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FireCat of Hell2000

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PostPosted: Fri Apr 23, 2010 12:27 pm
Basic Info
Full Name: Kat FireCat
Nicknames:
Age: 16
Birth Date:
Gender: F
Race: Human
Rank: acadmy student
Ninja Type/Class:Ninjutsu

Favorites
Animal(s) : Big Cats
Color(s) : Blue, Black
Number(s) : 6
2 Elements: Fire, Ice
Weapon of choice: Sword
Strength: perservance
Weakness: Music
Jutsu List:
[These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)


- Katon: Fukumen no Jutsu (Fire Release: Veil Technique)
Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.



-Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique)
Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.


-Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique)
Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.


-Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique)
Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.



-Katon: Ichi (Fire Release: One)
Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.


-Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique)
Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.


-Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique)
Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
Note: Only one projectile at a time.



-Katon: Ni (Fire Release: Two)
Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.


-Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.


-Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)
Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword.


-Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous.
Note: The clone only has 1/10 the ability of the original user.


Sound Jutsu list



-Myaku (Pulse)
Using a minor amount of chakra to strengthen their lungs, the user can release a ball of compacted air that travels quickly up to 15 feet. When the ball impacts something, it hits with force equal to the user's punch. This jutsu is used to teach the basics of air manipulation.



-Yubi Kausi No Jutsu (Finger Spike Technique)
The user’s fingernails grow ten inches long and become quite sharp. They can then be used as slashing and cutting weapons in close combat. However, the nails are not strong enough to be used to block heavier weapons such as swords.


-Kaze no Sen (Wind harpoon)
This jutsu is an upgrade of the technique Kaze Senbon. However, instead of shooting out multiple smaller needles, the user fires a large harpoon made of air from his/her palm.




-Issei no Jutsu (Shout Technique)
By focusing chakra into the vocal chords, the user may amplify his or her voice. This may serve many purposes, such as suddenly giving off a loud cry to startle or distract enemies. It also might be useful to give off your location to allies, although any enemies in the area may overhear as well.


-Hibiki no Jutsu (Noise Technique)
This jutsu sends a small sound wave off in any direction, for about 20 feet. Upon reaching its destination, it dissipates, giving a small noise similar to crunching leaves or snapping twigs. It can be quite useful to distract the enemy for a decisive moment, or to lure him away from a certain area.


-Yobiko (Whistle)
Unlike Shout, this jutsu actually imbues sound waves with chakra. At this level of skill, the user is only able to affect a very narrow range of frequencies, the frequency of a whistle just happening to fall in that range. The user manipulates the wave, increasing amplitude and frequency slightly, in order to make the whistle unusually loud and piercing. This jutsu is usually used to teach the basics of sound manipulation.



-Zankyou (Echo)
With slight chakra manipulation, the user is able to cause his or her voice (or other nearby sounds) to bounce off solid surfaces. This can be put to use to mask the user’s exact location, or to confuse an opponent. However, such a simple trick is likely not to work on someone of significantly higher intelligence.


-Fusenmei (Blur)
The user, by releasing chakra around himself, is able to slightly blur his own form. This can have several effects. If the user is wearing clothing of the proper color, he may hide himself effectively against a certain background. Secondly, this may make the user slightly more difficult to hit, especially when he or she moves. This jutsu may be held up as long as the user has the chakra to do so, but genin may not use any other jutsu while this is active.


-Shizumaru (Quiet)
By releasing a small amount of chakra in the area about himself, the user is able to slightly dampen any sounds given off in that area. This jutsu is highly effective for sneaking up on an unaware enemy. However, this jutsu does far from block out all sound. If an enemy is alert, he will most likely still hear the user’s movement.


- Otokakimazeru (Sound Scramble)
This is a rather interesting jutsu that can potentially wreak havoc with an unprepared enemy. Much like as in Quiet, the user releases chakra all about himself, but instead he allows it to become erratic. The effect is that all sounds in the area of effect (about a 20 foot radius) have their volume randomized. There is a limit to this, however. Sounds will not rise above 120 decibels, (not enough to cause physical pain) nor fall below 30 (the volume of breathing).



Kaze Senbon no Jutsu (Wind Needles Technique)
This jutsu uses low frequency (below 20 Hz) sound waves to manipulate air particles. It increases the density of the air around the user’s hand into several small air pockets and then fires these pockets at high velocity toward a certain target. The wind is usually formed on top of the user’s finger and shot at will. It can be shot with dozens at the same time, and do not have to move in a straight line. However it is easier to spot than most needles due to the vacuum of air that it creates and lets the opponent see it.



Kinsei Hakai (Balance destroy)
This jutsu grants the ability to control sound with chakra and direct it into the opponent’s ears. This causes somewhat of a disturbance in the eardrums. This opponent to lose his or her balance over the period of their next post. However, the jutsu must be done at a fairly close range (no more than 10 feet) since the effects of sound dissipate over distance.



Onpa no Tenohira (Wave Palm)
The user transmits chakra to his palm, causing the surface of the hand to vibrate. He or she then attempts to strike the enemy with the open palm. Should the attack hit, it would cause little to no physical damage, however the vibrations work their way into the enemy’s nerves, causing a great deal of local pain at the spot struck.







Summoning: (Chuunin+)
Bloodline: (Must Purchase One To Have One)
Clan: (Must Purchase One To Have One)

Character Description
Looks: long straight orange hair with red bangs
and red eyes. 5ft 6, nice slender and sexy, and toned body, Big doube d chest


Personality: Strong willed , never gives up, cares for friends ,friendly, eccentric, energyic, party girl, firtly, smart mouthed


Background: her background is still under constrution
Village: orginally from the leaf but moved to sand.
Family: none

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
 
PostPosted: Sun Apr 25, 2010 10:31 am
Basic Info
Full Name: Jurou Hasami
Nicknames: Jurou
Age: 17
Birth Date: june 6th
Gender: male
Race: white
Rank: Anbu
Ninja Type/Class: med nin

Favorites
Animal(s) : turtle
Color(s) : blue
Number(s) : 12
2 Elements: Earth
Weapon of choice: kunai
Strengths: Taijutsu, because of his medical practices
Weakness: using weapons
Jutsu List:
Genjutsu

Academy

- Okuyuki Katawa (Depth Distortion)
Chuunin

- Mokugeki (Pantomime)
Taijutsu

- Dainamikku-Entori [Dynamic Entry]

Daidoumyaku – Great Pulse Fist (Sound Village)
Levels achieved
-Stage One
-Special Technique: Hakike no Tsuki (Nausea Thrust)
-Stage Two
-Special Technique: Daidoumyaku – Mimi Senshi (Ear Stab)

Ninjutsu

Academy

- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
- Issei no Jutsu (Shout Technique)
- Hibiki no Jutsu (Noise Technique)
- Myaku (Pulse)
- Yobiko (Whistle)
- Zankyou (Echo)
- Fusenmei (Blur)
- Shizumaru (Quiet)
- Otokakimazeru (Sound Scramble)
- Shindan (Diagnosis)
- Kiyomaru (Cleanse)
- Shiatsu (Massage)
- Teikouryoku (Power of Resistance)
- Tekishutsu (Extraction)

- Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
- Doton: Bunshin no Jutsu (Earth Release: Earth Clone Skill)
- Koujin Bunshin no Jutsu (Dust Clone Technique)
- Doton: Iwa Tounyuu no Jutsu (Earth Release: Rock Throw Technique)
- Doton: Doroku Gaeshi (Earth Release: Rock Shield)
- Doton: Ishi Yoroi no Ude (Earth Release: Stone Bracers)
- Doton: Gou no Doro (Earth Release: Mud Moat)
- Tsuchi Tou Tou (Swift Earth)
- Mizu Sousetsu no Jutsu (Water Founding Skill)
- Doton Henge (Earth Release Transformation)
- Torappingu no Jutsu (Trapping Skill)


Genin

- Doton: Shuriken no Jutsu (Earth Release: Stone Shuriken Skill)
- Doton: Shinjuu Zanshu no Jutsu (Earth Release: Inner Decapitation Skill)
- Doton: Tamaishi Danmaku (Earth Release: Pebble barrage)
- Doton: Rikujou Douyou no jutsu (Earth Release: Ground shaking technique)
- Doton: Jihibiki Kansei no Jutsu (Earth Release: Earth Tremor Sense Technique)
- Ohitsuji Kashira (Ram head)
- Doton: Tsuka no Tsuchi Souzou (Earth Release: Earth Mound Creation)
- Geigeki No Doro (Mud Inteceptor)
- Doton: Sekkai Koutetsuban (Earth Release: Stone Breast Plate)
- Kajuu No Doro (Mud Weights)
- Doton Tamuro (Earth Release Camp)
- Doton Bunsho (Earth Release Note)
- Doton Tsuna (Earth Release Rope)

- Kaze Senbon no Jutsu (Wind Needles Technique)
- Kaze no Sen (Wind harpoon)
- Kinsei Hakai (Balance destroy)
- Yubi Kausi No Jutsu (Finger Spike Technique)
- Onpa no Tenohira (Wave Palm)
- Jigoku no Mimi (Hell’s Ears)
- Fukyouwaon: Unari (Dissonance: Howl)
- Kaku no Sen’you (Enhance Sense)

- Gantai no Jutsu (Bandage Skill)
- Sansokyoukyuu (Oxygen Supply)
- Keksuki Gyouko (Blood Coagulation)
- Jokyo Dokubutsu (Poison Removal)


Chuunin

- Doton: Ishi no Yari (Earth Release: Stone Spear)
- Doton Bakudan (Earth Release Bomb)
- Doton: Doryu Taiga (Earth Release: Mud River)
- Doton: Karyoku Bunshin no Jutsu (Earth Release: Volcanic Earth Clone Skill)
- Doton: Doryuudan no Jutsu (Earth Release: Earth Dragon Blast)
- Doton: Rikujou Shougekiha no jutsu (Earth Release: Ground shockwave technique)

- Chiyute No Jutsu: Karui (Healing Hands Technique: Minor)
- Zesshi Nensan (Fanged Tongue Acid)
- Chiyute no Jutsu (Healing Hands Technique)
- Chakra no Mesu (Chakra Scalpel)

- Nan Kaizou (Soften Modification)

Jounin

-Yomi Numa (Earth Release: Swamp of the Underworld)
- Inyu Shometsu (Secret Healing Injury Destruction)

Summoning: (Chuunin+)
Bloodline: Body Sacrifice Sensor
Clan: (Must Purchase One To Have One)

Character Description
Looks: in pic
Personality: laid back
Background: N/A
Village: sound
Family: two parents, but he moved away from them

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
User Image

[img]http://i38.photobucket.com/albums/e117/hentaiprince/Rp stuff/CopyofNightOwl.jpg[/img]
[align=center][size=18][u][b]Jurou Hasami[/b][/u][/size][/align]
[align=center][i]♫Medical Anbu of the lost sound♫[/i][/align]

text

[align=right][img]http://i38.photobucket.com/albums/e117/hentaiprince/Rp stuff/Mask_by_xblackxangelxwingsx.jpg[/img]
[b]Anbu Mask currently off[/b][/align]
 

hentaiprince


Blaze Kimishi

Dangerous Seeker

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PostPosted: Sun Apr 25, 2010 5:14 pm
Basic Info
Full Name: Taku Shuona
Nicknames: ghost, blaze, sky
Age: 18
Birth Date: 7-23-91
Gender: male
Race: black/rican
Rank: academy ninja , genin
Ninja Type/Class:
Ninjutsu Class

These ninjas are truly ones to be feared, and in a Ninjutsu against Ninjutsu fight, the sounds of their jutsus can often be seen and heard within miles. These ninjas have the power to deal a lot of damage using their own elements, and are often very creative in their ways of fighting.

Strengths
-Highest chakra reserve: These ninjas have the largest amount of chakra within their own rank, only surpassed by bijuu hosts. With this amount of chakra they can deal a large number of devastating attacks.
-Mastery of elements: Ninjas of the Ninjutsu class are the only class that can completely master two types of elements (learn jutsus from both elements to the highest rank)

Weaknesses
-Vulnerability to opponents: If the opponent has elements which can counter theirs, these ninjas would be rendered useless in combat. In harsher words, they would be "sitting ducks".

Bonuses:
-Complete mastery of 2 elements (once you reach Chuunin level, you can learn jutsus of 2 elements up to your rank. Kage or Sannin can learn a 3rd element but it will be weaker, only up to Jounin rank.)
-Can learn Ninjutsu in 1 less post than required.
-No limit to ninjutsu knowlage

Limitations:
-Can only learn a limited number of Genjutsu
(Genin can learn 5, Chuunin 10 and Jounin 15, Kage or Sannin can learn 20)
-Can Learn a limited number of Taijutsu/Weapon Styles (2 Taijutsu Styles, or 1 Taijutsu/1 Weapon, or 2 Weapon Styles)
-1 more post than required to learn Genjutsu and Taijutsu.
-Cannot learn Medical Ninjutsu (Kage or Sannin can learn up to Genin level)

Gennin Can perform: 30 jutsu + 10 (monthly bonuses)
30 Academy Level Jutsu
20 Gennin Jutsu
5 Chuunin Jutsu
1 Jounin Jutsu

Favorites
Animal(s) : rats
Color(s) : black, red, sliver
Number(s) : all even numbers
2 Elements: fire is my main element, sand is my sub-element
Weapon of choice: 2 mid ranged twin blades
Strength: lighting, fire, mid-close ranged combat, stealth
Weakness: water, earth, long ranged combat
Jutsu List:
[These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-
-
Katon

-Katon: Ichi (Fire Release: One)

-Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique)

-Katon: Tanebi no Jutsu (Fire Release: Cinder Technique)

-Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique)

-Katon: Fukumen no Jutsu (Fire Release: Veil Technique)

Genin
-Katon: Ni (Fire Release: Two)

-Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)

-Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique)

-Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique)

-Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)

-Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)

Chunin

-Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)

Suna Offensive Ninjutsu
Sand Village Exclusive Jutsus
Jutsus known only by Sand Shinobis

Academy ninjutsu

-Suna Bunshin no Jutsu (Sand Clone Technique)

-Doujou Kirikae (Soil Conversion Technique)

-Suna Yadama Ooikakusu (Sand Projectile Coat)

Genin

-Suna Shuriken (Sand Shuriken Technique)

-Suna Nawa (Sand Rope)

-Suna Same (Sand Shark)

-Suna Tsume (Sand Claws)


Suna Defensive Ninjutsu

Acedemy ninjutsu

-Suna Bunshin no Jutsu (Sand Clone Technique)

-Muki Suna Kaishin (Inorganic Sand Conversion)

-Suna Tegakari Fukikesu (Sand Track Eraser)

-Suna Kojinmari no Jutsu (Sand Compaction Technique)

Genin

Daisan no Me (The Third Eye)

Suna no Yoroi (Sand Armour)

Suna Hogo Sochi no Jutsu (Sand Shield)

Suna Ouchi (Sand Pit)

Tsuitou Suna (Tracking Sand)

Summoning: (Chuunin+)
Bloodline: Smoke shifting
Clan: none

Character Description
Looks: red hair, carmal skin, 5"11, 120 lb, flexiable, athletic build
Personality: sarcastic and calm, intelligent, honorable, and loyal, an nice person to be around whose passion is to be a great ninja
Background: born in the smoke village just days before it was destroyed, his parents wondared the land until they found the sand village where they started a new life.
Village: sand
Family: i have my suna family and a cousin who is currently living in the mist village

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:  
PostPosted: Mon Apr 26, 2010 3:39 pm
Basic Info
Full Name: Zephyer Nara
Nicknames: zep
Age: 14
Birth Date: March 15, 1996
Gender: Male
Race: Japanese
Rank: Chunnin
Ninja Type/Class: ninjutsu

Ninjutsu Class

These ninjas are truly ones to be feared, and in a Ninjutsu against Ninjutsu fight, the sounds of their jutsus can often be seen and heard within miles. These ninjas have the power to deal a lot of damage using their own elements, and are often very creative in their ways of fighting.

Strengths
-Highest chakra reserve: These ninjas have the largest amount of chakra within their own rank, only surpassed by bijuu hosts. With this amount of chakra they can deal a large number of devastating attacks.
-Mastery of elements: Ninjas of the Ninjutsu class are the only class that can completely master two types of elements (learn jutsus from both elements to the highest rank)

Weaknesses
-Vulnerability to opponents: If the opponent has elements which can counter theirs, these ninjas would be rendered useless in combat. In harsher words, they would be "sitting ducks".

Bonuses:
-Complete mastery of 2 elements (once you reach Chuunin level, you can learn jutsus of 2 elements up to your rank. Kage or Sannin can learn a 3rd element but it will be weaker, only up to Jounin rank.)
-Can learn Ninjutsu in 1 less post than required.
-Ninjutsu power will be increased by 1 rank.
-No limit to ninjutsu knowlage

Limitations:
-Can only learn a limited number of Genjutsu and Taijutsu
(Genin can learn 5, Chuunin 10 and Jounin 25, Kage or Sannin can learn 30)
-1 more post than required to learn Genjutsu and Taijutsu.
-Cannot learn Medical Ninjutsu (Kage or Sannin can learn up to Chuunin level)


Chuunin can perform: 45 jutsu+ 12(monthly bonus)
45 Academy Jutsu
35 Gennin Jutsu
25 Chuunin Jutsu
10 Jounin Jutsu
1 S-Ranked Jutsu

Favorites
Animal(s) : wolf
Color(s) : blue, grey
Number(s) : 867-5309
2 Elements: fire, Earth
Weapon of choice:
Name of weapon: Red Hot Sand
Your Rank: Chunnin
Who owns the weapon: Zephyer Nara
Where it was found/Who made it: Zephyer
Users Class: Ninjutsu
The Range of the weapon: Depends on jutsu used
Weakness: Water

Description: The sand is literally a light red. Red Hot Sand is infused with fire chakra. This makes a searing pain win hit or even touched by it. Equivalent to a sledge hammer that was just pulled from a kiln. It takes two jutsu to use the red hot sand as an attack. So if Zephyer used a genin jutsu with it, he would use up two genin jutsu. Zephyer has no special protection to keep himself from being burnt though. This can be quite damaging. The heat burns away you skin while the sand embeds into the wound. Zephyer created this while experimenting.

Strength: Friends
Weakness: Trusting the wrong people
Jutsu List:

Taijutsu

DESERT FIST STYLE

Stage One: Genin

Amount of Sand: 1.5 Gallons
Weight: 30 pounds each set (60 with both arm and leg weights)

The sand is unable to move much on its own, seeing that the user's "control" of it is not very skilled. The sand instead covers the limbs for extra power. The sand cannot leave the user's body.

The user must be like sand to be able to control it properly, so the user must learn to be as flexible as the sand, for without the flexibility, they cannot control the actual flexibility of the sand itself, and is also the reasoning behind their poor ability with sand. For the moment, the user can only bend their back to the point in which they are nearly level with their waist.

Stage Two: Genin

Amount of Sand: 3 Gallons
Weight: 60 pounds each set (120 with both arm and leg weights)

The user's control over the sand increases only a small bit, but enough for a piece of the style's original purpose is made. The sand is able to separate from the user's body, but only for about an inch, which isn't enough for the desired effect. The user's attack would be executed in a fashion that would give extra damage, and more of a stinging sensation with the hit as the sand's physical properties apply to attacks at this point.

The practitioner gains a little something at this stage. With more control over the sand, the flexibility is something that the user now quickly catches onto. The level that they have reached is rather superb, especially for a Genin-level practitionists. With this, they have been able to move their back all the way until their head reaches the ground and pull themselves back up. This comes in handy when using the Taijutsu as a practitioner can easily perform maneuvers that would help them dodge.


Stage Three: Genin

Amount of Sand: 4 Gallons
Weight: 80 pounds (160 pounds total for both arms and legs)

The "control" over the sand is what is focused in this stage, the reason why the amount of sand carried in the weight didn't increase at the same rate as before. The sand ability has been developed well here, as the user of this style can now separate the sand from their body for up to 3 inches, enough for the first AND second hits to occur beautifully in cooperation. The sand's stinging sensation becomes multiplied once the user gets their hit off.

The practitioners of this style now can perform on the streets like it was nearly nothing. Their flexibility training is to dance, to tell the truth. The user can easily perform a stationary backhand spring, and can spin their body on their heel while changing the body's position, such as leaning back. This is preparation for the next level.


Stage Four: Chunnin

Amount of Sand: 5 Gallons
Weight: 100 pounds (200 pounds total for both arms and legs)

The "control" of the sand has increased further, but not too much. There is another focus in this stage of the style. However, the sand can now move during it's attack, and change form. Unable to take something sharp, though, the sand spread and be used as a shield from most attacks, but only when the user makes a defensive action. In a nutshell, defense is now a factor to practitioners. Also, the sand is now charged with more chakra when in the weights.

The dance training continues, and now, the user has enough balance and flexibility to perform dances like as the windmil and such, basically become a break dancer. The user can move their waist to twist and turn for defense and offensive situations



Stage Five: Chunnin

Amount of Sand: 7 Gallons
Weight: 140 pounds (280 pounds total for both arms and legs)

The sand moves with the user better then before as it follows the user's every movement to the point where if the user were to turn his body a certain way, the sand would turn with the user instinctively. Whether it hit the opponent doesn't matter, it just does it. But there's a part about this that makes things interesting. Since the sand had finally reached a stage in which the shape can be changed, the sand can now be controlled so that it spins when landing punches, thus creating more pain with each attack.

The flexibility is now used in conjunction with the defense. Now being able to turn their body nearly in any direction while grounded, the user turns the body so that the sand moves with them and with the counterattack, put more power into the hit.

PI QUA QUAN

Stage One: Genin

Power:
At this stage the user can strike slighter stronger than an untrained shinobi, a solid hit causes minor pain and possibly bruising but not much more than that.
Movements:
Movements are awkward at this stage, lacking the fluid motion that masters of Pi Qua Quan possess. The user is still unsure of their stance and move with a bit of difficulty, making each strike rough and slow. Arm movements are difficult to control as the user hasn't learned to keep their arms properly relaxed, and have a tendency to form their hands into fists, which slow down their movements.
Flexibility:
Having just begun training their arms and legs to be flexible, they are slightly more flexible than the average taijutsu user, though not by a lot.
Reflexes:
No real advantage for the users reflexes at this stage.

Basic Techniques

Name: Seiryu-Kasho
Description: A simple move done will facing away from the opponent. When the opponent is close. The user begins the move by starting to spin on one foot while at the same time swinging their arms downward in front of them, using the momentum from the spin to bring their arms up such that their hands strike the opponent typically below the chin making for a strong blow that is difficult to defend against.

Name: Bokuho
Description: A basic stance that takes advantage of the user’s flexibility; the user crouches down with one leg bent, the other extended slightly. The arms are held out wide and outstretched high above their head, but loose and relaxed at the same time. This allows for the user to be able to target any part of the opponent’s body, whether it be their head or their feet.

Stage Two: Genin

Power:
A solid strike at this stage can cause a painful bruise, though more significant damage would necessitate multiple focused strikes.
Movements:
Movements are a bit more sophisticated, the user now able to perform the up and down movements of Pi Qua Quan with greater accuracy and speed. The motions are still stiff however when compared to a master of this style.
Flexibility:
At this stage the user is showing greater levels of flexibility, now able to bend backwards to a greater extent than normal, useful for dodging some attacks.
Reflexes:
The user is just starting to make use of their chakra control to better improve their reflexes, however at this stage any improvement is so slight as to be unnoticeable.

Basic Techniques

Name: Fukanro
Description: Catching the opponents kick, the user holds it high while bending down low to quickly grab the opponents other foot, and in one swift movement they wrench the opponents other foot up high while pushing the other down low, the movement typically taking the opponent clear off the ground, causing them to spin in mid air before collapsing on the ground. Though this counter is not particularly damaging, it can provide an opening for additional attacks, making it quite useful in the right hands.

Name: Teishitsu-Jouhai-Sho
Description: A move performed while the user is facing the enemy. Bending down slightly, the user executes a perfect 360 degree spin, striking upwards as they do so resulting in a powerful uppercut that at higher levels can easily lift an opponent off the ground.


Universal Jutsu

Academy Student

Henge No Jutsu (Transformation Technique)
Description: A user of this skill has the ability to transform their outer appearance to that of another form, which can be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distented form of anything (therefore no such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge is dispelled when the user is touched in an offensive matter. Thus after the user hits the target in their transformed state they revert.

Kawarimi No Jutsu (Body Switch Technique)
Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies.

Bunshin No Jutsu (Clone Technique)
Description: A jutsu that creates an illusionary clone of the user, in numbers of one or more. The clone disappears after being struck with an attack, and can deal no damage. This jutsu is one of the basics, and required to pass the shinobi academy.

Genin

Chakra Hikari no Jutsu (Chakra Light Technique)
Description: This jutsu allows the user to make a ball of chakra that produces light. Although it can’t harm anyone it’s useful for when going in dark areas and good for letting your comrades know where you are if you get lost in a foggy place.

Kinobori no Jutsu (Tree Walking Technique)
Kabenobori no Jutsu (Wall Walking Technique)
Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface.

Chunnin

Suimen Hokou no Gyou (The Art of Water Walking)
Prerequisites: Kinobori no Jutsu
Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.

Shadow Jutsu

Genin

Kage Kubi Shibari no Jutsu (Shadow Neck Bind Technique)
Description: To perform the technique the clan member will first bind their target using the Kage Mane no Jutsu technique. Once the target can no longer move, they form the needed hand seal to initiate this technique. The clan member uses their shadow to form a hand which will creep up their opponents body to their neck. Once the hand reaches the neck, it will constrict in such a manner so as to strangle the opponent. However, the clan member will need to be careful. If their target has a lot of chakra, they can turn back the shadow hand and prevent it from binding their neck.

Kage Mane no Jutsu (Shadow Imitation Technique)
Description: It's original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the clan members shadow reaches the target shadow, it will attach itself. While attached the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage Mane will falter and the shadow will return to its normal form.


Chunnin

Kage Mane Shuriken no Jutsu (Shadow Imitation Shuriken Technique)
Description: Using any thrown weapon, the user can imbue their shadow chakra to create "pins" to stick their opponent in place. The weapon absorbs the chakra nature of the user and give off the nature's effect. In this case, the projectile takes on the Nara clan's shadow binding properties. By implanting the shadow chakra enhanced blade into the shadow of tue target, they will be frozen in place; just as if they were caught in one of the clan members extended shadow bindings.

Kage Nui (Shadow Sewing)
Description: To perform the technique, the clan member will first form the needed hand seal to extend their shadow. They will then change the hand seal to cause the shadow to emerge from the ground in tendrils. The tendrils can extend and whip about and are strong enough to pierce nearby targets.


Sand Jutsu



Academy Student


Name: Suna Bunshin no Jutsu (Sand Clone Technique)
Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it’s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them.

Name: Muki Suna Kaishin (Inorganic Sand Conversion)
Description: By placing their hand against a solid object, the user of this technique can convert it to sand. Generally only inorganic objects may be converted, but at a higher rank, the user may also convert minor organic objects such as plants and tree's as well, though people and animals are obviously out of the question. The main purpose of this technique is to allow the user to completely destroy an object; once it has been turned into sand it cannot be returned to it’s normal state. The size of the object that may be transformed is dependant upon the user. While with low levels only fairly small objects could be converted to sand with any reasonable degree of speed, anything around the size of the users fist essentially, but at higher levels entire walls could be transformed to sand in an instant. Additionally, the hardness of the material being converted affects the time needed to convert it, as such while simple stones could be converted extremely quickly, metal would require a longer period of contact, making it typically unsuitable for use on weapons except in special circumstances.

Name: Doujou Kirikae (Soil Conversion Technique)
Description: After mastering the appropriate stages, the user is able to use sand techniques by converting soil into sand for the duration of the technique. Shinobis of rank Chuunin and above may use techniques only of lower rank together with this technique. (Chuunin = Genin, Jounin = Chuunin, Densetsu = Jounin)

Name: Suna Yadama Ooikakusu (Sand Projectile Coat)
Description: Before releasing a projectile such as a kunai or shuriken, the user first coats it with a thin layer of sand. The main purpose of this is to get sand within a wound when the projectile strikes, inflicting extra pain to distract the enemy.

Name: Suna Jishaku (Sand Magnet)
Description: As the name of this jutsu implies, this technique allows the user to draw sand towards them. The user simply forms one hand into a seal, and holds their other hand out, attracting the sand towards their outstretched hand. They can attract any sand in the area towards them, providing that they can see it, and that the sand is not currently under another persons control. The amount of sand they can draw towards them is dependant on the user. At low levels only a bare few handfuls of sand can be drawn towards them at one time, while with much higher ranks the user can draw vast amounts of sand, enough for five to ten sand clones.

Name: Suna Tegakari Fukikesu (Sand Track Eraser)
Description: A simple but effective technique for those who are fleeing through the desert. Channelling chakra to their feet, this allows the user to generate small bursts of sand with every step. By leaving behind these small bits of sand, the user of this technique is able to erase their tracks. The sand wipes away any trace of a footprint left on any object and then becomes impossible to distinguish from normal sand and soil in the area. Other signs of passing, such as breaking twigs and disturbing plants will remain unchanged. This technique is also not effective at stopping anyone tracking by smell. While very little control is required at the lowest level to perform this technique, those with greater levels of control can exploit this technique for other means. Eventually the user is able to not only erase their own footprints, but also create false ones in their place, which could be used to mislead an enemy as to the users location. The shinobi may also learn to create multiple sets of prints, misleading the enemy to thinking there are many shinobi ahead.

Name: Suna Kojinmari no Jutsu (Sand Compaction Technique)
Description: This technique was created when the lack of an abundance of sand being available was recognized as a severe hindrance to invading sand shinobi. While gourds of sand could be used to allow the user to take sand with them, the amounts contained within a normal gourd were insufficient for higher-level techniques. This technique does not eliminate the need for gourds, but rather it complements it. By using chakra to forcefully pack sand together, the user can hold a vast amount more sand inside a normal gourd, allowing them to double its regular capacity. Additionally, as the sand is kept held in place by the users chakra, the sand does not add any extra weight to the gourd, at least so long as the user remains under control. The amount of chakra required for this technique is typically negligible, though beginner users may still find it tiring after awhile.

Genin

Name: Saboten Uchinuku Meimu (Cactus Punch Illusion)
Description: An illusion that makes the target believe that the user’s exposed skin are covered with hundreds of pointed spines, like a cactus. When the user punches the target, their brain is fooled into thinking that the spines are digging into the opponent’s flesh, stimulating the pain receptors more than usual. In reality, the punch is still the same strength. Additionally the opposite is true if the enemy tries to strike the opponent.


Bouzenjishitsu no Jutsu (Stupification Technique)
Description: The user locks eyes with the target and forces a hand seal. For as long as the two can keep looking at each other without being distracted or obstructed, both cannot move. When the user blinks, it's also over.



Suna Bakudan no Jutsu (Sand bomb jutsu)
Description: The sand bomb jutsu is a unique jutsu. The user first gathers a ball of sand into their hand about the size of a pear. The then compact it and force chakra into it. They can then decide weather to throw it or set it as a trap. The bomb is set off by performing a single handseal. When it detonates it will send sharp sand shards the size of a sewing needle in every direction. These needles will travel for about 25 feet till they deteriorate. The downside of this jutsu is that if it is stricken before detonation then it will deteriorate. Only Zephyer and those he teaches it to can use this.


Name: Suna Shuriken (Sand Shuriken Technique)
Description: Creates shuriken out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. Requires extra chakra to "throw" the shuriken if you do not throw it yourself.

Name: Suna Nawa (Sand Rope)
Description: Makes a thin rope of sand that the user can propel from his or her sand source towards his or her opponent. The rope wraps around the user and tightens itself firmly. Of course as the sand rope has the same durability as a normal rope, if the rope does not bind the targets hand, then it may be possible for them to cut themselves free.

Name: Suna Same (Sand Shark)
Description: Forming the necessary seals, the user channels chakra into the sand beneath them, forming it into a small shark, about the length of the users arm. The shark is capable of swimming beneath the sand at considerable speed, and leaping out at will to bite at an opponent. Given the overall size of the shark, it is not capable of inflicting serious injury unless it is able to latch on and the opponent is unable to remove it. Several sharks can be created with this technique.

Name: Suna Tsume (Sand Claws)
Description: Coating their hands and forearms with sand, the user expels chakra to harden and lengthen the sand to create claw like gauntlets on each arm. They make good offensive weapons as they allow the user to make swiping attacks towards an enemy, or try and disarm a weapon wielding foe, while at the same time providing excellent protection for the hands and upper arm against bladed weaponry.

Name: Daisan no Me (The Third Eye)
Description: A Ninjutsu technique where the ninja uses sand to create an eye through which they can clearly see without fear of being seen. Perfect for spying or collecting information, or targeting an opponent while guarding himself with a wall-defense.

Name: Suna no Yoroi (Sand Armour)
Description: The user creates a thin, although durable, armour of sand around the their body by making the sand stick to their skin and clothes and then hardening it. How long the user can remain with the Sand Armour depends on their chakra strength. The strength also depends on the user's abilities, and can eventually be as strong as steel.

Name: Suna Hogo Sochi no Jutsu (Sand Shield)
Description: Extending their arm in a specific direction, the user forces sand in the area into a circular shield that hovers just in front of their palm. The shield may be moved so long as the user keeps their palm flat, making it a useful defensive jutsu, though the moment the users hand starts to close, the shield will collapse. However, at a higher rank, the shield may be frozen in place, allowing the user to use their hands to form seals for other jutsu’s.

Name: Suna Ouchi (Sand Pit)
Description: With this technique a user creates a circle of soft sand with them in the center. The user remains above the sand by having two solid masses of it just beneath the feet. Anyone who steps in to the circle will sink almost immediately up to their waist, making it difficult to move around freely. The user of this technique then has the option to make the sand pull people under completely, hold them in place, or simply do another technique. Victim’s arms will typically remain above the sand and they are far from helpless. If the user moves from where they stand, the sand will return to its normal state, or alternately the user may force it to return to normal whenever they wish.

Name: Tsuitou Suna (Tracking Sand)
Description: Perhaps one of the most subtle and difficult forms of tracking ever conceived, tracking sand allows the user to follow anyone who has even a small amount of the sand on them. The sand is not sticky or particularly noticeable in any way but a doujutsu that can see chakra emissions might be able to spot the sand with close examination. The only trick to this technique is somehow getting some of the sand on the person or persons you want to track. The sand can be intermingled with another technique or it can simply be left on the ground, leafs, and branches to brush off on passers by. Even if the sand is stuck inside something, like a pocket or shoe, if it is submerged in water it becomes useless. The length the charge on the sand remains for is dependent on their abilities.


Chunnin


Name of Jutsu: Garasu Katana no Jutsu (glass sword jutsu)
Description: The user performs the necessary hand seals then stick his hand into some sand. He forces chakra into the sand, focusing on the shape of his sword. When he pulls it out, the sand will be formed into the desired sword. Then the user will force fire chakra into the weapon. The weapon will solidify and harden, then become translucent. This jutsu can be performed by a genin but it will take one post to harden the weapon. The sword is weaker than a normal sword and can be broken by just about any attack to it. How ever when the sword is broken it sends glass shards flying every where.



Name: Suna no Kyuutai (Sand Sphere)
Description: The user slams his hands down on the ground, bringing up a large amount of sand around him that will form a thick, powerful sphere around him, protecting him from all incoming attacks for a short remainder of time. This sphere will withstand almost any attack. While inside the sand sphere, the user is unable to perform any technique that requires the use of their hands and unless they use daisan no me, are not able to see outside of the sphere.

Name:Suna Shigure (Sand Shower)
Description: The user lifts a considerable amount of sand into the air and rains it down upon his enemy. However, the sand will clump together, resulting in each drop being about the size of an average hailstone. If the enemy does not get out of the area affected the bombarding hailstone shaped sand can cause serious bruising and be quite painful.Jonin

Name: Suna Futoiude (Great Arm of Sand)
Description: A huge arm forms from the sand, and tries to grab the enemy with it's large clawed hand. This jutsu usually forms an intro to Sabaku Kyuu, but can also be used as a shield or powerful punch. The arm can be guided, and stretch easily beyond 50 feet in length.

Name: Suna Taihou (Sand Cannon Technique)
Description: Channelling chakra up their throat, the user forms a great deal of chakra in their mouth that they can then expel forcibly from their mouth at a target. The stream of sand is strong enough to knock down an enemy if they catch the brunt of it, and if the target in question is unfortunate enough to be pinned in place by it, serious injury can result due to the pressure, and even glancing strikes can have effects similar to a solid punch.

Name: Sunagakure (Hidden Sand)
Description: The user must be around a lot of sand to do this. By pulling the users body into the sand slowly the user is able to move around underneath the sand undetected and able to breath. Additionally this same jutsu may be used to move beneath normal earth, but the user will not be able to move as fast as if they were underground.

Name: Suna Shunshin (Sand Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a gust of sand. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. Not to be used for combat purposes. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.

Name: Suna no Uzu (Sand Swirl)
Description: This technique is actually a highly advanced version of the sand shield. The user creates what appears to be a whirlwind of sand around them but in truth no wind is actually involved in this technique, it is simply sand swirling around the user in a funnel shape. The sand somewhat obscures the user but if something tries to penetrate the funnel it becomes thicker at that point for a few moments. The effect of this technique is that not only are the grains of sand moving rapidly, they have been sharpened with chakra to cut like tiny knives. Flesh, cloth, or wood is ripped apart while stone and metal objects are pulled with the sand for a moment before being spat back out, worse for the wear.

Name: Suna no Hangeki Kyuutai (Sand Sphere Counter)
Description: This technique was intended to make up for the purely defensive nature of the sand sphere technique. The sand sphere will automatically react to any people that are deemed to be enemies by projecting large spikes of sand from the sphere itself. These spikes move very fast, requiring great reflexes to dodge completely.

Name: Suna no Guuzou (Sand Idol)
Description: The user of this technique creates one or more idols from the very hardest minerals available in the area. These idols, while immobile, are practically impossible to break through even with some of the most powerful of techniques, however as they stand quite tall and not terribly wide, they must be used carefully to provide sufficient protection from certain techniques. Idols serve as nothing more than physical barriers and are not at all dangerous to those trying to force their way through them.

Name: Washizukami Suna (Grabbing Sand)
Description: Much like sand trap technique, this technique is used as an addition to defensive techniques such as the sand sphere. When an opponent comes within range, arms of sand will reach out and attempt to grab them and attempt to drag them back towards the source of the sand arms, pinning them in place. Alternately, it can be useful against projectiles by having the sand arms grab them and throw them back where they came from.

Name: Taiten Suna (Sliding Sand)
Description: This technique creates a circle of sand around the user that’s soft and moves constantly in random patterns. The sand makes it impossible to stand or move around with constantly stumbling and falling. The circle is typically 6 meters in diameter.
jonin

Name: Suna Arashi Bunshin (Sandstorm Clone)
Description: A special sand clone on par with the famed kage bunshin technique from leaf, in which the user draws elements from both the sand beneath them and the wind in the air with chakra to form a clone of themselves. The sand keeps the bunshin solid while the absorbed wind creates a chakra circulatory system, which allows these bunshins to attack and use jutsus. Essentially they have the same power and durability as a normal kage bunshin clone and can be defeated in the same way.


Fire Jutsu

Academy Student

Katon: Ichi (Fire Release: One)
Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.

Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique)
Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.

Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique)
Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
Note: Only one projectile at a time.

Katon: Fukumen no Jutsu (Fire Release: Veil Technique)
Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.

Katon: Tanebi no Jutsu (Fire Release: Cinder Technique)
Description: Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple cinder and no more, this jutsu is used mostly in pranks and the like.

Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique)
Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.


Genin


Katon: Ni (Fire Release: Two)
Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.


Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.


Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique)
Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.


Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous.
Note: The clone only has 1/10 the ability of the original user.


Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)
Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword.

Chunnin

Katon: San (Fire Release: Three)
Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn’t changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.

Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)
Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma.
Note: Genin can use the technique for up to two posts, Chunnin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.

Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique)
Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels.
Note: The user must remain still while using this technique.



Earth Jutsu


Academy Student

Doton: Bunshin no Jutsu (Earth Release: Earth Clone Skill)
Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. Two hits will destroy the bunshin.

Koujin Bunshin no Jutsu (Dust Clone Technique)
Description: A simple bunshin jutsu, using dust and small particles of dirt found everywhere but the cleanest of places, the user is able to form a clone. The clone itself cannot attack, but can pose as a good distraction, since once it is hit, the dust and dirt particles burst open, entering the enemy's eyes, mouth and nose. Also, the clone can be dismissed at will.

Doton: Iwa Tounyuu no Jutsu (Earth Release: Rock Throw Technique)
Description: A small rock, the size of a fist, can be lifted and thrown using chakra.

Doton: Doroku Gaeshi (Earth Release: Rock Shield)
Description: In the jutsu, the user lifts up a giant piece of earth and uses it as a shield. For every rank, the shield grows 5 feet by 5 feet, and thickens by 3 inches.

Doton: Ishi Yoroi no Ude (Earth Release: Stone Bracers)
Description: By taking dirt and rubbing it on his/her arms or legs, after performing the necessary hand seals, the shinobi is able to create very durable defensive bracers that add extra protection when using the arms to block. The chakra that is infused in them help to soften the blows of any physical attacks. These are very useful for taijutsu users or to defend against an onslaught of upper body blows. These bracers block physical attacks.

Doton: Gou no Doro (Earth Release: Mud Moat)
Description: This jutsu converts the area immediately surrounding the performer of it into a a deep murky moat full of mud. The moat is at least 6 ft deep and four feet in radius (6 feet radius for genin, 8 feet for chuunin, 10 feet for Jounin, 15 feet for Sennin). Due to the nature of the moat, water walking can not be performed on it. Only an area of 1½ feet in diameter remains of solid, dry land for the user to stand on.

Tsuchi Tou Tou (Swift Earth)
Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase.

Mizu Sousetsu no Jutsu (Water Founding Skill)
Description: Using the users earth Doton skills they will shift the earth slightly and a small hole will appear and then water will fill the hole in place of the earth. When it is filled there is no mud, or dirt in the water.

Doton Henge (Earth Release Transformation)
Description: By using this skill the user will be able to use their Doton ninjutsu to camoflauge their being. They are able to change shape into any human being in a respected being. With the transformation the earth will change color.

Torappingu no Jutsu (Trapping Skill)
Description: The user is able to make a 15 foot hole in the ground and cover the top of the hole lightly with earth, in a very small speed of time. With every rank the hole becomes bigger, and around Jonin level the user will be able to cover the hole with grass.


Genin


Name of Jutsu: Iwa Toge Fushido no Jutsu(Rock thorn bed jutsu)
Rank of Jutsu: Genin
Description: After the user performs the necessary hand seals, they put both palms onto the ground. They force chakra into the ground and push down hard. 6 inch spikes raise out of the ground sticking straight up. This extends around the user 25 feet in each direction. The only spot not affected is a small 5 foot wide circle where the user is. These spikes are very sharp and can puncture skin very easily.


Doton: Shuriken no Jutsu (Earth Release: Stone Shuriken Skill)
Description: Widely used in situations where the user runs out of projectiles. By picking up dirt from the ground and infusing it with chakra, it molds together and takes the form of a shuriken.

Doton: Shinjuu Zanshu no Jutsu (Earth Release: Inner Decapitation Skill)
Description: This earth jutsu allows the user to “dive” into the ground and move around in it as if it was water, or even thin air. This ability allows the user to get near an opponent without notice and when below him, pull down the opponent to ground, burying his body and leaving only the head above the ground. This particular jutsu isn’t an attack by itself, but it easily creates and opening for more deadly attacks.

Doton: Tamaishi Danmaku (Earth Release: Pebble barrage)
Description: Another basic technique. The user releases a surge of chakra that is capable of lifting small stones and pebbles off the ground and sending them flying towards the enemy. Only small stones up to the size of a grape can be sent flying, and objects too small such as sand will not be carried by the chakra. The force of this attack is not really damaging. It’s only something like having many pebbles thrown at you. It’s more of a distraction and annoyance than to actually damage. Yet, it’s pretty useful to distract an enemy while one makes an escape.

Doton: Rikujou Douyou no jutsu (Earth Release: Ground shaking technique)
Description: Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of probably slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him/her to fall. Usually used for distraction as well.

Doton: Jihibiki Kansei no Jutsu (Earth Release: Earth Tremor Sense Technique)
Description: By touching the ground, the user can sense tremors or vibrations in the ground. These tremors indicate movement, which the user can sense, although he doesn't know who exactly it is. The range is half a mile.

Ohitsuji Kashira (Ram head)
Description: A basic earth protection jutsu where a small, curved wall about the size of the creator is created. It can deflect shuriken and fire jutsu but is weakened by water jutsu. For every rank, the wall grows 5 feet by 5 feet.

Doton: Tsuka no Tsuchi Souzou (Earth Release: Earth Mound Creation)
Description: The earth is caused to rise up at least 10 feet and a steep sloped mound is made with the shinobi performing this jutsu at its peak. The mound soaks up water like a sponge making this an effective jutsu to perform when fighting any water using shinobi.

Geigeki No Doro (Mud Inteceptor)
Description: The performer of this jutsu causes small mud balls to shoot out of the ground, deflecting and countering any projectiles. This has no effect on a person other than soiling their clothes. Though it has been used by many a boy who wished to get into a mud fight.

Doton: Sekkai Koutetsuban (Earth Release: Stone Breast Plate)
Description: By taking earth and rubbing it on his/her chest and stomach, the earth is hardened into a stone breast plate that adds extra protection to the user. The breastplate is held intact through the chakra molded into it.

Kajuu No Doro (Mud Weights)
Description: Mud shoots at a target’s limbs and then gets stuck, through chakra the mud is made to weigh a quarter ton(1/2 ton if chuunin and 1 ton if a Jounin). This helps to slow down opponents a great deal.

Doton Tamuro (Earth Release Camp)
Description: The user is able to carve out a small cave into the side of a mountain or hill. Then using that skill he is able to create living spaces, and stone furniture. With more skill the more with less detail the place will be. For the whole purpose of this ninjutsu is to make a hidden camp, while on a mission, so that enemy shinobi will be unable to find you.

Doton Bunsho (Earth Release Note)
Description: The user will create a note, then performing a hand seal he will dip the note into the earth where then the note will travel to the person to receive the note. This has its downfall though. An extremely skilled earth user will be able to sense the note and grab it out of the earth.

Doton Tsuna (Earth Release Rope)
Description: Using this skill requires the user to carry around a small piece of earth in his clothing, or must be around the ground not in a house. The user will perform the provided hand seals and a slender piece of earth will form and tie around an object or person(s).

Chunnin



Name of Jutsu: Iwa Toge Chakushu no Jutsu(Rock Thorn Launch Jutsu)
Description: The user must know Iwa Toge Fushido no Jutsu(Rock thorn bed jutsu). The user performs Iwa Toge Fushido no Jutsu(Rock thorn bed jutsu) as usual, but sometimes the opponent jumps right toward the center. Then the user makes a single hand seal and presses their hands onto the ground again. They force chakra into the ground, causing all the spikes to fly out of the ground. These can travel about 100 mph for about 500 yards. They then rain down in about the same circle.







Summoning: (Chuunin+)
Bloodline:
Oragami No Dara
Description:This Kekkai Genkai has just recently shown itself amoungst the villages.It is known to be only in the Konan family.This bloodline gives the user control of paper.They can shift, move,and control the shape and density of paper. This does become stronger over time,training,and rank.Children,usually genin and academy students can only make small things using the paper,such as shuriken,or knives as sharp as razors.Full adults such as chunin or jonin can disperse themselves into paper,or trun themselves into paper butterflys to escape battle.They also can use bomb tags.


Name of Jutsu: Kami Genkaku no Jutsu(Paper Illusion Jutsu)
Rank of Jutsu: Chunnin
Range of Jutsu:
Jutsu's Element: Universal/Origami no Dara
Jutsu Type: Genjutsu


Description: This jutsu can only be used by the members of the origami no Dara bloodline. After performing a string of hand signs, the user locks eyes with the opponent. The eye contact doesn't have to be for long just a second. Then the user draws a scene on a piece of paper and forces his chakra into it. He forms another hand seal and the area surrounding him and his opponent changes into the one the user drew. The scene will look like a pencil drawing. This jutsu only takes place in the minds of the fighters, in reality they are on the ground motionless. This can be kai'd by a chunnin in one post, and a genin in two posts. every post this is active it takes 1 chunnin level jutsu.


パルプ果肉を押す芸術作品 (Art of Pressing Pulp)
Type:Kekkeu Genkai Special
Rank: E
Element: none
Description: The user can replenish his supply of paper from any tree. Using his chakra, The user turns the wood into pulp and forms it into paper. Once the second stage is reached the user can also create paper meshay from trees as their is already the needed water

Kimitate-assembly
Type:kekkei genkai special
Rank: E
Element: None
Effect:Charging a Mimiscule amount of Chakra,The user can use it’s crumpling Effect to fold paper into any shape they desire,the more paper and chakra avilible the stronger it will become.

Chou Tokkoutai-Butterfly Kamikaze unit
Type:ninjutsu
Rank biggrin
Element:none
Effect:Trough KumitateThe user folds paper into pure white butterflies. These butterflies are besed use for tracking,though in a minor variation ot the technique the butterflies cruple further into paper Shuriken.Which are as sharp as any standered Shuriken.The butterflies are able to change directionat the users whim,yet one they are formed into their shuriken versions they gain speed and lose manuverability.

Chou tokkoutai-butterfly kamikaze unit(part two)
Type:ninjutsu
Rank:B
Element:none
Effect:Using Kumitate the paper butterlies will be made of exploding tags.In which the butterflies will be able to explode at the users whim.Making them great for assassination attempts.

爆発性のトルネード ( Explosive tornado)
Type: Ninjutsu
Rank: A
Element:none
Effect: the Oragami user controls their explosive tags and creates a massive tornado out of them, this jutsu can be escaped by jumping straight up, but trying to jump through the sides will result in cuts and the sticking of the tags, the user sets on tag off for a longer explosion with less power, or all of them at once for a more powerful and immediate explosion

ペーパー翼 ( paper wings)
Type: Ninjutsu
Rank: A
Element: none
Effect: The Oragami user manipulates paper into their backs ( harmlessly) and creates massive wings allowing for long flights, the wings are strong and durable, they are also razor sharp, strong enough to even cut through some trees

爆発を削減する芸術作品 (Art of Cutting blast)
Type: Ninjutsu
Rank: C
Element: none
Description: The user forms a well-sized bird or animal out of solid paper. Upon the will of the user, the animal will explode releasing needles, kunai, or shurikin made out of formed paper. The weapons can be made out of normal paper or exploding tags. Used as an attack or quick escape method. The blast radius depends on the size and amount of chakra put into the creature. It can also be left behind as a trap but this use requires a larger amount of chakra if you wish it to be an effective means of hindering an opponent long enough for you to gain more ground in fleeing.

Owners Of This Bloodline
Head of Kekkei Genkai:
1. Katsuro Hitokage [Arata Myouji]
2. zephyer55 [Zephyer]
3.
4.
5.



Stage 2


Oragami No Dara Suiton

Description: In this stage, The Kekkei genkai has reached a new level. This was reached by Konan during battle when she had become so strong in her paper using she had been able to manipulate it with water. The user has invented another method of, a better method of paper jutsu. Using Paper Meshay which is strong and more powerful than just normal paper the user can create larger and strong attacks, and also have paper that is no longer destroyed by water techniques. These jutsu also may last longer, and in harsher conditions making them even more formidable than the previous stage.

紙転換換算 ( paper conversion)
Type: Ninjutsu
Rank: A
Element: none
Description: Allows the user to convert any of the perviously learned jutsu into Paper meshay jutsu, making them stronger and more effective, also more costing of chakra but due to the users extensive training it will more likely be unnoticeable.

紙爆弾 ( Paper bomb)
Type: Ninjutsu
Rank: A
Element: none
Description: The user compiles tons of paper meshay creating a massive explosion, close to the size of the larger clay bombs, but they are made of more composite materials thusly they are not as strong. Also allows for the use of explosive notes in paper meshay techniques without them disintegrating

Paper Steel
Type:Ninjutsu (forbiden)
Rank: A
Element: None
Description: Usually used to gain power from opponet, but can be used as any possible weapon. User causes him/her self to disperse into many pieces of paper, as tough as steel, and sharper than shrurikens, To either form into weapons or simply all fly at opponet. Only forbiden if user uses all of body, causing him to to kill both his opponet adn himself.

Owners Of This Bloodline
Head of Kekkei Genkai:
1.
2.
3.
4.
5.


Clan: Nara clan

Character Description
Looks: 5 feet 8 inches
Personality: An outgoing prankster and good personality
Background: grew up as a poor child with barley enough food to survive.
Village: Sand
Family: A mom and a dad

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
 

zephyer55

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Phantom Muse

Friendly Shapeshifter

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PostPosted: Wed May 12, 2010 12:07 pm
Basic Info
Full Name: Shiru Mizakuma
Nicknames:
Age: 20
Birth Date: 07/06/1989
Gender: M
Race: Human (Caucasian)
Rank: Genin
Ninja Type/Class: Ninjustu

Favorites
Animal(s) : Cats, Lizards,
Color(s) : Forest Green
Number(s) : 88
2 Elements: Earth
Weapon of choice:
Strength: Chakera, Speed, Intelligence, Skills,
Weakness: Taijutsu, Health,
Jutsu List:
[These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-
-

Sand Jutsu


Suna Bunshin no Jutsu (Sand Clone Technique)
Name: Doujou Kirikae (Soil Conversion Technique)
Name: Suna Jishaku (Sand Magnet)
Suna Yadama Ooikakusu (Sand Projectile Coat)
Suna Shuriken (Sand Shuriken Technique)
Suna Nawa (Sand Rope)
Suna Same (Sand Shark)
Suna Tsume (Sand Claws)
Suna no Yoroi (Sand Armour)
Panku Suna no Yoroi (Bursting Sand Armour)
Muki Suna Kaishin (Inorganic Sand Conversion)
Suna Tegakari Fukikesu (Sand Track Eraser)
Suna Kojinmari no Jutsu (Sand Compaction Technique)
Daisan no Me (The Third Eye)
Suna Hogo Sochi no Jutsu (Sand Shield)
Suna Ouchi (Sand Pit)
Tsuitou Suna (Tracking Sand)
Suna Bakudan no Jutsu (Sand bomb jutsu)
Rasensunakirei (Spiral Sand Slicer)


Universal Ninjutsu

Kawarimi No Jutsu (Body Switch Technique)
Nawanuke No Jutsu (Rope Untying Technique)
Anrokku no Jutsu (Unlocking Technique)
Chakra Hikari no Jutsu (Chakra Light Technique)
Kinobori no Jutsu (Tree Walking Technique)
Kabenobori no Jutsu (Wall Walking Technique)
Kyou Masukingu No Jutsu (Sound Masking Technique)
Nin Shiki Kaado (Secret Information Cards)



Summoning: (Chuunin+)
Bloodline: (Must Purchase One To Have One)
Clan: (Must Purchase One To Have One)

Character Description
Looks: Tall, thin, blonde hair, brown eyes, has three tattoos of symbols that represent wind, sand, and chakera on his lower left hip,
Personality: Calm, Shy, Thoughtful
Background: He is a shinobi that was born in a family of rich, wealthy people. His dad is the clan leader of the clan, his mother being the next person to be in power. He didn't like growing up, for he had no brothers, only sisters. He would often look up to them, and they would treat him like crap. They would trick him, dress him up, and control him. As he grew up, he started to stand up to them. His mother would always scold him and tell him stuff he did wrong. His dad always supported him, and made him feel important. He really didn't have any courage to change how Shiru was treated. Though he doesn't know what to do with his life, he chose the way of the shinobi. He still questions his sexuality, and has trouble sometimes not acting like a girl. But he has a strong will and will face the truth of the world.
Village: Sand
Family: Father- Kuma
Mother- Aya
Sister 1- Hibie
Sister 2- Yaime
Sister 3 - Saiyuri

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:


Picture:
User Image
 
PostPosted: Tue May 25, 2010 5:45 pm
Basic Info
Full Name: Alder “Fate” Saburemaru
Nicknames: Fate
Age: 19
Birth Date: January 17th
Gender: Male
Race: Human
Rank: Academy Student
Ninja Type/Class: Animal Tamer

Favorites
Animal(s) : Dragons
Color(s) : Bronze
Number(s) : 121
2 Elements: Lightning and Earth
Weapon of choice: Tekagi-Shuko
User Image
Strength: Earth Ninjutsu, Dragonic abilities.
Weakness: Lightning jutsu, Taijutsu users.
Jutsu List:

- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-
-

Doton Jutsu:

- Doton: Tsuchi Gunjikoudou no Jutsu (D-rank) {Learned at Suna Training Grounds}
-
-

Summoning: (N/A)
Bloodline: Satetsu (Iron Sand)
Clan: Dragconic

Pets:
Pet Name: Agartha
Type of Pet: Combat
Special abilities: Agartha is a lightning based dragon. He is capable of strengthening the Lightning jutsu Alder uses, as well as using combination attacks with him. His scales can emit a powerful electric current that can shock anyone he wishes besides Alder. Both Agartha and Iris have smaller forms, and larger forms. They can swap between them at will, with chakra from Alder.
Description: Agartha is more ninjutsu empowered, whereas Iris, his companion dragon of earth, is more oriented around combination jutsu. However, they can both use combination jutsu with Alder in a pinch.
Picture(optional):
Smaller form:
User Image Size (The size of a small dog.)

Larger form:
User Image Size (About a truck size or RV. Requires genin level chakra to make the swap from Alder.)
Reason: My two elements, Raiton and Doton, as well as the iron sand element, would make this a very strategically empowering move for me.

----------------------------

Requesting
Pet Name: Iris
Type of Pet: Combat
Special abilities: Iris assists Alder's Doton jutsu. She can also communicate telepathically with anyone she pleases. At the expense of a genin level chakra point, she can establish a telepathic connection between Alder and someone else. For every post the connection is active afterward, it drains an Academy level chakra point from Alder's stores of energy.
Description: Iris is a larger dragon than Agartha, and is female. She specializes more in combination jutsu with Alder, whereas Agartha is more centered on powering his attacks. However, both of them can use combination jutsu with him in a pinch.
Picture(optional):
Smaller form:
User Image Size (A bloodhound or other medium sized dog.)

Larger form:
User Image Size (The size of a two story bus. Requires Chuunin level chakra from Alder to transform.)
Reason: Much like Agartha, Iris is meant to support Alder's specific fighting abilities. With the earth jutsu he does use, Iris will help him with them.

However, both dragons have a common weakness: Like normal dragons, blows to their stomachs with either cause them great pain, paralyze them, or kill them if it is too severe a wound. Both dragons are also susceptible to the elements strong against the ones they symbolize, and would have to rely on Alder for support in these situations.

Other, more taxing abilities:

At the cost of one Jounin level chakra point for each Dragon, Alder can increase their sizes again, to the following values:

Agartha: To the size of a house.
Iris: A three story building. (Ten feet taller and longer than the average house.)

To maintain their larger forms, it costs one Chuunin level chakra point from Alder for each of them every post after the two Jounin chakra points are sacrificed.



Character Description
Looks: Alder has long black hair, and a slender body. His ears are a bit more pointed than usual, and his body is always covered by a black cloak and hood, to protect his body from the sun, due to his clan. Due to this, it is sometimes difficult to see his longer than usual black hair, and blue gray eyes. However, the clothes he wears when not exposed to sunlight are shown in the picture below.
Personality: Alder is laid back, but doesn't go out of his way to get to know people outside of his social circles.
Background: Alder was born in the Sand Village, and lived with his brother, Empty. It was discovered that Alder also had roots in the dragconic clan, but Alder chose to deny his clan, and remain in the Sand Village. Until then, he trains in the art of Satetsu. What he doesn't know if when-or if-his dragconic powers will awaken, and he doesn't know what to expect until then. His brother was the chosen one of the Saburemaru family, and Alder doesn't let that bother him. Despite the fact that he's older than Empty, the two get along rather well.
Village: Sunagakure
Family: Saburemaru (Empty-brother.)

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture: User Image

Dragon Form:
User Image  

OuchRightInTheFreedom


Zombie Swagger

PostPosted: Sun May 30, 2010 10:21 pm
Basic Info
Full Name: Yojiro Hato
Nicknames: The Black Dove, Yoji
Age: 13
Birth Date: September Sixth
Gender: Male
Race: Canadian
Rank: Genin
Ninja Type/Class: Ninjutsu

Favorites
Animal: Crows
Colors: Black, Purple, Red
Number: 13
2 Elements: Wind[Futon] ; Earth[Doton]
Weapon of choice: Demon Windmill Shuriken; Exploding Kunai
Strength: Ninjutsu
Weakness: Fire Users
Jutsu List:
[These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]
Henge no Jutsu (Transformation Jutsu)
Bushin no Jutsu (Clone Jutsu)
Kawarimi no Jutsu (Substitution Jutsu)


Futon - Wind

Kaze Bunshin (Wind Clone)[Academy]
Kaze Fuuchuufuyuu (Wind Levitation)[Academy]
Yadama Furooseigyo (Projectile Control Skill)[Academy]
Yadama Henshin Bakuha (Projectile Deflection Blast)[Genin]
Okuridashi Kaze (Propelling Winds)[Genin]
Kamaitachi no Jutsu (Slashing Wind Skill)[Genin]
Bouseki Tate no Kaze (Spinning Shield of Winds)[Genin]
Fuuton Furyuu no Jutsu (Wind Dragon)[Chunin]








Doton - Earth










Sunaton - Sand


Suna Bunshin no Jutsu (Sand Clone Technique)[Academy]
Doujou Kirikae (Soil Conversion Technique)[Academy]
Suna Jishaku (Sand Magnet)[Academy]
Suna Shuriken (Sand Shuriken Technique)[Genin]
Suna Kojinmari no Jutsu (Sand Compaction Technique)[Genin]





Clay Manipulation - Chakra Mouths











Summoning: N/A
Clan: Futon Masters
Bloodline: Clay Manipulation

Character Description
Personality: Very mysterious, however is energetic around his own village members, and is always ready and prepared for any opponents, of any size.
Background: Unknown
Village: Sunagkaure
Family: Hato Clan (Originated From Sand)

Missions Completed
S Rank: -
A Rank: -
B Rank: -
C Rank: -
D Rank: -

Picture:

User Image




My Info
Username: Itz Phoenix
Ninja Type: Ninjutsu
Rank: Genin
Element: Wind;Earth;Clay
Clan: Fuuton Masters
Bloodline: Clay Manipulation
Summoning: N/A
Demon: N/A

Requesting
Pet Name: Apollo
Type of Pet: RP
Kind of Animal: Dove
Special Abilities: Can relay images to Yoji, somewhat like a radar scanner. He also has gained the ability to speak, but it is quiet.
Taijutsu or Ninjutsu the Pet knows: None.
Description: He is a normal White Dove, with Crimson Red eyes.
Picture(optional): It's a Dove. Use your Imagination.
Reason: Cause I can?  
PostPosted: Mon May 31, 2010 4:43 pm
Basic Info
Full Name: Kairu
Nicknames: Silent Death
Age: 18
Birth Date: 07/04
Gender: male
Race: caucaisan
Rank: Academy
Ninja Type/Class: Assassin

Favorites
Animal(s) : snakes
Color(s) : purple and black
Number(s) : 99
2 Elements: wind and earth
Weapon of choice: Katana/knifes
Strength: Speed, intellegence, and close ranged fighting
Weakness: strength, long ranged fighting
Jutsu List:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
- Exploding Puppy
- Dynamic Marking
- Beast Man Clone

Summoning: (Snakes after Chunnin)
Bloodline: Hatake
Clan: Inuzuka
Partners Name: Hakouro
Pic: User Image

Character Description
Looks: unknown
Personality: mysterious, doesn't talk much at all but can communicate with body language/military signs
Background: As a child Kairu was abused and beaten to near death daily, one day he was sick of his dad and elder brother beating him and started to train his speed and stealth in various ways, soon Kairu mastered the ways of the assassin. Kairu was returning home one day from training and his dad swung a punch towards kairus head the strike neared but only for Kairu to lean back dodging the blow it seemed as if his dad was swinging in slow motion as he continued dodging the attacks. Kairu's brother soon joined in attacks coming from both in front and behind but none landing, Kairu dropped down and kicked his brothers feet out from under him making his brother fall on his back soon Kairu raised bringing his fist up into his dads chin knocking him unconcious, Kairu then pulled the katana from its sheath and cut his brothers throat with out any remorse sheathing his blade he stomped on his dads throat collapsing his wind pipe and killing him instantly. Kairu then ran away living in the woods for 10 years until he turned 18 he then came across a village in his travels upon entering this village he visited their kage and asked if he could live in the village and become a ninja for Sunagakure, they accepted him in the village and now he helps protect the village with his life.
Village: Sunagakure
Family: deceased

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture: User Image

without being covered up
User Image  

Shikairu Nara

Dangerous Lover

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PostPosted: Fri Jun 04, 2010 2:28 pm
Basic Info
Full Name: Tekkou Aburame
Nicknames: Tekkou
Age: 7
Birth Date:7/7
Gender: Male
Race: Japanese
Rank: Academy Student Genin
Ninja Type/Class:Ninjutsu

Favorites
Animal(s) : White Tiger
Color(s) : Silver/White/Black
Number(s) : 7
2 Elements: Earth
Weapon of choice: Kunai
Strength: Close Combat
Weakness: Long Combat
Jutsu List:


Ninjutsu
~Academy~
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-Kakuremino No Jutsu (Magic Cloak Of Invisibility Technique)
-Nawanuke No Jutsu (Rope Untying Technique)
-Anrokku no Jutsu (Unlocking Technique)
~Genin~
-Chakra Kami Nawa (Chakra Hair Rope)
-Chakra Hikari no Jutsu (Chakra Light Technique)
-Kinobori no Jutsu (Tree Walking Technique)
-Kabenobori no Jutsu (Wall Walking Technique)
-Kyou Masukingu No Jutsu (Sound Masking Technique)
-Nin Shiki Kaado (Secret Information Cards)
~Chuunin~
-Doton: Shinjū Zanshu no Jutsu(Earth Style: Headhunter Jutsu)


Sand
~Academy~
-Suna Bunshin no Jutsu (Sand Clone Technique)
-Doujou Kirikae (Soil Conversion Technique)
-Suna Yadama Ooikakusu (Sand Projectile Coat)
-Suna Jishaku (Sand Magnet)
-Suna Bunshin no Jutsu (Sand Clone Technique)
-Muki Suna Kaishin (Inorganic Sand Conversion)
-Suna Tegakari Fukikesu (Sand Track Eraser)
-Suna Kojinmari no Jutsu (Sand Compaction Technique)
~Genin~
-Suna Bakudan no Jutsu (Sand bomb jutsu)
-Rasensunakirei (Spiral Sand Slicer)
-Suna Shuriken (Sand Shuriken Technique)
-Suna Nawa (Sand Rope)
-Suna Same (Sand Shark)
-Suna Tsume (Sand Claws)
-Daisan no Me (The Third Eye)
-Suna no Yoroi (Sand Armour)
-Suna Hogo Sochi no Jutsu (Sand Shield)
-Suna Ouchi (Sand Pit)
-Tsuitou Suna (Tracking Sand)
~Chuunin~
-Suna no Uzu (Sand Swirl)
-Panku Suna no Yoroi (Bursting Sand Armour)
~Jounin~
-Suna Shoryu (Sand Dragon)


Doton
~Academy~
-Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
-Doton: Bunshin no Jutsu (Earth Release: Earth Clone Skill)
-Koujin Bunshin no Jutsu (Dust Clone Technique)
-Doton: Iwa Tounyuu no Jutsu (Earth Release: Rock Throw Technique)
-Doton: Doroku Gaeshi (Earth Release: Rock Shield)
-Doton: Ishi Yoroi no Ude (Earth Release: Stone Bracers)
-Doton: Gou no Doro (Earth Release: Mud Moat)
-Tsuchi Tou Tou (Swift Earth)
-Mizu Sousetsu no Jutsu (Water Founding Skill)
-Doton Henge (Earth Release Transformation)
-Torappingu no Jutsu (Trapping Skill)
~Genin~
-Iwa Toge Fushido no Jutsu(Rock thorn bed jutsu)
-Doton: Shuriken no Jutsu (Earth Release: Stone Shuriken Skill)
-Doton: Shinjuu Zanshu no Jutsu (Earth Release: Inner Decapitation Skill)
-Doton: Tamaishi Danmaku (Earth Release: Pebble barrage)
-Doton: Rikujou Douyou no jutsu (Earth Release: Ground shaking technique)
-Doton: Jihibiki Kansei no Jutsu (Earth Release: Earth Tremor Sense Technique)
-Ohitsuji Kashira (Ram head)
-Doton: Tsuka no Tsuchi Souzou (Earth Release: Earth Mound Creation)
-Geigeki No Doro (Mud Inteceptor)
-Doton: Sekkai Koutetsuban (Earth Release: Stone Breast Plate)
-Kajuu No Doro (Mud Weights)
-Doton Tamuro (Earth Release Camp)
-Doton Bunsho (Earth Release Note)
-Doton Tsuna (Earth Release Rope)
~Chuunin~
-Doton: Doryuudan no Jutsu (Earth Release: Earth Dragon Blast)
-Doton: Doryu Heki (Earth Release: Mud Slide Barrier)

Aburame
-Kikaichuu no Jutsu (Destruction Bug Technique)
-Mushi Bunshin no Jutsu (Insect Clone Technique)
-Mushi Dama (Insect Sphere)
-Mushi Kabe no Jutsu (Insect Wall Technique)
-Mushi Yose no Jutsu (Insect Gathering Technique)

Hyuuga
-Hakke Hasangeki (Eight Divination Signs Destructive Mountain Fist)
-Hakke Rokujuuyonshou (Eight Divination Signs, Sixty-Four Palms of the Hand)
-Hakke Hyakunijuuhachishou (Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand)
-Hakkeshou Kaiten (Eight Divination Palms of the Hand, Heavenly Spin)
-Shugo Hakke Rokujuuyonshou (Guardian Eight Divination Signs, Sixty-Four Palms of the Hand)
-Hakke Sanbyaku Rokujūichi Shiki(Eight Trigrams Three-Hundred Sixty-One Style)



Summoning: (Chuunin+)
Bloodline: Byakugan
Clan: Aburame

Character Description
Looks: See Pic
Personality: Dark,he keeps to himself and avoids talking too much.He also talks in a toneless voice.
Background: Tekkou back round is unknow he showed up in sand when he was 7 and thats where his story starts.
Village: Sand
Family: All Dead.He killed them when he was little.

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
User Image - Blocked by "Display Image" Settings. Click to show.
 
PostPosted: Fri Jun 04, 2010 10:56 pm
Basic Info
Full Name: Kiyoko Hyuuga
Nicknames: Kiyo, Yoko
Age: 16
Birth Date: 09/02
Gender: Female
Race: Caucasian
Rank: Genin
Ninja Type/Class: Medical Shinobi

Favorites
Animal(s) : Persian Cat
Color(s) : White, Purple, Green
Number(s) : 3, 7 and 11
2 Elements: Fuuton and Medical
Weapon of choice: Short Katana
Strength: Close Ranged Combat, Medical Jutsus and Chakra control.
Weakness: Long Ranged Combat

Jutsu List:

- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)

Medical Jutsu:

- Shindan (Diagnosis)
- Kiyomaru (Cleanse)
- Shiatsu (Massage)
- Teikouryoku (Power of Resistance)
- Tekishutsu (Extraction)
- Gantai no Jutsu (Bandage Skill)
- Sansokyoukyuu (Oxygen Supply)
- Keksuki Gyouko (Blood Coagulation)
- Dokunuki (Poison Removal)

Summoning: (Chuunin+)
Bloodline: Byakugan
Clan: Hyuuga

Character Description
Looks: Pale skin, white hair with some black highlights. She doesn't wear the common outfit of a shinobi, she can be usually seen wearing a white Kimono. She has a tatoo on the left side of her neck.

Personality: Gentle to those she likes and cold to those she dislikes. She loves to have fun with friends but gets bored easily. Kiyoko likes when things are in order and at peace, but she can't deny she feels slightly attracted by the chaos.

Background: Since Kiyoko was young, her parents have always been doing several missions outside the village. Because of that, she was raised by her grandmother who lived with her. Her grandmother, noticed she was feeling lonely because of her parents being absent and decided to train Kiyoko. She taught her granddaughter how to fight so she could distract her mind.
Even though her parents were always absent, she never thought of them as bad parents nor disliked them not even a bit. She knew they had to do that to earn money.
Some years later, Kiyoko decided to join the Shinobi Academy so she could learn more jutsus and become stronger to do missions just like her parents. Along with the dream of becoming stronger, Kiyoko also wished to become a medical shinobi and help her allies. Being a medical shinobi would also be good in a fight, since she would have a better knowledge of the human body.

Village: Suna

Family: Hyuuga - Her parents, that are always doing missions, and her grandmother who raised her.

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
User Image

 

Beatriz-chan

Noble Warlord


Shiro Kimishi

PostPosted: Sun Jun 06, 2010 5:37 am
Full Name:Vantos kimishi
Nicknames:V
Age:17
Birth Date:March 9
Gender:Male
Race:Japanese
Rank:Ninja academy
Ninja Type/Class:Ninjustu

Favorites
Animal(s) :Snakes
Color(s) :Green, White, and Silver
Number(s) :967
2 Elements:Wind, and Sand
Weapon of choice: Katana and kunai's
Strength:Wind, Earth, Defensive Combat
Weakness:Water, fire, Close Combat
Jutsu List:
[These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-
-

Summoning: (Chuunin+)
Bloodline: none
Clan:none

Character Description
Looks:Red hair, 6'1", Blue eyes, built
Personality:Energetic, friendly
Background:Born and raised in the sand
Village:Sand
Family: Not sure

Missions Completed
S Rank:0
A Rank:0
B Rank:0
C Rank:0
D Rank:0  
PostPosted: Wed Jun 16, 2010 7:33 pm
zephyer55
Basic Info
Full Name: Zephyer Shirogane
Nicknames:
Age: 12
Birth Date: June 9th
Gender: Male
Race: American
Rank: Academy Student
Ninja Type/Class: Puppet Master

Gennin Can perform: 30 jutsu
30 Academy Level Jutsu
20 Gennin Jutsu
5 Chuunin Jutsu
1 Jounin Jutsu

Favorites
Animal(s) : Anaconda
Color(s) : purple
Number(s) : 4
2 Elements: Lightning, water
Weapon of choice: puppet
Strength: puppets
Weakness: taijutsu
Jutsu List:

Universal

AS
Henge no Jutsu (Transformation Jutsu)
Bushin no Jutsu (Clone Jutsu)
Kawarimi no Jutsu (Substitution Jutsu)

Puppetry

AS
Kugutsu no jutsu (puppetry technique)


Gennin
Chakra String jutsu
Bladed chakra string

Summoning: (Chuunin+)
Bloodline: (Must Purchase One To Have One)
Clan: Shirogane Clan

Character Description
Looks: Tall, dark hair, brown eyes, and skinny.
Personality: Likes to joke around, even when fighting.
Background: ???
Village: Sand
Family: Dead

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:User Image


Puppets

[size=9][align=left][color=grey][b]As the light fades away...[/b][/color][/align]



[align=center][/align]



[align=right][color=grey][b]...Darkness engulfs your soul.[/b][/color][/align][/size]
 

zephyer55

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Barith Shade

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PostPosted: Sun Jun 27, 2010 10:47 am
Basic Info
Full Name: Oveon Wolfsttag
Nicknames: N/A
Age: 18
Birth Date: 01/18
Gender: male
Race: Norse
Rank: Academy Student
Ninja Type/Class: Weapon Class

Favorites
Animal(s) : Wolves
Color(s) : Grey
Number(s) : 8
2 Elements: Wind , Earth
Weapon of choice: Twin Katana
Strength:
-Flexible and agile: After a long time of honing their skills with their weapons, most of these ninjas are faster than others of the same rank, and have very flexible and unpredictable fighting styles. They are able to dodge attacks as easily as those in the Taijutsu class.
Weakness:
Weaknesses
-Lean and slender build: After a long time of relying on their weapons to do their work for them, these ninjas do not have the stamina or strength of Ninjutsu or Taijutsu specialists.
Jutsu List:
[These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-
-

Summoning: (Chuunin+)
Bloodline: (Must Purchase One To Have One)
Clan: (Must Purchase One To Have One)

Character Description
Looks:
User Image
Personality: Oveon is a cold calculatin person prefering combat over dreaded socialising.
Background:Oveon was born in the Village hidden in the sand much like most ninja. Once he was old enough he joined the academy but unlike most he didn't care about ninjutsu, Genjutsu or taijutsu instead he focased on weapons of various types and learning how to wield them effecintly.
Village: Hidden sand
Family: A father that lives within the village

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

 
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