The Soulless Warrior
Novama
The Soulless Warrior
Novama
The Soulless Warrior


That's a great idea! As you said this would keep the abilities balanced and would make sure people kept to their assigned roles in combat. So long as they do that it will increase their survival rate and hopefully prevent the lone wolf fighter types who believe themselves to be the greatest thing since sliced bread.
Right the areas covered so far are:
World creation
Time and weather controlled
Quest creation
Character/npc creation
item creation
ability mechanics
leveling mechanics
combat mechanics
Would you say that's everything? I feel like I might be forgetting something...... That or I'm overthinking.


well you did mention that there may be multiple dm's. Were you not planning on running this? or was there a point in the story where you would go hands off and ask someone else to run?

Do you have a character profile/skeleton and/or world template for the rp'ers to fill out when they join?


I plan to run my own quests but if someone else submits their own and the adventurers choose to follow that quest line then it would be up to them to run it.
I still have the profile skeletons from the first draft of this Rp. I just need to tweak them so that they'll fit this one. The same for the world template as it needs expanding upon.
I've just remembered as I was typing all this that I didn't decide on how many abilities a character should start with. I was thinking 3 as I think it would give them a variety of abilities.
For example:
1. An attack with an ability/status effect
2. A buff/heal
3. A straight up ability


I say they start with no abilities unless they put points into int up to the first mod point (15-16). You then allow them one ability to represent what it is they intend to be. Wizards get fire something. Healers get some kinda heal, etc....

Warriors and ranger types that use dex and str will already have a means of dealing damage and defending themselves. Leave abilities as a way for them to customize how they fight and handle various situations based on leveling up and learning those skills.


You have a good point.
Here's what I came up with for the profile skeleton. It includes the requirements needed for the world and quest customization.

Character Pic: (Drawn/Anime etc)
Username:
Character Name:
Age:
Race:
Class:
Weapons: (This can include magic if you use a specific type)
Skills: (A character with 15-16 intelligence or higher is allowed 1 skill/ability)
Stats: Each stat has 10 points in it to begin with and you have 15 to allocate as you wish
Strength: 10
Dexterity: 10
Vitality: 10
Intelligence: 10
Stat Modifiers
If a character has the appropriate level of points in a stat they gain a modifier that is used in D20 rolls and as damage.
15-16= +1
17-18= +2
19-20= +3
21-22 = +4
23-24 = +5
25= = 6 etc
Weaknesses/Flaws: (Up to 2)
Bio:
Personality:
Anything else we should know?:
Put your idea for an area to be added to the world under the profile. Ok here's where you all come in. I don't just want myself creating this world because I believe it will be more fun if we all make a part of it. You can name it, describe what it's like, are there specific races living there? What's the history of the place? The choice is up to you. The only restriction I have is that I don't want a load of submissions about areas that are full of nothing but evil creatures. I don't mind a few but I'll restrict the amount added. Though i may change my mind and allow more to be added if an area is saved by the characters.
Quest submissions are welcome as well but you must remember it is up to you to run it. When submitting them you need to keep in mind what level the characters are and the kind of quests they would have access to in each tier. For example a tier 1 quest could be the removal of a small gang of goblins harassing a village, while a tier 2 quest could something like an orc brigade has taken over a mine controlled by a wealthy merchant.


No one will understand Tiers except for you. Without a hard, clear cut guideline, folks are just guessing. Same goes for thinking about abilities and magical gear. No one but you will know what is appropriate for which tier of play without some rules put into place.

That said, you should really just request content and not worry about tier. Tier can be applied when it's determined the quest should happen and then it can be made tier appropriate for whoever wants to participate.

Make sure to remove the mods and stats break down to a system post that explains the stuff. The profile skeleton should just hold the facts of the character and only the briefest of explanations. When the skeleton is complete, stuff like that should be erased if it's not taken out already.

You will want to make sure during rp setup that the players are aware they will have the opportunity to level and grow their characters as it advances through the story and quests.

What is the purpose of flaws? Statistically speaking, the lowest stat will be an obvious weak point. If you want to know about mental flaws and quirks, wouldn't that be covered in personality?