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Posted: Wed Jun 03, 2009 4:25 am
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Ribbin Buddha_Cat I don't like the look of this, one bit.
The cut scenes may look nice, but I'm not impressed.
Looks too much like Final Fantasy too me.
Now let me see some solid 2-D game play, and then I will be impressed. Are you saying it should all be 2-D, or you just want to see more of the gameplay from the 2-D we've seen in it?
More game play in general.
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Posted: Wed Jun 03, 2009 4:29 am
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Posted: Wed Jun 03, 2009 10:43 am
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Posted: Wed Jun 03, 2009 11:08 am
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Posted: Wed Jun 03, 2009 1:49 pm
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Posted: Wed Jun 03, 2009 4:55 pm
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Posted: Wed Jun 03, 2009 5:01 pm
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Posted: Wed Jun 03, 2009 5:02 pm
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Posted: Tue Jun 09, 2009 1:44 pm
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Posted: Tue Jun 09, 2009 2:23 pm
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Waynebrizzle -Hel the Reaper- Waynebrizzle Yeah, you can't have a very good story if the main character doesn't talk. Metroid Fusion ftw, once again. But the Zelda games have awesome storylines. Ehhhh I dunno. There are some good side stories, like Kafei and Anju in Majora's Mask, but the main story involving Link is never really much more than "collect (number) of these ancient (item) and go defeat (final boss)" This. A character that doesn't talk means... well very little communication. This leads to awkwardness when faced with actual depth in story lines. Remember when Link saves his sister in twilight princess? She thanks him and he basically smiles it off. xd
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Posted: Tue Jun 09, 2009 2:27 pm
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NintendOmega Waynebrizzle -Hel the Reaper- Waynebrizzle Yeah, you can't have a very good story if the main character doesn't talk. Metroid Fusion ftw, once again. But the Zelda games have awesome storylines. Ehhhh I dunno. There are some good side stories, like Kafei and Anju in Majora's Mask, but the main story involving Link is never really much more than "collect (number) of these ancient (item) and go defeat (final boss)" This. A character that doesn't talk means... well very little communication. This leads to awkwardness when faced with actual depth in story lines. Remember when Link saves his sister in twilight princess? She thanks him and he basically smiles it off. xd You mean Wind Waker?
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Posted: Tue Jun 09, 2009 2:31 pm
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Owwin NintendOmega Waynebrizzle -Hel the Reaper- Waynebrizzle Yeah, you can't have a very good story if the main character doesn't talk. Metroid Fusion ftw, once again. But the Zelda games have awesome storylines. Ehhhh I dunno. There are some good side stories, like Kafei and Anju in Majora's Mask, but the main story involving Link is never really much more than "collect (number) of these ancient (item) and go defeat (final boss)" This. A character that doesn't talk means... well very little communication. This leads to awkwardness when faced with actual depth in story lines. Remember when Link saves his sister in twilight princess? She thanks him and he basically smiles it off. xd You mean Wind Waker? That too, I guess. But I was referring to when you save your sister from that boar-riding ogre dude.
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Posted: Tue Jun 09, 2009 5:25 pm
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Posted: Tue Jun 09, 2009 8:32 pm
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Posted: Tue Jun 09, 2009 8:46 pm
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