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Kege_Rensu

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PostPosted: Wed Jul 08, 2015 9:10 pm


Novama


Well technically all classes can be put into 3 category's.

Melee
Range
Caster

Melee would be Strength and Body as main stats. Range would be Agility and Mind. While casters would be Mind and Persona.

Fighters are meant to be up front taking and dealing damage. Casters are meant to use ranged combat and have high social skills. Rangers are meant to range enemies physically while still being able to use some magic.

Assassin types would have Agility and Persona as their main stats. Agility for precision blows and Persona for skills.

As for using a D10 system. It might prove interesting to try. I've never played a D10 system.
PostPosted: Wed Jul 08, 2015 9:36 pm


Kege_Rensu
Novama


Well technically all classes can be put into 3 category's.

Melee
Range
Caster

Melee would be Strength and Body as main stats. Range would be Agility and Mind. While casters would be Mind and Persona.

Fighters are meant to be up front taking and dealing damage. Casters are meant to use ranged combat and have high social skills. Rangers are meant to range enemies physically while still being able to use some magic.

Assassin types would have Agility and Persona as their main stats. Agility for precision blows and Persona for skills.

As for using a D10 system. It might prove interesting to try. I've never played a D10 system.


I have played with it a bit in the past. The numbers are a lot easier to work with.

My initial thoughts right now is to give each set of armor and weapon a flat number. Sword does X and armor does Y.

The bonus of weapon or armor will dictate the level of stat required to use.

Example: Sword does 5 damage. A user must have a 5 in str to wield effectively. Plate armor gives 7 defense. User must have 7 str to wear effectively. By keeping the numbers 10 or less, a flat d10 roll will always have the chance for success.

My only concern with the above system would be keeping numbers 10 or less would mean low health. fights would be short and deadly unless the weapons and spells did comparatively weak damage. While realistically it should only take one good swing of a sword to kill a person, rp'ing and fantasy games in general thrive on characters being fantastical to a degree that separates them from the general rabble.

Novama
Crew

Dangerous Phantom


Fandom Melodies

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PostPosted: Wed Jul 08, 2015 9:46 pm


Just. Yes.
PostPosted: Wed Jul 08, 2015 10:39 pm


Fandom Melodies
Just. Yes.


You like any part in particular?

Novama
Crew

Dangerous Phantom


Novama
Crew

Dangerous Phantom

PostPosted: Mon Jul 13, 2015 9:24 am


GalaxyCommander
Novama


I do have a story idea in the works for an rp I'm planning on hosting. The plan is it will be a medieval based fantasy. There will be a capital city whose government will work in parallel with a single religious group to govern the land. The nation/continent will be dotted with other cities and towns around the capital.

There will be ancient ruins and deep forests and depths to explore full of old knowledge and treasure. Monsters and magical will be present.

The idea is for the rp'ers to play characters that are part of a mercenary guild in the capital. Beyond performing guild missions and tasks, they will have time to pursue their own interests in the land. While they don't have to be 'good' characters, their tasks will largely revolve around aiding the less fortunate and needy.

The overarching story that makes itself known will consist of an opposing mercenary guild which threatens the very peace and leadership of the nation. The main characters will get to know the opposing force and will play a pivotal role in the conflict between the opposing guilds and the larger idea of order vs. anarchy.

I'm trying to pin down specific elements that I think would add additional draw to the rp. Things that a potential rp'er would read about and think, "that's something new and cool. let's try this out"



Nice that is an awesome rp idea and I would love to get involved both in idea brainstorming and participating. So first I have a small hairball of questions(I promote the Socratic method but that's not the actual intent here o.o)

So first the government is in line with a religious group regardless of what kind of religion it is. My question in this is the Religious group the actual governing body as well similar to the Papacy where the Pope actually ruled a country for awhile (Still does called the Vatican). Or is it more like the Religion is it's own hierarchy separate from the government but that government is completely zealous in following the religious view?

This question leads into the next question on how strict the religious control is on the populace, as well as does the government have it's own military? This would then make the mercenaries have more personal conflict in their life making for more rich character interaction and development.

The ruins might not be something you want to mention but this depends on what kind of rp you are looking to run it for time flow and such. If its a standard open rp then mentioning them would be a decent idea for a setting however you can use them for a plot development tool later.

A thought on how to pull in people is often to put up the idea of a drive. Especially when they are filling a specified role such as being a mercenary band. Why are they mercenaries? Another question to answer is why is there a mercenary band in a religious country, usually religious elements have their own zealots so why need a mercenary band? Maybe it's a way of bringing the local gentiles (A word meaning non-religion followers/ maybe becoming a saved/born again/ whatever to get to their heaven is a very hard and difficult process?) to begin their walk or get closer to a point where they can be saved. Or maybe their government requires everyone to perform a service for the government and the mercenary part is a choice for a certain class of people? Regardless develop the idea of the mercenaries into something full of meat. Make it so yes everyone is going to be a mercenary but the real trick is to make it so everyone 'wants' to be in this mercenary band.

For the opposing band are they going to be there from the get-go or in a later chapter? (reference to chapter based rp's although also applicable for non-chapter based.)

A good draw as well is one that challenges the characters moral standpoint. So rather then having the good vs evil fight, while I'm not saying that's what it is but maybe have some events be going on that aren't entirely correct and some people would follow it and some wouldn't. For example in many religions nowadays there are things the religiously inclined do that some people find inspiring and others find stupid. A good example is way back in the day in order to communicate with God you had to burn a sacrifice, nowadays you just pray which involves certain posture.. Be that a minor example if you look at the fundamentals religions have that all the way up to their larger more active activities. Going on missions to save people across the world. Gathering large amounts of finances from people and even flaunting that wealth in some cases. The examples are endless but it's just an idea. In this case you would want it to be some sort of activity likely a purging of some sort or another. Create a solid debate but promote both sides make both sides look like the good guys.

For the new concept I will say there have been very very few mercenary style rp's. build the mercenary band into a true mercenary band, for good examples look at Band of the Hawk from Berserk. Or the expendables (although that one is a sketchy example) I'm pretty sure you get what I'm hinting at.


Since your other thread will probably get busy with the quotes, I'll move this to my planner thread 3nodding

The religious body is actually subservient to the emperor and government. Like in Egyptian and orient cultures, the ruler is the fulfillment of prophecy/a god/descended of a god/or chosen by the gods etc etc. That said, the government generally has the church's support and vice versa. The church is a grab bag of good folk and zealots. Sometimes both traits can be found in the same person in a member of this religion. The control of the religion is not as strict as it was. Perhaps there could be some residual tension between the people and the church for the persecutions of heretics and pagans and the inquisition and its methods that are sometimes utilized against the faithful followers. However, now the church is more 'enlightened' in that they don't immediately try to 'educate' those of a differing world view and generally take a more peaceful and persistent approach in swaying people to their line of faith.

Both the government and the church have their own standing military. While the church's military is primarily used in pursuit of church goals, it has been known to cooperate with the government military in joint operations like in the war that preceded this time of peace. The mercenaries don't have to actively compete with the standing militaries for work though. The two military forces are generally defense and law enforcement. This leaves the mercenaries to pick up just about any other need of the people from bodyguard, to bounty hunter, and even cat saver etc....

There is conflict between the mercs and the militaries of both bodies when performing joint operations. The mercs who view themselves as an independent have trouble taking orders from military officers during group operations. It's a generally understand concept that the mercs are viewed as more expendable so they get the most rigorous tasks which further compels them to buck up against authority. While not as much, they are also put at odds with the church's military due to it being full of the most zealots in the church: men and women willing to die and kill for their cause. Since the merc bands are full of different types of people and beliefs, their anything goes approach to life by many of their members and by the guild as a whole in some cases causes the church zealots to view them as inferior and expendable in a similar way the governments military might.

While the city is open and I would welcome exploration, there is a storyline forming, so I think I would leave out the bit about the ruins. I have plans for how ruins may become of significance later one. However, if they find them first, then they find them. Oh well.

After the war, the government and church and its military forces are mainly utilized in the restructuring, building, and recovery of the country after the war. Also, because its still a nation, the military's main task is defense of the nation. This leads a wide variety of jobs for other individuals to fill. Who will body guard the merchant traveling the land? Who will rid the countryside towns of banditry and rogue soldiers from the war who now have no master or commander? The wide variety of jobs makes merc work a reliable source of income for anyone of any skill set. It was speculated that the emperor, himself, came up with the idea to form guilds in order to create work and a system in which the people could coordinate efforts to help each other. Good folk have a means of helping others, while the evil sorts have excuses to kill a lot of 'bad' guys for money. The guild also tends to look after its own. It doesn't carry the lazy and the rude, but it takes care of the generous and the skilled....depending on the type of guild...having other guilds may be possible, but I think I like the idea of one guild.

Within the guild, there is a hierarchy of the members. The longer you have worked for the guild and the more skilled you are, the higher you go in its ranks. Higher ranks equates to better paying work of more dangerous and/or difficult nature. You are also more likely to be put on jobs that involve military teamwork in favor of empire, church, or especially important interests. The guild is ran by one man who was a veteran in the war. On the side that helped end the war and proving invaluable along with those he served with, his power and position garners respect from all who know him including the emperor. The upper members of the guild are allowed to offer council to the leader and to assist and guild matters not related to specific jobs. Between farmer, merchant, scholar, military, and guild member: guild member allows the greatest freedom with equivalent benefits. Not everyone can be a guild member though. A degree of aptitude is required in any given area and if you already have a business, most would not walk away from the business to become a merc. The guild is additionally split into groups of various ranks and within the ranks are groups/teams. Teams are formed between the members of same ranks to increase likely hood of success, number and variety of jobs accepted, and further promote the idea of teamwork rather than individual and loner mentalities. Because there are jobs that clearly stand above others in payout and ease of completion, this leads to rivalries and competition between the teams of the same guild. While rarely caustic in nature, the team competition side of the guild keeps members sharp and focused.

The opposing faction will make itself known within the first chapter. Names may or may not be mentioned, but their process of the 2nd body will at least be hinted at and should encourage the players to briefly wonder about this 2nd group which they had not heard of. Ideally the rp will be chapter based in that specific events or discoveries will trigger the next part. I believe I would like the first chapter to end with the completion of a job and the discovery of the existence of this other force.

Ideally the rp will start off with the players playing as 'good' guys at least on the side of good if not directly good themselves. As the chapters reveal more, I would like their own convictions to be called into question as they find out more about the opposing force that may make them hesitate and question who is really the 'good' guys. Most of my rp's start off as a white and black scenario that turns into shades of gray so that by the end the characters will have to actually choose which is the lesser of the evils to aid.

This rp is actually based on the berserk manga. I will be changing names and added the guild concept. The history and future will also deviate from the source material to suite the story I'm trying to tell and make way for their to be rp'er driven characters in the story playing pivotal roles that were not present in the manga.
PostPosted: Tue Jul 14, 2015 1:10 pm


GalaxyCommander
.


I did wonder if you had any further thoughts in response to my answers to the questions. 3nodding

Novama
Crew

Dangerous Phantom


GalaxyCommander

PostPosted: Tue Jul 14, 2015 3:13 pm


Novama
GalaxyCommander
.


I did wonder if you had any further thoughts in response to my answers to the questions. 3nodding

Sorry it seemed to not send me the quote notification last time.

Let me look at this for a bit I have a woman creature interrupting me right now x.x
PostPosted: Tue Jul 14, 2015 3:53 pm


GalaxyCommander
Novama
GalaxyCommander
.


I did wonder if you had any further thoughts in response to my answers to the questions. 3nodding

Sorry it seemed to not send me the quote notification last time.

Let me look at this for a bit I have a woman creature interrupting me right now x.x


Could try reasoning, but that only works with unicorn rarity.

Novama
Crew

Dangerous Phantom


GalaxyCommander

PostPosted: Tue Jul 14, 2015 4:07 pm


Novama


Could try reasoning, but that only works with unicorn rarity.


Welll.. it's not really the reasoning kind of situation. It's the I need to be the shoulder and comfort type might be a bit o.o
PostPosted: Tue Jul 14, 2015 7:26 pm


GalaxyCommander
Novama


Could try reasoning, but that only works with unicorn rarity.


Welll.. it's not really the reasoning kind of situation. It's the I need to be the shoulder and comfort type might be a bit o.o


Perhaps tissues, chocolate/brownie/icecream something, and a rom com will keep her occupied?

Novama
Crew

Dangerous Phantom


GalaxyCommander

PostPosted: Tue Jul 14, 2015 10:27 pm


Novama
GalaxyCommander
Novama


Could try reasoning, but that only works with unicorn rarity.


Welll.. it's not really the reasoning kind of situation. It's the I need to be the shoulder and comfort type might be a bit o.o


Perhaps tissues, chocolate/brownie/icecream something, and a rom com will keep her occupied?

Lol well she's good now so now i can eyeball things and think etc etc etc
PostPosted: Tue Jul 14, 2015 11:48 pm


Novama
GalaxyCommander
Novama


I do have a story idea in the works for an rp I'm planning on hosting. The plan is it will be a medieval based fantasy. There will be a capital city whose government will work in parallel with a single religious group to govern the land. The nation/continent will be dotted with other cities and towns around the capital.

There will be ancient ruins and deep forests and depths to explore full of old knowledge and treasure. Monsters and magical will be present.

The idea is for the rp'ers to play characters that are part of a mercenary guild in the capital. Beyond performing guild missions and tasks, they will have time to pursue their own interests in the land. While they don't have to be 'good' characters, their tasks will largely revolve around aiding the less fortunate and needy.

The overarching story that makes itself known will consist of an opposing mercenary guild which threatens the very peace and leadership of the nation. The main characters will get to know the opposing force and will play a pivotal role in the conflict between the opposing guilds and the larger idea of order vs. anarchy.

I'm trying to pin down specific elements that I think would add additional draw to the rp. Things that a potential rp'er would read about and think, "that's something new and cool. let's try this out"



Nice that is an awesome rp idea and I would love to get involved both in idea brainstorming and participating. So first I have a small hairball of questions(I promote the Socratic method but that's not the actual intent here o.o)

So first the government is in line with a religious group regardless of what kind of religion it is. My question in this is the Religious group the actual governing body as well similar to the Papacy where the Pope actually ruled a country for awhile (Still does called the Vatican). Or is it more like the Religion is it's own hierarchy separate from the government but that government is completely zealous in following the religious view?

This question leads into the next question on how strict the religious control is on the populace, as well as does the government have it's own military? This would then make the mercenaries have more personal conflict in their life making for more rich character interaction and development.

The ruins might not be something you want to mention but this depends on what kind of rp you are looking to run it for time flow and such. If its a standard open rp then mentioning them would be a decent idea for a setting however you can use them for a plot development tool later.

A thought on how to pull in people is often to put up the idea of a drive. Especially when they are filling a specified role such as being a mercenary band. Why are they mercenaries? Another question to answer is why is there a mercenary band in a religious country, usually religious elements have their own zealots so why need a mercenary band? Maybe it's a way of bringing the local gentiles (A word meaning non-religion followers/ maybe becoming a saved/born again/ whatever to get to their heaven is a very hard and difficult process?) to begin their walk or get closer to a point where they can be saved. Or maybe their government requires everyone to perform a service for the government and the mercenary part is a choice for a certain class of people? Regardless develop the idea of the mercenaries into something full of meat. Make it so yes everyone is going to be a mercenary but the real trick is to make it so everyone 'wants' to be in this mercenary band.

For the opposing band are they going to be there from the get-go or in a later chapter? (reference to chapter based rp's although also applicable for non-chapter based.)

A good draw as well is one that challenges the characters moral standpoint. So rather then having the good vs evil fight, while I'm not saying that's what it is but maybe have some events be going on that aren't entirely correct and some people would follow it and some wouldn't. For example in many religions nowadays there are things the religiously inclined do that some people find inspiring and others find stupid. A good example is way back in the day in order to communicate with God you had to burn a sacrifice, nowadays you just pray which involves certain posture.. Be that a minor example if you look at the fundamentals religions have that all the way up to their larger more active activities. Going on missions to save people across the world. Gathering large amounts of finances from people and even flaunting that wealth in some cases. The examples are endless but it's just an idea. In this case you would want it to be some sort of activity likely a purging of some sort or another. Create a solid debate but promote both sides make both sides look like the good guys.

For the new concept I will say there have been very very few mercenary style rp's. build the mercenary band into a true mercenary band, for good examples look at Band of the Hawk from Berserk. Or the expendables (although that one is a sketchy example) I'm pretty sure you get what I'm hinting at.


Since your other thread will probably get busy with the quotes, I'll move this to my planner thread 3nodding

The religious body is actually subservient to the emperor and government. Like in Egyptian and orient cultures, the ruler is the fulfillment of prophecy/a god/descended of a god/or chosen by the gods etc etc. That said, the government generally has the church's support and vice versa. The church is a grab bag of good folk and zealots. Sometimes both traits can be found in the same person in a member of this religion. The control of the religion is not as strict as it was. Perhaps there could be some residual tension between the people and the church for the persecutions of heretics and pagans and the inquisition and its methods that are sometimes utilized against the faithful followers. However, now the church is more 'enlightened' in that they don't immediately try to 'educate' those of a differing world view and generally take a more peaceful and persistent approach in swaying people to their line of faith.

Both the government and the church have their own standing military. While the church's military is primarily used in pursuit of church goals, it has been known to cooperate with the government military in joint operations like in the war that preceded this time of peace. The mercenaries don't have to actively compete with the standing militaries for work though. The two military forces are generally defense and law enforcement. This leaves the mercenaries to pick up just about any other need of the people from bodyguard, to bounty hunter, and even cat saver etc....

There is conflict between the mercs and the militaries of both bodies when performing joint operations. The mercs who view themselves as an independent have trouble taking orders from military officers during group operations. It's a generally understand concept that the mercs are viewed as more expendable so they get the most rigorous tasks which further compels them to buck up against authority. While not as much, they are also put at odds with the church's military due to it being full of the most zealots in the church: men and women willing to die and kill for their cause. Since the merc bands are full of different types of people and beliefs, their anything goes approach to life by many of their members and by the guild as a whole in some cases causes the church zealots to view them as inferior and expendable in a similar way the governments military might.

While the city is open and I would welcome exploration, there is a storyline forming, so I think I would leave out the bit about the ruins. I have plans for how ruins may become of significance later one. However, if they find them first, then they find them. Oh well.

After the war, the government and church and its military forces are mainly utilized in the restructuring, building, and recovery of the country after the war. Also, because its still a nation, the military's main task is defense of the nation. This leads a wide variety of jobs for other individuals to fill. Who will body guard the merchant traveling the land? Who will rid the countryside towns of banditry and rogue soldiers from the war who now have no master or commander? The wide variety of jobs makes merc work a reliable source of income for anyone of any skill set. It was speculated that the emperor, himself, came up with the idea to form guilds in order to create work and a system in which the people could coordinate efforts to help each other. Good folk have a means of helping others, while the evil sorts have excuses to kill a lot of 'bad' guys for money. The guild also tends to look after its own. It doesn't carry the lazy and the rude, but it takes care of the generous and the skilled....depending on the type of guild...having other guilds may be possible, but I think I like the idea of one guild.

Within the guild, there is a hierarchy of the members. The longer you have worked for the guild and the more skilled you are, the higher you go in its ranks. Higher ranks equates to better paying work of more dangerous and/or difficult nature. You are also more likely to be put on jobs that involve military teamwork in favor of empire, church, or especially important interests. The guild is ran by one man who was a veteran in the war. On the side that helped end the war and proving invaluable along with those he served with, his power and position garners respect from all who know him including the emperor. The upper members of the guild are allowed to offer council to the leader and to assist and guild matters not related to specific jobs. Between farmer, merchant, scholar, military, and guild member: guild member allows the greatest freedom with equivalent benefits. Not everyone can be a guild member though. A degree of aptitude is required in any given area and if you already have a business, most would not walk away from the business to become a merc. The guild is additionally split into groups of various ranks and within the ranks are groups/teams. Teams are formed between the members of same ranks to increase likely hood of success, number and variety of jobs accepted, and further promote the idea of teamwork rather than individual and loner mentalities. Because there are jobs that clearly stand above others in payout and ease of completion, this leads to rivalries and competition between the teams of the same guild. While rarely caustic in nature, the team competition side of the guild keeps members sharp and focused.

The opposing faction will make itself known within the first chapter. Names may or may not be mentioned, but their process of the 2nd body will at least be hinted at and should encourage the players to briefly wonder about this 2nd group which they had not heard of. Ideally the rp will be chapter based in that specific events or discoveries will trigger the next part. I believe I would like the first chapter to end with the completion of a job and the discovery of the existence of this other force.

Ideally the rp will start off with the players playing as 'good' guys at least on the side of good if not directly good themselves. As the chapters reveal more, I would like their own convictions to be called into question as they find out more about the opposing force that may make them hesitate and question who is really the 'good' guys. Most of my rp's start off as a white and black scenario that turns into shades of gray so that by the end the characters will have to actually choose which is the lesser of the evils to aid.

This rp is actually based on the berserk manga. I will be changing names and added the guild concept. The history and future will also deviate from the source material to suite the story I'm trying to tell and make way for their to be rp'er driven characters in the story playing pivotal roles that were not present in the manga.


Alright well I LOVE Berserk still reading the manga as it slowly comes out. So I do get more of where your basing things from. But it looks to me like all you need to do is actually write it all out now.

GalaxyCommander


Nykromantyk

Demonic Cyclops

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PostPosted: Thu Sep 10, 2015 5:04 pm


I'd try this, but 4e and 5e are just complete crap...now 3.5 or Pathfinder I could work with...
PostPosted: Fri Sep 11, 2015 7:58 am


Nykromantyk
I'd try this, but 4e and 5e are just complete crap...now 3.5 or Pathfinder I could work with...


Lol, that's kinda harsh don't you think? 5e is the most popular system right now and has won several awards according to rpg sites like roll20 and enworld.

However, an rp that uses a system will not directly link to any one of the cannon systems. Too many numbers and dice rolling for the casual folk. It's more likely to have ability scores and minimized rolling. Specifically for things that could affect other characters like attack. In this way, we don't have players spam attacking each other and the winner being the one that hits first.

Novama
Crew

Dangerous Phantom


Nykromantyk

Demonic Cyclops

13,000 Points
  • Noble Shade 100
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  • Hotblooded Hero 50
PostPosted: Fri Sep 11, 2015 1:30 pm


Novama
Nykromantyk
I'd try this, but 4e and 5e are just complete crap...now 3.5 or Pathfinder I could work with...


Lol, that's kinda harsh don't you think? 5e is the most popular system right now and has won several awards according to rpg sites like roll20 and enworld.

However, an rp that uses a system will not directly link to any one of the cannon systems. Too many numbers and dice rolling for the casual folk. It's more likely to have ability scores and minimized rolling. Specifically for things that could affect other characters like attack. In this way, we don't have players spam attacking each other and the winner being the one that hits first.

that's not true in any system...unless it's an epic level game and there's a spell caster with an inititive bonus of at least 9, but almost nobody does epic level games. Besides if 5e is so great, explain to me why 90% of all dedicated Tabletop RPG players abandoned Wizard's of the Coast a couple weeks or less in some cases, after 4e was anounced and the few that tried 4e or 5e hate the company more than the ones who didn't? Right now for Wizards of the Coast if Magic: the Gathering ever stops being popular they will go bankrupt. On the part of the casual gaming defense because of how Wizards of the Coast refuses to give players easy access to the resources the is no way to become a casual D&D player and because playing casually implies you play every once in a while when you feel like it that isn't a possibility in d20 RPGs because the GM and fellow players will get mad at you if you only show up on the days you want to. Also most players getting into tabletop RPGs ask local experienced players what they'd recommend and 99.9% of them will say Pathfinder because in the case of Tabletop games the simpler the system the less likely people will have fun with it.
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