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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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jwalker67

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PostPosted: Tue Feb 09, 2010 7:52 am
Basic Info
Full Name: Eli (Pronounced Ee-Lie)
Nicknames: N/A
Age:15
Birth Date: Nov 2
Gender: Male
Race: Caucasian
Rank: Academy Student
Ninja Type/Class:Ninjutsu

Favorites
Animal(s) : Dragons
Color(s) : Red, Blue
Number(s) : 1,7,13
2 Elements: Lightning and Earth
Weapon of choice:Giant Scythe
Strength: He is extremely strong willed and has a burning to desire to get stronger and stronger.
Weakness:Sometimes reckless
Jutsu List:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-
-

Summoning: N/A
Bloodline: N/A
Clan: N/A

Character Description
Looks: Short black hair, combed down
Personality: Easy to get along with. Treats others with respect, and has strict moral values, such as no killing no matter what.
Background:Eli actually isn't from shinobi world. Originally, he came from our very own planet. Back then, he was a nerd in high school who always got picked on. The only keeping him through the days was his faith. Eli is of the Christian religion, and his faith in God kept him going in life. One day, as Eli was walking to school, a void in the air in front of him, opened up and sucked him, transporting him to the cloud village of the ninja world.
Village: Cloud
Family: None (at least in the ninja world)

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
User Image
 
PostPosted: Tue Feb 09, 2010 7:53 am
Kinda big for a 15 year old.  

Hiro the Herp

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jwalker67

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PostPosted: Tue Feb 09, 2010 8:03 am
((Heh heh, true, its not the real pic however,im still trying to find it..))  
PostPosted: Wed Feb 10, 2010 5:14 pm
(Yay! Both approved, if you have anyone else on gaia that could join NUR and join cloud that would be awesome because cloud is in need of members! biggrin )  

Scrapples

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Hiro the Herp

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PostPosted: Wed Feb 10, 2010 6:22 pm
I should make a second RPC here......3 and a half year vet...... Its decided I'll make a new one!  
PostPosted: Wed Feb 10, 2010 8:43 pm
Hiro_Uzaki
I should make a second RPC here......3 and a half year vet...... Its decided I'll make a new one!


((fails, guild not even that old, plus i'm a 2 year vet and my guild id older then you. You can claim "oh i quit and came back" which of course unless you can prove it, means s**t.))  

bb3000ae

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xX_Dizzle_Da_Wise_Xx

PostPosted: Wed Feb 10, 2010 8:45 pm
((He was here when I was in 08, he's a vet))  
PostPosted: Thu Feb 11, 2010 6:58 am
((thx scraps))  

jwalker67

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Hiro the Herp

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PostPosted: Thu Feb 11, 2010 11:26 am
Sorry, edit to my last post.

I've been in here for 1 year and a few monthes. It was anther another guild I got mixed up in ok? Happy now BB?  
PostPosted: Fri Feb 12, 2010 6:28 pm
Accepted! (sorry scrap i did it again, but i don't see anything wrong with her profile)  

Fist of the Bro Star

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Hiro the Herp

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PostPosted: Wed Feb 17, 2010 4:08 am
Basic Info
Full Name: Tensuo Uzaki
Nicknames: Suo
Age: 15
Birth Date: 9/20
Gender: Male
Race: japanese
Rank: Academy Student
Ninja Type/Class:Taijutsu

Favorites
Animal(s) : Shark
Color(s) : Blue
Number(s) : 3
2 Elements: Fire and Air
Weapon of choice: Senbon and tanto
Strength: The gates
Weakness: genjutsu
Jutsu List:
[These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-
- Fuuton
Wind Release
______________________________

Basic

Kaze Bunshin (Wind Clone)
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

Kaze Fuuchuufuyuu (Wind Levitation)
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.

Yadama Furooseigyo (Projectile Control Skill)
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.

Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.

Genin

Boufuu Kyouzuu no Jutsu (Gale Surge)
Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.

Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.

Yadama Henshin Bakuha (Projectile Deflection Blast)
Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.

Okuridashi Kaze (Propelling Winds)
Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.

Kamaitachi no Jutsu (Slashing Wind Skill)
Requirement: Weapon, like a fan
Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.

Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty metre radius of the user and only at spots they are able to see.

Bouseki Tate no Kaze (Spinning Shield of Winds)
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user’s control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques.

Kaze no Yoroi (Armor of Wind)
Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.


Katon
Fire Release
______________________________

Basic

Katon: Ichi (Fire Release: One)
Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.

Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique)
Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.

Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique)
Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
Note: Only one projectile at a time.

Katon: Fukumen no Jutsu (Fire Release: Veil Technique)
Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.

Katon: Tanebi no Jutsu (Fire Release: Cinder Technique)
Description: Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple cinder and no more, this jutsu is used mostly in pranks and the like.

Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique)
Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.

Genin

Katon: Ni (Fire Release: Two)
Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.

Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.

Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique)
Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.

Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique)
Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.

Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous.
Note: The clone only has 1/10 the ability of the original user.

Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)
Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword.


Summoning: (Chuunin+)
Bloodline: (Must Purchase One To Have One)
Clan: (Must Purchase One To Have One)

Character Description
Looks: like pic
Personality: kind
Background: Amnesia
Village: Cloud
Family: Hiro is his twin

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture: User Image
 
PostPosted: Wed Feb 24, 2010 5:49 pm
Basic Info
Full Name: Regula Kaguya
Nicknames: Rex, The Small Soldier
Age: 8
Birth Date: 6/17
Gender: Male
Race: Carribean
Rank: Academy Student
Ninja Type/Class:Assassin

Favorites
Animal(s) : Fox
Color(s) : Grey and Black
Number(s) : 21 and 7
2 Elements: Fire and Lightning
Weapon of choice: N/A
Strength: Concealment
Weakness razz eople with revealing jutsu and bloodlines.[[i.e. Byakugan]]
Jutsu List:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-
-

Summoning: (Chuunin+)
Bloodline: Shikotsumyaku
Clan: (Applying for one)

Character Description
Looks: Regula is very short and frail looking. He looks as if he could be easily taken on. He is very skinny with barely any muscle. His hair blue and eyes chestnut brown.
Personality: Regula is very blank and rarely ever shows emotion. He is quick to kill without thinking twice. There are some people in the past that he has shown his true, caring self to but those people only brung him pain and suffering.
Background: Regula barely remember's anything of his family but his brother Ryugan. He remember's growing up all alone and doing whatever was necessary in order to survive. Til this day he searches for his older brother according to that faint image he has Ryugan in his head.
Village: Kumogakure
Family: Ryugan Kaguya

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:

User Image
 

Regula Kaguya

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Scrapples

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PostPosted: Wed Feb 24, 2010 6:20 pm
(Approved. The village is kinda destroyed at the moment but I am working to rebuild it. Welcome to the new era of Cloud. biggrin )  
PostPosted: Sun Feb 28, 2010 10:46 am
Basic Info
Full Name: Kuromaru Kage Velox Verbera Sokuryoku
Nicknames: Kuro, KThe Blue Fang Of The East, Kumo's Blue Beast
Age: 15
Birth Date:5/11
Gender: Male
Race: African-American/Puerto Rican
Rank: Academy Gennin Chuunin
Ninja Type/Class: Taijutsu

Favorites
Animal(s) : Wolf
Color(s) : Red
Number(s) : 21
2 Elements: Earth,Water
Weapon of choice:Katana, kunai
Strength: Taijutsu
Weakness:not very good at ninjustu
Jutsu List:

- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarime no Jutsu (Substitution Jutsu)
-
Mizu Bunshin no Jutsu (Water Clone Technique)
Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.

Mizu Soujuu (Water Manipulation)
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.

Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.

Mizu no Yaiba (Water Sword)
Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu.
Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however.
Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu.
Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.


Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface.

Suimen Hokou no Gyou (The Art of Water Walking)
Prerequisites: Kinobori no Jutsu
Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.

Kage Bunshin No Jutsu (Shadow Clone Technique)
Description: A forbidden jutsu that creates clones - which are not just plain illusions (like the normal Bunshin no Jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear. Chakra is divided evenly between every clone and the original, so creating three clones would leave the user with one-fourth of his remaining chakra. These kage bunshin are also capable of using any jutsu the original shinobi knows (except Kuchiyose and bunshin jutsu), and each kage bunshin may use one jutsu.


HYUGAN CLAN JUTSU

Hakke Rokujuuyonshou (Eight Divination Signs, Sixty-Four Palms of the Hand)
Description: Hakke Rokujuuyonshou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the tenketsu of the opponent's body through 126 strikes. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes 64 tenketsu, stopping the chakra flow of the opponent. This then limits their opponents ability to use jutsu.

Hakkeshou Kaiten (Eight Divination Palms of the Hand, Heavenly Spin)
Description: Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack.

If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.


INUZUKA CLAN JUTSU

Dainamikku Maakingu (Dynamic Marking)
Description: When their canine partners release a stream of urine on their target, the clan member can use their excellent sense of smell to locate their target no matter where they are. The urine itself is more dangerous than normal urine, because of its burning and strong sticky qualities.

This technique is mainly used as a set up for the Soutourou technique. When the clan member and canine familiar are spinning at such high speeds they are unable to see where they are going, but by using their nose they are able to locate their target with little trouble.

Gatsuuga (Dual Piercing Fang)
Description: Gatsuuga is a supreme Taijutsu technique of the Juujin Bunshin style of combat. After the familiar transforms into a copy of the clan member, both the familiar and ninja will begin a spinning attack. The preferred time to attack is when their opponent is showing an opening. Using this chance the fast rotating of the two attackers will cause a damaging impact on their opponent when they connect with their claws. While using this technique, both attackers are able to rotate and strike from multiple angles.

Juujin Bunshin (Beast-Man Clone)
Description: First the clan member and the familiar may ingest a soldier pill to help their strength and stamina. Then, acting in conjunction with the clan member, the canine familiar will transform themselves into a copy of the clan member. While in this form they can accomplish many of the same techniques as the original.

Shikyaku no Jutsu (Four-Legged Technique)
Description: After forming the needed hand seals, chakra begins to emit from the body of the clan member and they take on a more canine-like appearance. These body changes give them increased speed and agility.

Tsuuga (Piercing Fang)
Description: Tsuuga is a variation of Gatsuuga, a Taijutsu technique of the Juujin Bunshin style of combat. This version will just involve one individual clan member utilizing the spinning attack. The fast rotation will cause a damaging impact on their opponent or an nearby object when they connect with their claws. While using this technique, the ninja can rotate and strike from multiple angles.


TAIJUTSU JUTSU AND STYLES

The 8 Celestial Gates

Initial Gate (Genin minimum)
Effect: 1/8 Speed and Taijutsu increase.
Description: Releases the brains limit on body muscles to achieve extra strength but does damage to tissue fibers.

Life Gate (Chuunin minimum)
Effect: 1/6 Speed, Taijutsu, and Strength
Description: Located near the throat on the spinal cord. Releases the limit of electrical functions on the nervous system, thus transmitting more information at a higher rate and sends signals to the cells to produce more stamina at a faster rate.


The Rare and Beautiful Art of a Controlled Disaster
(Ippin Seichuu Sanji)

Academy
Stage1

Dakai Ichi
To properly learn this style the practitioner is forced to learn it the way it was made; while handcuffed. Normally during all of the spinning, constant movement, and acrobatic attacks the practitioner will want to flail out their arms in an attempt to balance themselves but with the handcuffs in place this becomes extremely difficult and very impractical so it forces the practitioner to learn how to balance themselves without their arms and hands. Not only does this require extreme precision and lots of practice it also demands a high amount of leg strength to perform properly but it is also because of these demands that the style itself becomes truly powerful.

Stage 2
Genin

Dakai Ni
Still handcuffed the practitioner switches his focus from controlling his movements and making them precise to making them much stronger. The practitioner learns to use gravity to their advantage and make their leg into a lever in which they place all of their weight onto creating leg strikes similar to that of a guillotine. Along with these stronger strikes the practitioner continues to strengthen their body so that it can deal with the complex system of movements that the Ippin Seichuu Sanji provides.

Stage 3
Genin

Dakai San
Now the practitioner starts to learn a larger range of strikes with the legs. Instead of focusing solely on high acrobatic kicks strengthened by weight and gravity they begin to learn the usefulness of swift and powerful attacks that are close to the ground. Without the aid of an outside force to strengthen these close to the ground attacks they focus on gaining more power from within not only in the legs but in the arms as well. In this stage the practitioner has learned the immense usefulness of their arms as balancers to keep the practitioner going on with their fluid strikes

Stage 4
Chuunin

Dakai Si
With the previous stages the practitioner has accumulated a lot of strength and power with his attacks which in turns creates the 'Disaster.' The disaster is when the practitioner has too much latent potential behind their attacks to control effectively. This stage focuses on controlling this disaster in order to make it less devastating to the practitioner and more much devastating to the opponent. The more the attacks are controlled the easier it is to go from one attack to the next fluidly

Stage 5
Chuunin

Dakai Go
After master combat from the air and from the ground the practitioner now focuses on fighting at a mid point, mainly attacking the abdomen of the opponent. The new, what are known as, 'mid-range' attacks require more upper body strength then in the previous levels because the practitioner now goes into a lot of handstands to attack and cartwheels to dodge. A simple way to practice strengthening the arms for this is to hold onto a pole in the ground and holding the body out at a ninety-degree angle from the pole. The practitioner must also work with their body so that they can bend and move at the extreme angles the 'mid-range' attacks call for.


Rokushiki - Six Powers

Stage 1: Rankyaku

Rankyaku is a projectile technique in which the user kicks out at very high speeds and strength, sending out a sharp "Air Blade" that can slice objects and greatly damage a human body. It is made from the users own Chakra that is condensed and sharpened.
Rankyaku - Sen (Storm Leg - Line) - The user kicks his legs at a high speed while Chakra is already stored within it causing the Chakra to be released in a Blade fashion which leaves a great deal of damage to the foe.
Rank - C


Stage 2: Shigan

Shigan is a technique in which the user pushes their finger into a certain target at very high speed, leaving a wound similar to a bullet wound, making guns unnecessary.
Shigan (Finger Gun) - A technique in which the user pushes their finger into a certain target at very high speed with the help of coating their finger in their own Chakra, leaving a wound similar to a bullet wound, making guns unnecessary.
Rank - C

Shigan Ouren (Finger Gun - Yellow Lotus) - A technique in which the user pushes their finger into a certain target at very high speed with the help of coating their finger in their own Chakra, expect the user does it multiple times resembling a Gatling Gun, leaving numerous wounds that are similar to bullet wounds.
Rank - C






Summoning: (Chuunin+)
Bloodline: Byakugan
Clan:Inuzuka

Character Description
Looks: Has long and unruly blue-black hair down to his chin. His skin is a golden tan. His eyes a faded red like that of a worn out red cloth shirt. He's roughly 5' 10''. He muscles are defined like a swimmer's instead of big and bulky like a football player's.
Personality: Since he's join Cloud it's been quite perky compared to his normal negative self. Goes with the flow, Free flowing, doesn't care much, devoted
Background:
Before becoming Shinobi
His father was and Inuzuka while his mother was a Hyuga. His father's eyes were red and his mother's were white so his are faded red. His parents Decided to give him a unique last name, Kage. They chose that he would be part of the Inuzuka clan, but yet should also be recognized as a Hyuga if needed.
Academy student-Genin
Kuromaru was quite the negative type yet at the same time willing to accomplish his own goals. He grew quite attached to the Kusakage who was named Arekku. He began traveling back and forth between Konoha and Kusa for training. He then entered in the world wide Chuunin exams where he witnessed unbelievable events.
Chuunin-
During the Chuunin exams it had seemed a war had broken out and everyone who had been participating was ranked up to Chuunin. Kuromaru was on his way to visit Arekku when he had met up with his squad on the outskirts of Kusa. From there he was thrown into a war which he knew nothing of. Kuromaru's squad went on to Kirigakure to help out in the war. Kuromaru had gotten to the gates and was given specific orders which he neglected. He raced after a cloaked shinobi and witnessed the killing of an ally. He then proceeded to change sides in the war and join Kumo after he had met Kumo's Oinin commander Ryugan Kaguya. From there he changed his appearance and name.

Village: Konoha
Family: Considers any Inuzuka or Hyuuga to be family. He either refers to them as brother or cousin

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture: NEW LOOK:

User Image
HAIMARU:
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TSUKI:
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KIBA:
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XxBlack_FlashxX

Shirtless Werewolf

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