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Posted: Thu Mar 01, 2012 5:22 am
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Posted: Thu Mar 01, 2012 6:18 am
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Only the serious oldbies are still kind enough to remember peasant clothes, or the days when you set up an account and had ju~~~~~~~~st enough to buy a trading pass if you sold your peasant clothes and went nude for a while. Before starter packs, before homes, before rally, before having more than one shop, before gaia cash, before evolving items, before having multiple poses for items, before it all.
Damn I feel old.
Oh, and the monthly collectibles are still there, though I still remember calling them "Donation Items." As for the quality . . . that I don't know. It's been a while since a monthly item came out that truly made me want.
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Eloquent Conversationalist
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Eloquent Conversationalist
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Posted: Thu Mar 01, 2012 2:57 pm
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Posted: Thu Mar 01, 2012 6:02 pm
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Posted: Fri Mar 02, 2012 1:52 pm
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Posted: Fri Mar 02, 2012 2:01 pm
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Posted: Fri Mar 02, 2012 2:51 pm
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Posted: Sat Mar 03, 2012 9:23 am
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Eloquent Conversationalist
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Posted: Sat Mar 03, 2012 8:26 pm
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Posted: Sun Mar 04, 2012 2:23 pm
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Eloquent Conversationalist
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Posted: Sun Mar 04, 2012 5:18 pm
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Posted: Sun Mar 04, 2012 5:53 pm
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Megaman is a staple of gaming history. Perhaps a bit dated at this point, but still a basic idea that has spawned no less than ten games on it's own, each with 6-8 themed bosses. I've played most of them, and truly enjoy 8 the most. Still, a remake of them would be interesting. Supremely difficult, but interesting.
As for the X series, they took a lot and made it upgraded. The story is less cutesy, the difficulty is higher, and included ideas such as armor powerups. It also spawned Zero, the sword-wielding character that is quite popular. You get to control him in X4, and if you want to step into the series, that would be the best in my opinion for gameplay. It is slightly easier, and works well.
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Posted: Sun Mar 04, 2012 6:05 pm
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Posted: Tue Mar 06, 2012 7:10 pm
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Eloquent Conversationalist
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Posted: Wed Mar 07, 2012 10:25 am
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