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zeflamigo rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Sun Mar 26, 2017 8:16 am
Eridia is Volleyballing with Stemma! ROUND 1 BUMP: 2! (Double points) SET: 3 (miss!) SPIKE: 2 (miss!)
ROUND 2 BUMP: 3 (hit! x2 bonus!) SET: SPIKE:
Eridia: 3 Stemma: 1
NPC 1: - NPC 2: -
"Let's give it another shot, Miss Tsifer!" She winked at her teammate. "Bring out the real guns!" She tossed the ball up, passing it over to her teammate in a perfect arc.
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ImaginationsParadise rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sun Mar 26, 2017 8:20 am
Eridia is Volleyballing with Stemma! ROUND 1 BUMP: 2! (Double points) SET: Miss! SPIKE: Miss!
ROUND 2 BUMP: 3! (Double points) SET: Miss! SPIKE:
Eridia: 3 Stemma: 1
NPC 1: - NPC 2: -
"Oh yes..." She chuckled. No way she would allow them getting bested by a couple of nobodies. "Let's show them what we've got!
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zeflamigo rolled 3 4-sided dice:
1, 1, 4
Total: 6 (3-12)
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Posted: Sun Mar 26, 2017 8:21 am
Eridia is Volleyballing with Stemma! ROUND 1 BUMP: 2! (Double points) SET: 3 (miss!) SPIKE: 2 (miss!)
ROUND 2 BUMP: 3 (hit! x2 bonus!) SET: 4 (miss!) SPIKE: 4 (hit!)
Eridia: 3 Stemma: 1 Points: 2
NPC 1: 1 NPC 2: 2
"Hup!" Stemma jumped up for the spike, hitting it down with decent force for a troll her size. She gasped when the ball landed in free territory. "Yes, we did it!" She reveled in scoring a point for her team, sticking her tongue out at her opponents.
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ImaginationsParadise rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sun Mar 26, 2017 8:28 am
Eridia is Volleyballing with Stemma! ROUND 1 BUMP: 2! (Double points) SET: 3 (miss!) SPIKE: 2 (miss!)
ROUND 2 BUMP: 3 (hit! x2 bonus!) SET: 4 (miss!) SPIKE: HIT!
ROUND 3 BUMP: miss!! SET: SPIKE:
Eridia: 3 Stemma: 2
NPC 1: - NPC 2: -
Oh yes, seeing the ball on the other side made Eridia happy. Highbloods were always graceful and simply the Best. Again she prepared to pass the ball to Stemma for the next round and did so as best as she could.
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zeflamigo rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sun Mar 26, 2017 8:30 am
Eridia is Volleyballing with Stemma! ROUND 1 BUMP: 2! (Double points) SET: 3 (miss!) SPIKE: 2 (miss!)
ROUND 2 BUMP: 3 (hit! x2 bonus!) SET: 4 (miss!) SPIKE: HIT!
ROUND 3 BUMP: miss!! SET: miss! SPIKE:
Eridia: 3 Stemma: 2 Points: 2
NPC 1: - NPC 2: -
"Oops!" Stemma yelled, watching the ball veer off course. "Its on your left, Miss Tsifer!" She warned, hoping the purpleblood could catch it in time.
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ImaginationsParadise rolled 3 4-sided dice:
3, 1, 3
Total: 7 (3-12)
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Posted: Sun Mar 26, 2017 8:31 am
Eridia is Volleyballing with Stemma! ROUND 1 BUMP: 2! (Double points) SET: 3 (miss!) SPIKE: 2 (miss!)
ROUND 2 BUMP: 3 (hit! x2 bonus!) SET: 4 (miss!) SPIKE: HIT!
ROUND 3 BUMP: miss!! SET: miss!! SPIKE: miss!!
Eridia: 3 Stemma: 2
NPC 1: - NPC 2: -
Ugh! These trolls were definitely cheating somehow! How ever could they block her spike? The judges were going to hear about this.
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zeflamigo rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Sun Mar 26, 2017 8:33 am
Eridia is Volleyballing with Stemma! ROUND 1 BUMP: 2! (Double points) SET: 3 (miss!) SPIKE: 2 (miss!)
ROUND 2 BUMP: 3 (hit! x2 bonus!) SET: 4 (miss!) SPIKE: HIT!
ROUND 3 BUMP: miss!! SET: miss!! SPIKE: miss!
ROUND 4 BUMP: miss! SET: SPIKE:
Eridia: 4 Stemma: 1 Points: 2
NPC 1: - NPC 2: -
Stemma set up the ball again, this time stumbling to hit the thing towards Eridia. She knew she should have practiced more.
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ImaginationsParadise rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Sun Mar 26, 2017 8:35 am
Eridia is Volleyballing with Stemma! ROUND 1 BUMP: 2! (Double points) SET: 3 (miss!) SPIKE: 2 (miss!)
ROUND 2 BUMP: 3 (hit! x2 bonus!) SET: 4 (miss!) SPIKE: HIT!
ROUND 3 BUMP: miss!! SET: miss!! SPIKE: miss!
ROUND 4 BUMP: miss!! SET: SPIKE:
Eridia: 4 Stemma: 1 Points: 2
NPC 1: - NPC 2: -
Eridia passes the ball back to Stemma. "We can't give up just yet!"
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zeflamigo rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sun Mar 26, 2017 8:36 am
[void, didn't roll enough dice]
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zeflamigo rolled 3 4-sided dice:
3, 2, 2
Total: 7 (3-12)
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Posted: Sun Mar 26, 2017 8:37 am
Eridia is Volleyballing with Stemma! ROUND 1 BUMP: 2! (Double points) SET: 3 (miss!) SPIKE: 2 (miss!)
ROUND 2 BUMP: 3 (hit! x2 bonus!) SET: 4 (miss!) SPIKE: HIT!
ROUND 3 BUMP: miss!! SET: miss!! SPIKE: miss!
ROUND 4 BUMP: miss!! SET: miss! SPIKE: miss!
Eridia: 4 Stemma: 1 Points: 2
NPC 1: 3 NPC 2: 2
"I would never dream of it!" Stemma said to her teammate, readying to spike the ball. To her disappointment, she simply passed them the ball. She pouted for a moment, then gave her a teammate a hi-five anyways. "Good game," she told the other purpleblood, though she wasn't particularly confident about their score.
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Posted: Sun Mar 26, 2017 8:50 am
Hivestuck Our names are: Stemma Morgen & Eridia Tsifer My team is: Purple Total Score: 2! "Yes..." Eridia said, catching her breath before regaining her composure. "You did great dearie! I hope we can play together again in the near future! Give them a rematch." She winked. Still Eridia would complain about this, after a tan.
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Posted: Sun Mar 26, 2017 8:51 am
Hivestuck My name is: Xionek Heronn My team is: Orange My cup formation is:1: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. 2: "Reminder of Home" (Green + Green): +2 pp, The pourer can switch out two drinks on their side with a new mixture. (must use the sodas they selected initially) 3: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 4: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. 5: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. 6: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 7: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 8: "Rite of Judgement" (Orange and Yellow): +1 pp, Pourer can choose which cup their ball lands in next round, and can add or subtract one point from the drinker's next roll 9: "Trial of Valor" (Teal + Blue) : +2 pp, the drinker can switch out one drink on pourer's side with a new mixture (must use the sodas they selected initially) and the drinker must also skip the next round. 10: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. Potty Points: 0/10 Total Cups Consumed: Keionx's next opponent was... Oh, wasn't that one of the swamplings? One of the really cute ones? She didn't think that the little greenblood recognized her in her disguise, and they didn't know each other very well. She gave him a gracious bow - she could watch him play, and see what he was good at. She wasn't expecting much, to be honest...
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zeflamigo rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Sun Mar 26, 2017 8:51 am
Hivestuck My name is: Froggy Friend (Sonnie DeFrog) My team is: Green My cup formation is:1: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 2: O/O (orange u glad) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa) 3: O/Y (walking on sunshine) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round. 4: Y/T (fizzy lifting drinks) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round 5: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 6: B/B (berry blooberry) +5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 7: B/Y (byellow) +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 8: G/Y (slime time) +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) 9: G/G (lean green bean machine) +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored) 10: O/G (orange gruice) +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored) Potty Points: 1/10 Total Cups Consumed: 1 Sonnie saluted his opponent with his paddle, and served up the first soda pong hit. He was thankful to have the ball land in a fairly innocuous drink, a low liquid mixture of yellow and teal soda. He happily drank it, and beckoned for his opponent to continue.
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Posted: Sun Mar 26, 2017 8:55 am
Hivestuck My name is: Xionek Heronn My team is: Orange My cup formation is:1: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. 2: "Reminder of Home" (Green + Green): +2 pp, The pourer can switch out two drinks on their side with a new mixture. (must use the sodas they selected initially) 3: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 4: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. 5: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. 6: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 7: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 8: "Rite of Judgement" (Orange and Yellow): +1 pp, Pourer can choose which cup their ball lands in next round, and can add or subtract one point from the drinker's next roll 9: "Trial of Valor" (Teal + Blue) : +2 pp, the drinker can switch out one drink on pourer's side with a new mixture (must use the sodas they selected initially) and the drinker must also skip the next round. 10: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. Potty Points: 2/10 Total Cups Consumed: 1 The little guy was [i[really cute. It didn't matter that he'd gotten one of her lesser sodas. The game was still young, and she got to pick this time! And he had to skip a turn! Keionx was feeling strategic at this moment - a little bad for the little guy, but strategic none the less. "So many nice mixes to pick from!" she complemented him, picking out a decent brew... Kimbley Kitty Manual Choice: G/Y (slime time) +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
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DraconicFeline generated a random number between
1 and 10 ...
9!
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Posted: Sun Mar 26, 2017 8:56 am
Hivestuck My name is: Xionek Heronn My team is: Orange My cup formation is:1: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. 2: "Reminder of Home" (Green + Green): +2 pp, The pourer can switch out two drinks on their side with a new mixture. (must use the sodas they selected initially) 3: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 4: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. 5: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. 6: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 7: "Tale of Morality" (Yellow + Teal): 1 pp, The Pourer can manually choose which cup their ball lands in next round and the Drinker has to skip the next round. 8: "Rite of Judgement" (Orange and Yellow): +1 pp, Pourer can choose which cup their ball lands in next round, and can add or subtract one point from the drinker's next roll 9: "Trial of Valor" (Teal + Blue) : +2 pp, the drinker can switch out one drink on pourer's side with a new mixture (must use the sodas they selected initially) and the drinker must also skip the next round. 10: "Resolver of Conflict" (Orange + Blue) : +3 pp, the pourer can add or subtract one point from the drinker's next roll, the drinker can switch out one drink on the pourer's side with a new mixture. Potty Points: 5/10 Total Cups Consumed: 2 And then bopped her ball into one that tasted not unlike fresh spring leaves. She knew, though, that it was far from fresh. It was full of sugar, she would have to run this off later... ugh. Thinking she was ahead, she smiled at the little greenblood (forgetting, as she did, that she was behind a veil). "Your go!"Kimbley Kitty G/G (lean green bean machine) +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
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