Welcome to Gaia! ::

Naruto: Ultimate Roleplaying (NUR) [CLOSED]

Back to Guilds

A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

Tags: naruto, roleplaying, jutsu, fantasy, discussion 

Reply Idea Sub [LOCKED]
-Post your bloodline ideas here- Goto Page: [] [<] 1 2 3

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Koneko Kuromira

7,500 Points
  • Full closet 200
  • Hygienic 200
  • Elocutionist 200
PostPosted: Sun Jun 06, 2010 5:28 pm
I'm thinking this might be a good idea to bring in for an Arc or something . . . can't have too many of these running around, after all, but that's another reason why it's so hard to even get the bloodline.



User Image

Name: Jashinist Bloodline
______________________________________________________

Description:

Background:
Believed to be founded for the sake of some obscure religion, the Jashinist Bloodline is an artificial one. It once thrived, spread by those who shared a belief that death, destruction, and bloodshed were holy acts. Because of the long lifespan it provides, members of this clan were often driven insane, making them more and more dangerous until they were hunted down and destroyed. Now, the clan only exists in forbidden and obscure scrolls that reside in unknown locations, gathering dust.

Creation:
No one can be born with this bloodline! In order to gain this bloodline, the person seeking it must essentially die. To be more specific, the one who seeks this bloodline must kill themselves (stab themselves in the gut) in the center of an ancient ritual circle of seals drawn in their own blood. If the seal takes root and accepts the user (rolling an even number on one six-sided dice), then the user's chakra will meld with their blood and become their main life force and giving the user the kekkei genkai. If the seal fails to take, and the user does not have a medic at hand, then they will die quickly (within 3 posts).

The Jashinist Bloodline will generally not accept anyone that already carries a bloodline (i.e. Sharingan, Byakugan, etc.). If such a person attempts the ritual, whether or not they succeed or fail, the seal burns through their original bloodline, erasing it (i.e. They no longer have any kekkei genkai).

The process is very difficult and risky, and thus only a Chosen few are blessed enough to join Jashin's Clan. Whether the one attempting to join succeeds or not, they are weakened for a week while their body either recovers from the near-death experience (failure) or fully accumulates to the "rebirth" (success). In the instance of success, once that week is over, the new clan member has one month on their "clock" (see ability below).

______________________________________________________

Ability:

Overview:
Some might call it immortality, but death can be obtained under certain circumstances, mainly where time is concerned. Through "ritual sacrifices" the members of this clan "steal time" from other living things and add to their own life span -- their "clock". The stronger the person sacrificed, the more time is gained. Under the right circumstances, a member of this clan could live forever. Where that ritual is concerned, the time gained varies as to the victim's age, strength, and size, and are as follows:

*****Animal or Civilian: 1-3 days
*****Gennin: 1-3 weeks
*****Chuunin: 1-3 months
*****Jounin: 6 months to 1 year
*****ANBU or Special Jounin: 1-1.5 years
*****Sannin: 1.5-2 years
*****Kage: 2+ years

Time gained can add up, and the clan member must keep track of how much is on his/her clock. When only a week is left, they start to feel ill -- their chakra strained and hard to use. Jutsu will steadily become less effective. If their time runs out, their body starts to slowly destroy itself. Over the course of three days, their chakra capacity will shrink, their physical strength will wane, and they may even become violently ill (especially during the last day).

If a sacrifice is made to pull their time from the negative mark, then these symptoms will cease, but only hard work and training will regain the strength and chakra capacity. Each day that passes in the negative time zone will drop the clan member down one rank (i.e. from jounin to chuunin) ability- and strength-wise.


Strengths:
As long as a member of this clan has chakra in their system, they will continue to live. Thus, any wounds dealt to them -- no matter how severe -- is not necessarily fatal (Example: Hidan). They can live for periods of time on chakra alone, not needing to eat or drink. Due to the nature of their ritual and stealing of time, their chakra signatures are muddled, making it extremely difficult for them to be identified by signature alone.

Weaknesses:
The muddled chakra signature can serve as a warning sign that someone is of this clan. Though they can live off of their chakra, that will slowly sap their chakra, which will kill them if it is all used up. They are highly susceptible (very weak against) people that use techniques to absorb chakra. Unless they have learned the technique to account for this, they cannot move their body if their head is removed (or a limb if it is cut off). The parts can be reattached without negative effect, but while separated from the head, they are useless. Blood loss still effects the clan member as well, and though they won't die from it, losing enough blood can still make them pass out.

Techniques

Gennin:
*****Time Thief Jutsu: This is the main ritual jutsu to "steal time" from another living thing. In order to do this, the user much focus their corrupted chakra into a blade and drive it through a focal point of another being's chakra (the heart for best results). That chakra is then drawn into the user and strengthens their own chakra. Though this act can replenish the user's chakra stores, it does not increase them.

Chuunin:
*****Ritual Form: The user draws the Jashinist symbol (a circle around a triangle) on the ground in their blood and their skin turns black with white markings that mimick a skeleton. While in this form, they are able to use the learned clan jutsu of Chuunin level and above, but they must remain inside the circle to do so or the techniques will fail.
*****Blood Whip Jutsu: The user focuses chakra into spilled blood, allowing the user to control and manipulate it into sharp whips. This can only be done while in Ritual Form.
*****Blood Bullet Jutsu: The user focuses chakra into spilled blood, allowing the user to control and manipulate it into sharp projectiles that they shoot at their target(s). This can only be done while in Ritual Form.

Jounin:
*****Assimilation Jutsu: This is a child jutsu of the Blood Whip Jutsu. When the whip(s) come in contact with blood from the opponent (usually an open wound), the chakra in the whip expands into the wound, drawing out and draining the victim of blood to add to the whip(s). This connection can be easily broken by disrupting the flow of blood.
*****Death Controlling Possessed Blood Jutsu: As long as the user is standing within the blood circle (in Ritual Form), any damage done to the user is inflicted as well upon the target whose blood the user has ingested. This only works on one person at a time.
*****Distant Time Thief Jutsu: This allows the user, while inside the ritual circle, to perform the Time Thief Jutsu at a distance from their target. The user must have learned the Death Controlling Possessed Blood Jutsu in order to learn this one, since it must be used. In this jutsu, the user drives the blade covered in corrupted chakra into their own chakra focal point, stealing the time of the one they are connected to through the Death Controlling Possessed Blood Jutsu.

Sannin/Kage/Special:
*****Body Puppet Jutsu: This jutsu can only be achieved if the user has excellent chakra control and has trained in the art of puppetry. Once obtained, it is always active, strengthening the chakra circulatory system so that if the user loses a limb (or even their head) they can still control it (or their body in general) through chakra strings. Using this, they can either continue to attack, draw back the lost limb and hold it in place, or even stop their own wounds from bleeding out.
 
PostPosted: Mon Jan 10, 2011 9:10 pm
Hai no Ichizoku the ash clan

Igazakaru family

Discription: Those with this bloodline have the ability to minipulate ash particles in various methods. Ash is a naturally dangerous substance, if it gets into your eyes it causes blindness, if you breathe any in it becomes a concrete like substance within your lungs, if it lands on an open wound then you are far far more likely to become ill with infection. Ash has also been known to form mumified casts of those who could not escape it's wake, and leaves sever burns with those who nearly shared their fate.

History: The members of the ash clan have always been a swift minded clan. Their village, once burned to the ground, was rebuilt by the very ashes that had tormented them, through the use of ninjutsu. Eventually the clan began to use the ashes for other needs, one of witch arised above the others...the need to defend themselves.

Many generations later, the ash clan joined forces with those of the village hidden in the mist, becoming one of the many powerful allies of the land. With power however, there becomes a struggle over rivalry. Only a few decades before present day, an underground war was waged, and feeling the combined pressure of two rival clans in joint force, the ash clan began to dwindle. Now survivors are few, wandering the world, most likely without knowledge of their clans existance.

Streangths: There are many naturally dangerous aspects to ash, such as those whitch have been revealed above. Ash can also be condensed into igneous rock, used in unison like burning sand, or spread into a cloud like form.

Weakness: The jutsu available to this clan are extremily vulnerable to Suiton or water style ninjutsu. The water turns the ash into a type of slime that is beyond the substance control of these ninja.

Tecniques

Genin

1.Kazanbai no kumo no jutsu (ash cloud jutsu)
Discription: a large cloud of ash errupts from the caster's mouth to conceal their presence.
2.Hai shīrudo no Jutsu (ash shield jutsu)
Discription: swirling ash rotates 10 feet high around the caster to protect from oncoming kunai or shuriken. Also protects from tiajutsu but is broken by large dense objects.
3.Hai futan no Jutsu (ash burden jutsu)
Discription: Ash falls heavily down a perimeter bearing down on an opponent and slowing their motions with weight. The caster has a thin layer of chakra that allows them to let the ash slip off of them.

Chunin

1.Hai rasshu no Jutsu (ash rush jutsu)
Discription: A columb of ash rushes towards the enemy, with heavy force.

(More jutsu would be availble as soon as I could get them approved.)  

partymonk44

Shirtless Genius

5,650 Points
  • Forum Dabbler 200
  • Citizen 200
  • Wall Street 200

r a i n- C R U S H E D

Magnetic Werewolf

PostPosted: Thu Jan 05, 2012 11:56 pm
My humble attempt to create a usable rinnegan

RINNEGAN

A great doujutsu, most recently discovered amongst what is left of the Uzumaki clan. It's abilities lie in being able to master yin-yang release and the two opposing chakra natures that make it.
The Rinnegan is characterized by a ripple like pattern over the users eyes with light purple irises and scelera.
By itself, it allows the user to see chakra and other hidden items like barriers.
To avoid overkill, Rinnegan users may only learn non elemental jutsu like kawarimi and shunshin(sp?). Thus having the rinnegan restricts you too only the various paths and abilities. (Fair trade considering how strong some of these techniques can be when trained properly.)

Techniques
Genin-
Human path- based on passion, desire, doubt and pride. To the young genin, the human path offers one a way to gain information from those around you.
By placing a hand on the head of your target one can read the entirety of the targets mind. Nothing is inaccessible for your reading. To use this technique, one must be able to keep contact with the target for one post. (considering the difficulty of even getting someone in such a position is tricky enough. Let alone the fact that the mind reading took seconds in the manga.) Those that happen typ have this technique used on them suffer severe exhaustion. Exhaustion depends on rank, any rank below the user is unable to continue and loss of consciousness occurs. Ranks equaling the user are simply drained and cannot continue the battle. For every rank above the user, exhaustion is halved. For example, one rank higher than user has remaining chakra depleted by half. Tro ranks higher and that half is halved again and so forth. (No taking of the soul occurs)

Asura path- based on jealousy, struggle and combat. The asura path allows the rinnegan holder to weild the might of warring demons. At genin level this allows the user an increase in physical strength as well as being able to manifest the first Asura technique. A mechanical arm will appear from the shoulder of the user, and can turn into a cannon capable of lauching an attack that consists of pure chakra (yin-yang release that has no advantages over elemental chakra, but isnt resisted by any either.) This attack equals the damage output by ninjutsu of the users rank. (example: If a genin uses it, it's only equal to the damage a genin jutsu could do. This jutsu gains strength each time the user gains a rank. At chuunin the user can turn their arm into a missile launcher that carries five warheads, each with the power of one rank below the user. At jounin, the user can forcibly expel a large amount of chakra equaling jounin level ninjutsu.

Chuunin-

Preta path- based on strong posseviness and desire. The preta path allows the user to absorb all ninjutsu and negate it regardless of the element. If the user absorbs an attack of the same rank or below it is neutralized, for every rank higher than the user, the damage is reduced by half. (One rank by half, two ranks it's halved again so only 1/4 is absorbed.)

Animal path- based on ignorance, instinct and survival of the fittest. The animal path allows the user access to summons. At chuunin rank, the user is allowed two different summons and gains one at jounin and again at S-rank. Once the Six paths is mastered, other paths may be summoned as well. (These summons are reanimated corpses that also share a field of vision with the user and require chakra rods and receivers. Only two animals may be active at once, not including path bodies.)

Jounin

Naraka path- based on accumulated karma, this path allows the user access to the king of hell. When used, the King of Hell functions entirely for interrogation and restoration. When interrogating, if the victim is lying then the king of hell will remove the victims chakra causing loss of consciousness. (the victim has to be beaten and caught.) When using it for restorative purposes, it will only work to restore the bodies being used by the Six paths technique.

Deva path- based on divinity and bliss. The deva path allows the user to control gravity by attracting or repelling matter. (Usage of the deva path requires a one post interval to recharge before it can be used again. The more power you use, the longer the wait interval.) At S-rank, the user can create a gravitational singularity that will attract all nearby matter.

S-rank

Outer path- based on pain and suffering, a heretical path. The outer path represents the user. It allows the user to utilize the six paths of pain by channeling each path into a deceased body, and manipulated by chakra rods and receivers. Due to the nature of the outer path, each body is not as strong as the original user. The six paths of pain are one rank weaker than the user. (S-rank=jounin etc.) Each body shares the same field of vision, allowing the user multiple viewpoints.


 
PostPosted: Fri Aug 30, 2013 8:40 pm
sorry i dont have the time to post allot here but i figured ide point this out because its a cannon Bloodline.

Gaara's living sand shield... isnt a jutsu... its a bloodline his mother had.... its why it take on the shape of her during the great ninja war.
His father said the sand was somthing she had an affinity for...

perhaps someone can derive this bloodline up? because honestly its not written anywhere... so far you just get small chitchat but its never described as a jutsu, but was always assumed to be the work of Shukaku even though the sand protects him long after he loses the biju.... untill his father tells him its a gift his mother had.  

[bounty hunter]

Divine Vampire

8,025 Points
  • Hellraiser 500
  • Millionaire 200
  • Divine Donator 100

thefire158

Dangerous Capitalist

3,050 Points
  • Member 100
  • Brandisher 100
  • Risky Lifestyle 100
PostPosted: Fri Aug 30, 2013 8:51 pm
[bounty hunter]
sorry i dont have the time to post allot here but i figured ide point this out because its a cannon Bloodline.

Gaara's living sand shield... isnt a jutsu... its a bloodline his mother had.... its why it take on the shape of her during the great ninja war.
His father said the sand was somthing she had an affinity for...

perhaps someone can derive this bloodline up? because honestly its not written anywhere... so far you just get small chitchat but its never described as a jutsu, but was always assumed to be the work of Shukaku even though the sand protects him long after he loses the biju.... untill his father tells him its a gift his mother had.


I didn't think anybody actually read this subforum anymore. You can submit a custom one for this bloodline.

Until then, Shukaku and/or sand sub-element is plenty. the concept of a sand bloodline something we don't really need or want.  
Reply
Idea Sub [LOCKED]

Goto Page: [] [<] 1 2 3
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum