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Valiant Depression

Thirteenth Teenager

PostPosted: Fri Dec 25, 2015 5:39 pm

Kunesume2


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The young monk walked onto the field with his right hand in a praying position and his left hand holding a staff. He looked at his student who seemed to be training. With a smile he announced his arrival. "I see you have been keeping yourself busy." He exclaimed as he walked closer. Maybe he should test the males skill. "Alright, put down those tools, its time to test your ability." He placed down the staff as this was to be a simple spar.


the mountains say.
The mountains say
Imperial. Monk.

Active techniques
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Rinne Passives

• A God's Example
Any wielder of the Rinnegan may freely summon and manipulate two items. The Guoudama (Truth-seeking Balls), and Nunoboko, a multi-ringed staff, much like that of a buudhist monk. The Rinnegan wielder can manipulate up to six guoudama, and one nunoboko at any point in time. These items are indestructible. Chakra receiver rods may also be freely generated in infinite quantity, to be tied in with a jutsu listed below.

• A God's Demonstration
A renowned skill of the Sage of Six Paths was his ability to transcend space and time to communicate with those who they've established links with. Similarly to Hagoromo's communication, the individuals in question will be pulled into a blank, ethereal world, where they may speak to the user of this skill. Any one user of the Rinnegan may maintain bonds with up to four people at once. However, this skill may not be used within five posts of the user initiating combat. Since this skill is used exclusively outside of combat, the user may have all four individuals at once with no cooldown.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

-Ame no gakure
Chuunin- Speed-6 Strength 5
325


Usable bloodline techs

• Bansho Tennin A
The Bansho Tennin is a technique revolving around the idea of attraction. The Rinnegan wielder may aim their hand forward and will then proceed to pull the target towards them. This is a rather quick pull that almost no one can resist. However, it does leave you rather open. While using the Bansho Tennin, you may not move until your target is within a four foot vicinity from where you are standing. Against multiple targets, this can turn fatal, and so it's safest to use against an individual. The Bansho Tennin can only be used on one target at a time, and can only be used once every three posts.
You cannot simply stop this technique by coating your feet with chakra.

• Shinra Tensei A
By aiming your hand forward, you will create a barrier that can block all melee-based attacks, while pushing back ranged jutsu only temporarily, long enough to give you time to react. This pushes jutsu back up to fifteen feet, and knocks away melee strikes completely.

• Chibaku Tensei S
Arguably the most powerful Rinnegan technique to exist. The Chibaku Tensei is a technique where you will release a ball of gravity into the air, similar to a black hole. This ball of gravity will suck everything except you into it, surrounding the tiny object. This tiny force of gravity cannot be destroyed, and you may control what is or isn't pulled into it. It can pull an entire forest into its massive stature and even the land surrounding it. At its full size, it resembles a miniature moon, and if anyone has been sucked into it, they have almost definitely been crushed to death. It can be resisted by means of techniques. Using this technique prevents Shinra Tensei and Bansho Tennin from being used for 5 posts.
It slowly sucks in all of the enemy's attacks for three posts, at which point the gravity effect will run dry and it will have completed its moon-like form. This can be resisted if you have manipulation abilities, but it's only a stall.

• Limbo: Spot Check B - S
A very diverse technique with a very potent uses. This technique allows the user to use a sort of 'gravity cannon'. After the chakra is spent, a sphere of gravity will take shape before them, about the size of a large beach ball. This sphere will then quickly shoot into the air, taking little more than a few seconds to do so. From this sphere, homing blasts of gravity will erupt, aiming to smite the target in a fashion similar to homing. These blasts are cylindrical in shape, and each has one attempt to smash the opponent into the ground before the next strike is fired. The homing strikes last over the span of two posts, starting with ten total charges, increasing with five more charges per rank. The lowest rank charges can break bones easily, but anything above the lowest rank can easily kill. The SS-ranked variant smashes against defenses, requiring only a few of the charges to smash defenses of lower rank. Another SS-rank defense will consume all but two of the charges, potentially taking an unaware opponent by surprise.

Alternatively, the sphere can be kept close to the user's body, dispelling charges of the gravity to repel opponents that get within a ten foot radius of the user. Carries the same amount of charges and strength as noted previously.

The final version of this technique involves storing the sphere's energy in the user's body. When this is achieved, the user may choose to trigger blasts of gravity to be fired from their fists, swings of their weapon, etc. Or, they may consume three charges to generate bursts of gravity-fueled energy from their body, making physical attacks generally useless for the duration.

• Limbo: Border Jail A
A flagship ability of the Rinnegan. For 20 chakra, the user of this skill may create an invisible clone of themselves. This clone may be detected by any chakra sensing ability at a distance, but remains invisible to non-sensory opponents until it enters a certain radius. This clone follows the same rules as the Assassin's stealth system, with a higher-ranked shinobi being able to disguise it from even those with sensory abilities and dojutsu should they be of high enough rank. This clone is unable to use any form of jutsu, but has heightened physical capabilities. A +1/+1 beyond the stats of the original, but absolutely disappears after three posts.

As said before, there is a range rule on these clones. If a clone comes within twenty feet of an opponent, it will begin to come into view, as a near-invisible outline more than anything else. Once it gets within five feet of the opponent, it shall become completely visible, no matter who the opponent is. As the clone is reserved only to punches and kicks, this ensures that it will always be within the view of the opponent. Mainly used as a surprise attack for an opponent wishing to physically overwhelm the Rinnegan user. The clones may withstand one attack of their rank before fading away, making them useful as a one-use shield as well. A total of three clones may exist at any time. Up to twice per fight, the user may switch with one of their clones. This switch costs ten chakra. Two handseals required to make the switch.

• Restraint A - S
After chakra is spent, the Rinnegan user will have a field of chakra surrounded them, with a radius of twenty [fifty] meters. Opponents within this field will feel weakened by the power of gravity pushing down upon them, and will have their base speed lowered by 1 [2]. This field lasts for three posts before chakra must be spent again.

• Blocking Technique Absorption Seal E - S
A peculiar technique, used mainly as a last resort in the event that another defense cannot be procured. Holding out their palms, the user of this technique is able to absorb the chakra of an incoming technique. A barrier of chakra forms around the user while the skill is active, defending them against any secondary elemental natures present in the attack. It will absorb a technique of equal power, but goes on a three post cooldown after one use. Placing a hand on an opponent allows them to steal chakra equal to the power of this skill.

• Demonic Statue Chains B - S
A suppression technique at it's finest. After focusing the required chakra, the user of this technique will launch out purple, ethereal chains at an opponent at rapid speeds. If these chains manage to latch on to an opponent, they will find their movements completely restricted, along with racking pains shooting across their entire body like bolts of lightning. This paralysis can only last for one post with A-rank power, increasing subsequently by one post for each rank increase after. Only the SS-ranked variant is capable of suppressing Bijuu, and it only works for one post.

If the opponent has been impaled with--or is touching one of the user's receiver rods--this technique can indefinitely home in on them, with an even more potent speed than the original. Opponents caught with a rod impaled into them are paralyzed indefinitely. The maximum amount of posts a full-sized bijuu can be suppressed is two.

• Summoning: Gedo Mazo SSS (100 Chakra)
After expending the required chakra, the Rinnegan user may pull forth one of the most powerful summons of all time; Gedo Mazo. This technique summons the entire body of the beast, towering in size over most other boss summons, and nearly equal in size to even a fully-sized Akimichi. This summon has stats of 12 strength and speed, and is fully capable of withstanding two SS-ranked attacks without having to return to it's summoned container. Besides it's obvious physical ability, the Gedo Mazo is capable of summoning the chakra chains mentioned in the previous technique by shooting them from its mouth, making it a potent opponent for large crowds. It can use the SS-ranked variant of the chains once, otherwise all uses are considered S-rank in power.

• Blade of Nunoboko A - S
The legendary blade wielded by Rikudou Sennin, said to have shaped the world. A double helix-shaped blade in the form of what looks like a black strand of DNA. This blade has the ability to straight up disintegrate any chakra of lower rank than the technique, making it an extremely formidable defense as well as offense. The SS-ranked variant creates a gigantic blade, capable of scarring the landscape and overwhelming opponents. The blade can reach up to thirty feet in length, and does not weigh down the user at all. Physical contact with this blade can imitate the effects of Jinton up to six inches around the wound, disintegrating the opponent's flesh in an extremely painful manner. Coating an item--usually a weapon--with the blade will give the blade the abilities of the item it coated.

• Ashura A
Inheriting the 'body' of Rikudou Sennin, this is a special ability bestowed upon those with the white sun on their palm. After focusing chakra to this focal point on their palm, the user of this skill can apply the defensive, healing powers of Ashura in one of a few ways. The user of this skill may immediately restore another RPC in a significant way. Similarly to its witnessed use, it can restore an eye, or even turn a fatal wound into something survivable. If restoring a fatal wound, it may not bring them back to the point of not needing assistance to survive. This means that they're being bought more time; another five posts to seek medical attention, to be exact.

The final use of this is an immediate chakra transfer. The ability to grant +50 chakra to an ally near instantaneously on physical contact. Any body part that's restored returns in its natural form; implants will not be restored. Abusing this for infinite implants will result in your character losing the Rinnegan. This jutsu has a two week RL cooldown upon use.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

• Six Red Yang Formation S
An extremely powerful defensive jutsu. After using the chakra receiver rods to mark the points of the defense, the user of this jutsu will expend chakra to create what is arguably one of the most powerful defenses in the shinobi world. A set of crimson walls--connected to the receiving rods similarly to connect-the-dots--rises near-infinitely into the air before closing at the top. the walls are capable of withstanding up to one attack of Bijuudama-esque power before crumbling to the ground. Has a ten post cooldown between uses.

• Arrow of Indra S - SS
The most powerful, directly offensive skill in the Rinnegan's arsenal. After accumulating a ridiculous amount of chakra, the visage of a Perfect Susanoo will take shape around the user. Besides serving as a defense, the hulking mass of chakra cannot be used for anything more than just firing the arrow.

But enough of that. Let's talk about the arrow. A concentration of raw chakra so massive and pure that every bit of its essence reeks of destruction. When they were talking about the Rinnegan user becoming a god of destruction, this is exactly what they were talking about. After drawing back the bow--with the accumulation of chakra around the figure weighing down on opponents so heavily that it would take a strength of at least 10 to power through--the figure releases the string, launching near-absolute death at whatever sits at the point of that arrow. The arrow's chakra concentration is so pure that it can defeat one technique of equal rank and continue on, one rank weaker than it was. Attacks of at least A-rank will destroy the arrow on a secondary impact. The resulting explosion of energy is more than capable of leveling an incredibly large area, around one quarter of a village. The technique takes such a toll on the user that they must leave combat within five posts after using it, or they would simply pass out, fodder to their opponents. Additionally, it has a two-week cooldown between uses.

• Tengai Shinsei SS (75 Chakra)
After channeling an enormous amount of chakra through their body--making them easily detectable to basically anyone with any chakra-sensing ability in the entire subforum--the user of this technique will form the 'tiger' seal, with large, ethereal bodies forming to his sides. These two will form the 'goat', and 'ram' seals. One post after the chakra is spent--meaning after the opponent's response--a meteorite larger than a Hidden Village will descend upon the area, large enough to devastate even a majority of a country if allowed to impact the ground. It takes an additional post to hit the ground after breaking the line of clouds, meaning that impact occurs two posts after the chakra is spent. This gives the enemies ample time to run if they see it coming the first post. The shockwave on it's own is enough to kill, however, so opponents would have to be very fast to avoid the radius. Multiple SS-ranked defenses would be required to defend against the meteorite, let alone stop it. Tengai Shinsei may be used any number of times within a single battle, but once that battle is complete, it may not be used in that subforum for two weeks IRL. This is to give enough time for the village/country to rebuild in case the user is a teamkilling douchebag. When I say 'multiple' defenses, it's in the event of a team fight. Each person must use SS-rank defenses to shield themselves specifically.



 
PostPosted: Fri Dec 25, 2015 5:42 pm
~Ranmori Ryukouben~
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[Samurai][Raijin Reborn][Void Storm Lightning][Genin]
__________________


Raphe took the weights from his body as he drew out his crossbow and placed it in front of the cups from earlier. He now was going to go back to his Lightning Fist training along with his meditation training with Three Dragons furthering his resolve to the styles. Kneeling down, he picked up the cups and took a relaxed stance. He stood straight up, feet shoulder lengths apart and held the cups out from his body; one on each side of him. He begun to think about the feel and sound of nature, his hand covering the cups like an umbrella as the rain clouds, he created earlier, begun to dissipate allowing the rain to flow out around them once more. [3/5][1/5]

Raphael maintain his balanced stance, absent-mindedly moving his hands in slow fluid motions towards his center mass placing his right hand in front of his chest and his left hand in front of his abdomen and back outwards ever so often. While, he work on that his mind was else were focused on the nature around him. He knew the story and read about the Ancient Dragons of the time of old. Dragons that could take the shape of humans and commune with Nature; Of Adniel and his elk. He had already understood this process of communing with Nature and was ready to begin it. [4/5][2/5]

Drawing his hands back out to their original positions extended out from his body, Raphael exhaled as his mind continued his joining with Adniel and then with nature. Though he was using a weapon created to kill Adniel created by his kin to kill the kinslayer that Adniel was known for becoming, it was strange that it took one to become essentially, One with nature, in order to kill the kinslayer. It made one wonder just how far had the Draconic fallen from the teaching of Adniel in the first place. He listened to the sounds of the rain pelleting gently against the grass and the leaves of the trees around him. The gentle and soft sound of the water getting to heavy for the leaf to hold popping off of the leave and plummeting down to crash into the grass far below. [5/5 - Lightning Fist Stage 2 Learned][3/5]

Raphael dropped the cups and held completely still as he slowly begun to inhale and exhale, taking into his senses and his being the sound, smell, and feel of the environment around him. The sound of the thunder clashing overhead that made him feel ever closer to home and the sound of the rain pelleting onto the earth around him creating a soothing relaxing sound that irradiated peace with every drop. The smell of rain and wet grassland around him coming from every direction at once. And the feel of the rain; gentle, soft, and continuous around his being. He could feel nature around him as the aura of nature came to life around him glowing green as the nature chakra rose from the earth slowly and begun to wrap around Raphael the more he took the senses of Nature into himself. [4/5]

Raphael continued to join with nature as the vines grew thorns and begun to wrap around his body becoming one with his clothing and digging into his skin, but never puncturing his skin. Instead, it looked as if the thorns were trying to protect him. His bow begun to glow as the thorns took hold of the handle and rose it up before Raphe. He moved his left hand over to the handle and took hold of the bow, its grip having changed due to his commune with nature. It felt less like a weapon and more like an extension of himself; a piece of his soul extending outwards before him and taking physical shape. He opened his eyes as the vines begun to draw within the bow as if sealing themselves within it for use in the future, for the day that they would be called upon to serve. [5/5 - Three Dragon Stage 2 learned]

Raphael, having just finished his training turned to Grey his reluctant sensei who seem ready to take up the mantle forced upon him. "Ah, great, It would be my pleasure." He said to Grey as he put away his crossbow and bowed to his master, a formal gesture before starting a match before a friendly opponent. "Will you do the honors of beginning?"

__________________
Chakra Pool: 145
Strength/Speed: 6/7
Theme Song: Crave You
Battle Song: Insanity
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"Lightning reins Supreme over all others."


Asura of Rage
Edited
 

Kunesume2

Militant Genius


Valiant Depression

Thirteenth Teenager

PostPosted: Fri Dec 25, 2015 6:10 pm

Kunesume2


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Grey felt reluctant to be the one starting off the fight, seeing as it wouldn't be fair. "I think it would be better if you did it." He explained, he kept his eye on the one target, watching him, making sure no sudden moves were taken into action. If such did he would not move but wait till he or the attack got close enough.


the mountains say.
The mountains say
Imperial. Monk.

Active techniques
-

-

Rinne Passives

• A God's Example
Any wielder of the Rinnegan may freely summon and manipulate two items. The Guoudama (Truth-seeking Balls), and Nunoboko, a multi-ringed staff, much like that of a buudhist monk. The Rinnegan wielder can manipulate up to six guoudama, and one nunoboko at any point in time. These items are indestructible. Chakra receiver rods may also be freely generated in infinite quantity, to be tied in with a jutsu listed below.

• A God's Demonstration
A renowned skill of the Sage of Six Paths was his ability to transcend space and time to communicate with those who they've established links with. Similarly to Hagoromo's communication, the individuals in question will be pulled into a blank, ethereal world, where they may speak to the user of this skill. Any one user of the Rinnegan may maintain bonds with up to four people at once. However, this skill may not be used within five posts of the user initiating combat. Since this skill is used exclusively outside of combat, the user may have all four individuals at once with no cooldown.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

-Ame no gakure
Chuunin- Speed-6 Strength 5
325


Usable bloodline techs

• Bansho Tennin A
The Bansho Tennin is a technique revolving around the idea of attraction. The Rinnegan wielder may aim their hand forward and will then proceed to pull the target towards them. This is a rather quick pull that almost no one can resist. However, it does leave you rather open. While using the Bansho Tennin, you may not move until your target is within a four foot vicinity from where you are standing. Against multiple targets, this can turn fatal, and so it's safest to use against an individual. The Bansho Tennin can only be used on one target at a time, and can only be used once every three posts.
You cannot simply stop this technique by coating your feet with chakra.

• Shinra Tensei A
By aiming your hand forward, you will create a barrier that can block all melee-based attacks, while pushing back ranged jutsu only temporarily, long enough to give you time to react. This pushes jutsu back up to fifteen feet, and knocks away melee strikes completely.

• Chibaku Tensei S
Arguably the most powerful Rinnegan technique to exist. The Chibaku Tensei is a technique where you will release a ball of gravity into the air, similar to a black hole. This ball of gravity will suck everything except you into it, surrounding the tiny object. This tiny force of gravity cannot be destroyed, and you may control what is or isn't pulled into it. It can pull an entire forest into its massive stature and even the land surrounding it. At its full size, it resembles a miniature moon, and if anyone has been sucked into it, they have almost definitely been crushed to death. It can be resisted by means of techniques. Using this technique prevents Shinra Tensei and Bansho Tennin from being used for 5 posts.
It slowly sucks in all of the enemy's attacks for three posts, at which point the gravity effect will run dry and it will have completed its moon-like form. This can be resisted if you have manipulation abilities, but it's only a stall.

• Limbo: Spot Check B - S
A very diverse technique with a very potent uses. This technique allows the user to use a sort of 'gravity cannon'. After the chakra is spent, a sphere of gravity will take shape before them, about the size of a large beach ball. This sphere will then quickly shoot into the air, taking little more than a few seconds to do so. From this sphere, homing blasts of gravity will erupt, aiming to smite the target in a fashion similar to homing. These blasts are cylindrical in shape, and each has one attempt to smash the opponent into the ground before the next strike is fired. The homing strikes last over the span of two posts, starting with ten total charges, increasing with five more charges per rank. The lowest rank charges can break bones easily, but anything above the lowest rank can easily kill. The SS-ranked variant smashes against defenses, requiring only a few of the charges to smash defenses of lower rank. Another SS-rank defense will consume all but two of the charges, potentially taking an unaware opponent by surprise.

Alternatively, the sphere can be kept close to the user's body, dispelling charges of the gravity to repel opponents that get within a ten foot radius of the user. Carries the same amount of charges and strength as noted previously.

The final version of this technique involves storing the sphere's energy in the user's body. When this is achieved, the user may choose to trigger blasts of gravity to be fired from their fists, swings of their weapon, etc. Or, they may consume three charges to generate bursts of gravity-fueled energy from their body, making physical attacks generally useless for the duration.

• Limbo: Border Jail A
A flagship ability of the Rinnegan. For 20 chakra, the user of this skill may create an invisible clone of themselves. This clone may be detected by any chakra sensing ability at a distance, but remains invisible to non-sensory opponents until it enters a certain radius. This clone follows the same rules as the Assassin's stealth system, with a higher-ranked shinobi being able to disguise it from even those with sensory abilities and dojutsu should they be of high enough rank. This clone is unable to use any form of jutsu, but has heightened physical capabilities. A +1/+1 beyond the stats of the original, but absolutely disappears after three posts.

As said before, there is a range rule on these clones. If a clone comes within twenty feet of an opponent, it will begin to come into view, as a near-invisible outline more than anything else. Once it gets within five feet of the opponent, it shall become completely visible, no matter who the opponent is. As the clone is reserved only to punches and kicks, this ensures that it will always be within the view of the opponent. Mainly used as a surprise attack for an opponent wishing to physically overwhelm the Rinnegan user. The clones may withstand one attack of their rank before fading away, making them useful as a one-use shield as well. A total of three clones may exist at any time. Up to twice per fight, the user may switch with one of their clones. This switch costs ten chakra. Two handseals required to make the switch.

• Restraint A - S
After chakra is spent, the Rinnegan user will have a field of chakra surrounded them, with a radius of twenty [fifty] meters. Opponents within this field will feel weakened by the power of gravity pushing down upon them, and will have their base speed lowered by 1 [2]. This field lasts for three posts before chakra must be spent again.

• Blocking Technique Absorption Seal E - S
A peculiar technique, used mainly as a last resort in the event that another defense cannot be procured. Holding out their palms, the user of this technique is able to absorb the chakra of an incoming technique. A barrier of chakra forms around the user while the skill is active, defending them against any secondary elemental natures present in the attack. It will absorb a technique of equal power, but goes on a three post cooldown after one use. Placing a hand on an opponent allows them to steal chakra equal to the power of this skill.

• Demonic Statue Chains B - S
A suppression technique at it's finest. After focusing the required chakra, the user of this technique will launch out purple, ethereal chains at an opponent at rapid speeds. If these chains manage to latch on to an opponent, they will find their movements completely restricted, along with racking pains shooting across their entire body like bolts of lightning. This paralysis can only last for one post with A-rank power, increasing subsequently by one post for each rank increase after. Only the SS-ranked variant is capable of suppressing Bijuu, and it only works for one post.

If the opponent has been impaled with--or is touching one of the user's receiver rods--this technique can indefinitely home in on them, with an even more potent speed than the original. Opponents caught with a rod impaled into them are paralyzed indefinitely. The maximum amount of posts a full-sized bijuu can be suppressed is two.

• Summoning: Gedo Mazo SSS (100 Chakra)
After expending the required chakra, the Rinnegan user may pull forth one of the most powerful summons of all time; Gedo Mazo. This technique summons the entire body of the beast, towering in size over most other boss summons, and nearly equal in size to even a fully-sized Akimichi. This summon has stats of 12 strength and speed, and is fully capable of withstanding two SS-ranked attacks without having to return to it's summoned container. Besides it's obvious physical ability, the Gedo Mazo is capable of summoning the chakra chains mentioned in the previous technique by shooting them from its mouth, making it a potent opponent for large crowds. It can use the SS-ranked variant of the chains once, otherwise all uses are considered S-rank in power.

• Blade of Nunoboko A - S
The legendary blade wielded by Rikudou Sennin, said to have shaped the world. A double helix-shaped blade in the form of what looks like a black strand of DNA. This blade has the ability to straight up disintegrate any chakra of lower rank than the technique, making it an extremely formidable defense as well as offense. The SS-ranked variant creates a gigantic blade, capable of scarring the landscape and overwhelming opponents. The blade can reach up to thirty feet in length, and does not weigh down the user at all. Physical contact with this blade can imitate the effects of Jinton up to six inches around the wound, disintegrating the opponent's flesh in an extremely painful manner. Coating an item--usually a weapon--with the blade will give the blade the abilities of the item it coated.

• Ashura A
Inheriting the 'body' of Rikudou Sennin, this is a special ability bestowed upon those with the white sun on their palm. After focusing chakra to this focal point on their palm, the user of this skill can apply the defensive, healing powers of Ashura in one of a few ways. The user of this skill may immediately restore another RPC in a significant way. Similarly to its witnessed use, it can restore an eye, or even turn a fatal wound into something survivable. If restoring a fatal wound, it may not bring them back to the point of not needing assistance to survive. This means that they're being bought more time; another five posts to seek medical attention, to be exact.

The final use of this is an immediate chakra transfer. The ability to grant +50 chakra to an ally near instantaneously on physical contact. Any body part that's restored returns in its natural form; implants will not be restored. Abusing this for infinite implants will result in your character losing the Rinnegan. This jutsu has a two week RL cooldown upon use.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

• Six Red Yang Formation S
An extremely powerful defensive jutsu. After using the chakra receiver rods to mark the points of the defense, the user of this jutsu will expend chakra to create what is arguably one of the most powerful defenses in the shinobi world. A set of crimson walls--connected to the receiving rods similarly to connect-the-dots--rises near-infinitely into the air before closing at the top. the walls are capable of withstanding up to one attack of Bijuudama-esque power before crumbling to the ground. Has a ten post cooldown between uses.

• Arrow of Indra S - SS
The most powerful, directly offensive skill in the Rinnegan's arsenal. After accumulating a ridiculous amount of chakra, the visage of a Perfect Susanoo will take shape around the user. Besides serving as a defense, the hulking mass of chakra cannot be used for anything more than just firing the arrow.

But enough of that. Let's talk about the arrow. A concentration of raw chakra so massive and pure that every bit of its essence reeks of destruction. When they were talking about the Rinnegan user becoming a god of destruction, this is exactly what they were talking about. After drawing back the bow--with the accumulation of chakra around the figure weighing down on opponents so heavily that it would take a strength of at least 10 to power through--the figure releases the string, launching near-absolute death at whatever sits at the point of that arrow. The arrow's chakra concentration is so pure that it can defeat one technique of equal rank and continue on, one rank weaker than it was. Attacks of at least A-rank will destroy the arrow on a secondary impact. The resulting explosion of energy is more than capable of leveling an incredibly large area, around one quarter of a village. The technique takes such a toll on the user that they must leave combat within five posts after using it, or they would simply pass out, fodder to their opponents. Additionally, it has a two-week cooldown between uses.

• Tengai Shinsei SS (75 Chakra)
After channeling an enormous amount of chakra through their body--making them easily detectable to basically anyone with any chakra-sensing ability in the entire subforum--the user of this technique will form the 'tiger' seal, with large, ethereal bodies forming to his sides. These two will form the 'goat', and 'ram' seals. One post after the chakra is spent--meaning after the opponent's response--a meteorite larger than a Hidden Village will descend upon the area, large enough to devastate even a majority of a country if allowed to impact the ground. It takes an additional post to hit the ground after breaking the line of clouds, meaning that impact occurs two posts after the chakra is spent. This gives the enemies ample time to run if they see it coming the first post. The shockwave on it's own is enough to kill, however, so opponents would have to be very fast to avoid the radius. Multiple SS-ranked defenses would be required to defend against the meteorite, let alone stop it. Tengai Shinsei may be used any number of times within a single battle, but once that battle is complete, it may not be used in that subforum for two weeks IRL. This is to give enough time for the village/country to rebuild in case the user is a teamkilling douchebag. When I say 'multiple' defenses, it's in the event of a team fight. Each person must use SS-rank defenses to shield themselves specifically.



 
PostPosted: Fri Dec 25, 2015 6:31 pm
Asura of Rage


~Ranmori Ryukouben~
User Image

[Samurai][Raijin Reborn][Void Storm Lightning][Genin]
__________________


"As you wish." He said as he launched off into a head-on run towards Grey reaching full speed in no time moving into a rapid straight punch into the abdomen of his sensai. If the attack was to connect he would release electricity flowing from his fist adding damage into his strike shocking Grey with black electricity throughout his body.

__________________
Chakra Pool: 145-9=136
Strength/Speed: 6/7 > 6/8
Theme Song: Crave You
Battle Song: Insanity
User Image
"Lightning reins Supreme over all others."


Lightning Fist Stage 2 activated

Current Transfer Skill
 

Kunesume2

Militant Genius


Valiant Depression

Thirteenth Teenager

PostPosted: Fri Dec 25, 2015 7:08 pm

Kunesume2


User ImageUser Image

Grey watched as he used his focus on getting closer. His movement didn't change, but he aimed his palm at his student as he got closer. Once he got closer, Grey activated an attack that should knock his student far back using his own momentum against him. The technique would activate once he got close and would hit him making him feel like he had just been whacked with a large steel paddle across the body. This would give Grey space like before the battle. Its most likely this attack will land since his student went forward to punch, unless he could dodge in time, he would feel a strong force.


the mountains say.
The mountains say
Imperial. Monk.

Active techniques
- • Shinra Tensei A
By aiming your hand forward, you will create a barrier that can block all melee-based attacks, while pushing back ranged jutsu only temporarily, long enough to give you time to react. This pushes jutsu back up to fifteen feet, and knocks away melee strikes completely.

-

Rinne Passives

• A God's Example
Any wielder of the Rinnegan may freely summon and manipulate two items. The Guoudama (Truth-seeking Balls), and Nunoboko, a multi-ringed staff, much like that of a buudhist monk. The Rinnegan wielder can manipulate up to six guoudama, and one nunoboko at any point in time. These items are indestructible. Chakra receiver rods may also be freely generated in infinite quantity, to be tied in with a jutsu listed below.

• A God's Demonstration
A renowned skill of the Sage of Six Paths was his ability to transcend space and time to communicate with those who they've established links with. Similarly to Hagoromo's communication, the individuals in question will be pulled into a blank, ethereal world, where they may speak to the user of this skill. Any one user of the Rinnegan may maintain bonds with up to four people at once. However, this skill may not be used within five posts of the user initiating combat. Since this skill is used exclusively outside of combat, the user may have all four individuals at once with no cooldown.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

-Ame no gakure
Chuunin- Speed-6 Strength 5
325


Usable bloodline techs

• Bansho Tennin A
The Bansho Tennin is a technique revolving around the idea of attraction. The Rinnegan wielder may aim their hand forward and will then proceed to pull the target towards them. This is a rather quick pull that almost no one can resist. However, it does leave you rather open. While using the Bansho Tennin, you may not move until your target is within a four foot vicinity from where you are standing. Against multiple targets, this can turn fatal, and so it's safest to use against an individual. The Bansho Tennin can only be used on one target at a time, and can only be used once every three posts.
You cannot simply stop this technique by coating your feet with chakra.

• Shinra Tensei A
By aiming your hand forward, you will create a barrier that can block all melee-based attacks, while pushing back ranged jutsu only temporarily, long enough to give you time to react. This pushes jutsu back up to fifteen feet, and knocks away melee strikes completely.

• Chibaku Tensei S
Arguably the most powerful Rinnegan technique to exist. The Chibaku Tensei is a technique where you will release a ball of gravity into the air, similar to a black hole. This ball of gravity will suck everything except you into it, surrounding the tiny object. This tiny force of gravity cannot be destroyed, and you may control what is or isn't pulled into it. It can pull an entire forest into its massive stature and even the land surrounding it. At its full size, it resembles a miniature moon, and if anyone has been sucked into it, they have almost definitely been crushed to death. It can be resisted by means of techniques. Using this technique prevents Shinra Tensei and Bansho Tennin from being used for 5 posts.
It slowly sucks in all of the enemy's attacks for three posts, at which point the gravity effect will run dry and it will have completed its moon-like form. This can be resisted if you have manipulation abilities, but it's only a stall.

• Limbo: Spot Check B - S
A very diverse technique with a very potent uses. This technique allows the user to use a sort of 'gravity cannon'. After the chakra is spent, a sphere of gravity will take shape before them, about the size of a large beach ball. This sphere will then quickly shoot into the air, taking little more than a few seconds to do so. From this sphere, homing blasts of gravity will erupt, aiming to smite the target in a fashion similar to homing. These blasts are cylindrical in shape, and each has one attempt to smash the opponent into the ground before the next strike is fired. The homing strikes last over the span of two posts, starting with ten total charges, increasing with five more charges per rank. The lowest rank charges can break bones easily, but anything above the lowest rank can easily kill. The SS-ranked variant smashes against defenses, requiring only a few of the charges to smash defenses of lower rank. Another SS-rank defense will consume all but two of the charges, potentially taking an unaware opponent by surprise.

Alternatively, the sphere can be kept close to the user's body, dispelling charges of the gravity to repel opponents that get within a ten foot radius of the user. Carries the same amount of charges and strength as noted previously.

The final version of this technique involves storing the sphere's energy in the user's body. When this is achieved, the user may choose to trigger blasts of gravity to be fired from their fists, swings of their weapon, etc. Or, they may consume three charges to generate bursts of gravity-fueled energy from their body, making physical attacks generally useless for the duration.

• Limbo: Border Jail A
A flagship ability of the Rinnegan. For 20 chakra, the user of this skill may create an invisible clone of themselves. This clone may be detected by any chakra sensing ability at a distance, but remains invisible to non-sensory opponents until it enters a certain radius. This clone follows the same rules as the Assassin's stealth system, with a higher-ranked shinobi being able to disguise it from even those with sensory abilities and dojutsu should they be of high enough rank. This clone is unable to use any form of jutsu, but has heightened physical capabilities. A +1/+1 beyond the stats of the original, but absolutely disappears after three posts.

As said before, there is a range rule on these clones. If a clone comes within twenty feet of an opponent, it will begin to come into view, as a near-invisible outline more than anything else. Once it gets within five feet of the opponent, it shall become completely visible, no matter who the opponent is. As the clone is reserved only to punches and kicks, this ensures that it will always be within the view of the opponent. Mainly used as a surprise attack for an opponent wishing to physically overwhelm the Rinnegan user. The clones may withstand one attack of their rank before fading away, making them useful as a one-use shield as well. A total of three clones may exist at any time. Up to twice per fight, the user may switch with one of their clones. This switch costs ten chakra. Two handseals required to make the switch.

• Restraint A - S
After chakra is spent, the Rinnegan user will have a field of chakra surrounded them, with a radius of twenty [fifty] meters. Opponents within this field will feel weakened by the power of gravity pushing down upon them, and will have their base speed lowered by 1 [2]. This field lasts for three posts before chakra must be spent again.

• Blocking Technique Absorption Seal E - S
A peculiar technique, used mainly as a last resort in the event that another defense cannot be procured. Holding out their palms, the user of this technique is able to absorb the chakra of an incoming technique. A barrier of chakra forms around the user while the skill is active, defending them against any secondary elemental natures present in the attack. It will absorb a technique of equal power, but goes on a three post cooldown after one use. Placing a hand on an opponent allows them to steal chakra equal to the power of this skill.

• Demonic Statue Chains B - S
A suppression technique at it's finest. After focusing the required chakra, the user of this technique will launch out purple, ethereal chains at an opponent at rapid speeds. If these chains manage to latch on to an opponent, they will find their movements completely restricted, along with racking pains shooting across their entire body like bolts of lightning. This paralysis can only last for one post with A-rank power, increasing subsequently by one post for each rank increase after. Only the SS-ranked variant is capable of suppressing Bijuu, and it only works for one post.

If the opponent has been impaled with--or is touching one of the user's receiver rods--this technique can indefinitely home in on them, with an even more potent speed than the original. Opponents caught with a rod impaled into them are paralyzed indefinitely. The maximum amount of posts a full-sized bijuu can be suppressed is two.

• Summoning: Gedo Mazo SSS (100 Chakra)
After expending the required chakra, the Rinnegan user may pull forth one of the most powerful summons of all time; Gedo Mazo. This technique summons the entire body of the beast, towering in size over most other boss summons, and nearly equal in size to even a fully-sized Akimichi. This summon has stats of 12 strength and speed, and is fully capable of withstanding two SS-ranked attacks without having to return to it's summoned container. Besides it's obvious physical ability, the Gedo Mazo is capable of summoning the chakra chains mentioned in the previous technique by shooting them from its mouth, making it a potent opponent for large crowds. It can use the SS-ranked variant of the chains once, otherwise all uses are considered S-rank in power.

• Blade of Nunoboko A - S
The legendary blade wielded by Rikudou Sennin, said to have shaped the world. A double helix-shaped blade in the form of what looks like a black strand of DNA. This blade has the ability to straight up disintegrate any chakra of lower rank than the technique, making it an extremely formidable defense as well as offense. The SS-ranked variant creates a gigantic blade, capable of scarring the landscape and overwhelming opponents. The blade can reach up to thirty feet in length, and does not weigh down the user at all. Physical contact with this blade can imitate the effects of Jinton up to six inches around the wound, disintegrating the opponent's flesh in an extremely painful manner. Coating an item--usually a weapon--with the blade will give the blade the abilities of the item it coated.

• Ashura A
Inheriting the 'body' of Rikudou Sennin, this is a special ability bestowed upon those with the white sun on their palm. After focusing chakra to this focal point on their palm, the user of this skill can apply the defensive, healing powers of Ashura in one of a few ways. The user of this skill may immediately restore another RPC in a significant way. Similarly to its witnessed use, it can restore an eye, or even turn a fatal wound into something survivable. If restoring a fatal wound, it may not bring them back to the point of not needing assistance to survive. This means that they're being bought more time; another five posts to seek medical attention, to be exact.

The final use of this is an immediate chakra transfer. The ability to grant +50 chakra to an ally near instantaneously on physical contact. Any body part that's restored returns in its natural form; implants will not be restored. Abusing this for infinite implants will result in your character losing the Rinnegan. This jutsu has a two week RL cooldown upon use.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

• Six Red Yang Formation S
An extremely powerful defensive jutsu. After using the chakra receiver rods to mark the points of the defense, the user of this jutsu will expend chakra to create what is arguably one of the most powerful defenses in the shinobi world. A set of crimson walls--connected to the receiving rods similarly to connect-the-dots--rises near-infinitely into the air before closing at the top. the walls are capable of withstanding up to one attack of Bijuudama-esque power before crumbling to the ground. Has a ten post cooldown between uses.

• Arrow of Indra S - SS
The most powerful, directly offensive skill in the Rinnegan's arsenal. After accumulating a ridiculous amount of chakra, the visage of a Perfect Susanoo will take shape around the user. Besides serving as a defense, the hulking mass of chakra cannot be used for anything more than just firing the arrow.

But enough of that. Let's talk about the arrow. A concentration of raw chakra so massive and pure that every bit of its essence reeks of destruction. When they were talking about the Rinnegan user becoming a god of destruction, this is exactly what they were talking about. After drawing back the bow--with the accumulation of chakra around the figure weighing down on opponents so heavily that it would take a strength of at least 10 to power through--the figure releases the string, launching near-absolute death at whatever sits at the point of that arrow. The arrow's chakra concentration is so pure that it can defeat one technique of equal rank and continue on, one rank weaker than it was. Attacks of at least A-rank will destroy the arrow on a secondary impact. The resulting explosion of energy is more than capable of leveling an incredibly large area, around one quarter of a village. The technique takes such a toll on the user that they must leave combat within five posts after using it, or they would simply pass out, fodder to their opponents. Additionally, it has a two-week cooldown between uses.

• Tengai Shinsei SS (75 Chakra)
After channeling an enormous amount of chakra through their body--making them easily detectable to basically anyone with any chakra-sensing ability in the entire subforum--the user of this technique will form the 'tiger' seal, with large, ethereal bodies forming to his sides. These two will form the 'goat', and 'ram' seals. One post after the chakra is spent--meaning after the opponent's response--a meteorite larger than a Hidden Village will descend upon the area, large enough to devastate even a majority of a country if allowed to impact the ground. It takes an additional post to hit the ground after breaking the line of clouds, meaning that impact occurs two posts after the chakra is spent. This gives the enemies ample time to run if they see it coming the first post. The shockwave on it's own is enough to kill, however, so opponents would have to be very fast to avoid the radius. Multiple SS-ranked defenses would be required to defend against the meteorite, let alone stop it. Tengai Shinsei may be used any number of times within a single battle, but once that battle is complete, it may not be used in that subforum for two weeks IRL. This is to give enough time for the village/country to rebuild in case the user is a teamkilling douchebag. When I say 'multiple' defenses, it's in the event of a team fight. Each person must use SS-rank defenses to shield themselves specifically.



 
PostPosted: Sat Dec 26, 2015 5:03 pm
Asura of Rage


~Ranmori Ryukouben~
User Image

[Samurai][Raijin Reborn][Void Storm Lightning][Genin]
__________________


Raphael was gauging his teacher, learning what he could from the man and what he could do physically. He carried a staff as if he was a monk and his eyes held rings within them. That would make him a doujutus user, but Raphe didn't know any of them; who they were, what they were called, nor the clans of which they belonged to. He had to gauge and learn from this one through the only means he had currently of finding information: combat. As Grey moved to outstretch his hand, for Raphe, it was as if Grey was moving in slow motion as he read each muscle movement as if it was an instrument in an anatomical orchestra. His hand begun to pour forth chakra slowly forming a shield around Grey. At that moment, the world seem to be moving by in milliseconds as Raphael broke down the different outcomes for what he was seeing.

Scenario #1: Raphael punches the barrier and it is composed up of fuuton chakra. That alone would cause great damage to him and the power of his clan within him. Even a gale force wind would cause some discomfort for him if he came up against it physically.

Scenario #2: Raphael connects and the barrier isn't composed up of fuuton chakra, just natural chakra and does nothing to him, but stop his movement in its tracks.

Scenario #3: Raphael connected with the barrier and it forced him back with some force, physical pain and opens him up for retaliation.

His just action as it was too late for him to back off at his speed, so he tweaked it so by transforming into pure lightning using the transformation jutsu and pushed onwards into the barrier that in turned, pushed him back by half of the distance that he had covered initially. As a strand of lightning, that meant little as he would continue even faster now towards Grey.

__________________
Chakra Pool: 141-5=136
Strength/Speed: 6/7
Theme Song: Crave You
Battle Song: Insanity
User Image
"Lightning reins Supreme over all others."
 

Kunesume2

Militant Genius


Valiant Depression

Thirteenth Teenager

PostPosted: Sat Dec 26, 2015 6:01 pm

Kunesume2


User ImageUser Image

Grey kept his hand out and shouted as his strand like body began to curve. "Rushing headfirst is never correct, you musts thoughtfully plan." As he got close another barrier formed, this time it absorbed the technique he used, and it should cause him to turn back into his normal self. From there, he would turn as he fell and grab him from the back of his shirt if he didn't react in time and say. "You must plan out your tactics, never rush in. It can lead to your demise."


the mountains say.
The mountains say
Imperial. Monk.

Active techniques
- • Shinra Tensei A
By aiming your hand forward, you will create a barrier that can block all melee-based attacks, while pushing back ranged jutsu only temporarily, long enough to give you time to react. This pushes jutsu back up to fifteen feet, and knocks away melee strikes completely.

- • Restraint A - S
After chakra is spent, the Rinnegan user will have a field of chakra surrounded them, with a radius of twenty [fifty] meters. Opponents within this field will feel weakened by the power of gravity pushing down upon them, and will have their base speed lowered by 1 [2]. This field lasts for three posts before chakra must be spent again.

Rinne Passives

• A God's Example
Any wielder of the Rinnegan may freely summon and manipulate two items. The Guoudama (Truth-seeking Balls), and Nunoboko, a multi-ringed staff, much like that of a buudhist monk. The Rinnegan wielder can manipulate up to six guoudama, and one nunoboko at any point in time. These items are indestructible. Chakra receiver rods may also be freely generated in infinite quantity, to be tied in with a jutsu listed below.

• A God's Demonstration
A renowned skill of the Sage of Six Paths was his ability to transcend space and time to communicate with those who they've established links with. Similarly to Hagoromo's communication, the individuals in question will be pulled into a blank, ethereal world, where they may speak to the user of this skill. Any one user of the Rinnegan may maintain bonds with up to four people at once. However, this skill may not be used within five posts of the user initiating combat. Since this skill is used exclusively outside of combat, the user may have all four individuals at once with no cooldown.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

-Ame no gakure
Chuunin- Speed-6 Strength 5
310


Usable bloodline techs

• Bansho Tennin A
The Bansho Tennin is a technique revolving around the idea of attraction. The Rinnegan wielder may aim their hand forward and will then proceed to pull the target towards them. This is a rather quick pull that almost no one can resist. However, it does leave you rather open. While using the Bansho Tennin, you may not move until your target is within a four foot vicinity from where you are standing. Against multiple targets, this can turn fatal, and so it's safest to use against an individual. The Bansho Tennin can only be used on one target at a time, and can only be used once every three posts.
You cannot simply stop this technique by coating your feet with chakra.

• Shinra Tensei A
By aiming your hand forward, you will create a barrier that can block all melee-based attacks, while pushing back ranged jutsu only temporarily, long enough to give you time to react. This pushes jutsu back up to fifteen feet, and knocks away melee strikes completely.

• Chibaku Tensei S
Arguably the most powerful Rinnegan technique to exist. The Chibaku Tensei is a technique where you will release a ball of gravity into the air, similar to a black hole. This ball of gravity will suck everything except you into it, surrounding the tiny object. This tiny force of gravity cannot be destroyed, and you may control what is or isn't pulled into it. It can pull an entire forest into its massive stature and even the land surrounding it. At its full size, it resembles a miniature moon, and if anyone has been sucked into it, they have almost definitely been crushed to death. It can be resisted by means of techniques. Using this technique prevents Shinra Tensei and Bansho Tennin from being used for 5 posts.
It slowly sucks in all of the enemy's attacks for three posts, at which point the gravity effect will run dry and it will have completed its moon-like form. This can be resisted if you have manipulation abilities, but it's only a stall.

• Limbo: Spot Check B - S
A very diverse technique with a very potent uses. This technique allows the user to use a sort of 'gravity cannon'. After the chakra is spent, a sphere of gravity will take shape before them, about the size of a large beach ball. This sphere will then quickly shoot into the air, taking little more than a few seconds to do so. From this sphere, homing blasts of gravity will erupt, aiming to smite the target in a fashion similar to homing. These blasts are cylindrical in shape, and each has one attempt to smash the opponent into the ground before the next strike is fired. The homing strikes last over the span of two posts, starting with ten total charges, increasing with five more charges per rank. The lowest rank charges can break bones easily, but anything above the lowest rank can easily kill. The SS-ranked variant smashes against defenses, requiring only a few of the charges to smash defenses of lower rank. Another SS-rank defense will consume all but two of the charges, potentially taking an unaware opponent by surprise.

Alternatively, the sphere can be kept close to the user's body, dispelling charges of the gravity to repel opponents that get within a ten foot radius of the user. Carries the same amount of charges and strength as noted previously.

The final version of this technique involves storing the sphere's energy in the user's body. When this is achieved, the user may choose to trigger blasts of gravity to be fired from their fists, swings of their weapon, etc. Or, they may consume three charges to generate bursts of gravity-fueled energy from their body, making physical attacks generally useless for the duration.

• Limbo: Border Jail A
A flagship ability of the Rinnegan. For 20 chakra, the user of this skill may create an invisible clone of themselves. This clone may be detected by any chakra sensing ability at a distance, but remains invisible to non-sensory opponents until it enters a certain radius. This clone follows the same rules as the Assassin's stealth system, with a higher-ranked shinobi being able to disguise it from even those with sensory abilities and dojutsu should they be of high enough rank. This clone is unable to use any form of jutsu, but has heightened physical capabilities. A +1/+1 beyond the stats of the original, but absolutely disappears after three posts.

As said before, there is a range rule on these clones. If a clone comes within twenty feet of an opponent, it will begin to come into view, as a near-invisible outline more than anything else. Once it gets within five feet of the opponent, it shall become completely visible, no matter who the opponent is. As the clone is reserved only to punches and kicks, this ensures that it will always be within the view of the opponent. Mainly used as a surprise attack for an opponent wishing to physically overwhelm the Rinnegan user. The clones may withstand one attack of their rank before fading away, making them useful as a one-use shield as well. A total of three clones may exist at any time. Up to twice per fight, the user may switch with one of their clones. This switch costs ten chakra. Two handseals required to make the switch.

• Restraint A - S
After chakra is spent, the Rinnegan user will have a field of chakra surrounded them, with a radius of twenty [fifty] meters. Opponents within this field will feel weakened by the power of gravity pushing down upon them, and will have their base speed lowered by 1 [2]. This field lasts for three posts before chakra must be spent again.

• Blocking Technique Absorption Seal E - S
A peculiar technique, used mainly as a last resort in the event that another defense cannot be procured. Holding out their palms, the user of this technique is able to absorb the chakra of an incoming technique. A barrier of chakra forms around the user while the skill is active, defending them against any secondary elemental natures present in the attack. It will absorb a technique of equal power, but goes on a three post cooldown after one use. Placing a hand on an opponent allows them to steal chakra equal to the power of this skill.

• Demonic Statue Chains B - S
A suppression technique at it's finest. After focusing the required chakra, the user of this technique will launch out purple, ethereal chains at an opponent at rapid speeds. If these chains manage to latch on to an opponent, they will find their movements completely restricted, along with racking pains shooting across their entire body like bolts of lightning. This paralysis can only last for one post with A-rank power, increasing subsequently by one post for each rank increase after. Only the SS-ranked variant is capable of suppressing Bijuu, and it only works for one post.

If the opponent has been impaled with--or is touching one of the user's receiver rods--this technique can indefinitely home in on them, with an even more potent speed than the original. Opponents caught with a rod impaled into them are paralyzed indefinitely. The maximum amount of posts a full-sized bijuu can be suppressed is two.

• Summoning: Gedo Mazo SSS (100 Chakra)
After expending the required chakra, the Rinnegan user may pull forth one of the most powerful summons of all time; Gedo Mazo. This technique summons the entire body of the beast, towering in size over most other boss summons, and nearly equal in size to even a fully-sized Akimichi. This summon has stats of 12 strength and speed, and is fully capable of withstanding two SS-ranked attacks without having to return to it's summoned container. Besides it's obvious physical ability, the Gedo Mazo is capable of summoning the chakra chains mentioned in the previous technique by shooting them from its mouth, making it a potent opponent for large crowds. It can use the SS-ranked variant of the chains once, otherwise all uses are considered S-rank in power.

• Blade of Nunoboko A - S
The legendary blade wielded by Rikudou Sennin, said to have shaped the world. A double helix-shaped blade in the form of what looks like a black strand of DNA. This blade has the ability to straight up disintegrate any chakra of lower rank than the technique, making it an extremely formidable defense as well as offense. The SS-ranked variant creates a gigantic blade, capable of scarring the landscape and overwhelming opponents. The blade can reach up to thirty feet in length, and does not weigh down the user at all. Physical contact with this blade can imitate the effects of Jinton up to six inches around the wound, disintegrating the opponent's flesh in an extremely painful manner. Coating an item--usually a weapon--with the blade will give the blade the abilities of the item it coated.

• Ashura A
Inheriting the 'body' of Rikudou Sennin, this is a special ability bestowed upon those with the white sun on their palm. After focusing chakra to this focal point on their palm, the user of this skill can apply the defensive, healing powers of Ashura in one of a few ways. The user of this skill may immediately restore another RPC in a significant way. Similarly to its witnessed use, it can restore an eye, or even turn a fatal wound into something survivable. If restoring a fatal wound, it may not bring them back to the point of not needing assistance to survive. This means that they're being bought more time; another five posts to seek medical attention, to be exact.

The final use of this is an immediate chakra transfer. The ability to grant +50 chakra to an ally near instantaneously on physical contact. Any body part that's restored returns in its natural form; implants will not be restored. Abusing this for infinite implants will result in your character losing the Rinnegan. This jutsu has a two week RL cooldown upon use.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

• Six Red Yang Formation S
An extremely powerful defensive jutsu. After using the chakra receiver rods to mark the points of the defense, the user of this jutsu will expend chakra to create what is arguably one of the most powerful defenses in the shinobi world. A set of crimson walls--connected to the receiving rods similarly to connect-the-dots--rises near-infinitely into the air before closing at the top. the walls are capable of withstanding up to one attack of Bijuudama-esque power before crumbling to the ground. Has a ten post cooldown between uses.

• Arrow of Indra S - SS
The most powerful, directly offensive skill in the Rinnegan's arsenal. After accumulating a ridiculous amount of chakra, the visage of a Perfect Susanoo will take shape around the user. Besides serving as a defense, the hulking mass of chakra cannot be used for anything more than just firing the arrow.

But enough of that. Let's talk about the arrow. A concentration of raw chakra so massive and pure that every bit of its essence reeks of destruction. When they were talking about the Rinnegan user becoming a god of destruction, this is exactly what they were talking about. After drawing back the bow--with the accumulation of chakra around the figure weighing down on opponents so heavily that it would take a strength of at least 10 to power through--the figure releases the string, launching near-absolute death at whatever sits at the point of that arrow. The arrow's chakra concentration is so pure that it can defeat one technique of equal rank and continue on, one rank weaker than it was. Attacks of at least A-rank will destroy the arrow on a secondary impact. The resulting explosion of energy is more than capable of leveling an incredibly large area, around one quarter of a village. The technique takes such a toll on the user that they must leave combat within five posts after using it, or they would simply pass out, fodder to their opponents. Additionally, it has a two-week cooldown between uses.

• Tengai Shinsei SS (75 Chakra)
After channeling an enormous amount of chakra through their body--making them easily detectable to basically anyone with any chakra-sensing ability in the entire subforum--the user of this technique will form the 'tiger' seal, with large, ethereal bodies forming to his sides. These two will form the 'goat', and 'ram' seals. One post after the chakra is spent--meaning after the opponent's response--a meteorite larger than a Hidden Village will descend upon the area, large enough to devastate even a majority of a country if allowed to impact the ground. It takes an additional post to hit the ground after breaking the line of clouds, meaning that impact occurs two posts after the chakra is spent. This gives the enemies ample time to run if they see it coming the first post. The shockwave on it's own is enough to kill, however, so opponents would have to be very fast to avoid the radius. Multiple SS-ranked defenses would be required to defend against the meteorite, let alone stop it. Tengai Shinsei may be used any number of times within a single battle, but once that battle is complete, it may not be used in that subforum for two weeks IRL. This is to give enough time for the village/country to rebuild in case the user is a teamkilling douchebag. When I say 'multiple' defenses, it's in the event of a team fight. Each person must use SS-rank defenses to shield themselves specifically.



 
PostPosted: Sat Dec 26, 2015 6:35 pm
Asura of Rage


~Ranmori Ryukouben~
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[Samurai][Raijin Reborn][Void Storm Lightning][Genin]
__________________


Raphael clashed with the barrier turning him back to normal and now laid within the grasp of his teacher. "Duly noted, I just needed to gauge your strengths up close." He said as he held his hand underneath his other arm and fired off a lightning bolt up close and personal to the abdomen of his sensei. At this distance of barely anything and with one of his hands busy holding Raphe, it was most likely to land as a dirty trick if nothing more.

Using the momentum of the bolt as a push off point. His sensei had two choices: the first being the letting go of Raphe to defend himself or taking the blow. Either way, Raphe was ready for anything as he used his ways of the Lightning Fist and attempted to deliver a roundhouse kick to the side of his sensei releasing a thunderous clap upon contact with him. This sound would be as if a lightning bolt had struck right next to Grey, the sonic boom that followed would create a deafening noise to the anyone close enough around for miles. This clap, was that deafening tone. At this range and directly to an opponent, it would disorientate and cause temporary deafness to his Sensei. While this is going on, Raphe formed a handsign ready for whatever may follow.

__________________
Chakra Pool: 136-12=124
Strength/Speed: 6/7 > 6/5 > 6/6
Theme Song: Crave You
Battle Song: Insanity
User Image
"Lightning reins Supreme over all others."
 

Kunesume2

Militant Genius


Valiant Depression

Thirteenth Teenager

PostPosted: Sat Dec 26, 2015 6:52 pm

Kunesume2


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Grey had noticed his hand, and didn't notice in time to stop the attack, but he played off of his positioning which was where his student was. Not even a moment later would Raphael feel himself forced onto the ground as he created another barrier. Grey just barely blocked the whole attack as he was partially struck in the abdomen by the lightning as he repelled it. He immediately leaped back before any real damage was done to his student.


the mountains say.
The mountains say
Imperial. Monk.

Active techniques
- • Shinra Tensei A
By aiming your hand forward, you will create a barrier that can block all melee-based attacks, while pushing back ranged jutsu only temporarily, long enough to give you time to react. This pushes jutsu back up to fifteen feet, and knocks away melee strikes completely.

- • Restraint A - S
After chakra is spent, the Rinnegan user will have a field of chakra surrounded them, with a radius of twenty [fifty] meters. Opponents within this field will feel weakened by the power of gravity pushing down upon them, and will have their base speed lowered by 1 [2]. This field lasts for three posts before chakra must be spent again.

Rinne Passives

• A God's Example
Any wielder of the Rinnegan may freely summon and manipulate two items. The Guoudama (Truth-seeking Balls), and Nunoboko, a multi-ringed staff, much like that of a buudhist monk. The Rinnegan wielder can manipulate up to six guoudama, and one nunoboko at any point in time. These items are indestructible. Chakra receiver rods may also be freely generated in infinite quantity, to be tied in with a jutsu listed below.

• A God's Demonstration
A renowned skill of the Sage of Six Paths was his ability to transcend space and time to communicate with those who they've established links with. Similarly to Hagoromo's communication, the individuals in question will be pulled into a blank, ethereal world, where they may speak to the user of this skill. Any one user of the Rinnegan may maintain bonds with up to four people at once. However, this skill may not be used within five posts of the user initiating combat. Since this skill is used exclusively outside of combat, the user may have all four individuals at once with no cooldown.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

-Ame no gakure
Chuunin- Speed-6 Strength 5
295


Usable bloodline techs

• Bansho Tennin A
The Bansho Tennin is a technique revolving around the idea of attraction. The Rinnegan wielder may aim their hand forward and will then proceed to pull the target towards them. This is a rather quick pull that almost no one can resist. However, it does leave you rather open. While using the Bansho Tennin, you may not move until your target is within a four foot vicinity from where you are standing. Against multiple targets, this can turn fatal, and so it's safest to use against an individual. The Bansho Tennin can only be used on one target at a time, and can only be used once every three posts.
You cannot simply stop this technique by coating your feet with chakra.

• Shinra Tensei A
By aiming your hand forward, you will create a barrier that can block all melee-based attacks, while pushing back ranged jutsu only temporarily, long enough to give you time to react. This pushes jutsu back up to fifteen feet, and knocks away melee strikes completely.

• Chibaku Tensei S
Arguably the most powerful Rinnegan technique to exist. The Chibaku Tensei is a technique where you will release a ball of gravity into the air, similar to a black hole. This ball of gravity will suck everything except you into it, surrounding the tiny object. This tiny force of gravity cannot be destroyed, and you may control what is or isn't pulled into it. It can pull an entire forest into its massive stature and even the land surrounding it. At its full size, it resembles a miniature moon, and if anyone has been sucked into it, they have almost definitely been crushed to death. It can be resisted by means of techniques. Using this technique prevents Shinra Tensei and Bansho Tennin from being used for 5 posts.
It slowly sucks in all of the enemy's attacks for three posts, at which point the gravity effect will run dry and it will have completed its moon-like form. This can be resisted if you have manipulation abilities, but it's only a stall.

• Limbo: Spot Check B - S
A very diverse technique with a very potent uses. This technique allows the user to use a sort of 'gravity cannon'. After the chakra is spent, a sphere of gravity will take shape before them, about the size of a large beach ball. This sphere will then quickly shoot into the air, taking little more than a few seconds to do so. From this sphere, homing blasts of gravity will erupt, aiming to smite the target in a fashion similar to homing. These blasts are cylindrical in shape, and each has one attempt to smash the opponent into the ground before the next strike is fired. The homing strikes last over the span of two posts, starting with ten total charges, increasing with five more charges per rank. The lowest rank charges can break bones easily, but anything above the lowest rank can easily kill. The SS-ranked variant smashes against defenses, requiring only a few of the charges to smash defenses of lower rank. Another SS-rank defense will consume all but two of the charges, potentially taking an unaware opponent by surprise.

Alternatively, the sphere can be kept close to the user's body, dispelling charges of the gravity to repel opponents that get within a ten foot radius of the user. Carries the same amount of charges and strength as noted previously.

The final version of this technique involves storing the sphere's energy in the user's body. When this is achieved, the user may choose to trigger blasts of gravity to be fired from their fists, swings of their weapon, etc. Or, they may consume three charges to generate bursts of gravity-fueled energy from their body, making physical attacks generally useless for the duration.

• Limbo: Border Jail A
A flagship ability of the Rinnegan. For 20 chakra, the user of this skill may create an invisible clone of themselves. This clone may be detected by any chakra sensing ability at a distance, but remains invisible to non-sensory opponents until it enters a certain radius. This clone follows the same rules as the Assassin's stealth system, with a higher-ranked shinobi being able to disguise it from even those with sensory abilities and dojutsu should they be of high enough rank. This clone is unable to use any form of jutsu, but has heightened physical capabilities. A +1/+1 beyond the stats of the original, but absolutely disappears after three posts.

As said before, there is a range rule on these clones. If a clone comes within twenty feet of an opponent, it will begin to come into view, as a near-invisible outline more than anything else. Once it gets within five feet of the opponent, it shall become completely visible, no matter who the opponent is. As the clone is reserved only to punches and kicks, this ensures that it will always be within the view of the opponent. Mainly used as a surprise attack for an opponent wishing to physically overwhelm the Rinnegan user. The clones may withstand one attack of their rank before fading away, making them useful as a one-use shield as well. A total of three clones may exist at any time. Up to twice per fight, the user may switch with one of their clones. This switch costs ten chakra. Two handseals required to make the switch.

• Restraint A - S
After chakra is spent, the Rinnegan user will have a field of chakra surrounded them, with a radius of twenty [fifty] meters. Opponents within this field will feel weakened by the power of gravity pushing down upon them, and will have their base speed lowered by 1 [2]. This field lasts for three posts before chakra must be spent again.

• Blocking Technique Absorption Seal E - S
A peculiar technique, used mainly as a last resort in the event that another defense cannot be procured. Holding out their palms, the user of this technique is able to absorb the chakra of an incoming technique. A barrier of chakra forms around the user while the skill is active, defending them against any secondary elemental natures present in the attack. It will absorb a technique of equal power, but goes on a three post cooldown after one use. Placing a hand on an opponent allows them to steal chakra equal to the power of this skill.

• Demonic Statue Chains B - S
A suppression technique at it's finest. After focusing the required chakra, the user of this technique will launch out purple, ethereal chains at an opponent at rapid speeds. If these chains manage to latch on to an opponent, they will find their movements completely restricted, along with racking pains shooting across their entire body like bolts of lightning. This paralysis can only last for one post with A-rank power, increasing subsequently by one post for each rank increase after. Only the SS-ranked variant is capable of suppressing Bijuu, and it only works for one post.

If the opponent has been impaled with--or is touching one of the user's receiver rods--this technique can indefinitely home in on them, with an even more potent speed than the original. Opponents caught with a rod impaled into them are paralyzed indefinitely. The maximum amount of posts a full-sized bijuu can be suppressed is two.

• Summoning: Gedo Mazo SSS (100 Chakra)
After expending the required chakra, the Rinnegan user may pull forth one of the most powerful summons of all time; Gedo Mazo. This technique summons the entire body of the beast, towering in size over most other boss summons, and nearly equal in size to even a fully-sized Akimichi. This summon has stats of 12 strength and speed, and is fully capable of withstanding two SS-ranked attacks without having to return to it's summoned container. Besides it's obvious physical ability, the Gedo Mazo is capable of summoning the chakra chains mentioned in the previous technique by shooting them from its mouth, making it a potent opponent for large crowds. It can use the SS-ranked variant of the chains once, otherwise all uses are considered S-rank in power.

• Blade of Nunoboko A - S
The legendary blade wielded by Rikudou Sennin, said to have shaped the world. A double helix-shaped blade in the form of what looks like a black strand of DNA. This blade has the ability to straight up disintegrate any chakra of lower rank than the technique, making it an extremely formidable defense as well as offense. The SS-ranked variant creates a gigantic blade, capable of scarring the landscape and overwhelming opponents. The blade can reach up to thirty feet in length, and does not weigh down the user at all. Physical contact with this blade can imitate the effects of Jinton up to six inches around the wound, disintegrating the opponent's flesh in an extremely painful manner. Coating an item--usually a weapon--with the blade will give the blade the abilities of the item it coated.

• Ashura A
Inheriting the 'body' of Rikudou Sennin, this is a special ability bestowed upon those with the white sun on their palm. After focusing chakra to this focal point on their palm, the user of this skill can apply the defensive, healing powers of Ashura in one of a few ways. The user of this skill may immediately restore another RPC in a significant way. Similarly to its witnessed use, it can restore an eye, or even turn a fatal wound into something survivable. If restoring a fatal wound, it may not bring them back to the point of not needing assistance to survive. This means that they're being bought more time; another five posts to seek medical attention, to be exact.

The final use of this is an immediate chakra transfer. The ability to grant +50 chakra to an ally near instantaneously on physical contact. Any body part that's restored returns in its natural form; implants will not be restored. Abusing this for infinite implants will result in your character losing the Rinnegan. This jutsu has a two week RL cooldown upon use.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

• Six Red Yang Formation S
An extremely powerful defensive jutsu. After using the chakra receiver rods to mark the points of the defense, the user of this jutsu will expend chakra to create what is arguably one of the most powerful defenses in the shinobi world. A set of crimson walls--connected to the receiving rods similarly to connect-the-dots--rises near-infinitely into the air before closing at the top. the walls are capable of withstanding up to one attack of Bijuudama-esque power before crumbling to the ground. Has a ten post cooldown between uses.

• Arrow of Indra S - SS
The most powerful, directly offensive skill in the Rinnegan's arsenal. After accumulating a ridiculous amount of chakra, the visage of a Perfect Susanoo will take shape around the user. Besides serving as a defense, the hulking mass of chakra cannot be used for anything more than just firing the arrow.

But enough of that. Let's talk about the arrow. A concentration of raw chakra so massive and pure that every bit of its essence reeks of destruction. When they were talking about the Rinnegan user becoming a god of destruction, this is exactly what they were talking about. After drawing back the bow--with the accumulation of chakra around the figure weighing down on opponents so heavily that it would take a strength of at least 10 to power through--the figure releases the string, launching near-absolute death at whatever sits at the point of that arrow. The arrow's chakra concentration is so pure that it can defeat one technique of equal rank and continue on, one rank weaker than it was. Attacks of at least A-rank will destroy the arrow on a secondary impact. The resulting explosion of energy is more than capable of leveling an incredibly large area, around one quarter of a village. The technique takes such a toll on the user that they must leave combat within five posts after using it, or they would simply pass out, fodder to their opponents. Additionally, it has a two-week cooldown between uses.

• Tengai Shinsei SS (75 Chakra)
After channeling an enormous amount of chakra through their body--making them easily detectable to basically anyone with any chakra-sensing ability in the entire subforum--the user of this technique will form the 'tiger' seal, with large, ethereal bodies forming to his sides. These two will form the 'goat', and 'ram' seals. One post after the chakra is spent--meaning after the opponent's response--a meteorite larger than a Hidden Village will descend upon the area, large enough to devastate even a majority of a country if allowed to impact the ground. It takes an additional post to hit the ground after breaking the line of clouds, meaning that impact occurs two posts after the chakra is spent. This gives the enemies ample time to run if they see it coming the first post. The shockwave on it's own is enough to kill, however, so opponents would have to be very fast to avoid the radius. Multiple SS-ranked defenses would be required to defend against the meteorite, let alone stop it. Tengai Shinsei may be used any number of times within a single battle, but once that battle is complete, it may not be used in that subforum for two weeks IRL. This is to give enough time for the village/country to rebuild in case the user is a teamkilling douchebag. When I say 'multiple' defenses, it's in the event of a team fight. Each person must use SS-rank defenses to shield themselves specifically.



 
PostPosted: Sat Dec 26, 2015 7:10 pm
Asura of Rage


~Ranmori Ryukouben~
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[Samurai][Raijin Reborn][Void Storm Lightning][Genin]
__________________


Raphael hit the ground with force. "Ahhh, okay, I deserved that." He said as he rose from the ground shakly. "Might I ask of you, Grey, What are you? Where do you hail from?" He asked his questions about Grey to gain some understanding of what he was facing and getting himself into.

__________________
Chakra Pool: 127
Strength/Speed: 6/7 > 6/6
Theme Song: Crave You
Battle Song: Insanity
User Image
"Lightning reins Supreme over all others."
 

Kunesume2

Militant Genius


Somnus Aeternam

Adorable Trendsetter

11,875 Points
  • Angelic Alliance 100
  • Party Animal 100
  • Ultimate Player 200
PostPosted: Sun Dec 27, 2015 8:18 am

            XXXXXXUser Image


                                                                    Masako Chiru - Medical - BSS/Chiru - Gennin
                                                                    Mood - Bleh
                                                                    Thoughts - Power Overwhelming
                                                                    Theme -


                                                                    Masako watched as the pair battled it out in the Training Grounds with mild attentiveness. One was clearly stronger and faster than the other, but she knew that it was going to be the case. She wondered just how much he was paying attention though. A ninja needed to be ready at all time. From a position hidden in a small cluster of trees, Masako launched a quick attack of her own. With any luck, Raphael would join in again. A number of kunai flew out of the tree Masako was in, each bearing a single explosive tag. This was merely a diversion to distract Grey as Masako moved to a new position and launched another attack. Right as the kunai reached Grey, the whole world would go dark. It would be so dark that he wouldn't even be able to see his own hand in front of his face.



                                                                    ((oh hai, im bored))

                                                                    Kokuangyou no Jutsu (Journey into Black Darkness Technique) A Rank
                                                                    Description: Kokuangyou no Jutsu is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat.




Asura of Rage

Kunesume2
 
PostPosted: Sun Dec 27, 2015 8:46 am

Kunesume2


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Grey smiled before speaking. "Well, as you know i am Grey, from the Buddhist monk temple....It seems we have another person here." He said as he said as he sensed another chakra signature. He noted as Kunai's flew toward him with that he would activate his technique that he had used twice already to stop the kunai barrage. The kunai that where thrown bounced off the shield before, she was on the move. He had made a few hand signs that seemed like they were nothing but something was moving around in the air, one of them if they could since chakra would notice who it was. What ever it was flying around in the air would move away from the point of battle before Grey found his vision obscured realizing what had been thrown at him where smoke bombs. Immediately he formed 2 hand seals before switching out of the haze and replacing himself with the clone. His vision started to return back. "Well that ruined the training. So who ever you are, you're either a barbarian, or a ninja of this village. The fights over, so come out."


the mountains say.
The mountains say
Imperial. Monk.

Active techniques
- • Shinra Tensei A
By aiming your hand forward, you will create a barrier that can block all melee-based attacks, while pushing back ranged jutsu only temporarily, long enough to give you time to react. This pushes jutsu back up to fifteen feet, and knocks away melee strikes completely.

- • Restraint A - S
After chakra is spent, the Rinnegan user will have a field of chakra surrounded them, with a radius of twenty [fifty] meters. Opponents within this field will feel weakened by the power of gravity pushing down upon them, and will have their base speed lowered by 1 [2]. This field lasts for three posts before chakra must be spent again.

- • Limbo: Border Jail A
A flagship ability of the Rinnegan. For 20 chakra, the user of this skill may create an invisible clone of themselves. This clone may be detected by any chakra sensing ability at a distance, but remains invisible to non-sensory opponents until it enters a certain radius. This clone follows the same rules as the Assassin's stealth system, with a higher-ranked shinobi being able to disguise it from even those with sensory abilities and dojutsu should they be of high enough rank. This clone is unable to use any form of jutsu, but has heightened physical capabilities. A +1/+1 beyond the stats of the original, but absolutely disappears after three posts.

As said before, there is a range rule on these clones. If a clone comes within twenty feet of an opponent, it will begin to come into view, as a near-invisible outline more than anything else. Once it gets within five feet of the opponent, it shall become completely visible, no matter who the opponent is. As the clone is reserved only to punches and kicks, this ensures that it will always be within the view of the opponent. Mainly used as a surprise attack for an opponent wishing to physically overwhelm the Rinnegan user. The clones may withstand one attack of their rank before fading away, making them useful as a one-use shield as well. A total of three clones may exist at any time. Up to twice per fight, the user may switch with one of their clones. This switch costs ten chakra. Two handseals required to make the switch.

Rinne Passives

• A God's Example
Any wielder of the Rinnegan may freely summon and manipulate two items. The Guoudama (Truth-seeking Balls), and Nunoboko, a multi-ringed staff, much like that of a buudhist monk. The Rinnegan wielder can manipulate up to six guoudama, and one nunoboko at any point in time. These items are indestructible. Chakra receiver rods may also be freely generated in infinite quantity, to be tied in with a jutsu listed below.

• A God's Demonstration
A renowned skill of the Sage of Six Paths was his ability to transcend space and time to communicate with those who they've established links with. Similarly to Hagoromo's communication, the individuals in question will be pulled into a blank, ethereal world, where they may speak to the user of this skill. Any one user of the Rinnegan may maintain bonds with up to four people at once. However, this skill may not be used within five posts of the user initiating combat. Since this skill is used exclusively outside of combat, the user may have all four individuals at once with no cooldown.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

-Ame no gakure
Chuunin- Speed-6 Strength 5
245 ((I forgot to count one of the jounin rank techniques))


Usable bloodline techs

• Bansho Tennin A
The Bansho Tennin is a technique revolving around the idea of attraction. The Rinnegan wielder may aim their hand forward and will then proceed to pull the target towards them. This is a rather quick pull that almost no one can resist. However, it does leave you rather open. While using the Bansho Tennin, you may not move until your target is within a four foot vicinity from where you are standing. Against multiple targets, this can turn fatal, and so it's safest to use against an individual. The Bansho Tennin can only be used on one target at a time, and can only be used once every three posts.
You cannot simply stop this technique by coating your feet with chakra.

• Shinra Tensei A
By aiming your hand forward, you will create a barrier that can block all melee-based attacks, while pushing back ranged jutsu only temporarily, long enough to give you time to react. This pushes jutsu back up to fifteen feet, and knocks away melee strikes completely.

• Chibaku Tensei S
Arguably the most powerful Rinnegan technique to exist. The Chibaku Tensei is a technique where you will release a ball of gravity into the air, similar to a black hole. This ball of gravity will suck everything except you into it, surrounding the tiny object. This tiny force of gravity cannot be destroyed, and you may control what is or isn't pulled into it. It can pull an entire forest into its massive stature and even the land surrounding it. At its full size, it resembles a miniature moon, and if anyone has been sucked into it, they have almost definitely been crushed to death. It can be resisted by means of techniques. Using this technique prevents Shinra Tensei and Bansho Tennin from being used for 5 posts.
It slowly sucks in all of the enemy's attacks for three posts, at which point the gravity effect will run dry and it will have completed its moon-like form. This can be resisted if you have manipulation abilities, but it's only a stall.

• Limbo: Spot Check B - S
A very diverse technique with a very potent uses. This technique allows the user to use a sort of 'gravity cannon'. After the chakra is spent, a sphere of gravity will take shape before them, about the size of a large beach ball. This sphere will then quickly shoot into the air, taking little more than a few seconds to do so. From this sphere, homing blasts of gravity will erupt, aiming to smite the target in a fashion similar to homing. These blasts are cylindrical in shape, and each has one attempt to smash the opponent into the ground before the next strike is fired. The homing strikes last over the span of two posts, starting with ten total charges, increasing with five more charges per rank. The lowest rank charges can break bones easily, but anything above the lowest rank can easily kill. The SS-ranked variant smashes against defenses, requiring only a few of the charges to smash defenses of lower rank. Another SS-rank defense will consume all but two of the charges, potentially taking an unaware opponent by surprise.

Alternatively, the sphere can be kept close to the user's body, dispelling charges of the gravity to repel opponents that get within a ten foot radius of the user. Carries the same amount of charges and strength as noted previously.

The final version of this technique involves storing the sphere's energy in the user's body. When this is achieved, the user may choose to trigger blasts of gravity to be fired from their fists, swings of their weapon, etc. Or, they may consume three charges to generate bursts of gravity-fueled energy from their body, making physical attacks generally useless for the duration.

• Limbo: Border Jail A
A flagship ability of the Rinnegan. For 20 chakra, the user of this skill may create an invisible clone of themselves. This clone may be detected by any chakra sensing ability at a distance, but remains invisible to non-sensory opponents until it enters a certain radius. This clone follows the same rules as the Assassin's stealth system, with a higher-ranked shinobi being able to disguise it from even those with sensory abilities and dojutsu should they be of high enough rank. This clone is unable to use any form of jutsu, but has heightened physical capabilities. A +1/+1 beyond the stats of the original, but absolutely disappears after three posts.

As said before, there is a range rule on these clones. If a clone comes within twenty feet of an opponent, it will begin to come into view, as a near-invisible outline more than anything else. Once it gets within five feet of the opponent, it shall become completely visible, no matter who the opponent is. As the clone is reserved only to punches and kicks, this ensures that it will always be within the view of the opponent. Mainly used as a surprise attack for an opponent wishing to physically overwhelm the Rinnegan user. The clones may withstand one attack of their rank before fading away, making them useful as a one-use shield as well. A total of three clones may exist at any time. Up to twice per fight, the user may switch with one of their clones. This switch costs ten chakra. Two handseals required to make the switch.

• Restraint A - S
After chakra is spent, the Rinnegan user will have a field of chakra surrounded them, with a radius of twenty [fifty] meters. Opponents within this field will feel weakened by the power of gravity pushing down upon them, and will have their base speed lowered by 1 [2]. This field lasts for three posts before chakra must be spent again.

• Blocking Technique Absorption Seal E - S
A peculiar technique, used mainly as a last resort in the event that another defense cannot be procured. Holding out their palms, the user of this technique is able to absorb the chakra of an incoming technique. A barrier of chakra forms around the user while the skill is active, defending them against any secondary elemental natures present in the attack. It will absorb a technique of equal power, but goes on a three post cooldown after one use. Placing a hand on an opponent allows them to steal chakra equal to the power of this skill.

• Demonic Statue Chains B - S
A suppression technique at it's finest. After focusing the required chakra, the user of this technique will launch out purple, ethereal chains at an opponent at rapid speeds. If these chains manage to latch on to an opponent, they will find their movements completely restricted, along with racking pains shooting across their entire body like bolts of lightning. This paralysis can only last for one post with A-rank power, increasing subsequently by one post for each rank increase after. Only the SS-ranked variant is capable of suppressing Bijuu, and it only works for one post.

If the opponent has been impaled with--or is touching one of the user's receiver rods--this technique can indefinitely home in on them, with an even more potent speed than the original. Opponents caught with a rod impaled into them are paralyzed indefinitely. The maximum amount of posts a full-sized bijuu can be suppressed is two.

• Summoning: Gedo Mazo SSS (100 Chakra)
After expending the required chakra, the Rinnegan user may pull forth one of the most powerful summons of all time; Gedo Mazo. This technique summons the entire body of the beast, towering in size over most other boss summons, and nearly equal in size to even a fully-sized Akimichi. This summon has stats of 12 strength and speed, and is fully capable of withstanding two SS-ranked attacks without having to return to it's summoned container. Besides it's obvious physical ability, the Gedo Mazo is capable of summoning the chakra chains mentioned in the previous technique by shooting them from its mouth, making it a potent opponent for large crowds. It can use the SS-ranked variant of the chains once, otherwise all uses are considered S-rank in power.

• Blade of Nunoboko A - S
The legendary blade wielded by Rikudou Sennin, said to have shaped the world. A double helix-shaped blade in the form of what looks like a black strand of DNA. This blade has the ability to straight up disintegrate any chakra of lower rank than the technique, making it an extremely formidable defense as well as offense. The SS-ranked variant creates a gigantic blade, capable of scarring the landscape and overwhelming opponents. The blade can reach up to thirty feet in length, and does not weigh down the user at all. Physical contact with this blade can imitate the effects of Jinton up to six inches around the wound, disintegrating the opponent's flesh in an extremely painful manner. Coating an item--usually a weapon--with the blade will give the blade the abilities of the item it coated.

• Ashura A
Inheriting the 'body' of Rikudou Sennin, this is a special ability bestowed upon those with the white sun on their palm. After focusing chakra to this focal point on their palm, the user of this skill can apply the defensive, healing powers of Ashura in one of a few ways. The user of this skill may immediately restore another RPC in a significant way. Similarly to its witnessed use, it can restore an eye, or even turn a fatal wound into something survivable. If restoring a fatal wound, it may not bring them back to the point of not needing assistance to survive. This means that they're being bought more time; another five posts to seek medical attention, to be exact.

The final use of this is an immediate chakra transfer. The ability to grant +50 chakra to an ally near instantaneously on physical contact. Any body part that's restored returns in its natural form; implants will not be restored. Abusing this for infinite implants will result in your character losing the Rinnegan. This jutsu has a two week RL cooldown upon use.

• Indra Innervate Passive - S
When using Indra Innervate, two black spheres of energy will form above the hands. These spheres of energy are composed of the same--yet much weaker in composition--substance as the Guoudama. This energy can be freely created and manipulated by the user, forming structures such as spheres, needles, walls....limited only by the imagination. With A-rank and above power, anything organic is defeated near-effortlessly, with the exception of chakra-amplified organics, such as Mokuton. In other words, if an A-rank version or higher hits your body, you will probably die. Otherwise, it interacts with jutsu similarly to other innervates, just with added flexibility and a highly superior creation speed to most other innervates.

• Six Red Yang Formation S
An extremely powerful defensive jutsu. After using the chakra receiver rods to mark the points of the defense, the user of this jutsu will expend chakra to create what is arguably one of the most powerful defenses in the shinobi world. A set of crimson walls--connected to the receiving rods similarly to connect-the-dots--rises near-infinitely into the air before closing at the top. the walls are capable of withstanding up to one attack of Bijuudama-esque power before crumbling to the ground. Has a ten post cooldown between uses.

• Arrow of Indra S - SS
The most powerful, directly offensive skill in the Rinnegan's arsenal. After accumulating a ridiculous amount of chakra, the visage of a Perfect Susanoo will take shape around the user. Besides serving as a defense, the hulking mass of chakra cannot be used for anything more than just firing the arrow.

But enough of that. Let's talk about the arrow. A concentration of raw chakra so massive and pure that every bit of its essence reeks of destruction. When they were talking about the Rinnegan user becoming a god of destruction, this is exactly what they were talking about. After drawing back the bow--with the accumulation of chakra around the figure weighing down on opponents so heavily that it would take a strength of at least 10 to power through--the figure releases the string, launching near-absolute death at whatever sits at the point of that arrow. The arrow's chakra concentration is so pure that it can defeat one technique of equal rank and continue on, one rank weaker than it was. Attacks of at least A-rank will destroy the arrow on a secondary impact. The resulting explosion of energy is more than capable of leveling an incredibly large area, around one quarter of a village. The technique takes such a toll on the user that they must leave combat within five posts after using it, or they would simply pass out, fodder to their opponents. Additionally, it has a two-week cooldown between uses.

• Tengai Shinsei SS (75 Chakra)
After channeling an enormous amount of chakra through their body--making them easily detectable to basically anyone with any chakra-sensing ability in the entire subforum--the user of this technique will form the 'tiger' seal, with large, ethereal bodies forming to his sides. These two will form the 'goat', and 'ram' seals. One post after the chakra is spent--meaning after the opponent's response--a meteorite larger than a Hidden Village will descend upon the area, large enough to devastate even a majority of a country if allowed to impact the ground. It takes an additional post to hit the ground after breaking the line of clouds, meaning that impact occurs two posts after the chakra is spent. This gives the enemies ample time to run if they see it coming the first post. The shockwave on it's own is enough to kill, however, so opponents would have to be very fast to avoid the radius. Multiple SS-ranked defenses would be required to defend against the meteorite, let alone stop it. Tengai Shinsei may be used any number of times within a single battle, but once that battle is complete, it may not be used in that subforum for two weeks IRL. This is to give enough time for the village/country to rebuild in case the user is a teamkilling douchebag. When I say 'multiple' defenses, it's in the event of a team fight. Each person must use SS-rank defenses to shield themselves specifically.



 

Valiant Depression

Thirteenth Teenager


Kunesume2

Militant Genius

PostPosted: Sun Dec 27, 2015 11:59 am
~Ranmori Ryukouben~
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[Samurai][Raijin Reborn][Void Storm Lightning][Genin]
__________________


"You know what I meant." He said as he watched the events play out before him. It was clear that he was outmatched, especially since he was restricted from using weaponry. After all, he was a Samurai and his weapons were his strong points. "This pressure, pushing down on me and the area. I know you are doing it Sensei, what is your clan? Your power?" He asked the same question once more. "I just would like to better understand you. That way, I don't have to go look it up somewhere."

__________________
Chakra Pool: 127
Strength/Speed: 6/7 > 6/5
Theme Song: Crave You
Battle Song: Insanity
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"Lightning reins Supreme over all others."
 
PostPosted: Sun Dec 27, 2015 1:20 pm
((I'll work out a posting format some other time))

Having just Graduated from the academy Setsuko was celebrating and what better way to celebrate by relaxing in the hollow of a large stone silently maiming insects. Setsuko was currently torturing a large millipede, pinning it to the ground with a senbon through it she was slowly and methodically removing it's legs one by one and stacking them to the side as she counted. "139....140....141...."  

ZazuHelvii

Devoted Otaku


IrIshInjun95

Ice-Cold Sage

11,315 Points
  • Alchemy Level 1 100
  • Battle: Mage 100
  • Battle: KO 200
PostPosted: Sun Dec 27, 2015 11:16 pm
Michael Uzumaki

(Need to get my format out of an older thread)
After some time of waiting on the genin to reply he decided he was going to keep silent and just leave him to his thoughts. He would wander deep into the forest embracing the cool refreshing rain and then noticed amother spar going on. Watching it actually intrigued him as this was a Chunin verses a genin, but what really caught his eye was the older male. The techniques he saw with his sharingan reminded him of the old tales his father had told him of the rinnegan and he wanted to know more. But the spar was not to last as a hidden shinobi launched an attack at them. But before he could intervene the Chunin defended himself from the attack, he would stand there in the open and just watch looking like his guard was lowered except he kept his hair partially covering his sharingan to not raise suspicion.

Chakra 125/125
Strength/Speed: 3 strength 4 speed
Elements: Suiton, Raiton, Rain, and Oil
Clan/Bloodline: Sharingan and Uzumaki
Sharingan level: One Tomoe
Rank: Genin

No One Hollars Aaron

Asura of Rage

Kunesume2
 
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Hidden Rain Village - Amegakure [LOCKED]

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