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Ryoko Earth

Dapper Genius

PostPosted: Fri Jul 23, 2010 11:54 pm
Basic Info
Full Name: Ryoko Hashamoto
Nicknames: N/A
Age: 36
Birth Date: May 23
Gender: Male
Race: Japanese
Rank: Sannin
Ninja Type/Class: Ninjutsu

Favorites
Animal(s) : Spider, Wolf
Color(s) : Purple, Red, Blue
Number(s) : 23
2 Elements: Earth, Lightning, and Fire(Ninjutsu bonus)
Weapon of choice: Kunai, Youso
Strength: Ninjutsu, Reconizing Genjutsu.
Weakness: Knows no taijutsu or weapon styles
Jutsu List:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
- Fusion Technique
-Anrokku no Jutsu (Unlocking Technique)
-Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
-Suimen Hokou no Gyou (The Art of Water Walking)
-Tessayose no Jutsu (Iron Chain Calling Technique)
-Doton: Shinjū Zanshu no Jutsu(Earth Style: Headhunter Jutsu)
-Kage Bunshin No Jutsu (Shadow Clone Technique)
-Chidori (Thousand Birds)
-Rasengan (Spiraling Sphere)
-Shoushagan no Jutsu (Vanishing Facial Copy Technique)
-Bakuretsu Kage Bunshin No Jutsu (Exploding Shadow Clone Technique)

Earth Jutsu
- All Sannin and below Earth Ninjutsu.

Lightning Jutsu
- All Jonin and below Lightning Ninjutsu
- Hando no Semeku (Hands of Torture)
- Kouten no Saiketsu (Heaven's Judgement)
- Shina no Kourin (The Descent of Shina)
- Raiden no Moui (Raiden's Fury)
- Raiton: Rairyu Rendan no Jutsu (Lightning Release: Lightning Dragon Attack)
- Raiton: Ryouken (Lightning Hound)
- Kouseitan Kawa (Element Skin)

Fire Jutsu
- All Jonin and below Fire Ninjutsu
- All Sharingan Jutsu
- Art of water walking
Summoning: N/A
Bloodline: Eternal Mangekyou Sharingan (Defense Type)
Clan: Kamisama

Character Description
Looks: 1 Onyx eye and 1 yellow eye, long purple hair. Wears white robe.
Personality: Generally kind, but playful. Also, very unstable mentally.
Background: Killed his family in a rage due to his mental instability. Has been struggling to control it ever since. After being driven out of the village he lived in because of the murder of his family, Ryoko ended up in Cloud. There, he trained the other members of his 3-man cell. The other two members were Anhellsin and Lenon. The were great friends, and they grew up tegether. After a while, Anhellsin became Kage, with Ryoko and Lenon being his sannin. Ryoko was happy with his life. But then, his mental instability returned. This time, he attacked Anhellsin. He won, kidnapping Anhellsin and nearly killing him. However, the rest of Cloud's ninja found his location, and the unstable Ryoko had no choice but to escape. He fled the village, coming to terms with what he had done and it horrified him. It was there that began Ryoko's wandering. After a while, he returned to cloud, only to discover the fact that It had recently been taken over by the stronger Mist. Ryoko wanted to rebel;, however, nearly everyone else seemed content with the new government. Disgusted by this, Ryoko left. He wander again, this time for a few years, training and getting stroinger. Then he returned to Cloud, Only to find that Lenon was dead from Lenon's younger brother, Sorcam. Ryoko, devastated by this, became obsessed with bringing Lenon back, and eventually found a way. Taking a scroll that Lenon had given the the current Raikage before his death, Ryoko brought Lenon back into a puppet body. They both then fled Cloud, as Lenon was a wanted fugitive. He spent some time in Grass, then his mind began to be lost again. He left, isolating himself from the world. Then he returned, only to find that Grass had destroyed his home illage, Cloud. He then left Grass, going to Cloud and begging the Raikage's forgiveness. The Raikage forgave him, and appointed him sannin. He has drove his best friend, Lenon, mad with the use of a jutsu.
Village: Cloud
Family: None that is known of.

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture: User Image
 
PostPosted: Sat Jul 24, 2010 7:40 pm
Basic Info
Full Name: Tenkai Haku Uzumaki
Nicknames: Haku
Age: 18
Birth Date:4/15
Gender:Male
Race: Japanese
Rank: Academy Student Genin Chuunin Jounin/Anbu Black Ops
Ninja Type/Class: Taijutsu

Favorites
Animal(s) : Wolf
Color(s) : Silver
Number(s) : 7
2 Elements: Raiton/Suiton
Weapon of choice: Katana/Setsuka
Strength: Speed and power
Weakness: ???

Jutsu List:
>Basic<
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
- Wall Walking
- Water Walking
- Chidori(One Thousand Birds) Copied
- Chidori Nagashi(One Thousand Birds Current)
- Chidori Senbon
- Chidori Sharp Spear
- Raikiri (Lightning Cutter)
-Shukuchi (Reduced Earth)
- Kirin
-Tsukuyomi


>Raiton<
-Raikou Bunshin no Jutsu (Lightning Clone Technique) Copied
-Lightning Release Armor
-Kyuutai Tate no Jutsu (Sphere Shield Technique)
-Dendou Enmu no Jutsu (Electric Fog Technique)
-Inbikiri Ekido no Jutsu (Lightning Rage Technique)Copied
-Inbikiri Seeji no Jutsu (Lightning Sage Technique) Copied


>Suiton<
-Water Release: Violent Water Wave
-Suimenka no Kisoku ( Breathing underwater Technique)
-Kirigakure no Jutsu (Hidden Mist Technique)Copied
-Kiri Shikaku no Jutsu (Mist Vision Technique)
-Mizuhada Bunshin No Jutsu (Water Body Clone Technique)
-Suiton: Suijinheki (Water Release: Water Barrier)Copied
-Suiton: Nenshou Ame (Water Release: Burning Rain)Copied



>Nara Jutsu<
-Kage Mane no Jutsu (Shadow Imitation Technique)
-Kage Kubi Shibari no Jutsu (Shadow Neck Bind Technique)
-Kage Mane Shuriken no Jutsu (Shadow Imitation Shuriken Technique)
-Kage Nui (Shadow Sewing)
-Kage Yose no Jutsu (Shadow Gathering Technique)



>Taijutsu<

~Leaf Village~
---Leaf Style---
--Academy--
-Sennen Goroshi [One Thousand Years of Pain]
-Dainamikku-Entori [Dynamic Entry]
-Youjitsuba [Spitting Toothpick]
--Genin--
-Asshou [Pressure Palm]
-Fuma Kage Shuriken no Jutsu [Wind Shuriken Shadow Windmill]
-Haridoku [Poison Needles]
-Harisuzu [Bell Needles]
-Hayabusa Otoshi [Peregrine Falcon Drop]
-Houshou [Crushing Fist]
-Kage Buyou [Leaf Shadow Dance]
-Konoha Daisenpu [Leaf Great Whirlwind]
-Konoha Reppuu [Leaf Violent Wind]
-Konoha Senpuu [Leaf Spinning Wind]
-Renge Lotus
-Shou-Geki-Shou [Rising Impact Palm]
-Shoushitsu [Knee Strike]
-Tokken [Tackle Charge]
-Tsutenkyaku [Painful Sky Leg]
--Chuunin--
-Haritsuba [Spitting Needles]
-Hien [Flying Swallow]
-Konoha Gouriki Senpuu [Leaf Herculean Whirlwind]
-Konoha Shofu [Leaf Rising Wind]
-Sakura Fubuki no Jutsu [Sakura Blizzard Technique]
-Shishi Rendan [Lion Combo]
-Yanagi no Mai [Dance of the Willow]
--Jounin--
-Isshi Resshin [One-fingered Earthquake]

---Drunken Fist---
--Stage One Mastered--
-Drunken Stumble
-Stumbling Counter
--Stage Two Mastered--
-Sleep
-Play Dead
--Stage Three Mastered--
-Rising Trip kick
-Rising Trip Fall
--Stage Four Mastered--
-Speed of the Drunkard
--Stage Five Mastered--


~Sand Village~
---Pai Qua Quan---
--Stage One Mastered--
-Seiryu-Kasho
-Bokuho
--Stage Two Mastered--
-Fukanro
-Teishitsu-Jouhai-Sho
--Stage Three Mastered--
-Kasui-Sho
--Stage Four Mastered--
-Tenshin-Bansa
-Koran
--Stage Five Mastered--
-Uryu-Banda
--Stage Six Mastered--
--Stage Seven Mastered--


~Mist Village~
---Mist Style Stance---
--Stage One Mastered--
--Stage Two Mastered--
-Flash Foward
-Center Shift
--Stage Three Mastered--
-Jump Start
--Stage Four Mastered--
-Second Strike
-Kai Resistance
--Stage Five Mastered--
-Bird Watching
-Reject
--Stage Six Mastered--
-Fast Learner
--Stage Seven Mastered--
-Crater Fist

---Akuma Haraise-Devil's Retaliation---
--Stage One Mastered--
-Akuma Sutansu
-Kuro Tsume
--Stage Two Mastered--
-Akuma Kamu
-Jinsoku Biribiri
--Stage Three mastered--
-Akuma Ataru
-Akuma Sutansu Ni
--Stage Four mastered--
-Akuma Mochi
-Kuro Shippuu


~Rain Village~
---Mirror Image Style---
--Stage One Mastered--
-Side Step
-Delayed Punch
--Stage Two Mastered--
-Triple Kick
-Block and Double Kick
--Stage Three Mastered--
-Rising Punch
-Risisng Repeated Punch
--Stage Four Mastered--
--Stage Five Mastered--
-descending Kicks
--Stage Six Mastered--
-Mutli Tap
-Multi tap pressure
--Stage Seven Mastered--

---Tame Za Kyokudo Style---
--Stage One Mastered--
-Resu Tame Taibu
-Rosutoai
--Stage Two Mastered--
-Tsuyoi Senkou
--Stage Three Mastered--
-Kire Ono
--Stage Four Mastered--
-Hyoushi Tentou
-Assai Hiza
--Stage Five Mastered--
-Rinten Atemi
-Rokettokobushi
--Satge Six Mastered--
-Saidohandou
-Kouki Roketto
--Stage Seven Mastered--


~Cloud Village~
---Shuurai Tekken Do-Way of the Lightning Strike Fist---
--Stage One Mastered--
--Stage Two Mastered--
--Stage Three Mastered--
--Stage Four Mastered--
--Stage Five Mastered--

---Rokushiki-Six Powers---
--Stage One Mastered--
-Rankyaku-Sen(Stomg Leg Line)
--Stage Two Mastered--
-Shigan(Finger Gun)
--Stage Three Mastered--
-Tekkai - Gou (Iron Mass - Strength)
--Stage 4 Mastered--
-Soru (Shave)
-Geppou (Moon Step)


~Grass Village~
---The Rare and Beautiful Art of A Controled Disaster---
--Stage One Mastered--
--Stage Two Mastered--
--Stage Three Mastered--
--Stage Four Mastered--
--Stage Five Mastered--
--Stage Six Mastered--
--Stage Seven mastered--


~Sound Village~
---Daidoumyaku – Great Pulse Fist---
--Stage One Mastered
-Hakike no Tsuki (Nausea Thrust)
--Stage Two Mastered
-Daidoumyaku – Mimi Senshi (Ear Stab)
--Stage Three Mastered--
-Daidoumyaku – Saidan Assaiki (Altar Crusher)
--Stage Four Mastered--
-Daidoumyaku – Ibukuro Gusarito (Stomach Thrust)
--Stage Five Mastered--
-Daidoumyaku – Juushin Tomosen (Brutal Heart Stopper)
--Stage Six Mastered--
-Daidoumyaku – Parusuha Saiganki (Pulse Rock Crusher)
--Stage Seven Mastered--
-Daidoumyaku – Manako Oshi (Eye Push)


~Rock Village~
---Ishi no Karada Taijutsu (Stone Body Taijutsu)---
--Stage One Mastered--
-Tsuruhashihijishou (Pickaxe Elbow)
-Shoushitsu (Rising Knee)
-Hourakushou (Cave-in Palm)
--Stage Two Mastered--
-Hasai Houyou (Crushing hug)
-Kannyuu Tanima (Collapsing Valley)
-Doton Gurabo (Earth Element Stone Gloves)
-Kuma Kobushi (Bear Fist)
--Stage Three Mastered--
-Axe Kick
-Mountain Rising
-Double Rock Swing
--Stage Four Mastered--
-Shougekishou (Rising Impact Palm)
-Tokken (Tackle Charge)
-Yamayagi Mozou (Mountain Goat Mimic)
--Stage Five Mastered--
-Elbow Smash
-Stone Floor Sweep
-Steady Mountain Palm
--Stage Six Mastered--
-Gangeki (Boulder Strike)
-Sledgehammer Heel impact (Hanmahirushou)
-Flying boulder (Hishoumaruishi)


---Eternal Style of the Broken Sword [Hateshiganai-ryu no Kujikeruken]---
--Stage One Mastered--
--Stage Two Mastered--
--Stage Three Mastered--
--Stage Four Mastered--
--Stage Five Mastered--
--Stage Six Mastered--
--Stage Seven Mastered--
--Stage Eight Mastered--


---8 Celestial Gates---
--Initial Gate--
--Heal Gate--
--Life Gate--
--Pain Gate--
--Limit Gate--
--Great Gate--
--Shock Gate--


>Weapon<
---Stolen Salvation: Style of the Drawing Sword [Tsukyuusei-ryu Battoujutsu]---
--Stage One Mastered--
-The Art of the Drawing Sword [Battoujutsu]
-Umbrella Shield [Tate no Kasa]
--Stage Two Mastered--
-One for the Win [Ichi Shouri]
-As the Edge of thy Blade [Mamaha]
--Stage Three Mastered--
-Glides Across thy Opponent [Kassou Juudan Hantaisha]
--Stage Four Mastered--
-The Snow Grows Red [Yuki Hayasu Akaaka]


---Shigure Souen Style---
--Stage One Mastered--
-Kensho
-Shajiku no Ame [Torrential Rain]
--Stage Two Mastered--
-Reinkazu
-Henjiboshi [Endless Fate]
-Attacco Di Squalo [Shark Attack]
--Stage Three Mastered--
--Stage Four Mastered--
-Shinjikazu
--Stage Five Mastered--


Genjutsu
-Kai(Release)
-Nemuri - Sleep Copied
-Mujuuryoku no Jutsu (Zero Gravity Technique) Copied
-Gotai Habamu no Jutsu (Body Stop Technique)Copied
-Muhen Ishi no Jutsu (Infinite Stone Technique)Copied
-Magen: Kokuni Arazu No Jutsu (Demonic Illusion: False Surroundings Technique) Copied
-Hitokiri Jutsu: Tsuuda Tsuchi (Assassination Technique: Crushing Earth) Copied
-Nehan Shouja No Jutsu (Salvation Temple Technique)Copied
-
-
-
-

Summoning: (Chuunin+)
Bloodline:
Clan: Nara
Implant:Mangekyou Sharingan

Character Description
Looks: Wears pants and shoes but never wears a shirt.
Personality: Brave,bloddthirsy,anxious
Background: Doesnt remember any of his past.
Village: Rain Missing-nin Cloud Rock Sand Cloud
Family: None

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
User Image

User Image

User Image  

Ice-White-Polar-Bear

Desirable Lover

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-GiantPanDaisy-

O.G. Prophet

4,250 Points
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PostPosted: Tue Jul 27, 2010 11:51 am
User Image
𝕭asic 𝕿nfo
User Image
Full Name~ Nanako Omahari
Nicknames~Nana
Age~19
Birth Date~April 18
Gender~Female
Race~White
Rank~Genin
Ninja Type/Class~Bounty Hunter class

Favorites
Animal(s)~polar bear, wolf, clouded leopard
Color(s)~black,gray and white
Number(s)~13 and 18
2 Elements~Water and lightning

Weapon of choice~A red Katana strapped loosely to her side
Strength~hand to hand combat, seals, lightning , ninjutsu, adapting to diff situations
Weakness~Genjutsu
Jutsu List~
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-

[-] Lightning Jutsus [-]

Basic
-Yurayura Ranpu no Jutsu (Flickering Light Technique)
Description: Charging electrical chakra throughout the Cloud-Nin's entire body the shinobi makes his skin light up giving it a bright glow that can allow him to see it a night. With an additional five control one can control this bright glow to make the light flicker, using it as a code or a signal. An additional five power allows the user to create a flicker so bright it can disable anyone who looks directly at him for a post.

-Raikou Bunshin no Jutsu (Lightning Clone Technique)
Description: This technique makes a simple clone of the shinobi however unlike the standard bunshin, which is a genjutsu, this bunshin takes an actual physical form through the use of electrically charged chakra. One can easily touch and hold this clone like it was in fact an actual person, however when it is attacked it quickly disperses into smoky, hot air. It is also able to attack using taijutsu, however it's ability to attack is around 1/10 in perspective to the user, in return for this weakness it's attacks deliver shocks of electricity to the opponent's body.

-Seiteki Suji no Jutsu (Static Strings Technique)
Description: This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. One of this technique's most useful features is its ability to allow the user to detect outsiders. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. But when the string is used to detect outsiders, they can adapt a quality that is string-like and electrical at the same time. This quality makes the static strings into a string of electricity, but with such a weak current that it is rarely noticed by Shinobi who accidentally walk through the strings. However, when this happens, the user at once will feel a small shock in their fingers, or where ever else they are keeping the strings intact. But unless the opponent felt the weak current as they walked through the strings, the opponent will usually never know the strings were there. But beyond its ability to detect outsiders, this skill can be used as a normal string when it is needed but none is around, or it can be used to create small shocks to other people. However, the shocks are only a little bit stronger than static electricity, and usually do no damage at all.

-Teikou no Kuntou (Electricity Resistance Training)
Description: While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly.
Note: This skill is passive.

Gennin
- Heki no Jutsu (Burst Technique)-
Description: An overall simple move that is generally taught to genin to assist in generating and controlling chakra for the sake of ninjutsu, the shinobi vents electric chakra from his entire body, causing anyone that touches or attacks him to receive minor electrical shocks and burns. The shinobi cannot move while in this state.

-Kumo Keba no Jutsu (Cloud Wisp Technique)-
Description: A scouting technique forming warm air into his hands the Cloud-Nin creates a cloud that is infused with chakra, the entire process takes a post in itself, after forming the cloud the nin loses all form of mental consciousness and the cloud flies away. This little wispling of cloud is now controlled by the nin who has lost consciousness it hears and sees all that is near the cloud. More often times then not the ghosts many foreign shinobi claimed to of seen in The Gate is nothing more then a shinobi using this technique, the wispling looks like a slight misty ball and some could even see the face of the nin form into it giving it a more ghost-like appearance. Destroying it is very easy, physical attacks, ninjutsu almost anything can dispel the technique returning the nin to consciousness, but a horrible weakness this wisp does have is that if one were to use genjutsu on the probe it immediately dispels and the user is afflicted with the genjutsu that was used without even knowing it.

-Nagare Isou no Jutsu (Current Transfer Skill)-
Description: An overall simple yet very effective technique, the Cloud-nin creates a sort of electrical current on his hand, this current can then be transferred onto any weapon he happens to be holding at that moment be it a kunai, senbon, shuriken, or even a sword. The next physical attack he performs is charged with this electrical current, if he blocks a weapon attack with his own weapon the current transfers over shocking the attacker. If by chance the user is not carrying a weapon he can transfer this current into his opponent's weapon shocking him, or can even hit him with this current

Raiton: Raikou Jishaku no Jutsu (Lightning Release: Lightning Magnet)
Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.

Raiton: Seiteki Chikara no Jutsu (Lightning Release: Static Force)
Description: This jutsu utilizes electricity in order to create static electricity within the hands, this static electricity can have nearbye things float to the users hands or repel things away with their hands.

Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
Description: A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks.

Raikou Henge no Jutsu (Lightning Transformation Technique)
Description: This technique, while being a branch of Henge no Jutsu, allows the user to transform in a way they never dreamed of. When performing this skill, the user transforms into an extremely quick 'strand' of lightning. In this quick state, nothing is done slowly - everything is in a rush for the user. However, this strand of lightning is incapable of changing directions on its own. It can only change directions by bouncing off another object, such as a tree or a boulder, but the user is capable of bouncing off in any angle they wish to. It is not recommended using this technique in a field with little objects to bounce off of. The Henge automatically dissipates when the user makes contact with a living target. Being in a state similar to lightning, the user plunges completely into their target, and ends up in their physical state on the other side of their opponent. In addition to giving the target a painful electrical shock, this skill may or may not paralyze their opponent. Because of the fast speeds associated with this skill, the user will feel dizzy, confused, and often nauseous for some time afterwards.
Note: This technique can be used in conjunction with other jutsu, such as the Call of Lightning Technique, or the Lightning Clone Technique, to confuse the opponent. However, no skills can be used in this state.
Chunnin

-Dendou Bakuhatsu no Jutsu (Electric Detonation Technique)
Descriptions: Flashing a number of Hand seals the user causes all lightning bunshins that are under his specific control to explode into a burst of electricity, shocking anyone that happens to be near them.



[-] Medic Ninjutsu [-]

Basic

-Shindan (Diagnosis)
Description: The first step in treatment is understanding the problem. With this skill a shinobi uses their hands to carefully probe a patient for problems. This technique is preformed by kneeling over a patient and slowly running both hands over their body, looking for signs of injury that may not be visible to the naked eye. It can detect things such as internal injury, improper heart rate, non-apparent bone fractures, poisoning, and disease. A ninja of higher rank has learned to use this technique to perform a rudimentary examination of a body to determine cause and time of death. A Genin using this skill takes several minutes of work to determine the nature of a problem, a Chuunin takes less than a minute and a Jounin requires only a few seconds.

-Kiyomaru (Cleanse)
Description: It is not always possible for a medical-nin to practice basic hand washing and other procedures. This technique has the effect of instantly removing bacteria, dirt, blood, and other contaminants from the user’s hands, lower arms, and face. It also insures that any breath that comes from the user’s body will be free of any bacteria or infectious disease. This technique can also be used to clean the wounds of others in order to prevent infection from bacteria. It the event that the medical nin is using this technique to prevent infection of an injury that has been inflicted upon them, it is used as if the shinobi were using it on somebody else.

-Shiatsu (Massage)
Description: For a variety of reasons, muscles, tendons, and ligaments can become overworked and painful. This may be because of some type of injury or it may simply be the result of too much work without enough rest. By applying the proper amount of pressure at the right points and using small amounts of chakra a medical-nin is able to relieve pain and help the patients body recover more quickly. A strain or sprain can seriously hinder the effectiveness of a shinobi and as such this technique really can make a difference.

-Teikouryoku (Power of Resistance)
Description: A medical-nin must always be aware of becoming a victim of whatever their patient is suffering from. With this technique a medical-nin temporarily increases their resistance to diseases and poisons. It has no effect on diseases or poisons already affecting the medical-nin. This technique improves as the medical-nin grows in power and affords greater resistance to a wider range of diseases and poisons.

-Tekishutsu (Extraction)
Description: When a patient’s body has a foreign object in it, such as the point of a shuriken, a senbon needle, or an arrow, it is important to remove the object without further harming the patient. Using this technique the medical-nin places their hands on either side of the injured area and uses chakra to very carefully manipulate the surrounding tissues in order to remove the object without causing any further damage. Depending on the severity of the wound and nature of the object, it can take anywhere from a few seconds to a few minutes to remove it.

Genin

-Gantai no Jutsu (Bandage Skill)
Description: Bandages can mean the difference between life and death but unfortunately bandages can run out. Medical-nin have learned to make temporary bandages from their surroundings. Objects such as grass, sand, water and many others can be woven together over a wound to create a temporary bandage. The bandage lasts for about five minutes without a supply of chakra from the medical-nin.

-Sansokyoukyuu (Oxygen Supply)
Description: While it is possible for anyone to do CPR without chakra, this technique is an improvement. By holding their hands over a patient’s chest a shinobi is able to use chakra to very carefully massage the heart and lungs in to functioning. This technique is not effective if for some reason the air passage is blocked, it does not provide oxygen or blood, only forces air in and out of the lungs and makes the heart continue to beat. A Chuunin is able to perform this technique on two patients at once if the need should arise. This technique requires that patients be unconscious and still before it will work and as such it will not work to disrupt the breathing and heart rate of anyone who is awake.

-Keksuki Gyouko (Blood Coagulation)
Description: A simple healing technique. The user uses his chakra on a wound to make the blood there coagulate and stop bleeding. This is primarily used as a preliminary treatment option as it does not close wounds. The bleeding from superficial wounds can easily be stopped but deep wounds can require several minutes to stop.

-Dokunuki (Poison Removal)
Description: This technique does not cure a poisoning; it simply extracts a portion of the poison and prevents immediate death. This technique allows a medical-nin enough time to prepare an antidote for the poison. This technique can also be used to slow down the effects of a poison used against the medical-nin so as to give them time to escape or prepare an antidote for themselves. A patient will still die from a lethal poison even if this technique is used if the poison is not treated. This technique is less effective against highly advanced poisons.

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-

Jutsu (taught by hiro)

Academy:

Electromagnetic Force Field Skill [Hara Chikara Denji no Jutsu]
Those whom have studied and practiced the skills of drawing upon magnetic forces are able to summon an electrical. Summoning up a electromagnetic force field, the user can manipulate any metal objects within their field of control. The higher their intelligence, the farther they can spread the force field's distance and area of electromagnetic influence.

Genin:

Electromagnetic Propulsion Lv. 1 [Suishin Denji, Lv. 1]
By now the genin has been successfully able to create a stable and strong magnetic force field around them. The range at which they may control objects is still too low as it depends highly upon their force field's range of control.

Electromagnetic Barrier Lv. 1 [Shouheki Denji, Lv. 1]
This magnetic force field is used to generally deflect metal objects, but can barely deflect attacks; only the weakest physical attacks will be subdued by this shield. Due to the low strength, chakra control, and concentration generally required to keep the shield up it will not last long, nor be effective in blocking faster, stronger, and many non-metal objects. Should the user move from the location of the barrier it will easily be disrupted and possibly disabled.


Summoning~none at this moment
Bloodline~Tenshu -Zeus' Embrace
Clan~none

Character Description
Looks~Long shoulder length, white blond hair, purple gem like eyes. She wears a skin tight shirt with cut off sleeves on the shoulders with fish net underneath that goes down to her elbows. she wears gray shorts with pockets on the side and a black belt holding her kuni pouch and pack that rest on her waist. She has gray shin guards connected to her shoes and black fingerless gloves with an armor plate ontop of them.

Personality~Nanako doesn't show any emotion, she shows herself as cold hearted and could give less of a damn. she has a care free laid back personality very short tempered. Very protective over friends and has a heart but chooses not to show it. Doesn't like to be bothered much and keeps her distance away from others.

Background~She is the third born in a family of 8. First female born out of 3. Nanako was like a normal child she always had a smile on her face and was the peace keeper in the family. She was always interested in the kekegenki her father possessed, and her mothers talent for seals. Her two older brothers troy and tanjiro where always fighting in the house and out and about, nanako always stayed home and helped her mother do things around the house as they waited for her father and older brothers to come home. One day when nanako was 8, her father didn't come home, tanjiro burst threw the back door, all scuffed up and bleeding he claimed that troy had killed their father when his back was turned and was coming after him. Days passed and followed to months then to years as no word was heard from troy. When nankao was 10 her mother remarried to a very open minded man that became close to the other children except nanako. She hated the idea of her mother remairing after what troy did to their father. After time at age 12 nanakos mother died unexpectedly and that made nanako emotionally breakdown, her emotions left her, a smile was never again seen on her face nor did she come out of her room. when she turned the age of 16 she left the house to go train on her own. It has been 2 years now from this day.

Village: Cloud Currently Rock
Family: Troy Omahari,Tanjiro Omahari,and Ichigo Omahari (others will be mentioned later)

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:


Picture:

User Image
 
PostPosted: Thu Jul 29, 2010 1:40 pm
Basic Info
Full Name:Katsu Saonaru
Nicknames:
Age:13
Birth Date:September 21
Gender:male
Race:japanese
Rank:Academy
Ninja Type/Class:[Ninjustu]

Favorites
Animal(s) :chameleon
Color(s) :blue
Number(s) :6
2 Elements:Lightning, Earth
Weapon of choice: bo staff
Strength:Range, defence
Weakness:melee
Jutsu List:
[These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
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-

Raiton
-all up to gennin
-Raiton: Raikou Hitofuki no Jutsu (Lightning Release: Lightning Blast Technique)
-Raiton: Raikou Kousen no Jutsu (Lightning Release: Lightning Beam Technique)


Doton
-



Custom
-Denton: Bomu no jutsu(Electric release: bomb technique) 
-Denton: Souken no Jutsu(Electric release: Creation technique)


Summoning: (Chuunin+)
Bloodline: (Must Purchase One To Have One)
Clan: (Must Purchase One To Have One)

Character Description
Looks:User Image
Personality:Calm and cheerful, but very ambitious
Background: Katsu was actually born in the rock country in the Village Hidden in the Caves. during this time, since the village is underground its easy to lose sight of someone, but in this village there is a unknown group rumored as the Kamishini(Divine Death) who did anything to control the village. One day his parents were the next hit and were found later hanging upside-down with the bottom half completely crushed. Katsu was next, but he hid in the secret backroom of his home, and when they found it, he already dug up to the surface and ran away to the Lightning Country.
Village:Cloud
Family biggrin eceased

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
 

Sergeant Bloodhound

Distinct Lunatic

6,500 Points
  • Peoplewatcher 100
  • Brandisher 100
  • Survivor 150

Kit Joukai Heyaza

Greedy Lunatic

PostPosted: Wed Aug 11, 2010 8:15 am
Basic Info
Full Name: Kit Joukai Heyaza
Nicknames: Sparky
Age: 16
Birth Date: 12/16
Gender: Male
Race: Human
Rank: Student
Ninja Type/Class: Ninjutsu

Favorites
Animal(s) : All
Color(s) : Blue, Silver, Black
Number(s) : 13
2 Elements: Lightning, water
Weapon of choice: Katana, paper bombs, kunai (all types), wire
Strength: Ninjutsu
Weakness: puzzles
Jutsu List:
[These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-
-

Summoning: (Chuunin+)
Bloodline: (Must Purchase One To Have One)
Clan: (Must Purchase One To Have One)

Character Description
Looks: User Image
Personality: Fairly easy to get along with, calm and relaxed
Background: Unknown
Village: Cloud
Family: Unknown

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
 
PostPosted: Tue Aug 17, 2010 9:42 am
User Image


Basic Info
Full Name: Akira Joukai
Nicknames: Hikari
Age: 16
Birth Date: May 27
Gender: Male
Race: Human
Rank: Genin
Ninja Type/Class: Free Lancer
Likes: Light
Dislikes: Demons and Shadowy figures
Hates: Darkness

Favorite Food: Ramen
Least favorite food: Dark Coffee

Special Traits: Akira is a very creative shinobi, his tactical means of combat have led him to develop pwoerful exclusive jutsu that have earned him the Hikari title.

Favorites
Animal(s) : Falcon
Color(s) : White
Number(s) : Even
2 Elements: Hikariton - Suiton - Raiton
Weapon of choice: Light
Strength: Hikariton
Weakness: Darkness
Jutsu List:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
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-

+_Hikariton_+

Your Rank: ---
Ninja Class: ---
Name of Jutsu: Hikariton : Concealment Method
Rank of Jutsu: D
Jutsu's Element: Hikariton
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List? Yea same goes for all I submit involving Light.
Description: Using this jutsu, the user will bend the light waves around their own or another's body or an object in order to keep it from reflecting or absorbing any light, thus making it become temporarily invisible. Though this could cause them to just appear black, by bending the light around the target of the jutsu, it will fill the void with images from behind them to seal the act and make them effectively invisible. Users just starting off with this jutsu will cause there to be a little bit of warped space shown, causing a bulging effect. This can be noticed by well trained ninja and though still not seen past, give them a clue as to what is really there.



(From this point on all jutsu that succeed this statement for this post are passive and do not require handseals unless otehrwise stated i the description.)

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Jutsu name: Hikariton: Dancing Spectrum
Jutsu Rank: C-S
Description: Using this jutsu utilizes the more advanced side of the bloodline by weaving chakra into light waves to manipulate the color of already existing things, and also by making objects appear that are not actually there. To make something appear it is not actually there is simply done by controlling the light to reflect off colors by changing the frequency and broadcasting by an unoccupied space. For example to create a shuriken would be to focus on the light waves in ones hand and causing it to reflect grays, silvers, and blacks from that one spot. Then throwing it, they would just quit manipulating the light in one area and focus further and further as the shuriken "progressed" through the air. By doing this they could create the illusion of drawing and throwing a shuriken they did not actually have or simply trying to not waste one. However this is a simple example and as shown by the rank of the technqiue, by applying more chakr and having more skill, different levels of this can be used.

C Rank - At the lowest rank of the technique, the ninja can create illusions up to the size of about an 8 year old boy, proportionally speaking. This is the simplest level of manipulation and costs the least amount of chakra. They can create up to three of these illusions at the maximum size at one time with each use of the jutsu. That is to say, every time they create illusions adding up to this maximum level and number of times, they lose a C rank amount of chakra.

B Rank- At B rank the ability is greatly increased. Now instead of only the size of an illusion of a small boy, the user can create an illusion up to the size of the average sized, full grown male. Whats more, they can cast up to ten illusions of maximum size per use of the jutsu. That is to say, every time they create illusions adding up to this maximum level and number of times, they lose a B rank amount of chakra.

A Rank- At this level of use, the way the jutsu begins to change a little bit. At this level, the user has the ability to create illusions up to the sizes of mountains. At this size of an illusion, they can only create two. However, if using the B rank parameters, they have the ability to create up to 50 of these illusions before they expel the full amount of chakra.

S Rank - This is by far the most powerful and potent level of the jutsu. When using it, the ninja can manipulate the light wherever they see. This means they can create illusions of entire landscapes and completely control the color of the world as far as they can see. If they can see it, they have control over its color. They can also fill any void with any optical illusionary item they wish. Any illusion at the size of the S-B maximum levels become passive and take almost no chakra. At the A rank maximum, it would take a mere B ranks worth. To change the view of the "world around them" would cost an S rank amount of chakra.

*NOTE* The exact chakra drain is not set in stone for each usage of this jutsu and is entirely circumstantial. The "limits" posted here are guidelines to help determine chakra loss.

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Jutsu Name: Hikariton: Perception Manipulation
Jutsu Rank: C-A
Description: This jutsu gives the user the ability to change the appearance of distances, positions, and the clarity of objects and people. With distances, depth perception, the user can manipulate the light waves reflecting off of it to appear as though it is farther away then it actually is or closer then it actually is. To manipulate the location of an object, they can cause the light reflecting off an object to bend and reflect from a different location, cloaking the first object and creating an illusion of it else where. Finally with clarity, and probably the simplest of them all, is done by crossing the light waves of an object to make it blurry to all who see it.

C rank- At this level, this can only be done with a few small objects and only one of the above effects at a time.

B rank - At this level, the manipulation power increases and can be done with a larger number of larger objects, and can use up to two of the effects at a time.

A rank - The final and most potent level of this ability is able to use any combination of the three on different objects at the same time of any object around them.

*NOTE* The chakra costs will vary and these are only guidelines to follow to decide roughly how much chakra drain will take effect.

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Jutsu Name: Input Crossing: Visual Confusion
Jutsu Rank: B
Description: This jutsu requires the use of handseals to be used. When the jutsu is used it will leave a temporary effect for a set amount of time with out further attention needed to it from the caster of the user. When it is used, the chakra will settle in front of the targets eyes, and cross the light waves as they enter through their eyes. This will cause a blurred effect, lowering the eye sight. They will be able to see basic shapes and color, but no detail will be able to made out and reading will be entirely impossible. This effect will last for five of the victims posts after the post in which is used.

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Jutsu Name: Hikariton: Light Vision
Jutsu rank: D
Description: When using this jutsu, the user will simply bend light directly into their eyes from places they can not see. This will give them the ability to see much as those with byakugan can to a certain extent, though it is a much less powerful trait. This is a passive trait, requiring no hand seals and a minimal chakra loss.

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Your Rank: ---
Ninja Class: ---
Name of Jutsu: Hikariton: Divine SHield
Rank of Jutsu: C
Jutsu's Element: Hikariton
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List? Nope
Description: Upon forming the porper seals the user is surrounded in an aura of pure light. This light illuminates the entire battlefield and acts similar to the shield of the shukaku in terms of the light takes on a physical form and bends to protect its user. Guarding wepaons not infused with chakra is effortless for this shield as long as attacks form the first stage of any taijutsu style. However in order to guard taijutsu or ninjutsu higher than D ranked the ninja must exert chakra equal to the jutsu rank minus one. The shield collapses if the ninja fails to exert the chakra cost.

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Jutsu Name: Hikariton: Divine Pulse
Rank: A
Description: By manipulating the light in the area the ninja can draw it in to their body. Here it takes on a physical form of sorts and is released in a single powerful wave through the palms of the user. It is capable of repelling other shinobi and jutsu (doton, suiton, katon) up to B ranked back to their user. The jutsu has a cool down of three post before use and is often used as means of propulsion other than combat. In otehr words the force form the pulse can propel the user in a desired direction inculding into the skies.

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Your Rank: ---
Ninja Class: ---
Name of Jutsu: Hikariton: Illuminating Arrow
Rank of Jutsu: D
Jutsu's Element: Hikariton
Jutsu Type: Ninjutsu
Do you want you Jutsu added to the Guild List? Sure why not
Description: By forming the necessary seal the user produces a blinding arrow of pure light that shoots to the top of the battlefield hoveirng over it casting its light to be manipulated by the Joukai member.

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Jutsu name: Hikariton: Ominous Light
Jutsu rank: S
Description: The user forms several seals, all of the present light in the area, including those produced by jutsu in play take on a spectral more physical form engaging on the target with incredible speed and crushing force. To be more specific the ligth creates a sphere aorund the target that starts out as large as the user requests, be reasonable you can't cast a sphere the size of a village and what not, from this point on the sphere contracts and begans to collapse upon itself until imploding and taking the target with it. Usually fatal in nature, this technique is only available during the daytime when the sun is at its higehst point or when light equivalent to this is avaiable, even if this includes creating multiple Illuminating arrows to perform the technique.

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Jutsu name: Hikariton: Drain
Jutsu Rank: C
Description: This skill is passive but requires that the user is immobile while in use. They literally absorb light into their body to replenish chakra. In other words when struck by a Katon or raiton jutsu the user absorbs chakra equal to two ranks below the technique if it is C ranked or above, the minimum chakra absorbed is always D. This chakra is set aside in a special reserve of a seal of a jutsu I'll make next week because I kinda reached the maximum post for this week.



Summoning: (Chuunin+)
Bloodline: Seki-Reigan
Clan: Joukai

Character Description
Looks: See pic
Personality: Akira is often and expressionless shinobi. He tends to lack any rocgnizable emotion toward any event and takes comfort in his light. As a result his greatest fear and weakness is the darkness, as it not only restricts his power but makes him recall his own loneliness.
Background: Born to Kumogakure as a young boy Akira grew up without ever knowing a mother or father told that they were not shinobi at all but high ranking members of the joukai clan that conducted other important village affairs. He had heard rumors of tehir assassination and when he showed that he did not possess their talents he was forced to turn to the way of the ninja.
Village: Kumogakure
Family: Joukai

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:


 

Supernal_SOul


Highborn Wordsmith

Dedicated Seeker

PostPosted: Mon Aug 23, 2010 12:18 am
Basic Info
Full Name: Nyuu Jaku
Nicknames: Nuu nuu
Age: 15
Birth Date: June 25th
Gender: Male
Race: Caucasian
Rank: Academy Student
Ninja Type/Class: Medical

Favorites
Animal(s) : Velociraptor
Color(s) : Blue
Number(s) : 55
2 Elements: Medical and Water
Weapon of choice: Staff
Strength: Medical and Sealing
Weakness: Taijutsu
Jutsu List:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-
-


Water Release:
-
-
-
-
-


Medical Ninjutsu:
-Shindan (Diagnosis)
Description: The first step in treatment is understanding the problem. With this skill a shinobi uses their hands to carefully probe a patient for problems. This technique is preformed by kneeling over a patient and slowly running both hands over their body, looking for signs of injury that may not be visible to the naked eye. It can detect things such as internal injury, improper heart rate, non-apparent bone fractures, poisoning, and disease. A ninja of higher rank has learned to use this technique to perform a rudimentary examination of a body to determine cause and time of death. A Genin using this skill takes several minutes of work to determine the nature of a problem, a Chuunin takes less than a minute and a Jounin requires only a few seconds.
-Kiyomaru (Cleanse)
Description: It is not always possible for a medical-nin to practice basic hand washing and other procedures. This technique has the effect of instantly removing bacteria, dirt, blood, and other contaminants from the user’s hands, lower arms, and face. It also insures that any breath that comes from the user’s body will be free of any bacteria or infectious disease. This technique can also be used to clean the wounds of others in order to prevent infection from bacteria. It the event that the medical nin is using this technique to prevent infection of an injury that has been inflicted upon them, it is used as if the shinobi were using it on somebody else.
-Shiatsu (Massage)
Description: For a variety of reasons, muscles, tendons, and ligaments can become overworked and painful. This may be because of some type of injury or it may simply be the result of too much work without enough rest. By applying the proper amount of pressure at the right points and using small amounts of chakra a medical-nin is able to relieve pain and help the patients body recover more quickly. A strain or sprain can seriously hinder the effectiveness of a shinobi and as such this technique really can make a difference.
-Teikouryoku (Power of Resistance)
Description: A medical-nin must always be aware of becoming a victim of whatever their patient is suffering from. With this technique a medical-nin temporarily increases their resistance to diseases and poisons. It has no effect on diseases or poisons already affecting the medical-nin. This technique improves as the medical-nin grows in power and affords greater resistance to a wider range of diseases and poisons.
-Tekishutsu (Extraction)
Description: When a patient’s body has a foreign object in it, such as the point of a shuriken, a senbon needle, or an arrow, it is important to remove the object without further harming the patient. Using this technique the medical-nin places their hands on either side of the injured area and uses chakra to very carefully manipulate the surrounding tissues in order to remove the object without causing any further damage. Depending on the severity of the wound and nature of the object, it can take anywhere from a few seconds to a few minutes to remove it.
-Gantai no Jutsu (Bandage Skill)
Description: Bandages can mean the difference between life and death but unfortunately bandages can run out. Medical-nin have learned to make temporary bandages from their surroundings. Objects such as grass, sand, water and many others can be woven together over a wound to create a temporary bandage. The bandage lasts for about five minutes without a supply of chakra from the medical-nin.
-Sansokyoukyuu (Oxygen Supply)
Description: While it is possible for anyone to do CPR without chakra, this technique is an improvement. By holding their hands over a patient’s chest a shinobi is able to use chakra to very carefully massage the heart and lungs in to functioning. This technique is not effective if for some reason the air passage is blocked, it does not provide oxygen or blood, only forces air in and out of the lungs and makes the heart continue to beat. A Chuunin is able to perform this technique on two patients at once if the need should arise. This technique requires that patients be unconscious and still before it will work and as such it will not work to disrupt the breathing and heart rate of anyone who is awake.
-Keksuki Gyouko (Blood Coagulation)
Description: A simple healing technique. The user uses his chakra on a wound to make the blood there coagulate and stop bleeding. This is primarily used as a preliminary treatment option as it does not close wounds. The bleeding from superficial wounds can easily be stopped but deep wounds can require several minutes to stop.
-Dokunuki (Poison Removal)
Description: This technique does not cure a poisoning; it simply extracts a portion of the poison and prevents immediate death. This technique allows a medical-nin enough time to prepare an antidote for the poison. This technique can also be used to slow down the effects of a poison used against the medical-nin so as to give them time to escape or prepare an antidote for themselves. A patient will still die from a lethal poison even if this technique is used if the poison is not treated. This technique is less effective against highly advanced poisons.

Summoning:
Bloodline: Bloodline Sensor
Clan: (Must Purchase One To Have One)

Character Description
Looks: See my Picture
Personality: Intelligent, Kind, Friendly
Background: I dont have one T-T
Village: Cloud
Family:

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
User Image - Blocked by "Display Image" Settings. Click to show.  
PostPosted: Mon Aug 23, 2010 2:13 pm
V esta Cornella



Vesta Huyyga Before Look

Vesta Huyyga Now Look
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╫Main Information╫


Full Name: Vesta Cornella
Nicknames: Marie
Age: 17
Birthdate: 3/18
Gender: Female
Village Mist NinjaCloud
Race: White
Rank: Chuunin
Shinobi Profession: protect the village no matter what happeneds
Ninja Type/Class: Tiijutsu

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╫Major Infomation╫



Bloodline/ Or Soul Demon: Yamikaton Bloodline (Chaos Bloodline)
Current Bloodline Stage: stage 1
Chakra Color: Blue
Chakra Level: Medium
Chakra Element: Fire,Earth

Battle Strength:
Battle Weakness:


Fights Won: ~
Fights Lost: ~

Shinobi Special Skills:
1.
2.
3.

-Completed Missions-
S Rank: ~
A Rank: ~
B Rank: ~
C Rank: ~
D Rank: ~

Organizations:

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╫Summoning infomation╫


Summoning Type:
Boss Summoning:

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╫Shinobi Equipment Information:╫

Headband Location: around neak
Headband Style: N/A
Headband Color: Black and Purple
Flack Jacket Style: Look at picture
Flak Jacket Color: Black

Weapon Class: Sword

Name of Weapon: Saber
Weapon Range: Close range
Special Abilities: none
Weapon Location: Back

Exploding Smoke Grenade= 10
Makibishi= 10
Shuriken= 15
Light Bombs= 15


Kunai Holster Location: Hip
Kunai Holster Color: orange
Shuriken and Bomb Holster Location: Right Thigh
Shuriken and Bomb Holster Color: orange
Backpack Style: regular bookbag
Backpack Color: Blue and Purple
Summoning Scroll Holster Location: N/A (for now)
Summoning Scroll Holster Color: N/A (for now)


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╫Technique List╫
•Henge no Jutsu (Transformation Jutsu)
•Kawarimi no Jutsu (Substitution Jutsu)
•Bushin no Jutsu (Clone Jutsu)

Earth Jutsu:

Basic:

Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.

Doton: Bunshin no Jutsu (Earth Release: Earth Clone Skill)
Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. Two hits will destroy the bunshin.

Koujin Bunshin no Jutsu (Dust Clone Technique)
Description: A simple bunshin jutsu, using dust and small particles of dirt found everywhere but the cleanest of places, the user is able to form a clone. The clone itself cannot attack, but can pose as a good distraction, since once it is hit, the dust and dirt particles burst open, entering the enemy's eyes, mouth and nose. Also, the clone can be dismissed at will.

Doton: Iwa Tounyuu no Jutsu (Earth Release: Rock Throw Technique)
Description: A small rock, the size of a fist, can be lifted and thrown using chakra.

Doton: Doroku Gaeshi (Earth Release: Rock Shield)
Description: In the jutsu, the user lifts up a giant piece of earth and uses it as a shield. For every rank, the shield grows 5 feet by 5 feet, and thickens by 3 inches.

Doton: Ishi Yoroi no Ude (Earth Release: Stone Bracers)
Description: By taking dirt and rubbing it on his/her arms or legs, after performing the necessary hand seals, the shinobi is able to create very durable defensive bracers that add extra protection when using the arms to block. The chakra that is infused in them help to soften the blows of any physical attacks. These are very useful for taijutsu users or to defend against an onslaught of upper body blows. These bracers block physical attacks.

Doton: Gou no Doro (Earth Release: Mud Moat)
Description: This jutsu converts the area immediately surrounding the performer of it into a a deep murky moat full of mud. The moat is at least 6 ft deep and four feet in radius (6 feet radius for genin, 8 feet for chuunin, 10 feet for Jounin, 15 feet for Sennin). Due to the nature of the moat, water walking can not be performed on it. Only an area of 1½ feet in diameter remains of solid, dry land for the user to stand on.

Tsuchi Tou Tou (Swift Earth)
Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase.

Mizu Sousetsu no Jutsu (Water Founding Skill)
Description: Using the users earth Doton skills they will shift the earth slightly and a small hole will appear and then water will fill the hole in place of the earth. When it is filled there is no mud, or dirt in the water.

Doton Henge (Earth Release Transformation)
Description: By using this skill the user will be able to use their Doton ninjutsu to camoflauge their being. They are able to change shape into any human being in a respected being. With the transformation the earth will change color.

Torappingu no Jutsu (Trapping Skill)
Description: The user is able to make a 15 foot hole in the ground and cover the top of the hole lightly with earth, in a very small speed of time. With every rank the hole becomes bigger, and around Jonin level the user will be able to cover the hole with grass.

Genin:

Doton: Shuriken no Jutsu (Earth Release: Stone Shuriken Skill)
Description: Widely used in situations where the user runs out of projectiles. By picking up dirt from the ground and infusing it with chakra, it molds together and takes the form of a shuriken.

Doton: Shinjuu Zanshu no Jutsu (Earth Release: Inner Decapitation Skill)
Description: This earth jutsu allows the user to “dive” into the ground and move around in it as if it was water, or even thin air. This ability allows the user to get near an opponent without notice and when below him, pull down the opponent to ground, burying his body and leaving only the head above the ground. This particular jutsu isn’t an attack by itself, but it easily creates and opening for more deadly attacks.

Doton: Tamaishi Danmaku (Earth Release: Pebble barrage)
Description: Another basic technique. The user releases a surge of chakra that is capable of lifting small stones and pebbles off the ground and sending them flying towards the enemy. Only small stones up to the size of a grape can be sent flying, and objects too small such as sand will not be carried by the chakra. The force of this attack is not really damaging. It’s only something like having many pebbles thrown at you. It’s more of a distraction and annoyance than to actually damage. Yet, it’s pretty useful to distract an enemy while one makes an escape.

Doton: Rikujou Douyou no jutsu (Earth Release: Ground shaking technique)
Description: Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of probably slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him/her to fall. Usually used for distraction as well.

Doton: Jihibiki Kansei no Jutsu (Earth Release: Earth Tremor Sense Technique)
Description: By touching the ground, the user can sense tremors or vibrations in the ground. These tremors indicate movement, which the user can sense, although he doesn't know who exactly it is. The range is half a mile.

Ohitsuji Kashira (Ram head)
Description: A basic earth protection jutsu where a small, curved wall about the size of the creator is created. It can deflect shuriken and fire jutsu but is weakened by water jutsu. For every rank, the wall grows 5 feet by 5 feet.

Doton: Tsuka no Tsuchi Souzou (Earth Release: Earth Mound Creation)
Description: The earth is caused to rise up at least 10 feet and a steep sloped mound is made with the shinobi performing this jutsu at its peak. The mound soaks up water like a sponge making this an effective jutsu to perform when fighting any water using shinobi.

Geigeki No Doro (Mud Inteceptor)
Description: The performer of this jutsu causes small mud balls to shoot out of the ground, deflecting and countering any projectiles. This has no effect on a person other than soiling their clothes. Though it has been used by many a boy who wished to get into a mud fight.

Doton: Sekkai Koutetsuban (Earth Release: Stone Breast Plate)
Description: By taking earth and rubbing it on his/her chest and stomach, the earth is hardened into a stone breast plate that adds extra protection to the user. The breastplate is held intact through the chakra molded into it.

Kajuu No Doro (Mud Weights)
Description: Mud shoots at a target’s limbs and then gets stuck, through chakra the mud is made to weigh a quarter ton(1/2 ton if chuunin and 1 ton if a Jounin). This helps to slow down opponents a great deal.

Doton Tamuro (Earth Release Camp)
Description: The user is able to carve out a small cave into the side of a mountain or hill. Then using that skill he is able to create living spaces, and stone furniture. With more skill the more with less detail the place will be. For the whole purpose of this ninjutsu is to make a hidden camp, while on a mission, so that enemy shinobi will be unable to find you.

Doton Bunsho (Earth Release Note)
Description: The user will create a note, then performing a hand seal he will dip the note into the earth where then the note will travel to the person to receive the note. This has its downfall though. An extremely skilled earth user will be able to sense the note and grab it out of the earth.

Doton Tsuna (Earth Release Rope)
Description: Using this skill requires the user to carry around a small piece of earth in his clothing, or must be around the ground not in a house. The user will perform the provided hand seals and a slender piece of earth will form and tie around an object or person(s).

Chuunin:

Doton: Doryu Taiga (Earth Release: Mud River)
Description: In this common stone jutsu, the user converts part of the floorground that he and his opponent are standing on into a raging avalanche of mud and earth. The opponent quickly loses hisher standing and starts sliding wherever the mud river will take himher.

Maruishi Tounyuu (Boulder throw)
Description: This technique focuses chakra on a single large boulder found in the vicinity and sends it flying towards an enemy. The impact is of course greater since it’s a big rock, and yet, being a big rock, it’s easier to dodge. Also, only one rock can be thrown at time. However if the user is good at chakra control, (those with tree and water walking mastered) this can be done in quick rapid succession (a few rocks sent consecutively, about 5). Can also be used on variations such as concrete rubble.

Tsuchi Shouaku no jutsu (Earth holding technique)
Description: This technique allows the user to manipulate the earth below an opponents feet to rise up and grab hold onto both their legs. The earth is rather durable, and can only be physically forced away by taijutsu specialists and human tanks. However, the downside is that the earth rises up rather slowly, and a well trained shinobi would be able to notice it fairly easily. Another disadvantage is that it can only be used on natural earth, meaning it can’t be used in buildings or grounds with no earth. Should be used only when the shinobi is distracted.

Doton: Katana no Jutsu (Earth Release: Earth Element Sword)
Description: Similarly to Doton Shuriken, the user picks up dirt and/or earth, molds chakra into the dirt/earth, and forms a sword. It isn’t as sharp or powerful as a real sword, and is destroyed after a few hits.

Doton: Karyoku Bunshin no Jutsu (Earth Release: Volcanic Earth Clone Skill)
Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. The difference from the normal clone is that this one comes from heated earth, making it's skin almost volcanic and painful to touch. The bunshin can use one Doton jutsu.

Ryuusha no Jutsu (Quicksand skill)
Description: A simple yet effective skill. Using chakra, the user is able to create a pool of quicksand in the ground. The pool is ovalcircular, and is of about 4 feet in diameter. A perfect jutsu for setting traps, although it can be created under an opponent's feet, but will only work if the opponent's movement is severely hindered.

Doton: Doryuudan no Jutsu (Earth Release: Earth Dragon Blast)
Description: In this jutsu, a large mudstone structure appears from the ground in the shape of a dragon’s face. The dragon then shoots many earthmud “cannon balls” which hit the enemy with great speed.

Iwagakure: Shunshin no Jutsu (Hidden Earth: Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another by lowering his body to the ground and eventually become "buried" in it. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport him there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and only if the shinobi has not been attacked or is defending.

Doton: Rikujou Shougekiha no jutsu (Earth Release: Ground shockwave technique)
Description: This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Yet, it is still a useful technique to alter landscapes, or knock down objects even.

Doton: Ishi no Yari (Earth Release: Stone Spear)
Description: By using chakra to basically control the earth below and around them, the user turns it into sharp spears. This jutsu can be used both offensively and defensively. The user can either create a spear to block an opponent's movement, or they can hurl the spear at their opponent using chakra. The drawback here is, unless chakra is used, the spears cannot be pulled out of the ground manually; they are always set in place.

Iwa no Yoroi (Shield of Stone)
Description: A thin layer of protective mixture of stone and clay that covers a user's body. Since it makes the user cover him with hard stone and clay, this jutsu causes the user's body to weigh more and stamina usage is increased. Very similar to the armor of sand (Suna no Yoroi).

Doton: Doryu Heki (Earth Release: Mud Slide Barrier)
Description: A defensive jutsu in which the user creates a thick wall of mud and earth to defend against an attack. For every rank, the wall of mud is twenty feet wide and fifteen feet high.

Iwane Banpu (Rock Bump)
Description: A simple yet effective technique. The user performs a set variety of handseals, then takes a rock in his hands. He then throws the rock in the position he needs it to be, and the spot where the rock lands and puts an imprint into the dirt, a rectangular-prism shape, about a foot long, rises up out of the ground. Depending on how much chakra is put into the rock hecreated, the size of the earth rising can be from the length of an ankle up to a knee. Used for tripping the enemy.

Sekkai Senbon Hada (Stone Needle Skin)
Description: The Stone-nin’s body becomes entirely covered by earthen armor that has very sharp and durable needles. The armor itself isn’t very thick, but it still is highly discouraging to any taijutsu user to hit someone using this technique. While using this jutsu, the mobility of the performer is highly limited.

Doton: Bakuyaku Iwa Kawarimi (Earth Release: Explosive Stone Body Replacement)
Description: This jutsu replaces the body with a large stone or even a boulder, using Kawarimi no Jutsu. There is a rather dangerous difference though, the boulder that replaces the stone-nin’s body is explosive and if struck explodes with the force of an explosive note.

Doton: Wareme Souzou (Earth Release: Chasm Creation)
Description: When this jutsu is performed the stone-nin places his/her hands on the ground and focuses chakra into the earth. From the power of the chakra flowing into it, the earth splits apart and a chasm is created. The longer that the shinobi focuses chakra into the earth, the wider and deeper the chasm becomes. At first it is 10 feet deep and 3 feet wide, then it is 20 feet deep and 6 feet wide, and it continues increases by a depth of 10 and a width of 3 as long as it is continued. This is very useful when creating a protective barrier for someone else.

Sekkai Saka (Rock Hill Creation)
Description: A large hill made of rock is created. The slope is very steep and made of slippery shale rock. It is useful as a defensible platform to perform other techniques from. For every rank, the hill goes up 15 feet.

Doton: Iwane Wooru (Earth Release: Rock Wall)
Description: Starts out exactly like Iwane Banpu, by performing the same hand seals, and grabbing a rock, but it is a much bigger rock. Much more chakra is added to this rock, and whenever it hits, a large, rectangular prism-shaped object rises up out of the ground. This time, it is concentrated as a height, and is approximately three feet in width and six feet in height, stopping the enemy completely. Very useful in bad situations where a good defense is needed. A very sturdy wall that cannot be removed from the ground, almost like a wall of a building, made of stone. For every rank, another foot in width and 3 feet in height is added to the wall.

Doton: Iwa no Doomu (Earth Release: Earth dome)
Description: An elaboration of Doton Doryu Heki (Earth Element Mud Slide Barrier), this jutsu retains its predecessor's characteristics and more. Instead of forming a single, straight wall which can protect the user from only one angle, this jutsu enables the user to create a wall not just all around him, but from above him as well. If the technique is successful, the user should be inside a thick dome of stone which is quite difficult to destroy. The disadvantages are obvious- one cannot see outside the dome, and an opponent would have time to prepare an attack the user won't be aware of. Furthermore, holding the dome together requires a great deal of chakra, and the jutsu can only be active for a few minutes, and after that it will simply crash.

Doton Bakudan (Earth Release Bomb)
Description: By shifting the earth around and moving deep chemicals up to the outer layer of earth the user will be able to explode the earth out of the most simplest compounds.

Jounin:

Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God Blast)
Description: In this more advanced jutsu, the user slaps their open palm into the ground and it begins to shake. A large, bronze dragon head peaks out of the ground and roars to reveal its lengthy stone body. Then it dives back under, traveling to the opponent through the ground. When it finally reaches the opponent it shoots up in full dragon form and smashes into them with an enormous force, exploding on contact. The explosion causes the dragon's bronze body to move outward with immense force.

Doton: Kekkai Doroudomu (Earth Release: Clay Barrier Prison)
Description: Technique which completely surrounds an opponent in a prison made of clay or earth. The user then is able to absorb the enemy’s chakra through the walls. This absorption of chakra, however, only causes the victims to feel a bit weaker. Once the opponent leaves the prison, he feels like normal again. Since the walls of the prison are infused with a user's chakra, any damage taken by the prison is capable of being repaired/regenerated by that chakra.

Doton: Sekkai Bunshin no Jutsu (Earth Release: Rock Clone Technique)
Description: A clone is actually created out of rock, not just dirt and other pieces of earth. This clone is faster and stronger than a simple earth clone. The bunshin can have the exact Physical stats of the user. The bunshin can use 1 Doton jutsu.

Doton: Kazangan Doryuudan no Jutsu (Earth Release: Volcanic Dragon Blast)
Description: Creating the same bronze dragon head from the ground, but a lot larger than before, this jutsu however summons up lava from within the planet's centre, and blasts it towards the target.

Yougan Eisha no Jutsu (Lava Swimmer Technique)
Description: The Shinobi is able to swim through lava unharmed, though they can not do so for extended periods of time.

Doton: Iwa Guntai Tate (Earth Release: Rock Army Shield)
Description: A flat defensive slab of earth shoots out of the ground and forms walls that guards each member of your team. The maximum number of people that can be protected are four. The user of the technique decides which side of his/her allies the wall will be formed on. For every rank, the user can create shields in a 40 foot diameter.

Koudo Supaiku (Earth Spikes)
Description: The user is able to use their chakra and then lift it upward to form a spike. Which would be just as sharp as any sword or spear. If used right it could be stronger.

Kage:

Sekkai Suke (Stone Shell)
Description: Protects an ally or allies with a three sided stone shell, up to 3 can be created at once. This is basically the Army Shield technique only with a wider scope of defense. The user has a diameter of 100 feet.


Katon (Fire):

Basic:

Katon: Ichi (Fire Release: One)
Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.

Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique)
Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.

Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique)
Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
Note: Only one projectile at a time.

Katon: Fukumen no Jutsu (Fire Release: Veil Technique)
Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.

Katon: Tanebi no Jutsu (Fire Release: Cinder Technique)
Description: Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple cinder and no more, this jutsu is used mostly in pranks and the like.

Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique)
Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.

Genin:

Katon: Ni (Fire Release: Two)
Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.

Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.

Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique)
Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.

Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique)
Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.

Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous.
Note: The clone only has 1/10 the ability of the original user.

Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)
Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword.

Chuunin:

Katon: San (Fire Release: Three)
Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn’t changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.

Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique)
Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels.
Note: The user must remain still while using this technique.

Katon: Shouidan no Jutsu (Fire Release: Incendiary Technique)
Description: Recently developed, this technique is much akin to the Katon Ryuuka no Jutsu in a few ways. Using almost the identical set of seals, the user instead coughs out globs of what looks to be silver-tinged mucous. These flammable, gelatinous balls can be scattered along any area and even on other people and are highly combustible. Anything from the slightest spark can ignite them and set off variable explosions based on the level of the shinobi as well is leave a lasting flame going.
Note: Genin gifted enough to perform this jutsu can only create explosions that range from 1m – 2m in radius. Chuunin can set a 4m – 5m radius ablaze. And Jounin are capable of kindling an area of approximately 5m – 10m.

Katon: Hidoko no Jutsu (Fire Release: Bed of Fire Technique)
Description: Defensive or offensive, this just is simple enough to have many uses. Heaving a mighty breath, a shinobi will spew an oily substance in front or even around them. It will rush forth like liquid and ignite as soon as the user wills it. The effect is obvious enough, resulting in a carpet of flame in whatever manner the user provided. It could be in a cone laid out in front of them as an opponent is rushing forth, or it could be scattered across a weapon.

Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique)
Description: A different version of the Katon: Hidoko no Jutsu, this jutsu releases a gas into the air. This is an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The outer gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this jutsu will be seriously injured and probably suffer at least a first degree burn. It also evaporates all water in the range of this jutsu.

Katon: Shi (Fire Release: Four)
Description: Much unchanged from Katon: San, the most noticeable change here is the strength of the heat effect set off by the user’s fingers. Now able to melt through various objects of higher density than glass (not including metals), the only drawback is that this intensity is only attainable through one hand at the moment. One could compare the effect of this technique to being stabbed with a searing hot kunai. Essentially, this is just a much more combat effective version of Katon: Ni.
Note: This technique cannot be stacked with Katon: San wherein both hands can be used at the same time with one hand stronger than the other.

Katon: Taika no Jutsu (Fire Release: Fireproof Technique)
Description: At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling chakra at a constant rate, it acts a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this chakra onto a person or thing, they are able to pass on that very same shield. There are, however, limitations.

Katon: Kaen Hisame no Jutsu (Fire Release: Incinerating Hail Technique)
Description: By focusing their chakra into their hands, the user can then lift them skyward and create a salvo of small fireballs that will rain down all around them, incinerating anything they touch. Since the fireballs have no solid state, they can only do damage by burning things. These fireballs are about half the size of one's closed fist.

Jounin:

Katon: Go (Fire Release: Five)
Description: This is where the technique evolves into one of the most deadly techniques within the Leaf. This is the stage before Kaseiken, the only move of comparable strength to the Chidori within the Leaf’s arsenal. In this building block, however, the user mimics the hand movement and effect of Chidori, replacing lightning with flame. Here, unlike the techniques leading up to this, flames now spring forth from the user’s entire hand. If the user balls their hand into a fist, however, the flames immediately disperse and the jutsu is cancelled. In this way, only spear-handed attacks can be made and their potency is increased so that most defenses can now be pierced.

Katon: Gouka Hataka no Jutsu (Fire Release: Hellfire Clap)
Description: A jutsu of catastrophic might, it draws upon the unwieldiness that is flame. Calling forth chakra from their deepest reserves, the user will perform the trademark techniques that signal the beginning of a Katon. Yet rather than ending in the Tora seal, as most would, it instead ends in the Ram seal as the user’s hands clap together loudly. At that moment a wave of destructive fire flies forth around the user, engulfing all around them. Spread about in a circle, this technique also has the nasty side-effect of searing through anything it comes into contact with. If in its path lay a boulder it would be hewn in two, for example. Defensive jutsu are defeated by this technique as well, for its intensity is beyond measure.
Note: The diameter of this wave is 15 meters. Defensive jutsu of this stage or any below are instantly nullified by this technique, though the attack itself does not carry through the defense and to the opponent. It only serves to break it in this case, and no more.

Katon: Ketatamashi Makai (Fire Release: Piercing Hellstrike)
Description: By using both hands instead of just one, the user can turn a Katon: Housenka no Jutsu into a thin compressed spear of heat and flame. The user then grabs the spear from his mouth and hurdles it towards the opponent, hopefully impaling it through their body. Even if it misses, this spear will cause the opponent to lose their breath because of the heat, and may cause 2nd degree burns and dehydration. This will also evaporate any water it comes within 2 feet of.

Kage:

Katon: Oorashi no Ryu (Fire Release: Raging Storm of the Dragon)
Description: An extremely powerful technique that tests the physical limits of the user, it is the mark of a true Katon Master. Using all methods of heat creation and transferal, the user channels chakra all over their body and dramatically bends forward, their back hunched and aimed upward. Then, slamming their crossed arms onto the ground in from of them, firmly planting both palms on the ground, the user erupts in a blazing column of impenetrable flame. What the result is what can only be described as a funnel of pure fire. Designed to be used defensively over all else, the fire as well takes different form as floods of chakra meant to reinforce the technique discolor it. Purple, blue and red all at once, this funnel surrounds the user completely and has obvious effects: anything that makes contact with the user during this technique becomes instantly enflamed, and such force by the chakra launches it back.


Bloodline Jutsu's:


Name of Jutsu: Konton: Grand Blast
Rank of Jutsu: Stage One
Jutsu's Element: Dark Energy
Description: The user focuses the dark energy into their hand and are able to fire dark energy blasts. This can only be fired from a hand that is covered with the mark of chaos. Which means once the user hit's stage two they can fire from both hands.

Name of Jutsu: Konton: Master Fusion
Rank of Jutsu: Stage One
Jutsu's Element: Dark Energy
Description: Using the Dark Energy that is naturally emitted from the seal. The user is able to combine there chakra with this dark energy and can form Dark Energy Jutsu. Which are the same as normal jutsu but boasted by the Mark of Chaos and will be black in color. Over use of Dark Energy Jutsu can cause pain in your chakra system.

Name of Jutsu: Konton: Dark Rain
Rank of Jutsu: Stage Two
Jutsu's Element: Dark Energy
Description:The user's channels the dark energy surrounding them into the air around the opponet. Depending on rank, is the number of needle the user can produce to drop on the enemy.
((Genin: 150
Chunin: 300
Jounin: 600
Sannin: 1200
Kage: 2400))

Name of Jutsu: Konton: Soaring Raven
Rank of Jutsu: Stage Two
Jutsu's Element: Dark Energy
Description: By channeling the energy into the user's back they sprout large, black bird wings that look like raven wings. This grants the user faster speed and the ability to fly. However because of the wings, the user is a bigger target and able to be hit easier in close combat.

Name of Jutsu: Konton: Dark Orb
Rank of Jutsu: Stage Two
Jutsu's Element: Dark Energy
Description: The user releases the dark energy from every chakra point in there body and shape it to form an Orb around them. This orb protects the user from all attack outside the orb. It also cuts off all of the 5 senses of the people inside the orb. Because of this, when they are out of the ball they will not know where anything is around them and opened for attack.

Name of Jutsu: Konton: Demonic Weapons
Rank of Jutsu: Stage Three
Jutsu's Element: Dark Energy
Description: The user at this stage has complete control of the dark energy inside them. Because of this they are able to focus it and form it into solid objects. This jutsu allows the user to focus the dark energy and form it into any weapon they desire or can think of. Even as far as making up new ones. The downside is over use of this can physically injure the user.

Name of Jutsu: Konton: Cerberus Guardian of Hell
Rank of Jutsu: Stage Three
Jutsu's Element: Dark Energy
Description: One of the Konton Bloodline's most deadliest attacks. The user builds up massive amounts of Chaos energy in each hand and in their chest. Then when enough is collected the user releases it into three separate continuous blasts, that each takes the shape of a dog head. The direction of the blasts can be controlled by the user. But be forewarn, it drains most of your Chakra.(once per battle)

Ninjutsu


Genjutsu
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╫Character Description╫


Personality: Nice at times,cute,helpful,and loves to fight
Nindo: "Never Give Up No Matter What Anybody Says..."
Height: 5'7'"
Weight: 110
Original Eye Color: Deep Blue
 

Rockgirl809


Almighty God King

PostPosted: Thu Aug 26, 2010 8:33 pm
Basic Info
Full Name: Kaname Dresh Hyuuga
Nicknames: Kahn
Age: 16
Birth Date: January 17th
Gender: Male
Race: Japanese
Rank: Academy Student
Ninja Type/Class: Taijutsu

Favorites
Animal(s) : Tiger
Color(s) : Green
Number(s) : 69
2 Elements: Wind and Lightning
Weapon of choice: Double Bladed Naginata the comes apart in the Middle
Strength: Taijutsu
Weakness: Ranged Combat
Jutsu List:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-
-

Summoning: (Chuunin+)
Bloodline: Byakugan
Clan: (Must Purchase One To Have One)

Character Description
Looks: See Pic
Personality: Calm. Calculating. Cold.
Background: None
Village: Cloud
Family:

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:
http://republika.pl/blog_yl_4252484/5998110/tr/kuran_kaname.jpg
 
PostPosted: Mon Aug 30, 2010 11:36 am
Basic Info
Full Name:Mifune Zeke
Nicknames: N/A
Age: 18
Birth Date: June 28
Gender: Male
Race: Human
Rank: Academy, Genin
Ninja Type/Class: weapon

Favorites
Animal(s) :None
Color(s) :Tan
Number(s) : None
2 Elements: Wind, water
Weapon of choice: Katana
Strength: Swords,ninjutus,taijutsu
Weakness: Genjutsu
Jutsu List:
[These are what Basic Shinobi Know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
Fuuton Jutsu

water jutsu

Weapon styles


Summoning: (Chuunin+)
Bloodline: (Must Purchase One To Have One)
Clan: (Must Purchase One To Have One)

Character Description
Looks:Like the picture
Personality: He loves kid,Serious nature,Will do anything to protect who he loves
Background: Cant remember it
Village: Cloud
Family: Foster mother

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:

User Image

 

Darestrum

Ruthless Lunatic


Darestrum

Ruthless Lunatic

PostPosted: Mon Aug 30, 2010 11:37 am
((Dizzle can control Darion Now...))  
PostPosted: Thu Sep 23, 2010 4:01 am
Basic Info
Full Name: Hakemoto Jokai
Nicknames: N/A
Age: Ten
Birth Date: Nov.13
Gender: Male
Race: Japanese
Rank: Academy Student(?)
Ninja Type/Class: Taijutsu

Favorites
Animal(s) :
Color(s) : Most shades of blue and white
Number(s) : Six
2 Elements: Lightning
Weapon of choice: Body
Strength:
Taijutsu

Weakness:
Long range fighting
Genjutsu

Jutsu List:
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-
-

Summoning: N/A (Chuunin+)
Bloodline: N/A
Clan: Hakemoto

Character Description
Looks: Jokai's eyes are light blue with some occasional white in them. His mostly muscle and even when he isn't 'flexing' his muscles are quite apparent. His hair is pure blak with slight blue strands placed here and there.

Jokai is usually seen wearing Tangzhuang style clothing. His pants are slightly over sized but fit well at the waist so that they don't fall off. They are also held up by a large white sash.
(Refer to picture as well)

Another thing about Jokai is the mark on his belly that all members of the Hakemoto clan have. (I don't know what it looks like)


Personality: Jokai dosn't exacctly have a 'set' personality. One second he would be one of the nicest people you could meet and then in a matter of seconds he ould be one of the worst. Beause of this people tend to believe his a little 'bi-polar'

Background:

Being part of the Hakemoto clan, Jokai didn't have muh of a life outside of the clan. He pretty much trained and fought until the day the members of the clan were once again needed. As time progressed, his parents died, but he was taken car of by other members of the Hakemoto clan and has continued life as though nothing happened. Eventually, he went into Kumogakre and joined the academy to become a ninja but he still kept his title of 'monk' as part of the Hakemoto clan.


Village: Kumogakure

Family: Hakemoto clan

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Extras:

Eyesight: Jokai has nothing but rods in his eyes and no cones which means he has detailed perception in black and white. This allows him to see anything that is happening in front of him and a lot slower so that he can catch every detail. The downside is that he can't see any color so if he was put into a situation were color is needed, he would be at a great disadvantage.


Loss of touch and taste/ increased sight, hearing, and smell: Jokai dosn't have a sense of touch and taste so naturally his body makes up for this by increasing his sense of sight, hearing, and smell.


Soldier pills: He usually carries around three soldier pills for those "In-case" purposes

Picture:

User Image
 

Mister Trotter

Gatekeeper

Reply
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