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alsoknownasak

Clean Member

PostPosted: Sun May 27, 2012 1:56 pm


Are console games unoriginal?
PostPosted: Sun May 27, 2012 2:10 pm


The Eleventh AK
Are console games unoriginal?


Original as in "this is not a direct port of a game, downscaled to a weaker portable."

Waynebrizzle


Meta_Fish
Captain

PostPosted: Sun May 27, 2012 2:10 pm


mrgreen
PostPosted: Sun May 27, 2012 2:35 pm


I think it's a cool idea. I just don't want to pay for a game twice.

alsoknownasak

Clean Member


[Kegan]

Nimble Cultist

PostPosted: Sun May 27, 2012 4:15 pm


Teaching my younger brother to play Windwaker.

He's very excited about the Ferris wheel in Windfall island.
PostPosted: Mon May 28, 2012 7:18 am


I think I dislike games where you only have a certain amount of in-game days to complete all the tasks, like Majora's Mask or Pikmin, regardless of how awesome the actual doing of the tasks is. It just ruins it.

I don't hate Persona, though, because you always have almost a year of in-game days to do your stuff, not just a month or 3 days that you need to reset.

I also think I dislike games with motion controls more elaborate than No More Heroes' or Twilight Princess's. The two games I've tried that have used WiiMotion Plus both made me feel as though I have been bullshitted upon.

Perhaps I will never finish Majora's Mask or Skyward Sword or Pikmin, because I just don't enjoy them.

Can I still call myself a Zelda fan?

old jazzy

Amorous Fatcat


Waynebrizzle

PostPosted: Mon May 28, 2012 7:23 am


Yes.
PostPosted: Mon May 28, 2012 7:48 am


Just not a fan-of-all-Zeldas.

I don't know how anyone an dislike skyward Sword's controls, though. I can understand them maybe thinking they're not the best... I can barely understand this... Heh. I cannot however understand anyone who says that makes it unplayable.

[Kegan]

Nimble Cultist


Waynebrizzle

PostPosted: Mon May 28, 2012 7:50 am


Learning curves turn people off, I guess.

Funny though, because people will complain that there's nothing new and fresh in gaming..... then nitpick everything that is.
PostPosted: Mon May 28, 2012 8:30 am


I thought Skyward Sword had a pretty forgiving learning curve.

When my 10 year old cousin tried to play it, though, he couldn't wrap his head around the concept of single, meaningful movements, so he had a hell of a time trying to finish the training logs portion.

When he swung in the right direction he had swung so much and so crazily that I had to teach him how to re-center the wii-mote. I didn't have to re-center the wii-more until WAAAAY later.

[Kegan]

Nimble Cultist


old jazzy

Amorous Fatcat

PostPosted: Mon May 28, 2012 9:08 am


It's not unplayable but the fact that it doesn't always respond perfectly makes me think it should just have more traditional controls. Skulltulas should not be that hard. Makes me put off playing it forever.

Also I hate dowsing for stuff. There's way too much of that, and I don't find it fun at all. The part I'm at right now is a part where I need to dowse for the entrance to a dungeon or something. Bleh.
PostPosted: Mon May 28, 2012 9:26 am


=(

old jazzy

Amorous Fatcat


Meta_Fish
Captain

PostPosted: Mon May 28, 2012 9:52 am


Yeah, they'll probably keep having it. It's hard to get used to, but if you can wrap your head around it, it gets to be pretty satisfying. I think I speak for a lot of people when I say that I can't imagine going back to how Zelda combat used to control after Skyward Sword.

As for games with time limits... I do kind of agree. That's one (of a bunch of) reason(s) that I like Pikmin 2 a bit more. When I was 11, playing it when it came out, I didn't like the timer either for it or for Majora's Mask. I didn't beat Majora's Mask until a year or two ago because I just didn't get it.

The thing is that you have to figure out how to manage your time some. I actually think growing up helped me with that because as a kid, sometimes I would just wander around endlessly through games, make-believing I was doing something else. It helps give a game structure and adds another element of planning to it that gives it another layer of strategy.

Majora's Mask is a tough game-there's no denying that. I didn't do all of the side-quests and I probably never will, even though it's one of my favorite Zelda games. And some days in Pikmin all you'll do is make a few bridges, take down a few walls and catch a glimpse of some rocket parts. That just means that the next day you'll know what to do, where to go, and what Pikmin to take.
PostPosted: Mon May 28, 2012 10:49 am


Going back to Wind Waker wasn't that hard. It doesn't feel super similar either, though.

Yahtzee(Zero Punctuation) is full of s**t. I mean, I don't need to draw any specific examples to convince you, I'm sure, but claiming that there's no gameplay innovation between Zeldas, and claiming that fan say that each Zelda is a beta for the next just makes me all that much more sure that he has no idea what he's talking about.

I kinda doubt that guy even likes video games, sometimes.

[Kegan]

Nimble Cultist

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