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Posted: Sat Aug 06, 2011 6:07 pm
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Posted: Sat Aug 06, 2011 9:47 pm
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Posted: Sat Aug 06, 2011 10:05 pm
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Posted: Sun Aug 07, 2011 5:39 pm
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Posted: Mon Oct 03, 2011 7:34 am
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Posted: Tue Oct 04, 2011 12:31 am
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Posted: Sat Oct 08, 2011 5:29 am
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Posted: Sun Oct 09, 2011 8:56 am
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Posted: Sat Oct 15, 2011 6:44 pm
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Posted: Wed Dec 21, 2011 2:22 pm
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Posted: Tue Dec 27, 2011 11:24 am
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I partially disagree with that. xP
Air itself consists of several particles, so to manipulate air, you manipulate said particles. For example, Nitrogen and Oxygen are the two most common particles in the air. Then you have Helium, Carbon Dioxide, Carbon Monoxide, Methane, trace elements of pretty much all other gases, and THEN you even have dust particles and dirt and whatnot. Yeah, it's a lot. whee
So, when you control air, you control all that. BUT, only in a certain radius, and there are limits. You could remove air from that space, removing density and causing objects inside to die, explode, etc.; or compact it with air so it's like a solid wall, crushing whatever's in it. You can move it so it becomes a force, creating it's on energy, magnetic field, so forth.
One thing to consider: With most magic, science is involved on some scale. especially physics and chemistry. Whatever powers your character has, take into consideration the physical and chemical aspects of said power. From there, you can make limits to that power, or create an extent of that power. You can even create sources for said power. Kinetic energy; it's always present, why not use it? Another dimension? Just drawing the power creates a surplus of it.
Ok, I'm done rambling. It's a shame the other one had to be deleted; I got into some awesome debates comparing magic systems in that one. smile Might have gone overboard, maybe that's why it was deleted. sweatdrop
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Posted: Sat Dec 31, 2011 12:24 pm
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Hello hello!
To the telekinesis discussion a while back- Since telekinetics and telepaths use their brains so much, they probably get tired very quickly and end up sleeping a lot, which leaves them vulnerable since the mind isn't active. I had a telepath character once who, when she wasn't digging around in peoples' heads, was sleeping and basically unable to be woken up until fully rested. She ended getting kidnapped that way.
Air- The control of air could technically be looked at as a limited matter control, as in they can control very low density matter, in other words gases in general. So if they tried to lift a cube of ice, but boil it into water vapor, and they are fully capable.
Now there's also wind, which is the movement of said gases. That would be when you can count in wind currents. Basically, they are two seperate things, but you can't really control one without the other.
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Posted: Sat Dec 31, 2011 7:57 pm
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Posted: Sun Jan 01, 2012 6:32 pm
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I wish I got a notification for when people posted here. I really, really do...anyway, to attend to recent things first, I don't think some one who can control wind could/should be able to control water or ice and vice versa. I say this because water and ice are water and ice. Not air.
As for the air statement post before last, I wouldn't agree with that, but to each his own you know? I disagree with it because something like that (air manipulation) I attribute to the properties of air, not the properties of the particles in the air. Like CO2 or CH4...if the air in the are is comprised of those elements, then yes, you'd be controlling those elements because it completely constitutes the air in the area. But if it were anything else, those air particles would be at their disposal.
To say that one could manipulate something like CO2 directly is more along the lines of alchemy or element manipulation as you are directly interacting with an element and controlling it.
All in all, what I think Air Manip boils down to is suction, expulsion, creation and manipulation of Air. Not the particles in the air specifically.
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Posted: Mon Jan 02, 2012 10:32 am
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