Basic Info
Full Name: Sengetsu Uchiha
Nicknames: Swordsman of Shadows or Sen the Wind Prodigy
Age: 18
Birth date: May 27
Gender: male
Race: Human
Rank: Tsuchikage
Ninja Type/class: Strategist
Favorite
Animal(s) : Wolf
Colour(s) : Blue
Number(s) : All Even
2 Elements: Wind, Fire
Weapon of choice: Cerberus
![User Image](https://i286.photobucket.com/albums/ll91/xMizukox/RiderWeapon.jpg)
Strength: Speed
Weakness: impulsion
Jutsu List:
These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT.
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
- Hiraishin no jutsu
- Chakra Discharge
- Fire spirit
-Chakra Manipulation
Fuuton
Wind Release
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Basic
Kaze Bunshin (Wind Clone)
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.
Kaze Fuuchuufuyuu (Wind Levitation)
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.
Yadama Furooseigyo (Projectile Control Skill)
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.
Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.
Fuuton
Wind Release
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Genin
Boufuu Kyouzuu no Jutsu (Gale Surge)
Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.
Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.
Yadama Henshin Bakuha (Projectile Deflection Blast)
Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.
Okuridashi Kaze (Propelling Winds)
Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.
Kamaitachi no Jutsu (Slashing Wind Skill)
Requirement: Weapon, like a fan
Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.
Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty metre radius of the user and only at spots they are able to see.
Bouseki Tate no Kaze (Spinning Shield of Winds)
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user’s control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques.
Kaze no Yoroi (Armor of Wind)
Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.
Fuuton
Wind Release
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Chuunin
Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.
Daikamaitachi no Jutsu (Grand Slashing Wind Skill)
Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.
Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth.
Fuuton: Tei Hakusha (Wind Release: Air Riding)
Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.
Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.
Kaze no Yaiba (Wind Sword)
Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.
Kaze Gyorai no Jutsu (Wind Torpedo)
Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.
Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)
Description: The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.
Fuuton
Wind Release
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Jounin
Mugensajin Daitopa (Great Infinite Sandblast Breakthrough)
Description: The user inhales deeply and then exhales a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area.
Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush)
Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.
Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone)
Description: A deadly attack formed by modifying any bunshin that requires the usage of wind during creation. Upon its destruction, the wind that is used to create the being suddenly explodes outwards with great force. The results can be deadly, especially to those around the clone. There is virtually no way to tell the difference. The clone detonates with the force of three explosion tags, enough cause serious damage to anyone caught within the brunt of the blast without protection, requiring immediate medical attention. One clone may be made for every ten reserves of the user's.
Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.
Fuuton
Wind Release
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Kage/Densetsu
Fuuton: Renkuudan (Wind Release: Steroid Blanks)
Description: The user collects chakra in his fist, summoning wind in a “blank round,” and then pounds it into his stomach, directing the chakra through his stomach and out his mouth as powerful blasts of swirling wind embedded with incredible amounts of chakra that can clear whole stretches of forestry.
Fuuton: Kanketsusen Souzou (Wind Release: Geyser Creation)
Description: Placing their hand against a flat surface, such as the ground the user can create a large hole in the ground about ten feet across and wide. At any time the user can cause it to erupt and send a colossal blast of steam and air shooting in the sky, sending anything caught within the blast flying high up in the air. Additionally the steam is quite hot in temperature, causing severe burns to anyone affected in the blast. The geyser has enough strength to break a building apart upon blasting, save for those made out of very strong materials. A good destructive jutsu, but hard to control.
Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm)
Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a daikamaitachi, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity.
-Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s)
-Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started.
-Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.
Can only be used once per battle thread.
Kuchiyose: Kyoukan Fuusha (Summoning: Giant Windmill)
Description: Not quite a normal summon but quite deadly nonetheless; the user creates a massive windmill the size of three story house that will rise from the ground. Once fully ascended from the ground the windmill’s blades will spin rapidly, forming a huge wind that will pull anything not nailed down forcibly into the spinning fans, which are actually in the shape of blades. Being caught in the blades means almost certain death, as anything caught within them will be chopped to pieces. Such high level destruction has it’s downsides; for one the user will have to find a way to secure themselves safety to the ground first to prevent themselves from being sucked into the windmill, secondly, due to the windmill’s great size it takes one post to fully retract from the ground which gives the opponent ample time to escape or prepare themselves.
Katon
Fire Release
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Jounin
Katon: Go (Fire Release: Five)
Description: This is where the technique evolves into one of the most deadly techniques within the Leaf. This is the stage before Kaseiken, the only move of comparable strength to the Chidori within the Leaf’s arsenal. In this building block, however, the user mimics the hand movement and effect of Chidori, replacing lightning with flame. Here, unlike the techniques leading up to this, flames now spring forth from the user’s entire hand. If the user balls their hand into a fist, however, the flames immediately disperse and the jutsu is cancelled. In this way, only spear-handed attacks can be made and their potency is increased so that most defenses can now be pierced.
Katon Hidora no Jutsu (Fire Release: Hydra Technique)
Description: A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.
Katon: Daitou no Jutsu (Fire Release: Longsword Technique)
Description: Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm, the most dominant usually, into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively.
Katon: Hibashira no Jutsu (Fire Release: Blazing Column Technique)
Description: A Katon with a power exceeding that of Katon Goukakyu, but not nearly as powerful as the Karyuu Endan, this technique can clear entire forests when used correctly. Creating a circular, burning tower by breathing out a large fireball at first (much like Katon Goukakyu) the person who uses this technique is able to guide it with their chakra. The tower, or column, itself ranges from 4-5m in height and possesses a radius of at most 2m. The user guides its path with chakra, but it is very limited. If at all, the user is only capable of leading the flaming tower in a general direction. This tower can last up to 3 minutes (2 posts) before its roaring destruction lets up.
Katon: Neshou Bunshin (Fire Release: Burning Clone)
Description: Welling chakra up, the user releases it into the air around them after a series of hand-seals. This creates clones of fire, disguised to look exactly like the user. The clones have the user’s stats. When destroyed, the clones burst into flame, capable of creating first degree burns and lighting clothing/leaves/paper/etc on fire.
Katon: Kudakasei no Jutsu (Fire Release: Shatterforce Technique)
Descriptions: Built upon the principles of Katon: Myaku Hitofuki no Jutsu, this technique instead acts as a much more powerful, centralized version. Gathering heat in between both hands the user focuses it until it cannot be condensed further. Manifested as a sphere of raw, glowing energy it is at first held at bay as if only for show. Then, given any cue, the user slams the sphere into the ground, causing it to explode with the power of pure heat behind it. The user is unaffected by this burst of power, but anyone within the radius of the blast suffers some unsettling consequences alongside the devastating concussive force it sends forth. This technique, by sheer strength alone, has even been known to crack boulders.
Note: The base radius of this attack is 5 meters. Separate effects of the jutsu are that the intense heat dehydrates any opponents caught within the radius of the blast, drawing them closer to fatigue, blurring their vision and causing mild headaches all the while. Minor, first-degree burns may also result from this technique.
Kaseiken (Flame Fist)
Description: Kaiseken, essentially, is an attack that causes an intense explosion by transferring all heat from the user’s hand into the object it makes contact with. From the outside, it looks like the flame enveloping the user’s hand is also enveloping the object in question and it is the force of the punch that causes the explosion. If this were the case, this technique would clearly be much more taijutsu-oriented than ninjutsu. But it’s not so simple, really. There are obvious drawbacks to this transfer of chakra-gone-flame, such as being so close to explosion itself. Although the technique is easily able to destroy massive boulders and cliff sides upon contact, the danger presents itself in the rubble and shock to the arm from such devastation. Because of this, the technique can only be used twice a day for even the most gifted jounin. If used any more, the bones of the user’s arm will shatter from internal pressures caused by the technique.
Katon: Karyuu Endan (Fire Release: Fire Dragon Blast)
Description: A jutsu that sends a stream of fire towards the opponent in the shape of a large dragon from the users mouth. The intensity of the flame is enough to completely melt stone and the end result of this techniques rampage is an explosion enough to send an entire mountain aquiver.
Katon: Yurika no Jutsu (Fire Release: Fire Lily Technique)
Description: Comparable to the Katon Housenka no Jutsu but different still, this technique is obviously kept within only the most seasoned shinobi of the Leaf. Breathing in and expanding their lungs to an almost impossible size, the user breaths out gigantic fireballs (of comparable make and strength of the Katon Goukakyu). A highly draining technique, it more than makes up for the chakra consumption in potency. Entire engagements have both started and ended with this one technique, easily felling multiple enemies in one ferocious attack.
Fuuinka (Fire Sealing)
Description: Yet another form of fire mastery, this particular technique was originally developed and mastered by the Sannin Jiraiya. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Katon and stores it within the scroll for later use or even study. However, much unlike Jiraiya, no other ninja within the Leaf or anywhere else was ever able to bring this technique to his level. Because of that, it has particular limitations that the Sannin himself was not obliged to adhere to.
Katon: Gouka Hataka no Jutsu (Fire Release: Hellfire Clap)
Description: A jutsu of catastrophic might, it draws upon the unwieldiness that is flame. Calling forth chakra from their deepest reserves, the user will perform the trademark techniques that signal the beginning of a Katon. Yet rather than ending in the Tora seal, as most would, it instead ends in the Ram seal as the user’s hands clap together loudly. At that moment a wave of destructive fire flies forth around the user, engulfing all around them. Spread about in a circle, this technique also has the nasty side-effect of searing through anything it comes into contact with. If in its path lay a boulder it would be hewn in two, for example. Defensive jutsu are defeated by this technique as well, for its intensity is beyond measure.
Note: The diameter of this wave is 15 meters. Defensive jutsu of this stage or any below are instantly nullified by this technique, though the attack itself does not carry through the defense and to the opponent. It only serves to break it in this case, and no more.
Katon: Ketatamashi Makai (Fire Release: Piercing Hellstrike)
Description: By using both hands instead of just one, the user can turn a Katon: Housenka no Jutsu into a thin compressed spear of heat and flame. The user then grabs the spear from his mouth and hurdles it towards the opponent, hopefully impaling it through their body. Even if it misses, this spear will cause the opponent to lose their breath because of the heat, and may cause 2nd degree burns and dehydration. This will also evaporate any water it comes within 2 feet of.
Katon
Fire Release
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Kage/Densetsu
Moushou Kaseiken (Fierce Flame Fist)
Description: A fabled level of mastery, this version of the Kaseiken almost completely revolutionizes the previous. Rather than flames wrapping around a users fist, the fire instead engulfs the user completely and generally makes the user look imposing, even demonic. But these flames are much more than show. Now that the flame that was previously surrounding only the fist is available in such large amounts through the entire body, the destruction of the attack is also multiplied five-fold. However, this is a make or break technique. At this stage of mastery, the explosion itself can be controlled enough so that the user is not harmed, but the amount of chakra it takes to both control and create such force immediately user to fight at his limits.
Katon: Shinhidora no Jutsu (Fire Release: True Hydra Technique)
Description: An extremely powerful technique, used only by the most powerful of Leaf-nins, it has been known to destroy entire landscapes in one fell swoop. By somewhat summoning a large, fiery monstrosity in front of them: a Fire Dragon with three heads, the user is able to fire three Katons equal in strength to the Karyuu Endan at three different targets, or all at one.
Katon: Homura Bunshin no Jutsu (Fire Release: Blazing Clone Technique)
Description: Fashioned from flame, this clone is much different than its other elemental counterparts. A base and rather expected property of this bunshin is that it’s extremely warm to the touch. Each blow dealt by it could be compared to being hit with a newly fashioned sledgehammer straight from the forge. Second to that would be its innate tendency to explode in a burst of flame when dealt a killing blow, comparable to that of a few exploding notes. However, it’s more unique abilities are thus: Creating a Katon Bunshin is not as simple a matter as it may seem. Unlike most others, this one is crafted straight from a user’s mouth, quite literally breathing life into it. So, in effect, this can be used both as a tool and a form of attack all in one. And still, even, each bunshin is easily equipped with a majority of the user’s own techniques.
Katon: Shunshin no Jutsu (Fire Release: Fire Transport Technique)
Description: In a haze of flame the user travels from place to place, quite literally leaving disaster in their wake. Much unlike the varying techniques that most other villages boast, this one not only carries the user from one area to another in an elemental, almost ethereal form, but causes a great deal of devastation as well. Performing the necessary seals, the user suddenly becomes the literal form of fire and moves in that form. Also unlike it’s other counterparts, this technique is very much offensive in that the entire area around an opponent can be set ablaze as well and keep them from escaping.
Katon: Oorashi no Ryu (Fire Release: Raging Storm of the Dragon)
Description: An extremely powerful technique that tests the physical limits of the user, it is the mark of a true Katon Master. Using all methods of heat creation and transferal, the user channels chakra all over their body and dramatically bends forward, their back hunched and aimed upward. Then, slamming their crossed arms onto the ground in from of them, firmly planting both palms on the ground, the user erupts in a blazing column of impenetrable flame. What the result is what can only be described as a funnel of pure fire. Designed to be used defensively over all else, the fire as well takes different form as floods of chakra meant to reinforce the technique discolor it. Purple, blue and red all at once, this funnel surrounds the user completely and has obvious effects: anything that makes contact with the user during this technique becomes instantly enflamed, and such force by the chakra launches it back.
Fuuinka Koui (Highest Ranking Fire Sealing)
Description: A technique which was once known to be unique solely to Jiraiya, it has been passed down to only the most celebrated of shinobi in Konoha. A marker of their might and cunning, this seal retains almost all the effects of the lesser Fuuinka, but with all limitations removed. It is the strongest form of Fire Sealing, and no technique yet has been able to overcome it.
Katon: Daikonran (Fire Release: Pandemonium)
Description: Very few people have seen this technique in action and even less have ever spoken of it. And yet as cliché as that sounds, it is most definitely a truth that cannot be denied. During the course of a battle, the user carefully sets different parts of the battlefield on fire and then sets this very special technique to use. Drawing upon the heat energy from all the surrounding flames, the user transforms them into spheres of purely charged heat through the use of very particular seals. Then, as the seals are completed, the balls begin to surround the opponent. Finally, they close in on the enemy at incredible speeds and the heat is completely absorbed into their bodies… causing them to explode from all the internal pressures and other biological processes which have failed due to the intense rise in temperature. The user can, also, delay this process by mentally dragging each sphere through the air and disabling an opponent’s appendages one by one before finishing them off.
Amaterasu - Goddess of the Sun (Heavenly Illumination) Technique
Character Use: Uchiha Itachi
Rank: -
Note: Special Bloodline Technique
Range: Close (0m ~ 5m)
Type: Attack
Amaterasu, named for the Goddess of the Sun, is a Ninjutsu technique which uses the Mangekyou form of the Sharingan eye to create a powerful black fire. This jutsu is generated by the right Mangekyou eye. It has been said that anything within the Mangekyou's vision will burn to ash if consumed by the fire. The fire itself is said to burn for 7 days and 7 nights. Because of the amount of chakra needed to use the technique, it can only be used on a very limited basis daily. Though it is regarded as the strongest of Mangekyou's physical attacks, usage of the ability will degrade the eye further and lead the user to blindness.
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Tsukuyomi - God of the Moon (Moon Reader) Technique
Character Use: Uchiha Itachi
Rank: -
Range: Close (0m ~ 5m)
Type: Supplementary
Special Note: Special Bloodline Technique
Tsukuyomi, named for the God of the Moon, is a Genjutsu technique which uses the Mangekyou form of the Sharingan eye to generate a powerful illusion. This jutsu is generated by the left Mangekyou eye. This highly advanced technique can not be used extensively because of the toll it places on the user. To utilize the illusion, the clan member will look into the eyes of his opponent and cast a Genjutsu spell on them. The illusion takes place in the mind of the one affected, while under the jutsu the victim is at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The technique itself only lasts for but a second in reality, but the one affected could have lasted through several days of torture.
It is said only a natural born member of the Uchiha Clan can overcome the illusion. To counter the technique, however, Mangekyou is not required. A highly trained normal Sharingan user can break the illusion, causing the Mangekyou user to experience additional weakness from using it.
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Susanoo - God of the Sea and Storms
Character Use: Uchiha Itachi
Rank: -
Note: Special Bloodline Technique
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack, Defense, Supplementary
Susanoo, named for the God of the Sea and Storms, is a technique which uses the Mangekyou form of the Sharingan eye to create a sword wielding spectral form which will surround the user. This jutsu is generated by both Mangekyou eyes. Susanoo will first form around the user as a skeleton. This skeletal form will then generate muscle and armor for battle and wield both a sword and shield.
The sword is formed out of the sake in the gourd it holds, meaning the sword has no true physical form. This legendary weapon, known as Totsuka's Sword and the Sakegari (Sake Cutting) Long Sword, utilizes the main ability of the jutsu. Anyone or anything cut by the blade will be sealed away into a Genjutsu of blissful oblivion until the end of time. It is said the sword is thus the ultimate counter to Orochimaru's Kusanagi Sword. The shield is known as Yata's Mirror. It is said this shield can defend against any attack. Together the sword and shield will make the Susanoo user nearly invincible. Like other Mangekyou techniques, usage of Susanoo will damages the eyes and health of the user.
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Bunshin Bakuha - Shadow Clone Explosion
Character Use: Uchiha Itachi
Rank: A
Range: Close (0m ~ 5m)
Type: Attack
Bunshin Bakuha is a Ninjutsu technique utilized by Uchiha Itachi. At first glance the clone appears to be a normal Kage Bunshin, but Itachi can detonate the clone at any time to form a very large explosion.
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Goukakyuu no Jutsu - Great Fireball Technique
Viz Translation: Fire Style ~ Fireball Technique & also as Blaze of Glory
Character Use: Uchiha Sasuke, Yamashiro Aoba, Uchiha Fugaku, Uchiha Obito, Uchiha Itachi, Hatake Kakashi
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilzing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Katon jutsu such as this are seen as a rite of passage into adulthood for Uchiha clan members. Once the member can manipulate fire, they are finally recognized as no longer being a child.
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Housenka no Jutsu - Mythical Fire Phoenix Technique
Viz Translation: Fire Style ~ Fireball Technique & also as Blaze of Glory
Character Use: Uchiha Sasuke, Uchiha Itachi
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai.
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Magen • Kyouten Chiten - Demonic Illusion • Mirror Heaven and Earth Change
Character Use: Uchiha Itachi
Rank: -
Note: Special Bloodline Technique
Range: Close (0m ~ 5m)
Type: Supplementary
Magen • Kyouten Chiten is a Genjutsu technique unique to the Uchiha bloodline Sharingan holders. Using the copy and counter functions of the Sharingan eye, the Uchiha clan member can stop the sensory spell cast on their body and reverse it back on their opponent.
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Ryuuka no Jutsu - Dragon Fire Technique
Character Use: Uchiha Sasuke, Mitarashi Anko
Rank: C
Range: Mid (5m ~ 10m)
Type: Attack
Katon • Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding the opponent, the ninja uses a guide wire to unleash a large torrential fire burst onto the target.
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Utakata - Ephemeral
Character Use: Uchiha Itachi
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Supplementary
Utakata is a Genjutsu technique utilized by Akatsuki member Uchiha Itachi. Itachi will start this technique by using only one finger on his right hand. His target does not have to look into his eyes, a glance at the hand itself will be enough. Once inside the illusion, he can control the visions the ninja sees. This illusion can also be used to play on the fears of the target, causing them to see and hear those who they care about degrade them.
- Rasengan
- Chidori
- Water Shark Jutsu
- Oodama Rasengan
Asakujaku - Morning Peacock
Character Use: Maito Gai
Rank: A
Range: Close (0m ~ 5m)
Type: Attack
Asakujaku is a taijutsu technique used by Maito Gai. Gai first opens the sixth Celestial Gate Keimon, which gives him access to an enormous amount of chakra. Using this tremendous burst of power and speed, he will approach his opponent in a distinctive stance. When near enough, he will kick his opponent and launch them into the air. He will then strike them multiple times, causing the distinctive peacock fan to develop. His opponent will then fall back to the earth, covered in the strike's aura.
Bunshin Kaiten Kakatou Otoshi - Clone Spinning Heel Drop
Character Use: Uzumaki Naruto
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack
Special Note: Anime Only
Bunshin Kaiten Kakatou Otoshi is a taijutsu technique used by Uzumaki Naruto. Naruto first uses Kage Bunshin to create several clones. These clones and Naruto launch themselves into the air and begin to somersault. They then come spinning down, laying their heels into the target's shoulders and head.
Bunshin Taiatari - Clone Ramming Suicide Attack
Character Use: Uzumaki Naruto
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Bunshin Taiatari is a taijutsu technique used by Uzumaki Naruto against Gaara in his mini-Shukaku form. Naruto first used Kage Bunshin to create several clones. These clones launched themselves at Gaara. When Gaara's large sand arm went to grab the clones, another clone then landed on this hand and launched the following real Naruto at Gaara. This fast speed allowed Naruto to get in closer to Gaara. While flying towards Gaara, the Sand ninja used his other arm to grab at Naruto. The real Naruto formed another Bunshin to take the hit, while he maneuvered away into position behind Gaara.
Dynamic • Action (Dainamikku • Akushon)
Character Use: Maito Gai
Rank: -
Range: Close (0m ~ 5m)
Type: Attack
Special Note: Anime Only
Dynamic Action is a taijutsu technique used by Maito Gai. Gai will launch himself at his opponent and then use a barrage of strikes and kicks.
Dynamic • Entry (Dainamikku • Entorii)
Character Use: Maito Gai
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Dynamic Entry is a taijutsu technique used by Maito Gai. Gai will throw a kunai to distract his targets attention, he will then use his speed and agility to quickly approach and attack his opponent from their blind side.
Gourai Rensa - Strong Thunder Lotus Chain
Character Use: Rock Lee
Rank: -
Range: Close (0m ~ 5m)
Type: Attack
Special Note: Movie Three Only
Gourai Rensa is a taijutsu technique used by Rock Lee. Lee first opens a celestial gate to increase his speed, he then uses his extending chain weapon to wrap up his opponent and launch them into the air. Lee himself will then launch into the air and begin a barrage of strikes, knocking his opponent back towards the ground. He will then finish them off with a strong strike right into the ground itself.
Hayabusa Otoshi - Peregrine Falcon Drop
Character Use: Uchiha Sasuke
Rank: Unknown
Range: Close (0m ~ 5m)
Type: Attack
Special Note: Anime Only
Hayabusa Otoshi is a Taijutsu technique used by Uchiha Sasuke. While at an elevated position, Sasuke will grab his opponent from behind. Firmly locking himself to their back, he will lock his ankles to their neck to get their body rigid. He will then plant them head first into the ground. Essentially a belly to back piledriver, the move can provide a great concussion to his opponent's head.
Hien - Flying Swallow
Character Use: Sarutobi Asuma
Rank: B
Range: Close (0m ~ 5m)
Type: Attack
Hien is a Taijutsu technique used by the Leaf ninja Asuma. Feeding his chakra into his knuckle knives, Asuma will extend the length of his blades. An extra extension of invisible chakra will create a sharp edge that functions like the normal blade itself. Seeing his knives his opponent may misjudge how far they need to move to avoid an incoming strike. Even if they manage to avoid the metal portion of the blade, the chakra portion may cut them as well.
Fuuin Teppeki - Sealed Iron Wall
Character Use: Chiriku
Rank: B
Range: -
Type: Defense
Fuuin Teppeki is a Fuuinjutsu technique used to Fire Temple monk Chiriku. This seal has been placed on the statues flanking the door to form a barrier. The monk's Senzoku no Sai allows them to remove the barrier as needed. A powerful direct strike to the iron gates can also remove the barrier.
Fuuja Houin - Evil Sealing Method
Character Use: Hatake Kakashi
Rank: A
Range: Close (0m ~ 5m)
Type: Supplementary
Fuuja Houin is a Fuuinjutsu technique used to counter-act the effects of a cursed seal. The ninja writes the needed seal characters on the ground and body of the person cursed with the seal. The ninja then forms the needed hand seals and places his hand over the cursed seal and then activates the written seal. The seal characters will then retreat to surround the cursed seal in a circular seal. Though the Fuuja Houin can work well against lesser seals, it will not be able to fully stop a cursed seal placed by a powerful, skilled ninja.
Fuujutsu Kyuuin - Sealing Technique Absorption Seal
Character Use: Pain
Rank: -
Range: Close (0m ~ 5m)
Type: Defense
Fuujutsu Kyuuin is a Fuuinjutsu technique used by Pain to absorb the substance of incoming attacks. This seal will absorb both plain chakra and elemental attacks. He does this by reversing his chakra flow to draw the external attack deep within his body and nullify it.
Fuuka Houin - Fire Sealing Method
Character Use: Jiraiya
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary
Fuuka Houin is a Fuuinjutsu technique that allows the ninja to seal away a nearby fire. After unrolling a scroll to hold the fire, the ninja writes the needed sealing incantation onto the scroll. Then by forming the needed handseals, a vapor will emanate from the scroll to encompass the fire and take it back to the scroll for sealing.
Shiki Fuujin - Corpse Spirit Sealing Method
Character Use: Fourth Hokage, Third Hokage
Rank: S
Range: Close (0m ~ 5m)
Type: Attack
Shiki Fuujin is a Fuuinjutsu technique developed by the Fourth Hokage. A variation of this technique was used to seal the Kyuubi within Naruto. The technique was taught to the Third Hokage who later used it in battle. After calling forth the Shinigami (Death God) with the proper handseals, the user will hand over their soul in exchange for the Death God removing the soul from his target. The ultimate sacrificial jutsu, this technique can be used by a Kage Bunshin, but the Death God will still remove the original caster's soul.
With the jutsu activated, a spectral form of the caster will appear in front of the Death God. The Death God will push his arm through this spectral body, and the arm will extend from the chest of the real caster. This forces the caster to be close or grasping his target. The arm will reach out into the body of the target, and draw their soul from their body. If the Death God is unable to remove the whole soul because of the near death of the caster, it can remove it's knife and merely slice off a portion of the spectral form's soul to consume. This will render the targets corresponding body part dead and useless. The soul portion removed will then be sealed within the chest of the caster. Both the soul of the target and the caster will never pass into the afterlife. They will be condemned to suffer in the Death God's stomach for all eternity, locked in a hated combat, never to escape.
Shikoku Fuuin - Finger Engraving Seal
Character Use: Jiraiya
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Shikoku Fuuin is a Fuuinjutsu technique used by the Leaf Sannin Jiraiya. By forming the needed sealing chakra on his finger, Jiraiya can engrave a message into an object.
Summoning: Panther
Bloodline: Sharingan
Clan: (Must Purchase One To Have One)
Character Description
Looks: See pic
Personality: Solemn, but has his limits. Usually quiet and self kept until pushed. Easily befriended but not so easily trusting towards others.
Background: unknown
Village: Mist
Family: Senhui and Trein
Missions Done
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:
Picture:
![User Image](https://i535.photobucket.com/albums/ee352/silverxfoxx14/rtdh67truj-1.png)
Puppet sad (Senji))
![User Image](https://i186.photobucket.com/albums/x271/ShikamaruNaraClan/fe10-male.jpg)