Character's Name: Antioch Character's Road: Smoke and Mirrors [ Flame x Wing ] Free Trick: No AP Points Using/ total AP Points Possess: 1 Trick Type: Support Trick Name: Act I: Masquerade Illusion Description: Using the flame road's ability to refract light while using his smoke mechanics, Antioch bends light spectrums and smoke around his entire body to create an illusion and appear as a different person. This effect lasts for up to two posts. Rank of Trick:D
Character's Name: Antioch Character's Road: Smoke and Mirrors [ Flame x Wing ] Free Trick: No AP Points Using/ total AP Points Possess: 3 Trick Type: Defensive Counter Trick Name: Act III: Phantom Curtain Illusion Description: While evading an attack, Antioch disappears in a cloud of red smoke using his friction smoke based road mechanics. He reappears within a thirty-foot radius of where he originally was. The smoke is aided by his first part to make his opponents more susceptible to illusions. Meanwhile, his Phantom Mirage part aids him in his misdirection by creating an illusion of a solid doppelganger while Antioch is hidden and ready to strike. This trick is aided with both parts "Crimson Curtain" and "Phantom Mirage" but can be pulled off without them with less effectiveness using heat up drafts and air manipulation to create a temporary wispy smoke illusion of himself instead. Rank of Trick:B
Ephemeral Ozymandias
Approved. Though B rank can't use for now. Make sure parts get created before try these tricks ~ Teddy
Posted: Tue Feb 19, 2019 12:27 am
Character's Name: Jameson Character's Road: Wing Free Trick: No AP Points Using/ total AP Points Possess: (1/5) Trick Type: Offensive Trick Name: Crash Landed:: Clark Kent Appears Description: The user summons a spiral of wind into both hands that when pushed in a direction can push them to max speed for a period of time, as long as their direct motion forward is not interrupted by friction of any sort they can maintain the speed. Sharp turns and the like would deter the speed. Alternatively the user can utilize the spirals of wind to launch someone else instead, accelerating them to max speed for a period of time under the same restrictions. Rank of Trick:D
Free Trick: No AP Points Using/ total AP Points Possess: (1/5) Trick Type: Offensive Trick Name: 28 Years Later :: Kara Zor-El Description: The User compacts the wind around her into a sphere of spiraling torrents before launching it at her opponent, causing it to explode outward in the direction it is tossed, sending them spiraling. If used in conjunction with Impact Wind the air comprised of Impact Wind is instead used, causing a foe caught up in its blast to be pulled back towards the user upon this trick's activation. During this time the target is considered airborne. Rank of Trick:C
Character's Name: Gashi Character's Road: Over x Bloody Free Trick: No AP Points Using/ total AP Points Possess: 3 / 5 Trick Type: Method Trick Name: ℤ𝕖𝕣𝕠 𝕊𝕜𝕪 𝕄𝕖𝕥𝕙𝕠𝕕 Description: The combination of using both mechanics of the Bloody Road and the Over Road in tandem. Fundamentally it begins with the user suctioning air through the trek from any source directly around them. This being from another rider, the natural air, or otherwise; as long as said air exists. Like a suction, that air will be snatched from wherever it is and rendered in control of the user and then used in combination with a rapid acceleration. Air then re-funnels back through the users [ RUN ], giving them the capability to use that wind as a boost to further their own [ 00 - MAX - 00] and/or, the natural production of said style. This makes for a highly unorthodox creation of [ FANGS ] and, renders any use of wind within the vicinity of the rider, a redirection of their own [ RUN ] and air based tricks are no longer capable as long as this method is being used.
Costs [ 2 ] Stamina and [ 1% ] Wear PER Post to keep active, as well as taking up [ 1 ] Trick Slot Permanently. Affords the user less strain on the legs to perform the trick [ Fang ] considerably easier, but remaining at the same cost. [ Allows free form FANGS, but stamina cost and wear remain the same.] Tricks that outrank this Method that use wind can null the clause about air use.
Rank of Trick: C
Deecee Sama
Approved >_> for now
Posted: Wed Feb 20, 2019 2:40 pm
Character's Name: Ayano Junko Character's Road: Sonia Free Trick: Yes AP Points Using/ total AP Points Possess: (9/20) Trick Type: Boosting Trick Name: Nitro Boosting Description: The user saturates their bloodstream with nitrogen via hyperventilation and minor stretching which will cause the body to form bubbles within the hip and joints of the user. Using this technique allows for the body to over stretch itself to do more, in essence like being on an Adrenaline rush without the bypassing of barriers. ● Can only be used during Nitro Cushion ● +10 Strength +10 Jump to next two tricks. Rank of Trick: D
Character's Road: Olympic Road Free Trick: No AP Points Using/ total AP Points Possess: (9/20) Trick Type: Support Trick Name: Hermes' Lift Description: The user does a quick turn and using the rotation of their hips as the center of power they do what many ballet users are seen to do in many performances of a grand leap. The speed and lift is increased before hand by using vibrations concentrated in the body to relax the muscles to allow them to be more pliable when both jumping and landing decreasing the users risk of injury and allowing them a brief boost in their ability to jump higher. ● +10 Jump for 1 Post Rank of Trick:F
Character's Road: Olympic Road Free Trick: No AP Points Using/ total AP Points Possess: (9/20) Trick Type: Offensive Trick Name: Artemis' Dance Description: The user begins to turn at a slow pace, releasing strong vibrations into the ground around them and loosening their muscles. Then they begin to rotate quickly using their hips as the center point and pull the wind around them with the rotations produced. They continuously produce vibrations throughout the spin which will shake the ground around them whilst creating a pulling force that can drag people into it. The user is continuously releasing a shockwave with the rotation of their hips that shreds the air around them while spinning creating something similar to a tornado that can rip apart anything that gets pulled into it. Rank of Trick:A
Character's Road: Olympic Free Trick: No AP Points Using/ total AP Points Possess: (9/20) Trick Type: Offensive Trick Name: Iris' Wing Description: The user creates a dense funnel of vibrations and proceeds to kick it with the intention of creating a thorn. From there the vibrations disperse the shockwave created and breaks it apart into mini-thorns that launch similar to a shotgun spread allowing for multiple 'needles' to spread and hit someone else. This trick is not capable of destroying other tricks ( besides maybe bubbles ). Rank of Trick:C
Character's Road: Olympic Free Trick: No AP Points Using/ total AP Points Possess: (9/20) Trick Type: Offensive Trick Name: Demeter's Law Description: The user does a bunch of turns and spins while on a surface and begins to accumulate vibrations and releases minor shockwaves around them through the movement of their legs upon the surface. They continuously displace and release vibrations and shockwaves through each turn and within a few seconds can destroy the ground around them to make it unstable and act similar to having an earthquake hit the area ( think broken up concrete ). Up to 15 feet away from the user the ground becomes broken up and unrideable. Rank of Trick:B
Character's Road: Olympic Free Trick: No AP Points Using/ total AP Points Possess: (9/20) Trick Type: Boosting Trick Name: Hades Curse Description: The user creates internal vibrations that allow the user to bypass the limits of their body they normally wouldn't be able too. The vibrations are focused internally along the muscles which allow them to quickly contract and expand at a faster rate then normal. In conjunction of using this with Nitro Cushion the user begins to get an 'adrenaline high' altering their bodies to be able to do nearly impossible feats at a high end cost that doesn't affect the mind. The user ultimately seems much stronger, but their stamina is quickly depleted in conjunction. All tricks while this is active cost 5 Stamina more to perform, but the users Jump and Strength are increased by 50 throughout the use. If the user has this active and use more then half their stamina during this trick they will faint upon hitting 20 stamina in their reserve and will need a hospital due to extreme exertion. Rank of Trick:A
Cor Contritum
Nitro Boosting: Approved Hermes' Lift: Approved Artemis' Dance: Approved Iris' Wing: >w> Approved Demeter's Law: wouldn't be completely destroyed. takes a few quakes ot break a bridge in one place. probably just put many pot holes in area >@> one sec
Character's Name:Alpha Rank of Trick:D Character's Road: Emperor's Road [Gaia x Death] Free Trick: No AP Points Using/ total AP Points Possess: Free due to fusion road trick 1/5 Trick Type: Method Trick Name: » Sovereign's Kick Method Description: Unlike using gaia's vibrations to reinforce and harden a person's body and muscles for defense. The rider uses gaia's vibrations to to relax the person's body, muscles and tendons in the legs. Gentle vibrations pulsing through the rider's frame combined with the death road's kicking style. To create much more nimble kicks that move twice the speed of standard death rider kicks. These kicks carrying concussive force creating a popping sound upon impact, due to the atmosphere being torn upon contact. These kicks can also produce quick air cannons which are molten air 'Shells' fired off in half the time it would take a normal death rider. (Consumes one stamina and two wear per post to keep active.)
Rank of Trick:B Character's Road: Emperor's Road [Gaia x Death] Free Trick: No AP Points Using/ total AP Points Possess: Free due to fusion road trick 2/5 Trick Type: Offensive / method Trick Name: » Sovereign's Diamond Shell Description: Using the principles of Gaia's vibrations and molten 'shells' produced by the death road. The rider is a able to fire solid compressed diamond air cannons. Vibrations condensing the shell losing it's burning effect for a solid constitution. While the vibrations transforms the shell into a crimson diamond shards due to the velocity the shell is fired. The vibrating diamond shells gaining destructive piercing effect over the normal shell's blunt force. Diamond shells can pierce and rip through metal, nothing reinforced. These can even pierce wind or air based defenses. (Diamond shells can be used with all air cannon tricks the rider may know. Cost one extra stamina and two wear when used with air cannons.)
Rank of Trick:A (Cant use yet) Character's Road: Emperor's Road [Gaia x Death] Free Trick: No AP Points Using/ total AP Points Possess: Free due to fusion road trick 3/5 Trick Type: Offensive Trick Name: » Sovereign's Sword Description: Coating the rider's legs with vibrations from their treks. Vibrations carry the molten heat from the rider's natural death run as a medium up the rider's legs. Vibrations acting a buffer between heat and the rider's legs, constantly pushing the heart outwards. Heat aiding in the production of cutting vibrations, vibrations would aid in the production of more heat. Causing the riders legs to turn a bright orange tint up to their thighs where it fades out. These cutting vibrations vibrate at a frequency that can parry and even cut shock wave based attacks like thorns and fangs. These vibrations also also cut through winds by cutting through the atmosphere. If used on a person the rider's legs act as vibrating heated blades that can slice, sear and burn flesh. (Consumes three stamina and five wear per post to keep active, but can only be kept active for three posts in a row before a two post cool down due to building heat.)
Daisuke Kaicho
» Sovereign's Kick Method : Approved. Keep snapping like this and you gonna tear an acl or something.
» Sovereign's Diamond Shell : Uppp to what? >W> Same rank and below of the kicks?!?! Though some tricks I can see it going through but I wouldn't say it will disrupt them outright.
» Sovereign's Sword: Pause: *calls up Kuru*
XOLUS
Posted: Sat Feb 23, 2019 1:13 pm
Character's Name: Antioch Character's Road:Smoke and Mirrors Free Trick: No AP Points Using/ total AP Points Possess: 1/10 Trick Type: Offensive Trick Name: Act II: Cloak and Dagger Illusion Description: Antioch creates friction with his wheels and cloaks himself in a cloud of red smoke supplied by the Crimson Curtain part. This combines with the Phantom Mirage part to project an image of himself moving towards the opponent in a false attack. It appears to be Antioch performing a simple acceleration trick when in reality the true Antioch is hiding in the smoke cloud preparing to ambush the target. This trick is aided with both parts "Crimson Curtain" and "Phantom Mirage" but can be pulled off without them with less effectiveness using heat up drafts and air manipulation to create a temporary wispy smoke illusion of himself instead. Rank of Trick: C
Character's Name: Antioch Character's Road:Smoke and Mirrors Free Trick: No AP Points Using/ total AP Points Possess: 2/10 Trick Type: Method Trick Name: Act IV: Circuit of Madness Illusion Description: Antioch bends light to send a blindingly bright flash of light into the target's eyes to momentarily disorient them. He then uses air manipulation and friction to condense red smoke from the Crimson Curtain part around the opponent. He also projects an image using the Phantom Mirage part within thirty feet to make it appear as though he is circling around the opponent in a swirling smoke ring. As this occurs, they will see false images of punches, kicks, and weapons being used against them from the swirling smoke ring. This ring can last for up to two posts. The real Antioch stays outside of the ring and can also mix in some of his own attacks. This trick is aided with both parts "Crimson Curtain" and "Phantom Mirage" but can be pulled off without them with less effectiveness using heat up drafts and air manipulation to create a temporary wispy smoke illusion of himself instead. Rank of Trick: B
Ephemeral Ozymandias
Approved for Both: *BRINGS IN SPIDERMAN* >W>
Ephemeral Ozymandias
Obsessive Prophet
Offline
Jubellation
Genius
Offline
Posted: Wed Feb 27, 2019 9:55 pm
Character's Name: Paco Character's Road: Flame Free Trick: No AP Points Using/ total AP Points Possess: 1/5 Trick Type: Acceleration Trick Name: 𝕭𝖊𝖆𝖘𝖙 𝕸𝖔𝖉𝖊 Description: Paco's go to acceleration trick he uses, which implements the use of the "Hard Post" to transition into his run. Keeping his body at a slanted angle to the ground Paco begins by accelerating to max while simultaneously pushing off the ground with maximum force, giving him an explosive burst of speed which he rides out before breaking at the waist. Rank of Trick:D
Jubellation
DC: Ez pz nephew. Approved.
Posted: Thu Feb 28, 2019 12:02 pm
Character's Name: Aidoneus Character's Road: Rising Free Trick: Nay AP Points Using/ total AP Points Possess: (1/5) Trick Type: Method Trick Name: Blitzkrieg Description: This trick is used to generate large amounts of electricity just beneath the user's feet. The force of surging energy will generate enough momentum and backdraft to lift them in the air, and can actually be used as a form of flight. This phenomenon that allows for the basis of Aidon's very unique [RUN] is known as electro hydrodynamic propulsion. It occurs when a stream of electricity ionises air and moves the charged ion cloud in a way and direction to transfer momentum to neutral air molecules. By Newton’s third law of motion, action is equal and opposite to reaction, and the user atop their electricity will move in the opposite direction of the ion cloud that it pushes down.
As an additional bonus, the user will reach maximum velocity with zero start up time and move at a far faster rate while propelled by the lightning; maneuvering as an erratic and oftentimes difficult to track blur during their unique form of 'lightning run'. It can be used multiple posts in a row to maintain the effect, though the stamina and wear cost must be paid with each post. Rank of Trick: C
Quote:
DC: Ya' gotta further explain this to me. How is generating electricity giving you a boost / causing flight? An, acceleration tricks can only be used every other post unless it's a mehthod. Pending.
Character's Name: Aidoneus Character's Road: Rising Free Trick:NO NO, but in red AP Points Using/ total AP Points Possess: (2/5) Trick Type: Offensive Trick Name: You're a destroyer, Odinson Description: A technique developed by Aidon designed to utilize the vast amounts of electricity gathered during his run. This trick allows him to gather the energy into his air treks before releasing said energy in a beam of electricity mimicking the properties of lightning that he commonly refers to as a 'bolt'. These bolts hold almost all of the properties that real lightning do. When hitting a target, a bolt will blast a target in the opposite direction from which they were hit and leave nasty electrical burns which is to be expected; as well as produce very painful muscle spasms throughout the target's body for [1] post. The spasm effect only occurs at B rank. Rank of Trick:C - B
Quote:
DC: It's not really possible to gather electrical energy in the hands. Not unless you wanna fry em. You'd need AT Tech for that, but, you can def' fire it out your AT's. Also, remove uncontrollable and leave spasms, for the [ B ] Rank variant, only. Pending.
Character's Name: Aidoneus Character's Road: Rising Free Trick: No no no nooo AP Points Using/ total AP Points Possess: (0/5) Trick Type: Method? Trick Name: By utilizing the user's innate ability to manipulate magnetic forces, this gives them total control over any metallic items that they come into contact with; for so long as they remain in contact with those items. This trick is used primarily to give the rising road user a much more precise form of control over the threads they use for their tricks, allowing them to freely move the threads as they please with little effort. Shortly after contact is broken however (the following post after contact is broken), the user loses all control of the object until they manage to make physical contact once more. In addition, the user may spread control from an item they currently have control over to a different metallic object should the two objects touch. Trick's stamina and wear cost must be repaid with each use, this includes whenever they wish to add a new object to their control. Rank of Trick: D
Quote:
DC: This is too much for an F rank trick. This is something around D rank. The deeper into the roads mechanics you dive in, the higher the rank you'd need to toss it. Also, it'd cost the same stamina and wear for each item you add being controlled. Pending.
Character's Name: Orka Mako [ GISELLE ] Character's Road: Jupiter Road Free Trick: No AP Points Using/ total AP Points Possess: [4 / 5] Trick Type: Support Trick Name:𝔾𝔼ℕ𝔼𝕊𝕀𝕊 𝟘𝟘𝟙 [𝔼𝔸ℝ𝕋ℍ 𝕏 ℍ𝔼𝔸𝕍𝔼ℕ ] Description: Using the trick seismic sonar as a basis, this is an advancement. Further spreading the natural vibrations created and using the newfound wind control, the rider sends them into the air. Instead of a pulse the vibrations attach themselves to strands of wind, now able to see in the same degree on the ground, anywhere around them. Range is the same as seismic sonar and this effectively replaces it. Rank of Trick: D
Quote:
Kuru :: Approved.
AP Points Using/ total AP Points Possess: [3 / 5] Trick Type: Support Trick Name:𝔾𝔼ℕ𝔼𝕊𝕀𝕊 𝟘𝟘𝟘 [ 𝔾𝔸𝔹ℝ𝕀𝔼𝕃'𝕊 𝔽𝕃𝕀𝔾ℍ𝕋 ] Description: Reversing the polarity of themselves from that of the planet, the rider is capable of literally creating a notion of [ ZERO GRAVITY ]. This works by applying piezoelectricity to the ground, making the directional force of the rider repel themselves upwards / away. Masterful control gives them the ability to outright fly. Actual directional movement is a consistent application from wind control and body motions, keeping the rider steady while giving them full axis. The creation of an aerodynamic shift becomes child's play and the rider is gifted with literal flight, afforded at maximum speed.
[3%] Wear and [2] Stamina must be paid per post to keep active. Rank of Trick: C
Quote:
Kuru :: You're good to go now. Approved.
Deecee Sama
Posted: Sat Mar 02, 2019 7:50 pm
Character's Name:Sun-li Paak [ ⲚⲈⲞⲚ ] Character's Road:Tiger Road Free Trick:No AP Points Using/ total AP Points Possess:1/38 Trick Type:Support Trick Name:𝕋𝕨𝕚𝕝𝕚𝕘𝕙𝕥 𝕊𝕙𝕣𝕠𝕦𝕕 ✧ 𝕊𝕡𝕖𝕔𝕥𝕣𝕒𝕝 𝕎𝕣𝕒𝕚𝕥𝕙 ✧ Description:When lessening their wind resistance instead of removing it outright through [ 𝚃𝚎𝚊𝚛𝚜 ] the rider will absorb any remaining wind in their path into their air treks. After heavy folding and compression they'll re-purpose this now solidified film of wind beneath their soles almost immediately to create a dense current of wind that can be ridden like a constantly reforming board through the air. They can even bend the light from this veil of wind to give it a feint streaking shape. Rank of Trick:D
Quote:
DC: Approved
Character's Name:Sun-li Paak [ ⲚⲈⲞⲚ ] Character's Road:Tiger Road Free Trick:No AP Points Using/ total AP Points Possess:2/38 Trick Type:Method Trick Name:𝕋𝕨𝕚𝕝𝕚𝕘𝕙𝕥 𝕊𝕙𝕣𝕠𝕦𝕕 ✧ 𝕄𝕚𝕣𝕒𝕘𝕖 𝕊𝕥𝕖𝕡 𝕄𝕖𝕥𝕙𝕠𝕕 ✧ Description: A handy method trick that can be used with or without applying heat to the user's run. By [ 𝚃𝚎𝚊𝚛𝚒𝚗𝚐 ] wind currents the rider is able to create a sonic run that allows them to immediately attain maximum acceleration by eliminating wind resistance as a factor. When in dry areas they can utilize their increased rate of motion to create an immense amount of frictional heat in the air in which they use to bend light. By refracting this light against their own person they end up masking themselves; giving the illusion of invisibility. When in moist or wet areas, the rider will forgo a portion of their increase in acceleration by not fully removing their wind resistance, but most of it. By manipulating the remaining currents they'll create thin films of moist wind in which they refract light from to create feints of themselves to rattle the opposition. ● Increases the Rider's Acceleration by [30] on dry land, but only [20] on wet lands. ● The cost of this Method trick must be paid every post to keep active. Rank of Trick:C
Quote:
DC: My only issue with this is, how many illusions are we talking? I'd say change the wording and make it seem more like feints, rather than actual illusion creation. Otherwise, you're bumping this up to [ A ] Rank off that alone. Don't really get where this speed increase is coming from, either. Gotta explain that one to me. Pending.
Character's Name:Sun-li Paak [ ⲚⲈⲞⲚ ] Character's Road:Tiger Road Free Trick:No AP Points Using/ total AP Points Possess:2/38 Trick Type:Offensive Trick Name:𝕋𝕨𝕚𝕝𝕚𝕘𝕙𝕥 𝕊𝕙𝕣𝕠𝕦𝕕 ✧ 𝔹𝕣𝕖𝕒𝕥𝕙𝕤𝕥𝕖𝕒𝕝𝕖𝕣 ✧ Description:By [ 𝚃𝚎𝚊𝚛𝚒𝚗𝚐 ] wind currents during their run the rider will then introduce extreme heat into the air from the following friction; often entrapping foes within a certain space. This in turn greatly warms up the atmosphere to that of a dry sauna, hindering oxygen intake to those in the area thus making it difficult to breathe. In doing so, the rider will wear down those caught in their run by suffocating them so as long as they remain within the area; this is most effective in enclosed spaces and areas without proper ventilation. ● Those caught in this trick lose [3] Stamina every post; [5] Stamina in enclosed spaces. ● The cost of this trick must be paid every post to keep active. Rank of Trick:C
Quote:
DC: I see this as more of a set up, though I guess you could use it in a single post. Approved. I'mma watch this one.
Character's Name: Celia McFarlane Character's Road: Qilin Free Trick: No AP Points Using/ total AP Points Possess: (-/5) Trick Type: Offensive Trick Name: Divine Fireworks Description: Through the 'moon drop' method of interfacing with air, the rider compresses hot air into a small sphere then allows it to rapidly expand. The result is a loud and sudden burst of hot air from the user's hand similar in strength to a hand grenade's impact force capable of sending enemies, or even the user, rocketing away. The effect is said by onlookers to sound like and resemble bursting fireworks. Rank of Trick: C
Quote:
Kuru :: This is fine. Approved.
konaustin
Posted: Fri Mar 08, 2019 11:18 am
Character's Name: Alyn Yager Character's Road: Hurricane Free Trick: Nope AP Points Using/ total AP Points Possess: (-/35) Trick Type: Method Trick Name: Lotus Petals Description: The user creates updrafts within the air by continuously drawing in and releasing compressed air that is fragile and shatters upon release. The petals are reflective in nature and can be spotted easily like falling glass, these petals are sharp and capable of delivering light cuts along the body. Dozens upon dozens are created around the user based on their rank, the area affected increases per rank used.
F: 2 Ft E: 3 Ft D: 4 Ft C: 6 Ft B: 8 Ft A: 12 Ft S: 15 Ft SS: 20 Ft IA/King: 30 Ft Rank of Trick:F-King/IA
Quote:
Kuru:: Assuming this "dozens upon dozens" but is just flavor text, it should be fine for now. Approved.
Free Trick: Nope AP Points Using/ total AP Points Possess: (-/35) Trick Type: Offensive Trick Name: Lotus Strike Description: The user makes a sudden dash after creating their petals, the wind created by the sudden movement will pull all the petals made along with them. The user can either brake to send the petals further forward up to several feet in front of them or continue through with a physical strike to allow the petals to surge past them without touching the user and at their opponent to cut them severely. Rank of Trick:C
Quote:
Kuru:: Approved.
Character's Name: Ritzkuni Artamania Character's Road: Silent Road ( Changed name from Siphon ) Free Trick: No AP Points Using/ total AP Points Possess: 1 Fusion Ticket Trick Type: Offensive/Defensive Trick Name: Eerie Silence ( Re-write of Eerie Silence ) Description: Using the basis of the Silent road and creates sound waves that entrap other vibrations by changing their frequency while being affected by the dense air. The dense air is continuously drawn in and released that will create an area around the user that seems to go dead silent as this entraps all sound produced from any and all mediums. Upon release of this compressed sound and air the user becomes the epicenter of a concussive force that moves in a 360 degree sphere even breaking up the ground and crushing it around them. Those near by can hear the sound of screeching and garbling noise deafening them briefly while the compressed air rushes out like a pressure rolling through their bodies. The concussive force only extends up to fifteen feet around them, the ground is only destroyed up to 6in deep. The sound waves that move through the area extend up to twenty feet ( five feet from the concussive force ) around the user and can nullify tricks that are it's rank and lower.
B: 20ft Range A: 25ft Range S: 30ft Range Rank of Trick:B - S
Quote:
Kuru:: Keep in mind that someone entrapping sound is relative to your battle prowess and strategic technique, so this bit is mostly just flavor text. The range of this seems a little high but I'll watch it for now. Remove the bit about nullifying tricks that aren't the same rank. That isn't the primary measure of a trick's "power". Remove the deafening bit too, just feels like you're trying to throw a bunch of things into one trick. Pending.
Character's Road: Silent Road Free Trick: No AP Points Using/ total AP Points Possess: 1 Fusion Ticket Trick Type: Defensive Trick Name: Vibration Nullification ( Re-Write ) Description: The user creates sound waves by manipulating the compressed air between themselves and the area around them, creating a high frequency sound that can not be heard by the human ear. This sound wave is produced in a sphere around the user and echoes outward to nullify any vibrations that get trapped with the user's vibrations. This technique affects a twenty-five foot area in a sphere around the user. Rank of Trick:SS Rank
Quote:
Kuru:: Soundwaves in this sense would cancel out each other not nullify more than likely. This one I'm really iffy one but for now it's tentatively Approved. If I find an underlying issue with it later it'll get the nerf bat.
Character's Road: Silent Road Free Trick: No AP Points Using/ total AP Points Possess: 1 Fusion Ticket Trick Type: Offensive Trick Name: Kefla Rising Description: The user releases a high frequency wave that pushes through all mediums around the user, they then rapidly draw it back in devouring the sound and air with their AT's and creating a silent and airless space around them. The user as well as all those within the area are left without any form of oxygen to breath in, the user proceeds to then release all of the sound and air back out in an unstable manner creating an explosive force around the user that pushes out up to fifty feet from the user. This tears up turf, shakes buildings and makes those within ten feet of the blast zone sick from the high frequency that is released along with the unstable compressed air. Those affected by the high frequency experience extreme vertigo and are unable to hear for a post due to the deafening sound of the blast sounding similar to a shotgun fired close to the ear. Rank of Trick:King/IA
Quote:
Kuru:: It's an interesting concept, high-ranking as well but I'm not too fond of an AOE that just outright removes oxygen. Sound is fine but this is pushing it. Pending for now.
Character's Road: Silent Road Free Trick: No AP Points Using/ total AP Points Possess: 2/35 Trick Type: Offensive Trick Name: Pressure Beat Description: The user creates sound waves at different densities while keeping the same frequency, the user uses a low frequency while creating more solidified air that moves along with the sound creating a pressure style feeling as when one listens to a bass heavy song. The sound transmits low and slow like a heart beat and creates a pressurized force that can hit those around them up to ten feet away. Those affected by this sound experience nausea and confusion as their organs can not stand the sound moving through them. A single post will not affect a target immediately, however prolonged or repetitive attacks from this trick ( I.E. Entering and re-entering an affected area will not reset the post count before one is heavily affected. ) can experience vomiting, bloody noses as well as possibly going cross eye'd briefly were they to continue to stay in the afflicted area. The user must pay the cost each time the trick is used in a post.
1 Post: No real affect, just a mild headache. 2 Posts: Afflicted start to feel Nauseous. 3 Posts: Afflicted start to throw up. 4 Posts: Afflicted get a bloody nose as well as a feeling of Hypoxia like symptoms. 5 Posts: Afflicted experience extreme vertigo and can suffer extreme consequences if they remain any longer. Rank of Trick:C
Quote:
Kuru:: Denied. Simple status ailments are fine but essentially controlling how someone's body reacts to things like vertigo is a no from me. Especially not at C rank where the stamina cost is extremely low.
Character's Road: Silent Road Free Trick: No AP Points Using/ total AP Points Possess: 1 Fusion Ticket Trick Type: Support Trick Name: Suffocating Pressure ( Re-Write of Sound Pressure ) Description: The user produces sound wave's continuously to create an area with dense air and a low frequency sound that traverses around them in a sphere. This area makes it harder to use tricks that are based off the air or the vibration of molecules, the sound waves slow all vibrations and hamper the usage of vibration ( including sound ) based tricks as well as air based tricks due to the dense air produced to control the sound waves frequency. The area affected sits at a static twenty feet and increases the wear and stamina cost of tricks that are not of the user's road. This trick has to pay proper stamina cost and then half of it's cost per post up keep. ( I.e. If you use B rank its 4 Stamina then the user pays upkeep of 2 Stamina per post after. ) Trek wear remains the same. ( I.e. B Rank Air Trek wear remains at 8% per post even after cast. )
B: +3% Wear on Treks, +1 Stamina Cost A: +5% Wear on Treks, +1 Stamina Cost S: +7% Wear on Treks, +2 Stamina Cost SS: +10% Wear on Treks, +2 Stamina Cost Rank of Trick:B - SS
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Kuru:: Denied. Feel like this is too strong. Not fond of additional wear and stamina costs in a single trick. Also this includes more or less every road aside from maybe two given just about every road interacts with air or vibrations in some way. Seems like you're trying to hinder too much.
Character's Road: Silent Road Free Trick: No AP Points Using/ total AP Points Possess: 1 Fusion Ticket Trick Type: Offensive Trick Name: Bullet Scream ( Re-Write of Sound Bullet ) Description: The user creates sound waves that are of a high frequency and compresses them into a tight pocket of air with solidified air. The user then proceeds to release the soccer ball sized object in an unstable state, the screaming projectile moves through the air at a fast right sounding similar to a sonic boom when one gets within five feet of it. The unstable air encasing it is easily disturbed and causes an explosion similar to Eerie Silence that releases both a concussive force as well as the trapped sound causing those that are within five feet of the explosion to be deaf for a single post. The ball travels until it has hit something solid or is otherwise disturbed, it creates a seven foot explosion around itself and is capable of destroying tricks that get close to it. Rank of Trick:A
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Kuru:: It'd destroy tricks weaker than it that get hit by either the blase or the bullet itself, not so much just for getting close and it not detonating. Please fix that part. Pending.
Character's Road: Silent Road Free Trick: No AP Points Using/ total AP Points Possess: 10/35 Trick Type: Defensive Trick Name: Shield of the Aegis Description: The user produces sound waves at a severely high frequency, however the sound isn't transmitted rather it is condensed in highly compressed air making a solidified shield that doesn't seem to be there. Using similar ability to the Rumble Wall the user creates a three foot thick area of compressed air around themselves that takes in tricks of it's rank or lower and returns the attack outwards as a concussive and screaming blast that runs roughly the height of the wall. This trick has to be prepped for prematurely meaning this requires a post prior to being able to activate it. The trick can be maintained as long as the user is standing still, they can not fire attacks outwards from the shield either as they will back fire upon them or anyone else protected by it. The space inside the shield ( that doesn't have the extremely harmful frequencies ) it roughly two feet around the user giving it enough room to protect one or two people at a time. Shield is maintained for half the cost of wear and stamina after the initial post of set up. Rank of Trick:SS
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Kuru:: Two feet around you isn't that big so I doubt you could fit a second person in here, let alone a third. I'd say either make this solely around you, or make the shield more of a cone in front of you than a cone if you're trying to protect other people. Again, the "rank" of trick does not determine it's primary force so it essentially nullifying and throwing back tricks of "lower rank" is a no go; fix that or remove that bit. Further more, I'm treating this like a Method trick or any continuous trick in which the full cost has to be paid every post of it's activation, not half. Pending.
Cor Contritum
Put up this many tricks in one go again and I'll kill you :^D
Cor Contritum
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Posted: Sat Mar 16, 2019 11:09 am
Character's Name: Ritzkuni Artamania Character's Road: Silent Road ( Changed name from Siphon ) Free Trick: No AP Points Using/ total AP Points Possess: 1 Fusion Ticket Trick Type: Offensive/Defensive Trick Name: Eerie Silence ( Re-write of Eerie Silence ) Description: Using the basis of the Silent road and creates sound waves that entrap other vibrations by changing their frequency while being affected by the dense air. The dense air is continuously drawn in and released that will create an area around the user that seems to go dead silent as this entraps all sound produced from any and all mediums. Upon release of this compressed sound and air the user becomes the epicenter of a concussive force that moves in a 360 degree sphere even breaking up the ground and crushing it around them. Those near by can hear the sound of screeching and garbling noise that overlaps most other noises due to the compressed air that rushes out like a pressure rolling through their bodies. The concussive force only extends up to fifteen feet around them, the ground is only destroyed up to 6in deep. The sound waves that move through the area extend up to twenty feet ( five feet from the concussive force ) around the user and can nullify tricks any rank lower.
B: 20ft Range A: 25ft Range S: 30ft Range Rank of Trick:B - S
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Kuru:: Keep in mind that someone entrapping sound is relative to your battle prowess and strategic technique, so this bit is mostly just flavor text. The range of this seems a little high but I'll watch it for now. Remove the bit about nullifying tricks that aren't the same rank. That isn't the primary measure of a trick's "power". Remove the deafening bit too, just feels like you're trying to throw a bunch of things into one trick. Pending.
Shiro: Fixed for what was asked. Deafening seemed reasonable since it's supposed to be the air 'dying' but it's more flavor text.
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Kuru:: Approved.
Character's Road: Silent Road Free Trick: No AP Points Using/ total AP Points Possess: 1 Fusion Ticket Trick Type: Offensive Trick Name: Kefla Rising Description: The user releases a high frequency wave that pushes through all mediums around the user, they then rapidly draw it back in devouring the sound and air with their AT's and creating a silent and airless space around them. The user as well as all those within the area are left without any form of oxygen to breath in, the user proceeds to then release all of the sound and air back out in an unstable manner creating an explosive force around the user that pushes out up to fifty feet from the user. This tears up turf, shakes buildings and makes those within ten feet of the blast zone sick from the high frequency that is released along with the unstable compressed air. Those affected by the high frequency experience extreme vertigo and are unable to hear for a post due to the deafening sound of the blast sounding similar to a shotgun fired close to the ear. Rank of Trick:King/IA
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Kuru:: It's an interesting concept, high-ranking as well but I'm not too fond of an AOE that just outright removes oxygen. Sound is fine but this is pushing it. Pending for now.
Shiro: Explained in discord, you didn't respond sooo.
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Kuru:: Eeeeh tentatively approved for now, but I'm watching it.
Character's Road: Silent Road Free Trick: No AP Points Using/ total AP Points Possess: 2/35 Trick Type: Offensive Trick Name: Pressure Beat Description: The user creates sound waves at different densities while keeping the same frequency, the user uses a low frequency while creating more solidified air that moves along with the sound creating a pressure style feeling as when one listens to a bass heavy song. The sound transmits low and slow like a heart beat and creates a pressurized force that can hit those around them up to ten feet away. Those affected by this sound experience nausea and confusion as their organs can not stand the sound moving through them. A single post will not affect a target immediately, however prolonged or repetitive attacks from this trick ( I.E. Entering and re-entering an affected area will not reset the post count before one is heavily affected. ) can experience vomiting, bloody noses as well as possibly going cross eye'd briefly were they to continue to stay in the afflicted area. The user must pay the cost each time the trick is used in a post.
1 Post: No real affect, just a mild headache. 2 Posts: Afflicted start to feel Nauseous. 3 Posts: Afflicted get a piercing headache ( +1 Stamina Cost ) Rank of Trick:C
Quote:
Kuru:: Denied. Simple status ailments are fine but essentially controlling how someone's body reacts to things like vertigo is a no from me. Especially not at C rank where the stamina cost is extremely low.
Shiro: Adjusted to nerf it a good bit, forgot I changed the Rank.
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Kuru:: Approved
Character's Road: Silent Road Free Trick: No AP Points Using/ total AP Points Possess: 1 Fusion Ticket Trick Type: Support Trick Name: Suffocating Pressure ( Re-Write of Sound Pressure ) Description: The user produces sound wave's continuously to create an area with dense air and a low frequency sound that traverses around them in a sphere. This area makes it harder to use tricks that are based off the air or the vibration of molecules, the sound waves slow all vibrations and hamper the usage of vibration ( including sound ) based tricks as well as air based tricks due to the dense air produced to control the sound waves frequency. The area affected sits at a static twenty feet and increases the wear and stamina cost of tricks that are not of the user's road. This trick has to pay proper stamina cost and then half of it's cost per post up keep. ( I.e. If you use B rank its 4 Stamina then the user pays upkeep of 2 Stamina per post after. ) Trek wear remains the same. ( I.e. B Rank Air Trek wear remains at 8% per post even after cast. )
B: +5% Wear on Treks A: +7% Wear on Treks S: +10% Wear on Treks SS: +15% Wear on Treks Rank of Trick:B - SS
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Kuru:: Denied. Feel like this is too strong. Not fond of additional wear and stamina costs in a single trick. Also this includes more or less every road aside from maybe two given just about every road interacts with air or vibrations in some way. Seems like you're trying to hinder too much.
Shiro: Took out Stamina costs and just changed it to wear on treks since it affects both the user and the afflicted. Figured it's more balanced since the user is paying more then the afflicted.
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Kuru:: Again, if you're paying upkeep for a trick it has to be its full cost. Adding Wears to treks via something like this is fine, but lower it. Alternatively, you can give this trick a set rank and give it a universal additional on someone's Wear regardless of trick rank.
Character's Road: Silent Road Free Trick: No AP Points Using/ total AP Points Possess: 1 Fusion Ticket Trick Type: Offensive Trick Name: Bullet Scream ( Re-Write of Sound Bullet ) Description: The user creates sound waves that are of a high frequency and compresses them into a tight pocket of air with solidified air. The user then proceeds to release the soccer ball sized object in an unstable state, the screaming projectile moves through the air at a fast right sounding similar to a sonic boom when one gets within five feet of it. The unstable air encasing it is easily disturbed and causes an explosion similar to Eerie Silence that releases both a concussive force as well as the trapped sound causing those that are within five feet of the explosion to be deaf for a single post. The ball travels until it has hit something solid or is otherwise disturbed, it creates a seven foot explosion around itself and is capable of destroying tricks that get hit by the blast or the bullet itself. Destroys tricks that are weaker then it and cancels out with tricks the same rank. Rank of Trick:A
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Kuru:: It'd destroy tricks weaker than it that get hit by either the blase or the bullet itself, not so much just for getting close and it not detonating. Please fix that part. Pending.
Shiro: Fixed the wording, I didn't mean for it to be that way.
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Kuru:: Approved.
Character's Road: Silent Road Free Trick: No AP Points Using/ total AP Points Possess: 10/35 Trick Type: Defensive Trick Name: Shield of the Aegis Description: The user produces sound waves at a severely high frequency, however the sound isn't transmitted rather it is condensed in highly compressed air making a solidified shield that doesn't seem to be there. Using similar ability to the Rumble Wall the user creates a three foot thick area of compressed air around themselves that takes in tricks and neutralize them. This trick has to be prepped for prematurely meaning this requires a post prior to being able to activate it. The trick can be maintained as long as the user is actively paying for it. The user can not release other tricks while this is being used otherwise the shield will break. The space inside the shield ( that doesn't have the extremely harmful frequencies ) it roughly two feet around the user. Rank of Trick:SS
Quote:
Kuru:: Two feet around you isn't that big so I doubt you could fit a second person in here, let alone a third. I'd say either make this solely around you, or make the shield more of a cone in front of you than a cone if you're trying to protect other people. Again, the "rank" of trick does not determine it's primary force so it essentially nullifying and throwing back tricks of "lower rank" is a no go; fix that or remove that bit. Further more, I'm treating this like a Method trick or any continuous trick in which the full cost has to be paid every post of it's activation, not half. Pending.
Shiro: Changed it to be more balanced in favor of the user since this trick would be using 35% wear as well as 15 Stamina per a post if one pays the full cost each post. Changed it so they can move freely with the shield up and took out blast back of tricks. Took out the fitting others inside. If that isn't okay then I'd like to change the rank of the trick since it wouldn't be worth an upkeep for such a heavy price on AT's.
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Kuru:: Tentatively approved.
Cor Contritum
Posted: Sat Mar 16, 2019 4:31 pm
Character's Name: Usien Nakamura Character's Road: Symphonia Road Free Trick: No AP Points Using/ total AP Points Possess: 1Trick Type: Method Trick Name: Cutting a Chord Description: Method of Usien being able to surpass that of the normal human vocal range of Db and Hz by at the same time damaging his vocal components while at the same time familiarizing and mastering the ability to create almost any sound from just his vocals and mouth alone making his mouth becoming the ultimate weapon for his symphonia road. This allows him to be able to use both male and female ranges of voice and surpass it with strain. Without a weapon, the highest DB is 150.Db While impressive on its own, it requires the use of a oral sound weapon to provide more devastating effects and to reach one's true potential.
When used in conjunction with a weapon: Can pay stamina cost and wear cost to increase the power of one's trick by 1 rank. Rank of Trick:--
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Kuru:: This doesn't need to be a trick. If you want to hit Mariah Carey notes or be as deep as Berry White you can just do that as a character trait. However, if you want to weaponize this into something based around your road then it'll only be possible through a medium via AT Tech. Ring Road essentially has perfect timing and rhythm, they can tune into the world of sound and whatnot, but it isn't something they can weaponize without a medium such as air treks or an instrument; primary example being Canon and his guitar from the manga. Essentially, this is just the wrong place to be putting this. Denied.