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Posted: Tue Mar 24, 2009 7:03 pm
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Posted: Tue Mar 24, 2009 8:20 pm
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((Clifford The Big Red Dog))
Your Rank: C Name of Jutsu: Voodoo Puppet Jutsu Rank of Jutsu: C Range of Jutsu : 75 ft of the user (Puppet Jutsu Required) Jutsu's Element: Earth Description:
(Stage 1) This jutsu works like the Nara clans shadow possesion. First, you need a personal possesion of the enemy you plan to use this jutsu on. Then you have to attach it to a puppet known as "The Voodoo Doll" using a kunai with the users blood on. Once this ritual is complete, the chalkra strings flow through the fingers of the user to the puppet, and then from the puppet to the enemy, allowing you to control there movements with the puppet, but they aren't as mobile as a human puppet.
Weakness: If the puppet is destroyed, then the strings are detached
(Stage 2)
Your Rank: C Name of Jutsu: Voodoo Human Puppet Jutsu Rank of Jutsu: C Range of Jutsu: 75 ft Jutsu's Element: Earth
Description: This is an addition to Voodoo puppet. After gaining control of the enemy with the puppet, the user can increase the amount of chalkra flowing through the puppet to attach itself to the enemy. The puppet wraps itself around the motionless enemy and then digs its claws into the rib cage (leaving minor injuries). After this, the enemy becomes a human puppet to the user be able to control there movements as well as there mind.
Weakness: If the Puppet is destroyed, then the strings detached The mind control works as long as they don't remember who they are (EX: Like if there teammate brought up a memory of some kind, then the enemy can break through)
(Stage 3) Your Rank: C Name of Jutsu: Voodoo Human Chalkra Drain Rank of Jutsu: A (Forbidden Jutsu) Range of Jutsu: 75 ft Jutsu's Element: Earth Description: This is a alternative option instead of Stage 2. After Gaining control of the enemy, the user makes the puppet and the enemy move towards each other and put there hands together. Then, the user increases his chalkra flow to begin a drain chalkra out of the enemy, into the puppet, and back into the user.
Weakness: If the puppet is destroyed, then the chalkra disperses and no one gains chalkra.
Voodoo Puppet (Until i have time to make one): About 4 ft tall
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Posted: Wed Mar 25, 2009 8:58 am
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Posted: Wed Mar 25, 2009 11:41 am
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((french poodle))
Your Rank: Sannin/S-rank Name of Jutsu:Fire Release: Shimmering Embers Rank of Jutsu: D (genin) Range of jutsu:short but slightly wide range Jutsu's element:Fire Description: A weak version of phoenix flower jutsu, this jutsu is a good start into learning the fire style jutsus and is preferable to genins who has an element of fire. By utalizing handsigns and the element of fire, the user exhales a series of small embers at their opponent. This can cause 2nd degree burns if contact is made.
Your Rank:Sannin/S-rank Name of Jutsu:Fire Style: Blazing Strikeout Rank of Jutsu: D-S (Genin to Kage/Sannin) Range of jutsu:- Jutsu's element:Fire Description: The user makes a single handseal and opens their hand afterwards. By utalizing th element of fire a small ball of fire is formed, made of condensed fire and chakra. This requires a great deal of chakra control otherwise the jutsu will fall apart. After the ball of fire is made the user throws it at the opponent at high speed. The ball of fire, if contact is made, can cause burns and damage to the body. The power and speed varies among rank of ninja.
Genin: Can throw up to 2 fireballs back to back. The fireball has enough power to cause 2nd degree burns and cause minor brusing to the body out side of burns.
Chunin: Can throw up to 4 fireballs back to back. The fireballs have enough power to cause 2nd almost 3rd degree burns and cause large brusing over the point of impact. This could also break through weak defenses.
Jonin: Can throw up to 6 fireballs back to back. The fireballs have enough power to cause 3rd degree burns and fracturing of the bones. Can smash through slightly stronger barriers. (ex. a thin wall of steel or bones)
Kage/Sannin: Can throw up to 8 fireballs back to back. The fireballs have enough power to cause 3rd degree burns and even melt bones. Can break bones and send the foe several feet away. Can badly damage a rashamon wall. ((that should say how strong it is))
Your Rank:Sannin/S-rank Name of Jutsu:Spiraling Ember Sphere Rank of Jutsu: B Range of jutsu:- Jutsu's element:Fire Description: A weaker version of a rasengan on fire. This is a first step to learn how to control a elemental rasengan, particularly a fire element. It is made the same way a normal rasengan is made. But the difference is when a chunin is using it, it requires a strong amount of concentration and chakra control. When the user makes contact with the foe it has a grinding effect and will send the opponent spiralling into another object, a strong burning drill like power. This can cause sever burning and broken bones all around the point of impact. The backfire however is for a beginner (chunin/sp. jonin) using it, after using the jutsu their hand is slightly burned and it makes it painful to make handsigns, which also their hand is very tender where being struck in it could cause it to easily bleed. An experienced ninja (jonin and higher) will not get burned from having experience in high powered fire jutsus.
((I made these mostly so fire using genin and such have more jutsu to learn early instead of waiting for chunin/joinin. There'll be more in due time))
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Posted: Thu Mar 26, 2009 4:16 pm
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Posted: Fri Mar 27, 2009 5:25 pm
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Posted: Fri Mar 27, 2009 6:47 pm
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Posted: Sat Mar 28, 2009 6:55 am
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Posted: Sat Mar 28, 2009 2:17 pm
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Posted: Sun Mar 29, 2009 7:50 pm
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Posted: Mon Mar 30, 2009 4:35 am
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Posted: Mon Mar 30, 2009 2:04 pm
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Posted: Mon Mar 30, 2009 5:56 pm
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