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Posted: Wed Jan 28, 2009 3:11 pm
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Posted: Wed Jan 28, 2009 3:16 pm
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Posted: Wed Jan 28, 2009 3:22 pm
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Posted: Mon Apr 06, 2009 5:50 am
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Posted: Mon Apr 06, 2009 9:02 am
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From.... People who couldn't care less about the series?
Game Critics never give a crap about the storyline. That's why if you care even a bit about the storyline, just remember, reviews are no indication.
Besides, never, ever make a judgment about something based purely on what other people said. People said Dead Space was an awesome game. I thought it was the most boring game I've played in a long time. I couldn't even finish it. I didn't care about the main character (maybe because he had no dialogue, thus no personality), the storyline was told poorly. It just felt like the whole game was made by robots who get the basic theory of what it takes to make a good game, but lack any and all personality. I don't mean for the character, even though that was the case. But I mean for the game itself. And yet, the game got 9.0s. So, don't believe the hype unless you've lived it for yourself.
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Posted: Mon Apr 06, 2009 10:02 am
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Posted: Mon Apr 06, 2009 10:59 am
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Posted: Mon Apr 06, 2009 12:00 pm
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Thee Stranger Biohazard EXTREME Besides, never, ever make a judgment about something based purely on what other people said. Right. So don't listen to anything Bio said. xd Because Dead Space was a good game. Play the game for yourself; decide if it was good for yourself. Or decide if it was bad, for that matter.
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Posted: Mon Apr 06, 2009 4:18 pm
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Posted: Mon Apr 06, 2009 9:04 pm
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Posted: Mon Apr 06, 2009 9:07 pm
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Posted: Mon Apr 06, 2009 9:19 pm
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Hey, man, I watched those comics. Those comics were awesome. Those comics got me so hyped up for the game. But they did nothing for the game. I was playing it like, going from one room to the next, pointless grinding with nothing to show for it.
It's like... Apparently Isaac's (main character's) wife was supposed to work on that space station... But since Isaac is a silent hero, he says nothing... So he has no personality... So you don't care for him... So then it's like, "Who cares?" I dunno, there have been games where being the silent hero helps you kind of assume the character's personality. But in cases like that, it's all about the character. It's all about YOU. Like, in Resistance (even though the main character does talk, it's not a lot.) What are you doing? You're fighting to stop the Chimera, you have powers that other soldiers don't. You're the biggest hope humanity has. It's about you, so it's that much easier to care. I may be wrong, it may be something else... But all that I saw in Dead Space was, "Go there to turn that gizmo on. Go there to turn that gizmo on. Get back here." Dangerous moment happens, "Are you okay? Good!" But like... His wife was supposed to be on the ship, and I don't care. Some guy left a video diary, but I don't care.
I try to get scared, but it ain't scary. I'm bored.
Now, Silent Hill Homecoming was probably the least scary of all the Silent Hill games (I still blame the over the shoulder gameplay), but the storyline was, if nothing else, at least present. The characters had personalities, the storyline had character. So even though it wasn't that scary, the graphics were a bit disappointing, and the sound effects were pretty crappy, I still found myself saying, "I wanna know what happens next. This game is interesting."
With Dead Space it was like, "Okay, moving on, where to next? Okay, I'm going there. When is this gonna be over?" So I decided to go play something fun. Then I picked up Spider-Man: Web of Shadows and had such a blast. But that's another story.
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Posted: Mon Apr 06, 2009 9:25 pm
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Posted: Mon Apr 06, 2009 9:34 pm
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Well s**t. Me too! Dead Space was my most anticipated title of the season. I wanted to like it so much. But it lacked personality.
The thing is... You could play a game like Legend of Zelda... Link doesn't say s**t. But there's plenty of things that make Zelda awesome non the less. Fun puzzles, interesting dungeons, WONDERFUL music.
With horror, especially when you make the entire game a relatively same bland color, which-don't get me wrong-was plenty justified. But when it's horror... The character might die. The person the character is looking for might be dead. Etc. Etc. You have to make the player CARE about the characters in a horror game, otherwise it's pointless.
I mean, the Jill Sandwich line was plenty cheeseball... But when you don't give that Magnum back to Barry and he dies... I find it difficult to NOT feel like a heartless monster. Why? Because it was Barry. He had a personality. And oh god, the odd time I let that hunter have a go at Rebecca... Just to get the non-rebecca ending. Every time I do it, I think about reloading the game and letting her live.
With Dead Space, it's like, the only motivation I had was to get a little further so I could inspect the gorgeous graphics. But that wasn't enough.
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Posted: Mon Apr 06, 2009 9:49 pm
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