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Posted: Sun Dec 15, 2013 9:48 am
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Posted: Sun Dec 15, 2013 9:50 am
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Posted: Sun Dec 15, 2013 9:51 am
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Posted: Sun Dec 15, 2013 11:18 am
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Other Important Notes: While Physical is the easiest to 'break', it's also the easiest to Be broken. Unlike other elements, there isn't a Phys Break skill. And on top of that, Physical Resistances are decently frequent. There is the Pierce Skill, but that doesn't bypass Reflect. [As Per Ryo/En], so if you're fighting someone with that, you're boned.
Which is where you go to elements. They fall under similar bits to Physical, in that there's Mind-charge, the Boosts, the Amps, and Tarukajas still buff those. Plus, when it comes to using Magic Skills, they don't cost you HP like the good physical skills. Plus, with a more magic Focus, you can slide in a healing skill. However, the MAIN difference between the two, is that You can break Elemental resistances. Which lets you focus more on one Element, if you're willing to shell out a medium Skill for the break. The hardest Route, is to use Light and Darkness as your primary Elements. While the Breaks are on the skill-list, they're rather frowned upon, and not acknowledged as usable. [Mostly because They're insta-deaths originally..and Straight up Hp Reduction] The Judgement of Light! And Judgement of Darkness! Skills are obviously some of the most powerful. [Very High level, Woah!] )and with instant Death too! Ohmaigawsh) but also the most easily prevented. With Nulls to Darkness and Light, you keep from getting floored by these skills, and as such, Most-instant death. Therefore, with Light and Dark, you have to say 'Do they resist or above it?' If the answer is Yes, you're screwed. If no? You have better odds. [See: Faust -> Fujimatsu] The other elements are easily handled by utilizing a break skill, and though they don't have Marksman to Guarantee a hit. [Which, admittedly, is kind of bull], they're generally reliable. Plus, some Elements can make for some beautiful Thematics. [Fire Good!] Then there's the Almighty Element. While it's rarely resisted, it also lacks any elemental boosts. It's mostly Guaranteed to hit your foe, regardless of crazy resistances. [Accelerator]. However, all of the skills in the world, and all the power you hold....Can be ruined by one, little thing. Status Ailments. Hoo boy...Ailments can take a perfectly good plan, and throw it out the window. They can disable you, weaken you, sap your energy....Or, in some cases, make you vulnerable to Almighty Level Death skill! [Eternal Lie, Death Call, Ghastly Wail]. Fear, Confusion, Rage, Poison.....Any one of them can ruin your day, or your plans. While there isn't a Null Ailment skill on the list to use, you can go for a null in each Ailment...Or, you can throw out Speedy Recovery to reduce the troubles on it. Or, give them Instant! Recovery. [Which is FAR too handy] If you have a healer, Instant-recovery is invaluable to keep them from getting Feared, Enraged, etc..... And if the healer has Salvation, and instant recovery...[See saiga], then they can cover a team's Health, AND for their Ailments. ^^ And that was my two cents. owob
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Hopeful Conversationalist
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Posted: Sun Dec 15, 2013 11:21 am
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Posted: Sun Dec 15, 2013 11:24 am
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Hopeful Conversationalist
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Posted: Sun Dec 15, 2013 11:27 am
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Posted: Sun Dec 15, 2013 11:38 am
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Hopeful Conversationalist
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Posted: Sun Dec 15, 2013 11:46 am
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Posted: Sun Dec 15, 2013 11:50 am
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Hopeful Conversationalist
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Posted: Sun Dec 15, 2013 11:55 am
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Posted: Sun Dec 15, 2013 11:57 am
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Hopeful Conversationalist
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Posted: Sun Dec 15, 2013 12:00 pm
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Posted: Sun Dec 15, 2013 12:02 pm
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Hopeful Conversationalist
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Posted: Sun Dec 15, 2013 12:06 pm
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