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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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gucci-shinigami
Crew

PostPosted: Sun Dec 29, 2019 12:22 pm

i. Minashiba Takatsuki

ii. Turesha Fosunade

iii. Sugakuda Usamomi

iv.Usagi Mikasa

v. Loading
 
PostPosted: Fri Jan 10, 2020 11:04 pm
User Image - Blocked by "Display Image" Settings. Click to show.


User Image
                        ▰ PERSONAL DATA

                        Full Name: Turesha Isonade
                        Nickname: Thresher
                        Age: 23
                        Birthdate: 12/15
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: S+

                        Height: 6' 10"
                        Weight: 205 lbs

                        Bloodline: Abyssal Ones

                        Kemono Shinzo [Implant]

                        Seiryu [Implant]




                        ▰ SOCIAL AND PERSONALITY

                        Nindo: Life is Survival of the Fittest, and I plan to come out on top.
                        Personality: Turesha is vulgar, hard headed, kind of stupid, and kind of aggressive. She likes to do things on her own, her own way and if you don't like it then get out of her way. She's cocky and prideful to a fault.

                        Village: Arashigakure
                        Title: Chunin/Oinin
                        Local Reputation: 0 Fame/Infamy {starts at 0}
                        Global Reputation: 0 Fame/Infamy {starts at 0}

                        Biography: Thresher didn't actually sign up to become a shinobi. She used to live on her own, hunting her prey and living as she pleased. Until one day she came across a dying man, dressed in garb that caught her eye. A headband with a metal plate and an insignia caught her eye so she grabbed it. The man, however, wasn't dead and took hold Thresher's wrist. With his dying breath, he told her that if she took his headband that it was his dying wish for her to live in the way of the shinobi, and continue on with his legacy. Her life was a whirlwind from there: found by people with the same garb, throw into a bustling city culture, ninja registration, everything that she never even knew about. Thresher put up with it, however, because as time passed she found that she was getting stronger just by being a shinobi. And the last words of that man echoed in the back of her mind...


                        ▰ CLASSES AND STATS

                        First Class: Bukijutsu
                        ▱▰▱ Mystic Hero The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single activation.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3

                        Signature Style: Kabutowari Style
                        Second Class: Bukijutsu
                        ▱▰▱ Expert The user has achieved a sense of mastery and focus unlike others and are known as an Expert, a dedicated focus over a weapon they use to near perfection. The shinobi can pick a single weapon, or two if dual wielding, to apply this focus toward with examples such as Katana, Spear, Bows or even Dual Daggers. They acquire a Keystone technique that is unique to them with an additional 2 Custom Techniques derived of this special ability. Refer to the Keystone Guideline for more information. They gain a [+1] boost to both speed and agility & techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon in attack or defense. With a minimum of 5 chakra or stamina paid.
                        ▱▰▱ Bukijutsu-Bukijutsu: Dedicated Disciple: A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. In addition, these masters of their arts are able to have a 1 point increase to their 8 point stat cap making it 9. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.

                        Third Class: Bloodline
                        ▱▰▱ Blood Knight: Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank and preventing them from succumbing to elemental weaknesses. You can cast bloodline techniques through one-handed seals. {The Overwhelming Trait does not apply to anything above S} In addition, Blood Knights are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single action.
                        E-D - 0
                        C-B - 1
                        A-S - 2
                        S+ - 3


                        Chakra Pool: 5000
                        Stamina Pool: 5000
                        Chakra Element: Water, Wind, Lighting
                        Chakra Color: Cerulean
                        Chakra Materialization: Thresher Shark

                        Stats:
                        • Strength ► 9
                        → Edge Punisher (2), Great Desctructive Blade Art (2), Meteor Crusher (2), Hoshigaki PA (3)
                        • Speed ► 9
                        → Expert (1), Tetsuishi no Ryu (2), Kote Art (2), Fissure Kicking (2), Kyotoryuu (2),
                        • Agility ► 9
                        → Expert (1), Kazekiri (2), Kakumei No Hono Ryu (2), Oblivion Fist (1), Dedicated Disciple (3)
                        • Endurance ► 9
                        → Dedicated Disciple (9)

                        Strengths:
                        • Thresher has an eerily strong sense of smell, even for people of her own clan. Her other big strength (and pride) is her strength.
                        • She's very fond of a good old fashioned brawl, and is constantly wanting to find out who's the strongest.
                        Weaknesses:
                        • She's kind of stupid, easy to fool, quick to anger, and very stubborn
                        • She's very lazy, and doesn't like it when things don't come to her naturally.
                        Fears:
                        • She hates to be seen as weak, and really hates to be beaten. She's scared of being perceived as the small fish in the big pond. An absolute utter beatdown terrifies her on an instinctual level
                        • She'd always hate to admit it but, as a result of growing up alone, she is terrified of the idea of losing anyone that she would actually consider a friend

                        Modifiers:

                        • Bukijutsu costs [10] less resource to use at every body rank, maxing out at 60 less at S+, always to a minimum of 5 resource paid per technique.

                        Techniques cost [5] less Chakra and/or Stamina per rank of the technique when wielding attacks with their specialized weapon (Buster Sword) in attack or defense. With a minimum of 5 chakra or stamina paid.

                        Personal Attributes:

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Bonus PA

                        • Unified Front: After their soul swapping misadventures in the mines of Arashigakure, Thresher now has a more powrful bond with Miyuki Ukyo and Charybdis Hojo-Hoshigaki. When using a technique to defend either of these characters, that technique is considering overwhelming for jutsu collision purposes.

                        • Connectivity Connection: After having her soul swapped into the body of Charybdis, Thresher gained access to the Lightning element

                        • Book of Water | The user's complex sword strikes from styles as well as basic combat complex sword strikes can expel a thin five foot blade of water per rank of the technique that follows the path of the physical blade. In addition, the user gains access to 4 ninjutsu slots to be used for the Water Element only.

                        • Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.


                        • The Best Offense...: Allows Thresher to advance to [Veteran] Weaponsmithing

                        • ...Is a good Defense: Allows Thresher to advance to [Veteran] ArmorsSmithing

                        ▱▰▱ Surf or Swim | Walking on or submerged in water, Hoshigaki can dodge for one rank less in resource and their speed is boosted by [1] at E-C body rank and [2] at B-S+ body rank. They are also able to use bloodline techniques with somatic gestures.

                        ▱▰▱ Sharkskin | When the Hoshigaki's blade makes contact with a target, they absorb chakra equal to the defense used. They can also start with an additional [2] bukijutsu styles.

                        ▱▰▱ Aquatic Mastery | The user's suiton techniques may be doubled in size for no additional cost. This does not effect the strength of the user's suiton techniques. In addition, should the user's water ninjutsu or clan techniques interact with another suiton technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally. Also, the clan member gains a +1 to Strength or Speed every time they increase in body rank. This culminates in a total of +4 Stats spread to Strength & Speed as desired.

                        ▱▰▱ Can't be Tamed | The clan member is able to use bukijutsu while in half/beast mode, and natural weaponry (fangs, claws, horns) can be used, logically, in lieu of formal weapons. Their resourcefulness in beast form translates into their anthro/kemonomimi form, allowing them to use bukijutsu for one rank less cost (does not stack with other bukijutsu reductions).


                        ▰▰▰ Clan Traits:
                        • All Members of The Kemono Shinzō may speak with their own species in its native tongue.
                        • Kemono Shinzō, in beast mode, are not susceptible to muteness. However, any jutsu that inflicts muteness will attach the status to a Kemono Shinzō when they revert from beast mode.
                        • Kemono Shinzō are treated as a body rank higher when forming pacts.
                        • Kemono Shinzō at any time may revert to their original form for no chakra cost. This form is roughly the size of the original species which can maximally only be the size of an average human. I.e dog Kemono Shinzō can turn into a dog and back into its anthro state. This functions essentially as a henge.
                        • Kemono Shinzō, when in beast mode, gain a +2 to all of their stats. For example, a [4] cap is raised to [6]. [6] to [8], and [8] to [10].
                        • Transformations into half-beast mode or beast mode alter the chemistry in the brain of the clan member suddenly enough to function as a kai for any active genjutsu on the clan member. The clan member pays the cost for this kai as they transform. This spares them a combat action.

                        ▰▰▰ Hoshigaki Traits:
                        • All Hoshigaki have the water element, and techniques that form sharks made of water do not require slots to learn and require one rank less in chakra cost at a minimum of [5].
                        • Hoshigaki are quick to anger, and when they smell blood, literally or figuratively, they tend to be quick to capitalize on the weakness they perceive.
                        • Hoshigaki possesses a set of gills for the innate breathing of either air or water.
                        • Sharkskin is tough and jarring to others so any physical contact made with a Hoshigaki results in tier one paralysis on the limb that made contact with the Hoshigaki.
                        • Bukijutsu costs [10] less resource to use at every body rank, maxing out at 60 less at S+, always to a minimum of 5 resource paid per technique.
                        • Hoshigaki are automatically contracted with the fish, and their animal sage mode does not take a spot away from the contract's sage limit. Animal sage mode is separate from the Hoshigaki sage mode.
                        • Hoshigaki are able to inflict tiered drench with all of their techniques.
                        • All primary members of the Hoshigaki Clan are automatically contracted to the aquatic summons of the Verdant Abyss and are able to summon them once they learn the summoning technique. Must travel to the Verdant Abyss to become a sage. If you sign any other contract then you lose access to the aquatic summons.

                        ▰▰▰ Hoshigaki Bloodline Sage Mode:
                        Hoshigaki are capable of harnessing natural energy while moving (for sharks never stop) so long as they are in water, and have their own sage mode as well. They can gather 150 nature chakra per post if they meditate. This results in a natural specialized sage mode granted through five posts of training at B body rank. The amount of Nature Chakra they can maintain/gather is equal to 1/5 of their combined maximum chakra and stamina. Once activated, the sage mode can be maintained for 10 posts. After which, to reenter the user must have fully replenished their nature chakra. Water based techniques overwhelm if not already possessing the property. If overwhelming is possessed, the techniques are treated as one rank higher. The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap. This sage mode follows its own rules, and gives the user three custom slots to use for clan techniques. Incompatible with another sage mode simultaneously.


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両391700
                        XP: 8000
                        Passive XP: 73800

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • Weapon Smithing || → Grandmaster
                        • Armor Crafting || → Veteran
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Profession Titles
                        • Ninja Hunter (Oinin) || → Initiate
                        • Monster Hunter (Slayer) || → {Current Title}

                        Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim:

                        Bonus PA (Coupon Conversion)

                        Third Class: Bloodline (20k)

                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)
                        • New PA (2k)

                        • Technique Scroll: 1 bukijutsu style (2k)
                        • Technique Scroll: 1 bukijutsu style (2k)
                        • Technique Scroll: 1 bukijutsu style (2k)
                        • Technique Scroll: 1 bukijutsu style (2k)

                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)
                        • Energy Pool Expansion: 50 chakra and 50 stamina (2k)

                        • Energy Pool Expansion: 100 chakra(2k)
                        • Energy Pool Expansion: 100 chakra(2k)
                        • Energy Pool Expansion: 100 chakra(2k)
                        • Energy Pool Expansion: 100 chakra(2k)
                        • Energy Pool Expansion: 100 chakra(2k)

                        • 5 more custom technique slots (2k)
                        • 5 more custom technique slots (2k)
                        • 5 more custom technique slots (2k)
                        • 5 more custom technique slots (2k)

                        • 5 more custom technique slots (2k)
                        • 5 more custom technique slots (2k)
                        • 5 more custom technique slots (2k)
                        • 5 more custom technique slots (2k)
                        • 5 more custom technique slots (2k)

                        • 5 more custom technique slots (2k)
                        • 5 more custom technique slots (2k)
                        • 5 more custom technique slots (2k)
                        • 5 more custom technique slots (2k)
                        • 5 more custom technique slots (2k)

                        • 5 more custom technique slots (2k)
                        • 5 more custom technique slots (2k)
                        • 5 more custom technique slots (2k)
                        • 5 more custom technique slots (2k)
                        • 5 more custom technique slots (2k)



                        • 30,000 ryo (2k)
                        • 30,000 ryo (2k)
                        • 30,000 ryo (2k)
                        • 30,000 ryo (2k)
                        • 30,000 ryo (2k)
                        • 30,000 ryo (2k)
                        • 30,000 ryo (2k)
                        • 30,000 ryo (2k)
                        • 30,000 ryo (2k)
                        • 30,000 ryo (2k)



                        ▰ INVENTORY

                        • Large Weapon (Sword on Back)
                        • Library Expansion (1 Bukijutsu Style)





                        Weapon Specs



                        ▰ TECHNIQUES

                        Limitations:
                        • Ninjutsu | 42 / 85
                        • Genjutsu | 00 / 61
                        • Custom Techniques 0/120
                        • Keystone 0/1
                        • Expert Customs 0/2
                        • Hoshigaki Sage Customs 0/3
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 04 / 04
                        • Bukijutsu Styles | 05 / 05

                        Maruton:
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Enclosing Technique | Rank E
                        • Art of Walking on Water | D Rank | Default
                        • Art of Walking on Walls | D Rank | Default
                        • Expansion | Rank B

                        Water
                        • Water Manipulation [ Mizu Soujuu ] | Rank E-X
                        • Trick of Water [ Mizu no Waruasobi ] | Rank E
                        • Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E
                        • Water Sword [ Mizu no Yaiba ] | Rank E-B






                        • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D



                        • Large Projectile [ Taihoudan ] | Rank C
                        • Water Prison Technique [ Suirou no Jutsu ] | Rank C
                        • Water Demon’s Appetite [ Mizu Oni Kuike ] | Rank C
                        • Water Armor [ Mizu no Yoroi ] | Rank C
                        • Water Chains Technique [ Suikusari no Jutsu ] | Rank C
                        • Stormy Upheaval [ Haran Banshou ] | Rank C
                        • Bullet [ Teppoudama ] | Rank C
                        • Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C

                        • Water Dragon Projectile Technique [ Suiryuudan no Jutsu ] | Rank B
                        • Bursting Water Collision Waves [ Baku Suishouha ] | Rank B
                        • Devil’s Domain Water Torture [Ijin Ryouiki Mizu Goumon ] | Rank B
                        • Great Exploding Current [ Daibakuryuu no Jutsu ] | Rank B
                        • Drilling Water Spears [ Doriru Suiyari no Jutsu ] | Rank B-X
                        • Water Encampment Wall [ Suijinheki ] | Rank B
                        • Water Decapitation [ Mizu Funkei ] | Rank B
                        • Water Blade Barrage [ Mizu no Yaiba Rendan ] | Rank B

                        • Toad Bullet [ Gama Teppou ] | Rank A
                        • Destruction Torrent [ Hahonryuu ] | Rank A
                        • Sky and Water Convergence [ Suitenhoufutsu ] | Rank A
                        • Crashing Pillar of Heaven [ Ten no Gachan Hashira ] | Rank A
                        • Water Torrent Technique [ Suise no Jutsu ] | Rank A

                        • Water Collision Destruction [ Suishouha ] | Rank S
                        • Great Typhoon Technique [ Idaina Kamikaze no Jutsu ] | Rank S
                        • Grudge Rain [ Uramiame ] | Rank S
                        • Great Exploding Water Collision Waves [ Daibaku Suishouha ] | Rank S

                        • Tidal Wave Technique [ Tsunami no Jutsu ] | Rank S+
                        • Mist Rain [ Kirisame ] | Rank S+

                        Wind
                        • Wind Clone [ Kaze Bunshin ] | Rank E
                        • Wind Levitation [ Kaze Fuuchuufuyuu ] | Rank E
                        • Vacuum Sword [ Shinkūken ] | Rank E
                        • Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E
                        • Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E

                        • Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
                        • Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
                        • Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
                        • Decapitating Air Waves [ Zankuuha ] | Rank D
                        • Vacuum Sword [ Shinkūken ] | X (Learned as D)

                        • Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
                        • Cutting Whirlwind [ Kamaitachi ] | Rank C
                        • Explosion [ Bakuhatsu ] | Rank C

                        • Violent Whirlwind [ Ressenpū ] | Rank B
                        • Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B
                        • Wind Return [ Kazegaeshi ] | Rank X (learned as B)

                        • Solo Flight [ Tandokuhikou ] | Rank A
                        • Air Current Sense [ Kiryū kenchi ] | Rank A
                        • Chaos Theory [ Ranmyaku Setsu ] | Rank A
                        • Chaos Theory: Multiple Advancing Blades [ Ranmyaku Setsu: Fukusū no zenshin burēdo ] | Rank A

                        • Orb of the Storm [ Arashi no Kyuutai ] | Rank S
                        • Drilling Air Projectile [ Renkuudan ] | Rank S

                        Abyssal Ones
                        • Blood in the Water [ Mizu no chi ] | Rank E
                        • Second Sharkskin [ Ni hikime no same ] | Rank X
                        • Contempt for the Weak [ Yowai hito ni taisuru keibetsu ] | Rank X
                        • Coastal Lunge [ Engan tosshin ] | Rank C
                        • Sonar Scream [ Sonā himei ] | Rank C
                        • Manta Strike [ Mantasutoraiki ] | Rank C-S
                        • Aqua Jet [ Akuajetto ] | Rank B
                        • The Deep Blue [ Fukai ao ] | Rank B
                        • Water Shark Projectile Technique [ Suikoudan no Jutsu ] | Rank B
                        • Five Sharks Eating [ Goshokuzame ] | Rank B
                        • The Wake [ Kakusei ] | Rank A
                        • Voracious [ Don'yokuna ] | Rank A
                        • Origin Pulse [ Genten parusu ] | Rank S
                        • Thousand Sharks Eating [ Senjikizame ] | Rank S
                        • Great Shark Missile Technique [ Daikoudan no Jutsu ] | Rank S

                        Kemono Shinzo
                        • Beast Musk [ Jujin ] | Rank E
                        • Unstable Evolution [ Fuanteina shinka ] | Rank E
                        • Half Beast Mode [ Hanjū mōdo ] | Rank D
                        • Half Beast Instinct [ Hanjū no hon'nō ] | Rank C
                        • Feral Half Beast [ Yasei no hanjū ] | Rank B
                        • Call of the Wild [ Yaseinoyobigoe ] | Rank B
                        • Animal Stomach [ Dōbutsu no i ] | Rank X
                        • Werewolf Curse [ Ōkami otoko no noroi ] | Rank A
                        • Feral Beast [ Yajū ] | Rank S
                        • Ancestral Mode [ Sosen mōdo ] | Rank S+
                        Genjutsu

                        Illusory
                        • {Remove if none}

                        Enchantment
                        • {Remove if none}

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu

                        Fissue Kicking
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Oblivion Fist
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Kyotoryuu
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Kote Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Bukijutsu

                        Edge Punisher
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Great Destructive Blade Art
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered


                        Meteor Crusher
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered

                        Kazekiri
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered


                        Reiken no Michi
                        • First Virtue: Integrity







                        • Virtuous Swipe [ Kōketsuna Suwaipu ] | Rank B-S







                        Tetsuishi no Ryu
                        • Stage 1/ Mastered
                        • Stage 2/ Mastered
                        • Stage 3/ Mastered
                        • Stage 4/ Mastered
                        • Stage 5/ Mastered
                        • Stage 6/ Mastered




                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique


 

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sat Jan 11, 2020 11:28 am
Bloodline

Abyssal Ones ref

▰ Blood in the Water [ Mizu no chi ] | Rank E
The Hoshigaki, upon inflicting a wound upon a target that causes them to bleed, can track the scent of the target with exceptional voracity. They are able to continuously pay this cost per post to track them until they manage to mask their wound somehow, or travel through three different subforums, without using an activation.

▰ Second Sharkskin [ Ni hikime no same ] | Rank X
The user channels charka around their body, creating a silhouette of water that encases them. This water offers it's own rank in protection against attacks while enhancing their speed and strength by [1] per rank of the cloak. This technique has an upkeep cost two ranks below it's execution with a minimum cost of 5 chakra. This technique inflicts tiered drench upon those who make physical contact with them.

▰ Contempt for the Weak [ Yowai hito ni taisuru keibetsu ] | Rank X
The user can deal additional damage to an already wounded target by paying the cost of the technique they used that made contact with the target. Essentially, the attack that wounds the target is paid for twice. However, this does not cost an activation but does inflict any tiered status effect twice upon the opponent as the damage is doubled (as if hit twice in the same manner). This technique is only applicable to bukijutsu or taijutsu.

▰ Coastal Lunge [ Engan tosshin ] | Rank C
This skill can be used to launch the user up to 20 feet in a given direction, augmenting another taijutsu or bukijutsu attack as it is done. This offers a temporary +2 speed boost. This skill does not consume an activation but has a two post cooldown unless performed underwater.

▰ Sonar Scream [ Sonā himei ] | Rank C
The user lets out a guttural, high pitched or low pitched whine from their throat that booms forward in a 15 foot cone. Targets hit have their agility reduced by 2, and experience general disorientation making dodge actions require 1.5x the resource cost for two posts if performed on land and four posts if performed underwater.

▰ Manta Strike [ Mantasutoraiki ] | Rank C-S
The user channels the power of the water around them into their weapons, their hands, eyes, and/or mouth, and fires it off in a powerful attack that can blow apart a bounder with ease at low rank, and tear apart large houses at A. This technique has a one post charge time, but the user can still move while it is charging. As an added boon, while near a large enough source of water, this skill can be sustained, dealing constant damage per post, though still costing an activation.

▰ Aqua Jet [ Akuajetto ] | Rank B
This jutsu surrounds the user in a sheath of water and bursts them forward intending to ram into a target. It persists for up to 4 posts, giving the Hoshigaki a method of speedy transportation that outruns techniques slower than shuushin. This takes one activation per post to maintain.

▰ The Deep Blue [ Fukai ao ] | Rank B
This skill shoots a cannonball made entirely of water from the gullet of the Hoshigaki at a target up to 40 feet away. When it hits or reaches maximum distance, or at the triggering of the user, the ball of water will explode, scattering water across the entire thread in a vortex that ravages an area 20 feet in diameter. The user is immune to being harmed by this technique, and it leaves behind 3 feet of water for 3 posts that stays centered on the impact zone. This technique inflicts tier three drench.

▰ The Wake [ Kakusei ] | Rank A
This skill sends out a pulse throughout any bodies of water in a thread that causes the waters to become extremely hostile and uneven, making anyone that isn't a Hoshigaki clansman struggle to maintain their ability to walk on it, or even easily stay afloat. This skill makes the Art of Walking on Water skill cost the body rank of each affected party. The technique lasts for three posts.

▰ Voracious [ Don'yokuna ] | Rank A
The Hoshigaki is filled with bloodlust and refuses to give up on its prey. Adrenaline and bloodlust permit the Hoshigaki the ability to shatter defenses of one rank higher than this technique's rank and treat overwhelming defenses of any rank as simply regular defenses. This technique is triggered automatically for no cost if someone is bleeding in the water that the Hoshigaki is in/on; otherwise, costs an A-rank amount of chakra. In either circumstance, it only lasts four posts.

▰ Origin Pulse [ Genten parusu ] | Rank S
All life began in the great oceans, and to the oceans, all life eventually returns. This technique takes that principle and turns it on it's head, utilizing every bit of water in a thread that isn't in use for another technique and immediately causing it to gather into the air, as high as the Tengai Shinsei technique and equally large. This skill absorbs water from clouds, moisture from the air, bursts it free from bottles and even pulls some from deep within the earth itself at the behest of the shinobi, and then it sends it descending. The result is a massive amount of damage that is comparable to tidal wave, if they suddenly hit the ground and boomed outward from there. This technique could easily flood a village, and fills the entire topic with water. Opponents in this water will always have their location detected by the Hoshigaki who summoned this technique as their chakra is imbued in the water itself. Attempts to dodge within/on top of water created from this technique costs 1.5x resource.

▰ Predator of the Ocean [ Umi no hoshoku-sha ] | Rank S
With only a deep inhale, the user of this technique lets out something of a sonar blast akin to an Orca or Hammerhead, which travels 50 feet on land, and triple that in a body of water. Enemies and allies alike that are struck by this technique are stunned, bleeding from their nose, ear, eyes, and mouth as the pressure washes over them and even rends their skin. For two posts, they have their activations reduced by one per post, which includes any extra activations to defend from extra enemy attacks beyond three. Any animal summons that are in/on water are un-summoned with a cooldown of three posts before they can be summoned again.

▰ Hunting Grounds [ Shuryōba ] | Rank S
A bijuu-sized mass of water is centered on the user, following their movements unless they anchor it to a certain location. Attempts to use Water Walking on the water will always fail. The water in this technique may not be used as a resource for others' suiton techniques.

▰ Feeding Frenzy [ Kyōran no sesshoku ]| Rank S+
The user focuses solely on targets that have already been wounded, if any, and capitalizes on those weaknesses. Wounded enemies are treated as having their agility and fortitude reduced by 2 whenever the Hoshigaki attacks them, while the user gains an active strength boost of 2 against them specifically. Techniques used in this mode are split between the chakra and stamina resource pools or wholly paid for in nature chakra at the user's will.


Kemono Shinzō

▰▰▰ Kemono Shinzō Abilities:
▰ Beast Mode [ Bīsutomōdo ]
Bīsutomōdo transforms its user into the beast it once was (in a Kemonomimi's case, a beast they wish to become but more aptly ready for the implications of combat). This technique has no sustain or cost. It is the staple technique needing to be learned for the rest of the clan's techniques. Unfortunately when in this state unless otherwise stated they are unable to perform any form of Ninjutsu, Genjutsu, or Bukijutsu. In exchange, their taijutsu is overwhelming. The act of transforming into beast mode alters the chakra of the user so suddenly that it inflicts one tier of insanity on anyone in the same topic as the clan member. This cannot be stacked on by reverting back to anthro form and reverting back to beast mode. Changing and alternating form consumes an activation.
• Requires 5 Posts to Learn

▰▰▰ Kemono Shinzō Techniques:
▰ Beast Musk [ Jujin ] | Rank E
The user disguises their scent and hides their tracks. This prevents sensory techniques up to the user's body rank from detecting the user. This technique lasts for two posts for every body rank, then needs to be paid for again.

▰ Unstable Evolution [ Fuanteina shinka ] | Rank E
This technique is used in half beast mode to allow the user to take on attributes that don't belong to their specific species but belongs to their animal family. For example, reptilian families have a wide variety of abilities that a rattlesnake may not have access to, but this technique could allow a rattlesnake member to borrow the abilities of a chameleon to camouflage.

▰ Half Beast Mode [ Hanjū mōdo ] | Rank D
The user is in their kemonomimi/anthro state but enhances their beast-like attributes. This is not beast mode, but it does grant physical advantages like further-protruding horns, sharpened teeth, stronger scales, etc. The user is also granted a +1 stat of their choice while in this partial form. It stacks with other partial regression form technique bonuses. This technique must be repaid every two posts and this does not cost a combat action.

▰ Half Beast Instinct [ Hanjū no hon'nō ] | Rank C
This technique enhances the focus on the user so their heightened senses can detect anything in a five foot radius (including air and underground). This allows the user to sense cloaked techniques or persons within the radius and react to attacks faster. Dodging while this technique is active requires ten less chakra or stamina to perform at a minimum of five. This lasts for four posts before needing to be repaid and is usable in beast mode.

▰ Feral Half Beast [ Yasei no hanjū ] | Rank B
The last of the half beast techniques, this takes half beast mode to its limit. Where most of the half beast techniques change approximately half of the user's physique, this technique takes over half of their mind, making them feral and activating an adrenal, feral response. The user is filled with blood lust, causing their attacks to treat defensive techniques and blocks as one rank lower in collisions and ignores the overwhelming status of defensive techniques. However, because of the user's feral state of mind, they suffer from one tier higher status effects from genjutsu.This technique requires an upkeep of 40 chakra every two posts.

▰ Call of the Wild [ Yaseinoyobigoe ] | Rank B
This involves a roar or other mode of communication suited for a clan member in beast mode. This technique inflicts the second tier of insanity on every enemy in the topic. This also removes one offensive activation from all targets their next turn and prevents ninja pets or summoned animals from using any activations in their following turn.

▰ Animal Stomach [ Dōbutsu no i ] | Rank X
By lining the clan member's stomach with chakra while in beast mode, they are able to 'eat' one ninjutsu of equivalent chakra amount without paying any collision cost. However, secondary effects like vertigo or drench will be applied automatically. This technique can absorb one ninjutsu per use.

▰ Werewolf Curse [ Ōkami otoko no noroi ] | Rank A
This technique charges chakra to the clan member's paw while in beast mode. When physical contact is made with this hand, the target immediately starts to develop animalistic features like the clan member. In two posts, the target reaches half-beast mode, but receives none of the benefits from the form, only the physical traits like horns, claws, and/or fangs. On the fourth post, the target is in beast-mode and nearly identical to the clan member. The target can only use taijutsu but receives +1 stat in an area of their choosing (no cap increase). This lasts for two posts, and then a henge-like puff of smoke surrounds the user as they return entirely to their original form.

▰ Feral Beast [ Yajū ] | Rank S
The clan member forgoes all reason and lets their carnal desires take over completely. This technique allows the clan member to fight without acknowledging pain and allows them inflict tier three trauma with every strike. Any poisons in the clan member's system have their effects delayed while in this state. In this form, the clan member only has one offensive strike, but their attacks shatter all defenses. The only way to avoid strikes in beast mode is evasion. This state of beast mode can only be maintained for two posts with a one post cooldown.

▰ Ancestral Mode [ Sosen mōdo ] | Rank S+
This technique allows the user to access a legendary, sometimes primordial form. It is the clan member's choice to either retain their regular beast form or use the ancestral form, but either way, they will gain a size akin to that of a bijuu. They are also able to access all of their techniques in this form, but they must pay an S-rank amount of chakra every post this technique is active after its initial activation. Their stats automatically max out their cap.  
PostPosted: Sat Jan 11, 2020 11:30 am
Ninjutsu

Suiton ref

▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X
This involves learning basic manipulation of the properties of water. Boiling, and pressurization of water are included in these studies. Boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) An S+ jutsu always requires a water source, even if the shinobi in question creates it first. In this technique, X determines the amount of water to be created. At E-rank, about a gallon of water is gathered, and the amount quadruples with each rank after, capping out at about one-thousand [1000] gallons at S rank [enough to fill a small pool]. Learning this technique also reduces the cost of basic combat manipulation by five [5] chakra, to a minimum of five [5]. Freely manipulated water in these cases are treated as though they were simple for interactions.

▰ Water Sword [ Mizu no Yaiba ] | Rank E-B
Creates a sharp sword made of solid water reinforced with water chakra in the user’s hand for a single-use. As the user's control improves, he can manipulate the shape and size they want the sword to have, from a side sword to a massive two-hander. At the minimum requirements, the sword has minimal offensive power, able to at most make simple cuts in flesh while at its strongest power can cleave a man in two. At E-Rank, the water blade is at the length of a Wakizashi and procedurally grows longer in length per rank invested in this technique: E-Wakizashi, D-Katana, C-Nodachi, B-Zanbanto. This technique holds the strength of a technique equal to the amount of chakra invested in it. The Water Sword dissipates after it is used in an attack [May persist if a sustain of two ranks below the initial chakra cost is paid]. E-Rank at a minimum in all cases.

▰ Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
The Shinobi causes the area surrounding their target to be covered in fog. The low visibility causes T1 blindness allows the Shinobi to silently and secretly assassinate their target. The mist lasts [4] posts.

▰ Large Projectile [ Taihoudan ] | Rank C
By generating water in the mouth the shinobi spits it as a stream at his target before forming it into a sphere that spans thirty feet wide. Capable of demolishing small buildings rather easily as it has the same offensive power as a cannonball. Capable of breaking bones at full impact.

▰ Water Prison Technique [ Suirou no Jutsu ] | Rank C
This technique utilizes water to imprison an opponent. The Shinobi forms the necessary hand seals which cause the water to form around the target into a spherical prison which only allows for limited movement. The Shinobi must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a clone technique, the Shinobi can imprison their target but still allow for a clone to attack others nearby. An imprisoned target suffers from the suffocation status and may drown.

▰ Water Demon’s Appetite [ Mizu Oni Kuike ] | Rank C
While the target is upon a body of water deep enough to submerge them the user forms the required hand signs, causing a formation of water that resembles a demon's head with razor sharp teeth to rise up and attempt to swallow them. Those swallowed by the being have their flesh shredded by the teeth of the demon as tier two suffocation is applied as well as tier two drench. If the target evades the attack, the user may hold this hand sign and apply an additional C rank amount of chakra to cause the demon's head to shoot a tongue that ensnares the target that is treated as B Rank for evasive purposes. If snared, the target is drawn back into the demon's head. This technique has an upkeep of five chakra per post.

▰ Bullet [ Teppoudama ] | Rank C
After forming the necessary hand seals, the user manifests a large amount of water in their mouth which they can then spit at their opponent as a thirty-foot spherical projectile. The bullet has a bone-breaking as well as bruising full impact. This technique applies Tier 3 Drench.

▰ Waterfall Basin Technique [ Takitsubo no Jutsu ] | Rank C
The Shinobi will do the necessary hand seals to create a large volume of water. When this technique is used in conjunction with Earth Style Doryuu Jouheki a large waterfall is formed. Without the earth technique, it only summons natural water from the ground. Creates an A-ranked amount of water. This water can be drawn from for additional techniques and lowers their cost by one rank.

▰ Stormy Upheaval [ Haran Banshou ] | Rank C
The user will create a waterfall to slam into their target. This jutsu requires a source of water. First raises a pillar of water and then causes it to crash downward. The water pillar may defend against C-rank attacks or lower and continue to crash into the target thereafter.

▰ Water Dragon Projectile Technique [ Suiryuudan no Jutsu ] | Rank B
The Shinobi does a long string of hand seals which then causes a [40] foot column of water in the form of a dragon to strike their target. This dragon carries a significant amount of momentum and will knock back a target [20] feet on impact. The dragon can perform basic combat biting techniques with an equivalent chakra cost paid by the caster. A D-Rank amount of chakra is used per post in upkeep if the dragon is sustained. Up to three additional suiton techniques can be cast through the dragon as its "breath" for one rank less in cost.

▰ Bursting Water Collision Waves [ Baku Suishouha ] | Rank B
Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, Kisame will expel water from his gullet. This will then expand into a large volume of water. Being from the Water Country, Kisame is at home with this type of Jutsu. He can control the water by riding on top of the waves. This is a water creation technique, and produces enough water to fill a large pond. The water can be further manipulated through Formless Ninjutsu or other Suiton techniques.

▰ Devil’s Domain Water Torture [Ijin Ryouiki Mizu Goumon ] | Rank B
A skill which has to be used when the opponent is in the presence of a large body of water. The chakra quickly flows through the water, causing a large part of the water to rise up around the opponent and come crashing down upon them like a circular flowing wave. Disrupts the Water Walking technique on use where a B-rank amount of chakra is required less being caught up in the wave.

▰ Great Exploding Current [ Daibakuryuu no Jutsu ] | Rank B
After performing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below. Costs a B-Ranked amount of Chakra per human-sized entity. Does not deal damage but will without fail suck down a target below the water. A B-rank amount of stamina needed to resurface thereafter to compensate for the depth. Requires a deep water source. Applies suffocation status.

▰ Drilling Water Spears [ Doriru Suiyari no Jutsu ] | Rank B-X
Large sharp drill shaped spears made of water come forth out from the water around the enemy and attacks. Alternatively, this can be used as a powerful defense, causing the water drills to intercept attacks and either nullify them, in the case of ninjutsu or deflect them high in the case of projectiles. Creates [5] large spears. The Chakra spent to create said spears is divided among them. Each can be controlled respectively to launch themselves linearly toward a target and disappearing on collision with a hard surface. After performing the technique the user can delay when the spears spawn until the following post.

▰ Water Encampment Wall [ Suijinheki ] | Rank B
The Shinobi will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a forty-foot water barrier from incoming attacks. The barrier can repel Shinobi, as well as Ninjutsu A-Rank or below and up to S-Rank Katon. This water wall also has no weakness to earth.

▰ Toad Bullet [ Gama Teppou ] | Rank A
A Self-Korabo technique which requires the wind element. Combining their inherent wind nature and the high pressures of water the technique fired is treated as both these respective elements capable of causing massive structural damage. The projectile is roughly about half the size of a boss summon. Requires B-Ranked Korabo Ninjutsu training.

▰ Destruction Torrent [ Hahonryuu ] | Rank A
A spiraling torrent of water that bears similarities to the rasengan. Similiar to the rasengan in when it makes contact causes the target to typically spiral. Although it lacks the cutting power of the rasengan it proves useful in shearing and ripping.

▰ Sky and Water Convergence [ Suitenhoufutsu ] | Rank A
The Shinobi first does a string of hand seals, which causes water to rise from the ground and surround the target. Creates a prison of water around a target that floats a few feet above the ground. The bubble pushes those caught in it toward the center, isolating them from outside elements. Prison lasts until target dies or it is broken. The victim will be subject to the suffocation status.

▰ Water Collision Destruction [ Suishouha ] | Rank S
Using large amounts of chakra, the user creates water from thin air and forms so much that it creates a mini-tidal wave. The water then does not dissipate for the duration of the battle, thus creating an arena where the user has a large advantage. If the climate is exceptionally arid, such as a desert, the water only lasts for a short while before draining into the sand {2 posts}. The depth of the water, once the wave has settled, is up to 10 feet.

▰ Great Typhoon Technique [ Idaina Kamikaze no Jutsu ] | Rank S
A Jutsu which creates a huge cyclone turned on its side, which is sent toward the opponent or group of opponents. This technique creates its own massive body of water and is devastatingly powerful, both in the force with which it strikes and with its tendency to catch people and objects and slam them into other objects. It can easily rip large trees and masses of rock from the earth. The water that remains from the devastation can flood an entire topic with up to five feet of water.

▰ Grudge Rain [ Uramiame ] | Rank S
The user creates a large storm cloud, which in turn produces rain. The high amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Requires four [4] or more people, using [50] chakra each post. Clones can be used. The flood drains [100] chakra from everyone trapped in it per post per user. The cloud can only be destroyed with Ninjutsu.


Fuuton ref

▰ Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D
Using Chakra and a weapon, the user creates a tornado that surrounds and slashes at objects, capable of cutting tree branches and items of similar durability. Like a real tornado, the wind expands as it goes farther and hits larger targets. The tornado travels thirty feet a post and grows in size at a rate of five feet in with starting at ten. Techniques launched at the wind or are within it’s pulling range and are its rank or lower are automatically korabo’d into the jutsu and added to its strength.

▰ Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D
Nearly exactly like the Maruton version of Shunshin no Jutsu, this iteration lifts the user into the air, allowing for flight over the same distance as the technique it's based on, as well as releases a small burst of air upon use that acts as back current preventing airborne poisons and wind release ninjutsu from impeding the users movements. Usable up to three times per battle, including the other versions of Shunshin.

▰ Spinning Shield of Winds [ Kaze no Bouseki Tate ] | Rank D
The user expels chakra from their hands, using their fuuton element to create a spinning shield. Instead of deflecting attacks, the shield reflects whatever was thrown at it back toward the enemy at the same speed it was fired. Only works on projectiles and ninjutsu of C-Rank and under. Last for three posts before the user must pay an E-Rank amount as an upkeep.

▰ Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
This technique creates a dragon formed from wind that can launch concussive blasts of wind. The dragon resembles a traditional Chinese dragon in shape but is made entirely out of wind. Once formed the creature is capable of flight and any physical attacks the creature makes are treated a wind element ninjutsu equal to the rank of the dragon. Lasts for three posts.

▰ Violent Whirlwind [ Ressenpū ] | Rank B
The user performs a simple hand seal and blows across it to produce a powerful stream of wind from their mouth. If this stream of winds lands, in addition to dealing it’s rank in damage the resulting attack is capable of lifting people or similarly-sized objects up into the air and preventing escape for a single activations worth of time and allowing for a follow up attack to find it’s mark. It is important to be noted that the opponent is by no means paralyzed and is capable of preforming ninjutsu to defend themselves. As with most techniques the body flicker is also able to escape this technique.

▰ Solo Flight [ Tandokuhikou ] | Rank A
This technique grants the user the ability of controlled flight, while flying the user is considered to be using an evasive technique and can outrun any ninjutsu it’s rank or lower than this technique. The flight effect from this technique lasts for five posts before an upkeep of half it’s chakra cost must be paid to keep the jutsu going. When used against [ Flower Scattering Dance ] it loses a rank’s worth in strength in it’s collision against it.

▰ Air Current Sense [ Kiryū kenchi ] | Rank A
The user spreads their Fuuton chakra throughout the air around allowing them to sense subtle changes in it's pattern. This affords a psuedo-form of sensing any attacks that could disturb this aura in a fifteen foot circle around themselves. Unlike sensory jutsu this effect is crude and relies on physical disturbances and not a form of chakra sensing, which leaves it weaker than it's derivative techniques. Lasts for four posts.

▰ Orb of the Storm [ Arashi no Kyuutai ] | Rank S
This jutsu causes wind to spin and condense within the hand, forming an orb with various bumps on its surface and contains a powerful storm within it. The strength of this jutsu comes purely from the release, sending a powerful storm of wind out to the opponent, casting them back within its wake. May be either thrown and used in a similar manner to rasengan. If thrown the user may detonate it at any time along it’s path otherwise it will explode on first contact with any object. If used like rasengan the user will be thrown backwards out of it’s range of effects while the intended target will be consumed in hurricane, applying vertigo for two posts.




▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal
Using this technique, a wide variety of objects and even living things can be stored within scrolls, to be released when the scroll is opened or under a specific condition. Sealing an item into a scroll, does not require the user to be physically touching the item in question. A general vacuum at the site of the fuuin will attempt to pull matter into itself if left open. They do not take up limit slots on the profile. Fūnyū is an integral part of all the fuuin augments that are gained from other jutsu, meaning that the official description is simply a look ahead. This technique cannot be performed in battle. This technique can be used at up to two ranks of the user's body rank. The use of this technique at any rank only cost an E-ranked amount.

▰ Expansion [ Kakuchō ] | Rank B | Universal
Also known as, 'Lightning Blade Creation' this technique creates a seal on the user's clothing. This effectively turns the clothing of their choice into a B-ranked scroll, which may be used for sealing and scroll related techniques. This seal can only be made outside of combat and cost five chakra to make. Only one seal can be made on the user's clothing, and it must be labeled on the user's profile.  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sat Jan 11, 2020 11:32 am
Genjutsu ref  
PostPosted: Sat Jan 11, 2020 11:34 am
Taijutsu

Fissure Kicking ref

Stage One

▰ Round Fissure | Rank X | Simple
The user controls their core, twisting their body as they deliver a round house kick to their opponent. If landing a strike on the target's head unblocked, the opponent is drained 5 stamina per rank of the technique. Gains a [1] point bonus to speed per rank of the technique.

▰ Side Fissure | Rank X | Simple
The user coils their body while placing most of their weight onto their supporting leg. Aiming the heel and knee in alignment, the user springs outward unleashing a powerful side kick aimed for the leg, torso or head. Gains a [1] point increase to strength per rank.


Stage Two


▰ White Fissure | Rank X | Simple
The user executes a round house kick that propels them toward the target five feet per rank. Using this motion to gain momentum, the user may deliver a striking technique at or below the rank of this technique for no additional activation.

▰ Hooking Fissure | Rank X | Simple
The user delivers a hook kick, using the back of their heel to target the opponent's body. Opponents stricken by this technique are knocked back five feet per rank of the technique regardless of being blocked.


Stage Three


▰ Upper Fissure | Rank C | Simple
The user has learned to perfectly balance their upper body in a manner that does not compromise their punching and melee attacks using the arms. Once every three posts, the user can combine a taijutsu or bukijutsu technique using their upper body with a kick. The user must pay both activations for these skills but the cost of the secondary attack is reduced by half.

▰ Double Fissure | Rank C | Training
The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first.

▰ Straight Fissure | Rank X | Simple
The user draws their knee to their chest, extending their leg outward with the intent of ramming their heel through an opponent's body. If stricken by this technique the opponent's endurance increases are negated for one post per rank of this technique.


Stage Four


▰ Nerve Strike | Rank B | Complex
The user delivers a swift roundhouse kick to the opponent. The kick is executed at D Rank strength but recieves A rank speed. This kick, while lacking power strikes nerve clusters of the target, causing the stricken limb to cease functioning for the next post.

▰ Flying Fissure | Rank X | Complex
Utilizing their powerful lower body, the user takes off into the air, launching their entire body towards the opponent. The impact of this strike is able to treat barrier techniques as though they were one rank lower in potency. The user is able to clear five feet per rank of the technique.


Stage Five

▰ Moving Fissure | Rank A | Training
By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional [1] point increase to speed per rank of the technique. This ability may only be used once every three posts.

▰ Absorb and Redirect | Rank A | Simple
A tactic created for times when the opponent is too fast to dodge and to agile to strike back at. The user allows themselves to be stricken by a technique of the opponents. In unison, the user launches their own hard physical strike ( via this technique ) at A Rank. This A ranked strike harbors all the stat increases of the user's as well as the total stat increases the opponent's strike carried during its execution.

▰ Triple Fissure | Rank A | Simple
The user delivers three hard physical kicks. Each of these kicks must be executed at the rank of this technique and the cost of each paid separately. Each of the kicks are treated as their own attack while only consuming two of the user's activations. Each of these kicks receives a [1] point increase to speed per rank of the technique.


Stage Six

▰ Quaking Armor | Rank S+ | Spiritual
The user coats their body in chakra, maximizing either their offensive and defensive capabilities. The chakra that coats the user's body takes the form of a heavy looking armor. However, due to it's chakra nature this armor is weightless. While active, this armor defends against damage equal in chakra and potency to it's rank. All 'Fissure' techniques utilized while this armor is active create shockwaves that span in 5 feet per rank of the technique it is used in conjunction with in the direction of their execution. In addition, strength of kicking techniques is increased by [2] points for the five post duration of this technique.

▰ Fissure Cannon | Rank S | Spiritual
The user prepares a lethal kick as they manifest an orb of chakra that is approximately one foot in width just before their foot. The kick launches the orb of chakra as it plows through objects up to one hundred feet away. This technique gains a [2] point increase in speed. In addition, this orb is able to ricochet off the first physical object it touches, smashing it to pieces while redirecting itself at another target for no additional cost.

Kyotoryuu

Stage One

▰ First Stance: Lilly of the Valley | Rank X | Simple
The primary offensive stance of Kyotouryuu is prepared with the user's left foot forward and pointed ahead, their right foot to the rear and angled sideways, the right hand forward with the palm facing ahead, and their left hand at the side but also directing the open palm forward. Any Kyotouryuu technique delivered from this stance is considered capable of inflicting wounds comparable to that of a sword after countless hours hardening their hands. Basic combat strikes retain cutting and stabbing capabilities from this stance when active. Swinging strikes can cut into flesh and thrusting strikes can impale or pierce. For each rank of the technique, the user's strength is increased by [1] point. This stance requires a single activation to enter, however, if a technique is executed from this stance, the user may return to it for no additional cost.

▰ Orchid | Rank X | Complex
The Kyotouryuu jumps into the air to close distance on the opponent. With a burst of chakra prepared while jumping, they can redirect themselves on the way back down to the ground. This allows them to either tenaciously seek out the enemy to land their attack or simply evade an oncoming counterattack. The burst of chakra can propel the user up to five feet per rank of the technique in whatever direction they want, allowing for seemingly impossible aerial maneuvers. Once every three posts, this technique can be used in conjunction with an offensive technique for no activation cost.


Stage Two

▰ Magnolia | Rank X | Simple
A feinting kick attack of the Kyotouryuu which produces powerful gusts capable of pushing and throwing objects or people that are up to the body rank of the target. The direction of the produced wind follows the direction of the kick and will throw anyone/anything caught in its 5 ft range surrounding the user flying for ten feet per rank of the technique.

▰ Bell-Flower | Rank X | Simple
The user reaches out as an opponent attacks and catches the oncoming strike by the enemy's hand/foot by paying the cost of the technique being countered. With a timely exertion of their strength and effective use of the enemy's momentum as well as advantageous leverage, the Kyotouryuu practitioner throws the enemy around or over their self. If the target's Strength is not superior to the user's, this technique is unblocked. For an additional activation, the user may pin the target to the ground with a basic combat submission that is equal to the target's body rank. The target must pay stamina equal to the cost of the applied stamina in addition to a rank of stamina per [2] point difference in strength favoring the user.

▰ Peony | Rank X | Complex
A powerful rising kick with the leg swung straight out, leaving the other leg at an obtuse angle from the ground. Generates a gust powerful enough to deflect those advancing upon them as well as ninjutsu or projectiles at or below its rank in strength and potency. Opponents directly impacted by the kick are flung into the air five feet per rank of the technique. This technique gains a [1] point
increase in strength per rank of the technique.


Stage Three

▰ Second Stance - Daffodil | Rank X | Simple
The primary defensive stance of Kyotouryuu is prepared when the user's left foot is positioned ahead of themselves with the right about one foot behind the left foot; their arms are poised at their sides, bent at the elbows with open palms facing upward. The user gains a [1] point increase in agility -or- endurance when defending from this stance per rank of the technique. This stance requires a single activation to enter, however if a technique is executed from this stance, the user may return to it for no additional cost.

▰ Poppy | Rank X | Simple
An upward palm strike executed with such precise strength that it will send any opponent(s) within ten feet of themselves five feet per rank of the technique into the air due to the blast of air pressure following the blow. The attack itself is executed so quickly that an intangible afterimage finishes its execution, reducing the target's agility for the next attack [1] point per rank of this technique. This technique is often used defensively, allowing the user to counter attacks.

▰ Patrinia | Rank X | Simple
A Kyotouryu disarmament technique executed by striking the broad side of a wielded weapon, or the wielding arm/hand itself. The strike from this particular attack sends vibrations through the weapon to the wielding hand and through their arm, numbing the entire limb into an uncontrollably relaxed state. This forces the opponent to release their weapon and prevents them from using that limb for any actions for two following posts. If a weapon was held by both hands at the time, then both hands will be affected. This technique must be executed at the target's body rank.


Stage Four

▰ Third Stance- Iris | Rank X | Simple
This movement-focused stance of Kyotouryuu is prepared by getting into a "race start" position (either with your fingers or the bottoms of your hands on the ground). Once done the user may rush forward at any angle, leaving behind an intangible afterimage in their place as a feint while moving at a [1] point increased speed per rank while reducing their agility the following post by [1] point per rank. If the conjoining attack is of the Kyotoryuu style, there is no activation paid.

▰ Violet | Rank B | Simple
The Kyotouryuu user simultaneously slams both of their knife hands into the torso of their opponent, unleashing a powerful and focused shock wave directly through the enemy's body. The resulting damage causes bloody blistering of the flesh inches around the struck that explode from the back of the user as well. The opponent is thrown twenty feet away from the user after being struck. This technique reduces the target's agility to zero for two posts.

▰ Scattered Blossoms | Rank X | Simple
The Kyotoryuu delivers a powerful ax kick while above the target as they fall to earth. This ax kick carries the user's dangerous ability to slice with their taijutsu. The ax kick slices through its target with ease while delivering such a concussive blast that it sends the target plummeting into the earth. The sheer impact creates a cater five feet in width per rank of the technique, measuring half as deep.


Stage Five

▰ Dandelion | Rank A | Simple
A thrusting technique comprible to Chidori's piercing power. This technique is a knife handed thrust that pierces through flesh and steel alike, ignoring armor tiered defenses and treating ninjutsu armors as one rank lower. This technique gains a [2] point increase in strength.

▰ Falling Blossoms, Scattered Leaves | Rank X | Complex
The user focuses their chakra into their hands performing a dual handed strike against the enemy's torso. If unblocked or evaded, the opponent's chakra network is scrambled, forcing them to use no spiritual, complex, or chakra based techniques above the rank of this technique. The target may break this technique's effect by paying the cost of this technique in chakra to repair their chakra network.

▰ Cherry Blossom | Rank X | Simple
Utilizing masterful levels of speed and power, the Kyotouryuu can deliver a series of fifteen powerful strikes in the time it would take them to launch a single punch. These attacks are enhanced by compressed air which carries the user's unbridled strength five feet per rank of the technique. The more energy expended for this attack, the more damage they become capable of. Should the first strike of this combination land, the remainder are guaranteed to strike. The bladed strikes of the user's hands decrease the target's endurance by [1] point per rank of the technique if successful. If used in combination with a concussive technique, that technique mirrors the stat increases of this technique.


Stage Six

▰ Kyotoryuu Conditioning: Sunflower | Rank S | Training
As a result of intensive training geared toward defensive and evasive maneuvers, the Kyotouryuu practitioner can now effectively react to an opponent by converting their speed into an agility boost for two posts with a three post cooldown. This requires no activation or resource cost.

▰ Red Blossoms with Green Willows | Rank X | Simple
A powerful strike directed at the opponent's body. The punch is an armor-piercing technique of the Kyotouryuu that can hit behind armor, shields, barriers, etc. without damaging the barrier that was immediately struck. However, whoever or whatever is behind the struck target will suffer damage as if they weren't protected at all. This technique requires it to be executed at the rank of the barrier or ranked technique it is bypassing and damages the opponent two ranks below that ranked technique.

▰ Hachiretsu Kai | Rank S+ | Simple
The ultimate attack of the Kyotouryuu in which the user chains a series of seven ultra-powerful strikes in the blink of an eye, leaving no room for the opponent to counter after the first hit has been landed successfully. The user may use any combination in any sequential order of basic combat taijutsu using knife hand strikes as well as striking techniques of this style. This offensive combination requires the user consume both offensive activations and pay the combined resource cost of all the combined techniques. The effects of each technique are combined collaboratively, destroying the target physically.

Oblivion Fist

Stage One

▰ Judgement Chop | Rank X | Simple
The user will throw his right or left arm across his chest, flatten his hand, then let loose a swift chopping attack using the length of their arm as the striking object, their hand extended into a knife edge.This technique is able to treat defensive techniques one rank lower when interacting with them.

▰ Signature Stance | Rank X | Complex
The user's left foot leads before them, toes pointed forward as the right foot is placed at a forty five degree angle in the rear at shoulder width apart. The user's left arm is raised, guarding the face from the front while the right arm is tucked to the side against the ribs, elbow pointed back with the fist aimed towards the target. Punches and upper body strikes executed from this stance gain a [1] point increase in strength per rank of the technique. In addition, the user's affected strikes from this position have a chakra projection of the striking point used in the technique sent flying forward five feet per rank, allowing striking techniques to be transmitted through long distances. This technique does not affect the size of the striking area, meaning that each projection is only the size of a fist, foot, elbow, ect

▰ Dynamic Ending | Rank X | Spiritual
The user, after executing a taijutsu or bukijutsu technique that places them behind the target is able to utilize this technique once every three posts for no activation. The user returns to any stance known to them at the cost of this technique's usage and at it's executed strength for no additional cost. From behind the user after entering this stance, an explosion of chakra, carrying the desired element they possess is formed in five feet per rank in size, expanding towards the target and beyond them.


Stage Two

▰ Floating Knee | Rank X | Simple
The user delivers a rising knee strike as they launch themselves from the ground. With a powerful explosion of chkara projecting them upward five feet per rank, the knee's piercing power is also augmented by chakra, removing stat bonuses to endurance by a [1] point per rank and ignoring armor's defenses.

▰ First Blood | Rank D | Simple
The user delivers a single, straight punch. This strike gains a [1] point increase to strength per rank of the technique. In addition, if used from any stance, the user's next attack gains a [1] point increase to it's speed.


Stage Three

▰ Origin Kick | Rank X | Simple
The user delivers a kick to their side, delivering a powerful blow to the target. When this technique is used in combination with another kicking technique, the user is able to chain a third kicking technique to it for no additional activation at the rank of this technique.

▰ Striking Parry | Rank X | Simple
A physical block that is executed by using fist to block an incoming phyiscal attack. By blocking with the fist and flicking the wrist in unison, the user is able to cause a painful physical injury to the target while defending from their attack. This technique must be used at the cost of the technique it is defending against, the opponent takes physical damage on the location of the block equivalent to two ranks below this technique's execution. ( A Rank block leaves C Rank Damage ).

▰ Backfist | Rank X | Complex
The user draws their striking hand to the opposite side of their body, placing the elbow before the user's face and their fist near their ear. The opposite hand is pressed against the abdomen at a ninety degree angle, defending the torso. The user steps forward in a rapid motion, advancing upon the target and extending their striking hand outward, utilizing the back of the fist to strike the target, aiming for the side of their head. This strike when used after any other punching technique gains a [1] point increase to strength per rank of the technique. If used from a stance, the user's next technique gains a [1] point increase in speed.


Stage Four

▰ Spinning Backfist | Rank X | Simple
A technique that's strike is identical to the basic Back Fist technique. However, the user executes that strike after preforming a full bodied spin of 360 degrees. The spin acts as a dodging technique, requiring this technique to be executed at the rank of the technique being avoided. The technique gains a [1] point increase to agility per rank. The physical strike of the technique is executed at one rank below this technique's execution.

▰ Cross Tackle | Rank X | Simple
The user will throw his arms across his chest, forming an 'X', he will then charge forward with explosive speed, ending the technique behind the target. Gains a [1] point increase to speed per rank. The user is able to enter any stance at the rank of this technique after it's execution.

▰ Comrardery | Rank B | Training
A skill obtained upon learning all other techniques in this stage. The user's stamina cost of taijutsu techniques are reduced by 5 per rank of the technique being used if they are fighting along side another practitioner of this style.


Stage Five

▰ Kiai! | Rank X | Spiritual
The user focuses their chakra, releasing it in a powerful shout to display their fighting spirit. Their chakra infused shout affects five feet in every direction from the user per rank of the technique. Those within range of the technique have all stats reduced by [1] point per rank of the technique.

▰ Power Chop | Rank X | Complex
This technique becomes effective when the target is unable to avoid their opponent's actions. As a physical attack or projectile attack approaches the user, they hold their hands up before the attack. With a swift wrist turn the user performs a chopping motion of a single hand, imbuing chakra into it as they execute the technique. This action redirects the attack in the direction of the action the user preformed. Additionally, should this be preformed on a limb instead of projectile, it has the power to break the arm cleanly for ranks above B Rank. This technique gains a [1] point increase in endurance per rank of the technique.

▰ Form of Destruction | Rank A-S+ | Spiritual
The user enters an almost trance like state of mind, focusing on nothing more than complete and utter destruction of their target. This visualization is almost akin to a self hypnosis, allowing the user to believe they are invincible and immune to bodily harm. This technique allows for the user to gain a [1] point increase in two stats of their choice per rank, stated at the beginning of this technique's use. In addition, while this trance is active, the user's body ignores physical pain and delays poisons for two posts longer at A Rank and an additional post every rank following. This ability is able to stack with that of the berserker. This state lasts a total of five posts before ending and has a five post cool down.


Stage Six

▰ Oblivion Fist | Rank S | Complex
This technique requires the user have the Form of Destruction active. While under it's influence, the user releases an unrestrained punch with the intent to maim or kill the target. This single, direct punch is thrown straight forward. The chakra imbued within it causes a compressed air wave to shoot forth measuring twenty feet in width and traveling two hundred feet. The sheer force of this punch causes everything on either side of it to be blown back fifty feet. Those stricken by it without defending have their bones crushed, suffering a severe concussion as they are blown from the topic into the nearest land of.

▰ Oblivion Fist: Havoc | Rank S+ | Complex
Requires the user be in the Form of Destruction.The user delivers three identical punches to the Oblivion Fist technique's.Each of them carrying the same destructive power individually, requiring the user pay an additional S Rank amount of reserves to use this technique. If all three of these punches are launched towards the same direction, the three path's combine into a single path, tripling the size of it's width and flattening anything in the topic that is not directly impacted by the technique. If one is hit by all three punches while unblocked, they are rendered unconscious, having every bone shattered and suffering severe brain damage, requiring hospitalization at a minimum or a medical ninja using a healing technique of S Rank or higher.

Kote Art

Stage One

▰ Impact Deflection | Rank X | Simple
The user blocks their opponents physical attack, using the specific angles of their armor to shift a physical strike away from the user and to either side of their body. Treated as complex when dealing with other techniques.

▰ Reverse Striking | Rank E | Simple
The user strikes the target, using the force of the impact to push themselves away by ten feet.


Stage Two

▰ Floating Smash | Rank X | Simple
The user strikes their target with a swift and powerful blow that hooks upward, sending them just off the ground. Target's stricken by this attack lose an activation during their next post, making it difficult to defend the following strike. This technique is executed at the rank of the target's body rank in order to life them off the ground.

▰ Swift Smash | Rank D | Simple
The user strikes the target in the sternum. The force behind this strike is enough to send the target flying back ten feet and denies them all agility bonuses during their next post.


Stage Three

▰ Smashing Return | Rank X | Complex
The user draws their arms back and tucks them to their sides, elbows pointed behind them as they clench their fists. Upon the elbows moving into place, a concussive blast of chakra explodes outward from behind the user to either catch an opponent off guard or defend against an incoming attack without turning around to face the challenge. This concussive blast reaches five feet per rank of it's execution.

▰ Rapid Smash | Rank X | Complex
The user delivers two strikes to the opponent in the time it would take a normal human to deliver one per rank of the technique. Each strike is delivered at a [1] point increase to strength per rank of the technique it is used at. In addition, the damage of such rapid blows extends beyond the target's body as the force continues in the form of a concussive blast that reaches out in a cone like wave from it's origin for 5 feet per rank the technique was used at.


Stage Four

▰ Fissure Smash | Rank A | Simple
The user strikes the ground or any other surface A Rank or below. The user's strike causes defensive ninjutsu to shatter while the ground when unaffected by chakra is targeted, the user's strike crushes the earth, creating a twenty five foot canyon extending from their fist in a straight line forward for fifty feet.

▰ Soul Smash | Rank X | Spiritual
The user channels chakra into their gauntlet as they launch their next technique from this style or any striking Taijutsu technique using the fist. Doing so does not consume an activation but requires chakra be paid equal to the rank of the technique being used in partnership with it. The striking technique used with this, instead of having it's physical force delivered upon impact is sent rocketing through the air in a straight line towards an opponent five feet for each rank of it's execution.
Stage Five

▰ Soul Striking | Rank X | Complex
The user channels chakra into their gauntlet, delivering a powerful strike on a target. The user's punch has the ability to destroy spiritual armors as well as genjutsu that may be affecting a target by flooding their chakra through the target upon impact. This strike is treated as spiritual when dealing with spiritual and chakra based armors as well as genjutsu.



▰ Buster Smash | Rank X | Complex
The user channels their chakra into their armored gauntlet as they thrust their open hands outward to combat an incoming projectile ninjutsu, spritual or complex technique. The user slams their armored hands into the attack with such force that it overwhelms the attack, causing it to be reflected back at it's source. This technique must be executed at one rank above the technique being countered.
Stage Six

▰ Void Smash | Rank X | Complex
The user channels chakra through their arms and gauntlet. The user then strikes at an opponent. This strike, should it come in contact with an armor technique or physical armor lower than it's own rank is able to strike at the body beneath the armor as though it were not present. This does not negate the opponent's armor or break it, merely passing by it for a single strike.

▰ Spirit of the Warrior | Rank S+ | Spiritual
The user channels chakra throughout their entire body, enhancing their speed and strength by [2] points for three posts.  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sat Jan 11, 2020 11:44 am
Bukijutsu


Edge Punisher: ref
Stage One

▰ Downward Crash | Rank X | Simple
The user swings their weapon downward upon their target with the intent to cleave them in half. For each rank of the technique the user gains a [1] point increase in strength.

▰ Breaking Crash | Rank X | Simple
When encountering a defense, the user presses their over sized weapon with all their might into the defenses and crushes it in order to cut the target behind the defense. This technique treats defensive techniques as one rank lower, treating armor as one rank lower while removing endurance increases the target has.

▰ Backdraft | Rank X | Simple
The user swings their over sized weapon sideways, using it more like a fan. This creates a giant burst of concussive force directly before the user that stops projectile and ninjutsu within it's range at it's rank or lower in their tracks.


Stage Two

▰ Blade Dance | Rank X | Simple
The user slashes diagonally, twirling their blade effortlessly as they rotate in a full circle. For each rank of the technique, the user's speed is increased by [1] while their strength is reduced by [1].

▰ Sonic Blade | Rank X | Complex
The user channels chakra into their weapon as they preform an upward slash with their giant weapon. The chakra imbued to the blade creates a concussive blast that stuns a foe, removing an activation from the target the following post.


Stage Three

▰ Quick Strike | Rank C | Complex
The user channels chakra into the soles of their feet as they blast off from the ground in a straight line. This allows the user to close a gap of twenty five feet within the same time it would take them to take a single step.

▰ Shatter Stance | Rank X | Complex
The user spreads their legs, taking a stance akin to the horse stance while flooding their lower half with chakra. While in this stance, they gain a [1] point endurance boost per rank of the technique and cannot be off-balanced by techniques of it's rank or lower.This technique is sustained for two ranks less than it's casted cost per post following it but the user is not allowed to move from their position. Each time a technique is defended against, a fissure wave is released from the user's positon towards the source of the attack that expands five feet per rank of the technique defended against.


Stage Four

▰ Unearthing Vengence | Rank B | Complex
The user drags their blade along the ground, slinging it upward and poising it over their shoulder after the slash. This action digs through the earth, clearing a trench like hole in the ground where the slash traveled. The earth dug up from this slash is shot forward in the form of boulders several feet in width and various smaller stones that crash against the target, knocking them to the ground and fracturing bones form contact.

▰ Dismembering Slash | Rank X | Complex
The user charges their blade with chakra, slashing at their target.This technique requires two activations to utilize, however it's offensive skills are superior to most. The user's blade, just before making contact with a surface creates a secondary blade that impacts first. This is the first activation. If defended against by a technique or a hard physical block, the secondary attack is guaranteed to strike. This secondary attack, the physical blade, requires it's own cost.

▰ Fissure Striking | Rank A | Complex
The user channels chakra into their weapon, striking at the ground with all their might. As the user's chakra is blasted forcefully through the earth it creates a small earthquake, uprooting large chunks of earth for fifty feet in the direction it is swung. The earth churns, swallows and crushes anything in it's path.

▰ Wrathful Weapon | Rank X | Complex
The user imbues their blade with chakra, slinging it with all their might, gaining a [1] point increase in strength per rank of the technique. For each rank of the technique, this weapon travels five feet, mulching anything within it's path. Upon striking a target, the weapon ricochets back to the user. The user may imbue elemental affinities they possess to this technique, dealing damage relevant to it's chakra type.
• If using the Kubikiribocho, the user gains an additional [1] point increase in strength every other rank of this technique.
• If using Samehada, the user's weapon may treat ninjutsu at one rank lower when interacting with it for defensive purposes.
• If using Shibuki, the user's attack creates a daisy chain of explosions that morph the land directly within it's path.
• If using Hiramekarei, the weapon expands it's size, tripling it's reach at no additional cost.


Stage Six

▰ Berserker Trance | Rank S+ | Spiritual
The user looks at their reflection in their blade, channeling chakra into it to cast themselves into a trance. The user uses this trance like state to convince themselves they are beyond death, indestructible, faster and stronger than humanly possible. During this trance, the user's physical attributes are increased as though they have entered the sixth gate for two posts, acquiring all the injury that accompanies the physical increase as well. During this state, the user cannot distinguish friend from foe and attacks indiscriminately.

▰ Storm Cutter | Rank S | Complex
The user slings their greatsword over their back, poised and ready to counter any attack the target might throw at them. This requires the user hold this position until an offensive technique is utilized on them, paying the cost only at the time of taking the stance. Once the target attacks, the user's agility and speed are increased by [2] points as their strength and endurance are decreased by the same amount. The user vanishes from the human eye, cleaving the target's attack in half and following through to slice the target opponent down in a single stroke. In order to cut down both the technique being countered and the foe, the user automatically has the cost of the technique reduced from their reserves in a complex cost. This technique is able to clear up to one hundred feet of distance to land this attack.

• If using the Kubikiribocho of the Mist Swords, the user leaves a concussive blast in the gap that they have covered and knocks down foes between them.
• If using Samehada, the user's weapon cuts the target, they absorb 10% of their chakra instead of 5%.
• If using Shibuki, the user's attack does not cut the target but sends them flying the same distance the user traveled, slapping them with explosive tags that detonate for the same amount of damage as the technique would normally create.
• If using Hiramekarei, the strength modifier for the technique is replaced with the same amount of speed.

Great Destructive Blade Art ref

Stage One

▰ Heavy Smash | Rank X | Simple
The user holds their weapon vertically over one of their shoulders, striking down on an opponent with a crushing force. The user gains [1] point of strength with this attack per rank and loses a rank of speed per rank in return.

▰ Sweep | Rank X | Simple
The user rotates, slashing horizontally as their body pivots and completes a 360 degree turn. This technique leaves the blade hoisted over the user's shoulder. Techniques initiated from the over the shoulder position following this attack nullify negative speed stats.


Stage Two

▰ Stab | Rank X | Simple
Holding the weapon in their dominant hand and bracing the flat of the blade on the opposite forearm, the user thrusts their weapon forward. If this technique is deflected downward, the user is able to pay the cost of the technique without an activation consumption the following post to use both hands to swing the blade skyward, launching the target skyward if unguarded.

▰ Earth's Embrace | Rank X | Complex
The user swings vertically down, slamming their blade into the earth, augmenting it's swing with chakra. The blade cleaves the earth, churning it for five feet per rank of the technique with a width of ten feet. Any person caught in the churning earth is knocked to the ground, removing their endurance increases for the next turn.


Stage Three

▰ Saw | Rank X | Simple
The practitioner takes their weapon into a single hand, raising the opposite arm to rest the majority of the weight. The user then performs a swift sidestep and attempts to hack at their opponent with a single hard rising vertical strike. Naturally, the blade falls over the user's shoulder falling behind them as though they were unsheathing it from their backs.Opponents stricken with this attack are sent five feet into the air per rank of the attack if undefended.

▰ Dull Blade | Rank X | Complex
The user channels chakra into their blade, causing it to ignite with the user's chakra color. Swinging the blade with all their might, the user launches a chakra blade that measures 10 feet in length at a target that travels 10 feet per rank of the technique. This blade is treated as spiritual when dealing with barrier or wall techniques.


Stage Four

▰ Iron Drop | Rank X | Simple
The user leaps skyward, clearing fifteen feet with ease. As they reach the peak of their jump, the weapon is sent flying down to earth to pierce the target top to bottom. This attack gains a [1] point boost to strength per rank of the technique.

▰ Explosive Movement | Rank B | Complex
The user floods their upper body with chakra, enchancing their muscular structure to increase their speed by [2], removing a [2] point amount of agility from the user's next post as the skill is very taxing. Using the Shushin type movements that are focused into the arms the user slashes downward three times to butcher their foe. Should this technique be defended against with physical contact, the opponent still suffers a [1] point decrease in endurance their following post due to the impact being absorbed. If the first attack of this technique is undefended, the remainder will land successfully. This action consumes a shushin from the user for the duration of the fight.

▰ Stretching Blade | Rank B | Complex
The user imbues their blade with chakra, giving a significant boost to their already lengthy reach. When swinging the blade for the next five posts, the blade's length is extended by fifteen feet. The chakra blade retracts when the user would end an attack, ensuring they do not accidentally strike themselves or an ally.

Stage Five

▰ Iron Wind [Tetsu-Fū ] | Rank X | Simple | Supplementary
The user throws their weapon up to five feet per rank of the technique and an additional five feet per point of strength they have. The user is able to preform one of their greatsword techniques with this action.

▰ Break off of Energy [ Enerugī o Tachikiru ] | Rank X | Spiritual
The user is able to channel chakra into their blade when combating a projectile ninjutsu. When striking this ninjutsu, the user's chakra serves to enhance the weapon and have it serve as a bat that reflects the attack back at the opponent. This technique does not require an activation if used in conjunction with a simple technique but does require the cost of the ninjutsu be paid to reflect it.


Stage Six

▰ Cross Wind [ Yokokaze ] | Rank S | Simple
The user swings the weapon with the flat side of the blade facing the opponent. With their monstrous strength, this sword creates a concussive burst of wind within fifty feet of the user and an additional five feet per point of strength the user has. Those caught in the concussive blast of wind are thrown fifty feet skyward and if unguarded suffer severe injuries upon plummeting to the earth again.

▰ Ogre's Grip [ Oni no Haaku ] | Rank S | Training
Through their rigorous endeavors with their mighty weapon, the practitioner has developed immaculate upper body strength. Because of this impressive development, the user needs only a single hand to wield large sized weapons.





Meteor Crusher ref

▰ Vertical Crush | Rank X | Simple
The user swings their blunt weapon over head, slamming it downward upon their target. This technique gains a [1] point increase in strength per rank of it's execution.

▰ Sturdy Stance | Rank X | Simple
The user takes a wide footed stance, placing their arm that controls the shaft of their blunt weapon forward and their arm that generates power towards the rear. From this stance, the user is able to swing their weapon with a [1] point increase to their power while suffering a [1] point decrease in speed. This stance may not be used two consecutive posts in a row due to the weight of the weapon and needing to readjust their weapon.

Stage Two

▰ Spiraling Meteor | Rank X | Complex
The user slams their weapon downward, releasing a blast of chakra at the last moment. This blast of chakra propels the user five feet into the air per rank, preforming a flip with each rank applied on the way back to the ground. When used in conjunction with an offensive downward attack as they fall to the earth, this technique requires no activation.

Stage Three

▰ Rising Fissure | Rank X | Complex
The user swings their weapon overhead, slamming it into the ground below. When it impacts the earth, the user releases a burst of chakra. An explosive blast errupts beneath the target that expands five feet in width per rank of the technique. The blast throws earth from the entire width of the attack upward, bruising targets at C rank and below, breaking bones B rank and above.

▰ Soaring Comet | Rank X | Simple
The user holds their weapon over their shoulder as they wind in a counter clockwise spin, slamming their weapon upward into their target's abdomen. The strike treats armor as one tier lower and defensive techniques one rank lower, sending the target skyward 5 feet per rank of the technique.

Stage Four

▰ Burrowing Nail | Rank X | Simple
The user strikes their foe, driving their body into the earth as hard as they can. If blocked, the ground beneath the target shatters five feet in width per rank, creating a crumbling arena of earth. If unblocked, the target is driven into the ground, leaving nothing but their head and shoulders exposed as though they were a nail in a plank.

▰ Shooting Star | Rank X | Simple
The user rotates horizontally with their weapon as they fling it's head into the target, delivering a menacing strike that negates a [1] point endurance amount from the target while being swung at a [1] point decreased speed. Targets who do not guard or dodge are easily broken by this attack.

▰ Blasting Off | Rank B | Spiritual
The user applies chakra to their weapon during the execution of any offensive technique in the style. This application of chakra allows the user to shoot chakra like blasts from the hammer that simulate the physical impact of the hammer, allowing the user to strike foes with attacks from up to thirty feet away. This technique does not require an activation when used with techniques from this style.

Stage Five

▰ Crown Splitter | Rank X | Complex
The user channels chakra over the blunt object, creating a chakra blade over it that forms in the shape of an ax. The weapon is swung at the opponent, commonly aimed at the head to split the target in half. When impacting a target, the chakra blade automatically reduces the cost of the technique it is combating form the user's reserves, cancelling out the attack and striking with the force of the technique's original cost at the target.

▰ Fallen Strength | Rank A | Training
The user's monstrous strength allows them to wield their hammer with a single hand, freeing their second hand for various tasks. Techniques of this style along with basic combat weapon techniques for this style of weapon are able to be used with a single hand.

Stage Six

▰ Burning Star | Rank S | Complex
The user swings their hammer at their target while using chakra to propel the weapon with a [2] point increase to it's speed. During this swing, should the weapon encounter any mass, it's speed stat is transferred into a strength stat, allowing the user to smash through the target. If unblocked, the user's chakra like thrusters upon the back of the hammer allow the user to dash forward thirty feet with the target glued to the hammer before smacking them into the earth with the full force of their attack.

▰ Catastrophic Collision | Rank S+ | Complex
The user channels chakra into their weapon, hurling it skyward and vanishing from sight. The weapon remains in flight and it's intensive spinning makes it hard to track it's motions,even with dojutsu. The hammer remains in flight for the remainder of this post and the next. Upon the following post, the hammer returns to earth, glowing with a fiery intensity from it's friction against the atmosphere. As it reaches the earth it finds itself directed at the target. Even if dodged, this attack has catastrophic effects on the area. The ground upon impact is shattered, creating a two hundred foot crater that smolders with heat, burning anyone who enters it. Additionally, the area within the topic is subject to crumbling structures as an earthquake dismantles the surroundings and churns the earth.

Kazekiri ref

Stage One

▰ Two Swords Drawing Art: First Blood [ Nitō Iai no Jutsu: Saisho no Chi | Rank X | Simple
The user prepares themselves with the sheathed swords at their sides and their hands hovering over the hilts. The user attacks the opponent by rapidly drawing and cutting at the opponent in a scissor like stroke. This technique gains a 1 point increase in speed or reflex when used at or below C rank while gaining a 2 point increase B rank or above.

▰ Primary Stance [ Ichiji Dachi ]| Rank X | Simple
Holding one sword to their front in a horizontal angle and the second to their side at a vertical angle. A wide variety of techniques will be learned from this stance. While this stance is held in a stationary position the user increases their reflex and endurance by 1 point when used at or below C rank and grants 2 point increases B rank or above. This stance enables the user to parry or counter physical techniques from it's position as though they were simple.

▰ Secondary Stance [ Niji Dachi ]| Rank X | Simple
The user will take the a stance with their swords spread, holding one to the right and one to the left to defend both sides, increasing their reflex by 1 point at or below C rank and 2 points when used B rank and above.Techniques executed from the secondary stance cost 10 less stamina.


Stage Two

▰ Shoulder Drop [ Kata Otosu ] | Rank D | Simple | Supplementary
Generally used as a follow up strike led by a slashing attack, this technique is a full forced shoulder check that stuns an opponent, leaving them with tier one body paralysis. If lead by a bukijutsu technique or basic combat bukijutsu attack this technique gains a 1 point increase to strength.

▰ Hidden Thrust [ Kakusareta Tsuki ] | Rank D | Complex
The user swings the blade in one hand before the target, drawing their attention as the blade glows with the user's chakra, causing tier one blindness when it is acknowledged. While the target is focused on this blade, the user executes a thrusting attack as a supplementary action following this technique. When interacting with the thrusting attack that follows this technique, the target suffers a 1 point reflex reduction.


Stage Three

▰ Blade Storm [ Tsurugi Arashi ] | Rank C-A | Complex
The user will initiate a spiraling motion of attack that starts with the blade held to the side by delivering a horizontal slash at the foe. This is followed closely by the user's pivoting body following through with the first strike's motion to swing the other blade around and into the foe as well. From each of these strikes, chakra blades begin to launch from the blade, creating a barrage of furious attacks. At it's base, this attack generates six blades that fly up to fifteeen feet from the user. For each additional rank the technique is executed at, another three blades are generated and the range extends by five feet.

▰ Vortex Counter [ Uzu Hangeki ] | Rank X | Complex
When the opponent attacks the user with a melee attack, the user feigns a defense with their blades, crossing them before their body. The user moves with incredible speeds, consuming a body flicker usage while side stepping the attack with their blades ready to attack with any melee based attack which is counted as a supplementary action. Due to the feign of the defense, the target has their reflexes decreased by 2 points.

▰ Heavy Gale [ Kyōfū ] | Rank C | Complex
The user begins a furious assault on the target, slashing wildly at them to overwhelm them with the sheer number of attacks they are using. While the slashes from these individual attacks are not necessarily powerful, this technique is used to create enough accumulative force to lift a target off their feet and send them flying up to thirty feet if undefended and doubles the bleeding caused by the attack's trauma.


Stage Four

▰ Gale Force Twister [ Kyōfū Tatsumaki ] | Rank B | Complex
Using chakra to orbit one sword around the other, the user's stationary blade is used to hurl the spiraling blade at the opponent. As this blade travels it shreds the air around it like a giant shuriken, cleaving through it's target. Should the attack be evaded, the sword will find it's way back to the user as though it were a boomerang. This technique decreases the target's reflex when interacting with it by 2 points.

▰ Flash Wind [ Senkō Kaze ] | Rank B | Complex
The user slashes both blades vertically directly ahead, creating two chakra blades that are five feet in length that travel towards their target for twenty feet. These two blades travel along the same path, making the second blade nearly invisible. When defending or evading the technique, the target must expend two activations.

▰ Silent Breeze [ Soyokaze ] | Rank B | Simple
The user hurls a blade directly at their target, using this as a diversionary tactic. Just as the blade would reach the target, the user vanishes using a shushin type movement. In tandem, the user slashes with the remaining blade from the target's blind spot using another bukijutsu technique or basic combat attack as a supplementary aciton. Using this technique consumes a use of the RPC body flicker count for a fight.


Stage Five

▰ Twin Blade Twister [ Nito Tatsumaki ] | Rank A | Complex
The user rotates furiously, using chakra to maintain a high velocity as they rotate over and over, generating a tornado around their figure that extends ten feet in width and twenty feet in height. Anything caught in this tornado's range is minced by the rapid moving blades as the user gains a 2 point increase in speed. If the user has the wind element, those within a fifty foot radius are drawn toward the tornado unless they expend a C rank amount of chakra to resist.

▰ Piercing Gale [ Senshi Tatsumaki ] | Rank A | Complex
The user holds one blade above their head with the other blade before them, both pointed tip first at the foe. Using charka to enhance the straight forward attack's speed greatly, the user thrusts both blades in a charging action. The swords are thrust ten times with a 2 point increase in speed, each attack releasing a concussive blast that impacts foes who block the barrage of techniques, sending them flying for twenty five feet and suffering an additional tier of trauma.


Stage Six

▰ Inverted Gale Strike [ Gyaku Tatsumaki Kōgeki ] | Rank S | Complex
The user brandishes both blades, striking down from above on a target. This attack consumes all activation of the user on the post it is utilized. In exchange, the initial post's attack reduces the target's endurance by 4 points. If the opponent does not block this strike, the user is able to cleave into the target completely. However, should the target block the strike, a powerful vacuum is created as the user lifts their blades from the blocked surface. Everything within fifty feet of the point of contact is drawn into this location, requiring an S Rank amount of Stamina to resist. Should anyone in the range of the attack have strength equal to the user's at the time of the first post's attack they are able to pay a B rank amount to resist. The purpose of the second post's attack is to draw a target in for a lethal strike, should they prove too difficult to defeat otherwise.

▰ Divine God of the Wind [ Kaze no Kami ] | Rank S+ | Complex
In order to utilize this technique, the user must have access to all three uses of their shushin technique. The user vanishes from sight, slashing at the target with both blades for three attacks as they pass by the target, totaling in six cuts. Then, as they end the path of their first shushin movement, they vanish once more, repeating this action from another angle. Then a last time, coming to a grand total of eighteen physical cuts. After each of these cuts are landed, the sheer speed of the user's actions cause an explosive pressure change that occurs at the target's location. This concussive blast renders the target unconscious if the slashing attacks were successful, ending the fight. All attacks from this technique are considered successful if the first part is not completely blocked or evaded. In addition, the sheer force of the colliding blades causes a blast of wind that pushes everything back fifty feet and causes tier four vertigo.

Stage One

▰ Flame Wheel [ Honō no Wa ]| Rank X | Complex
The user pivots, evading an incoming attack that must be equal to this techniques rank and potency. While doing so they channel their elemental chakra into their blade. In a single stroke, the user launches a projectile toward their target of the element. This can be used as a defensive action or offensive. The size of the element projected expands five feet in size per rank of the technique. In addition, the user may conceal themselves behind this elemental attack and preform a basic combat thrust up to this technique's rank as a supplementary action.

▰ Imposing Flame [ Kyōretsuna Honō ]| Rank D | Complex
The user channels chakra into their blade as it is consumed in the elemental affinity of the user's chakra. The user slashes vertically, unleashing an expanding wave of chakra that carries the elemental affinity of the user that covers a ten foot area per body rank of the user and lingers in the air. This technique causes Tier 1 blindness until the concentrated chakra dissipates after two posts. In addition, each various element is given the following abilities with this technique.

Fire: Creates heat, igniting any flammable objects within it and causing tier one burning and burns.
Wind: Disrupts any scents within the range of the cloud, making tracking by it impossible causes tier one vertigo.
Lightning: Static shocks numb sense of touch while causing tier one paralysis.
Earth: Debris floats in the air, getting in the eyes of opponents within it, making sight painful, even for dojutsu users, causing tier 2 blindness.
Water: Creates a slippery surface within it's area. Physical movements require Suimen Hokou no Waza [ Act of Water Surface Walking ] to be used within it by people other than the user. Otherwise opponents suffer a 1 point decrease in speed and agility within the affected area.

▰ Flame Waltz [ Enbu ] | Rank X | Complex
The user preforms a single slash of their weapon from any angle or direction. This chakra infused slash releases a powerful wave of elemental chakra that takes form of the element it carries it's affinity after being launched.For each rank of the technique, the element expands outward ten feet. If the user is able to clash with a target during this slash, the technique gains the overwhelming property if not already carried while forcing the target to the furthest range of the technique.


Stage Two

▰ Blue Heaven [ Heki-ra no Ten ] | Rank X | Complex
The user preforms a full rotation with their body, drawing their blade in a complete circle with them, gaining a [1] point increase to strength when used C rank and below while B rank and above gain a 2 point increase against those contacted by the blade. From the edge of the blade, the use expels a wave of their elemental chakra that expands five feet per rank of the technique's execution. Alternatively, this technique may be made spiritual to forego its stat increases but doubles its range.

▰ Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
The user is accustomed to the unique and various breaths that it takes to preform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.

▰ Flame Waltz: Flash [ Enbu: Sen ] | Rank X | Complex
An advanced secondary attack following the Flame Waltz.Immediately following the parent technique's attack, this technique may be executed at the same rank for no activation. The user slashes the opposite direction to it's first attack, releasing a different element the user possesses that is compatible with the first attacks element. This allows the two techniques to Korabo their elemental abilities, creating a fused wave of elemental chakra.


Stage Three


▰ Blazing Crimson Mirror [ Moeru Shinku no Kagami ] | Rank X | Complex
The user channels their chakra into their blade, rotating in a complete circle as they catch an incoming projectile attack, including ninjutsu and bloodline ninjutsu with the edge of their sword, hurling it back towards the source as they complete the rotation. This technique must be used at the same rank and potency as the technique it is countering. In addition, if compatible with the user's element, the attack thrown back has that elemental effect applied to it.

▰ Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training
By practicing the style's many forms, the user has learned to reduce the chakra needed for equal results by finite control. This reduces the required chakra by 5 per rank for complex techniques that channel elemental powers. In addition, this does not reduce the potency of the user's techniques in collisions.

▰ Flames of Deception [ Kyogi no Hi ] | Rank C | Training
Once per post when using a technique from this style after the user completes this training, a C Ranked elemental clone of the user may be created in their place as they move out of sight in some manner through role play. This costs no activation but requires a C Rank amount of chakra each time done. These clones have access to C Rank and below Basic Combat Skills. In addition, each of these clones, upon being stricken with a value equal or greater to C Rank explode, sending their specific element flying outward fifteen feet. Each clone requires an E Ranked Upkeep per post.


Stage Four

▰ Blazing Rush [ Moeru Zenshin ]| Rank X | Complex
The user moves forward, sending a wave of elemental chakra behind them in a half circle expanding five foot increments and move [1] point faster when used C rank and below and 2 points faster when used at B Rank and above. For each rank applied, they travel ten feet forward, appearing as an incoming cannon ball of their elemental affinity, plowing through their target as they make a horizontal slice through the target, ending their technique behind them. Those moving slower than the user at the time of execution see nothing more than a blur of elemental fury.

▰ Incarceration Ambush [ Shōkyaku Machibuse ] | Rank X | Complex
The user defends a physical attack using their sword to halt the offensive action. After stopping the attack, the user expels chakra from the blade and sends a mighty blast of elemental chakra from the blade that carries the target back with it. As the target travels backwards ten feet per rank, the user leaps above the elemental attack if successful and draws their elemental attack back to swirl around the blade, using it to utilize a second attack at one rank lower than the original. This may be used as a defensive activation and the secondary attack is successful if the primary counter attack is.

▰ Blazing Soul [ Homura Dama ] | Rank B | Complex
The user prepares to attack with an unsheathing attack. The user vanishes from sight, using a shushin movement and appears directly before the target, slashing horizontally at the target, releasing a wave of their element twenty five feet in the direction of their blade's path before returning to it's sheath. This consumes a body flicker use during combat.


Stage Five

▰ Crimson Lotus Upper Arm [ Guren Kaina ] | Rank A | Complex
The user dashes forward, moving with a [2] point increase to speed and grasping the target's throat in their free hand. The user channels their elemental chakra into this hand and causes it to explode from the hand while gripping the target. This causes the target to be stricken by this elemental force, expanding thirty feet from the user's hand. If successful, the secondary attack following will land with certainty. The user follows the path of the target after being blasted by the element coming from their hand and thrusts through the target, attempting to slay them.

▰ Dance of the Fire God [ Hinokami Kagura ] | Rank A | Complex
The user channels their chakra into their weapon, exploding forward and delivering five cuts in the time a normal swordsman could deliver one with a [2] point increase to speed. Each slash manipulates the element they command along the path of the blade, acting as a secondary strike against the target. If the first sword strike is successful, the remaining four are guaranteed to land.

▰ Fire Bearing Spirit God [ Kaguzuchi ] | Rank A | Complex
The user draws their sword overhead as they channel elemental chakra into the blade, causing it to swirl in a cyclone like manner extending twenty five feet above them and at it's widest ten feet. The user vanishes from sight, using a shushin movement and appears directly before the target, bringing the cyclone of elemental havoc downward as they slash through them.This consumes a body flicker use during combat.


Stage Six

▰ Parhelion Rainbow [ Gen'nichi Kō ] | Rank S | Complex
The user channels their element into their weapon, dashing forward to combat their foe. The user pivots, spinning around their foe which can be used defensively to evade a foe while. The user is able to utilize up to all three of their activations per post for three posts to execute this technique, requiring an upkeep two ranks below it's execution while moving with a [2] point increase in speed. No distruptions in this technique's execution can be made. The user's element is slung about while the user proceeds to pivot and dance around the target, creating a giant swirling vortex of elemental chakra overhead that is sixty feet in size and is increased by 1.5 for each activation spent building up to it. During it's final activation utilized, the user leaps into the air, sending a single slash downward that directs the amassed elemental chakra to come crashing down in a blade equal to the size of the element amassed.

▰ Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training
Upon the master of the school of Kakumei no Hono Ryu, it's the user's responsibility to develop the next generation! The user is granted one [1] custom slot usable only for a personal technique of this style's theme.

Tetsuishi no Ryu

Stage One

▰ Swift Deflection | Rank X | Simple
The user moves toward the opponent, parrying a physical attack upward with their blade in hand. When this blade is deflected, the user take's the hilt of their sword and smashes it into the body of the opponent. This sends the target flying back five feet per rank of the technique. In order to execute this technique, it must be executed one rank above the rank of the technique being countered.

▰ Soaring Flight | Rank D | Complex
This attack is initiated from a stance in which the user's blade is held with the tip towards the foe and the non-dominant hand supporting the back of the blade near the tip. The user slashes upward as they leap into the air, propelling themselves with chakra up to fifteen feet. Opponents unguarded are carried skyward with this slash as though stuck to the blade.


Stage Two

▰ Falling Star | Rank D | Simple
Used most often in combination with Soaring Flight. The user descends upon an opponent, slashing at their head or shoulder. If used in combination with Soaring Flight, the user's speed is increased by [1].

▰ Turning Swallow Cut | Rank D | Complex
Utilizing chakra to stimulate the nervous system, this cut is reputedly so quick and precise that it can strike down a bird in mid-flight. It is a downward strike the flicked back up into an upward strike.

▰ Blade Attunement | Rank D | Complex
The user coats their blade in chakra, causing it to crackle and glow with their chakra color. This allows the user to easily cut through their opposition, retaining a [1] point strength increase for the duration of this attack. This technique can be sustained by paying the cost of the technique every post, however activations are not consumed afterward. In addition, this technique adds the elemental affinity of the user's chakra to complex and spiritual attacks.

▰ Double Lightning | Rank D | Complex
The user applies a transformation technique to their scabbard and sword, making one appear as the other just before striking the opponent. As the opponent believes they are defending against the bladed attack, they are in reality guarding from the harmless sheath of the sword while the blade cleaves into them. In order to defend against this technique, the user must block the real blade of the sword.


Stage Three

▰ Form Manipulation | Rank C | Complex
Truly skilled practitioners learn to shape the chakra around their weapon into different shapes. From a lance to a broadsword, anything is possible. However, while anything may be possible some forms will of course be difficult to maintain, requiring extra chakra expenditure. For every dimensional five feet after the first, the jutsu will require an extra D Rank amount of chakra. This technique has an upkeep of 5 chakra per post after being used.

▰ Drawing Cut | Rank C | Simple
The user unsheathes their sword, slashes and returns their weapon in one swift, unseen motion. Doing so consumes a Shushin activation. This technique cannot be seen by those with a [2] point or more difference in agility against the user's speed. Those with a [1] point difference are able to see this attack and those with equal or higher agility to the user's speed are able to easily see and defend from this attack. This technique can only be used once per fight.

▰ Thunder Strike | Rank C | Simple
Utilizing the Drawing Cut technique, the student of Tetsu Ishi no Ryu then follows up with a strike from his scabbard that is imbued with their chakra. This follow up attack's speed is increased by [1].

▰ Pressure Wave | Rank C | Complex
When swinging your weapon, you can create a crescent shaped chakra wave, five feet wide by one foot long, that can travel up to about 100ft before dissipating. This crescent wave is roughly five feet in length.


Stage Four

▰ Helmet Splitter | Rank B | Complex
This technique is a vertical downward slash designed to cleave bodies in half but gained it's name from it's innate ability to shatter armor pieces. When interacting with armor, this technique is treated as spiritual and when meeting armor that fails to resist completely, will cut into the target.

▰ Two As One | Rank B | Complex
The user imbues their blade with chakra, creating a chakra blade that follows the path of the original blade. When impacting an opponent's defenses, the user is deducted an additional B rank amount of chakra automatically as the chakra blade makes a secondary impact, breaking through defenses that would normally clash with the B Rank technique and defend itself. For the defenses to be broken, the defensive technique must have less chakra than the combination of two B Rank attack's cost.


Stage Five

▰ Drying Pole | Rank X | Complex
The user imbues their blade with chakra, creating an extension of the blade as they preform a thrusting attack. This chakra blade extension expands the blade's length 5 feet per rank of the technique and carries a [1] point boost to speed per rank of the technique.

▰ Many as One | Rank A | Complex
The user imbues their blade with chakra, creating a chakra blade that follows the path of the original blade. Unlike it's earlier variation, Many for One was not designed to break through defenses but rather to overwhelm the opponent with a volley of slashes. The opponent lashes out, creating eight slashes that center upon the opponent. The technique gains an additional [2] point increase in speed upon execution.


Stage Six

▰ Divine Wind Cutter | Rank S | Complex
The user floods their sword with chakra, causing it to glow with their chakra color. The user slashes at the opponent, sending chakra outward in the form of three separate crescent shapes. These shapes have the ability to tear through defenses as though they were one rank lower, making it a force of terrifying power. Additionally, this technique is treated as spiritual when interacting with barrier, shield and armor techniques.

▰ Void Wind Cutter | Rank S+ | Complex
The user imbues their blade with chakra, focusing their attack for a single post. As they are focusing, objects within the area begin to act as though a strong wind is pulling them towards the user's blade. Upon release, the user fires a twenty foot cresent blade at the target. This blade is black in color and draws everything within twenty five feet of it into it as it travels. In order to resist this technique's pull, the user must pay the rank of the technique's chakra to stand their ground. Those caught directly in it's path are mortally wounded. Structures impacted are simply cleaved in half.  
PostPosted: Sat Jan 11, 2020 11:44 am
Class Growth

Bloodline

▰▰▰ D-Rank
▰Base Resource Pools:
▱▰▱150 chakra.
▱▰▱150 stamina.
▰Passive Benefits:
▱▰▱ Learn 1 extra Bloodline technique per paragraph.
▱▰▱ Learn 1 extra of one technique type of your choice per paragraph.
▰Base Jutsu Limits:
▱▰▱3 Ninjutsu slots.
▱▰▱3 Genjutsu slots.
▱▰▱1 Bukijutsu style.


▰▰▰ C-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Passive Benefits:
▱▰▱ Learn 2 extra Bloodline techniques per paragraph.
▱▰▱ Learn 2 extra of one technique type of your choice per paragraph.
▰Jutsu Limit Increases:
▱▰▱+3 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Taijutsu style.
▱▰▱OR
▱▰▱+1 Bukijutsu style.


▰▰▰ B-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Passive Benefits:
▱▰▱ Learn 3 extra Bloodline techniques per paragraph.
▱▰▱ Learn 3 extra of one technique type of your choice per paragraph.
▰Jutsu Limit Increases:
▱▰▱+3 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Taijutsu style.
▱▰▱OR
▱▰▱+1 Bukijutsu style.

▰▰▰ A-Rank
▰Resource Pool Increases:
▱▰▱+30 chakra.
▱▰▱+30 stamina.
▰Passive Benefits:
▱▰▱ Learn 4 extra Bloodline techniques per paragraph.
▱▰▱ Learn 4 extra of one technique type of your choice per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.


▰▰▰ S-Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+50 stamina.
▰Passive Benefits:
▱▰▱ Learn 5 extra Bloodline techniques per paragraph.
▱▰▱ Learn 5 extra of one technique type of your choice per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+5 Genjutsu slots.

▰▰▰ S+ Rank
▰Resource Pool Increases:
▱▰▱+50 chakra.
▱▰▱+50 stamina.
▰Passive Benefits:
▱▰▱ Learn 6 extra Bloodline techniques per paragraph.
▱▰▱ Learn 6 extra of one technique type of your choice per paragraph.
▰Jutsu Limit Increases:
▱▰▱+6 Ninjutsu slots.
▱▰▱+6 Genjutsu slots.

Bukijutsu

▰▰▰ D-Rank
▰Base Energy Pools:
▱▰▱100 chakra.
▱▰▱200 stamina.
▰Passive Benefits:
▱▰▱Learn 1 extra Bukijutsu technique per paragraph.
▰Base Jutsu Limits:
▱▰▱5 Ninjutsu slots.
▱▰▱3 Genjutsu slots.
▱▰▱1 Taijutsu style.
▱▰▱1 Bukijutsu style.


▰▰▰ C-Rank
▰Energy Pool Increase:
▱▰▱+25 chakra.
▱▰▱+30 stamina.
▰Passive Benefits:
▱▰▱Learn 2 extra Bukijutsu techniques per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Bukijutsu style.


▰▰▰ B-Rank
▰Energy Pool Increase:
▱▰▱+25 chakra.
▱▰▱+30 stamina.
▰Passive Benefits:
▱▰▱Learn 3 extra Bukijutsu techniques per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Bukijutsu style.

▰▰▰ A-Rank
▰Energy Pool Increase:
▱▰▱+25 chakra.
▱▰▱+40 stamina.
▰Passive Benefits:
▱▰▱Learn 4 extra Bukijutsu techniques per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Bukijutsu style.


▰▰▰ S-Rank
▰Energy Pool Increase:
▱▰▱+25 chakra.
▱▰▱+50 stamina.
▰Passive Benefits:
▱▰▱Learn 5 extra Bukijutsu techniques per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.
▱▰▱+1 Bukijutsu style.

▰▰▰ S+ Rank
▰Energy Pool Increase:
▱▰▱+25 chakra.
▱▰▱+50 stamina.
▰Passive Benefits:
▱▰▱Learn 6 extra Bukijutsu techniques per paragraph.
▰Jutsu Limit Increases:
▱▰▱+5 Ninjutsu slots.
▱▰▱+3 Genjutsu slots.  

gucci-shinigami
Crew


gucci-shinigami
Crew

PostPosted: Sat Jan 11, 2020 11:48 am
Mission Log

Shinobi Missions

Narrative Missions
Becoming A Shinobi! Growth: Thresher took her evaluation exam by fighting against Tatsu and got a lesson on how to control chakra, fight with her head, and start learning the ways of a ninja. 21 Posts 210 EXP

Crafting Missions

Career Missions  
PostPosted: Sat Jan 11, 2020 11:56 am
Guild Bonuses

+100 Chakra

+100 Stamina

200 Guild Member Event: +200 Chakra, +200 Stamina, +1 PA

2 year anniversary 30k ryo, 16/25 Technique Coupon, +1 PA  

gucci-shinigami
Crew


gucci-shinigami
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PostPosted: Sat Jan 11, 2020 12:00 pm
Inventory

Character: Who is using it?
Link to profile: [x]
Weapon Name: Give it a name!
Weapon Type: What is it?
Weapon Size: Length/Width
Inventory Information: [ Small | Medium | Large | Projectile ]
Weapon Weight: How heavy is it?
Stat Increase: [ Crafted Weapons Only ]
Elemental Affinity: [ Crafted Weapons Only ]
Description: Describe what it looks like (and/or link to a picture for reference)
Ability Summary:
English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here
English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ]
Technique Description Goes Here


Mattysandwich

NecroPlant

Evanescently Magnificent

 
PostPosted: Sat Jan 11, 2020 12:05 pm
Miscellaneous Trivia

▰▰▰ Hoshigaki Bloodline Sage Mode:
Hoshigaki are capable of harnessing natural energy while moving (for sharks never stop) so long as they are in water, and have their own sage mode as well. They can gather 150 nature chakra per post if they meditate. This results in a natural specialized sage mode granted through five posts of training at B body rank. The amount of Nature Chakra they can maintain/gather is equal to 1/5 of their combined maximum chakra and stamina. Once activated, the sage mode can be maintained for 10 posts. After which, to reenter the user must have fully replenished their nature chakra. Water based techniques overwhelm if not already possessing the property. If overwhelming is possessed, the techniques are treated as one rank higher. The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap. This sage mode follows its own rules, and gives the user three custom slots to use for clan techniques. Incompatible with another sage mode simultaneously.

Way of the Fish: Followers of the way of the fish find that an unrelenting ferociousness is the only true path to victory. Snapping at their enemies with razor sharp teeth and then leaving them dead in the water as the fight to slowly drain out of them. Their sage mode reflecting this trait, followers of the way of the fish will find (If they wish) scales growing along their body, each as razor sharp as any blade and allowing them to utilize bukijutsu techniques while technically not wielding a weapon. If a weapon is wielded these scales may instead grow along the tool. Regardless of how it is done, the main benefit of this ability is that it allows for all bukiutsu based techniques that are paid with half nature chakra to gain counterbalancing effects. Meaning that as long as they strike an attack weaker than the one used the chakra used to make it up gets absorbed into the user’s attack and thus preserve it’s strength.

▰▰▰ Clyde
Rank D | Chakra: 100 | Stamina: 300
Clyde is a dork. But damn it if he doesn't try his hardest! He'll often talk about comics and pop culture along with his favorite cartoons. Yeah fish apparently watch cartoons. He wants to be a hero like all his favorite comic book heroes and heroines but he was just born with the short end of the stick. He has a hard crush on Tanaella who thinks he's super gross but his heart is strong and big like his bulging eyes. He will work his damned hardest for his summoner no matter who they are or what they are.

Ability: Never Give Up!
Even after Clyde has been defeated and or his summon concludes he can be summoned again. Whenever he is resummoned his injuries are healed but his pools are reduced by half. This continues until his pools are so low it becomes pointless to summon him, but he'll still heed that call like the trooper he is! His infectious motivation increases all his summoners stats by [1]. He is summoned in a mobile water bubble on land that floats.

▰ Dedication [ Kenshin ] | Rank: D | Cost: Stamina
Clyde charges into the fray trident raised a simple attack that while not particularly strong can catch an opponent off guard in that his small stature makes it difficult to evade. Costs a [C] amount to evade.

▰ Power of Friendship [ Yūjō no chikara ] | Rank: X | Cost: Stamina
Clyde follows up an attack made by his summoner with his own. If his summoners attack hits so does his. Clyde's attack is equal to his summoner's attack [-2] minimum [E] and deducts an amount of Stamina equal to the summoners original attack.

▰ Torpedo Fish! [ Gyorai! ] | Rank: C | Cost: Stamina
Clyde builds up all the speed and momentum his tiny body is able to muster he then launches himself trident forward at the target. This attack is treated to have a [1] point higher speed boost and can cause an inattentive individual a great deals of pain as Clyde can quite literally in such an event shoot through the target.


▰▰▰ Tanaella
Rank C | Chakra: 600 | Stamina: 150
Tanaella is the spoiled brat of the aquatic summons. She firmly believes she is a princess and that one day she will usurp Abyssia. Still, despite her haughty and arrogant attitude, she does have some fans in the ocean. At the end of the day, Tanaella is a Diva but her abilities are not to be deemed to be any less effective for it. She has no problem healing 'hot dudes' but if your a big breasted girl or ugly have fun trying to convince her to help you unless the situation seems truly dire. Not to say 'hot dudes' are completely safe, Tanaella isn't one to shy away from getting her way and will often make deals such as "kiss me first" before helping out. If summoned on land she appears in a mobile water bubble that floats. She's really not one for fighting so it's best to summon her on the sidelines.

Ability: Aqua Aid!
Tanaella has the ability to cast Eiseijutsu up to B-rank maximally. She does this, however, using water as the medium. Healing hands, for example, would heal through the use of the water she has available to her.

▰ Sugar Kiss [ Shugākisu ] | Rank: C | Cost: Chakra
While incredibly gross being kissed by a fish there's no denying its effects. Sugar kiss revitalizes the summoner causing them to regen [10] chakra and stamina every post for three posts, along with providing them a flat [10] recovery to both on the initial kiss.

▰ Spicy Kiss [ Supaishīkisu ] | Rank: C | Cost: Chakra
While incredibly gross being kissed by a fish there's no denying its effects. Spicy kiss instills a sudden ramping up in muscles and mind and effectively fills a person with adrenaline. This multiplies the summoners stats by 1.5x for a duration of [3] turns.

▰ Devil Kiss [ Akumakisu ] | Rank: B | Cost: Chakra
While incredibly gross being kissed by a fish there's no denying its effects. Devil kiss instills an overwhelming sense of disgust and will often be used if the summoner is making demands of her not to her liking. This cuts all the targets stats by 1/2 and this feeling of disgust that simply will not leave one's head lasts for [4] posts.


▰▰▰ Baelor: Oceans Judge
Rank B | Chakra: 200 | Stamina: 800
Baelor likes to believe he is the Oceans LAW. He has a strong sense of justice and truthfully an intolerance for humans that seems to be harshly focused on the type to pollute the oceans. He is rather old and speaks as though he were a wizened advisor or to more accurately describe him a grumpy old police chief who's seen some s**t. Despite his constant air of authority and desire for lawful administration, he's rather even-tempered. However, he will outright refuse to work with anyone who seems chaotic in behavior or just wants to cause trouble.

Ability: Land & Sea
Like most of the higher ranked members of the aquatic line, Baelor has two forms Land and Sea their techniques and forms changing depending on what surface they are on. While in the water Land mode and Sea mode can be used interchangeably but unless there is a suitable body of water they are restricted to Land mode on Land. Alternating takes up an activation and Chakra equivalent to the summons rank. Said Chakra immediately deducted if summoned on Land. The chakra is deducted from the summon not the summoner.
Land Mode: Assumes an anthropomorphic shape with legs. He wields a hammer made up of sea stone.
Sea Mode: Assumes the form of a Baelen whale, frightfully large in every aspect.

Land:
▰ Oceans Smite [ Umi Daegeki ] | Rank: B | Cost: Stamina
A fierce slam of his mighty hammer and the ground trembles in its wake. Underwater Umi Daegeki creates a rip current if swung through the water and is treated as spiritual despite costing only Stamina sending a target barreling downwards. On land, it can easily demolish bones and cause a sizable crater.

▰ Torrential Impact [ Hageshī Shōgeki ] | Rank: X | Cost: Stamina
A fierce side swing that would make a baseball elite jealous. Baelor's hammer slams into an opponent with such force on land they are sent flying ten feet per rank. Underwater this creates a rip current where target sustains heavy damage from both the current and the hammer whilst being swept away. Inflicts an X + C-rank amount of damage where the C-rank damage is treated as spiritual.

Sea:
▰ Parting Tail [ Pāshingutēru ] | Rank: A | Cost: Stamina
Baelor takes his massive whale tail and slams down on the target this produces a massive waterfall like a current beneath the water that sends a target down 60 feet immediately even if blocked. The current is treated as spiritual.

▰ Sea Sanctuary [ Umi Seiiki ] | Rank: C | Cost: Chakra
Baelor can take a summoner and up to one other into his mouth. While it does not smell pleasant it allows an individual to take shelter inside as though he were a submersible. Alternatively, Baelor can then spend a C rank amount of chakra to send out a sonic wave that can both be damaging and act as a sensory ability relaying the information it discovers directly back to its summoner.


▰▰▰ Abyssia: Her Highness
Rank A | Chakra: 1200 | Stamina: 200
Abyssia is the Wife of Megalo. Both in their primal states are sharks although Abyssia tends to like keeping a more human aesthetic as it aids in a diplomatic discussion. In all reality, she wears the figurative pants in the relationship despite not being the actual Boss summon. She has a queenly aura about her and often times will induce a feeling of regality that must be bowed down to. Although she is a kind-hearted queen it is best to keep her temperament under control as she is still at her core a shark. She has zero tolerance for lecherous people and will more often than not prefer being given orders by other women as opposed to men. She will flip on a dime to become something of a dominatrix if she's been made to anger.

Ability: Land & Sea
Like most of the higher ranked, members of the aquatic line Abyssia has two forms Land and Sea their techniques and forms changing depending on what surface they are on. While in the water Land mode and Sea mode can be used interchangeably but unless there is a suitable body of water they are restricted to Land mode on Land. Alternating takes up an activation and Chakra. Said Chakra immediately deducted if summoned on Land equivalent to the summons rank. The chakra is deducted from the summon not the summoner.
Land Mode: Assumes an anthropomorphic shape with legs. She wields a scepter like trident in which she channels her abilities.
Sea Mode: Assumes the form of a large shark or assumes the tail of one. Will often opt for simply assuming the tail.

Land:
▰ Abyss Trident [ Shin'en Toraidento ] | Rank: X | Cost: Chakra
Description: Abyssia wields the Abyss Trident. The Trident, when thrown and wedging into an area, produces a swirling vortex of water that sweeps and pulls anything within 15 feet inward toawards it as the trident functions as the epicenter. Underwater this can be done without requiring it to be thrown and can be used at a range of sight. The trident is also used to Channel Suiton Jutsu up to B-rank if Abyssia herself does not desire to make the movements herself. Can be recalled when thrown and manipulated freely in the water.

▰ Overwhelming Waters [ Attōteki Mizu ] | Rank: B | Cost: Chakra
Removes Suiton's [Counterbalancing] Weakness. When using Suiton Jutsu the user may draw from Abyssia's pool as oppose to their own.
lasts [4] posts.

Sea:
▰ Drowning Abyss [ Dekishi Shin'en ] | Rank: A | Cost: Chakra
Envelopes the target in a sphere of water not unlike the [Water Prison] jutsu. The sphere becomes dark making visibility difficult, then removes any active jutsu allowing an individual to breathe underwater so long as they remain in the sphere. The sphere then can be guided by the trident, in the ocean, the sphere is typically sent downward increasing the water pressure and making it all that much more difficult to return to the surface unscathed.

▰ Blessed Waters [ Shukufuku Mizu ] | Rank: A | Cost: Chakra
Envelopes the target in a sphere of water, not unlike the [Water Prison] jutsu. The sphere conforms around the body creating a film of water, This grants the ability to breathe and move freely underwater as though one were flying. The target then can be guided by the trident, using the summons chakra and activations the summoner can dodge attacks using its pool rather than their own. Of course, if the summon and the target are in disagreements with one another it could prove to do the opposite.


▰▰▰ Megalo: The Don
Rank S | Chakra: 1200 | Stamina: 800
Megalo, or as he likes to refer himself to The Don. Is the Boss of the Aquatic summons. In the Ocean Megalo is a force to be reckoned with a shark the size of a bijuu with jaws just as deadly. Despite being the superior summon he is often cow-towed by his wife. His personality is often hard to get along with but he has a soft spot for women. More often than not will easily throw himself into a rage if called weak by an opponent. Himself and the Squid Boss will often play games of 'sea' poker, himself notoriously losing every time. He exudes an aura of machismo and shows to have a gambling habit whenever he's on land. If summoning him as a man be prepared to get into it if his opponent seems weaker than him but with time you'll likely become 'bros' if he hasn't bit your head off yet. But above all, you DO NOT call him Pink. HE IS CRIMSON! he's totally pink though

Ability: Land & Sea
Like most of the higher ranked members of the aquatic line, Megalo has two forms Land and Sea their techniques and forms changing depending on what surface they are on. While in the water Land mode and Sea mode can be used interchangeably but unless there is a suitable body of water they are restricted to Land mode on Land. Alternating takes up an activation and Chakra equivalent to the summons rank. Said Chakra immediately deducted if summoned on Land. The chakra is deducted from the summon not the summoner.
Land Mode: Assumes an anthropomorphic shape. Wielding a large serrated blade dubbed Samehada Shinjitsu {True Sharkskin} assumed to have been the first primal creation of which the later Samehada was inspired by and improved. Despite being the precursor to the current Samehada, Samehada Shinjitsu is not to be underestimated.
Sea Mode: Assumes the form of a large vibrant Megalodon bearing golden armor. Whose jaws alone can capsize a ship in a single bite.

Land Form:
▰ The First Sharksin [ Samehada Saisho ] | Rank - | Cost: -
Description: Samehada Saisho has the abilities of Samehada's [Shredding Swings] and [Feed Me]. The Chakra it shreds in these instances can then be sent directly to Megalo's summoner. Megalo is treated to have S-rank full proficiency (as if it were part of his body in terms of basic combat skills) in using Samehada Saisho and its Strikes are treated as Spiritual for determining collisions. Of course, if Megalo either doesn't feel like it or doesn't like his summoners attitude he will gladly take that chakra for himself.

▰ Shark Tornado or Sharknado [ Same-Tatsumaki ] | Rank S {Complex} | Cost: Complex
Megalo takes his crescent-like Samehada Saisho leaps in the air and begins to spin rapidly, in the water this causes a whirlpool of vacuum force drawing inward. On land, this creates a moving tornado. Anyone or anything that gets caught in this tornado becomes subject to a serious shredding. If becoming subject to the tornado the target gets shredded three times for a whopping 15% of their Max Chakra.

Sea Form:
▰ Sharks Sharkskin [ Samehada Same ] | Rank X | Cost: Chakra
Sharks Shark Skin reveals that Megalo's scales are essentially what comprised Samehada. Chakra attacks made against Megalo in his Megalodon state are automatically shredded the chakra is automatically deducted from his pool. Then 10% of that chakra from the technique is then transferred to the summoner...or kept to himself. Simultaneously physical attacks made against Megalo's skin induces a D-ranks amount of damage if the individual is attacking with their bare hands or something fleshy. [Shredding] Ninjutsu in this case is on a [3] post cooldown.

▰ Shark Abyss [ Same Shin'en ] | Rank S+ | Cost: Chakra
In his megalodon state, Megalo gets below something or an area. He then opens his mouth and everything above starts to be funneled into his maw is gigantic nye near inescapable whirlpool. Once in the vicinity of his maw, his powerful jaws clamp down destroying everything and anything unfortunate enough to be got in it. The jaws are so strong even the rock-hard defenses of the Sanbi have proven to at least crack under its weight.  

gucci-shinigami
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gucci-shinigami
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PostPosted: Sat Jan 11, 2020 12:08 pm
User Image
The Abyssal Blade
Rank: Jonin 磁気 | Classes: Bukijutsu | Bukijutsu| Bloodline 力 | Body Rank: S+ 勇 | Elements: Water, Wind


                                                        tab testtesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttest

                                                        "Speaking"

                                                        Thinking

                                                        Chakra: 5000/5000
                                                        Stamina: 5000/5000
                                                        Hoshigaki Nature Chakra: 2000/2000
                                                        Nature Chakra: 1500/1500
                                                        Strength: 9
                                                        Speed: 9
                                                        Reflex: 9
                                                        Encurance: 9


                                                        Combat Information


                                                        ▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single activation.
                                                        E-D - 0
                                                        C-B - 1
                                                        A-S - 2
                                                        S+ - 3

                                                        In addition Dual Ancestry are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single activation.
                                                        E-D - 0
                                                        C-B - 1
                                                        A-S - 2
                                                        S+ - 3

                                                        Buster Sword techniques cost 5 less chakra/stamina per rank (Max: 30)

                                                        ▱▰▱ Surf or Swim | Walking on or submerged in water, Hoshigaki can dodge for one rank less in resource and their speed is boosted by [1] at E-C body rank and [2] at B-S+ body rank. They are also able to use bloodline techniques with somatic gestures.

                                                        ▱▰▱ Sharkskin | When the Hoshigaki's blade makes contact with a target, they absorb chakra equal to the defense used. They can also start with an additional [2] bukijutsu styles.

                                                        ▱▰▱ Aquatic Mastery | The user's suiton techniques may be doubled in size for no additional cost. This does not effect the strength of the user's suiton techniques. In addition, should the user's water ninjutsu or clan techniques interact with another suiton technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally.

                                                        ▱▰▱ Can't be Tamed | The clan member is able to use bukijutsu while in half/beast mode, and natural weaponry (fangs, claws, horns) can be used, logically, in lieu of formal weapons. Their resourcefulness in beast form translates into their anthro/kemonomimi form, allowing them to use bukijutsu for one rank less cost (does not stack with other bukijutsu reductions).

                                                        ▱▰▱ Unleash the Beast | The clan member is unforgiving in their strikes. Taijutsu techniques of the user may apply one tier higher trauma status at the following ranks. E-C Rank: Tier 2, B-A Rank: Tier 3 and S-S+ Rank: Tier 4. The user may use clan techniques through animalistic vocalizations but this takes just as much time to mold chakra as handseals.

                                                        • Sharkskin is tough and jarring to others so any physical contact made with a Hoshigaki results in tier one paralysis on the limb that made contact with the Hoshigaki.
                                                        • Bukijutsu costs [10] less resource to use at every body rank, maxing out at 60 less at S+, always to a minimum of 5 resource paid per technique.

                                                        ▰ Ogre's Grip [ Oni no Haaku ] | Rank S | Training
                                                        Through their rigorous endeavors with their mighty weapon, the practitioner has developed immaculate upper body strength. Because of this impressive development, the user needs only a single hand to wield large sized weapons.

                                                        ▰ Fallen Strength | Rank A | Training
                                                        The user's monstrous strength allows them to wield their hammer with a single hand, freeing their second hand for various tasks. Techniques of this style along with basic combat weapon techniques for this style of weapon are able to be used with a single hand.

                                                        ▰ Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
                                                        The user is accustomed to the unique and various breaths that it takes to preform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.






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                                                        [imgleft="275"]https://i.imgur.com/1vQfoYG.png[/imgleft]
                                                        [size=11][align=center]The [color=#3B9C9C][b]Abyssal[/b][/color] Blade
                                                        [b]Rank:[/b] [u]Jonin 磁気[/u] | [b]Classes:[/b] [u]Bukijutsu | Bukijutsu| Bloodline 力[/u] | [b]Body Rank:[/b] [u]S+ 勇[/u] | [b]Elements:[/b] [u][b] [color=#2B65EC]W[/color][color=#376EEC]a[/color][color=#4378EC]t[/color][color=#5081EC]e[/color][color=#5C8BEC]r[/color][color=#6995EC],[/color] [color=#82A8EC]W[/color][color=#8EB2EC]i[/color][color=#9BBBEC]n[/color][color=#A7C5EC]d[/color][/b][/u]

                                                        [list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list][list]
                                                        :tab: [size=10]testtesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttesttest[/size]

                                                        [color=#3B9C9C][b][size=10]"Speaking"[/size][/b][/color]

                                                        [color=#3B9C9C][i][size=10]Thinking[/size][/i][/color]

                                                        [size=8][b]Chakra:[/b] 5000/5000
                                                        [b]Stamina:[/b] 5000/5000
                                                        [b]Hoshigaki Nature Chakra:[/b] 2000/2000
                                                        [b]Nature Chakra:[/b] 1500/1500
                                                        [b]Strength:[/b] 9
                                                        [b]Speed:[/b] 9
                                                        [b]Reflex:[/b] 9
                                                        [b]Encurance:[/b] 9[/size]

                                                        [spoiler][quote="Combat Information"]

                                                        [size=9][i]▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single activation.
                                                        E-D - 0
                                                        C-B - 1
                                                        A-S - 2
                                                        S+ - 3

                                                        In addition Dual Ancestry are able to Korabo bloodline techniques at varying cool downs depending on the technique ranks for a single activation.
                                                        E-D - 0
                                                        C-B - 1
                                                        A-S - 2
                                                        S+ - 3

                                                        Buster Sword techniques cost 5 less chakra/stamina per rank (Max: 30)

                                                        ▱▰▱ Surf or Swim | Walking on or submerged in water, Hoshigaki can dodge for one rank less in resource and their speed is boosted by [1] at E-C body rank and [2] at B-S+ body rank. They are also able to use bloodline techniques with somatic gestures.

                                                        ▱▰▱ Sharkskin | When the Hoshigaki's blade makes contact with a target, they absorb chakra equal to the defense used. They can also start with an additional [2] bukijutsu styles.

                                                        ▱▰▱ Aquatic Mastery | The user's suiton techniques may be doubled in size for no additional cost. This does not effect the strength of the user's suiton techniques. In addition, should the user's water ninjutsu or clan techniques interact with another suiton technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally.

                                                        ▱▰▱ Can't be Tamed | The clan member is able to use bukijutsu while in half/beast mode, and natural weaponry (fangs, claws, horns) can be used, logically, in lieu of formal weapons. Their resourcefulness in beast form translates into their anthro/kemonomimi form, allowing them to use bukijutsu for one rank less cost (does not stack with other bukijutsu reductions).

                                                        ▱▰▱ Unleash the Beast | The clan member is unforgiving in their strikes. Taijutsu techniques of the user may apply one tier higher trauma status at the following ranks. E-C Rank: Tier 2, B-A Rank: Tier 3 and S-S+ Rank: Tier 4. The user may use clan techniques through animalistic vocalizations but this takes just as much time to mold chakra as handseals.

                                                        • Sharkskin is tough and jarring to others so any physical contact made with a Hoshigaki results in tier one paralysis on the limb that made contact with the Hoshigaki.
                                                        • Bukijutsu costs [10] less resource to use at every body rank, maxing out at 60 less at S+, always to a minimum of 5 resource paid per technique.

                                                        ▰ Ogre's Grip [ Oni no Haaku ] | Rank S | Training
                                                        Through their rigorous endeavors with their mighty weapon, the practitioner has developed immaculate upper body strength. Because of this impressive development, the user needs only a single hand to wield large sized weapons.

                                                        ▰ Fallen Strength | Rank A | Training
                                                        The user's monstrous strength allows them to wield their hammer with a single hand, freeing their second hand for various tasks. Techniques of this style along with basic combat weapon techniques for this style of weapon are able to be used with a single hand.

                                                        ▰ Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training
                                                        The user is accustomed to the unique and various breaths that it takes to preform physical attacks as well as to channel chakra. This allows the user to passively detect when an offensive action is about to occur, giving them a [1] point increase in agility per body rank of the user. Additionally, once every three posts, the user is able to defend against an offensive activation without utilizing an activation.[/i]
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PostPosted: Sat Jan 11, 2020 12:15 pm
Art  

gucci-shinigami
Crew

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