xxxxxHISTORY The Sarutobi clan (猿飛一族, Sarutobi Ichizoku) is an influential clan from Konohagakure. It has produced several notable members who have held positions of high authority, such as Hokage, and membership in the Twelve Guardian Ninja. All known members have also been observed devotees of the Will of Fire.
xxxxxDESCRIPTION The Sarutobi are famous for their high willpower, and exceptionally strong shinobi. The Sarutobi excel in the use of ninjutsu in all forms and because of this, they are extremely deadly when it comes to long range battle. They replace physical toughness and hand-to-hand prowess with excellent chakra control and high willpower.
xxxxxRULES • They are physically weaker than other shinobi, but excel in other areas. • The spread, size, and potency of their ninjutsu is increased, no matter the technique.
xxxxxWEAKNESSES • -1 to both strength and speed. • Not the best at taijutsu, they're only able to learn 1 physical style. • Styles and techniques from weapons/taijutsu are lowered 1 rank in strength when used. -1 rank weaker.
xxxxxSTRENGTHS • One rank higher chakra. • The use of universal takes little concentration and requires no handseals. • The forbidden and universal jutsu are increased by one rank in strength. • The forbidden techniques are able to be learned at low ranks, no matter the class, rank, or element. • Techniques that normally require multiple people can be achieved with shadow clones replacing the other people, however, the user must play 50% more chakra to use the technique this way (The clones do not have to spend chakra to use the technique if use this way). • Clan members have incredibly powerful spiritual energies, granting them a Flat 5/10/15/20/25cp Regen per post. This Bonus doesn't apply during posts that chakra is spent by the Real user. (Chakra spent by Clones do not apply to this bonus).
xxxxxPASSIVE ABILITIES • Shadow clones and elemental clones are able to be created for 5cp, no matter the rank of the technique or its normal cost. Techniques used BY the clones still cost the normal chakra and techniques used ON the clones still cost the normal chakra. The User can only summon up to 4 Clones per post with this passive, up to a maximum of 12 Clones.
• If this Clan is taken without a Bloodline, Second clan, Demon, or Cursemark, then the use can take two of the Skill set reductions, instead of one (Much as if they were Bloodline-less and Clan-less.). The Normal restrictions on these skill set reductions apply.
• Due to the Versatility of the Clan, Depending on the Class chosen, the Sarutobi clansmen gains the following passive:
Ninjutsu - Access to their Third Element at Genin.
Genjutsu - Can create Genjutsu Clones of any Genjutsu of their Rank or lower, which when destroyed while in sight range of, or physical contact with, the target, will place said target within the genjutsu the clone is made from.
Puppeteer - Can create Clones of their Puppets. Clones of Puppets contain all Hidden weapons and gear the original Puppet contains. Clones of puppets cant use weapons that require chakra the original puppet can use, but do not require chakra strings to control.
Medical - Gains a Second Sub element if they choose Sealing as their first Sub element.
xxxxxTECHNIQUES
• Imperfect Dead Soul Reanimation Depends upon how much chakra is put into the bodies. (Minimum of 50cp. This amount cant exceed 1/3 of your supply.) The user summons forth up to two undead bodies that act as teammates in battle. These summoned bodies work as your summons and you cannot bring forth summons to work with the bodies. These summoned bodies are not rpc's, they are unknown shinobi with masks to cover their true identity. The user must generate a random number between 1-5. 1 is Fire, 2 is Water, 3 is Earth, 4 is Wind, and 5 is Lightning. Whichever number is generated is the element that the body contains, only one can be chosen. Once the chakra is used up on the body, the body decomposes and disappears. These bodies can use S-rank or lower techniques ONLY. If the mask is destroyed on these bodies, they will decompose. They have NO bloodline, they have no clan, and their Class is the same as yours (they cannot use the untapped power of their class). Their speed and strength are equal to the users. Their chakra is dependent upon how much is put into the body in the first place.
• Shadow Switch 10cp An advanced version of the Substitution technique, with it the Clan member can switch places with any clone within a 20ft radius. This switch is fast enough to evade people with a speed of 12 or below. This Technique can only be used once every 3 posts.
• My Other Self N/A The Pinnacle of the Cloning technique, the user physically splits their body into 2 people, with each person containing half of the users current chakra each. Each Split half is able to use any jutsu the original full form can use, and can operate independently of the original. However, if one of the split pair dies, the original users chakra supply is permanently reduced by 25% of it maximum. The Base Stats of each of the split halves depends on the users rank. The User can choose to reform with their 'Other self' But doing so requires physical contact and one post of uninterrupted concentration. Genin to Jonin - 75% Sanin to Kage - 100%
xxxxxADDITIONAL COMMENTS Heroes aren't born, they are Chosen.
xxxxxHISTORY Every few generations a member of the Kurama clan will be born with an incredible talent for genjutsu. The clan member's talent in that field is such that their genjutsu is completely irresistible, so much so that only knocking a person out cold has any chance of awakening them from it.
xxxxxDESCRIPTION Those with the Kurama Bloodline have incredibly creative minds that are able to analyze and recreate every detail of their surroundings perfectly. Because of this, they excel at creating genjutsu, with their mind crafting illusions so real that the minds of those effected by these techniques are tricked into believing these techniques are reality, creating both real pain and physical wounds on the body in line with the genjutsu used against them. However, due to the inability to perfectly recreate the feeling of death, Genjutsu techniques that end with the illusion of death will not kill those effected.
xxxxxRULES • The Genjutsu used by the members of this Bloodline are so perfect, that they cause Real damage to those effected, with the targets body creating physical wounds when a genjutsu wounds them. • However, as the Members of this Bloodline are unable to know the true feeling of death (With even those who are revived not having a complete memory of this feeling), the Death effects of all genjutsu do not cause real death, but will still cause real pain when applicable. •
xxxxxWEAKNESSES • While Normal kai-ing is useless, it is possible to kai another out of a Kurama clansmens genjutsu, and it is also possible for a demon hosts demon to kai them out of genjutsu (Although they must have fully mastered their beast to do this) • High resistance to genjutsu can make this bloodline near useless
xxxxxSTRENGTHS • Genjutsu cast by this clan cannot be escaped using kai on ones self, or By Self inflicted pain (Pain caused by genjutsu cannot be used to break free of the genjutsu). Bloodlines that can normally see through genjutsu require one post longer for their eyes to see through the genjutsu users of this bloodline. • -2 posts when learning Genjutsu and it can be learned one rank earlier. •Genjutsu used by this bloodline are 1 rank stronger, while genjutsu used against this bloodline are 1 rank weaker.
xxxxxPASSIVE ABILITIES • The World is my Canvas, My Mind, The Paint The people of this bloodline find using Real forms of Ninjutsu Pointless, as they can achieve the same effect with their genjutsu alone. As such, Kurama clansmen can perform a Genjutsu variant of any Ninjutsu they know for 1 rank less Chakra cost. The hand seals for these Genjutsu variants of the ninjutsu are almost the same, with the addition of 2 extra seals. Those of Kage rank have can use techniques these techniques for 2 ranks less chakra (with except for SS-rank, whicha re still 1 rank less), and do not require handseals for these techniques.
• Don't Look into my eyes, Look into my Soul The People of the Kurama bloodline have their own version of the Basic Clone jutsu. This clone, while still genjutsu, can be used medium for other genjutsu, trapping the target in the genjutsu when destroyed in Sight/contact. The Genjutsu Clone has a Base cost of 5cp, but will cost further chakra based on the other genjutsu layered into it. Each rank up increases the number of genjutsu you can infuse into a clone by 1, up to a maximum of 3. Those of Kage Rank can create these clones for free, and can layer up to 5 genjutsu into them.
Basic Info Full Name: Jacob Libra Nicknames: Age: 28 Gender: Male Rank: Jonin Legendary Kage Chakra Points: 561 (450 + 60 = 510 + 10% = 561) Ninja Type/Class: Ronin
Favorites Three Elements: Lightning, Wind, Fire Strength: Versatility Weakness: Jack of all trades, master of none. Jutsu List: - Henge no Jutsu (Transformation Jutsu) - Bushin no Jutsu (Clone Jutsu) - Kawarimi no Jutsu (Substitution Jutsu) - All Lightning up to Kage - All Wind up to Kage - All Fire up to Kage - All 8 Gates - All Clan up to Kage - All Implant 1 up to Kage - All Fire + Wind Combination Jutsu - All Fire + Lightning Combination Jutsu - All Wind + Lightning Combination Jutsu
Specialization Description: Due to a Combination of Jacobs unique Eternal Mangekyou, and his own Stubbornness is adapting with the newer ways, In exchange for use of Both of his Sub Elements, Jacob's Eternal Mangekyou Implant is able to Bypass the normal requirement of two Eternal eyes for a Sussano, allowing him to manifest its form with his Singular eye alone. Specialization Weakness: No Sub elements, Cant use any of the other Mangekyou techniques with his Right Eye. Character Rank: Jonin
Mangekyou or Eternal: Eternal Ability: Due to the very different strengths each of the two Mangekyou eyes that formed Jacobs Eternal gave, it has a two Active States, or Forms. The first Active state, one he refers to as the 'CQC Form' (Close-Quarter-Combat Form), acts as a Super enhancer, increasing his Base stats by +2/+2 and granting him increased reactions. However, while this form is activated Jacob is limited to Taijutsu styles and their techniques and Ninjutsu that require Contact to use their effect (such as hands of torture for Raiton, or the 'Go' series for Katon). The Second Form, referred to by Jacob as the 'RCC Form' (Ranged-Combo-Combat), applies the Inverse effect, reducing the cost of all Non Bloodline or Clan Ninjutsu and Genjutsu jutsu he performs by 50% while also reducing his Base stats by -1/-1, and limiting him to Ranged Ninjutsu and Genjutsu only. Both Forms consume 10cp each post they remain active (Rounded up), and changing between the two forms, or initially activating a form costs a further 15cp (This activation cost, or use cost cannot be circumvented by the Ronin untapped power) How to Unlock: Combining two Mangekyou's with polar opposite abilities, Killing at least 5 RPCs.
Sussano Ability: Jacobs Sussano is Unique in two Particular ways. The first is in its size, with its Full size only Slightly Bigger than the Jacob himself. The second way its unique is that it's design is more as an 'Anti-Susanoo' Susanoo. While its Smaller size gives the impression of a Weaker form, it instead is simply compressed to an extreme, making the Sussano 'Armor' far more Dense and resilient to harm than the normal Susanoo, allowing it to take far more punishment than the other Susanoo Forms. The arms of the Sussano move independent of the user and can be used to form hand seals, allowing Jacob to Perform an S-rank version of any jutsu he knows through the Sussano for 40cp, with said techniques Spread and Size increased further as well. While this Sussano Lacks any weapons, it's 'Skin' is tough enough to Block both any jutsu A-rank and below, while also withstanding up to 3 S-rank jutsu, or 1 SS-rank jutsu before breaking, as well as fully block the weapons of other sussano. The power behind this Sussano' Blows are equal to +2 stronger than Jacobs own Physical attacks, allowing it to easily Smash through most defenses it comes across. This Sussano Costs 25cp to activate, and a further 15cp a post to keep active.
Implant 2: Clan: Joukai
Character Description Looks: Personality: Background: Too Long to explain in text. The very short version is that he tends to route for the bad guy in most situations. Village: Iwagakure Family:
Missions Completed S Rank: A Rank: B Rank: C Rank: D Rank:
xxxxxxxxxxHageshī ikari Chi (Rage blood) [ Edge of Existence ]
xxxxxHISTORY BOOORING
xxxxxDESCRIPTION The Hageshī ikari chi (Rage blood) clan focus on combining ninjutsu and taijutsu into one. Mastering the art of Combat at a young age, the Rage blood live for fighting and nothing more. As a Rage blood fights, he builds up his battle lust, increasing his fighting spririt and thus his capablities to fight.
xxxxxRULES • Tajutsu, Weapon master, or Samurai Class's only. • You can only every Master a single element (or Sub-Element). You lose All other elements.
xxxxxSTRENGTHS • Your Battle lust makes you stronger and faster the longer you are in combat. • Tougher bodies • Masters of combat with their chosen element.
xxxxxWEAKNESSES • Singular element makes them easy to counter
xxxxxPASSIVE ABILITIES • Rage Blood | As well as Chakra points, the Rage blood have Rage points (RP). Every post they remain in combat generates 1 Rage point per post. Aditional actions in combat grant addition RP. (Landing a hit Grants +2 bonus RP, Taking a hit grants +3 RP) At set intervals of Rage points, the rage blood gain acess to other passives, and other specilized techniques.
10rp ~ +1/+1, -10% chakra cost 20rp ~ +2/+2, -25% chakra cost 30rp ~ +3/+3, -40% chakra cost
The maximim Rage points a Rage blood can have is based on their rank. Genin = 10 Chunin = 15 Jounin = 20 Sanin = 25 Kage = 30
• Its in OUR BLOOD | Rageblood have a Flat 5cp regen in combat. This increases to 10cp at Jonin, and then 15cp at kage.
xxxxxTECHNIQUES
• Blood Fury C | 5RP< The First step to feeling the true rage of their clan, this technique channels the rage bloods chakra into their body through their pores. For a Duration equal to the number of rage points the Rage blood currently has, the rage bloods body can 'cut', 'break' or 'push' jutsu of 2 ranks lower than the user aside. The user cannot attack in the same post he uses this effect, but with it, he can cut a path through almost any technique (so long as its 2 ranks lower than the use). To an unlooker, the user seems to dance through the jutsu, but to those with chakra sight, the scene looks like a shroud of chakra guarding them from the jutsu's effect.
• Jutsu Here Rank Here Description here
• Jutsu Here Rank Here Description here
xxxxxADDITIONAL COMMENTS COMMENTS/CLARIFICATIONS HERE
xxxxxRESTRICTIONS • RESTRICTION HERE • RESTRICTION HERE • RESTRICTION HERE
Chakra = [100/100] Stats = 4/5 Class = Freelancer Rank = Chunin
] This is a test
Posted: Thu Feb 14, 2013 4:28 pm
Basic Info Full Name: Rip and Wolf Jaeger Nicknames: Gemini Dragons Age: Both are 18 Birth Date: Gender: Both are Male Rank: Genin (S-rank for ARC) Separate Chakra Pools: 175 Combined Charka Pool: 350 Rip's Ninja Type/Class: Weapon Master Wolf's Ninja Type/Class: Samurai Favorites Rip's Element: Wind Wolf's Element: Earth Weapon of choice: Their Swords Strength: Teamwork Weakness: Not Fighting Together, Separation. Jutsu List: - Henge no Jutsu (Transformation Jutsu) - Bushin no Jutsu (Clone Jutsu) - Kawarimi no Jutsu (Substitution Jutsu) - All Wind jutsu up to Kage - All Earth jutsu up to S-rank
- Kaneude ((Metal Arm)) Stage 5 - Stolen Salvation: Style of the Drawing Sword [Tsukyuusei-ryu Battoujutsu] Stage 5
Summoning: Demon
Character Description Looks: The Jaeger Brothers each look Radically different Clothing wise, but are identical in terms of physical Looks. Village: Mist
Chakra = [100/100] (+20cp/p) Stats = 4 Speed/5 Strength Class = Freelancer Rank = Chunin
Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test
WhileothersseekPower,IseekControl
Current Gear Equiped:
Name of weapon: The Mask of the Hidden Fox Your Rank: Chunin Who owns the weapon: Eroto Arohohan Where it was found/Who made it: Eroto made it from the guidance of the Tengu Portion of his own soul. Users Class: Freelancer The Range of the weapon: Up to 50ft, but withing sight range Description: The Mask of the Hidden Fox is a special Mask designed by Eroto using ideas given to him by the Tengu portion of his soul. This mask grants two abilities. The first allows Eroto to 'tag' an opponent within sight. Once tagged, the Mask is able to keep track of the chakra signature of the person tagged, even through walls, with tagged targets having a faint white outline around their body. A target remains tagged for 3 posts, after which they must be 'tagged' again in order for the masks first ability to continue. While there is no limit to the number of people the user can tag, each tag's charka cost is separate. The Second ability granted by this Mask takes form through the unique pattern adorned on the mask it's self. This pattern will glow red to show the activation, allowing the user to Shoot lazers from their eyes coat their body is a thin layer of chakra. This Chakra layer acts as an armor, softening blows against the user by reducing the rank off all Ninjutsu techniques that hit it by one rank. Weakness: The First ability requires that both the target be in full view, and that the user pay chakra equal to the following : (The users rank + the rank of the shinobi being tagged) / 2 . Meaning if a Jonin were to tag a Chunin, its cost (20+10)/2, which equals 15cp. This must be paid every time the user wishes to tag someone. The Maximum range of the first ability is 50ft, if the tagged target leaves that distance, then the tag will expire. The second ability requires the user to pay an initial cost of 30cp. This will Last 5 posts, after which half this cost (15cp) must be payed again to continue the effect. The maximum time this second effect can last is 10 posts. If the ability is deactivated, the user must pay the Initial cost to reactivate the ability.
Name of weapon: Cloak of the Infinite Weave Your Rank: Chunin Who owns the weapon: Eroto Arohohan Where it was found/Who made it: Passed down through generations, dating back to about 100 years after the disappearance of the Tengu. Users Class:Free Lancer The Range of the weapon: User only Description: The Cloak of the Infinite Weave is a black cloak passed down through Eroto's family dating back to around the time of the 13 Tengu. This cloak has two main abilities unique to it, a passive ability, and an active ability. Due to the unique manner that both chakra and the Material the cloak is made from is woven together, the cloaks first passive ability results in it reacting to force applied to it, hardening it's self in defense. This result allows it to block physical blows as if it were an armor made of metal (of which a Strength +1 higher than the user must be used to break through for taijutsu or Weapons, or a physical element of 1 rank higher than the user). The Second Ability of the cloak allows it to Mask the users chakra for a short time, while also sending out a copy of the users chakra signature, which moves up to 100 meters away from the user over a period of 3 posts. This in turn allows the user to evade the pursuit of chakra sensor's or those who can see chakra. Weakness: The Passive ability, while it doesn't require chakra to activate, requires that the user must have at least 50% of his maximum supply available. If the user's chakra supply dips under this value, then the cloaks passive ability with simply deactivate. The Cloak can never block either physical Ninjutsu of S rank or higher, regardless of whether the user is S-rank or not, nor can it block Blows whose strength is higher than 9, regardless of the users own strength. The second ability requires 50% of the users maximum supply to activate, and the user cannot perform any jutsu while under it's effects.
Name of weapon: Striker Your Rank: Chunin Who owns the weapon: Eroto Arohohan Where it was found/Who made it: Born with him (Bloodline thing) Users Class: FreeLancer The Range of the weapon: Description: Striker is a Unique blade that was created on Eroto's Birth, when the Tengu part of his soul took form.
The Main ability of this weapon allows Eroto to tap in the Tengu part of his soul, which allows Ero to choose between Speed form, Strength Form, or Base form. If Speed is chosen, then his base Strength is reduced by 20%, but his Speed is increased by 40%. The inverse applies if he chooses strength instead. The Based form increases both his base Stats by 20%, but Doubles the chakra drain. Ero can switch between the 3 forms at will for no cost, but must say aloud which form he is switching to before the switch takes place.
Weakness: The Main weakness of this blade is the Massive drain it can have on the user, with the active state of the blade consuming 4% of the users chakra a post while in it's Normal Active state, with this Doubling in it's Base form. At the same time, the blade it's self is a piece of Eroto, meaning if destroyed it will count as a fatal wound against Eroto.
Posted: Thu Feb 14, 2013 7:03 pm
Spirit Weaver [ Tenacious. Strong Willed. Calm. ]
【Bloodline Base Stats Str./Spd.】 Spirit Weaver ~ 5/5
【history.】 The Spirit weavers true Beginnings are a mystery, even to the elder of this bloodline, but what is known is that they have existed for at least 500 years, and have lived in seclusion from the outside world since the time of the great flood. Those of this bloodline are usually found in small settlements close to rifts between the spiritual plane of existence and the Human plane, preferring to live in harmony with the spirits than with other living people. As such, it is rare to find a Person with this bloodline outside of their Birth place.
【description.】 A Spirit Weaver has the power to not only Manifest their Ethereal Form outside of their body, but can also give it a Corporeal form. This allows them to create spiritual Weapons or Armor at will. The Strength of the Physical form of the spirit is directly connected to the strength of will of the user.
【strengths.】
Can Create Weapons, armor, Ammo or a Shroud or 'shield' out of their own spiritual Energy - Incredible Versatility in terms of Combat choice - Increased Strength while Spiritual Shroud is active
【weaknesses.】
- Very Energy Reliant - The Strength of equipment made by your spirit is Tied to the strength of the connect your spirit has to your body. The closer you are to Death, the weaker your spirit, and thus the Gear created from your spirit becomes.
【Spirit Weaver's passive abilities.】
Spiritual Presence --Due to the nature of the bloodline, they can natural sense the spiritual presence of other living things. This allows them to be aware of any living creature in a 50ft radius of them (With this being reduced to 10ft for those who are focused in stealth such as Ninjas). To the Spirit Weaver, this presence takes the form of an aura around the one in sight. The user cannot however tell the difference between animals and people. At Expert, this Sight enhances, allowing the user to determine the bloodline/s of the opponents around them, by taking note of the form and color of the aura. However, they must have a base for this to work (Must of seen the bloodline/s form/color before)--
--Soul Connection-- A spirit Weaver can connection to their own souls is nearly inseparable. This allows the user to operate for up to 5 Posts after receiving a Fatal wound, as the Spirit refuses to leave the users body.
【Spirit Weaver's techniques.】
--Soul Shroud-- N/A --This is the signature Ability of this Bloodline. By calling forth the Spiritual energy within them, they can form a Shroud around them. This 'shroud' can Soften blows from equal ranked attacks (Making them only hit for 1 rank weaker) and block those of weaker rank. The shroud's movements will follow that of the user, but will only be physical if blocking, attacking, or used with other Clan techniques. The Shroud's strength ranks up with the user, but can be temporarily increased via use of certain clan techniques. At Expert, the Spiritual essence used to form the shroud gains sentience of its own, allowing it to act on its own, such as Attacking at targets the user deems hostile or Defending from attacks the user did not see coming. This technique cost 5% of their Energy to activate, and an additional 5% of their energy every 5 posts. --
--Soul Rend-- N/A --The user uses their own spirit energy to form additional weapons on the limbs of their spectral Shroud. These weapons can range from claws, swords, or even Hammers and axes, and has it's strength based on energy used to form the weapon. Multiple weapons require multiple inputs of energy.--
--Spritual Weapons-- N/A --The user uses their own spirit energy to form into a Physical Weapon of the users Choice. The Weapon formed are only as hard as the rank used to form the weapon. While possible to form Ranged weapons, Ammo must be formed separately, Costing 1 energy for Every bullet, 5 for every arrow. Ammo must be created at the same time as the weapon, and more ammo cannot by created unless the user recreates the weapon.--
--Spirit Armor-- B --By Hardening and compressing their Shroud, the user can form a Ethereal Armor around their being, Akin to that of a Suit of armor. The form the armor takes is based on the user, but while wearing the complete version of this armor, the user gains a +1/+1 to their stats. The user cannot use any other techniques while this one is in use.--
--Soul Siphon-- S Rank -- This Technique is the most powerful technique in the Bloodlines arsenal, and it's use is restricted to only the most Dire situations. To initiate this technique, all the user needs to do is to focus the appropriate energy into their palm, and then strike the opponent. From that point on, (Until the battle is over) the user's Shroud will Siphon Spiritual Energy from the opponent, Draining them of 100 energy a post, giving half of this to the user and Weakening them while strengthening the shroud for the next 10 posts (They will slowly weaken over the duration, down to a Maximum of 2 ranks weaker at the halfway point, with the user's shroud slowly strengthening, up to a maximum of 2 ranks stronger). If the killing blow is Dealt while this technique is in use, then the opponents soul will be absorbed by the shroud, permanently increasing either the users energy by 10% of the opponents base energy value for their rank, or by increasing the users base stats by +1/+1 as well as Adding another Layer to the shroud, with this new layer being of the same rank of the soul absorbed. This new layer's Color will be the same as the soul's original one. The major drawback of this technique is the risk it has to the user. During the duration of this technique, the users own soul is brought into the physical realm, and is vulnerable to energy based attacks, being visible as a faint white light coating the user's skin. Any damage done to the user's soul is amplified to the user's body by 2 ranks, Requiring the user to rely on the shroud for immediate Defense. If the User is fatally wounded during this time limit, then the user's soul will be vaporized, killing them instantly, and preventing them from being revived by any means. Only 3 additional Layers can be Gained maximum, with additional siphoning overwriting the oldest Stolen layer. --
Testing if this image does act like a gif Like i told it to
Posted: Wed May 22, 2013 1:09 pm
Basic Info Full Name: Enoki Kenta Nicknames: Enoki of the White Sand Age: 17 Birth Date: Gender: Male Sexuality: Straight Rank: Genin Chakra Points: 180 (100 + (+ 1 Rank higher (+100 at Kage Rank)) + (+20%)) Ninja Type/Class: Ninjutsu
Favorites Animal(s) : Color(s) : Number(s) : Two Elements: Sand, Sound (Second Unlocks at S-rank) Weapon of choice: Strength: Ninjutsu Mastery Weakness: Cocky Jutsu List: [These are what basic shinobi know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ] - Henge no Jutsu (Transformation Jutsu) - Bushin no Jutsu (Clone Jutsu) - Kawarimi no Jutsu (Substitution Jutsu) - Muki Suna Kaishin (Inorganic Sand Conversion) - Suna no Yoroi (Sand Armour) - Suna Bunshin no Jutsu (Sand Clone Technique) - Rasensunakirei (Spiral Sand Slicer) - Suna Jishaku (Sand Magnet) - - -
Summoning: (Chuunin+) Bloodline: N/A Clan: God Slayer
Character Description Looks: Personality: Background: Village: Suna Family:
Missions Completed S Rank: A Rank: B Rank: C Rank: D Rank:
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Posted: Sat Feb 22, 2014 3:26 pm
TheWingsOfTheGods
xxxxxxxxxxAnima [ The Drinker's of Souls ]
xxxxxHISTORY The First Anima was Born from the Union of a Creature of the night, and a Dark elf Scholar. The creature born from this was, much like the other Vampires, born as a normal Dark elf child. However, when it came time for the child to reach it's prime and become a creature of the night, it began to change it a manor radically different to the vampire norm. A Twisted culmination of the vampires ability to drink the life essences of others to survive and the Dark elves Incredibly connection to mana, the life blood of the universe created a creature that rather than feed of the blood of the living, satisfied it's hunger by consuming the souls of the dead as it escaped their bodies. Fearful for what this new creature could do, the union between these two kinds became forbidden, and the those Anima still living were hunted down to near extinction.
xxxxxDESCRIPTION The Anima are a combination of the vampire's ability to drink blood and the Dark elves incredible connection to magic to create a creature that consumes the souls of those it kills to strengthen themselves. Hunted to near extinction, the Anima live a life of survival, from a world that wishes nothing more than to end their existence.
xxxxxSTRENGTHS • While the Anima start off with slightly above normal stats, their unique passive grants them the potential to become one of the fastest and strongest Bloodlines out there. • An Anima has a unique connection to the flow of the universes lifeblood around them. As such, they can perform skills that require energy for 25% less energy.
xxxxxWEAKNESSES • The Anima start of quite weak, requiring a commitment to become as strong as other bloodlines. • The Anima are constantly Hunted by Both the Dark elves and the Vampire alike. This combined with their shadowy nature makes it difficult for them to settle down for too long, having to live constantly on the run. • The Anima need to physically perform the killing blow to use their passive. This limits them to physical close combat classes only.
xxxxxPASSIVE ABILITIES • Souls of the Fallen : Unlike their Vampires progenitors, the Anima do not need to consume the life blood of the living to survive. Instead, they consume the souls of others as they die, gaining a +1 to one of their stats (with the dominant stat of the soul deciding which stat is increased), and a increase of 5% to their maximum energy for every soul of their rank they consume after dealing the killing blow. Souls of a higher rank than themselves give double this bonus.
• They Fight through me: Each Anima gains knowledge from every soul they consume, allowing them to access knowledge from their targets. The Anima can choose one Weapon style for each of the soul's consumed, that each souls knew it it's life. When training in this weapon style, all training times are reduced by 50%. An Anima can go past his normal cap for know weapons styles by the number of souls he has consumed (but only up to a cap of 5)
xxxxxTECHNIQUES
• Soul Sword Passive An Anima chooses to fight with attacks infused with his soul, rather than energy. As such they can extend their soul's out of their arms into a sword like weapon, as well as coat any weapon he wields with his soul, with the weapon in question gaining a faint white outline. Physical blows caused by these attacks not only damage the body, but the soul of the target, removing energy from their pool equal to the Anima's rank.
• We are Reborn Passive When an Anima is either suffering from major wounds, or he is about to run out of energy, he can choose to convert half of his current souls gained (minimum of 2) to either heal himself of all fatal and major wounds (Will Not restore missing limbs), or to restore his energy to 50% of his maximum. Doing so permanently removes the bonus's the souls gave, including all weapon styles that soul provided the knowledge for.
• I am Legion, For we are Many S The Anima releases all the souls he has consumed, each one manifesting as a spectral version of the original soul. These souls will fight for the Anima, willing to sacrifice their un-life for him/her. These Souls are corporal ghosts, but stats are equal to original users stats -2/-2, and their skills drain from the Anima's energy pool, but only cost 50% of their normal cost.
xxxxxADDITIONAL COMMENTS COMMENTS/CLARIFICATIONS HERE
xxxxxRESTRICTIONS • The Anima are required to strike the killing blow with a physical attack, this restricts them to close combat classes only. • RESTRICTION HERE • RESTRICTION HERE
Age: 24 Gender: Male Height: 5"2 Weight: 110lb Personality: Calm, Introvert, Normal
Sexuality: Staight Family: ????
Theme Song: LINK HERE Nindo: Strength of the Soul surpasses strength of the Body. Background Info: TEXT TEXT TEXT
Other Info (regarding anything: Likes, Dislikes etc) Ightis is a Pacifist, and only fights in self defense, never to directly harm.
XXXXXXX▇▇▇▇▇の ▇▇▇▇▇иιиʝα ιиғoямαтιoи▇▇
Strength: TEXT TEXT TEXT Weakness: TEXT TEXT TEXT
↬ Fears
Village: TEXT TEXT TEXT Rank: TEXT TEXT TEXT Class: Sage Bloodline: Ningen
↬ Stage
↬ Implants? (delete if no)
Clan
↬ Clan 1
↬ Clan 2
Demon: TEXT TEXT TEXT
Chakra Points:
Missions Complete:
S - A - B - C - D - E -
Opponents Defeated: TEXT TEXT TEXT Battle Theme: LINK HERE
XXXXXXX▇▇▇▇▇の▇▇▇▇▇тєcниιqυє ιиғoямαтιoи▇▇
Quote:
SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO SUMMON INFO
Jutsu List:
↬ Number learned ↬ Number to be learned
Ninjutsu
↬ Element 1
a c a d e m y
• TEXT HERE • TEXT HERE • TEXT HERE
g e n i n
• TEXT HERE • TEXT HERE • TEXT HERE
c h u u n i n
• TEXT HERE • TEXT HERE • TEXT HERE
j o u n i n
• TEXT HERE • TEXT HERE • TEXT HERE
s a n n i n
• TEXT HERE • TEXT HERE • TEXT HERE
↬ Element 2
a c a d e m y g e n i n c h u u n i n j o u n i n s a n n i n
Taijutsu
a c a d e m y g e n i n c h u u n i n j o u n i n s a n n i n Genjutsu
↬ Element 1
a c a d e m y g e n i n c h u u n i n j o u n i n s a n n i n
↬ Element 2
a c a d e m y g e n i n c h u u n i n j o u n i n s a n n i n
Other Info: (regarding important shinobi info)
Quote:
WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING WEAPON INFO WITH LENGTH, WIDTH- EVERYTHING
Style: (if you have a certain style of fighting, write it down here)
xxxxxHISTORY Some people believe that the elementals created the world; that they used their power over the elements to form the mountains that litter the earth, bring in the sea, and plant the forests that keep us breathing. The elementals themselves can't remember their history, as the memory of the past that they once kept closely to them has been taken. But, texts within their families and libraries speak of a lush, vast continent; a place where they were created. It was not many, but one powerful person who formed the elementals, to protect the continent, his legacy, from the world around it. However, he never once considered that the elementals could be even greater of a threat. Due to an event known as the cataclysm, their entire continent has become a barren wasteland, and they've migrated to other parts of the world, showcasing their extreme proficiency in the elements, their infinite lifespan, and the difficulty of killing them. They have been adopted by many villages as powerful shinobi warriors; undying, loyal servants who would do anything to protect their home.
xxxxxDESCRIPTION An Elemental is a human born with incredible control of one of the five main element, able to convert their chakra directly into the element they represent with little effort. The continent they came from had many different environments; coasts, forests, mountain ranges, volcanic pits, even areas covered entirely in frost. They were charged with protecting a certain area, and the environment of that area decided what element they'd be born with. A large part of their personality was also decided by their element, although some elementals have managed to grow out of their personality as a youth.
Speaking of youth, many elementals are extremely old. They do not really age, so the lucky or powerful ones can live forever, really. While there are younger generations of elementals, this is a rare thing. Considering Elementals are charged with protecting a single area, they often don't cross paths, and so romance is something scarce. Many of the newer elementals are born from a regular mother, an elemental father, or vice-versa. Some of them simply have the gene passed down from much earlier generations. Nevertheless, they're all extremely long-lived.
Young elementals are surprisingly mellow for their age. They're very disciplined, calm, and well-learned. Very few are 'hormonal' or 'emotional', although elementals do have emotions, just as anyone else does. It's just harder to visibly witness them engage in anger or sadness, or something of the sort. Fire elementals are more likely to get angry often, water elementals can often 'wear their heart in their sleep', meaning they're sort of sad and depressing if you can get it out of them. Wind elementals are quite easily amazed, they're very adventurous and playful. Lightning elementals are aggressive and noisy, and earth elementals are cold and sometimes even barbaric. Many of the younger generations have been born into their elements, but some naturally developed their affinities depending on their personality, and their style of combat. Nevertheless, they all produce extremely hardened, extremely loyal warrior
xxxxxRULES • You Can only have 1 Element, Maximum, regardless of Class or clan. • You can not be the host of a demon, nor can you have a Cursemark, or a Summon.
xxxxxWEAKNESSES • You can only control your given element; this means that this is your only element.
xxxxxSTRENGTHS • Jutsu of you element are 1 rank stronger, and don't require hand signs to be performed. • You have an immense chakra Reserve (+1 rank higher chakra reserve, +100cp at Kage rank) • Incredible endurance in combat
xxxxxPASSIVE ABILITIES • Destiny Depending on your element, your fighting style as well as your mobility will change. All of these abilities are freestyle, and cost no chakra, and are thus like free taijutsu/weapon styles that you can always activate. The strength of the following abilities is equal to your current Rank, but cannot be higher than A-rank in strength maximum (even with Bloodlines passive technique strength increase)
FIRE: The Spitfire Dance - A fire elemental can use their insane manipulation over fire to instantly release fire from anywhere on their body. Not only does this make them a sort of vicious melee fighter, but this can increase their mobility. Releasing fire jets can allow you to torpedo through the air (+2 speed), with deadly landings. Similarly, running will leave a blazing trail.
LIGHTNING: Tempest - A lightning elemental's abilities are similar to a fire elemental's, but more precise, and more efficient. They can charge lightning in their legs to engage in colossally long-ranged jumps, catapulting to their desired location (+3 speed). Similarly, they can create lightning from their body, which can quickly shock and paralyze nearby enemies who couldn't see it coming.
EARTH: Terracotta Army - The earth elemental can immediately harden any part of their body (including their core), heavily reducing damage, ignoring pain and preventing injury. This ability can even be used on wounds already inflicted on their core, which will nullify their pain and allow you to fight at full strength even with a broken and dying body. It will also greatly slow the process of your body's death, possibly even saving your life (after fatal injuries to your core), if you can find help. Finally, your manipulation ability is less directly combative, but is more helpful than the others, you could say. You can feel the vibrations of the earth to their precise movements, sensing the actions of targets around you and also the location of things underground. This type of perception may not be useful for airborne targets, but with land targets, it's extremely useful.
WIND: The Windmill - This sort of movement allows you to feel air vibrations, the opposite of the Terracotta's earth vibrations. This technically means that anything above ground can be precisely felt by you, which makes it slightly more versatile than the Terracotta. Wind elementals are the absolute best at evasion; they can dodge almost everything coming at them, especially with a well-placed assassin's rush or two. Their wind element mobility skills are all increased in power (therefore speed) and precision.
WATER: The Unstoppable - This type of manipulation is extremely versatile, and infinitely potent. They can pull water from the air moisture around them, creating waves from what could only be considered a drop. They can also harden the water up to corundum level of hardness, meaning improvised defenses can come at a whim. While this may not hold well against high-powered jutsu, massive amounts of it at once can easily secure a dodge. Similarly, they can slightly feel movements within the air moisture around, which is basically everywhere, even underground. However, this perception is far less sensitive than the Terracotta and Windmill.
• Nature Provides Due to the nature of their powers, an elemental will regenerate 5% of their chakra (boosts not included) every post, up until they have 50% of their maximum chakra (boosts included).
• Elemental Body You can lace your body entirely with your element at almost any time. The rank is a default C (powered to B), but you can expend chakra to increase the rank of the defense. You will look entirely like a physical silhouette of your element; an ice sculpture, a sort of living lava lamp, etc, depending on your element. While in this state. you can use your own body as a source for your techniques, and will reduce the strength of techniques used against you by 1 rank. This lasts for up to 10 posts, but can be deactivated with but a Thought.
xxxxxTECHNIQUES
• Jutsu Here Rank Here Description here
• Jutsu Here Rank Here Description here
• Jutsu Here Rank Here Description here
xxxxxADDITIONAL COMMENTS COMMENTS/CLARIFICATIONS HERE
xxxxxRESTRICTIONS • Only 1 Element • No Duel Bloodline • No Demon, No Cursemark, No Summon.
xxxxxMEMBERS Head: HEAD HERE • • • •
[ Created by: Wings Revamped by Shane Revamped by Wings, again. ]
Cisshet Shane
xxxxxxxxxxELEMENTALS [ I won't back away. ]
xxxxxHISTORY Some people believe that the elementals created the world; that they used their power over the elements to form the mountains that litter the earth, bring in the sea, and plant the forests that keep us breathing. The elementals themselves can't remember their history, as the memory of the past that they once kept closely to them has been taken. But, texts within their families and libraries speak of a lush, vast continent; a place where they were created. It was not many, but one powerful person who formed the elementals, to protect the continent, his legacy, from the world around it. However, he never once considered that the elementals could be even greater of a threat. Due to an event known as the cataclysm, their entire continent has become a barren wasteland, and they've migrated to other parts of the world, showcasing their extreme proficiency in the elements, their infinite lifespan, and the difficulty of killing them. They have been adopted by many villages as powerful shinobi warriors; undying, loyal servants who would do anything to protect their home.
xxxxxDESCRIPTION The elementals fight mostly with their main element, which was decided at birth. The continent they came from had many different environments; coasts, forests, mountain ranges, volcanic pits, even areas covered entirely in frost. They were charged with protecting a certain area, and the environment of that area decided what element they'd be born with. A large part of their personality was also decided by their element, although some elementals have managed to grow out of their personality as a youth.
Speaking of youth, many elementals are extremely old. They do not really age, so the lucky or powerful ones can live forever, really. While there are younger generations of elementals, this is a rare thing. Considering Elementals are charged with protecting a single area, they often don't cross paths, and so romance is something scarce. Many of the newer elementals are born from a regular mother, an elemental father, or vice-versa. Some of them simply have the gene passed down from much earlier generations. Nevertheless, they're all extremely long-lived.
Young elementals are surprisingly mellow for their age. They're very disciplined, calm, and well-learned. Very few are 'hormonal' or 'emotional', although elementals do have emotions, just as anyone else does. It's just harder to visibly witness them engage in anger or sadness, or something of the sort. Fire elementals are more likely to get angry often, water elementals can often 'wear their heart in their sleep', meaning they're sort of sad and depressing if you can get it out of them. Wind elementals are quite easily amazed, they're very adventurous and playful. Lightning elementals are aggressive and noisy, and earth elementals are cold and sometimes even barbaric. Many of the younger generations have been born into their elements, but some naturally developed their affinities depending on their personality, and their style of combat. Nevertheless, they all produce extremely hardened, extremely loyal warriors.
xxxxxRULES • Elementals are extremely loyal to whichever village they protect. While they are still 'human', and thus they can have opinions and feelings towards certain people, these personal feelings and the politics towards a village will not affect their loyalty. They are so loyal, indeed, that they will protect their village against an entire army of invaders, by themselves if need be. However, in very rare cases, they will move. These reasons need to be very legitimate, with Captain/Vice Captain approval in order for it to be passed. • Contrary to the above rule, it is indeed possible for an elemental to leave their village, but only under an extremely rare circumstance. They can shift their protective desires order to a specific individual instead of a village, which would make them want to follow that person around instead of staying in their home country. However, this is not something that can be changed easily. Sometimes, this protective need can last for their entire lifetime. An elemental may even bond with someone who doesn't like them. They've often even been arrested for stalking and harassment simply because they can't bring it to leave that person alone, for fear of their safety. • You are a part of a unique, bloodline-only class. • Your core is your greatest strength, but it can be a fatal weakness. • No summon, CM, demon/angel
xxxxxWEAKNESSES • You can only control your given element; this means that this is your only element. • If your core is damaged, you gain a -1 in both speed and strength. After 3 cases of your core being damaged, your core is destroyed. Your core will regenerate damage done out side of battle. (3 hits of same rank or lower, 2 hits of 1 rank above your own, and 1 hit from any attack 2 ranks higher than you.)
xxxxxSTRENGTHS • Your main (and only element) is much stronger than others; +1 rank in strength, no handsigns • Damage done to anywhere but your core is nigh-instantly regenerated • High chakra reserves
xxxxxPASSIVE ABILITIES • Elemental Body: You can lace your body entirely with your element at almost any time. The rank is a default C (powered to B), but you can expend chakra to increase the rank of the defense. You will look entirely like a physical silhouette of your element; an ice sculpture, a sort of living lava lamp, etc, depending on your element • Destiny: Depending on your element, your fighting style as well as your mobility will change. All of these abilities are freestyle, and cost no chakra, and are thus like free taijutsu/weapon styles that you can always activate.
FIRE: The Spitfire Dance - A fire elemental can use their insane manipulation over fire to instantly release fire from anywhere on their body. Not only does this make them a sort of vicious melee fighter, but this can increase their mobility. Releasing fire jets can allow you to torpedo through the air (+2 speed), with deadly landings. Similarly, running will leave a blazing trail.
LIGHTNING: Tempest - A lightning elemental's abilities are similar to a fire elemental's, but more precise, and more efficient. They can charge lightning in their legs to engage in colossally long-ranged jumps, catapulting to their desired location (+3 speed). Similarly, they can create lightning from their body, which can quickly shock and paralyze nearby enemies who couldn't see it coming.
EARTH: Terracotta Army - The earth elemental can immediately harden any part of their body (including their core), heavily reducing damage, ignoring pain and preventing injury. This ability can even be used on wounds already inflicted on their core, which will nullify their pain and allow you to fight at full strength even with a broken and dying body. It will also greatly slow the process of your body's death, possibly even saving your life (after fatal injuries to your core), if you can find help. Finally, your manipulation ability is less directly combative, but is more helpful than the others, you could say. You can feel the vibrations of the earth to their precise movements, sensing the actions of targets around you and also the location of things underground. This type of perception may not be useful for airborne targets, but with land targets, it's extremely useful.
WIND: The Windmill - This sort of movement allows you to feel air vibrations, the opposite of the Terracotta's earth vibrations. This technically means that anything above ground can be precisely felt by you, which makes it slightly more versatile than the Terracotta. Wind elementals are the absolute best at evasion; they can dodge almost everything coming at them, especially with a well-placed assassin's rush or two. Their wind element mobility skills are all increased in power (therefore speed) and precision.
WATER: The Unstoppable - This type of manipulation is extremely versatile, and infinitely potent. They can pull water from the air moisture around them, creating waves from what could only be considered a drop. They can also harden the water up to corundum level of hardness, meaning improvised defenses can come at a whim. While this may not hold well against high-powered jutsu, massive amounts of it at once can easily secure a dodge. Similarly, they can slightly feel movements within the air moisture around, which is basically everywhere, even underground. However, this perception is far less sensitive than the Terracotta and Windmill.
• Elementals don't channel their chakra from the 'points' that other humans do. They channel it directly from their core. As such, techniques like the byakugan users have that target these points would be null and void on an elemental. • The elemental regenerates 5% of their chakra (boosts excluded) every post, up until they have 50% chakra (boosts included). • The elemental's core is constantly shrouded by their chosen element, forming an armor of sorts against in coming attacks. The shroud itself is equal in strength to 1 rank less than the user. The shroud can regenerate most damage to itself at no cost, however If the shroud is somehow reduced to less than 25% of its original size, the elemental must use their rank's worth of chakra each post to 'rebuild' it. This rebuilding takes 3 posts if the user keeps moving, or 1 if the user remains completely still during the process.
xxxxxTECHNIQUES
• Jutsu Here Rank Here Description here
• Jutsu Here Rank Here Description here
• Jutsu Here Rank Here Description here
xxxxxADDITIONAL COMMENTS Ponies.
xxxxxRESTRICTIONS • Must be a part of the 'elemental' class • Only one element • No summon, demon/angel, cursemark
Elemental Class
Class Name: Elemental Class Description: Due to their unique body make up, as well as their own on look on combat, the elementals utilize their own class of combat. Strength: Strengthened elemental techniques, Massive chakra reserves Weakness: Limited to a single element, easy to counter. Bonuses: +30% Chakra. Jutsu of their element are 1 rank stronger (this is the same bonus as the bloodline bonus; it's not an additional +1) Limitations: 1 Element. Physical elementals can learn 1 taijutsu or weapon style (Water, earth, Lava, Ice, Sand etc) Imaterial elementals can learn up to 10 genjutsu (Fire, Lightning, Wind, Storm, etc) Stats Strength/Speed G = 2/3 (+2/+3) C = 3/4 (+2/+3) J = 4/5 (+2/+3) S = 5/6 (+2/+3) K = 6/7 (+2/+3)
ENDLESS POWER This is only learned at Jounin. This is called 'endless power' because it can be done constantly, once per post. Focusing your core into a ball of elemental chakra, usually between your palms, you can harness the absolute control over your element to completely eliminate air friction. You've become so well-attuned in your element that you can almost instantly transport a jutsu to a different location, almost as if you were using natural lightning. The technique is increased in spread and size as well, and each of these techniques will implode when they reach their destination, releasing a powerful explosion. You must be realistic with what you transport. There's no way a kirin-sized lightning beam would be able to instantly transport to the enemy, nor would a mountain-sized earth blast. Generally, these techniques will be fairly small and compact. Regardless, this technique is obviously very potent, as it essentially means unleashing a miniature Kirin of any element, and quite often.
xxxxxMEMBERS Head: HEAD HERE • • • •
[ Created by: TheWingsoftheGods, revamped by Shane ]