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Posted: Sun Dec 07, 2008 9:30 am
I get what you mean now. For the most part, that would work- aside from all the mundane sort of jobs. How many people really want to get bogged down day in day out with running a bar, while there is fighting that could easily be going on. Most of the bar keepers, farmer and merchant roles can easily be done as NPC's and puppeted by who ever needs them, within reason of course. Like if I was a renegade fighter, I could easily ask someone to post as a merchant as I rob them.
As for the ranks and fame business, the hardest part is getting a system that works up and is fair up and running.
Ideally for the Asian Warlord setting, you would have as you said three or four distinct groups. In those groups you would have the Leader and then an inner circle. The inner circle are those closest to the leader and are the ones that usually do the leaders bidding. You could almost get away with having a group function together within an NPC leader.
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Posted: Sun Dec 07, 2008 9:44 am
On a side note, any plans for the 50,000th post in this thread?
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Eloquent Conversationalist
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Posted: Sun Dec 07, 2008 9:45 am
All your ideas are really good, and I'm really interested in it. Oh and Kyoto, OMG, the epic death was awesome. Anyway, making an roleplay like that would take a lot of time, and I would advise making different threads for each civilization, I guess. Well that's just my opinion, and I think I would love to join a roleplay like that.
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Posted: Sun Dec 07, 2008 9:47 am
Ah yes, there is the problem. I'm not sure a purely Asian world would work perfectly, but I'm sure the world would be asy to build with a group of designers. I also see the problems with fame and leadership. It's a simple matter of relative acheivements and whether they choose to court fame. Since the best rps are never statistic based its better to have people who take part in important events or battles get fame, whereas those who work in more field based, full time jobs like rangers would remain more anonymous. I' m trying to find a way to let people take on roles where violence isnt nescessary to the role. At least not directly.
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Posted: Sun Dec 07, 2008 10:03 am
What do you mean by "trying to find a way to let pepole take on roles where violence isn't nescessary to the role. At least not directly?"
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Posted: Sun Dec 07, 2008 10:04 am
In some cases, the only way people feel a characters can interact is through fighting. That's what I think, at least. If not for the fight, then perhaps Joe and Tom would have absolutely no reason for even acknowledging the other's presence.
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Eloquent Conversationalist
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Posted: Sun Dec 07, 2008 10:10 am
Well lets face it, ancient politicians were most often violent tyrants. The only evolution thats been made is that they now cover up the violence.
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Posted: Sun Dec 07, 2008 10:12 am
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Eloquent Conversationalist
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Posted: Sun Dec 07, 2008 10:16 am
Exactly. You know, I can see a very big thing evolving out of this one afternoons discussion.
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Posted: Sun Dec 07, 2008 10:22 am
I've found, for roleplays that have multiple threads representing separate locations, that people tend to only flock to one or two threads at a time. All the action drifts between only those threads while the rest lay abandoned. And people tend to move their characters instantly between places, or the general sense of 'time' gets messed up because action X took days in this thread, but it was just minutes in this thread.
However, I think if there were a lot of people (or characters) in the rp, and if everyone made sure to 'obey the rules' as far as moving between threads and whatnot, it could be quite fun.
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Eloquent Conversationalist
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Posted: Sun Dec 07, 2008 10:23 am
So, you're saying with a structured guideline to time elapses, this is very plausible?
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Posted: Sun Dec 07, 2008 10:31 am
Thats another issue. We'd have to place major limits on travel based on rank and the characters role.
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Posted: Sun Dec 07, 2008 10:35 am
We should use the unused subforum for this kind roleplay, and the title for the subforum seems to work well. The War of Emperium? To solve from which people seem to have problems with multiple threads, each day should be about 7 pages for each thread? I don't know if this will work due to some issues, about pages going by faster than others . . .
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Posted: Sun Dec 07, 2008 10:47 am
I dont know.... we'll need a lot of peoples ideas here to get the best idea to work. My view is we divide up one real world week into three days.As for the the title, while its a good fit, I dont want to irritate any older members with fond memories.
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Posted: Sun Dec 07, 2008 10:54 am
What do you mean irritate older members?
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