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KyuubiNaruto4

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PostPosted: Thu Mar 12, 2009 3:45 pm
Ribbin
KyuubiNaruto4
-Zephyrotica-
The_Ky-Guy
-Zephyrotica-
Lord Maloroth

Favorite(s): Super Mario RPG (luv heart it) and Street Fighter II' Turbo: Hyper Fighting (not as good as I am on the SNES)

Least Favorite(s): Secret of Mana (doesn't really appeal to me) and Zelda II: The Adventure of Link (couldn't figure this one out scream )
Secret of Mana is a lot more fun with a p2. Some of the bosses are really hard, and the AI for your allies can be really stupid.

I've read that there could be up to three players on that game.

I might download it soon, too. It looks fun.
Three players?

But the SNES only has two controller ports.. burning_eyes


Back then you had to buy a thing called the Multitap to play with more than two people, another reason Sony sucks not once has sony come out with console that had four ports always had to buy a multitap. You can learn about it here http://en.wikipedia.org/wiki/Multitap

I had a multitap with my SNES. Great fun.


User Image - Blocked by "Display Image" Settings. Click to show. That was my multitap still have too.  
PostPosted: Thu Mar 12, 2009 4:51 pm
KyuubiNaruto4
Ribbin
KyuubiNaruto4
-Zephyrotica-
The_Ky-Guy

I've read that there could be up to three players on that game.

I might download it soon, too. It looks fun.
Three players?

But the SNES only has two controller ports.. burning_eyes


Back then you had to buy a thing called the Multitap to play with more than two people, another reason Sony sucks not once has sony come out with console that had four ports always had to buy a multitap. You can learn about it here http://en.wikipedia.org/wiki/Multitap

I had a multitap with my SNES. Great fun.


User Image - Blocked by "Display Image" Settings. Click to show. That was my multitap still have too.

I remember some of my cousins having a multi-tap for their SNES. I think they also have Super Bomberman.

Needless to say we wouldn't need a multi-tap for those games if we have those games on the Virtual Console. All we would need are four Classic Controllers.  

The_Ky-Guy


KyuubiNaruto4

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PostPosted: Thu Mar 12, 2009 4:59 pm
The_Ky-Guy
KyuubiNaruto4
Ribbin
KyuubiNaruto4
-Zephyrotica-
The_Ky-Guy

I've read that there could be up to three players on that game.

I might download it soon, too. It looks fun.
Three players?

But the SNES only has two controller ports.. burning_eyes


Back then you had to buy a thing called the Multitap to play with more than two people, another reason Sony sucks not once has sony come out with console that had four ports always had to buy a multitap. You can learn about it here http://en.wikipedia.org/wiki/Multitap

I had a multitap with my SNES. Great fun.


User Image - Blocked by "Display Image" Settings. Click to show. That was my multitap still have too.

I remember some of my cousins having a multi-tap for their SNES. I think they also have Super Bomberman.

Needless to say we wouldn't need a multi-tap for those games if we have those games on the Virtual Console. All we would need are four Classic Controllers.


Or, whooho this argument again, 4 GCN controllers.  
PostPosted: Mon Mar 16, 2009 9:56 pm
KyuubiNaruto4
The_Ky-Guy
KyuubiNaruto4
Ribbin
KyuubiNaruto4


Back then you had to buy a thing called the Multitap to play with more than two people, another reason Sony sucks not once has sony come out with console that had four ports always had to buy a multitap. You can learn about it here http://en.wikipedia.org/wiki/Multitap

I had a multitap with my SNES. Great fun.


User Image - Blocked by "Display Image" Settings. Click to show. That was my multitap still have too.

I remember some of my cousins having a multi-tap for their SNES. I think they also have Super Bomberman.

Needless to say we wouldn't need a multi-tap for those games if we have those games on the Virtual Console. All we would need are four Classic Controllers.


Or, whooho this argument again, 4 GCN controllers.

I'm sorry, but I said, "Classic Controllers". Like I said, GCN controllers are horrible for SNES games.  

The_Ky-Guy


KyuubiNaruto4

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PostPosted: Mon Mar 16, 2009 10:03 pm
The_Ky-Guy
KyuubiNaruto4
The_Ky-Guy
KyuubiNaruto4
Ribbin
KyuubiNaruto4


Back then you had to buy a thing called the Multitap to play with more than two people, another reason Sony sucks not once has sony come out with console that had four ports always had to buy a multitap. You can learn about it here http://en.wikipedia.org/wiki/Multitap

I had a multitap with my SNES. Great fun.


User Image - Blocked by "Display Image" Settings. Click to show. That was my multitap still have too.

I remember some of my cousins having a multi-tap for their SNES. I think they also have Super Bomberman.

Needless to say we wouldn't need a multi-tap for those games if we have those games on the Virtual Console. All we would need are four Classic Controllers.


Or, whooho this argument again, 4 GCN controllers.

I'm sorry, but I said, "Classic Controllers". Like I said, GCN controllers are horrible for SNES games.


And once again I will say GCN controllers work well for snes games. I used to say just Super Metroid, Gradius III, and Super Mario RPG but I recently rented a game and it was Megaman X Collection. Now correct me if I'm wrong but I recall Megaman X 1, 2, and 3 being released for SNES. Once again I had no trouble beating all three of them with a GCN controller. Even had time for 4, 5, and 6.  
PostPosted: Tue Mar 17, 2009 11:14 am
KyuubiNaruto4
The_Ky-Guy
KyuubiNaruto4
The_Ky-Guy
KyuubiNaruto4


User Image - Blocked by "Display Image" Settings. Click to show. That was my multitap still have too.

I remember some of my cousins having a multi-tap for their SNES. I think they also have Super Bomberman.

Needless to say we wouldn't need a multi-tap for those games if we have those games on the Virtual Console. All we would need are four Classic Controllers.


Or, whooho this argument again, 4 GCN controllers.

I'm sorry, but I said, "Classic Controllers". Like I said, GCN controllers are horrible for SNES games.


And once again I will say GCN controllers work well for snes games. I used to say just Super Metroid, Gradius III, and Super Mario RPG but I recently rented a game and it was Megaman X Collection. Now correct me if I'm wrong but I recall Megaman X 1, 2, and 3 being released for SNES. Once again I had no trouble beating all three of them with a GCN controller. Even had time for 4, 5, and 6.

Actually, no it doesn't:
Super Metroid: You can either do a running jump or run and fire, but you can't do all three because of the "ABXY" button alignment.
Super Mario World: You can't do a running jump on the GCN controller to save your life. Don't bother!
Final Fight: Doing the jump attacks is a pain in the a** because "A" is the special attack, while "B" and "Y" do the jump and attack commands.
DoReMi Fantasy: The only game I've tried where the GCN controller even remotely works. It's extremely awkward, however, because you're pretty much always touching the "A" button, which has no command programmed in.
Super Mario RPG: Haven't tried it yet, but I can safely guess that the battles would be a pain in the a** because of the "ABXY" button alignment.

Also add the fact that the Classic Controller is pretty much an SNES controller with thumbsticks. I might also add that the Japanese Club Nintendo had released Classic Controller replicas of the SNES controller. Here's to hoping that they would get released in Club Nintendo of North America.

If anyone else has any more examples of how the GCN controller is bad for SNES games, feel free to reply to this post.  

The_Ky-Guy


5ir Psycho 5exy

PostPosted: Tue Mar 17, 2009 11:20 am
The_Ky-Guy

Actually, no it doesn't:
Super Metroid: You can either do a running jump or run and fire, but you can't do all three because of the "ABXY" button alignment.
Super Mario World: You can't do a running jump on the GCN controller to save your life. Don't bother!
Final Fight: Doing the jump attacks is a pain in the a** because "A" is the special attack, while "B" and "Y" do the jump and attack commands.
DoReMi Fantasy: The only game I've tried where the GCN controller even remotely works. It's extremely awkward, however, because you're pretty much always touching the "A" button, which has no command programmed in.
Super Mario RPG: Haven't tried it yet, but I can safely guess that the battles would be a pain in the a** because of the "ABXY" button alignment.

Also add the fact that the Classic Controller is pretty much an SNES controller with thumbsticks. I might also add that the Japanese Club Nintendo had released Classic Controller replicas of the SNES controller. Here's to hoping that they would get released in Club Nintendo of North America.

If anyone else has any more examples of how the GCN controller is bad for SNES games, feel free to reply to this post.
Donkey Kong Country series. It's really hard to hold down the 'run' button whilst still being able to access all the other buttons, like jump and piggyback. It's the reason I bought a Classic in the first place.

I heard there were third-party adaptors for old Nintendo controllers, so that they could be plugged into the Wii to play Virtual Console games. I'd love to have one. SNES controller is so comfortable. Classic is a bit thicker and a different shape; I don't like the way it feels in my hand.  
PostPosted: Tue Mar 17, 2009 2:49 pm
-Zephyrotica-
The_Ky-Guy

Actually, no it doesn't:
Super Metroid: You can either do a running jump or run and fire, but you can't do all three because of the "ABXY" button alignment.
Super Mario World: You can't do a running jump on the GCN controller to save your life. Don't bother!
Final Fight: Doing the jump attacks is a pain in the a** because "A" is the special attack, while "B" and "Y" do the jump and attack commands.
DoReMi Fantasy: The only game I've tried where the GCN controller even remotely works. It's extremely awkward, however, because you're pretty much always touching the "A" button, which has no command programmed in.
Super Mario RPG: Haven't tried it yet, but I can safely guess that the battles would be a pain in the a** because of the "ABXY" button alignment.

Also add the fact that the Classic Controller is pretty much an SNES controller with thumbsticks. I might also add that the Japanese Club Nintendo had released Classic Controller replicas of the SNES controller. Here's to hoping that they would get released in Club Nintendo of North America.

If anyone else has any more examples of how the GCN controller is bad for SNES games, feel free to reply to this post.
Donkey Kong Country series. It's really hard to hold down the 'run' button whilst still being able to access all the other buttons, like jump and piggyback. It's the reason I bought a Classic in the first place.

I heard there were third-party adaptors for old Nintendo controllers, so that they could be plugged into the Wii to play Virtual Console games. I'd love to have one. SNES controller is so comfortable. Classic is a bit thicker and a different shape; I don't like the way it feels in my hand.

I have to second Super Mario World. I can normally beat the Yoshi's Island 2 level in less than a couple of minutes, but when I played the demo version on Brawl, I don't think I died doing it, but I didn't do it nearly as fast as I normally do.  

misternitsua

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KyuubiNaruto4

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PostPosted: Tue Mar 17, 2009 5:44 pm
The_Ky-Guy
KyuubiNaruto4
The_Ky-Guy
KyuubiNaruto4
The_Ky-Guy
KyuubiNaruto4


User Image - Blocked by "Display Image" Settings. Click to show. That was my multitap still have too.

I remember some of my cousins having a multi-tap for their SNES. I think they also have Super Bomberman.

Needless to say we wouldn't need a multi-tap for those games if we have those games on the Virtual Console. All we would need are four Classic Controllers.


Or, whooho this argument again, 4 GCN controllers.

I'm sorry, but I said, "Classic Controllers". Like I said, GCN controllers are horrible for SNES games.


And once again I will say GCN controllers work well for snes games. I used to say just Super Metroid, Gradius III, and Super Mario RPG but I recently rented a game and it was Megaman X Collection. Now correct me if I'm wrong but I recall Megaman X 1, 2, and 3 being released for SNES. Once again I had no trouble beating all three of them with a GCN controller. Even had time for 4, 5, and 6.

Actually, no it doesn't:
Super Metroid: You can either do a running jump or run and fire, but you can't do all three because of the "ABXY" button alignment.
Super Mario World: You can't do a running jump on the GCN controller to save your life. Don't bother!
Final Fight: Doing the jump attacks is a pain in the a** because "A" is the special attack, while "B" and "Y" do the jump and attack commands.
DoReMi Fantasy: The only game I've tried where the GCN controller even remotely works. It's extremely awkward, however, because you're pretty much always touching the "A" button, which has no command programmed in.
Super Mario RPG: Haven't tried it yet, but I can safely guess that the battles would be a pain in the a** because of the "ABXY" button alignment.

Also add the fact that the Classic Controller is pretty much an SNES controller with thumbsticks. I might also add that the Japanese Club Nintendo had released Classic Controller replicas of the SNES controller. Here's to hoping that they would get released in Club Nintendo of North America.

If anyone else has any more examples of how the GCN controller is bad for SNES games, feel free to reply to this post.


So let me get this straight when you play Super Mario RPG you look at the screen and press the button that corresponds to that position instead of pressing the actual button. Heh idiot.

Then for Super Metroid. You can't do what I did and use more than two fingers? The right side I have set up as such:
R: Angle Up
Z: Run
A: Jump
B: Fire
Y: Cancel weapon select
X: Change Weapon

Wow real hard. Done beat the damn game already.
You say you can't run, shoot, and jump at the same time. What are you an idiot? With those button uses up there I can do all three. How you ask simple, I'm not an idiot. Right pointer finger goes over Z and right thumb goes in between A and B simple. Now I can jump shoot and run wow real hard.

Would do Super Mario World as well but I don't feel like downloading it.  
PostPosted: Tue Mar 17, 2009 6:23 pm
KyuubiNaruto4
The_Ky-Guy
KyuubiNaruto4
The_Ky-Guy
KyuubiNaruto4


Or, whooho this argument again, 4 GCN controllers.

I'm sorry, but I said, "Classic Controllers". Like I said, GCN controllers are horrible for SNES games.


And once again I will say GCN controllers work well for snes games. I used to say just Super Metroid, Gradius III, and Super Mario RPG but I recently rented a game and it was Megaman X Collection. Now correct me if I'm wrong but I recall Megaman X 1, 2, and 3 being released for SNES. Once again I had no trouble beating all three of them with a GCN controller. Even had time for 4, 5, and 6.

Actually, no it doesn't:
Super Metroid: You can either do a running jump or run and fire, but you can't do all three because of the "ABXY" button alignment.
Super Mario World: You can't do a running jump on the GCN controller to save your life. Don't bother!
Final Fight: Doing the jump attacks is a pain in the a** because "A" is the special attack, while "B" and "Y" do the jump and attack commands.
DoReMi Fantasy: The only game I've tried where the GCN controller even remotely works. It's extremely awkward, however, because you're pretty much always touching the "A" button, which has no command programmed in.
Super Mario RPG: Haven't tried it yet, but I can safely guess that the battles would be a pain in the a** because of the "ABXY" button alignment.

Also add the fact that the Classic Controller is pretty much an SNES controller with thumbsticks. I might also add that the Japanese Club Nintendo had released Classic Controller replicas of the SNES controller. Here's to hoping that they would get released in Club Nintendo of North America.

If anyone else has any more examples of how the GCN controller is bad for SNES games, feel free to reply to this post.


So let me get this straight when you play Super Mario RPG you look at the screen and press the button that corresponds to that position instead of pressing the actual button. Heh idiot.

Then for Super Metroid. You can't do what I did and use more than two fingers? The right side I have set up as such:
R: Angle Up
Z: Run
A: Jump
B: Fire
Y: Cancel weapon select
X: Change Weapon

Wow real hard. Done beat the damn game already.
You say you can't run, shoot, and jump at the same time. What are you an idiot? With those button uses up there I can do all three. How you ask simple, I'm not an idiot. Right pointer finger goes over Z and right thumb goes in between A and B simple. Now I can jump shoot and run wow real hard.

Would do Super Mario World as well but I don't feel like downloading it.

You're kidding, right?

Let's start with the fact that you have to rearrange the controls to be able to play Super Metroid. Now who, reading this thread right now, have had to rearrange the controls to play this game? How many of us actually even bothered rearranging the controls to make a controller fit? If you had to do that, then you're not using a good controller. The default controls are perfect enough, that is, when you have the right controller.

And I mentioned Super Mario RPG for a good reason. When you look at the battle commands, they're in the shape of a diamond. Now, what controller has those buttons in that shape? Definitely not the Gamecube controller, that's for sure, which means that you'll be confused, since "Y" will be at the top, instead of "X". There are only two controllers that have that sort of "ABXY" arrangement: the SNES controller and the Wii Classic Controller.

I make these arguments for a good reason. I am most definitely not an idiot.

Oh, and good luck playing Super Mario World, that is, whenever you get around to it. . . .

Edit: The only possible exceptions to the GCN being horrible for SNES games, really, are racing games. For example, while F-Zero is much better on a Classic Controller, it is fine enough to play on the GCN controller.  

The_Ky-Guy


KyuubiNaruto4

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PostPosted: Tue Mar 17, 2009 8:11 pm
The_Ky-Guy
KyuubiNaruto4
The_Ky-Guy
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The_Ky-Guy
KyuubiNaruto4


Or, whooho this argument again, 4 GCN controllers.

I'm sorry, but I said, "Classic Controllers". Like I said, GCN controllers are horrible for SNES games.


And once again I will say GCN controllers work well for snes games. I used to say just Super Metroid, Gradius III, and Super Mario RPG but I recently rented a game and it was Megaman X Collection. Now correct me if I'm wrong but I recall Megaman X 1, 2, and 3 being released for SNES. Once again I had no trouble beating all three of them with a GCN controller. Even had time for 4, 5, and 6.

Actually, no it doesn't:
Super Metroid: You can either do a running jump or run and fire, but you can't do all three because of the "ABXY" button alignment.
Super Mario World: You can't do a running jump on the GCN controller to save your life. Don't bother!
Final Fight: Doing the jump attacks is a pain in the a** because "A" is the special attack, while "B" and "Y" do the jump and attack commands.
DoReMi Fantasy: The only game I've tried where the GCN controller even remotely works. It's extremely awkward, however, because you're pretty much always touching the "A" button, which has no command programmed in.
Super Mario RPG: Haven't tried it yet, but I can safely guess that the battles would be a pain in the a** because of the "ABXY" button alignment.

Also add the fact that the Classic Controller is pretty much an SNES controller with thumbsticks. I might also add that the Japanese Club Nintendo had released Classic Controller replicas of the SNES controller. Here's to hoping that they would get released in Club Nintendo of North America.

If anyone else has any more examples of how the GCN controller is bad for SNES games, feel free to reply to this post.


So let me get this straight when you play Super Mario RPG you look at the screen and press the button that corresponds to that position instead of pressing the actual button. Heh idiot.

Then for Super Metroid. You can't do what I did and use more than two fingers? The right side I have set up as such:
R: Angle Up
Z: Run
A: Jump
B: Fire
Y: Cancel weapon select
X: Change Weapon

Wow real hard. Done beat the damn game already.
You say you can't run, shoot, and jump at the same time. What are you an idiot? With those button uses up there I can do all three. How you ask simple, I'm not an idiot. Right pointer finger goes over Z and right thumb goes in between A and B simple. Now I can jump shoot and run wow real hard.

Would do Super Mario World as well but I don't feel like downloading it.

You're kidding, right?

Let's start with the fact that you have to rearrange the controls to be able to play Super Metroid. Now who, reading this thread right now, have had to rearrange the controls to play this game? How many of us actually even bothered rearranging the controls to make a controller fit? If you had to do that, then you're not using a good controller. The default controls are perfect enough, that is, when you have the right controller.

And I mentioned Super Mario RPG for a good reason. When you look at the battle commands, they're in the shape of a diamond. Now, what controller has those buttons in that shape? Definitely not the Gamecube controller, that's for sure, which means that you'll be confused, since "Y" will be at the top, instead of "X". There are only two controllers that have that sort of "ABXY" arrangement: the SNES controller and the Wii Classic Controller.

I make these arguments for a good reason. I am most definitely not an idiot.

Oh, and good luck playing Super Mario World, that is, whenever you get around to it. . . .

Edit: The only possible exceptions to the GCN being horrible for SNES games, really, are racing games. For example, while F-Zero is much better on a Classic Controller, it is fine enough to play on the GCN controller.


So let me get this straight. If I change what a button does on a game my controller sucks? Interesting guess I'll have to tell quite a few companies that the games they made for GCN should be changed so I don't have to change what button does what to suit my specifications.  
PostPosted: Wed Mar 18, 2009 1:06 pm
KyuubiNaruto4
The_Ky-Guy
KyuubiNaruto4
The_Ky-Guy
KyuubiNaruto4


And once again I will say GCN controllers work well for snes games. I used to say just Super Metroid, Gradius III, and Super Mario RPG but I recently rented a game and it was Megaman X Collection. Now correct me if I'm wrong but I recall Megaman X 1, 2, and 3 being released for SNES. Once again I had no trouble beating all three of them with a GCN controller. Even had time for 4, 5, and 6.

Actually, no it doesn't:
Super Metroid: You can either do a running jump or run and fire, but you can't do all three because of the "ABXY" button alignment.
Super Mario World: You can't do a running jump on the GCN controller to save your life. Don't bother!
Final Fight: Doing the jump attacks is a pain in the a** because "A" is the special attack, while "B" and "Y" do the jump and attack commands.
DoReMi Fantasy: The only game I've tried where the GCN controller even remotely works. It's extremely awkward, however, because you're pretty much always touching the "A" button, which has no command programmed in.
Super Mario RPG: Haven't tried it yet, but I can safely guess that the battles would be a pain in the a** because of the "ABXY" button alignment.

Also add the fact that the Classic Controller is pretty much an SNES controller with thumbsticks. I might also add that the Japanese Club Nintendo had released Classic Controller replicas of the SNES controller. Here's to hoping that they would get released in Club Nintendo of North America.

If anyone else has any more examples of how the GCN controller is bad for SNES games, feel free to reply to this post.


So let me get this straight when you play Super Mario RPG you look at the screen and press the button that corresponds to that position instead of pressing the actual button. Heh idiot.

Then for Super Metroid. You can't do what I did and use more than two fingers? The right side I have set up as such:
R: Angle Up
Z: Run
A: Jump
B: Fire
Y: Cancel weapon select
X: Change Weapon

Wow real hard. Done beat the damn game already.
You say you can't run, shoot, and jump at the same time. What are you an idiot? With those button uses up there I can do all three. How you ask simple, I'm not an idiot. Right pointer finger goes over Z and right thumb goes in between A and B simple. Now I can jump shoot and run wow real hard.

Would do Super Mario World as well but I don't feel like downloading it.

You're kidding, right?

Let's start with the fact that you have to rearrange the controls to be able to play Super Metroid. Now who, reading this thread right now, have had to rearrange the controls to play this game? How many of us actually even bothered rearranging the controls to make a controller fit? If you had to do that, then you're not using a good controller. The default controls are perfect enough, that is, when you have the right controller.

And I mentioned Super Mario RPG for a good reason. When you look at the battle commands, they're in the shape of a diamond. Now, what controller has those buttons in that shape? Definitely not the Gamecube controller, that's for sure, which means that you'll be confused, since "Y" will be at the top, instead of "X". There are only two controllers that have that sort of "ABXY" arrangement: the SNES controller and the Wii Classic Controller.

I make these arguments for a good reason. I am most definitely not an idiot.

Oh, and good luck playing Super Mario World, that is, whenever you get around to it. . . .

Edit: The only possible exceptions to the GCN being horrible for SNES games, really, are racing games. For example, while F-Zero is much better on a Classic Controller, it is fine enough to play on the GCN controller.


So let me get this straight. If I change what a button does on a game my controller sucks? Interesting guess I'll have to tell quite a few companies that the games they made for GCN should be changed so I don't have to change what button does what to suit my specifications.

I phrased that argument all wrong. Let me rephrase it.

Super Metroid still sucks with the Gamecube Controller, and I've got a good argument against yours. True, just because you have to reconfigure the controls doesn't mean it sucks. What does suck, however, is the fact that you have to go through a tedious trial-and-error process to find a control scheme that even works with the Gamecube Controller without it feeling awkward. It's that fact that makes it as frustrating as using the Gamecube Controller for SNES games in the first place.

And yeah, I've tried various schemes to prove that point, and out of all the schemes, yours was the only one that really worked. But, to be jerk, I proved that even your control scheme is playable enough on the Classic Controller. Then again, may I ask a second time, who really has ever reconfigured the controls on that game?

On a side note, I've tried Super Mario RPG on the GCN controller, and I came up with a list of conclusions:
1.) Navigating with the thumbstick really isn't that much better than using the control pad, and even if it is, it's hardly an argument against the Classic Controller as it has thumbsticks as well.
2.) Navigating with them Gamecube Controller is an awkward experience when you want to run and jump, not only because is the "Y" button further away from the "B" button on the Gamecube than the Classic Controller, it's also almost directly across the big, honkin' "A" button from the absolutely tiny "B" button. That is not so on either the SNES controller or the Classic Controller.
3.) The battle scenes are the least awkward on the Gamecube controller, but it still feels mildly so, because the "ABXY" button alignment is not in the shape of a diamond, unlike (*ahem*) the SNES controller and the Classic Controller. You'll still be hitting the wrong commands on occasion.  

The_Ky-Guy


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PostPosted: Wed Mar 18, 2009 3:45 pm
The_Ky-Guy
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And once again I will say GCN controllers work well for snes games. I used to say just Super Metroid, Gradius III, and Super Mario RPG but I recently rented a game and it was Megaman X Collection. Now correct me if I'm wrong but I recall Megaman X 1, 2, and 3 being released for SNES. Once again I had no trouble beating all three of them with a GCN controller. Even had time for 4, 5, and 6.

Actually, no it doesn't:
Super Metroid: You can either do a running jump or run and fire, but you can't do all three because of the "ABXY" button alignment.
Super Mario World: You can't do a running jump on the GCN controller to save your life. Don't bother!
Final Fight: Doing the jump attacks is a pain in the a** because "A" is the special attack, while "B" and "Y" do the jump and attack commands.
DoReMi Fantasy: The only game I've tried where the GCN controller even remotely works. It's extremely awkward, however, because you're pretty much always touching the "A" button, which has no command programmed in.
Super Mario RPG: Haven't tried it yet, but I can safely guess that the battles would be a pain in the a** because of the "ABXY" button alignment.

Also add the fact that the Classic Controller is pretty much an SNES controller with thumbsticks. I might also add that the Japanese Club Nintendo had released Classic Controller replicas of the SNES controller. Here's to hoping that they would get released in Club Nintendo of North America.

If anyone else has any more examples of how the GCN controller is bad for SNES games, feel free to reply to this post.


So let me get this straight when you play Super Mario RPG you look at the screen and press the button that corresponds to that position instead of pressing the actual button. Heh idiot.

Then for Super Metroid. You can't do what I did and use more than two fingers? The right side I have set up as such:
R: Angle Up
Z: Run
A: Jump
B: Fire
Y: Cancel weapon select
X: Change Weapon

Wow real hard. Done beat the damn game already.
You say you can't run, shoot, and jump at the same time. What are you an idiot? With those button uses up there I can do all three. How you ask simple, I'm not an idiot. Right pointer finger goes over Z and right thumb goes in between A and B simple. Now I can jump shoot and run wow real hard.

Would do Super Mario World as well but I don't feel like downloading it.

You're kidding, right?

Let's start with the fact that you have to rearrange the controls to be able to play Super Metroid. Now who, reading this thread right now, have had to rearrange the controls to play this game? How many of us actually even bothered rearranging the controls to make a controller fit? If you had to do that, then you're not using a good controller. The default controls are perfect enough, that is, when you have the right controller.

And I mentioned Super Mario RPG for a good reason. When you look at the battle commands, they're in the shape of a diamond. Now, what controller has those buttons in that shape? Definitely not the Gamecube controller, that's for sure, which means that you'll be confused, since "Y" will be at the top, instead of "X". There are only two controllers that have that sort of "ABXY" arrangement: the SNES controller and the Wii Classic Controller.

I make these arguments for a good reason. I am most definitely not an idiot.

Oh, and good luck playing Super Mario World, that is, whenever you get around to it. . . .

Edit: The only possible exceptions to the GCN being horrible for SNES games, really, are racing games. For example, while F-Zero is much better on a Classic Controller, it is fine enough to play on the GCN controller.


So let me get this straight. If I change what a button does on a game my controller sucks? Interesting guess I'll have to tell quite a few companies that the games they made for GCN should be changed so I don't have to change what button does what to suit my specifications.

I phrased that argument all wrong. Let me rephrase it.

Super Metroid still sucks with the Gamecube Controller, and I've got a good argument against yours. True, just because you have to reconfigure the controls doesn't mean it sucks. What does suck, however, is the fact that you have to go through a tedious trial-and-error process to find a control scheme that even works with the Gamecube Controller without it feeling awkward. It's that fact that makes it as frustrating as using the Gamecube Controller for SNES games in the first place.

And yeah, I've tried various schemes to prove that point, and out of all the schemes, yours was the only one that really worked. But, to be jerk, I proved that even your control scheme is playable enough on the Classic Controller. Then again, may I ask a second time, who really has ever reconfigured the controls on that game?

On a side note, I've tried Super Mario RPG on the GCN controller, and I came up with a list of conclusions:
1.) Navigating with the thumbstick really isn't that much better than using the control pad, and even if it is, it's hardly an argument against the Classic Controller as it has thumbsticks as well.
2.) Navigating with them Gamecube Controller is an awkward experience when you want to run and jump, not only because is the "Y" button further away from the "B" button on the Gamecube than the Classic Controller, it's also almost directly across the big, honkin' "A" button from the absolutely tiny "B" button. That is not so on either the SNES controller or the Classic Controller.
3.) The battle scenes are the least awkward on the Gamecube controller, but it still feels mildly so, because the "ABXY" button alignment is not in the shape of a diamond, unlike (*ahem*) the SNES controller and the Classic Controller. You'll still be hitting the wrong commands on occasion.


1. I use alternate between the thumbstick and d-pad. Just depends on what I am doing jumping holes or just going from point A to point B.

2. I have found two ways to do the whole run and jump both aren't that damn hard considering you are only using three(four if you are picky) buttons to move around on the map. Y to run, B to jump, A to talk, X to go to the menu. BUT only two of those are ever used in conjunction with each other and that is Y and B. So there are two ways that are not uncomfortable I know since I use them both.

2a. Use only your thumb. Hold it on the left most part of the Y button(now you can run). Then if you want to jump just move your thumb to the left. Bam now you are jumping and running. As a added bonus you also press the A button if you want instead of B.

2b. Pointer Finger and Thumb(middle is on R). Pointer goes on Y and Thumb on B. Simple you were given 5 fingers use them. I use this one more than 2a.

3. You do know the buttons were given their distinctive shapes because people couldn't tell which button was which right? Small B button, big A button, bean horizontal Y, and bean vertical X.

I have reconfigured the controls twice for Super Metriod. Once to play it with a GCN controller and the second time to play it with a keyboard. Both times I did not have any trouble beating it. The only trouble I have with the game is wall jumps but then again I had trouble doing it when I played it on my SNES.

Try Gradius III will you reconfigure those I wonder. You only use the A and B buttons. B to shoot A to add a power up. I have reconfigured those when I played on SNES to Y shoot B power up much easier to press the start button after that.  
PostPosted: Wed Mar 18, 2009 4:22 pm
KyuubiNaruto4
The_Ky-Guy
KyuubiNaruto4
The_Ky-Guy
KyuubiNaruto4


So let me get this straight when you play Super Mario RPG you look at the screen and press the button that corresponds to that position instead of pressing the actual button. Heh idiot.

Then for Super Metroid. You can't do what I did and use more than two fingers? The right side I have set up as such:
R: Angle Up
Z: Run
A: Jump
B: Fire
Y: Cancel weapon select
X: Change Weapon

Wow real hard. Done beat the damn game already.
You say you can't run, shoot, and jump at the same time. What are you an idiot? With those button uses up there I can do all three. How you ask simple, I'm not an idiot. Right pointer finger goes over Z and right thumb goes in between A and B simple. Now I can jump shoot and run wow real hard.

Would do Super Mario World as well but I don't feel like downloading it.

You're kidding, right?

Let's start with the fact that you have to rearrange the controls to be able to play Super Metroid. Now who, reading this thread right now, have had to rearrange the controls to play this game? How many of us actually even bothered rearranging the controls to make a controller fit? If you had to do that, then you're not using a good controller. The default controls are perfect enough, that is, when you have the right controller.

And I mentioned Super Mario RPG for a good reason. When you look at the battle commands, they're in the shape of a diamond. Now, what controller has those buttons in that shape? Definitely not the Gamecube controller, that's for sure, which means that you'll be confused, since "Y" will be at the top, instead of "X". There are only two controllers that have that sort of "ABXY" arrangement: the SNES controller and the Wii Classic Controller.

I make these arguments for a good reason. I am most definitely not an idiot.

Oh, and good luck playing Super Mario World, that is, whenever you get around to it. . . .

Edit: The only possible exceptions to the GCN being horrible for SNES games, really, are racing games. For example, while F-Zero is much better on a Classic Controller, it is fine enough to play on the GCN controller.


So let me get this straight. If I change what a button does on a game my controller sucks? Interesting guess I'll have to tell quite a few companies that the games they made for GCN should be changed so I don't have to change what button does what to suit my specifications.

I phrased that argument all wrong. Let me rephrase it.

Super Metroid still sucks with the Gamecube Controller, and I've got a good argument against yours. True, just because you have to reconfigure the controls doesn't mean it sucks. What does suck, however, is the fact that you have to go through a tedious trial-and-error process to find a control scheme that even works with the Gamecube Controller without it feeling awkward. It's that fact that makes it as frustrating as using the Gamecube Controller for SNES games in the first place.

And yeah, I've tried various schemes to prove that point, and out of all the schemes, yours was the only one that really worked. But, to be jerk, I proved that even your control scheme is playable enough on the Classic Controller. Then again, may I ask a second time, who really has ever reconfigured the controls on that game?

On a side note, I've tried Super Mario RPG on the GCN controller, and I came up with a list of conclusions:
1.) Navigating with the thumbstick really isn't that much better than using the control pad, and even if it is, it's hardly an argument against the Classic Controller as it has thumbsticks as well.
2.) Navigating with them Gamecube Controller is an awkward experience when you want to run and jump, not only because is the "Y" button further away from the "B" button on the Gamecube than the Classic Controller, it's also almost directly across the big, honkin' "A" button from the absolutely tiny "B" button. That is not so on either the SNES controller or the Classic Controller.
3.) The battle scenes are the least awkward on the Gamecube controller, but it still feels mildly so, because the "ABXY" button alignment is not in the shape of a diamond, unlike (*ahem*) the SNES controller and the Classic Controller. You'll still be hitting the wrong commands on occasion.


1. I use alternate between the thumbstick and d-pad. Just depends on what I am doing jumping holes or just going from point A to point B.

2. I have found two ways to do the whole run and jump both aren't that damn hard considering you are only using three(four if you are picky) buttons to move around on the map. Y to run, B to jump, A to talk, X to go to the menu. BUT only two of those are ever used in conjunction with each other and that is Y and B. So there are two ways that are not uncomfortable I know since I use them both.

2a. Use only your thumb. Hold it on the left most part of the Y button(now you can run). Then if you want to jump just move your thumb to the left. Bam now you are jumping and running. As a added bonus you also press the A button if you want instead of B.

2b. Pointer Finger and Thumb(middle is on R). Pointer goes on Y and Thumb on B. Simple you were given 5 fingers use them. I use this one more than 2a.

3. You do know the buttons were given their distinctive shapes because people couldn't tell which button was which right? Small B button, big A button, bean horizontal Y, and bean vertical X.

I have reconfigured the controls twice for Super Metriod. Once to play it with a GCN controller and the second time to play it with a keyboard. Both times I did not have any trouble beating it. The only trouble I have with the game is wall jumps but then again I had trouble doing it when I played it on my SNES.

Try Gradius III will you reconfigure those I wonder. You only use the A and B buttons. B to shoot A to add a power up. I have reconfigured those when I played on SNES to Y shoot B power up much easier to press the start button after that.


1.) Well, it doesn't matter that much because I've used the directional pad for almost the entire game.

2a.) I have only used my thumb. In order to do all that, I still had to hold my thumb in a moderately uncomfortable vertical position rather than a more comfortable diagonal position. I also ended up touching the "A" button, which meant I could still press it accidentally. Sure, that might not pose a problem most of the time, but it could get annoying when you're next to a sign or a non-player character.

2b.) The whole having to use a pointer finger is part of the reason I hate using the Gamecube Controller for SNES games in the first place. That shouldn't be necessary for an SNES game because of the "ABXY" button alignment on an SNES controller.

3.) Is that really the reason Nintendo had that alignment for the Gamecube Controller? If so, then I have to say that I never really had that kind of problem for the most part. The only case where that was even a problem at all was the balloon toss mini game in Yoshi's Island, but only because those buttons weren't color-coded in the North American version. That eventually stopped being a problem, though.

And what about the Nintendo DS? That also had the SNES controllers button alignment.

And you said that you played an actual SNES, right? I shouldn't need to tell you that the Classic Controller is not only similarly-shaped to the SNES controller, but the button shapes and alignments are nearly-identical, to say the least, that is. With that in mind, the GCN Controller sucks in comparison with the Classic Controller.

On a side note: You can play Super Metroid on the Virtual Console with a keyboard?  

The_Ky-Guy


KyuubiNaruto4

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PostPosted: Wed Mar 18, 2009 4:52 pm
The_Ky-Guy
KyuubiNaruto4
The_Ky-Guy
KyuubiNaruto4
The_Ky-Guy
KyuubiNaruto4


So let me get this straight when you play Super Mario RPG you look at the screen and press the button that corresponds to that position instead of pressing the actual button. Heh idiot.

Then for Super Metroid. You can't do what I did and use more than two fingers? The right side I have set up as such:
R: Angle Up
Z: Run
A: Jump
B: Fire
Y: Cancel weapon select
X: Change Weapon

Wow real hard. Done beat the damn game already.
You say you can't run, shoot, and jump at the same time. What are you an idiot? With those button uses up there I can do all three. How you ask simple, I'm not an idiot. Right pointer finger goes over Z and right thumb goes in between A and B simple. Now I can jump shoot and run wow real hard.

Would do Super Mario World as well but I don't feel like downloading it.

You're kidding, right?

Let's start with the fact that you have to rearrange the controls to be able to play Super Metroid. Now who, reading this thread right now, have had to rearrange the controls to play this game? How many of us actually even bothered rearranging the controls to make a controller fit? If you had to do that, then you're not using a good controller. The default controls are perfect enough, that is, when you have the right controller.

And I mentioned Super Mario RPG for a good reason. When you look at the battle commands, they're in the shape of a diamond. Now, what controller has those buttons in that shape? Definitely not the Gamecube controller, that's for sure, which means that you'll be confused, since "Y" will be at the top, instead of "X". There are only two controllers that have that sort of "ABXY" arrangement: the SNES controller and the Wii Classic Controller.

I make these arguments for a good reason. I am most definitely not an idiot.

Oh, and good luck playing Super Mario World, that is, whenever you get around to it. . . .

Edit: The only possible exceptions to the GCN being horrible for SNES games, really, are racing games. For example, while F-Zero is much better on a Classic Controller, it is fine enough to play on the GCN controller.


So let me get this straight. If I change what a button does on a game my controller sucks? Interesting guess I'll have to tell quite a few companies that the games they made for GCN should be changed so I don't have to change what button does what to suit my specifications.

I phrased that argument all wrong. Let me rephrase it.

Super Metroid still sucks with the Gamecube Controller, and I've got a good argument against yours. True, just because you have to reconfigure the controls doesn't mean it sucks. What does suck, however, is the fact that you have to go through a tedious trial-and-error process to find a control scheme that even works with the Gamecube Controller without it feeling awkward. It's that fact that makes it as frustrating as using the Gamecube Controller for SNES games in the first place.

And yeah, I've tried various schemes to prove that point, and out of all the schemes, yours was the only one that really worked. But, to be jerk, I proved that even your control scheme is playable enough on the Classic Controller. Then again, may I ask a second time, who really has ever reconfigured the controls on that game?

On a side note, I've tried Super Mario RPG on the GCN controller, and I came up with a list of conclusions:
1.) Navigating with the thumbstick really isn't that much better than using the control pad, and even if it is, it's hardly an argument against the Classic Controller as it has thumbsticks as well.
2.) Navigating with them Gamecube Controller is an awkward experience when you want to run and jump, not only because is the "Y" button further away from the "B" button on the Gamecube than the Classic Controller, it's also almost directly across the big, honkin' "A" button from the absolutely tiny "B" button. That is not so on either the SNES controller or the Classic Controller.
3.) The battle scenes are the least awkward on the Gamecube controller, but it still feels mildly so, because the "ABXY" button alignment is not in the shape of a diamond, unlike (*ahem*) the SNES controller and the Classic Controller. You'll still be hitting the wrong commands on occasion.


1. I use alternate between the thumbstick and d-pad. Just depends on what I am doing jumping holes or just going from point A to point B.

2. I have found two ways to do the whole run and jump both aren't that damn hard considering you are only using three(four if you are picky) buttons to move around on the map. Y to run, B to jump, A to talk, X to go to the menu. BUT only two of those are ever used in conjunction with each other and that is Y and B. So there are two ways that are not uncomfortable I know since I use them both.

2a. Use only your thumb. Hold it on the left most part of the Y button(now you can run). Then if you want to jump just move your thumb to the left. Bam now you are jumping and running. As a added bonus you also press the A button if you want instead of B.

2b. Pointer Finger and Thumb(middle is on R). Pointer goes on Y and Thumb on B. Simple you were given 5 fingers use them. I use this one more than 2a.

3. You do know the buttons were given their distinctive shapes because people couldn't tell which button was which right? Small B button, big A button, bean horizontal Y, and bean vertical X.

I have reconfigured the controls twice for Super Metriod. Once to play it with a GCN controller and the second time to play it with a keyboard. Both times I did not have any trouble beating it. The only trouble I have with the game is wall jumps but then again I had trouble doing it when I played it on my SNES.

Try Gradius III will you reconfigure those I wonder. You only use the A and B buttons. B to shoot A to add a power up. I have reconfigured those when I played on SNES to Y shoot B power up much easier to press the start button after that.


1.) Well, it doesn't matter that much because I've used the directional pad for almost the entire game.

2a.) I have only used my thumb. In order to do all that, I still had to hold my thumb in a moderately uncomfortable vertical position rather than a more comfortable diagonal position. I also ended up touching the "A" button, which meant I could still press it accidentally. Sure, that might not pose a problem most of the time, but it could get annoying when you're next to a sign or a non-player character.

2b.) The whole having to use a pointer finger is part of the reason I hate using the Gamecube Controller for SNES games in the first place. That shouldn't be necessary for an SNES game because of the "ABXY" button alignment on an SNES controller.

3.) Is that really the reason Nintendo had that alignment for the Gamecube Controller? If so, then I have to say that I never really had that kind of problem for the most part. The only case where that was even a problem at all was the balloon toss mini game in Yoshi's Island, but only because those buttons weren't color-coded in the North American version. That eventually stopped being a problem, though.

And what about the Nintendo DS? That also had the SNES controllers button alignment.

And you said that you played an actual SNES, right? I shouldn't need to tell you that the Classic Controller is not only similarly-shaped to the SNES controller, but the button shapes and alignments are nearly-identical, to say the least, that is. With that in mind, the GCN Controller sucks in comparison with the Classic Controller.

On a side note: You can play Super Metroid on the Virtual Console with a keyboard?


EMULATOR MAN EMULATOR. I play GBA, SNES, N64, and PS1 games with a keyboard. Want me to give you a list of every single frickin game?

Also I give up. There is no way you will convince me to use a classic controller nor I convince you to use a GCN controller so there done thats it.  
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