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_Manpish_

Distinct Informer

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PostPosted: Tue Mar 24, 2009 7:03 pm
((o.k, thanks for approving it though!))  
PostPosted: Tue Mar 24, 2009 8:20 pm
((Clifford The Big Red Dog))

Your Rank: C
Name of Jutsu: Voodoo Puppet Jutsu
Rank of Jutsu: C
Range of Jutsu : 75 ft of the user (Puppet Jutsu Required)
Jutsu's Element: Earth
Description:

(Stage 1)
This jutsu works like the Nara clans shadow possesion. First, you need a personal possesion of the enemy you plan to use this jutsu on. Then you have to attach it to a puppet known as "The Voodoo Doll" using a kunai with the users blood on. Once this ritual is complete, the chalkra strings flow through the fingers of the user to the puppet, and then from the puppet to the enemy, allowing you to control there movements with the puppet, but they aren't as mobile as a human puppet.

Weakness: If the puppet is destroyed, then the strings are detached

(Stage 2)

Your Rank: C
Name of Jutsu: Voodoo Human Puppet Jutsu
Rank of Jutsu: C
Range of Jutsu: 75 ft
Jutsu's Element: Earth

Description: This is an addition to Voodoo puppet. After gaining control of the enemy with the puppet, the user can increase the amount of chalkra flowing through the puppet to attach itself to the enemy. The puppet wraps itself around the motionless enemy and then digs its claws into the rib cage (leaving minor injuries). After this, the enemy becomes a human puppet to the user be able to control there movements as well as there mind.

Weakness: If the Puppet is destroyed, then the strings detached
The mind control works as long as they don't remember who they are
(EX: Like if there teammate brought up a memory of some kind, then the enemy can break through)

(Stage 3)
Your Rank: C
Name of Jutsu: Voodoo Human Chalkra Drain
Rank of Jutsu: A (Forbidden Jutsu)
Range of Jutsu: 75 ft
Jutsu's Element: Earth
Description: This is a alternative option instead of Stage 2. After Gaining
control of the enemy, the user makes the puppet and the enemy move towards each other and put there hands together. Then, the user increases his chalkra flow to begin a drain chalkra out of the enemy, into the puppet, and back into the user.

Weakness: If the puppet is destroyed, then the chalkra disperses and no one gains chalkra.

Voodoo Puppet (Until i have time to make one): About 4 ft tall
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Cappey-San

Aged Gekko

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blind fire091

PostPosted: Wed Mar 25, 2009 8:58 am
(Bull dog)

Your Rank: Genin/Chunnin(taking the third part of the chunnin exams right now)
Name of Jutsu: nenshou suna bunshin no jutsu (Burning Sand Clone jutsu)
Rank of Jutsu: Chunnin
Range of Jutsu: N/A
Jutsu's Element: Sand/Fire
Description: The user must know both the Sand clone and the ember clone jutsu. After the user goes through the right handsigns they form a sand clone while blowing fire from his or her mouth at the forming sand clone. When the fire a sand merge together they make a kind of light red sand clone. The clone has the atributes of both clones put together. The clone has 3/10 of the strenght of the user and will explode upon destruction or command. When the clone lands a blow on anything it will burn whatever it hits with a second degree burn.
Weakness: The clone looks like the user but still has the appearence of sand. It is also easily destroyed.  
PostPosted: Wed Mar 25, 2009 11:41 am
((french poodle))

Your Rank: Sannin/S-rank
Name of Jutsu:Fire Release: Shimmering Embers
Rank of Jutsu: D (genin)
Range of jutsu:short but slightly wide range
Jutsu's element:Fire
Description:
A weak version of phoenix flower jutsu, this jutsu is a good start into learning the fire style jutsus and is preferable to genins who has an element of fire. By utalizing handsigns and the element of fire, the user exhales a series of small embers at their opponent. This can cause 2nd degree burns if contact is made.

Your Rank:Sannin/S-rank
Name of Jutsu:Fire Style: Blazing Strikeout
Rank of Jutsu: D-S (Genin to Kage/Sannin)
Range of jutsu:-
Jutsu's element:Fire
Description:
The user makes a single handseal and opens their hand afterwards. By utalizing th element of fire a small ball of fire is formed, made of condensed fire and chakra. This requires a great deal of chakra control otherwise the jutsu will fall apart. After the ball of fire is made the user throws it at the opponent at high speed. The ball of fire, if contact is made, can cause burns and damage to the body. The power and speed varies among rank of ninja.

Genin: Can throw up to 2 fireballs back to back. The fireball has enough power to cause 2nd degree burns and cause minor brusing to the body out side of burns.

Chunin: Can throw up to 4 fireballs back to back. The fireballs have enough power to cause 2nd almost 3rd degree burns and cause large brusing over the point of impact. This could also break through weak defenses.

Jonin: Can throw up to 6 fireballs back to back. The fireballs have enough power to cause 3rd degree burns and fracturing of the bones. Can smash through slightly stronger barriers. (ex. a thin wall of steel or bones)

Kage/Sannin: Can throw up to 8 fireballs back to back. The fireballs have enough power to cause 3rd degree burns and even melt bones. Can break bones and send the foe several feet away. Can badly damage a rashamon wall. ((that should say how strong it is))

Your Rank:Sannin/S-rank
Name of Jutsu:Spiraling Ember Sphere
Rank of Jutsu: B
Range of jutsu:-
Jutsu's element:Fire
Description:
A weaker version of a rasengan on fire. This is a first step to learn how to control a elemental rasengan, particularly a fire element. It is made the same way a normal rasengan is made. But the difference is when a chunin is using it, it requires a strong amount of concentration and chakra control. When the user makes contact with the foe it has a grinding effect and will send the opponent spiralling into another object, a strong burning drill like power. This can cause sever burning and broken bones all around the point of impact. The backfire however is for a beginner (chunin/sp. jonin) using it, after using the jutsu their hand is slightly burned and it makes it painful to make handsigns, which also their hand is very tender where being struck in it could cause it to easily bleed. An experienced ninja (jonin and higher) will not get burned from having experience in high powered fire jutsus.

((I made these mostly so fire using genin and such have more jutsu to learn early instead of waiting for chunin/joinin. There'll be more in due time))  

Shruikan Tenshi


_Manpish_

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PostPosted: Wed Mar 25, 2009 7:34 pm
Your Rank: genin (takeing third part of chuunin exams now.)
Name of Jutsu: Hidden Uchiha secret Technique: Sharakugan
Rank of Jutsu: chuunin+
Range of Jutsu: close range.
Jutsu's Element: Douton (sp?)

Description:

for this technique the user must be of the Uchiha clan. first off the user concentrates chakra into the palm of their hand, then activates their Sharingan. after doing so they use their other hand to make a special seal that looks like the fire symbol placing it on top of the chakra. the user then slams the chakra palm into one of their eyes casuing their Sharingan to change in one of the eyes to a more whiter version. the user does feel eminence pain but is now able to see their opponents chakra points much like the byakugan with the added bonus of using the regular sharingan abilities at the same time. the only down side is that the new Sharakugan is permanent on the eye (like Kakashi's) and must be covered under a eye patch or headband to keep it from activating. the user may also use their regular sharingan on whichever eye that doesn't have the sharakugan. The Sharakugan doesn't give any added bonuses to stamina, strength, or speed. the user only has access to whatever stage they had for regular sharingan.




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PostPosted: Thu Mar 26, 2009 4:16 pm
Your Rank: Gennin(been on for a long time thou XD)
Name of Jutsu: Drumer's Barrage
Rank of Jutsu: Chunin+
Range of Jutsu:
Jutsu's Element:None
Description:This is a Weapon Master's Jutsu
it Requiers 2 turns to prepair and while the preperation lats the target is almost undeffended(unless a special jonin or higher). It servs as a Defansive and Offansive Jutsu a blade barrier and a barrage of thrown weaponry thou it is more offansive as the barrier is week and easy to pass by. it is the Drumer's Barrage cause the user of this jutsu summons the weapons by druming a Kabuki-like tone with his hands on anything hollow thou a drum whuld be prefferd

Solid Offansive power +Week Defansive


Your Rank: same as up there
Name of Jutsu: Holocaust
Rank of Jutsu:Chenin+
Range of Jutsu: whide and long
Jutsu's Element:Katon/Doton (requiers Clay Hand, Incinerateing Hale Jutsu
Description: a mixture of C3 Clay sanke and Incinerateing hale litteraly. This jutsu is based on a hardly avoidable ground/air attack baseing on fire and explosion it takes 4 turns to prepari (chewing clay, planting mines 2 turns and forming hale 1 turn) while chewing on the clan and planting mines (done by snake) you do not haf to stand still but while forming the hale you are needed to stand still can concentrate your chakra to form a bigger cinder cloud razz

Hope you like my ideas cencerly:
Korioki mishima razz  

The Wind Keeper

Greedy Raider


xLytez

PostPosted: Fri Mar 27, 2009 5:25 pm
Death_God_Mito
Sen: Someone made that already.


WHAT...DARN IT!!!!  
PostPosted: Fri Mar 27, 2009 5:34 pm
((Excuse the double post...And can I use Rottweiler again?))

Your Rank:S
NAme of Jutsu:Gale Crush
Rank of Jutsu:S
Range of Jutsu:Blast Radius is estimated to be a maximum of fifty yards surrounding the point of impact.
Jutsu Element:Wind
Description: The user begins this powerful technique by first forming the several handseals required and focusing their chakra into the palm of their hand. An intense amount of chakra concentration is needed thus the user must charge the jutsu for three turns, without moving. If the user fails to fully charge the technique they will find themselves temporarily stunned for one turn. If they succeed however a compact spiralling mass of chakra will form in their palm eminating occassional powerful blast of chakra as all of its energy cannot be surpressed. The user then proceeeds to slam the jutsu into his/her opponent or on the ground nearby while continuing to maintain their chakra control. Upon impact powerful blasts opf chakra are released in the form of slashing winds that undoubtedly deal damage to its user as well.

KEEP IN MIND THAT IF THE USER IS SUCCESSFUL IN PERFORMING THIS JUTSU, A COOLDOWN OF ATLEAST THREE POST IS NEEDED BEFORE ANY OTHER CHAKRA INVOLVED MOVES CAN BE PERFORMED.


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xLytez


Katsuro Sony

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PostPosted: Fri Mar 27, 2009 6:47 pm
Your Rank: Gennin(Taking chunnin exams last part)
Name of Jutsu: Gates of oblivion
Rank of Jutsu: Chunin+
Range of Jutsu: Arms reach
Jutsu's Element:None
Description: somewhere in the village hidden in the sand a lowly gennin has created a forbidden jutsu that is incredibly dangerous but the technque is extremly dangerous if you use the full exstent of the ability, this jutsu is another gate of the inner gates it's an exstention created by the ninja and requires the ninja to wieght train and be able to carry hundreds of extra pounds this technque allows access to a specail inner gate the gate of oblivion it is a gate that when open causes the users chakra to pour out of the user as a black mist and covers the users fist i na black chakra making the ninja extremly slow but increasing the density of the ninja by a huge amount their are 3 stages to this technque

Stage-1
The user begins to realease mass amounts of chakra and causes them to add 500 extra pounds to the user but the user now can with stand elements such as fire and cuts from wind and can bend steel with thier fist but there movment is extremly decreased and after releasing the gate the users movment is still cut by half for 24 hours-Gate lasts 5 posts

Stage-2
When the users excends the limits of stage one the user becomes a shadow of a firgure and now carries 1 whole ton of extra wieght but the user now becomes able to tremble the earth around him just by walking and is uneffected by jutsus lower than jounin plus the user can punch through steel and increase the wieght of things he touches but the after effect is that the ninja becomes imobile for 24 hours and must remain still-Gate last 7 posts

Stage-3
When the user reachs this last stage of power he is now emiting enough chakra to create a mist around him which can confuse enemies and the user eyes glow red thye ninja now carries and extra 10 tons!!! but gains the ablity to pull things toward him with emence force and can with stand fire lightning and other eements the users speed is terrible and must draw the enemy towards him that the user can attack the earth trembles where the ninja steps and now the ninja can crush and compact stell into the size of a marble with the strength he gains but the very bad side effect is that the ninja cannot move for 24 hours and is unable to open gates for 1 month the final side effect cuases the ninja to lose half his speed for one week after becomeing mobile agian-gate last 10 posts  
PostPosted: Sat Mar 28, 2009 6:55 am
((Boston Terrier))

Your Rank: S rank
Name of Jutsu: Hero's Doll
Rank of Jutsu: S rank
Range of Jutsu: N/A
Jutsu's Element: water
Description:
((first part needs hyouton bloodline second part needs body control.))

First Part:
The user first makes one handed signs well trying to control a body of water. Once controlled a floating water creature appears behind the user. The dool will then always protect the user. if the opponent uses an taijutsu moves the doll will catch the opponent and hold him in place.

Second Part:
Once the doll catches the opponent the user has to make the proper hand signs for body control. After that the doll goes into the opponents body as the user keeps the opponents still controlling him with one hand and the doll with the other. the user can then can make all the water go to the lungs on can use the body water and the doll to rip out of the victim  

i3 tails Yagura


3Rton

PostPosted: Sat Mar 28, 2009 2:17 pm
(Husky ?)

Your Rank: S
Name of Jutsu: Tatsubun Bunshin
Rank of Jutsu: B
Range of Jutsu:Close/hit
Jutsu's Element:Iron/my custom BL only
Description:

This is pretty basic bunshin jutsu, though used with iron as element.
This bunshin has few special properties. Though it still takes no more chakra than avarage earth/dust bunshin.
1: The Iron storm.
This is pretty unique effect, when the bushin is physically affected (projectile/hit) It can turn into a cloud of very fine iron dust. As for this is a gekkai kenkkai jutsu, this can be used to create various combos. Though with no other moves its still deathly as if you breath iron dust it may in large ammounts kill you. (due to the damage of lungs.)
2: Iron trap
This is more basic skill which is seen in few other elemental bunshins (if i remember correctly.) when the bunshin is effected by attack which would cut or go trough it, it can automaticly turn into iron. This will cause the attacker or weapon to stuck into the corps.
((example: Someone slashes close with sword, sword gets stucked into the bunshin as its body turnd into iron.)) The iron will be considerated as normal iron after this is performed. Which means it will be hard for the victim to remove it. Also this also can be used to create combos.
3: The hard hit
this is the last speciality of this bunshin. This is very unique ability of iron bunshins. As for normal iron bunshin, it can take one hit before it is destroyed. But this is a very rare special skill which lets the bunshins to be able to take more hits. Basicly this jutsu lets iron bunshins to fuse together. This means for example that if two bunshins fuse, they can tkae 2 hits before they go puff. This can be used up to 6 bunshins.
((So its not possible to like create ten million clones and fuse them -_-))  
PostPosted: Sun Mar 29, 2009 7:50 pm
everyone who is a gennin now: Denied. you have to wait untill you become chunnin

Ric, Sen: Approved
Test and Tails: your jutsu are Denied because they may lead to godmodding.

i3 tails isonade:I will denied the second part and ask you to add more to the first part.  

Death_God_Sakura


3Rton

PostPosted: Mon Mar 30, 2009 4:35 am
((Tosa))

Your Rank:S
Name of Jutsu: Parafision (
Rank of Jutsu: B
Range of Jutsu: variable
Jutsu's Element:Non elemental
Description:
This is actually item based jutsu, which can be only used on certain items.
First it can only be used on users own items. Secondly this can only be used when user is not attacking or defending. Meaning that you cant attack or defend in the same post that you use this skill. Now that this is clear lets start.

This jutsu is actually quite basic henshin jutsu. Basicly this jutsu can change shape of an item. Though this can be used to the extent where elephant could be transformed into a mouse. Though there is two things this jutsu cant do. First it doesnt change the normal attributes of the item. Meaning that the mouse would still weight as much as elephant. Secondly it cant be used into living things.  
PostPosted: Mon Mar 30, 2009 2:04 pm
You accepted Manpish's jutsu on the last page thats not fair.  

blind fire091


Kit Joukai Heyaza

Greedy Lunatic

PostPosted: Mon Mar 30, 2009 5:56 pm
Your Rank: Rougue ninja
Name of Jutsu: Takeover
Rank of Jutsu: S
Range of Jutsu: no range (only if your jutsu is like an explosion)
Jutsu's Element: no element (only if it has one)
Description: Using natural chakra the user takes over the body of a single person. this jutsu can be held for only a few moments if the host is resistant. But if the host is accepting permanent takeover is given. This allows the conscince of the user to permantly takeover the conscince of the host. Like a fast acting parasite.

(To put it simply i am not going to use this jutsu on anyone. Seriously i just need to use it once and then it can be wiped from the books. Ill edit if anything is unnessecary. But i think its fine. Agin...im not going to use it against anyone....Im going to use it against myself and something amazing is going to happen.)  
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