to detect their opponant, with they will release a burst of chakra increasing their speed, with this they will jump into the air, trying to land on their opponant, while citting them rapidly with their senbon, or Fingernails.

Stage Three: Chunin

The user can now tell friend from foe, though they are still oddly angered, as though a lust filled spirit has taken them over, all they want is battle, blood. Now they are using their chakra to their adavantage, forcing chakra onto their nodes, they will force them into disability, cutting off taste, and sight (unless the have byakugan, or in my RPC case the Devil or Curse Eye) they will become faster, and have a better sense of smell, allowing one certain enemy to be located more easily.

Regular Techniques:
Akuma Ataru - Devil Strike: The user will release chakra, pushing off, allowing for a quick burst of speed, for the best effect they will be directly next to their opponant, they will rip their body throught the air, making a speed bust, and try to shover their hand through their opponant, with enough force they will kill them if hitting a major organ.

Special Techniques:
Akuma Sutansu Ni - Devil Stance Two: The user will begin to pop their limbs, making them more flexable, and even more deadly, they will force chakra onto four nodes, making movement more limble, and more rapid.

Stage Four: Jonin

The user will now be able to strike with enough force to level a small shack, they will begin moving with more speed, not enough to leave an after image, but enough to confuse one, they will be able to user their body more elegently, with almost flawless agility, making them almost impossible to knock off balance as they are on all four's.

Regular Techniques:
Akuma Mochi - Devil Charge: The user will release a burst of speed, running raoidly digging their nails, or senbon deep into the earth they will use them to lunge out at their enemy, charging at them with their shoulder, with enough force to fracture bone.

Special Techniques:
Kuro Shippuu - Dark Hurricane: The user will jumo into the air, releasing a rapid, large burst of chakra they will throw their own body down into a spiral, with enough force to shatter bone, if they strike, it may be enough to kill, but will also damage themselves.

Stage Five: Sanin

This is the final, master stage of Akuma Haraise the user at this point will only have hearing, and smell (unless the have byakugan, or in my RPC case the Devil or Curse Eye) their body will move faster enough to leave a small after image, lasting a fraction of a second, they will be moving so powerfully they could demolish a house with ease, though their muscles will be tearing, and if used for more then twenty minuest (twenty posts), they will experiance sever exhausten, and are most likely going to rip several tendons, and muscles.

Regular Techniques:
Shi Sutansu - Death Stance: The user will activate all the nodes in their arms, and legs, making speed rapid, and hard to follow, while at the same time increasing force. Tendons, and muscle have been subject to rip if used to long.

Special Techniques:
Shi Saikuru - Death Cycle: the user will run, and release a burst of speed, running raoidly digging their nails, or senbon deep into the earth they will use them to lunge out at their enemy, they will spin their own body, so rapidly wind will flow around it making them into a moving tornado if hit it will slash up their opponants skin.

Akuma Hasami - Devil Scissors: The user will run ast their enemy, while crossing their arms into an ex, with their nails, or senbon flat out, the will launch themselves into the air spinning, with enough speed and force the essentially become a drill, allowing for movement underground, being able to shoot up from underneath their opponant and attack.

Forbidden Technique
Akuma Jisatsu - Devil's Suicide: The user will release all of the nodes in their arms and legs, and release all restraints on their own body, this will kill them, this is their last attempt move, they will seal themseves with explosive, and ice tags, making them a deadly bomb, the will force all remaining chakra in their body to force them out at unhuman speeds, making them almost impossible to follow (Sharingan, Sandetsu) using their nails, or senbon the will latch onto their enemy, and use the tags to blow themselves, and their enemy into oblivion.
PostPosted: Sat Aug 02, 2014 11:27 pm


                      XXXXXXXXXXXXXXXXXXXUser Image - Blocked by "Display Image" Settings. Click to show.
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                      Name: Haruko Senju
                      Nickname: Haru

                      Age: 22
                      Gender: Female
                      Ethnicity: White
                      Height: 5'8"
                      Weight: 140
                      Personality: Intelligent, Creative, Tactical

                      Sexuality: Heterosexual
                      Family: Derp

                      Theme Song: Siren's Call
                      Nindo: You are your own worst enemy
                      Background Info: Growing up as a member of one of the Leaf Villages largest households is hard enough. Growing up as a member of both is what can only be described as a complete nightmare. And it often forces one to chose one or the other, alienating the other part of your own family. This was the difficult choice Haru had to make very early on.

                      Other Info (regarding anything: Likes, Dislikes etc)


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                      Strength: Controlling the flow of battle
                      Weakness: Fire based classes, long range classes
                        ↬ Fears

                      Village: Leaf
                      Rank: Jounin
                      Class: Weapon Master
                      Bloodline: Senju: Medical Path

                      Demon: Yonbi - 4 Tails

                      Chakra Points: 240

                      Missions Complete:
                        S -
                        A -
                        B -
                        C -
                        D -
                        E -


                      Opponents Defeated: TEXT TEXT TEXT
                      Battle Theme: Glacial Supremacy


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                            Quote:
                            SUMMON INFO


                      Jutsu List:
                        ↬ Number learned
                        ↬ Number to be learned

                      Ninjutsu
                        Doton


                      ACADEMY

                      Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
                      Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.

                      GENNIN

                      Geigeki No Doro (Mud Inteceptor)
                      Description: The performer of this jutsu causes small mud balls to shoot out of the ground, deflecting and countering any projectiles. This has no effect on a person other than soiling their clothes. Though it has been used by many a boy who wished to get into a mud fight.

                      Doton: Tamaishi Danmaku (Earth Release: Pebble barrage)
                      Description: Another basic technique. The user releases a surge of chakra that is capable of lifting small stones and pebbles off the ground and sending them flying towards the enemy. Only small stones up to the size of a grape can be sent flying, and objects too small such as sand will not be carried by the chakra. The force of this attack is not really damaging. It’s only something like having many pebbles thrown at you. It’s more of a distraction and annoyance than to actually damage. Yet, it’s pretty useful to distract an enemy while one makes an escape.

                      CHUUNIN


                      Doton: Doryu Taiga (Earth Release: Mud River)
                      Description: In this common stone jutsu, the user converts part of the floorground that he and his opponent are standing on into a raging avalanche of mud and earth. The opponent quickly loses hisher standing and starts sliding wherever the mud river will take himher

                      Doton Bakudan (Earth Release Bomb)
                      Description: By shifting the earth around and moving deep chemicals up to the outer layer of earth the user will be able to explode the earth out of the most simplest compounds.

                      Doton: Karyoku Bunshin no Jutsu (Earth Release: Volcanic Earth Clone Skill)
                      Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. The difference from the normal clone is that this one comes from heated earth, making it's skin almost volcanic and painful to touch. The bunshin can use one Doton jutsu.

                      Doton: Wareme Souzou (Earth Release: Chasm Creation)
                      Description: When this jutsu is performed the stone-nin places his/her hands on the ground and focuses chakra into the earth. From the power of the chakra flowing into it, the earth splits apart and a chasm is created. The longer that the shinobi focuses chakra into the earth, the wider and deeper the chasm becomes. At first it is 10 feet deep and 3 feet wide, then it is 20 feet deep and 6 feet wide, and it continues increases by a depth of 10 and a width of 3 as long as it is continued. This is very useful when creating a protective barrier for someone else.

                      Sekkai Saka (Rock Hill Creation)
                      Description: A large hill made of rock is created. The slope is very steep and made of slippery shale rock. It is useful as a defensible platform to perform other techniques from. For every rank, the hill goes up 15 feet.

                      Doton: Iwane Wooru (Earth Release: Rock Wall)
                      Description: Starts out exactly like Iwane Banpu, by performing the same hand seals, and grabbing a rock, but it is a much bigger rock. Much more chakra is added to this rock, and whenever it hits, a large, rectangular prism-shaped object rises up out of the ground. This time, it is concentrated as a height, and is approximately three feet in width and six feet in height, stopping the enemy completely. Very useful in bad situations where a good defense is needed. A very sturdy wall that cannot be removed from the ground, almost like a wall of a building, made of stone. For every rank, another foot in width and 3 feet in height is added to the wall.

                      Doton: Iwa no Doomu (Earth Release: Earth dome)
                      Description: An elaboration of Doton Doryu Heki (Earth Element Mud Slide Barrier), this jutsu retains its predecessor's characteristics and more. Instead of forming a single, straight wall which can protect the user from only one angle, this jutsu enables the user to create a wall not just all around him, but from above him as well. If the technique is successful, the user should be inside a thick dome of stone which is quite difficult to destroy. The disadvantages are obvious- one cannot see outside the dome, and an opponent would have time to prepare an attack the user won't be aware of. Furthermore, holding the dome together requires a great deal of chakra, and the jutsu can only be active for a few minutes, and after that it will simply crash.

                      JOUNIN

                      Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God Blast)
                      Description: In this more advanced jutsu, the user slaps their open palm into the ground and it begins to shake. A large, bronze dragon head peaks out of the ground and roars to reveal its lengthy stone body. Then it dives back under, traveling to the opponent through the ground. When it finally reaches the opponent it shoots up in full dragon form and smashes into them with an enormous force, exploding on contact. The explosion causes the dragon's bronze body to move outward with immense force.

                      Doton: Kazangan Doryuudan no Jutsu (Earth Release: Volcanic Dragon Blast)
                      Description: Creating the same bronze dragon head from the ground, but a lot larger than before, this jutsu however summons up lava from within the planet's centre, and blasts it towards the target.

                      Doton: Sekkai Bunshin no Jutsu (Earth Release: Rock Clone Technique)
                      Description: A clone is actually created out of rock, not just dirt and other pieces of earth. This clone is faster and stronger than a simple earth clone. The bunshin can have the exact Physical stats of the user. The bunshin can use 1 Doton jutsu.

                      Doton: Tsuchi Zuhan Danmaku (Earth Release: Earth plate barrage)
                      Description: This powerful technique utilises a large amount of chakra to literally lift up pieces of the ground and hurling them at the opponent. With a force greater than Retsudo Tenshou, this technique not only sends violent earth rifts forward, it actually lifts the pieces of ground and throws them at the opponent. Being a ninjutsu, this uses chakra instead of brute strength to perform, unlike its taijutsu variations.

                      Doton: Yomi Numa (Earth Release: Swamp of the Underworld)
                      Description: A technique which creates a large viscous swamp underneath an opponent. The enemy is unable to move once trapped within the swamp, also it has the distinct ability to subdue any chakra effect, hence one cannot walk on it using chakra.

                      Ikiumeru no Jutsu (Alive Burial Technique)
                      Description: By performing a series of hand seals, the user can make the ground underneath the target come alive, and split open. The earth will swallow the target like quick sand, while a large gap is made to pull the target into. When the entire target is underground, the ground grows solid again; leaving the target buried alive underground.

                      Earth Sage
                      Description: The user concentrates for 1 post, building chakra just under their skin. The next post, the release this chakra, reenforcing their skin with an almost solid layer of earth chakra, allowing them to take more punishment in battle and strengthening their physical attacks, granting them +1 strength. This states lasts an entire battle without having to recharge.

                      Yougan no Tate (Lava Shield)
                      Description: The user of this jutsu summons lava from the center of the earth and creates a shield from it, surrounding him in a diameter of up to 2 meters. This jutsu defends against most fire, water and grass based attacks, though it consumes a great deal of chakra.

                        Suiton


                      BASIC

                      Mizu Soujuu (Water Manipulation)
                      Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.

                      GENNIN

                      Mizutamari no Jutsu (Water Puddle Technique)
                      Description: By altering personal body shape, the user can melt into the water below the user. This allows the user to hide and set up an ambush, or lose inexperienced trackers.

                      CHUUNIN

                      Mizu no Yaiba (Water Sword)
                      Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
                      Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu.
                      Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however.
                      Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu.
                      Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.

                      Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
                      Requirements: Mizutamari no Jutsu
                      Description: The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below.

                      Mizu no Yoroi (Water Armor)
                      Description: A thin layer of water covers the user’s whole body. At the basic requirements, it gives protection against fire techniques by dampening the effects, as well as nullifying some Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra and stamina, and thus can only be kept up for a limited time.

                      Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)
                      Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water.

                      Suimenka no Kisoku ( Breathing underwater Technique)
                      Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.

                      Kirigakure no Jutsu (Hidden Mist Technique)
                      Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it.

                      JOUNIN

                      Gekiryuu Chikara (Raging River Force)
                      Description: This technique is similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet (a 10x10 square.)

                      Suiton: Suijinheki (Water Release: Water Barrier)
                      Description: An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work, or mastery of the appropriate level of Mizu Soujuu. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current.

                      Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique)
                      Description: A move that lets the user spit a powerful beam of boiling water, strong enough to cut through wood and hot enough to scald flesh. Eventually, it becomes powerful enough to carve through stone.

                      Kiri Shikaku no Jutsu (Mist Vision Technique)
                      Description: A technique usually used with Kirigakure no Jutsu, the Mist Vision technique allows the user to see through heavy mist, steam, or any other condition caused by water in the air. This does not give the ability to see through smoke. The technique is passive and activates when the user's vision would otherwise be obstructed by mist.

                      SANNIN

                      Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique)
                      Description: A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack, few are the shinobi who can suffer a hit from this technique and continue to fight.

                      Tsunami no Jutsu (Tsunami Technique)
                      Description: An even better and more devastating water technique than the Suishouha Technique, this Technique can drown a large village but requires enormous amounts of chakra and stamina. Usually an 'all or nothing' technique, as it is not used under normal circumstances due to the widespread and indiscriminant destruction that it wreaks.

                        Senju


                      GENNIN

                      Mokuton: Moku Bunshin [Wood Release: Wood Clone]
                      A skill that causes a bunshin made of wood to emerge either from the body or the ground. These clones can easily be tracked by the user, and they have a direct link with the user. When this bunshin is struck by taijutsu, half the damage is returned to the opponent. The clone can also transformed into a pill that when swallowed, the user and the caster of the pill can communicate through thoughts.

                      CHUUNIN

                      Mokuton: Moku Shouheki no Jutsu [Wood Release: Wood Barrier Skill]
                      A skill that creates various bits of wood to emerge from the ground, creating a cave type barrier around the user capable of absorbing large amounts of damage in the process. After the attack is over, the user can simply slip out the back side and continue with the battle. This jutsu can also be used, to make a complete barrier and also trap people inside.

                      Mokuton: Shichuurou no Jutsu [Wood Release: Four Pillar Prison Skill]
                      A skill creating a large forrest of bamboo around the opponent, encasing them inside a prison of wood. The sides, are very hard to break through and metal weapons even have a hard time cutting through. If using a fire jutsu in order to break free, the user just causes the prison to catch fire and wait it out with unbearable pain.

                      Mokuton: Shichuuka no Jutsu [Wood Release: Four Pillar Home Skill]
                      A skill that is used in order to create a shelter out of wood. This can be used in order to quickly make a shelter for a traveling shinobi, however it can also be used to change the flow of battle. Altering the surroundings to one the user can move around better.

                      Mokuton: Soutei Hashira [Wood Release: Binding Pillars]
                      A skill that causes various branches to emerge up from the ground. These pillars bind the opponent as they wrap around them. Making them incapable of moving so that they cannot escape.

                      Smothering Bind Technique
                      This technique is similar to the Wood Release: Great Forest Technique, as it also transforms the user's arm into several wood tendrils which can be used to capture and restrain an enemy. It can be made large enough to capture a giant squid and strong enough to capture even taijutsu specialists of the same rank as the user.

                      Mokuton: Moku no Yoroi [Wood Release: Wood Armor]
                      A skill where the user can create an armor made of wood, however this armor is a special type of armor. Weighing less then conventional steel armor, it is actually stronger then steel. Being heavily infused with Wood Chakra, making it very resilient to taijutsu damage. Ninjutsu blades can penetrate this armor.

                      JOUNIN

                      Mokuton: Moku Keiteki Denka no Jutsu [Wood Release: Wooden Rhino Charge]
                      A skill where the user creates a large rhino from the ground, being approximately four and a half feet tall and six feet long, with a large horn that is about three inches in diameter and three feet long. The rhino charges towards the opponent, having a bunshin type of intelligence. Normally after charging into something stone or stronger, it dissipates into a pile of broken wood. However, it can easily plow through a forest.

                      Mokuton: Take Yaiba Joushou no Jutsu [Wood Release: Bamboo Blade Rising Skill]
                      A skill where the user infuses their chakra through the ground, creating pillars of bamboo underneath the ground. As the opponent rushes towards them, the user releases this jutsu. Having multiple hollow bamboo spikes to emerge from the ground in order to impale the opponent from various angles. Spikes can reach a maximum of five feet tall, and there can be a maximum of thirty spikes

                      Wood Release: Wood Spikes Ring
                      The user creates a wooden circle around a target, creating spikes on the inside of the circle. Any sudden movement by the target causes the wood to rapidly constrict, impaling them on the spikes.

                      S RANK

                      Mokuton: Jukai Koutan [Wood Release: Birth of Dense Woodland]
                      A skill where the user summons forth a great mass of woodland from the ground. This dense growth of woodland can roam around and constrict an opponent or even crush an opponent under its wake.

                      Mokuton: Mokuryuu Rendan no Jutsu [Wood Release: Wooden Dragon Barrage Skill]
                      A skill that is a widespread attacking jutsu, where the user brings forth various dragon heads from the ground. These dragon heads are created out of wood, and essentially pin down the opponent onto the ground slamming them in the process. It is rumored this jutsu was used to help subdue Jinchuuriki.

                      Mokuton: Mokuryū no Jutsu [Wood Dragon Technique]
                      After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound. Since it is animated, it essentially has a mind of its own.

                      Mokuton: Mokujin no Jutsu [Wood Avatar Technique]
                      After forming the required hand seals, the user creates an enormous statue-like creature out of wood. This humanoid creature with a full body, and an oni-like face is usually created with a wooden dragon wrapped around its left arm, and is generally used in battle as an avatar. This creature is powerful enough to catch an uncompressed Tailed Beast Ball fired by the Nine-Tails. If the wood dragon is used as a weapon, it is the ultimate anti-bijuu weapon, with the long sword-like whip draining the tailed-beast's chakra upon all contact. It can go toe-to-toe with a Susano'o.

                        Tailed Beast Moves -- Stages -- Jutsu


                      All Stages Mastered.

                        Medical


                      GENNIN

                      Keksuki Gyouko (Blood Coagulation)
                      Description: A simple healing technique. The user uses his chakra on a wound to make the blood there coagulate and stop bleeding. This is primarily used as a preliminary treatment option as it does not close wounds. The bleeding from superficial wounds can easily be stopped but deep wounds can require several minutes to stop.

                      CHUUNIN

                      Zesshi Nensan (Fanged Tongue Acid)
                      Description: A very corrosive acid which is expelled from the mouth. It is capable of being projected far distances, with the strength to even dissolve rocks. However, being as acidic as it is, it must be spat very cautiously from the mouth, making it a very slow attack that will not succeed unless your opponent's speed is hindered.

                      Chiyute no Jutsu (Healing Hands Technique)
                      Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. This is the more advanced level of Chiyute no Jutsu, used by Chuunin and is required to advance to level five. A Chuunin has learned to use Chiyute no Jutsu with greater control and efficiency and it is now possible to treat deep serious injuries that might otherwise result in death from bleeding.

                      Chakra no Mesu (Chakra Scalpel)
                      Description: A Ninjutsu technique used, primarily, for field surgery. The ninja concentrates a powerful aura of chakra around their hand, creating a blade capable of tearing through muscles and arteries, or breaking bone, without actually breaking the skin of the person they're using it on. This technique can also be used to repair the chakra system in a patient if for some reason it has been damaged. When used offensively, in combat, it is difficult to concentrate on the length and power of the scalpel, making it harder to successfully hit an enemy's arteries, ensuring a kill.

                      JOUNIN

                      Shinzou no Suiryoku no Jutsu (Heart Thrust Skill)
                      Description: Using chakra at the fingertips, the medical-nin is able, with a direct and accurate blow to an opponent's thorax, to cause a slight heart attack, and other serious heart conditions such as VT, VF and so on. The blow must be very accurate and done with exactly two fingers, the chakra at the tips of said fingers travels upon impact to the heart and the arteries surrounding it. The possibilities are quite endless at that point, as the destructive chakra is capable of ripping a part one or two arteries, fracture the heart muscle and even force the coronary veins to tighten, resulting in a mild heart attack.

                      Shousen Jutsu (Mystical Hand Technique)
                      Description: This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-Nins such as Tsunade can use their techniques to perform surgeries that otherwise would not be possible.

                      Hekirekite no Jutsu (Thunder Hands Technique)
                      Description: A ninjutsu in which the user focuses the chakra in his hands so that they can create an electric shock able to give a sufficient enough to make the heart start beating again in the event it has stopped. To use this technique, a medical-nin places one hand on the patient’s upper right chest, just below the shoulder and the other hand on the left side of the patients chest, several inches below the arm and to the left of the chest. It is important that the patient be dry as possible when this technique is used and that no other person is touching.

                      Satsugaite no Jutsu (Killing Hands Technique)
                      Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of killing chakra, which is the complete opposite of the Chiyute no Jutsu (Healing Hands Technique). Through concentrating their chakra in a manner opposing the Chiyute, instead of rebuilding and restoring another person's cells, this jutsu intends to destroy and unravel another person's cells.

                      S RANK

                      Shinreitejutsu (Psychic Surgery)
                      Description: This skill is used to perform major surgical procedures. Unlike normal surgery this skill does not require instruments. The medical-nin literally inserts their bare hands in to the patient and attempts repair. The difficulty of this procedure depends greatly on the exact kind of operation being performed. It is even possible to remove an organ with this procedure in the event that it has been too severely damaged to repair. Most surgery require hours of exhausting work by the medical-nin and only when there is no other choice should such a procedure be attempted in the field.

                      Saisei (Regeneration)
                      Description: A healing technique is useless when a portion of a patient’s body has been destroyed. Burns from fire or acid, nerve damage from toxin, lung damage from some diseases, all simply can’t be healed away because the body has literally no means to correct them. This technique remedies the problem. By using healthy skin, muscle and other tissues, portions of a patient’s body can be reconstructed. This technique can correct most forms of damage but requires great effort on the part of the medical-nin and in the case of injuries that have gone unhealed for too long, the technique is only partially effective.

                      Shinkeitsuu (Neuralgia)
                      Description: This technique creates unbearable pain. In order to use this technique a medical-nin first gathers chakra in their hand and then touch any point on the victims body, the nerves in the immediate area will be assaulted with a pain so severe that it’s debilitating. It is not possible to withstand this pain and targets of this technique will often desperately clutch at the inflicted area while screaming. The pain inflicted by this technique fades but the area affected remains extremely sore for at least a day.


                        Taijutsu


                      The Gate of Opening 開門 (Initial Gate) (Genin minimum)
                      Effect: +1 Speed/+1 Strength -- +1 to Taijutsu Rank
                      After effect: The body is stressed to a great level and causes many muscle groups to tear themselves. -1/-1 for 5 posts or until Gate of Healing is used or a Medical Ninja aides you
                      Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers.

                      The Gate of Healing 休門 (Chuunin minimum)
                      Effect: +1 Speed /+1 Strength -- +1 Taijutsu Rank. Instantly heals damage caused by Gate of Opening
                      After Effects User returns to the same physical condition they started at before using Gate of Opening with no last injury
                      Description: Releases the brains limit on body stamina thus a tired person will seem like he was miraculously starting off again.

                      The Gate of Life 生門 (Chuunin minimum)
                      Effect: +2 Speed/ +1 Strength -- +2 to all Taijutsu Rank
                      Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate.



                      Quote:
                      Customs

                      Name of Jutsu: Quicksand
                      Rank of Jutsu: B rank
                      Jutsu's Element:
                      Jutsu Type:Genjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: The caster forms a series of signs as another shinobi approaches them. Suddenly, the ground beneath the shinobi appears to liquefy and they slowly begin to sink into the ground more and more the longer they are trapped in the Genjutsu. Struggling also speeds up this process. However, they do stop once it reaches their neck and they are once again standing on solid ground.

                      Name of Jutsu: Voices of Wrath
                      Rank of Jutsu: A rank
                      Jutsu's Element:
                      Jutsu Type:Genjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: The caster of this Genjutsu first starts by pointing at the enemy nin, then once the enemy nin looks at them, the genjutsu is activated. Their head is then seemingly filled with hundreds of voices yelling at them, often criticizing them or laughing at them. This often confuses them or makes it seems like they are going insane, haunted by the spirits of the damned and those they have hurt. Can cause some form of paranoia.
                      RP Sample:

                      Name of Jutsu: Supreme Sunlight
                      Rank of Jutsu: B rank
                      Jutsu's Element:
                      Jutsu Type:Genjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: The caster forms a series of signs and most ninja in the area begin to feel as if the Sun is getting hotter and hotter. It also appears to be getting brighter, seeming to blind those who are not under some sort of cover of shade.

                      Name of Jutsu: Flicker of Blades
                      Rank of Jutsu: C Rank
                      Jutsu's Element: None
                      Jutsu Type: Weapon/Bukijutsu
                      Do you want you Jutsu added to the Guild List: No

                      Name of Jutsu: Veritas
                      Rank of Jutsu: A Rank
                      Jutsu's Element: Medical
                      Jutsu Type: Medical Ninjutsu
                      Do you want you Jutsu added to the Guild List: No
                      Description: A relatively simple jutsu, this one introduces a pulsing wave of chakra into the victims body that begins wear away at their mind in an attempt to force them to tell the truth. Acting like a polygraph, if it senses a lie, it unleashes a sharp blast of chakra to the brain, causing immense pain. To use this, the ninja must have bodily contact with their target.

                      Name of Jutsu: Demon Release: Slag Elemental
                      Rank of Jutsu: SS Rank
                      Jutsu's Element: Lava/Demon
                      Jutsu Type: Ninjutsu
                      Do you want you Jutsu added to the Guild List: Nope, one of my demon customs
                      Description: Similar to the Senju Wood Avatar, Haruko will create a large body like shape out of molten slag. Once fully formed, the slag elemental will attack and fight of its own free will, independent its master's thoughts and actions. No matter how long the elemental fights, it will never harden, seeming to give off a constant glow of intense heat. Water will still cause it to harden however.

                      Name of Jutsu: Demon Release: Obsidian Shatter
                      Rank of Jutsu: A Rank
                      Jutsu's Element: Demon/Lava
                      Jutsu Type: Ninjutsu
                      Do you want you Jutsu added to the Guild List: Nope.mp4
                      Description: Haruko will create a small ball of lava and allow it harden before launching it an her enemies. Just before it reaches them however, the orb will shatter, spraying razor sharp pieces of obsidian in a frontal cone, shredding anything caught in its path.

                      Name of Jutsu: Fireproof
                      Rank of Jutsu: Passive
                      Jutsu's Element: Ninjutsu
                      Jutsu Type: Ninjutsu
                      Do you want you Jutsu added to the Guild List: Impossibru
                      Description: Haruko's natural ability to manipulate both Wood and Lava gives her innate understanding of how both elements work. In order to use both elements at the same time, Haruko has managed to develop a way to prevent her own Mokuton techniques from being damaged by her Lava Release by coating all of her Wood Techniques with a thin veil of chakra when they are created.



                      Genjutsu
                        derp


                      a c a d e m y

                      g e n i n


                      c h u u n i n

                      Tenjou Gyakumodori (Heaven and Earth Reversal)
                      Description: This simple genjutsu is one that is used for testing the skill, logic and handling pressure abilities of many academy students and genin. When applied on an opponent or a test subject, they will feel as if they are upside down with their feet still on the ground but feeling as if the direction of “down” is the direction of the sky. This genjutsu puts much stress on the mind of an opponent, since there is a strong feeling (mainly because the user has suggested it into the opponent’s mind) that if heshe would move one of their legs, heshe will “fall” into the sky. This genjutsu is superb at testing which genin or academy student has the bravery of taking a calculated risk, and is most used by academy teachers, rather than in combat.
                      There is a very easy way to defeat this genjutsu, hence its simplicity and the common use of it as a test: you only have to move one of your legs and the directions of up and down automatically right themselves.

                      Atama Kusari No Jutsu (Chained Mind Technique)
                      Description: This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
                      *If the target cannot see the shinobi's hands, the technique will not take hold.

                      Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version)
                      Prerequisite: Tenjou Gyakumodori (Heaven and Earth Reversal)
                      Description: This is the same genjutsu, but with a twist: When the subject of the jutsu eventually moves one of hisher feet, instead of directions returning to normal, heshe will start to “fall” towards the sky, while on the outside world they will simply become unconscious. The advanced version of the genjutsu isn’t used as a test as commonly as the simple version, mainly because at the wrong hands, the metaphorical fall may cause an actual coma, and at extreme and rare cases, death.

                      j o u n i n

                      Kokuangyou no Jutsu (Journey into Black Darkness Technique)
                      Description: Kokuangyou no Jutsu is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat.

                      Nehan Shouja no Jutsu (Temple of Nirvana Technique)
                      Description: Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. The target can avoid the spell by forming and using the dispel skill.

                      Kakkou's Genjutsu Interrogation Technique (Unnamed)
                      Description: This genjutsu is used to break an opponent's will and forcing them to reveal information the user wants.

                      s a n n i n
                        Element 2



                          Other Info: (regarding important shinobi info)


                        Quote:
                        Name of weapon: Dākufurasshu (ダークフラッシュ) (lit Dark Flash)
                        Your Rank: Chuunin
                        Who owns the weapon: Haruko Senju
                        Where it was found/Who made it: Crafted in Konoha
                        Users Class: Weapon
                        The Range of the weapon: Close ~1.5 feet
                        Weakness: Limited range. Standard metal
                        Description: The leading edge is coated in a powerful neuro toxin that dulls the sense the more times it hits. The first couple of hits will slow reaction time and cause a slight visual delay (-1 speed) while later applications will almost paralyze the enemy and cause muscle contractions, almost eliminating their ability to attack. However, to have any effect, the hit must break skin, allowing the poison to seep in. The poison has no effect otherwise.
                        Rp Sample: fuchsia


                        User Image - Blocked by "Display Image" Settings. Click to show.


                        User Image - Blocked by "Display Image" Settings. Click to show.


                        Name of weapon: Yami no ejji (闇のエッジ) (lit. Edge of Darkness)
                        Your Rank: Chuunin
                        Who owns the weapon: Haruko Senju
                        Where it was found/Who made it: Forged in the leaf village, blending the skill of the Leaf Village smiths ability and the style of the Hyuuga in a sense
                        Users Class: Weapon Master
                        The Range of the weapon: Normal Weapon Range. ~3 feet
                        Weakness: Without chakra being applied, it is a normal weapon
                        Description: When Chakra is applied through the hilt, a thin layer of chakra appears on the leading edge of the blade, forming a thin, razor sharp layer of chakra. As the blade strikes an opponent, it cuts the flesh and the chakra network underneath. Each strike causes the enemy to 'bleed' 10 CP. However, to it costs the User 5 CP a post to maintain the layer of chakra on the edge of the blade.
                        Rp Sample: purple


                        Name of weapon: Enchō sentan (Extending Tip)
                        Your Rank: Jounin/ANBU
                        Who owns the weapon: Haruko Senju
                        Where it was found/Who made it: Derp, found it on the side of the road.
                        Users Class: Weapon
                        The Range of the weapon: 3 1/2 Feet Normal, 4 Feet Extended
                        Weakness: Due to its limited thickness, a rapier is ill-suited to blocking/slashing. Beyond a few modifications, its a simple rapier.
                        Description: A fairly simple looking weapon, most people think Encho is just a normal rapier, but it is much more then that. A small button hidden under the hand guard allows the blade to shoot out, extending an extra 6 inches. It rapidly shoots out while the button is depressed and then retracts once the button is released. This ability to extend and retract makes it difficult to gauge the weapons real length in battle.

                        Image:


                        User Image - Blocked by "Display Image" Settings. Click to show.


                      Style: (if you have a certain style of fighting, write it down here)
                        ↬ Stolen Salvation: Style of the Drawing Sword [Tsukyuusei-ryu Battoujutsu]


                        Stage 1
                        Academy


                        Life of Iai [Nukitsuke]

                        The Tsukyuusei-ryu Battoujutsu is a style like no other. The practitioners learn the concept of killing in the smallest timeframe as humanly possible. To accomplish this they learn to attack whilst they are drawing their blades and to use the entire umbrella in a fight, like using the shade as a distraction and shield. They are also taught that the quickest way to kill someone is to get them in as close as possible; in order to do that in a battle they must leave an opening that the enemy will most likely exploit and once they do they die. This means training their bodies to not only be quick but to be able to take a lot of pain. Because of the low level of the practitioners at this stage are often slower and much less fluid than higher-ups and the majority are not yet brave enough to take a hit.

                        Special Techniques


                        The Art of the Drawing Sword [Battoujutsu]

                        Passive ability in which the user strikes an enemy whilst they remove their blade from sheathes. In doing this, the user adds ½ of his or her agility to the strikes that occur in this fashion.

                        Umbrella Shield [Tate no Kasa]

                        By focusing chakra into the rice paper shade of the Setsuka/Chihana the user can make a shield that is much more resistant to attacks than a normal umbrella shade.

                        Stage 2
                        Genin


                        This World of Suffering [Kataku]

                        The second stage for most styles show progression towards being able to kill, or at the very least wound, at a higher level than they were able to in the previous ones, but the second level or the Tsukyuusei-ryu Battoujutsu does not. Instead the second stage focuses more on turning the practitioners view into the big picture. This allows the practitioner to refrain from getting arrogant over little victories, such as scoring a hit, and pushes them to look for a kill. One of the ways they are trained in this is to leave certain spots on their body open for attack so that their opponent will get caught up in the small victories and forget to look at the big picture, which will end up killing them. The training during this stage is intense in the fact that it is meant to make the practitioner much more resilient to pain so it often includes being severely beaten.

                        Special Techniques

                        One for the Win [Ichi Shouri]

                        During a fight the user will leave a certain part of their body open for the opponent to exploit it, which brings them in closer for the kill. This part of the body is reinforced with chakra and when hit the chakra will reduce the pain that the user would normally receive.

                        As the Edge of thy Blade [Mamaha]

                        By focusing a large amount of chakra into either their blade or the umbrella the user can create an extended point or edge made completely out of chakra but just as effective as steel.




                        The Infinite One Sword Style (Mugen Ittōryū)

                        Stage 1: The Body Training
                        Academy

                        In the first stage of the style, the practioner does nothing but train his body by wearing weighted armlets and leg weights. The user trains by simply moving constantly and training sessions look almost like boxing matches, with the user having to constantly move around and dodge the trainer. It is believed that teaching one how to survive is the first order of business.

                        Stage 2: The Movement Training
                        Genin

                        After the basic body building is complete, the user then begins training technique. The user is taught how to keep momentum up, and how to move one move into another. This allows for stronger blows and more fluid movements. The user also learns how to constantly circle an opponent, keeping him on guard constantly. This is essential to using the infinite sword by moving constantly

                        Stage 3: The Sword Training
                        Genin

                        After all the hand to hand taijutsu training is completed, the practitioner is finally given a sword. Any sword will do. In this stage, the practitioner is trained in the art of the sword. By the end of the training, the practitioner feels bit more ease, capable of inflicting more damage and implementing more speed and strength. However, the user isn't at a level yet where he is extremely dangerous to anyone except a lower level taijutsu user or a genin without taijutsu training.

                        Stage 4: The Double Sword style
                        Chuunin

                        At this stage, the practitioner is taught how to use swords in methods never even thought of. The practioner is trained in many different forms:
                        Form 1: Balance…the practitioner is asked to stand and balance on the hilt of the blade on one foot while the blade has been stuck to the ground.
                        Form 2: Accuracy…the practitioner is trained on throwing a katana at an enemy. Usually a katana is not used as throwing weapons, but this is an essential part of the training. The practioner must have perfect accuracy by throwing the weapon at a bull’s-eye from 30 yards away.
                        Form 3: Dual wielding…the final form at this stage is the ability to wield two swords at once. This is only a small milestone in the sword style, but it is a step that needs to be taken.

                        Special Techniques:

                        Double Sword Technique
                        Description: With intensive training, the user of the style can learn to wield two blades instead of just one. This can only be done with katana or smaller weapons. When using two blades, the effectiveness of the user can double or even triple under the right circumstances

                        Double Shimmering Path:
                        Description: The practitioner throws two swords at once at high speeds at the opponent

                        Stage 5: The Summoning
                        Chuunin

                        At this stage, the user must seek out a Blacksmith to create hundreds of swords for him to use and seal them in a scroll. The user is taught the summoning weapons technique in order to summon the swords unto the battlefield. After this is done, the practioner is now taught how to use several swords at once. Using Mist Sword style, the practioner can wield two swords in hand at once, and grab several of them to use as projectiles. Using Leaf Taijutsu, the practioner can grab swords with their toes and use their feet to wield blades as well.






                        ↬ Precise Striking [精密印象的な -- Seimitsuinshō-tekina]


                      Mastered


Somnus Aeternam

Adorable Trendsetter

11,875 Points
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Somnus Aeternam

Adorable Trendsetter

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PostPosted: Sat Aug 02, 2014 11:50 pm


User Image - Blocked by "Display Image" Settings. Click to show.xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxSenju - Yonbi - Weapon Master




          TExt HERE thoughts here Words here



CP: 175
Speed: 5
Strength: 4

PostPosted: Sun Aug 03, 2014 12:46 am


Taijutsu
Rain Village's Hand to Hand Styles

The Hidden Rain's Mirror Image Taijutsu
Attack, Times, Infinite


User Image


Style Description: The Hidden Rain Villages Mirror Image Style, This Style is Not often Mastered as it makes use of alot of chakra during battles, Only a few have been said to be able to master this Style and even they have had much trouble in doing Same. This style gives a passive boost in strength and speed by one rank. The style creates an After image of the user and when you begin attacking the after image will again attack for you allowing you to deal more damage whilst attack in combos and making Combos allot harder to dodge. Although the after image will only mirror you not what your holding.

Passive Upon Learning Stage 1: +1/+1 unless a different Taijutsu style passive overrides it.

Style Basis: Hand to Hand

Training Methods: Training is usually done With concentration towards Chakra Control, Using the tree training method and Walking upon water method to train the body into constant chakra usage.


Movement: This Style Can be Different depending on the user so there is really no Significant Movement Type for this Style.


Stage One: No rank requirement

Being able to create a feint after image witch will only add a slight amount of power to your attack. This After image cannot be maintained for long creating more than one during a battle at this stage will be the last thing you do as you will run out of chakra.

Regular Techniques:
Side step - Dodging an attack but making your opponent think they hit you but really they hit the after image making a counter easy.
Rank D


Special Techniques:
Delayed Punch- Attempting to punch opponent at close range and missing on purpurse and then the delayed image will attack.

Stage Two: Genin
The user has basic control over the after image creation. And Can create two or Three per battle using the abilities to fool the opponent and deal mass damage if the opponent is not careful.

Regular Techniques:
Triple kick - Kick the opponent whilst sliding around the opponent the opponent if hit will be hit three times in different postions.
Rank C

Special Techniques:
Block and Double Kick- attempting to block an opponents move with a kick witch intrun allows the after images to kick the opponent twice.
Rank C

Stage Three: Genin
The user is finally able to use this style comfortably being able to create maybe 3 or four after images at a time and maybe twice per battle with ease. The Chakra is now being controlled well making after images easy to create.

Regular Techniques:
Rising Punch - A punch that Rises up in succession. +1 Speed for this Single Strike
Rank C

Special Techniques:
Rising repeated Punch - A rising punch with 3 after images each image going higher than the previous one allowing a punch to go about 30ft high.
Rank C

Stage Four: Chunin
The user could now beat a Lower level Taijutsu user with ease, And beat a genin with no taijutsu experience in a matter of seconds. the user has great control of the abilities and may be able to create many after images but still only two or three per battle.

Regular Techniques:
-

Special Techniques:

-


Stage Five: Chunin
The After Images When created can be maintained for a long time now

Regular Techniques: N/A

Special Techniques:
descending Kicks - Jumping high then Descending down with multiple kicks downward on the opponent.


Stage Six: Jonin
By now the User can create multiple images and shows amazing speed and power in the after images and Allowing 3 after images to be held for most of the battle but not all. This stage is usually reached a jounnin level and even then is still hard to maintain.

Regular Techniques:
Mutli Tap - Confusing the opponent by circling them with immense speed and leaving after images with him. Good for dodging.



Special Techniques:
Multi tap pressure - Whilst running around the opponent vanishing in to attack and attacking pressure points at the Same Time. (not Chakra points Pressure Points are different)

Stage Seven: Sanin
The User has now mastered the Style and Can Create After images at will and could easily go a whole battle using after images but would find it hard to cast ninjutsu's Whilst using After images These after images are as powerful as the user where as before they were not and user can delay the time or make the time it takes an after image to hit shorter.

Special Techniques:
Omni Combo - The user Concentrates hard them When the Opponent is in the midst of a jutsu creation the user vanishes and attack the opponent 13 times and with 13 after images creating a total of 169 Attacks witch are incredible hard to dodge if the user is hit by one the combo continues this is the ultimate attack in this Style.


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Tame Za Kyokudo
Extreme, Unforgiving, Savage



User Image - Blocked by "Display Image" Settings. Click to show.



Style Description: This style of fighting was derived from boxing, it still holds the formal boxing stance, but as the master of this style became more and more furious with his fighting he began add kicking into his style. This is where Tame Za Kyokudo came from.

Style Basis: Hand to Hand, Reflexes

Training Methods: Rapid repeats of savage attacks, reflexes trained by putting yourself in danger by throwing weapons at yourself, Crushing trees, stones, and people.


Movement: The only real movement that is consistent in Tame Za Kyokudo is keeping one fist close to your body and face for deflecting and countering.

Stance: There is only one stance in the Tame Za Kyokudo style, fist positioned with one up close to the collarbone for blocking, deflecting, or countering, while the other one is extended outward forward, just slightly bent in a diagonal angle inward. The feet will be place just about the same as the fist, but slightly closer.

Stage One: No rank requirement

Still being a fresh student to the style the user is only about the same speed as a normal shinobi, and reflexes haven't changed at all.

Regular Techniques:
Resu Tame Taibu ~ This is a technique where the user takes the normal stance, once the user does they instantly throw a quick jab with the front fist as the enemy come toward the user, this is just a bluff, or to slightly stun the enemy, as the user throws this fist they will bring their back fist level with their shoulder, and then instantly slam it into the enemy.


Special Techniques:
Rosutoai ~ Focusing chakra into just the knuckles of their back fist the user will lean there shoulder into the punch and thrust their fist outward, at the moment of contact, or supposed contact the user will release the chakra resulting in a swirl of wind that even if it doesn't hit it will cut the enemy.

Stage Two: Genin

This stage in the training the users strength has dramatically increased, and is able to put large cracks in oak trees. Reflexes are slightly better, but faced with a greater shinobi the user will be dominated against.

Regular Techniques:
Tsuyoi Senkou ~ In the original stance the user will swing his leg upward toward the enemies head with his leg slightly limp at close range, this is to hook the foot around the enemies head and throw him downward with the force behind the kick.


Special Techniques:
--


Stage Three: Genin

As in strength the user hasn't really progressed, but the users reflexes have improved to where they can deflect or block a hit easily, but if more than one attack comes at once the user will be hit.

Regular Techniques:
Kire Ono ~ In the original stance the user will quickly bring their leg upward over the enemies head and bring it down apon the top of their head with much force, enough to make the enemies head slam into the ground.


Special Techniques:
--


Stage Four: Chunin

At this stage the user is able to snap a tree in half with a single blow. The users reflexes are enough to block, deflect, or counter several blows at once.

Regular Techniques:
Hyoushi Tentou ~ Catching the enemies punch the user will move the fist to the side of the user and throw their elbow into the enemies head with enough force to knock them off their feet.

Special Techniques:
Assai Hiza ~ Rushing at the enemy the user will leap just to the side of the enemy, at the moment they are beside the enemy the will bring their knee up toward the enemy, at the same time the user will slam their palm into the back of the enemies head, the effects of this blow is enough to injure severely if not kill.



Stage Five: Chunin

At this stage the users strength has not changed much, but the reflexes of the user has risen dramatically to where they can block, deflect, or counter the enemies attack the instant it is thrown.

Regular Techniques:
Rinten Atemi ~ As the enemy approaches the user, they will slid their forward foot beside the enemies and slid it to the side bringing them off balance, after so the user will with rotate around the enemy and bring their knee up to the back of the enemies head.

Special Techniques:
Rokettokobushi ~ Focusing chakra into the users arm the user will rush forward, and just pasted the enemy as the user does they will slam their fist into the enemies stomach and force the chakra out while slinging their arm forward sending the enemy flying back.


Stage Six: Jonin

At this stage if ever achived the user can crush boulders with a single hit, as for the users reflexes the user is able to block, deflect, or counter mulitpule attacks, at the moment they are thrown.

Regular Techniques:
Saidohandou ~ In the original stance the use will wait till the enemy is right at them, and swiftly sling their leg at the enemies legs bringing the crashing to the ground, but before the enemy can hit the ground the user will bend downward and kick backwards and up toward the enemies head hitting them into the air.

Special Techniques:
Kouki Roketto ~ This attack is like the Rokettokobushi, but different when the user connect to fist they will uppercut the enemy in the stomach and send them into the air. After than the user will leap into the air till they are just beside the enemy and send a kick directly into the back of the enemies head, slamming them into the ground.


Stage Seven: Sanin

This stage is almost unheard of to any shinobi, the only person ever know to achieve this level was Syi Yanshi, the first ever Otokage. At this level the user's speed has increased dramatically, also the strength of the user has greatly increased.

Special Techniques:
Tejina Kinpaku ~ With this technique the user will focus chakra through out every part of there body, then making a coating around their body the chakra will combine with their muscles, making the user three times a fast and strong. The only draw back to this technique is afterwards the user is
almost completely useless.

(Last for five post)

Somnus Aeternam

Adorable Trendsetter

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Somnus Aeternam

Adorable Trendsetter

11,875 Points
  • Angelic Alliance 100
  • Party Animal 100
  • Ultimate Player 200
PostPosted: Sun Aug 03, 2014 7:38 pm


Rules
________

1 ) If it is not listed, do not assume, and ask about it
2 ) Sealing Jutsu can seal your seal until you get it unsealed
3 ) Passive boosts are only active while a stage is active
4 ) Not all marks are equal, it happens
5 ) You cannot 'steal' someone's mark when they die, its gone forever
6 ) Hyuuga cannot block the mark like a chakra point, it isn't
7 ) You can not 'cut off the mark' in a fight
8 ) You cannot attain Stage 2 till Jounin
9 ) All powers are subject to change without prior notice
10 ) Want a cookie? Just look at the seals already

Shared Passive:
_________________

1 ) All Seals provide a mild form of Regeneration (cuts close quickly, bruises swell up faster). This will not close large holes or regenerate lost limbs.



|N|injutsu |C|urse |M|ark


User Image


Description: A curse seal that strengthens the power of ninjutsu greatly.


Stage One: Upon activation the user will feel a burning sensation as curved lines will creep over half of their body, other lines looping in them making it appear like a series of half completed bio hazard symbols are on the skin. The chakra surrounding the user is the same as their original chakra, but in a much darker tone. The user's ninjutsu will become stronger and bigger, increasing the power by a total of one rank. Their speed increases slightly as well.

Passive: +1 Speed, +1 Rank to all Ninjutsu

Drawbacks: The user will be more aggressive, without proper training which requires the use of training in the first stage for 10 posts (more then three sentences! at least a paragraph), and use their chakra with less care. Also, while ninjutsu is increased the user's genjutsu capabilities are weakened, not having the proper mind set due to the nature of the curse. The user can remain in this state for 10 posts before reverting to normal and incapable of using the curse mark again for the remainder of the fight.

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Stage Two: In the second stage, the marks will consume the user and their skin will turn into the color of their chakra but on a darker scale. The user will grow a tail and wings, and their hair will become longer and darker accompanied by longer nails. In this state the user's ninjutsu will be even stronger, by two ranks making it dangerous. Their speed is alittle more increased but nothing more. They can now also perform ninjutsu with one hand. This stage lasts only 6 posts before the user finds themselves back in their original form, and incapable of transforming again for the remainder of the fight.

Requirements: Must of had the cursemark for at least three weeks, and trained with your cursemark for about 50 posts. They must be very detailed, lengthy and a link must be provided for crew so we know you have done this. And then we'll give you the ok that you have unlocked stage two. You must work for the benefits.

Passive: +2 Speed, +2 Ninjutsu Rank, 1-Handed Handsigns for all jutsu

User grows horns, wings and a tail. Wings can be used to glide short distance, but not fly.

Once a fight in this stage, user can cast an S rank or below, for free.

Drawbacks: The user will find themselves to be incapable of using any genjutsu. After the transformation time period has lifted not only will the user revert to regular form, but they'll not be able to transform again. Attempt to hold the second stage would drain you 20 points of chakra every post. Should chakra hit zero, you automatically black out.

__________________________________

Bearer:


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|G|enjutsu |C|urse |M|ark


User Image


Description: A curse seal that strengthens the power of genjutsu and illusion.


Stage One: Upon activation the seal will glow and lines will began to consume the body half way, bending and surrounding themselves until half the user's body looks like that have a series of the mark only they look partial. Some say its like looking into a tel. The chakra around the user will appear mist-like, as if one was looking at a mirage. It has a faint tint of green in it as well. The user's genjutsu will be more effective and increased range, overall increasing genjutsu's power by a rank. The speed is slightly increased and the user grows much more intelligent.

Passive: +1 Speed, +1 Genjutsu Rank, Genjutsu are more powerful, making it harder to Kai out of them

Drawbacks: The user, despite being stronger and smarter, their physical strength will lack and stamina as well. Taijutsu suffers here for the user is more foucsed with the power of mind rather then body, overall weakening taijutsu due to the mark's nature. The user can remain in this state for 12 posts before reverting to normal and incapable of using the curse mark again for the remainder of the fight.

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Stage Two: In the second stage the mark consumes its host and they'll transform, their skin becoming a little more pale and their hair grows longer, but turns white-ish silver. They grow a third eye which appears slanted (think chinese) in their forehead, increasing visual and helping cast genjutsu. The user's genjutsu is much stronger now, increased up to two ranks making it dangerous. Speed grows more and their jumping range is increased due to their body weight decreasing, or rather feel lighter. They can now also perform genjutsu with one hand (if needed in description). Some say in this stage the user appears to be like a vampire almost This stage lasts only 6 posts before the user finds themselves back in their original form, and incapable of transforming again for the remainder of the fight.

Requirements: Must of had the cursemark for at least three weeks, and trained with your cursemark for about 50 posts. They must be very detailed, lengthy and a link must be provided for crew so we know you have done this. And then we'll give you the ok that you have unlocked stage two. You must work for the benefits.

Passive: +2 Speed, +2 Genjutsu Rank, Only another Genjutsu user or other high chakra control class can hope to break free. Ninja of lower rank cannot break free from your Genjutsu in this state. Genjutsu Cost reduced 50%

Once a fight, user can trap another shinobi in a genjutsu just by looking at them, even if they are not looking at the user themselves.

Drawbacks: The user will find themselves to be incapable of using any taijutsu, and their body is much weaker. Meaning should you be hit it'll HURT. After the transformation time period has lifted not only will the user revert to regular form, but they'll not be able to transform again. Attempt to hold the second stage would drain you 20 points of chakra every post. Should chakra hit zero, you automatically black out.

__________________________________

Bearer:


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|T|aijutsu |C|urse |M|ark


User Image


Description: A curse seal that strengthens the power of taijutsu


Stage One: Upon activation, the curse mark will glow and triangle like line pattern will spread over half the body. The user's body will begin to grow alittle taller, their muscle mass increasing making them more stronger physically. The user's speed will increase more then the other curse marks and the user's endurance becomes better, more flexible and overall taijutsu is stronger by one rank.

Passive: +2 Speed, +1 Strength, +1 to Taijutsu Rank, Stances cost no Chakra

Drawbacks: Despite the user's physical abilities being enhanced, their intelligence drops slightly, making them alittle more reckless. Ninjutsu's power becomes weaker, due to the mark's nature. Also, Genjutsu will suffer alittle, but not as much due to the drop in intelligence. The user can remain in this state for 12 posts before reverting to normal and incapable of using the curse mark again for the remainder of the fight.

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Stage Two: In the second stage the curse mark will consume the user, their skin turning red and hair grows longer and will usually turn white or orange. Their muscle definition will become much larger and bulk as well, the height of the user increases even more. Spikes grows on the knuckles and overall the user's taijutsu capabilities become stronger by two ranks. Their speed also rises as well, making them rather faster then they already are. A punch from the user can be enough to destroy a stone wall easily. Taijutsu against the host would be severly weakened. This stage lasts only 6 posts before the user finds themselves back in their original form, and incapable of transforming again for the remainder of the fight.

Passive: +3 Speed, +2 Strength, +2 to Taijutsu Rank, Stances cost no Chakra. You are a wild beast by this stage, attacking whatever is in front of you, friend or foe alike.

Requirements: Must of had the cursemark for at least three weeks, and trained with your cursemark for about 50 posts. They must be very detailed, lengthy and a link must be provided for crew so we know you have done this. And then we'll give you the ok that you have unlocked stage two. You must work for the benefits.

Passive: +3 Speed, +2 Strength, +2 Taijutsu Rank. You are almost a monster in this state, bent on drawing blood. You are incapable of preforming Gen of Ninjutsu beyond Chuunin rank. You are however increasingly resistant to Genjutsu and Elemental Ninjutsu attacks, reducing them by 1 rank.

Once per fight, user can fully negate an incoming attack of any kind.

Drawbacks: The user will find themselves incapable of performing any ninjutsu, or genjutsu past Chuunin Rank. Their intelligence drops even more, making them more of a beast then human. The User relies less on their mind, and more on primal instincts, increasing resistance to Genjutsu, and ignoring pain from Ninjutsu. After the transformation time period has lifted not only will the user revert to regular form, but they'll not be able to transform again. Attempt to hold the second stage would drain you 20 points of chakra every post. Should chakra hit zero, you automatically black out.

__________________________________

Bearer:


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|B|loodtrait |C|urse |M|ark


User Image


Description: A curse seal that strengthens the abilities of kekkai genkai


Stage One: Upon activation, the curse seal will glow and curved, arching lines will spread over half of the user's body. Some would say it looks like the lines wrap around some of the other lines, taking on the appearance of the DNA symbol. A blood-red chakra aura will emit from the user as their speed increases as does the traits of their kekki genkai. (meaning anything you gain as a bonus for your kekki genkai, its boosted alittle). Ultimately, the powers of your kekki genkai increases by one rank. (like say Amaterasu, its power raises a rank)

Passive: +1 Speed, +1 to Bloodline powers. You are also resistant to other bloodlines, reducing them all by 1 when fighting you

Drawbacks: While the user's kekki genkai abilities are more stronger then previous, their regular skills are slightly weakened. The user also becomes more dependant of their bloodline, which if its rendered useless the user will more then likely be in trouble. The user can remain in this state for 12 posts before reverting to normal and incapable of using the curse mark again for the remainder of the fight.

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Stage Two: In the second stage the curse mark will consume the user, their skin becoming dark and symbols of their kekki genkai (like sharingan the uchiha symbol, mokuton wood trendrill like marks appear etc.) will form on their skin. The final appearance is unknown, for it varies on the kekki genkai. But what is known is the kekki genkai's powers increases dramatically, being powered up by two ranks, as does the range, duration of the techniques. The abilities also increase alittle more along with speed. Any kekki genkai technique only requires one hand to perform, if already so then none. If it came to a kekki genkai clash, the host will easily overpower the opponent. This stage lasts only 6 posts before the user finds themselves back in their original form, and incapable of transforming again for the remainder of the fight.

Passive: +1 Speed, +1 Strength, +2 to BL. You are increasingly resistant to Bloodlines, decreasing them by 2 when targeting you.

Requirements: Must of had the cursemark for at least three weeks, and trained with your cursemark for about 40 posts. They must be very detailed, lengthy and a link must be provided for crew so we know you have done this. And then we'll give you the ok that you have unlocked stage two. You must work for the benefits lol.

Drawbacks: While the kekki genkai powers are even stronger, the user's other skills (regular ninjutsu, genjutsu, taijutsu) become much weaker and the host is totally dependant of their kekki genkai. Also performing summoning will no longer be available. Transplants do not recieve any bonuses for either stage. After the transformation time period has lifted not only will the user revert to regular form, but they'll not be able to transform again. Attempt to hold the second stage would drain you 20 points of chakra every post. Should chakra hit zero, you automatically black out.

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Bearer:


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|C|lan |C|urse |M|ark


User Image


Description: A curse seal that strengthens the abilities of clans


Stage One: Upon activation, the curse mark will glow and arched lines will spread from the mark, covering half of the body of the host. A dark green aura will emit from the user as their speed increases as does the traits of their clan. (meaning anything you gain as a bonus for your clan, its boosted alittle). Ultimately, the powers of your clan increases by one rank. (Such as raiken's skill techniques. The power will raise by a rank)

Passive: +1 Speed, +1 to Clan

Drawbacks: While the user's clani abilities are more stronger then previous, their regular skills are slightly weakened. The user also becomes more dependant of their clan, which if its rendered useless the user will more then likely be in trouble. The user can remain in this state for 12 posts before reverting to normal and incapable of using the curse mark again for the remainder of the fight. The user can remain in this state for 12 posts before reverting to normal and incapable of using the curse mark again for the remainder of the fight.

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Stage Two: In the second stage the curse mark will consume the user, their skin becoming dark and symbols of their clan(like the Raiken clan, the lightning bolt symbol will form) will form on their skin. The final appearance is unknown, for it varies on the clan. But what is known is the clan's powers increases dramatically, being powered up by two ranks, as does the range, duration of the techniques. The abilities also increase alittle more along with speed. Any clan technique only requires one hand to perform, if already so then none. If it came to a clan clash, the host will easily overpower the opponent. This stage lasts only 6 posts before the user finds themselves back in their original form, and incapable of transforming again for the remainder of the fight.

Passive: +1 Speed, +1 Strength, +2 to Clan

Requirements: Must of had the cursemark for at least three weeks, and trained with your cursemark for about 40 posts. They must be very detailed, lengthy and a link must be provided for crew so we know you have done this. And then we'll give you the ok that you have unlocked stage two. You must work for the benefits lol.

Drawbacks: While the clan powers are even stronger, the user's other skills (regular ninjutsu, genjutsu, taijutsu) become much weaker and the host is totally dependant of their clan. Also performing summoning will no longer be available. After the transformation time period has lifted not only will the user revert to regular form, but they'll not be able to transform again. Attempt to hold the second stage would drain you 20 points of chakra every post. Should chakra hit zero, you automatically black out..

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Bearer:


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|B|laze |C|urse |M|ark


User Image


Description: A curse seal that strengthens the power of fire


Stage One: Upon activation, the curse seal will glow with a firey blaze, flame like marks will spread consuming half of the user's body. Their body temperature will rise and their eyes will glow like coal against the dark. A dark redish orange like aura will surround the user, the speed of the user increases slightly as steam will rise from their body, overall the power of katon rises by one rank and becomes easier to use by one rank. Also, they only need one handsign to perform katon.

Passive: +1 Speed, +1 to Katon. One handed casting. Chakra cost is reduced 1 rank. Fire damage is reduced by 1 rank against you. Your fire is 1 rank stronger. Suiton does +1 damage however

Drawbacks: While the user's katon element is stronger, the user's other elements become weaker. Also, suiton becomes more damaging to the target and his katon. The user can remain in this state for 12 posts before reverting to normal and incapable of using the curse mark again for the remainder of the fight.

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Stage Two: In the second stage the curse mark will consume the user, their skin becoming the color of burning coal and their eyes like burning embers. Literally, fire will emit from the hands and feet of the user, and a pair of firey horns will grow from their head, and a tail from their rear. The user's body temperature is incredibly high now and their speed increases more, their strength slightly as well. Katon techniques become stronger by two ranks now, and easier to use by two ranks. This stage lasts only 6 posts before the user finds themselves back in their original form, and incapable of transforming again for the remainder of the fight.

Passive: +2 Speed

User begins to turn red, and their skin superheats, causing burns to those who grab them. Horns and a tail also grow. +2 to Katon, -2 to Katon cost, can cast fire jutsu without handsigns. +2 Damage from Suiton.

User can shoot small fireballs from their palm for C rank cost. They are about the size of a basketball and can be fired up to 3 at a time.

Requirements: Must of had the cursemark for at least three weeks, and trained with your cursemark for about 50 posts. They must be very detailed, lengthy and a link must be provided for crew so we know you have done this. And then we'll give you the ok that you have unlocked stage two. You must work for the benefits.

Drawbacks: As the katon strength grows, the user's other elements drop in power again, becoming very weak and more costing by a rank. The user is now critically weak to suiton, and being struck by it would result in heavy damage. After the transformation time period has lifted not only will the user revert to regular form, but they'll not be able to transform again. Attempt to hold the second stage would drain you 20 points of chakra every post. Should chakra hit zero, you automatically black out.

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Bearer:


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|G|ale |C|urse |M|ark


User Image


Description: A curse seal that strengthens the power of wind


Stage One: Upon activation, the curse mark will glow with the color of teal as wind current like patterns grow over half the body. The user will become lighter as their body emits a clear teal blue like aura around their body, their eyes glowing the same color. The user's speed grows, along with their jumping capability. Overall the power of fuuton becomes stronger plus one rank, and easier to use minus a rank. Also, the user only has to use one hand to perform fuuton techniques.

Passive: +1 Speed, +1 to Fuuton. One handed casting. Chakra cost is reduced 1 rank. Wind damage is reduced by 1 rank against you. Your wind is 1 rank stronger. +1 damage from Katon

Drawbacks: While the user's wind becomes stronger, the other elements become weaker. Also, katon becomes more damaging to the user and his/her fuuton. The user can remain in this state for 12 posts before reverting to normal and incapable of using the curse mark again for the remainder of the fight.

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Stage Two: In the second stage the curse mark will consume the user, their skin becoming lighter with a tint of teal to it and their eyes become black with the pupils teal like the wind. Literally, wind will rush around the user's hands and feet, becoming visible to the naked eye. Horns will grow from their head as would a tail and a pair of wings made from condensed wind. The user's fuuton skills increases by two ranks now and easier to use by two ranks. The user's speed increases alittle more as does their leaping capabilities. This stage lasts only 6 posts before the user finds themselves back in their original form, and incapable of transforming again for the remainder of the fight.

Passive: +2 Speed

User starts turning light green, and grows wings, horns, and a tail. The wings do not allow you to fly, but instead glide vast distance on air currents. +2 Fuuton rank, -2 rank cost for Fuuton, cast fuuton jutsu without handsigns. +2 Damage from Fire.

The user can, for C rank cost, use their wings to create a strong blast of wind infront of them, slowing ninja and knocking away kunai.

Requirements: Must of had the cursemark for at least three weeks, and trained with your cursemark for about 50 posts. They must be very detailed, lengthy and a link must be provided for crew so we know you have done this. And then we'll give you the ok that you have unlocked stage two. You must work for the benefits.

Drawbacks: As the fuuton strength grows, the user's other elements drops in power again, becoming even weaker and more costing by a rank. The user is now critically weak of fire and being struck by it would result in heavy damage. After the transformation time period has lifted not only will the user revert to regular form, but they'll not be able to transform again. Attempt to hold the second stage would drain you 20 points of chakra every post. Should chakra hit zero, you automatically black out.

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Bearer:


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|T|hunder |C|urse |M|ark


User Image


Description: A curse seal that strengthens the power of lightning


Stage One: Upon activation, the curse mark will glow with the color of gold as lightning like patterns grow over half the body. The user's body emits a eletric gold like aura around their body, their eyes glowing the same color. The user's speed grows greatly. Overall the power of raiton becomes stronger plus one rank, and easier to use minus a rank. Also, the user only has to use one hand to perform raiton techniques.

Passive: +1 Speed, +1 to Raiton. One handed casting. Chakra cost is reduced 1 rank. Raiton damage is reduced by 1 rank against you. Your Raiton is 1 rank stronger. +1 Damage from Fuuton

Drawbacks: While the user's lightning becomes stronger, the other elements become weaker. Also, fuuton becomes more damaging to the user and his/her raiton. The user can remain in this state for 12 posts before reverting to normal and incapable of using the curse mark again for the remainder of the fight.

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Stage Two: In the second stage the curse mark will consume the user, their skin becoming darker with a tint of gold to it and their eyes become black with the pupils yellow like lightning. Literally, eletricity on a high scale will rush around the user's hands and feet, becoming visible to the naked eye. Horns will grow from their head as would a tail with lightning cackling around it. The user's raiton skills increases by two ranks now and easier to use by two ranks. The user's speed increases much more. This stage lasts only 6 posts before the user finds themselves back in their original form, and incapable of transforming again for the remainder of the fight.

Passive: +3 Speed

User begins to glow and arc electricity, damaging those who touch them slightly. Horns and a tail grow, each arcing more energy into the air. +2 to Raion, -2 ranks to cost of Raiton, Can cast raiton without handsings. +2 Damage from Fuuton

User can build Raiton between their horns and fire it as a beam of lightning for C rank cost.

Requirements: Must of had the cursemark for at least three weeks, and trained with your cursemark for about 50 posts. They must be very detailed, lengthy and a link must be provided for crew so we know you have done this. And then we'll give you the ok that you have unlocked stage two. You must work for the benefits.

Drawbacks: As the raiton strength grows, the user's other elements drops in power again, becoming even weaker and more costing by a rank. The user is now critically weak of wind and being struck by it would result in heavy damage. After the transformation time period has lifted not only will the user revert to regular form, but they'll not be able to transform again. Attempt to hold the second stage would drain you 20 points of chakra every post. Should chakra hit zero, you automatically black out.

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Bearer:


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|G|aia |C|urse |M|ark


User Image


Description: A curse seal that strengthens the power of earth


Stage One: Upon activation, the curse mark will glow with the color of grey as diamond like patterns grow over half the body. The user's body emits a granite like aura around their body, their eyes glowing the same color. The user's strength and endurance grows greatly. Overall the power of doton becomes stronger plus one rank, and easier to use minus a rank. Also, the user only has to use one hand to perform doton techniques.

Passive: +1 Strength, +1 to Doton. One handed casting. Chakra cost is reduced 1 rank. Earth damage is reduced by 1 rank against you. Your earth attack is 1 rank stronger. +1 Damage from Raiton.

Drawbacks: While the user's earth becomes stronger, the other elements become weaker. The user speed drops slightly. Also, raiton becomes more damaging to the user and his/her raiton. The user can remain in this state for 12 posts before reverting to normal and incapable of using the curse mark again for the remainder of the fight.

______________________________________


Stage Two: In the second stage the curse mark will consume the user, their skin becoming darker like stone and their eyes turn black with pewter colored pupils. Literally, thick stone plates will grow on the user's body. Horns will grow from their head as would a tail, claws made of stone to match. The user's doton skills increases by two ranks now and easier to use by two ranks. The user's strength increases much more as does endurance. This stage lasts only 6 posts before the user finds themselves back in their original form, and incapable of transforming again for the remainder of the fight.

Passive: +3 Strength

Skin turns dark and begins to grow stone plates as well as a horn and tails. +2 to Doton, -2 to Doton Cost Rank, Can cast Doton Jutsu without handsigns. Raiton is now +2 against this stage.

User can, for C rank chakra, increase the armor plating on their body, negating an incoming attack for 1 turn. 3 turn cooldown.

Requirements: Must of had the cursemark for at least three weeks, and trained with your cursemark for about 50 posts. They must be very detailed, lengthy and a link must be provided for crew so we know you have done this. And then we'll give you the ok that you have unlocked stage two. You must work for the benefits.

Drawbacks: As the doton strength grows, the user's other elements drops in power again, becoming even weaker and more costing by a rank. The user's speed drops by a rank. The user is now critically weak of lightning and being struck by it would result in heavy damage. After the transformation time period has lifted not only will the user revert to regular form, but they'll not be able to transform again. Attempt to hold the second stage would drain you 20 points of chakra every post. Should chakra hit zero, you automatically black out.

__________________________________

Bearer:


---------------------------------------

|A|qua |C|urse |M|ark


User Image


Description: A curse seal that strengthens the power of water


Stage One: Upon activation, the curse mark will glow with the color of blue as bubble like patterns grow over half the body. The user's body emits a ocean blue like aura around their body, their eyes glowing the same color. The user's flexibility and speed grows slightly, while their swimming capability increases dramatically as well as being able to breath underwater. Overall the power of suiton becomes stronger plus one rank, and easier to use minus a rank. Also, the user only has to use one hand to perform suiton techniques.

Passive: +1 Speed, +1 to Suiton. One handed casting. Chakra cost is reduced 1 rank. Water damage is reduced by 1 rank against you. Your water is 1 rank stronger. +1 damage from Doton

Drawbacks: While the user's water becomes stronger, the other elements become weaker. The user strength drops slightly. Also, Earth becomes more damaging to the user and his/her doton. The user can remain in this state for 12 posts before reverting to normal and incapable of using the curse mark again for the remainder of the fight.

______________________________________


Stage Two: In the second stage the curse mark will consume the user, their skin becoming blue like water and their eyes turn black with dark blue colored pupils. Literally, scales will grow on the user's body. Horns will grow from their head as would a tail, claws with webbed hands to match. The user's suiton skills increases by two ranks now and easier to use by two ranks. The user's speed and aquatic capabilities (breathing, swimming etc) are now much greater. This stage lasts only 6 posts before the user finds themselves back in their original form, and incapable of transforming again for the remainder of the fight. (unless chakra is spent to prolong)

Passive: +2 Speed, +1 Strength

Skin and body turn dark blue. Horns and Fins appear on the body as well as scales. Suiton is now +2 and the cost is reduced 2 ranks. Speed is +3 in the water in addition to the boost above. Standing water can be turned into jutsu at will, with no handsigns. Doton is +2 against this.

User can store water in their body and for C rank cost, fire a pressurized water cannon from their mouth.

Requirements: Must of had the cursemark for at least three weeks, and trained with your cursemark for about 50 posts. They must be very detailed, lengthy and a link must be provided for crew so we know you have done this. And then we'll give you the ok that you have unlocked stage two. You must work for the benefits.

Drawbacks: As the suiton strength grows, the user's other elements drops in power again, becoming even weaker and more costing by a rank. The user's strength drops by a rank. The user is now critically weak of earth and being struck by it would result in heavy damage. After the transformation time period has lifted not only will the user revert to regular form, but they'll not be able to transform again. Attempt to hold the second stage would drain you 20 points of chakra every post. Should chakra hit zero, you automatically black out.

__________________________________

Bearer:








Ignore me
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PostPosted: Sun Aug 03, 2014 11:30 pm


Drunken Master Style:
User Image
http://www.youtube.com/watch?v=ffQGz3DMoyQ

This style has been used all over the world: for anywhere there is a barroom brawl it is there. But a handful have made it a style to be proud of, and because of their dedication and endless training, can preform it even when "sober".

Academy
Stage 1

Dakai Ichi
First the practitioner must learn to hold ones booze effectively. They work on stability while drinking large amounts and movement in circles. The practitioner is taught basic strikes: as he will have a hard time at this point. In this state he is more or less a drunken mess, but blows against him seem to be less effective as he is drunk after all.

Gennin
Stage 2

Dakai Ni
The practitioner is instructed again and again to think outside the box. The style is all about fluidity. The idea to hit several times before a large strike is reinforced. Several strikes are introduced and a lot of work on flexibility.

Curving Fist:
The user throws a punch that seemed to curve and wobble with him, making it hard to pinpoint where the punch will hit until it almost right at its target.

Stage 3

Dakai San
Learns Rank one of Tetsu jousei kobushi
The practitioner is taught about rolling with the punches. The stumbling that is a staple of the style begins at this stage. Because of the relaxed state of the muscles when drunk, the practitioner can take several flooring punches and keep fighting.

Chuunin
Stage 4

Dakai Si
The practitioner uses what he learned about effectively taking blows to learn the various ground strikes, mostly kicks and flipping along the ground.

Stage 5

Dakai Go
Learns Rank two of Tetsu Jousei Kobushi
The practitioner can bend at unearthly angles, holding their upper body parallel to the ground and perpendicular to their lower half is easy for them. This opens up the variety of strikes one can use.

Jounin
Stage 6

Dakai Roku
Learns Rank three of Tetsu Jousei Kobushi
The practitioner can flip about through the air like the first drunken masters, the monkeys. They can attack numerous times with their lightning fast strikes. Almost any taijutsu without a cover can be countered and blocked at this point.


Saanin/Kage
Stage 7

Dakai Sachi
Learns Final rank of Tetsu Jousei Kobushi
The practitioner gives Enma a run for his money. The chakra turns to a dark brown, almost black but not quite, which as it radiates out from the practitioner turns white (like the bubbles on the head of an imperial stout).
These are the masters and without some sort of upper hand in taijutsu, nothing can out maneuver them

Somnus Aeternam

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PostPosted: Tue Aug 05, 2014 9:55 am


►|N|injutsu |C|urse |M|ark◄
(Ninjutsu no Juin | 忍術 の 呪印 | lit "Curse of Ninja Arts")


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Description: A curse seal that strengthens the power of ninjutsu greatly. It origins are unknown, and methods of creation seem to baffle even the most skilled Sealing Masters. It is believed to affect the way chakra is used in the body, consuming and altering its properties to increase the output of Ninjutsu chakra based abilities. It was originally thought to have been created to mimic the effects that Sage Mode granted to those who were incapable of using it. The art of using this seal has been known as "Cursed Seal Transformation" (呪印化, Juinka).


Stage One ((状態1 | Jōtai Ichi | Lit "State 1")

    ✦Upon activation the user will feel a burning sensation as curved lines will creep over half of their body, other lines looping in them making it appear like a series of half completed bio hazard symbols are on the skin. The chakra surrounding the user is the same as their original chakra, but in a much darker tone.
    ✦The user's ninjutsu will become stronger and bigger, increasing the power by a total of one rank.
    ✦Their speed increases slightly as well.

    Passive:
    ✦+1 Speed, +1 Rank to all Ninjutsu

    ✦-1 Genjutsu/Taijutsu/Weapon Style rank

    Drawbacks:
    ✦The user will be more aggressive, without proper training which requires the use of training in the first stage for 10 posts (more then three sentences! at least a paragraph), and use their chakra with less care. Also, while ninjutsu is increased the user's genjutsu capabilities are weakened, not having the proper mind set due to the nature of the curse. The user can remain in this state for 10 posts before reverting to normal and incapable of using the curse mark again for the remainder of the fight.


______________________________________


Stage Two (状態2 | Jōtai Ni | Lit "State 2")

    ✦In the second stage, the marks will consume the user and their skin will turn into the color of their chakra but on a darker scale. The user will grow a tail and wings, and their hair will become longer and darker accompanied by longer nails. In this state the user's ninjutsu will be even stronger, by two ranks making it dangerous. Their speed is alittle more increased but nothing more. They can now also perform ninjutsu with one hand. This stage lasts only 6 posts before the user finds themselves back in their original form, and incapable of transforming again for the remainder of the fight.

    Requirements:
    ✦Must of had the cursemark for at least three weeks, and trained with your cursemark for about 50 posts. They must be very detailed, lengthy and a link must be provided for crew so we know you have done this. And then we'll give you the ok that you have unlocked stage two. You must work for the benefits. Must have survived a life and death battle with First Stage in Use.

    Passive:
    ✦+2 Speed, +2 Ninjutsu Rank, 1-Handed Handsigns for all jutsu

    ✦User grows horns, wings and a tail. Wings can be used to glide short distance, but not fly.

    ✦Once a fight in this stage, user can cast an S rank or below, for free.

    ✦Taijutsu/Weapon Style rank. +1 to Cost of these abilities.

    ✦No Genjutsu

    Drawbacks:
    ✦The user will find themselves to be incapable of using any genjutsu. After the transformation time period has lifted not only will the user revert to regular form, but they'll not be able to transform again.

    ✦Attempt to hold the second stage would drain you 20 points of chakra every post. Should chakra hit zero, you automatically black out.


__________________________________

Bearer:
PostPosted: Tue Aug 05, 2014 3:54 pm


►|G|enjutsu |C|urse |M|ark◄
(Genjutsu no Juin | 幻術 の 呪印 | lit "Curse of Illusionary Techniques")


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Description: A curse seal that strengthens the power of illusions and Genjutsu greatly. It origins are unknown, and methods of creation seem to baffle even the most skilled Sealing Masters. It is believed to affect the way chakra is used in the body, consuming and altering its properties to increase the power of illusion used by Genjutsu based abilities. It was originally thought to have been created to mimic the effects that Sage Mode granted to those who were incapable of using it. The art of using this seal has been known as "Cursed Seal Transformation" (呪印化, Juinka).


Stage One ((状態1 | Jōtai Ichi | Lit "State 1")


    ✦Upon activation the user will feel a burning sensation as curved lines will creep over half of their body, all intersecting with each other. The chakra surrounding the user is the same as their original chakra, but in a much darker tone.
    ✦The user's Genjutsu will become stronger and bigger, increasing the power by a total of one rank.
    ✦Their speed increases slightly as well.

    Passive:
    ✦+1 Speed, +1 Rank to all Genjutsu

    ✦-1 Ninjutsu/Taijutsu/Weapon Style rank

    ✦+1 rank of Damage from Taijutsu/Weapon Styles

    Drawbacks:
    ✦ The user, despite being stronger and smarter, their physical strength will lack and stamina as well. Taijutsu suffers here for the user is more foucsed with the power of mind rather then body, overall weakening taijutsu due to the mark's nature. The user can remain in this state for 12 posts before reverting to normal and incapable of using the curse mark again for the remainder of the fight.


______________________________________


Stage Two (状態2 | Jōtai Ni | Lit "State 2")

    ✦In the second stage, the marks will consume the user and their skin will turn very pale, almost a ghostly white and their hair grows longer, turning a silvery white. On the users forehead appears a 3rd slanted eye that is always open, and can be used in the casting of Genjutsu. Genjutsu is now even stronger then before and almost unresistable. The user also become faster then ever before, but still does not gain anything strength, and finds themselves almost incapable of using Taijutsu. People have said that upon reaching this stage, the user takes on the appearance of a vampire almost. The user can stay in the state for 6 posts.

    Requirements:
    ✦Must of had the cursemark for at least three weeks, and trained with your cursemark for about 50 posts. They must be very detailed, lengthy and a link must be provided for crew so we know you have done this. And then we'll give you the ok that you have unlocked stage two. You must work for the benefits. Must have survived a life and death battle with First Stage in Use.

    Passive:
    ✦+2 Speed, +2 Genjutsu Rank, 1-Handed Handsigns for all jutsu. Most classes will find it all but impossible to escape your Genjutsu. Genjutsu cost is also reduced 50%.

    ✦Once a fight in this stage, user can trap another Shinobi in a Genjutsu just by looking at them, even if the Shinobi is not looking at them.

    ✦No Taijutsu/Weapon Styles in this State

    Drawbacks:
    ✦The user will find themselves to be incapable of using any Taijutsu/Weapon Styles. After the transformation time period has lifted not only will the user revert to regular form, but they'll not be able to transform again.

    ✦Attempt to hold the second stage would drain you 20 points of chakra every post. Should chakra hit zero, you automatically black out.


__________________________________

Bearer:

Somnus Aeternam

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PostPosted: Sat Aug 09, 2014 7:14 pm


Your Rank: Gennin
Ninja Class: Genjutsu
Name of Jutsu: Quicksand
Rank of Jutsu: B rank
Jutsu's Element:
Jutsu Type:Genjutsu
Do you want you Jutsu added to the Guild List: No
Description: The caster forms a series of signs as another shinobi approaches them. Suddenly, the ground beneath the shinobi appears to liquefy and they slowly begin to sink into the ground more and more the longer they are trapped in the Genjutsu. Struggling also speeds up this process. However, they do stop once it reaches their neck and they are once again standing on solid ground.
RP Sample:


(If requested)


________________________________


Your Rank: Gennin
Ninja Class: Genjutsu
Name of Jutsu: Voices of Wrath
Rank of Jutsu: A rank
Jutsu's Element:
Jutsu Type:Genjutsu
Do you want you Jutsu added to the Guild List: No
Description: The caster of this Genjutsu first starts by pointing at the enemy nin, then once the enemy nin looks at them, the genjutsu is activated. Their head is then seemingly filled with hundreds of voices yelling at them, often criticizing them or laughing at them. This often confuses them or makes it seems like they are going insane, haunted by the spirits of the damned and those they have hurt. Can cause some form of paranoia.
RP Sample:


(If requested)


__________________________________

Your Rank: Gennin
Ninja Class: Genjutsu
Name of Jutsu: Supreme Sunlight
Rank of Jutsu: B rank
Jutsu's Element:
Jutsu Type:Genjutsu
Do you want you Jutsu added to the Guild List: No
Description: The caster forms a series of signs and most ninja in the area begin to feel as if the Sun is getting hotter and hotter. It also appears to be getting brighter, seeming to blind those who are not under some sort of cover of shade.
RP Sample:


(If requested)
PostPosted: Mon Aug 11, 2014 10:34 am


User Image - Blocked by "Display Image" Settings. Click to show.
𝓜𝓪𝓼𝓪𝓴𝓸 𝓒𝓱𝓲𝓻𝓾
♥ ♡ ♥ ♡ ♥ ♡ ♥ ♡ ♥ ♡ ♥ ♡ ♥ ♡ ♥ ♡ ♥ ♡
KusagakureGenninMedicalRaiton
♥ ♡ ♥ ♡ ♥ ♡ ♥ ♡ ♥ ♡ ♥ ♡ ♥ ♡ ♥ ♡ ♥ ♡
Body Sacrifice SensorChiru

❀☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰❀




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Mauris turpis nunc, blandit et, volutpat molestie, porta ut, ligula. Fusce pharetra convallis urna. Quisque ut nisi. Donec mi odio, faucibus at, scelerisque quis,








CP: 110
Strength: 5
Speed: 4

Passive:
Body Sacrifice Sensor: Can detect demons. Can detect sources of Chakra. Can sense hidden shinobi. Has increased reflexs like Sharingan but just slightly slower.

Techniques in Use:

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PostPosted: Tue Aug 12, 2014 6:27 pm


Your Rank: Gennin
Ninja Class: Genjutsu
Name of Jutsu: Weight of Judgement
Rank of Jutsu: A rank
Jutsu's Element:
Jutsu Type:Genjutsu
Do you want you Jutsu added to the Guild List: No
Description: The Shinobi forms a series of seals and points at the enemy Ninja. Even if the enemy nin does not make eye contact, if they see the Shinobi pointing at them, they suddenly feel a great weight on their shoulders, that grows stronger and stronger the longer the Genjutsu lasts, capable of bringing them to their knees until they break free
RP Sample:

-------


Your Rank: Gennin
Ninja Class: Genjutsu
Name of Jutsu: False Shadows
Rank of Jutsu: C rank
Jutsu's Element:
Jutsu Type:Genjutsu
Do you want you Jutsu added to the Guild List: No
Description: The Shinobi does a series of simple handsigns to create a number of false shadows, usually making it seem that there is a large number of ninja in a dark place. However, upon walking past the shadow, one realizes they are fake. These shadows can also not be manipulated by clans like the Nara, as they are only illusions.
RP Sample:

---------


Your Rank: Gennin
Ninja Class: Genjutsu
Name of Jutsu:
Rank of Jutsu: A Rank
Jutsu's Element:
Jutsu Type:Genjutsu
Do you want you Jutsu added to the Guild List: No
Description:
RP Sample:
PostPosted: Tue Aug 12, 2014 7:45 pm


User Image

xxxxxxxxxxBody Sacrifice Sensor [明敏な]
[ Sugar, Spice, Everything Nice ]


xxxxxHISTORY
Unknown history.


xxxxxDESCRIPTION

The Abilities Continued here are odd. The users can use their amazing sensing abilities to tell where chakra signals are coming from. Easily spotting enemies and allies alike. With this bloodline it is nearly impossible to hide. As well for the fact that a blind man with this bloodline can find someone better than a man with sight. Also their bodies and chakra have a strange healing factor making them natural medical shinobi. However even if they’re not a medical shinobi this bloodline still allows anyone who bites into them and suck's there Chakra to be healed.



xxxxxRULES
• Body Sensors can detect the demons/angels inside of people
• Body Sensors can discover the hidden weaknesses of bloodlines like Kitsune, Apocalypto, Prophets, Evictus, Elementals, etc
• You can find stealth-based enemies, even when they use chakra stealth
• Can sense the slight variations in chakra caused by Genjutsu



xxxxxWEAKNESSES
• Cannot heal yourself with your bloodline
• The bloodline is almost all support-based



xxxxxSTRENGTHS
• Can find hidden enemies
• The best healing abilities out there. You can heal fatal wounds and revive the dead if they've only been gone for less than a minute and a half. (You can revive people who have been totally destroyed, if you can find even one scrap of them)
• Are able to learn medical jutsu faster than others (-2 posts)
• Can learn powerful medical abilities as nearly any class
• Detect Genjutsu



xxxxxPASSIVE ABILITIES
• Your perception is naturally good, and you have a similar muscle movement detection as the sharingan, although slightly weaker
• Perception grants +1 Speed


xxxxxTECHNIQUES

Return to the Living World C-S Rank (All members of this bloodline automatically know this)
This jutsu is one of mystery and legend. Through their unmatched ability to sense chakra and their natural healing abilities, bloodline members can re-attach the soul of someone who has recently died, bringing them back from the dead. The amount of chakra used affects how much power the dead person returns with.
      20CP/ Near death and very pale
      30CP/ Still near death
      35CP/ No longer near death but still very weak
      50CP/ Can possible get up and fight if they need too


Pulse Radar D-Rank
This jutsu allows the user to send a Pulse threw the ground and Sense any placements on the ground. If an enemy nin is in the ground or partially sunk into the ground, the pull travels through them causing incredible pain.

Aerial Radar Pulse C-Rank
Sends a Pulse into the sky and Tracks anything around fro 1 square mile Doesn't always detect high Chakra levels. Enemy nin in the sky that are caught by the pulse feel a massive amount of pain and can potentially be knocked out of the sky.

Sphere Pulse B-Rank
Sends a Sphere Shaped Pulse Out and repeats a few times Finding anything within a 3 square mile radius also detecting chakra signals. If they are found, it can also Cancel Genjutsu over the entire area, potentially having the power to free an entire hidden village from a massive genjutsu.

Ultimate Pulse A-Rank
Sends a strange invisible Pulse in a sphere shape which can cause minor nerve damage (-1/-1 (only once not stackable)) Also detects chakra signals, demon presences, and hidden chakra signals.





xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• You can only be a part of this bloodline with either the Medical, Weapon, Genjutsu, Samurai, Freelancer or Puppetry class


xxxxxMEMBERS
Head:






User Image


xxxxxAncient Chakra Sensor -- STAGE TWO


xxxxxHistory
The owner of this strange blood-line trait has become naturally adept at the use of being a sensor, as they naturally hold a good sense of direction, able to find concealed opponents, and all objects with the slightest hint of chakra with a large scale... This form is for those who are truly one with the ability, and use it extremely often, to the point of natural use in any situation... The history of the start of the blood-line, and its origins are slightly hinted at as its easier for the user to feel and sense jinchuuriki, and demons... Those few who obtain this stage, or even know if its existence, are usually gifted with a full knowledge of the blood-line's history. [Meaning this is a hidden kekkei genkai; you can learn of it at Jounin rank]

xxxxxStrengths
• Able To Find hidden enemies before, but now can find anything with a reiastu presence.. even items and weapons with stored sources
• A reversed effect of the former healing ability... The user can bite a comrade, and while there teeth are sunk in, there body's will sync and a healing process will begin. A persons wounds will close up, and there stamina, and chakra supply will completely regenerate, switching there state with the user of this technique, meaning the user is fatigued, unless powerful enough to sustain this or gets off the comrade.
• In addition to healing, a user can also drain the chakra of another by holding onto them. The rate is 10 CP a post that the user stays in contact with a source. They can also use it to drain weapons and items of chakra is they are present.
      • The exchange for healing is 100/75; if you heal an ally for 100 chakra, you lose 75. If you heal an an ally's health from death to full, you will be at a stage of near-death. This is the most reliable way to revive the dead, but as always it only works if they've died absolutely recently.

• User is Adept at Sensing Chakra, and calls them by color due to element.. Color Scheme follows that of the guild, to the exception of Seals and 'Infused Items', which appear grey or white.
• The user has become advanced enough to literally see extra sources of chakra, separating them in their view like a visor or pair of glasses was put on... they can see all supernatural/spiritual presence or other hidden things
• Enhanced Range... The User's Sensing Ability is DRASTICALLY altered when used at its full potential, able to sense 'Battles' amongst strong Shinobi, within the range of Ten Kilometers...


xxxxxTechniques

Pulse Visor Passive
The user performs any hand-sign, and holds it.. constantly pumping a steady flow of chakra through there points. The general flow will eventually put the user into a trance-like state, and there vision will become a different color, depending on there own reiastu type and color... The user can see concealed opponents, due to there body's showing up as a Chakra Point Structure.. without the points targeted... It can be flicked on and off when necessary, and used without hand signs.. while moving. [Would depend on skill with the blood-line really.. However.. if you made it to the second stage, that's proof enough you can do this]

Radar Expansion B-Rank
The user sets there right hand palm on the ground, and says the jutsu name... A visible pulse, the color of there chakra, will spread in a 360 degree circle, about fifty meters around the user.. The move, if caught in, causes a constant ringing in the ear, high pitched and extremely annoying. The attack does not, however, do any real damage, but paralyzes the target for a few seconds. [One Post] [Only reaches two feet off the ground, unless enhanced or upgraded.. five feet per upgrade..]

Chakra Pulse A-Rank
One of the few offensive jutsu usable by this bloodline. The Shinobi holds up their hand and emits a spherical pulse of chakra that shoots out roughly 20 feet. This can disrupt jutsu, and if it strikes an enemy ninja, can cause mild paralysis for the rest of that post and reduces their speed by 2 for the next 3 posts. During this time, the enemy will also find it very difficult to gather chakra due to the damage the pulse caused as it passed through their chakra network.

Chakra Suppression Spheres A-Rank
More of a chakra leeching technique, this jutsu create spheres in sets of 5 that can be controlled independently by the shinobi. Impact with an enemy causes them to lose 10CP per hit, and in turn, gives the user of this jutsu 5CP back, potentially allowing them to gain 25CP if all 5 orbs hit. Up to 20 can be created in one post.

Ancient Chakra Pulse S-Rank
A super powered version of Chakra Pulse, this one does not send out just a simple pulse, but emits a constant pulsating beam that can be concentrated on a single point. The enemy ninja stuck by this will still experience paralysis for one post as well as a -2 speed reduction for 4 posts. They will also find that they cannot use any jutsu beyond A rank for 2 posts after being hit. Any attempt to use an S rank or higher will result in the chakra being lost, not refunded.

Chakra Body Depletion A-Rank
The user bites into whomever, or whatever, live object and sinks/clamps there teeth into said thing.. The user, using the healing property of the user's Chakra, will slowly 'Give' the object or person there own chakra supply and healthy nature... Chakra Supply wise, they can increase a person's stamina and renew there battle fatigue at the same time... This use on broken, or dulled weapons can almost completely rejuvenate them, as long as a seal or Infusing Material is present... See Strengths for exact conversion info.

Ancient Chakra Locator's Pulse S-Rank
The user performs an array of hand-signs, before sending out massive, visible, pulses that seem to 'Ride' over the 'Spaces' between the User and the Special Tags the jutsu requires... A tag, within 25 Kilometers, can be easily located by the jutsu.. The real effect, however, is the stream of pulses that quickly release from the tags, once synced with the user... The tags each have a one kilometer range, and are large, like scrolls... There only use is to give the EXACT location of a demon.. then attach itself to them. The scrolls quickly leech onto a demon, and meld with there chakra pulses, blending in with the skin as the Kanji for 'Location' is spell out... The user can track the demon as if it were two feet in front of them and followed a trail of Pulses... Only seven tags can be placed at once, and when placed together are more durable against being destroyed by the demon's release or something of the sort... The users mind is almost like an over-view, or map, and they get a visual picture of the location, and directions in-mind...


[ Revamped by: Shane and Rain Crushed ]

Somnus Aeternam

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Somnus Aeternam

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PostPosted: Tue Aug 19, 2014 5:20 pm


XXXXX▇▇ ▇▇ ┈┈┈ POWER ▇▇X
X

XXXXXXXX abilityXinfo
Awakened Abilities:
#1 - A Vessel of Two Souls Passive
• This technique takes advantage of Tanjiro's shattered mind and split personality. At any time, he can switch between his peaceful, albeit depressed self and allow his alter ego, the embodiment of everything Tanjiro wishes he could be to take over. In this form, he no longer feels remorse or pity. However, his other, peaceful side can still see and feel everything going on, sending him into an ever deepening psychosis. Switching between these states can also break any Genjutsu, making him immune to them for the most part. (Similar to how demons can break hosts out of Genjutsu)

# 2 - Hello in There A Rank
• Tanjiro strikes an opponent, and grabs onto them, holding tightly. He then allows his alter ego to invade his opponents mind, driving them mad for 2 posts, as they try to fight off the voice inside their own head. In this state, they may ever find that they have a slight loss of control over their body. Chakra control becomes even more difficult and any attack above A rank becomes impossible till the voice is driven out.

# 3 - My Body is Pure A Rank
• Tanjiro quickly forces impurities, poisons, and natural lactic acid build up to the right under the surface of his body and expels it form his pores in a gas form, filling the air around him with a powerful poisonous gas. However, the act of shooting it from his pores, creates a safe area right in the middle, where Tanjiro is safe from its effects.


Awakened Power:

Abyssal Power:

Combat Niche: Defense

Daiten: 100
Speed: 7
Strength: 8


User Image - Blocked by "Display Image" Settings. Click to show.


XXXXA W A K E N I N G
Level of Awakening: (Halfling Soul, Awakened Soul, etc)
Awakened Form:

Invulnerable Areas: Yes; some places are virtually impenetrable
PostPosted: Tue Aug 19, 2014 5:40 pm


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↜~~~~~~~~~~~~~~~~~~~~~↝
тнє ғιиαℓ αвуss


          Test Test test t e s t Test t e s t testest t e s t Test TEST test t e s t t e s t







Somnus Aeternam

Adorable Trendsetter

11,875 Points
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Somnus Aeternam

Adorable Trendsetter

11,875 Points
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  • Ultimate Player 200
PostPosted: Thu Aug 21, 2014 7:47 pm


                      XXXXXXXXXXXXXXXXXXXUser Image - Blocked by "Display Image" Settings. Click to show.
                      XXXXXXXXXX;lXXXXXXXXXXXXXXXXXXXXExtra Picture hereXXXXXXXXXXXXXXXXExtra Picture hereXXXXXXXXXXXXXXXXExtra Picture here

                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ вαsιc ιиғoямαтιoи ▇▇


                      Name: Yoshida Senju
                      Nickname: Yoshi, Sen Sen
                        ↬ (this is optional, but you can state how you got your nickname, whether it was a fight that made the world recognize your strength or your mom was too lazy to say your whole name hehe)

                      Age: 27
                      Gender: Male
                      Ethnicity: White 50%, Japanese 50%
                      Height: 6'1"
                      Weight: 195
                      Personality: Exam Proctor, b***h

                      Sexuality: Straight
                      Family: derp

                      Theme Song: LINK HERE
                      Nindo: TEXT TEXT TEXT
                      Background Info: TEXT TEXT TEXT

                      Other Info (regarding anything: Likes, Dislikes etc)


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ иιиʝα ιиғoямαтιoи ▇▇


                      Strength: Well rounded, doesn't excel anywhere
                      Weakness: Fire Jutsu
                        ↬ Fears

                      Village: Exam Location
                      Rank: SS Rank
                      Class: Weapon Expert
                      Bloodline: Senju : Ninjutsu Sub
                        ↬ Stage: Max?

                        ↬ Implants? Sharingan

                      Clan
                        ↬ Clan 1: Hatake

                        ↬ Clan 2

                      Demon:

                      Chakra Points: 475

                      Missions Complete:
                        S -
                        A -
                        B -
                        C -
                        D -
                        E -


                      Opponents Defeated:
                      Battle Theme:


                          XXXXXXX▇▇▇▇▇ ▇▇▇▇▇ тєcниιqυє ιиғoямαтιoи ▇▇



                            Quote:
                            SUMMON INFO


                      Jutsu List:
                        ↬ Number learned
                        ↬ Number to be learned

                      Ninjutsu
                        Katon

                      All Mastered

                        Suiton

                      All Mastered

                        Doton

                      All Mastered

                      Taijutsu

                      8 Gates

                      Mirror Image Taijutsu

                      Hatake

                      All Mastered

                      Senju

                      All Mastered

                      Sharingan

                      Mangekyo - Mastered


                          Other Info: (regarding important shinobi info)


                        Quote:
                        2 Katana strapped to his back. They are made of a little known black metal and seem to not reflect light in any way.


                      Style:
                        ↬ All known Weapon Styles

                        ↬ It

                        ↬ Here

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