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Posted: Sun Feb 07, 2010 3:00 am
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Posted: Sun Feb 07, 2010 1:28 pm
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Posted: Sun Feb 07, 2010 4:27 pm
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Posted: Sun Feb 07, 2010 9:08 pm
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*allows himself a squee of joy at being able to talk openly on his game* Okay . . . what I do is immediately pump all I can into establishing the fan guysers. At the earliest opportunity, I make teams of 2 headbangers, 2 razor girls, and 1 thunderhog ratios. Bump it up like mad, till you hit your limit. Then, upgrade upgrade upgrade the stage. The footsoldiers will be there to defend while you basically ignore the heads. Only when the headbangers, razorgirls, and thunderhogs are all upgraded, the stage is at max, and you are ready, I like to make my move. When in a pinch, "Call of the Wild" solo can help. At any time you are fighting, use the "Battle Cry" for a boost, and remember that most (if not all) humanoid units are hurt by the "Facemelter."
First, the Rock Crusher unit is far too slow for my tastes. What I do is leave my forces defending, then fly over to one head, and wait right at it's base. "Bring it on home" makes great headway here. With that solo to weaken the beast, I then pull in my forces to finish the head off. That way, your army is not stuck out in the open for too long. Rinse and repeat for head two.
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Eloquent Conversationalist
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Posted: Sun Feb 07, 2010 9:58 pm
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Posted: Sun Feb 07, 2010 10:33 pm
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Posted: Mon Feb 08, 2010 5:09 am
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Posted: Mon Feb 08, 2010 9:08 am
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Posted: Tue Feb 09, 2010 4:51 pm
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Posted: Tue Feb 09, 2010 5:13 pm
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Posted: Tue Feb 09, 2010 5:37 pm
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Posted: Wed Feb 10, 2010 1:11 am
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Posted: Wed Feb 10, 2010 4:31 am
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Posted: Wed Feb 10, 2010 4:52 am
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