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Posted: Thu Feb 17, 2011 12:46 pm
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Posted: Thu Feb 17, 2011 2:56 pm
Going back from Red Steel 2 to swordplay just makes the obvious flaws of Nintendo's implementation more apparent. Thank god Skyward Sword will track the sensor like RS2. Ironically, though, it's this feature that caused the lighting based problems on stage at last years E3. In practice, though, it's a lot more sound.
I've found about half of the secret targets in archery now smile
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Posted: Thu Feb 17, 2011 8:04 pm
WSR did track the sensor bar. I think 1:1 controls are just harder to keep track of. It just took a picture of it at the start of every match. And then in the middle of longer matches, my remote suddenly becomes inverted. This never happened in Red Steel.
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Posted: Thu Feb 17, 2011 9:06 pm
[Kegan] I made my character in GTA San Andreas look like Bobobo. That game was pretty boring, though, and that was really one of the few good things about it. GTA games don't hold my interest as long as they do most people. Say whaaat?~
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Posted: Thu Feb 17, 2011 9:10 pm
Where's my post? Edit: That is really weird >:I Quote: WSR did track the sensor bar. I think 1:1 controls are just harder to keep track of. It just took a picture of it at the start of every match. And then in the middle of longer matches, my remote suddenly becomes inverted. This never happened in Red Steel.
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Posted: Thu Feb 17, 2011 9:16 pm
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Posted: Thu Feb 17, 2011 11:04 pm
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Posted: Thu Feb 17, 2011 11:12 pm
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Posted: Thu Feb 17, 2011 11:17 pm
[Kegan] Going back from Red Steel 2 to swordplay just makes the obvious flaws of Nintendo's implementation more apparent. Thank god Skyward Sword will track the sensor like RS2. Ironically, though, it's this feature that caused the lighting based problems on stage at last years E3. In practice, though, it's a lot more sound. I've found about half of the secret targets in archery now smile I found the rest of the oranges and watermelons today, and the beginner levels' cake. I'm not even sure what I'm looking for in the third rounds on each level. xD
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Posted: Fri Feb 18, 2011 9:37 am
You edited my post, Kegan.
And it is not just taken at the beginning. If you point the controller at the sensor during a match, it'll auto-align because of the sensor bar. You don't even have to press a button. RS2 doesn't have to worry about actual position since the most its sensing even does is sense the general direction of a swing (and for the record it's pretty mixed at sensing strong swings).
Skyward Sword will hopefully be better at it, since they've had time to refine their methods, but I expect there to still be some complications since they're going for 1:1 controls.
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Posted: Fri Feb 18, 2011 2:13 pm
Oh man, RS2 was awesome until it finished. Then there was nothing to do and I was left feeling a tad ripped off.
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Posted: Fri Feb 18, 2011 2:37 pm
Waynebrizzle You edited my post, Kegan. And it is not just taken at the beginning. If you point the controller at the sensor during a match, it'll auto-align because of the sensor bar. You don't even have to press a button. RS2 doesn't have to worry about actual position since the most its sensing even does is sense the general direction of a swing (and for the record it's pretty mixed at sensing strong swings). Skyward Sword will hopefully be better at it, since they've had time to refine their methods, but I expect there to still be some complications since they're going for 1:1 controls. PFFT I'll never get used to having an extra button.
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Posted: Fri Feb 18, 2011 2:38 pm
I still haven't played Red Steel 2.
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Posted: Fri Feb 18, 2011 2:41 pm
Super Cheesio Oh man, RS2 was awesome until it finished. Then there was nothing to do and I was left feeling a tad ripped off. IT could have still been a big success if they had just waited to release it. They could have even added more. I don't get why ubisoft pushed for a summer release, on what should have been a holiday game.
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Posted: Fri Feb 18, 2011 2:42 pm
That said, I got my copy for 15 bucks. I think I got my moneys worth.
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