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TtheHero

Unbeatable Protagonist

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PostPosted: Tue Jan 13, 2009 7:44 am
The jump frames are completed, now to move onto the running...

Then after that... Guarding, yep.

Would that cover all the basic movements?
 
PostPosted: Wed Jan 14, 2009 7:46 am
Running has been revamped (see first post), and another vid showing the added jumps and running... expect it to be uploaded today!  

TtheHero

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Mephisto D

PostPosted: Wed Jan 14, 2009 9:55 am
I get the feeling that this could be the start of an N-Cult fighting game.

Great sprite work though T.  
PostPosted: Wed Jan 14, 2009 1:35 pm
Ok the second video has been added in the first post.  

TtheHero

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Tonberry Crunch

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PostPosted: Thu Jan 15, 2009 3:34 am
Way to go, T. I was going to suggest maybe using the hammer to propel yourself to jump, but you finished jumping. Can't wait to see what's next.  
PostPosted: Thu Jan 15, 2009 5:22 pm
I can't wait for this biggrin  

Nomega

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Tatsuman

Dapper Genius

PostPosted: Fri Jan 16, 2009 4:31 am
Looks great so far.

It appears T doesn't have a "jump back" animation though.

You could use the jump animation for that if you wanted though, so no big deal.  
PostPosted: Tue Jan 20, 2009 6:53 am
Ah, interesting that you bring that up, Tatsu!

I made a good dash back animation, using a filter effect to sorta blur the body in PShop.

I've also made and tested the guarding frames. Works well. 3nodding

As for everything in general, I haven't made the attack animations yet, I want to try and get all the main stuff down before I get down to the unique things. There's a bunch of coding and a lot of things for what makes the character tick that I must study intently.

So right now I'm working on the frames for when I get hit. After that, I think it covers everything that applies to the characters common states.

There's a file in mugen that applies to all characters in the game called common1.cns, which all characters rely on for their basic movements, while the individual char's own cns file deals with their attacks and whatnot.
 

TtheHero

Unbeatable Protagonist

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TtheHero

Unbeatable Protagonist

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PostPosted: Wed Jan 28, 2009 7:45 am
Let's see... I'm still working on the getting hit frames...

I REALLY have to study the coding.
 
PostPosted: Tue Feb 03, 2009 10:27 am
I've made an update on the 'getting hit' frames, on the first page!  

TtheHero

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Kagura_Sohma

PostPosted: Tue Feb 03, 2009 11:18 am
o_o T
i'd pay you to make me one of those moving guys
 
PostPosted: Wed Feb 04, 2009 7:31 am
Hmm, an interesting idea. I'd love to look into it sometime.


BTW, a new animation has been added on the front page!
 

TtheHero

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Decavolty

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PostPosted: Thu Feb 05, 2009 3:32 am
You should put a checklist on the first page and stick to that. xp  
PostPosted: Sun Feb 08, 2009 11:30 am
I should do that., though I'm nearly done with all basic movements.

I'm working on the frames for when I get hit in mid-air, when I fall in the air, and when I hit the ground.
 

TtheHero

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Nomega

Dapper Dabbler

PostPosted: Sun Feb 08, 2009 1:05 pm
I be troll'n FYI.  
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