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Posted: Thu Mar 07, 2019 12:57 am
Character's Name: Jax Link to Profile: Bloody Red QUEENFree Tech: No, you can not have my katana. Issa family heirloom.>_> AP Cost: 1 Technology Type: Weapon Tech Rank: C ► Muramasa Effects: Muramasa is a katana made of non ferrous, lightweight, and durable metal. It's tsuka (handle) is wrapped around with swaths of silk so Jax can maintain a firm grip even when the entire sword and her hands are slick with the enemy's blood. The razor edged blade's length is 24 & 3/4ths inches, and possesses a slight curve. Upon it's oni embossed tsuba (cross guard) are two wheels, which are activated by pulling a small trigger that is located just below the tsuba on the weapon's tsuka. The functionality behind the wheels is used to mimic the properties of 'zero-max-zero' used by bloody road riders. By rapidly accelerating before applying near instant deceleration at revolution's zenith, Jax will create a concentrated vacuum of air between the wheels.
This sword can be used to perform any road technique in her arsenal that utilizes the 'zero-max-zero' principle as a portion of it's base functionality. Techniques are typically executed in this manner with slicing and chopping motions of the sword in the stead of typical wide arcing kicks that utilize the user's air treks. The attacks will follow the trajectory of her sword swings. Adheres to trick usage limitations as well as wear per trick use system, taking on the same amount of wear that her treks would if utilizing the trick.
Fun fact: The blade itself shifts in color from average chrome shaded steel to a high gloss black as it sheds the blood of Jax's enemies, and will even begin to glow red after it's thirst is slaked. This is simply for aesthetical purposes and provides no combat advantages.
Character's Name: Jax Link to Profile: Bloody Red QUEENFree Tech: no AP Cost: 1 Technology Type: Part Tech Rank: D ► Jet thrusters Effects: A set of thrusters attached to the user's treks; remarkably small and easy to cover with personal aesthetic preferences. These boosters allow them to change direction quickly in the air without losing any momentum. They do this by pointing their feet in the opposite direction of where they want to go. The mechanism attached to each trek releases a short but powerful burst of condensed air when activated that will send the user rocketing straight forward at full speed in the direction of their choosing for the remaining duration of their air time if they are in the air, or until they stop or slow themselves if they are on the ground. Note that the user may repeatedly activate the jets to change directions, but this will not increase or reset their air time by any means. Causes [3]% wear per each use.
Ya boi raz Approved for Both Notes: The Jets on probation for now. Like Bobby Shmurda. Notes: The Muramasa no one else will have though katana blades similar to this isn't all too uncommon. Just......*thinks for a moment* Don't murder too many people..Plz...
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Posted: Tue Mar 12, 2019 8:16 pm
Character's Name: Ritzkuni Artamania Link to Profile: xFree Tech: Hell No AP Cost: 1 ( I think for upgrading? ) Technology Type: Weapon Tech Rank: C --> B Rank ► [ 黒鬼 ] Black Ogre Gauntlet Effects: -2% Wear on Projectile Attacks The look and style from the previous Gauntlet had been updated to be more streamlined. The inner lining of the glove has been thickened some for comfort and for a better ability to trigger the engine and wheels within as well as an upgraded release. The gauntlet has a two motion trigger where the user must squeeze their fingers in a flex and then make a fist to press their fingers into their palm to touch the switch and let off just a little bit of pressure to release any projectile from it. The glove has smooth metal instead of slated and runs up to the mid arm for protection as well as along the outside of the fingers. A wheel with a metal overlay and slots for air is centered on the back of the hand while two more wheels are placed in the same manner on the forearm and on the inner wrist. The inner wrist wheel does not tend to run as it is a back up. The slimmer design and the adjusted wiring have alotted for lesser wear upon the weapon while using it. Only comes with one Gauntlet. The gauntlet has a black inner lining and is latched on by a single flat metal piece an inch away from the wrist and another one wrapped around the end between the shoulder and elbow. Character's Name: Ritzkuni Artamania Link to Profile: xFree Tech: Hell No AP Cost: 2 Technology Type: AT Weapon Tech Rank: B ► [ 骨ー女 ] Bone-Woman's Claw Effects: -2% Wear when using Silent Road Tricks Similar in design to it's twin the Black Ogre Gauntlet this is slim in design as well with a similar build though the trigger is simply in the lining running up the fore finger closest to the thumb. This gauntlet possess a line of fans running along the fore arm while a wheel inlet is visible to draw in air at the top of the hand and at the end of the gauntlet mid way between the shoulder and elbow. Along the row of fans that are protected by a slated metal cover is a long speaker protected by a metal cover with holes in it, by revving the wheels and fans the gauntlet allows the user to use tricks from their two roads or the road they have created. This glove is all white with black metal inlays and gold bands for the bracers that hold it in place. Character's Name: Ritzkuni Artamania Link to Profile: xFree Tech: Hell No AP Cost: 2 Technology Type: AT Part Tech Rank: B ► [ 雪の女のローブ ] Yuki-Ona's Breath Effects: -5% Wear when using Silent Road Tricks A simple module that draws in air at a quicker rate with less friction caused between the fan and the engine for cooling. While using tricks that take in air or release it this module will use a small bit of electricity to power the fan taking away the wear on the engine's use and cooling it faster.
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Posted: Thu Mar 14, 2019 3:50 pm
Character's Name: Alpha Link to Profile: X Free Tech: No AP Cost: 3 Technology Type: Suit Tech Rank: A ► Iron Suit Effects: A suit and tie combo made out of special shape memory polyurethane and spider silk fibers. Fibers that when vibrations flow through them they harden. Hardening to the point of being bullet proof and cut proof. For every time it's used it reduces it wear by 10% and at 100% the fibers can no longer harder. For attacks above A class it receives 10% more wear for every rank above.
Daisuke Kaicho *"Steals* Anyways, just be mindful of temperature moisture and such as they could also ******** up the iron suit. while not at a specific like % level. moisture does cause a 30% shrinkage in spider silk. (might been the other material. either way u get my point) far as the toughness. It's able to stop bullets but its no match to Kelvar. Missing this in with logical amounts of how much you would need of spider silker in order to pull this off with the combination. I would say the stab proof is fine. As far as the bulletproof, from research it able to stop bullets at half the velocity. So applying this to AG and some balance. I would say Rubber bullets and such are fine. Actual bullets. U maybe got 1-2 shots before they start penetrating.
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Posted: Sat Mar 16, 2019 1:00 pm
Character's Name: Aidoneus Link to Profile: The UnboundFree Tech: No AP Cost: 1 Technology Type: Weapon Tech Rank: C ► Project: THOR | LOKI Effects: These weapons are an integral part to Aidon's running style, allowing him to not only channel electricity more efficiently; but also aid his mobility. Their design is a set of twin mechanical gauntlets/sleeves that cover both of Aidon's arms past the the rotator cup in glossy silver plating. At the end of each fingertip of these gauntlets are retractable 4 inch, blade like talons; viciously curved and meant to hook into flesh.
Within the inner forearm of each arm is miniaturized tesla technology, which generates and stores energy the moment the user begins running. Well placed perforations just above the engine allow for airflow to keep the device running without it's tesla overheating the arm. These perforations are strategically spaced out so as not to compromise the metal's integrity.
Within the wrist area is a housing unit for steel wire and cabling with large barbs on the ends, necessary components for many of a rising road user's tricks. These cables are fed through each of the gauntlet's wrist's. When activated, power from the tesla unit is then used to fire up to five wires from each of the user's wrists, and they will dig and stick into nearly any surface courtesy of the sharp barbs upon the ends of them. The wires can also be just as easily reeled in, whether it be to use the gauntlet akin to a grapple gun, or perhaps to reel in an opponent caught on the other end of the hooks. Needless to say the metal is not only susceptible to magnetism, but also an excellent electrical and heat conductor.
The miniaturized tesla technology is also used in a secondary method. Because it gathers energy from the user's run; it can be applied to various road techniques. The first and foremost advantage this gauntlet brings to the table is the fact that the user can utilize any electricity based trick through these gauntlets; even tricks that are normally performed through trecks and their battery.
The last and least noticeable bonus these gauntlets bring to the table is a double edged blade, metaphorically speaking. The energy tech they comes equipped with is designed for maximum output during each discharge. This comes with it the negative side effect of additional wear (one rank higher wear percentage per trick), as well as additional strain on the user's body (one rank higher stamina usage per trick. ex: D -> C) In exchange however, any electric attack performed through the gauntlet is amplified considerably, strengthening the punch packed behind offensive tricks (attacks are treated one rank higher than their base level. ex: D -> C). Wear decay, percentage, and effects are shared between the two gauntlets.
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Posted: Sun Nov 17, 2019 7:28 pm
Character's Name: Rosaline Windsor Link to Profile: Link Start Free Tech: No AP Cost: ??? Technology Type: Misc Tech Rank: A ► Britannia's Blessing Effects: Nano Machines created by Rosaline that function as a trio of offense, defense, and healing for a rider. The nanomachines work in a few ways. For offense, the nanomachines will create and strengthen the user's muscle mass increasing one's physical prowess. For defense the nanomachines will harder the user's skin in response to physical trauma, the user becoming highly resistant to any form of damage. For healing, the nanomachines will speed up cell growth and heal injuries, being able to reattach lost limbs or with enough time to regrow them. So long as the user does not die, they can with enough time heal from even fatal wounds.
The nanomachines may only be set to one function at a time, requiring one full post before being able to change. The nanomachines while useful drain the user's stamina while in use. [5] Stamina per post activated. Nanomachines do have a weakness, Electricity. So long as a strong enough voltage [B rank electricity trick] is used the nanomachines will short out and will need repairs.
Offense: This will result in a boost of [50] in Acceleration, Battle Strength, Jump.
Defense: This will result in a boost of [150] to Stamina to be applied only to attacks taken.
Healing: This will result in minor wounds being healed in [1] post, moderate in [2] posts, serious in [3] posts. Fatal wounds will take [5] posts to heal but the user will not be able to fight during that time. Limbs can be reattached in [3] posts and regrown in [4]. Healing takes more of a toll on the body requiring an extra [5] stamina per post when actively healing.
Black Fire Lord The only true issue here is the stat. Items can't give you stats. fix that and just reword it to where it still gives that boost and you will be fine - Pending
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Posted: Mon Dec 23, 2019 8:49 pm
Character's Name: Francisco Jones [ 𝐏𝐀𝐂𝐎 ] Link to Profile: [ x ] Free Tech: Nah. AP Cost: 4 Technology Type: Part Tech Rank: B ► DRAGON'S BELLY v.01 Effects: A supercharged heat-conductor that works in tandem with the engine to maximize the overall temperature of the heat produced. With the increase of the RPM's triggers the conductor to produce and release heat, along with the excess heat generated by the engine. The strength of this part amplifies the efficacy of all heat based tricks, putting less strain on the rider themselves.
[ Increases all 𝐅𝐥𝐚𝐦𝐞 𝐚𝐧𝐝 𝐏𝐲𝐫𝐞 𝐑𝐨𝐚𝐝 tricks by one rank.]Free Tech: Nah. AP Cost: 4 Technology Type: Part Tech Rank: B ► TYPE "S" ENGINE MKI Effects: The TYPE "S" ENGINE MKI was designed to handle constant acceleration of zero to max, and optimize power output. The size of the engine itself is fairly small but packs a hell of a punch, this is due to the turbocharged components. With the introduction of said turbochargers, acceleration to max is now a feasible task; allowing seamless shifting of gears. Focusing mostly on pick-up, the engine is torque biased as opposed to horsepower. By making torque a priority, the treks are now able to create friction much more easily and supports the rider's style of sudden bursts of speed. The lightweight engineering compliments the run of the rider, affording little to no strain when preforming heat based tricks.
[ Decreases the stamina cost of all 𝐅𝐥𝐚𝐦𝐞 𝐚𝐧𝐝 𝐏𝐲𝐫𝐞 𝐑𝐨𝐚𝐝 by one rank. ]Free Tech: Nah. AP Cost: 4 Technology Type: Part Tech Rank: B ► "R" SERIES WHEEL SYSTEM - SPORT EDITION Effects: These fast traction wheels are heat redundant, and reinforced with friction conducting materials. These were designed with highly technological system that alternates the drive-train of the treks from FWD [ Front-Wheel Drive ] to AWD [ All-Wheel Drive ] & vice versa. FWD is triggered and becomes active when braking, affording the rider outstanding mobility and allowing movement in any direction at point of braking. AWD is triggered after breaking to max torque, lending to explosive traction. Overall, functioning to keep the transitions of the rider's run balanced & continual.
[ Decreases 𝐅𝐥𝐚𝐦𝐞 𝐚𝐧𝐝 𝐏𝐲𝐫𝐞 𝐑𝐨𝐚𝐝 Method Tricks by one rank. ]
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Posted: Sun Jan 05, 2020 8:45 pm
Character's Name: Therese Nightingheart Link to Profile:ProfileFree Tech: No AP Cost: Free Technology Type: Trek weapon Tech Rank: B ► Tech Name Ice Trek Effects: Can turn lather road tricks into ice variants A small device attached to the heel of her air treks. It activates by Therese pressing the heels of her treks to the ground, while activating her abilities. This device also helps with keeping her engine cooler. The cold air released is a low temperature of -20 degrees.
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Posted: Tue Jan 07, 2020 9:09 pm
eijiberry Character's Name: Therese Nightingheart Link to Profile:ProfileFree Tech: No AP Cost: Free Technology Type: Trek weapon Tech Rank: B ► Tech Name Ice Trek Effects: Can turn lather road tricks into ice variants A small device attached to the heel of her air treks. It activates by Therese pressing the heels of her treks to the ground, while activating her abilities. This device also helps with keeping her engine cooler. The cold air released is a low temperature of -20 degrees. Approved
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Noble Negative J3T Captain
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Posted: Sun Jan 26, 2020 5:03 pm
Character's Name: Natsumi Yukihara Link to Profile: profileFree Tech: No not unless they ask first AP Cost: 2 Technology Type: Weapon/suit Tech Rank: D and up ► Tech Name Nitrogen stockings Effects: Produce the usage of the smell roads oil quantities into a more stable direction from the knee down. [ A specialty for those who reside under the smell road,, and perhaps a fusion based, could benefit from this weapon like item. With carbon fibers glazed in nitrogen on the outer layer, and a layer of protective fibers of fire proof quantity on its inner layer, this particular item could be the best asset for the fire starters out there. In between the layers of the stockings are thin pipelines that can be connected towards the connection of the back wheels of the treks, to help direct the usage of the item towards the feet. These pipelines border the top of the stocking lines, and end just past the heels, allowing enough linage to connect to the top of the back wheels itself, given the proper custom arrangement. These look like a harmless pair of stockings, but there is more to it than meets the eye. By absorbing the sweat of the user through the back of the knees,the stockings are able to conduct into flame with enough produced sweat. The sweat and the nitrogen material condense into the pipelines from the top of the stocking, making way down to produce larger flameworks through the wheels themselves, in turn, making the treks and the smell user a dangerous foe to work against. This is recommended for those with smell fusion roads, and wing fusion recommendation.
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