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Posted: Thu Jun 07, 2012 9:55 pm
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Posted: Thu Jun 07, 2012 9:56 pm
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Posted: Thu Jun 07, 2012 10:03 pm
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Posted: Sat Jun 09, 2012 6:38 pm
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Ana Helios Acidic Kool Aid Ana Helios Acidic Kool Aid Snakes. Snakes. PFFT, Karuda would be useless. Karuda can borrow some of Vincente badassery. Well, I do have 7S's worth of Genjutsu, but really, does that have a place in a hack'n'slash? Maybe I could just put the whole army of enimes to sleep for you? XD Ha, Vincente and Karuda would make the perfect team! Knock out my opponents so I can systematically slit some throats! You should revisit Konoha!
My 'Temple of Nirvana' or whatever it is called, the multi-sleep one, must be pretty powerful 0.0
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Posted: Sat Jun 09, 2012 8:55 pm
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Posted: Sun Jun 10, 2012 1:47 am
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Posted: Sun Jun 10, 2012 5:35 am
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Posted: Sun Jun 10, 2012 5:42 am
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Posted: Sun Jun 10, 2012 8:02 am
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Posted: Sun Jun 10, 2012 8:04 am
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League of legends Sunso joukai, AD carry.
Passive: Edo tensi summon Regenerates 1/2/3/4/5% of his maximun health up to5/10/15/20/25% of his maximun health once he drops below 5% of his health.
Q: Double impact Avalanche By activating this ability, Sunso's next attack will strike 4 times, (Applying on hit effects all 4 times) dealing 50/60/70/80/90% of sunso's attack damage with each strike. 30/25/20/15/10 second cool down
W: Lens of light Creating a lens of light in a radius of 600 around himself, he can create a lens of light that remains of the field for 20 seconds. With a second activation of Q within the 20 seconds will allow sunso to fire a beam of light from the lens, dealing 50/100/150/200/250 Magic damage. the lens will disappear after second activation. (+0.5 AP) 20 second cool-down after second activation.
E: Sands of decay Armor Passive: Sunso takes 5/7.5/10/12.5/15% less damage from physical attacks. Active: For the next 10 seconds, sunso's attacks deal an additional 0.5/1/1.5/2/2.5% of an opponents health as magic damage each second. 25/20/15/10/5 second cooldown
R: Rewire By Strike an opposing champion with this ability, you take control of their movement and actions for up to 5/10/15 seconds, being able to use all their skills except their 'R'. During this time your body will remain perfectly still and vulnerable to attack, If damage to your body exceeds 10% of your maximum health, then the ability will deactivate. 180 second cooldown
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Posted: Sun Jun 10, 2012 8:30 am
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